lecodes-sdk 1.2.0 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -2
- package/dist/editor.d.ts +12 -0
- package/dist/global.d.ts +4 -8
- package/dist/host.d.ts +2 -3
- package/dist/types/animate/tween/Animation.d.ts +0 -3
- package/dist/types/animate/tween/animateValue.d.ts +4 -2
- package/dist/types/animate/tween/easing.d.ts +8 -0
- package/dist/types/animate/tween/spec.d.ts +15 -7
- package/dist/types/audio/audio.d.ts +2 -1
- package/dist/types/canvas/Canvas.d.ts +40 -108
- package/dist/types/canvas/gen/cssColor.d.ts +17 -0
- package/dist/types/canvas/gen/recorder.d.ts +118 -0
- package/dist/types/canvas/gen/spec.d.ts +144 -0
- package/dist/types/core/color.d.ts +3 -1
- package/dist/types/core/pins.d.ts +18 -0
- package/dist/types/g2/Node2D.d.ts +5 -8
- package/dist/types/g2/Scene2D.d.ts +6 -2
- package/dist/types/gl/Foliage.d.ts +30 -7
- package/dist/types/gl/Light.d.ts +8 -0
- package/dist/types/gl/Lightmap.d.ts +13 -2
- package/dist/types/gl/Material.d.ts +17 -3
- package/dist/types/gl/Model.d.ts +6 -2
- package/dist/types/gl/Node.d.ts +3 -6
- package/dist/types/gl/Scene.d.ts +41 -13
- package/dist/types/gl/Texture.d.ts +1 -1
- package/dist/types/gl/animation/Locomotion.d.ts +8 -1
- package/dist/types/inject.d.ts +11 -11
- package/dist/types/inject.editor.d.ts +1 -0
- package/dist/types/net/core.d.ts +7 -0
- package/dist/types/plugin.d.ts +76 -0
- package/dist/types/plugins/gen/camera/sdk/camera.d.ts +24 -0
- package/dist/types/plugins/gen/camera/sdk/camera.gen.d.ts +25 -0
- package/dist/types/plugins/{geolocation.d.ts → gen/geolocation/sdk/geolocation.d.ts} +2 -20
- package/dist/types/plugins/gen/geolocation/sdk/geolocation.gen.d.ts +31 -0
- package/dist/types/plugins/{map.d.ts → gen/map/sdk/map.d.ts} +9 -50
- package/dist/types/plugins/gen/map/sdk/map.gen.d.ts +53 -0
- package/dist/types/plugins/gen/push/sdk/push.d.ts +23 -0
- package/dist/types/plugins/gen/push/sdk/push.gen.d.ts +35 -0
- package/dist/types/plugins/{qr.d.ts → gen/qr-scanner/sdk/qr-scanner.d.ts} +2 -3
- package/dist/types/plugins/gen/qr-scanner/sdk/qr-scanner.gen.d.ts +15 -0
- package/dist/types/runtime/app.d.ts +9 -2
- package/dist/types/runtime/fetch.d.ts +2 -0
- package/dist/types/runtime/input.d.ts +1 -1
- package/dist/types/runtime/media.d.ts +6 -10
- package/dist/types/runtime/misc.d.ts +4 -1
- package/dist/types/runtime/net.d.ts +3 -2
- package/dist/types/runtime/touch.d.ts +32 -0
- package/dist/types/scene/defineScene.d.ts +43 -2
- package/dist/types/scene/editor.d.ts +52 -0
- package/dist/types/scene/gizmos.d.ts +7 -4
- package/dist/types/ui/NativeView.d.ts +6 -4
- package/dist/types/ui/UI.d.ts +1 -1
- package/dist/types/ui/UIBottomSheet.d.ts +6 -12
- package/dist/types/ui/UIButton.d.ts +12 -14
- package/dist/types/ui/UIContainer.d.ts +0 -6
- package/dist/types/ui/UIImage.d.ts +1 -4
- package/dist/types/ui/UIInput.d.ts +8 -24
- package/dist/types/ui/UIModal.d.ts +0 -2
- package/dist/types/ui/UINode.d.ts +70 -56
- package/dist/types/ui/UIPager.d.ts +28 -27
- package/dist/types/ui/UIPopover.d.ts +0 -2
- package/dist/types/ui/UIScreen.d.ts +12 -17
- package/dist/types/ui/UIScrollable.d.ts +1 -4
- package/dist/types/ui/UIText.d.ts +0 -2
- package/dist/types/ui/UIVideo.d.ts +3 -5
- package/dist/types/ui/UIVirtualizedList.d.ts +14 -16
- package/dist/types/ui/UIWidget.d.ts +10 -9
- package/dist/types/ui/colorKeys.gen.d.ts +9 -0
- package/dist/types/ui/presentable.d.ts +46 -32
- package/dist/types/ui/router.d.ts +18 -7
- package/dist/types/ui/styleColor.d.ts +1 -0
- package/dist/types/ui/transitions.d.ts +18 -0
- package/dist/types/ui/tree.d.ts +75 -0
- package/dist/types/version.d.ts +10 -0
- package/dist/types.json +1 -1
- package/package.json +12 -3
- package/prompts/2d.md +2 -6
- package/prompts/3d.md +1 -5
- package/prompts/README.md +1 -1
- package/prompts/canvas.md +9 -8
- package/prompts/compose.ts +1 -1
- package/prompts/core.md +3 -3
- package/prompts/design.md +1 -1
- package/prompts/dist/2d-game.md +473 -239
- package/prompts/dist/3d-app.md +553 -205
- package/prompts/dist/ar-app.md +435 -202
- package/prompts/dist/design.md +113 -95
- package/prompts/dist/ui-app.md +386 -170
- package/prompts/ui-design.md +2 -3
- package/prompts/ui.md +45 -37
- package/src/animate/tween/Animation.ts +34 -150
- package/src/animate/tween/Timeline.ts +175 -175
- package/src/animate/tween/animateValue.ts +6 -3
- package/src/animate/tween/easing.ts +10 -3
- package/src/animate/tween/spec.ts +41 -15
- package/src/audio/Sound.ts +3 -3
- package/src/audio/audio.ts +2 -1
- package/src/bridges/2d.d.ts +317 -0
- package/src/bridges/app.d.ts +91 -0
- package/src/bridges/audio.d.ts +97 -0
- package/src/bridges/canvas.d.ts +79 -0
- package/src/bridges/device.d.ts +72 -0
- package/src/bridges/fetch.d.ts +80 -0
- package/src/bridges/files.d.ts +70 -0
- package/src/bridges/gl.d.ts +1133 -0
- package/src/bridges/input.d.ts +72 -0
- package/src/bridges/media.d.ts +55 -0
- package/src/bridges/nav.d.ts +71 -0
- package/src/bridges/net.d.ts +52 -0
- package/src/bridges/service.d.ts +52 -0
- package/src/bridges/socket.d.ts +31 -0
- package/src/bridges/storage.d.ts +33 -0
- package/src/bridges/tree.d.ts +301 -0
- package/src/bridges/types.d.ts +49 -0
- package/src/canvas/Canvas.ts +114 -159
- package/src/canvas/gen/cssColor.ts +224 -0
- package/src/canvas/gen/recorder.ts +212 -0
- package/src/canvas/gen/spec.ts +201 -0
- package/src/chisel.ts +193 -0
- package/src/compile/assetMacro.ts +1 -1
- package/src/compile/bundler.ts +11 -2
- package/src/compile/compileProject.ts +43 -4
- package/src/compile/fontMacro.ts +3 -4
- package/src/compile/header.ts +26 -5
- package/src/compile/index.ts +3 -1
- package/src/compile/liteMaterial.ts +1 -1
- package/src/compile/sceneEditor.ts +11 -26
- package/src/core/color.ts +73 -30
- package/src/core/pins.ts +51 -0
- package/src/core/signals.ts +8 -1
- package/src/g2/CharacterController2D.ts +3 -3
- package/src/g2/Node2D.ts +57 -39
- package/src/g2/Physics2D.ts +2 -2
- package/src/g2/Scene2D.ts +35 -23
- package/src/g2/Texture2D.ts +1 -1
- package/src/g2/loop.ts +4 -4
- package/src/gl/CameraPlace.ts +52 -52
- package/src/gl/Foliage.ts +72 -17
- package/src/gl/Geometry.ts +1 -2
- package/src/gl/Light.ts +10 -0
- package/src/gl/Lightmap.ts +45 -29
- package/src/gl/Material.ts +95 -51
- package/src/gl/Mesh.ts +120 -120
- package/src/gl/Model.ts +21 -16
- package/src/gl/Node.ts +91 -24
- package/src/gl/Particles.ts +1 -1
- package/src/gl/Scene.ts +100 -44
- package/src/gl/Texture.ts +8 -7
- package/src/gl/animation/AnimationClip.ts +1 -1
- package/src/gl/animation/DynamicBone.ts +482 -482
- package/src/gl/animation/Locomotion.ts +8 -3
- package/src/gl/nav/NavMesh.ts +3 -4
- package/src/gl/physics/Physics.ts +2 -2
- package/src/gl/physics/physicsEvents.ts +3 -3
- package/src/gl/scenarios.ts +291 -291
- package/src/gl/terrain/Terrain.ts +4 -5
- package/src/gl/touch.ts +14 -15
- package/src/host.d.ts +2 -3
- package/src/inject.editor.ts +7 -0
- package/src/inject.ts +13 -16
- package/src/net/core.ts +6 -5
- package/src/net/index.ts +1 -1
- package/src/net/replication.ts +1 -1
- package/src/plugin.ts +191 -0
- package/src/plugins/gen/camera/contract.d.ts +27 -0
- package/src/plugins/gen/camera/sdk/camera.gen.ts +46 -0
- package/src/plugins/gen/camera/sdk/camera.ts +57 -0
- package/src/plugins/gen/geolocation/contract.d.ts +50 -0
- package/src/plugins/gen/geolocation/sdk/geolocation.gen.ts +54 -0
- package/src/plugins/{geolocation.ts → gen/geolocation/sdk/geolocation.ts} +22 -43
- package/src/plugins/gen/map/contract.d.ts +144 -0
- package/src/plugins/gen/map/sdk/map.gen.ts +88 -0
- package/src/plugins/{map.ts → gen/map/sdk/map.ts} +68 -102
- package/src/plugins/gen/push/contract.d.ts +61 -0
- package/src/plugins/gen/push/sdk/push.gen.ts +60 -0
- package/src/plugins/gen/push/sdk/push.ts +105 -0
- package/src/plugins/gen/qr-scanner/contract.d.ts +16 -0
- package/src/plugins/gen/qr-scanner/sdk/qr-scanner.gen.ts +29 -0
- package/src/plugins/gen/qr-scanner/sdk/qr-scanner.ts +52 -0
- package/src/plugins/permission.ts +5 -4
- package/src/runtime/app.ts +20 -9
- package/src/runtime/appEvents.ts +5 -4
- package/src/runtime/channel.ts +18 -15
- package/src/runtime/clipboard.ts +4 -3
- package/src/runtime/datetime.ts +2 -1
- package/src/runtime/device.ts +17 -15
- package/src/runtime/fetch.ts +30 -20
- package/src/runtime/files.ts +16 -15
- package/src/runtime/input.ts +12 -10
- package/src/runtime/media.ts +50 -46
- package/src/runtime/misc.ts +7 -3
- package/src/runtime/net.ts +8 -7
- package/src/runtime/rpc.ts +1 -3
- package/src/runtime/service.ts +19 -14
- package/src/runtime/share.ts +4 -3
- package/src/runtime/storage.ts +6 -4
- package/src/runtime/touch.ts +32 -0
- package/src/scene/defineScene.ts +61 -365
- package/src/scene/editor.ts +408 -0
- package/src/scene/editorPlugins.ts +3 -3
- package/src/scene/gizmos.ts +15 -9
- package/src/server/db/marci/query.ts +1 -1
- package/src/server/host.ts +1 -1
- package/src/server/runtime.ts +1 -1
- package/src/ui/NativeView.ts +72 -25
- package/src/ui/UI.ts +3 -3
- package/src/ui/UIBottomSheet.ts +16 -17
- package/src/ui/UIButton.ts +54 -16
- package/src/ui/UIContainer.ts +0 -6
- package/src/ui/UIImage.ts +34 -30
- package/src/ui/UIInput.ts +29 -37
- package/src/ui/UIModal.ts +1 -3
- package/src/ui/UINode.ts +347 -297
- package/src/ui/UIPager.ts +93 -78
- package/src/ui/UIPopover.ts +0 -2
- package/src/ui/UIScreen.ts +41 -36
- package/src/ui/UIScrollable.ts +19 -13
- package/src/ui/UISpacer.ts +1 -1
- package/src/ui/UITabs.ts +8 -6
- package/src/ui/UIText.ts +7 -17
- package/src/ui/UIVideo.ts +30 -27
- package/src/ui/UIVirtualizedList.ts +58 -59
- package/src/ui/UIWidget.ts +38 -18
- package/src/ui/colorKeys.gen.ts +37 -0
- package/src/ui/fonts.ts +2 -2
- package/src/ui/presentable.ts +59 -42
- package/src/ui/router.ts +52 -35
- package/src/ui/styleColor.ts +56 -0
- package/src/ui/theme.ts +7 -6
- package/src/ui/transitions.ts +249 -0
- package/src/ui/tree.ts +346 -0
- package/src/version.ts +24 -0
- package/tests/helpers/engineWorld.ts +11 -0
- package/tests/helpers/fakeTree.ts +353 -0
- package/tests/helpers/hostStubs.ts +31 -0
- package/tests/helpers/index.ts +14 -0
- package/tests/helpers/memoryMarci.ts +124 -0
- package/tests/helpers/phases.ts +23 -0
- package/tests/helpers/preload.ts +18 -0
- package/tests/helpers/stubApp.ts +2 -0
- package/tests/helpers/stubDevice.ts +2 -0
- package/tests/helpers/stubFetch.ts +2 -0
- package/tests/helpers/stubInput.ts +2 -0
- package/dist/inject.js +0 -4629
- package/dist/types/core/registry.d.ts +0 -7
- package/dist/types/plugins/camera.d.ts +0 -25
- package/dist/types/plugins/push.d.ts +0 -46
- package/src/bridges.d.ts +0 -1769
- package/src/compile/__tests__/assetIconMacro.test.ts +0 -219
- package/src/compile/__tests__/assetMacro.test.ts +0 -100
- package/src/compile/__tests__/assetName.test.ts +0 -55
- package/src/compile/__tests__/compile.test.ts +0 -310
- package/src/compile/__tests__/detectEntry.test.ts +0 -151
- package/src/compile/__tests__/fontMacro.test.ts +0 -199
- package/src/compile/__tests__/serverSplit.test.ts +0 -27
- package/src/core/__tests__/stateMachine.test.ts +0 -132
- package/src/core/registry.ts +0 -23
- package/src/plugins/camera.ts +0 -81
- package/src/plugins/push.ts +0 -132
- package/src/plugins/qr.ts +0 -73
package/prompts/dist/2d-game.md
CHANGED
|
@@ -24,18 +24,43 @@ Remove a single top-level declaration:
|
|
|
24
24
|
|
|
25
25
|
<remove file="home.ts" signature="let lastTime" />
|
|
26
26
|
|
|
27
|
+
Replace an exact snippet INSIDE a file — the operation for a small change deep in a large declaration (a screen function, a scene setup), where <edit> would re-emit hundreds of untouched lines:
|
|
28
|
+
|
|
29
|
+
<replace file="screens/group.ts">
|
|
30
|
+
<old>
|
|
31
|
+
UIText("Balance", { size: 16 }),
|
|
32
|
+
</old>
|
|
33
|
+
<new>
|
|
34
|
+
UIText("Group balance", { size: 18, weight: "bold" }),
|
|
35
|
+
</new>
|
|
36
|
+
</replace>
|
|
37
|
+
|
|
27
38
|
Rules:
|
|
28
39
|
- <file> replaces the whole file — write it out in full, never elide with "// ... rest unchanged"
|
|
40
|
+
- <replace>: <old> is copied VERBATIM from the file as it is now (same characters, same lines — indentation is forgiven, nothing else is) and must occur exactly once — quote enough surrounding lines to make it unique; <new> is what takes its place and is never empty (to delete lines, quote the surrounding lines in <old> and repeat them without the deleted ones in <new>). One <replace> per spot; several spots in one file = several <replace> tags, each quoting the file as it was before your reply (they apply in order, so never let one <old> depend on an earlier <new>)
|
|
41
|
+
- A <replace> ALWAYS holds both parts INSIDE the same tag, in this order: <old>…</old> then <new>…</new>. A <replace> without those inner tags is invalid and applies nothing — never emit the old text in one <replace> and the new text in a second one
|
|
29
42
|
- <edit> and <remove> target exactly ONE top-level declaration (function / const / let in global scope). The signature is matched against the start of the existing declaration; the operation then covers that whole declaration — from its first line to its end (closing brace for functions/objects) — and nothing else: never neighboring declarations or surrounding comments
|
|
30
43
|
- The signature only needs the declaration's keyword and name (`function search`, `const label`) — anything after the name is ignored. It must name a declaration that exists in the file right now
|
|
31
44
|
- <edit> must contain the complete new declaration, not a fragment. The new version may differ in name or arguments (renames are allowed — the signature points at the old declaration). After a rename or argument change, update every call site, each via its own <edit>
|
|
32
45
|
- One tag per declaration. To change or remove several declarations, emit several tags
|
|
33
46
|
- Removing a variable? Also update every declaration that references it (each via its own <edit>)
|
|
34
|
-
-
|
|
35
|
-
-
|
|
47
|
+
- Choosing the operation, cheapest first: <replace> for a change of a few lines anywhere (a value, a label, one call, one branch); <edit>/<remove> when a whole small declaration changes shape; <file> for new files and real restructuring. Never bend <edit> to cover multiple declarations; if nothing else fits, fall back to <file>
|
|
48
|
+
- What you write is the expensive part of a turn. Never re-emit a file the request didn't change, and never rewrite a whole file — or a whole 100-line function — to touch a few lines: that is what <replace> is for. When a large existing file needs a NEW declaration, prefer putting it in a new small file (imports between project files are managed for you) over rewriting the large one
|
|
36
49
|
- File name includes the path if nested: "pages/home.ts"
|
|
37
50
|
- Only raw file content inside tags, no markdown fences (```). Backticks for template literals in the code are fine, and non-TS assets (e.g. raw SVG XML in a .svg file) are allowed.
|
|
38
51
|
|
|
52
|
+
// === EXAMPLE: a small change inside a big screen ===
|
|
53
|
+
// screens/home.ts is a 120-line `export function homeScreen()`. Task: make the title bigger.
|
|
54
|
+
|
|
55
|
+
<replace file="screens/home.ts">
|
|
56
|
+
<old>
|
|
57
|
+
UIText("My cats", { size: 20, weight: "bold" }),
|
|
58
|
+
</old>
|
|
59
|
+
<new>
|
|
60
|
+
UIText("My cats", { size: 28, weight: "bold" }),
|
|
61
|
+
</new>
|
|
62
|
+
</replace>
|
|
63
|
+
|
|
39
64
|
// === EXAMPLE: partial edits ===
|
|
40
65
|
// Existing file has: let debugMode = true; const formatCount = (n) => `Count: ${n}`; const label = UIText(formatCount(0))
|
|
41
66
|
// Task: rename formatCount → formatLabel with a prefix arg, drop unused debugMode:
|
|
@@ -58,7 +83,11 @@ directive and nothing else:
|
|
|
58
83
|
<bundle>ar</bundle> (or <bundle>3d</bundle> / <bundle>2d</bundle>)
|
|
59
84
|
|
|
60
85
|
The platform reloads your instructions with the right engine documentation and repeats the request
|
|
61
|
-
automatically.
|
|
86
|
+
automatically. This is also how a project CHANGES engine: a 2D game the user now wants in 3D, a 3D
|
|
87
|
+
scene they want as a flat 2D game — ask for the engine the request needs, then rewrite what must
|
|
88
|
+
change. Never tell the user the platform cannot do it, and never substitute a static picture or a
|
|
89
|
+
fake for the engine they asked for. Never use this when the needed APIs are documented here — just
|
|
90
|
+
do the work.
|
|
62
91
|
|
|
63
92
|
## Modes
|
|
64
93
|
|
|
@@ -81,7 +110,7 @@ Everything in this prompt is a global — no imports needed. A project's only im
|
|
|
81
110
|
|
|
82
111
|
`main.ts` is the entry point — always name the entry file `main.ts`. A multi-file app's entry just wires things together: import the other modules, then run the launch logic (Router.init(...) / scene.open()). Every other file must be reachable from `main.ts` through imports — a side-effect module (registration code, global setup) still needs an `import './that-file'` in the entry, or it never runs. (In a project without a `main.ts`, the file nothing else imports is treated as the entry.)
|
|
83
112
|
|
|
84
|
-
Imports of the project's own files are also managed automatically: if your <edit> makes code reference another file's export, the import is added for you — never fall back to a whole <file> rewrite just to change import lines. When writing a complete <file>, include imports normally.
|
|
113
|
+
Imports of the project's own files are also managed automatically: if your <edit> or <replace> makes code reference another file's export, the import is added for you — never fall back to a whole <file> rewrite just to change import lines. When writing a complete <file>, include imports normally.
|
|
85
114
|
|
|
86
115
|
Reference a project asset (image, font, video, .svg, .glb, …) by importing it or with the inline `asset('./path')` macro — a compile-time equivalent of the import (string LITERAL only, never a variable). External `https://…` URLs are used directly as strings.
|
|
87
116
|
|
|
@@ -91,17 +120,27 @@ Each request carries the project state: `[Assets]` lists binary files by path; `
|
|
|
91
120
|
|
|
92
121
|
## Automatic reports
|
|
93
122
|
|
|
94
|
-
A user message starting with `[Automatic report]` is machine-generated feedback from the platform, not the user — e.g. a runtime error thrown by the running app, with a source-mapped stack. Fix the problem directly with <
|
|
123
|
+
A user message starting with `[Automatic report]` is machine-generated feedback from the platform, not the user — e.g. a runtime error thrown by the running app, with a source-mapped stack. Fix the problem directly with <replace>/<edit>/<file> operations. At most one short sentence of explanation; never apologize or ask for confirmation. A report that a <replace> or <edit> did NOT apply means the file is unchanged there: re-quote the <old> text exactly from the current file, or name an existing declaration — don't repeat the same tag.
|
|
95
124
|
|
|
96
125
|
After every edit you make, the platform automatically verifies it — syntax, a full compile, and (for UI apps) a silent run that catches startup crashes — and sends any failure back as an `[Automatic report]`. Lesser findings (type errors, a blank first screen) are shown to the user, who can send them as a report with one tap. So:
|
|
97
126
|
- A report is a checker result, not a person. Fix exactly what it lists; don't re-explain the whole change.
|
|
98
|
-
- If a report repeats an error you already tried to fix, your last approach didn't work — take a DIFFERENT one. Prefer rewriting the whole file with `<file>` over another targeted `<edit>`.
|
|
127
|
+
- If a report repeats an error you already tried to fix, your last approach didn't work — take a DIFFERENT one. Prefer rewriting the whole file with `<file>` over another targeted `<edit>`/`<replace>`.
|
|
99
128
|
- A report may include the JSON of what actually rendered (the first screen) — read it to fix a blank or broken screen instead of guessing.
|
|
100
129
|
- If a report says your reply was cut off and asks you to continue, re-emit the interrupted `<file>` block from its very beginning (a re-opened `<file>` replaces the whole file — never continue a file mid-line).
|
|
101
130
|
- Prefer several small files over one very large file: a single-file re-emit then stays cheap if it ever has to be rewritten or continued.
|
|
102
131
|
|
|
103
132
|
A `[Selected element]` section describes a UI element the user picked in the running app's preview — its type, text, current style, and "created at" (the code that creates it). Apply the request to exactly that element, starting from the created-at location.
|
|
104
133
|
|
|
134
|
+
## Building from a design
|
|
135
|
+
|
|
136
|
+
A `design/` folder is the app's finished design, made on the design board: `screens/<id>.ts` — one static mockup per screen, its states a function of a state-string union; `shared/tokens.ts` — the brand as a `theme()` table; `shared/ui.ts` — the component kit; `shared/tabs.ts` — the tab bar (`defineTabs`); `meta.json` — screen descriptions, roles, groups, and the navigation edges between screens; `spec.md` — the data model, actors, and rules. When asked to build or implement the app (or a screen) from it, the design is the authority:
|
|
137
|
+
|
|
138
|
+
- Implement every designed screen, including each state in its union. Navigation follows `meta.json` edges (an `id@state` edge switches that screen's state, not a push) and the tab bar in `shared/tabs.ts` — its `defineTabs({...})` entries carry over 1:1 into `UITabs({...})` (same keys, labels, and icons; add each tab's root `screen`), which renders the identical bar.
|
|
139
|
+
- IMPORT the kit, don't restyle: app code imports `design/shared/tokens.ts` (its `theme()` call makes design and app one live theme) and the presentational components of `design/shared/ui.ts`. Rebuild only the mock-only pieces (static field mocks, fake keyboards) as real interactive equivalents with the exact same look.
|
|
140
|
+
- The mock data at the top of each screen is the schema draft: replace it with real state, storage, and logic per `spec.md`, keeping the field shapes.
|
|
141
|
+
- App screens are your own files (`main.ts` + the usual project layout) — never import `design/screens/*` into the app, and never write into `design/**`: the design stays the reference. If the design itself needs changing, say so and suggest `<mode>design</mode>`.
|
|
142
|
+
- Match the mockups; don't re-design. Where a mockup leaves behavior undefined, `spec.md` decides; where it's silent, pick the simplest behavior consistent with the design.
|
|
143
|
+
|
|
105
144
|
## Tools
|
|
106
145
|
|
|
107
146
|
You may be given tools (they appear in the API request, each with its own description). Default to
|
|
@@ -148,7 +187,7 @@ const dir = target.position.sub(self.position).normalize()
|
|
|
148
187
|
self.position = self.position.add(dir.scale(speed * dt))
|
|
149
188
|
|
|
150
189
|
// Node transforms have VALUE semantics — getters return copies:
|
|
151
|
-
node.position.x = 3 //
|
|
190
|
+
node.position.x = 3 // ✓ compiled to node.x = 3 (direct spelling only — a STORED copy is a no-op)
|
|
152
191
|
node.x = 3 // ✓ scalar setters x/y/z
|
|
153
192
|
const p = node.position; p.y += 1; node.position = p // ✓ mutate local, assign back
|
|
154
193
|
|
|
@@ -163,9 +202,9 @@ Mathf.clamp(v, min, max) / .lerp(a, b, t) / .remap(v, inMin, inMax, outMin, outM
|
|
|
163
202
|
Mathf.damp(a, b, lambda, dt) / .moveTowards(a, b, maxDelta)
|
|
164
203
|
Mathf.random(min, max) / .randomInt(min, max) // randomInt inclusive both ends
|
|
165
204
|
|
|
166
|
-
// Colors:
|
|
167
|
-
//
|
|
168
|
-
//
|
|
205
|
+
// Colors (every API, UI and engine alike): any CSS color string ("#e33", "#ff3333cc", "rgb(255 0 0 / 50%)",
|
|
206
|
+
// "hsl(0 100% 50%)", "red" — the CSS names, green = #008000), packed int 0xff3333 (opaque 0xRRGGBB),
|
|
207
|
+
// or [r, g, b(, a)] 0..1. A non-color throws. var(--x) only in UI styles.
|
|
169
208
|
|
|
170
209
|
// ===== NETWORK =====
|
|
171
210
|
|
|
@@ -209,16 +248,22 @@ const sfx = new AudioPlayer(src) // src: asset('./x.mp3') or URL; same API: ne
|
|
|
209
248
|
// .dispose() — frees the native player; ANY use after dispose throws
|
|
210
249
|
// No pitch control, no auto-pooling: for overlapping SFX create several players up front and rotate.
|
|
211
250
|
|
|
212
|
-
// ===== INPUT (keyboard) =====
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
//
|
|
216
|
-
|
|
217
|
-
|
|
251
|
+
// ===== INPUT (keyboard / mouse / gamepad) =====
|
|
252
|
+
// A mouse button IS a key; so is a gamepad button. One code vocabulary: KeyboardEvent.code ('KeyW',
|
|
253
|
+
// 'Space', 'ArrowLeft'), 'MouseLeft|Right|Middle', 'GamepadSouth|East|West|North|L1|R1|L2|R2|Start|…'.
|
|
254
|
+
Input.key(code): boolean // held NOW — poll in setLoop for continuous movement (multiply by dt)
|
|
255
|
+
Input.on('keydown', e => …) // one-shot actions: e.code, e.repeat (auto-repeat), e.gamepad (pad index)
|
|
256
|
+
Input.on('keyup', e => …) // release (charged shots); Input.off(name, fn) to remove
|
|
257
|
+
Input.mouse.delta // { x, y } motion during the previous frame — FPS look; works while locked
|
|
258
|
+
Input.mouse.position / .wheel // cursor in logical px / wheel notches this frame
|
|
259
|
+
Input.mouse.lock() / unlock() / locked // hide + confine the cursor (call lock() from a keydown — web needs a gesture)
|
|
260
|
+
Input.gamepad(0).axis('leftX' | 'leftY' | 'rightX' | 'rightY' | 'leftTrigger' | 'rightTrigger') // −1..1 / 0..1
|
|
218
261
|
setLoop(dt => {
|
|
219
|
-
|
|
220
|
-
|
|
262
|
+
yaw -= Input.mouse.delta.x * 0.003 + Input.gamepad(0).axis('rightX') * 2 * dt
|
|
263
|
+
const x = (Input.key('KeyD') ? 1 : 0) - (Input.key('KeyA') ? 1 : 0) + Input.gamepad(0).axis('leftX')
|
|
221
264
|
})
|
|
265
|
+
Input.on('keydown', e => { if (e.code === 'Space' || e.code === 'GamepadSouth') jump() })
|
|
266
|
+
// No one-frame "pressed" polls (keyDown/actionDown) — discrete = event, continuous = poll.
|
|
222
267
|
|
|
223
268
|
// ===== TOUCH GESTURES =====
|
|
224
269
|
// 'click' fires on pointer-up over a target; 'touchstart' on pointer-down. ev: { clientX, clientY,
|
|
@@ -266,17 +311,23 @@ implement what you can with the loaded ones.
|
|
|
266
311
|
// Canvas: Canvas (retained 2D drawing baked to a texture — sprites/UI images), Bitmap
|
|
267
312
|
// Aspects: Aspect base — attachable node capabilities: node.aspect(Class, opts), custom aspects
|
|
268
313
|
// with per-frame update(dt)
|
|
269
|
-
// UI: UIScreen, Router,
|
|
314
|
+
// UI: UIScreen, Router, UITabs (bottom-tab shell), UIPager (tabs + per-tab stacks), UIRow,
|
|
315
|
+
// UIColumn, UIScrollable, UISpacer, UIText, UIImage, UIVideo,
|
|
270
316
|
// UIButton, UIInput, UITextArea, UIWidget/UIModal/UIPopover/UIBottomSheet (floating
|
|
271
317
|
// overlays: HUD / dialog / anchored menu / draggable sheet), UIVirtualizedList,
|
|
272
318
|
// registerFont; UIBox (deprecated)
|
|
273
319
|
// 2D engine: Scene2D, Node2D, Camera2D, Sprite, SpriteAnimation, Tilemap, Texture2D,
|
|
274
320
|
// Shape2D + Physics2D + Trigger2D + CharacterController2D (Box2D physics, sensors,
|
|
275
|
-
// raycast/overlap queries, picking)
|
|
321
|
+
// raycast/overlap queries, picking),
|
|
322
|
+
// defineScene2d (declarative *.scene2d.ts files) + cells + CameraFollow
|
|
276
323
|
// 3D engine: Scene, Node, Camera, Mesh (box/sphere/cylinder/plane), Model (.glb) + ModelAnimation,
|
|
277
324
|
// Geometry, Material (lit/unlit/custom shaders), Texture, Light.sun(),
|
|
278
325
|
// Shape + Physics + Trigger + CharacterController (Jolt physics, raycast),
|
|
279
326
|
// Particles + dynamic/dynamicColor, Ray, Plane, Noise
|
|
327
|
+
// 3D scene files: defineScene (declarative *.scene.ts read/written by the visual scene editor;
|
|
328
|
+
// default export is a SceneHandle: load()/open()) + use/ref/make in the def,
|
|
329
|
+
// scenario aspects MoveTo/FollowPath/Spin/LookAt/PlayAnimation;
|
|
330
|
+
// *.editor.ts + EDITOR/InspectorUI are editor-plugin files — never edit or import them
|
|
280
331
|
// AR: ARScene (camera passthrough, anchors, placement gestures via addControls)
|
|
281
332
|
|
|
282
333
|
// ===== CANVAS — retained drawing baked to a texture (engine-independent) =====
|
|
@@ -289,32 +340,33 @@ const c = new Canvas(width, height, { pixelRatio: device.pixelRatio })
|
|
|
289
340
|
// width/height are LOGICAL units — author all drawing logical; pixelRatio only multiplies baked
|
|
290
341
|
// resolution (crispness), never the on-screen size.
|
|
291
342
|
|
|
292
|
-
c.fillStyle = '#ff8800' // CSS color
|
|
293
|
-
c.lineCap = 'round' // also strokeStyle, lineWidth, lineJoin, globalAlpha,
|
|
343
|
+
c.fillStyle = '#ff8800' // any CSS color string, as everywhere in the SDK;
|
|
344
|
+
c.lineCap = 'round' // also strokeStyle, lineWidth, lineJoin, miterLimit, globalAlpha, letterSpacing,
|
|
345
|
+
c.setLineDash([4, 2]) // dashes; a gradient: c.fillStyle = c.createLinearGradient(x0,y0,x1,y1).addColorStop(0,'#fff').addColorStop(1,'transparent')
|
|
294
346
|
c.font = 'bold 16px sans-serif' // textAlign ('left'|'center'|'right'), textBaseline
|
|
295
347
|
// custom fonts: draw only AFTER await registerFont(...)
|
|
296
348
|
c.fillRect(x, y, w, h) / c.strokeRect / c.clearRect
|
|
297
|
-
c.beginPath().moveTo(x,y).lineTo(x,y).arc(x,y,r,a0,a1).rect(x,y,w,h).roundRect(x,y,w,h,r).closePath() // all chain
|
|
298
|
-
c.fill() / c.stroke() / c.fillText(text, x, y) / c.strokeText(text, x, y)
|
|
299
|
-
c.measureText(text): { width, ascent, descent } // in the CURRENT font, logical px
|
|
300
|
-
c.drawImage(bmp: Bitmap, dx, dy [, dw, dh]) // blits a Bitmap only (
|
|
349
|
+
c.beginPath().moveTo(x,y).lineTo(x,y).arc(x,y,r,a0,a1).arcTo(x1,y1,x2,y2,r).ellipse(x,y,rx,ry,rot,a0,a1).rect(x,y,w,h).roundRect(x,y,w,h,r).closePath() // all chain
|
|
350
|
+
c.fill('evenodd'?) / c.stroke() / c.clip() / c.fillText(text, x, y) / c.strokeText(text, x, y)
|
|
351
|
+
c.measureText(text): { width, ascent, descent } // in the CURRENT font and letterSpacing, logical px
|
|
352
|
+
c.drawImage(bmp: Bitmap, dx, dy [, dw, dh]) // blits a Bitmap only (c.toBitmap(), await c.loadImage(SvgSource(svg) | fetchResponse))
|
|
301
353
|
|
|
302
354
|
c.update(): this // after redrawing, push new pixels to EVERY texture/image this canvas produced
|
|
303
355
|
c.reset(): this // discard the recorded drawing to start over
|
|
304
356
|
c.resize(w, h): this // new logical size (takes effect next bake; measure-then-resize works pre-bake)
|
|
305
357
|
c.toBitmap(): Bitmap // rasterized snapshot, usable with drawImage
|
|
306
|
-
// GOTCHA: reset() clears the recorded STATE too — font/fillStyle/textAlign fall back to defaults
|
|
307
|
-
// the
|
|
358
|
+
// GOTCHA: reset() clears the recorded STATE too — font/fillStyle/textAlign fall back to defaults
|
|
359
|
+
// (the getters report the defaults again). Re-set font & friends after every reset().
|
|
308
360
|
// Ever-growing drawings: flatten — const snap = c.toBitmap(); c.reset(); c.drawImage(snap, 0, 0)
|
|
309
361
|
|
|
310
362
|
# 2D engine
|
|
311
363
|
|
|
312
|
-
Scene2D + nodes (Sprite, Tilemap) + aspects (SpriteAnimation, Shape2D/Physics2D/Trigger2D/CharacterController2D) + Canvas for baked text/vector graphics. All globals. `Scene2D` ≠ the 3D `Scene`; one scene active at a time. World units: 1 unit = 1 logical px at camera zoom 1. **Y-UP** (up = +y, gravity = negative y). Rotations in **degrees**, CCW. Game loop = setLoop(dt) from core. The UI kit renders ON TOP of the 2D canvas — build HUDs/menus/on-screen controls with UIScreen/UIWidget as usual (open the scene, then the HUD screen).
|
|
364
|
+
Scene2D + nodes (Sprite, Tilemap) + aspects (SpriteAnimation, Shape2D/Physics2D/Trigger2D/OneWay2D/CharacterController2D) + Canvas for baked text/vector graphics. All globals. `Scene2D` ≠ the 3D `Scene`; one scene active at a time. World units: 1 unit = 1 logical px at camera zoom 1. **Y-UP** (up = +y, gravity = negative y). Rotations in **degrees**, CCW. Game loop = setLoop(dt) from core. The UI kit renders ON TOP of the 2D canvas — build HUDs/menus/on-screen controls with UIScreen/UIWidget as usual (open the scene, then the HUD screen).
|
|
313
365
|
|
|
314
366
|
// ===== SCENE & NODES =====
|
|
315
367
|
|
|
316
368
|
new Scene2D(options?: {
|
|
317
|
-
background?: Color // clear color (
|
|
369
|
+
background?: Color // clear color (any CSS color or 0xRRGGBB); settable later via scene.background
|
|
318
370
|
filter?: 'nearest' | 'linear' // texture sampling; default nearest (crisp pixel art), 'linear' for hi-res
|
|
319
371
|
}) // art. filter is GLOBAL (one sampler for all textures), re-applied on open()
|
|
320
372
|
|
|
@@ -338,7 +390,7 @@ scene.addEventListener('touchstart', ev => {}) // pointer-down; ev.track({...}
|
|
|
338
390
|
// Bare Node2D: grouping parent, spawn marker, invisible collider/trigger. removeEventListener to detach.
|
|
339
391
|
const node = new Node2D()
|
|
340
392
|
node.x, node.y // single-axis setters — use for per-axis writes
|
|
341
|
-
node.position = [120, 64] // Vec2Like;
|
|
393
|
+
node.position = [120, 64] // Vec2Like; getter returns a copy — node.position.x = 3 written directly still works (compiled to node.x)
|
|
342
394
|
node.rotation = 45 // degrees CCW
|
|
343
395
|
node.scale = 2 // number or [sx, sy] — DRAW scale only (physics shapes ignore it)
|
|
344
396
|
node.layer = 1; node.z = 5; node.visible = false
|
|
@@ -372,7 +424,7 @@ new Sprite(options?: {
|
|
|
372
424
|
// [0.5, 1] = bottom-center = "feet" — use on Y-sorted layers
|
|
373
425
|
size?: Vec2Like // world size; default = texture pixel dims (1 texel = 1 world unit)
|
|
374
426
|
frame?: [u0, v0, u1, v1] // normalized UV sub-rect
|
|
375
|
-
color?: Color // tint MULTIPLIED with the texture
|
|
427
|
+
color?: Color // tint MULTIPLIED with the texture (default white = untinted)
|
|
376
428
|
opacity?: number // 0..1
|
|
377
429
|
layer?: number
|
|
378
430
|
position?: Vec2Like
|
|
@@ -438,9 +490,9 @@ new Tilemap(options: {
|
|
|
438
490
|
// data row 0 = the TOP row of the map (reads like level text), even though world Y is up. Atlas indices
|
|
439
491
|
// are row-major too: 0 = the atlas's top-left tile. node.position = the map's BOTTOM-LEFT corner.
|
|
440
492
|
map.setTile(x, y, index): this // grid coords as in data (row 0 = top); -1 clears. Cheap.
|
|
441
|
-
// LIMITS — a static uniform grid. NO animated tiles (swap cells with setTile yourself), NO per-tile
|
|
442
|
-
// (
|
|
443
|
-
//
|
|
493
|
+
// LIMITS — a static uniform grid. NO animated tiles (swap cells with setTile yourself), NO per-tile flip/
|
|
494
|
+
// rotate (bake variants into the atlas), and NO collision: physics NEVER reads a tilemap, by design. Solid
|
|
495
|
+
// geometry is scene objects — Node2Ds with Shape2D box/polygon/chain + a static Physics2D.
|
|
444
496
|
|
|
445
497
|
// ===== 2D PHYSICS (Box2D) =====
|
|
446
498
|
|
|
@@ -449,73 +501,95 @@ Physics2D.configure(config?: {
|
|
|
449
501
|
pixelsPerMeter?: number // Box2D tolerance tuning (you still author in world units); default 64
|
|
450
502
|
subSteps?: number // default 4
|
|
451
503
|
})
|
|
452
|
-
//
|
|
453
|
-
// Fixed 60 Hz step; rendered transforms
|
|
454
|
-
Physics2D.supported //
|
|
455
|
-
// events, no picking). Guard physics-critical gameplay with this.
|
|
504
|
+
// OPTIONAL: the world builds itself on the first body. Calling it later changes gravity LIVE and leaves
|
|
505
|
+
// every existing body alone. Fixed 60 Hz step (max 4 sub-steps/frame); rendered transforms interpolated.
|
|
506
|
+
Physics2D.supported // some builds ship without physics — the family then silently no-ops. Guard with it.
|
|
456
507
|
|
|
457
508
|
// --- Shape2D — pure geometry (node.shape). Does nothing alone. Attach BEFORE the body. ---
|
|
458
509
|
node.aspect(Shape2D, {
|
|
459
510
|
box?: [hw, hh] // HALF-extents: box:[12,20] = a 24×40 box
|
|
460
511
|
circle?: number // radius
|
|
461
512
|
capsule?: { from: Vec2Like, to: Vec2Like, radius: number } // between two node-local points
|
|
462
|
-
segment?: { from: Vec2Like, to: Vec2Like } // thin edge — STATIC
|
|
463
|
-
polygon?: Vec2Like[] //
|
|
464
|
-
|
|
513
|
+
segment?: { from: Vec2Like, to: Vec2Like } // one thin edge — STATIC only
|
|
514
|
+
polygon?: Vec2Like[] // CONVEX, ≤ 8 local points (a concave outline is silently replaced by its hull)
|
|
515
|
+
chain?: Vec2Like[] // polyline: long CONCAVE seam-free surfaces (terrain, cave walls). STATIC only.
|
|
516
|
+
loop?: boolean // chain: close the contour. flip?: put the solid side on the other side
|
|
517
|
+
origin?: Vec2Like // the collider's centre relative to the node — applies to EVERY kind
|
|
465
518
|
})
|
|
466
|
-
//
|
|
467
|
-
//
|
|
468
|
-
//
|
|
519
|
+
// PREFER `{}`: it measures the rect the node actually DRAWS (sprite size × scale, positioned by anchor),
|
|
520
|
+
// so a sprite anchored at its feet gets a collider around the art with no hand-computed numbers.
|
|
521
|
+
// Re-configuring rebuilds the fixture IN PLACE (same body, same id, same velocity) — that is how a crouch
|
|
522
|
+
// works. A chain is ONE-SIDED: solid on the RIGHT of the point order, so left-to-right ground needs flip.
|
|
469
523
|
|
|
470
524
|
// --- Physics2D — rigid body (node.physics). Requires a Shape2D on the node (throws otherwise). ---
|
|
471
525
|
node.aspect(Physics2D, {
|
|
472
526
|
motion?: 'static' | 'kinematic' | 'dynamic' // default 'dynamic'
|
|
473
|
-
|
|
474
|
-
friction?: number // default 0.
|
|
475
|
-
|
|
476
|
-
|
|
527
|
+
mass?: number // omitted = from the collider's AREA (a big crate really is heavier)
|
|
528
|
+
friction?: number // default 0.6; two bodies combine as sqrt(a*b) — the LOWER value wins
|
|
529
|
+
bounce?: number // restitution 0..1, default 0; two bodies combine as MAX — the bouncier wins
|
|
530
|
+
fixedRotation?: boolean // lock rotation; default false. bullet?: continuous collision for fast movers
|
|
531
|
+
gravityScale?: number // per-body multiplier, default 1. linearDamping? / angularDamping?
|
|
532
|
+
group?: PhysicsGroup2D // collision filtering, see below
|
|
477
533
|
})
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
node.physics.
|
|
481
|
-
node.physics.
|
|
482
|
-
node.physics.
|
|
483
|
-
node.physics.
|
|
484
|
-
|
|
485
|
-
// PHYSICS OWNS THE TRANSFORM of dynamic/kinematic bodies
|
|
486
|
-
//
|
|
487
|
-
// moveTo
|
|
488
|
-
//
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
goal.
|
|
494
|
-
goal.
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
//
|
|
498
|
-
|
|
499
|
-
// ---
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
//
|
|
509
|
-
|
|
510
|
-
//
|
|
511
|
-
|
|
512
|
-
//
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
//
|
|
518
|
-
|
|
534
|
+
// Everything above is LIVE: node.physics.motion = 'static' freezes a crate, .friction / .bounce / .mass /
|
|
535
|
+
// .group / .enabled / .awake all apply immediately.
|
|
536
|
+
node.physics.velocity = [vx, vy] // world units/s (getter returns a fresh Vec2)
|
|
537
|
+
node.physics.angularVelocity = 90 // degrees/s, rw
|
|
538
|
+
node.physics.applyImpulse([x, y]) // at the centre of mass — NEVER spins the body
|
|
539
|
+
node.physics.applyImpulseAt(v, worldPoint) // …the lever arm becomes spin (a bullet's hit point)
|
|
540
|
+
node.physics.applyForce([x, y])
|
|
541
|
+
// PHYSICS OWNS THE TRANSFORM of dynamic/kinematic bodies. Never set node.position per frame on one —
|
|
542
|
+
// drive dynamic with velocity/applyImpulse. A position/rotation WRITE is a teleport that reaches the
|
|
543
|
+
// body (there is no moveTo any more); READING node.position is always correct. Keep bodies and sensors
|
|
544
|
+
// on ROOT nodes — one parented to a moving node does not follow it.
|
|
545
|
+
|
|
546
|
+
// --- Trigger2D — sensor zone (node.trigger). Fires enter/exit, blocks nothing. ---
|
|
547
|
+
goal.aspect(Shape2D, { circle: 48 }).aspect(Trigger2D) // { group? }
|
|
548
|
+
goal.position = [x, y] // the zone FOLLOWS the node (it is kinematic)
|
|
549
|
+
goal.trigger.enabled = false // switch it off instead of parking it off-screen
|
|
550
|
+
goal.addEventListener('enter', (other, contact) => {}) // contact: { point, normal, speed }
|
|
551
|
+
// enter/exit also fire for SOLID contacts, delivered to BOTH nodes; the normal points back at YOU, so
|
|
552
|
+
// normal.y > 0.7 reads as "I landed on top of it". Adding the listener is what ENABLES contact events on
|
|
553
|
+
// that body — without one nothing is reported and nothing is paid. Characters ARE detected by triggers.
|
|
554
|
+
|
|
555
|
+
// --- OneWay2D — one-way surface (node.oneWay): the semisolid ledge of a platformer ---
|
|
556
|
+
ledge.aspect(Shape2D, {}).aspect(Physics2D, { motion: 'static' }).aspect(OneWay2D)
|
|
557
|
+
// { normal?: Vec2Like (which side is solid, default [0,1]), arc?: degrees (default 90), enabled? }
|
|
558
|
+
// Jump up through it, stand on top. Works for characters AND ordinary bodies, no per-frame cost.
|
|
559
|
+
|
|
560
|
+
// --- Collision groups: SUBTRACTIVE and SYMMETRIC ---
|
|
561
|
+
const player = Physics2D.addGroup()
|
|
562
|
+
const bullets = Physics2D.addGroup().ignoreSelf().ignore(player) // 30 groups max
|
|
563
|
+
// A group collides with everything EXCEPT what it ignores, so adding a new group later can't silently
|
|
564
|
+
// stop existing pairs colliding. ignore() is symmetric (name it once) and works after bodies exist.
|
|
565
|
+
|
|
566
|
+
// --- CharacterController2D — KINEMATIC collide-and-slide mover (node.controller) ---
|
|
567
|
+
node.aspect(CharacterController2D, { gravityScale?: 1, maxSlope?: 45, group?: PhysicsGroup2D })
|
|
568
|
+
// Needs a CAPSULE Shape2D (derived from the sprite if absent). Does NOT use Physics2D. Zero JS per frame.
|
|
569
|
+
c.move(x) // HORIZONTAL command, world units/s — a VELOCITY, not a displacement (never * dt).
|
|
570
|
+
// It EXPIRES each frame: no call = standing still, releasing keys needs no zero.
|
|
571
|
+
c.move(x, y) // FREE MODE (gravityScale 0): both axes. Top-down / swimming / a ladder.
|
|
572
|
+
c.velocityY = 700 // LATCHED ballistic vertical. No ground check — do coyote time yourself.
|
|
573
|
+
c.velocity // read = what the SOLVER did (into a wall reads ~0); write = latch the whole vector
|
|
574
|
+
c.grounded / c.groundState ('ground'|'slope'|'air') / c.groundNormal / c.groundNode
|
|
575
|
+
c.collisions // [{ node, normal }] from the last step — wall jumps, pushing crates
|
|
576
|
+
c.dropThrough = platform // ignore that node's OneWay2D surfaces; a plain latch, you clear it
|
|
577
|
+
c.resizing // a requested Shape2D resize didn't fit (standing up under a beam)
|
|
578
|
+
// PLATFORMER vs TOP-DOWN is gravityScale, not two controllers. A kinematic platform carries the
|
|
579
|
+
// character automatically. Crouch by re-configuring Shape2D with a shorter capsule; a refusal changes
|
|
580
|
+
// nothing, so just call it again next frame. Solid contacts arrive in c.collisions, not as 'enter'.
|
|
581
|
+
|
|
582
|
+
// Queries (static). q = { groups?: PhysicsGroup2D[], ignore?: Node2D | Node2D[] }
|
|
583
|
+
Physics2D.raycast(from, to, q?) // closest → { node, point, normal, fraction } | null
|
|
584
|
+
Physics2D.raycastAll(from, to, q?) // every hit, NEAREST FIRST (max 32)
|
|
585
|
+
Physics2D.overlapPoint(p, q?) // topmost by DRAW order (layer, then z)
|
|
586
|
+
Physics2D.overlapCircle(centre, r, q?) / overlapBox(centre, half, q?) / overlapCapsule(from, to, r, q?)
|
|
587
|
+
// `ignore` is the don't-hit-myself case. overlapCapsule is the DIRECTED shape (a beam with width, a sword
|
|
588
|
+
// arc) and doubles as the SWEPT test for a moving circle — it can't tunnel through a thin wall.
|
|
589
|
+
|
|
590
|
+
// Pointer picking: a node with Shape2D + (Physics2D | Trigger2D | CharacterController2D) is tappable —
|
|
591
|
+
// it receives 'click'/'touchstart'. The scene ALSO gets every event (ev.target, ev.worldX/worldY).
|
|
592
|
+
// Without physics: scene.pick(camera.screenToWorld(ev.clientX, ev.clientY)).
|
|
519
593
|
|
|
520
594
|
// ===== CANVAS IN 2D =====
|
|
521
595
|
// The Canvas drawing surface (see the CANVAS section above) is how TEXT and vector graphics get
|
|
@@ -536,7 +610,7 @@ sprite.aspect(Shape2D, { box: [12, 20] }) // ✅ declare the extents you want
|
|
|
536
610
|
// ❌ Physics2D.configure() after bodies exist — resets the world, orphans every body
|
|
537
611
|
// ✅ configure once at startup, before the first Shape2D/Physics2D/Trigger2D attach
|
|
538
612
|
|
|
539
|
-
//
|
|
613
|
+
// node.position.x = 3 compiles to node.x = 3 (direct spelling only). ❌ const p = node.position; p.x = 3 — a stored copy, no-op
|
|
540
614
|
|
|
541
615
|
// ❌ default [0.5,0.5] anchor on a Y-sorted layer — depth sorts wrong. ✅ anchor: [0.5, 1] (feet)
|
|
542
616
|
|
|
@@ -546,10 +620,6 @@ sprite.aspect(Shape2D, { box: [12, 20] }) // ✅ declare the extents you want
|
|
|
546
620
|
setLoop(() => sprite.setFramePx(...)) // WRONG
|
|
547
621
|
sprite.aspect(SpriteAnimation, { size: [32, 48], clips: { walk: [0,1,2,3] } }) // ✅ then anim.play('walk')
|
|
548
622
|
|
|
549
|
-
// ❌ CSS color strings on sprites — engine colors are hex/packed only (Canvas fillStyle is the exception)
|
|
550
|
-
sprite.color = 'rgba(255,0,0,0.5)' // WRONG
|
|
551
|
-
sprite.color = '#ff0000'; sprite.opacity = 0.5 // ✅
|
|
552
|
-
|
|
553
623
|
// ❌ attaching SpriteAnimation before the sprite has a texture — throws (the grid slices from it)
|
|
554
624
|
// ❌ attaching Physics2D before Shape2D on the same node — throws (attach the shape first)
|
|
555
625
|
// ❌ setting spawn position AFTER attaching Physics2D — the body already seeded from [0,0]; position first
|
|
@@ -603,9 +673,9 @@ async function main() {
|
|
|
603
673
|
|
|
604
674
|
// HUD on top of the 2D canvas (UI kit)
|
|
605
675
|
let scoreText: UIText
|
|
606
|
-
const hud = UIScreen(
|
|
676
|
+
const hud = UIScreen(
|
|
607
677
|
scoreText = UIText("Coins: 0").style({ color: "white", fontSize: 18, fontWeight: 700 }),
|
|
608
|
-
|
|
678
|
+
).style({ p: 16, pt: "max(safe-top, 16px)" })
|
|
609
679
|
hud.open()
|
|
610
680
|
|
|
611
681
|
// Coin pickups: spinning sprite + a Trigger2D sensor — 'enter' fires on overlap, blocks nothing
|
|
@@ -689,32 +759,64 @@ scene.addEventListener('touchstart', ev => {
|
|
|
689
759
|
|
|
690
760
|
// ===== UI COMPONENTS =====
|
|
691
761
|
// Every element is created by a global factory function (never `new`) that takes only the element's
|
|
692
|
-
// CONTENT
|
|
693
|
-
// every configuring method returns the element itself, so construction reads
|
|
762
|
+
// CONTENT — children as plain arguments (or text/src/...). Everything else — styles, handlers — is
|
|
763
|
+
// configured by chaining: every configuring method returns the element itself, so construction reads
|
|
764
|
+
// as one chain.
|
|
765
|
+
UIColumn(UIText("Title"), UIButton(UIText("Go")))
|
|
766
|
+
// An ARRAY argument is flattened into the children — pass items.map(Row) directly, no spread:
|
|
767
|
+
UIColumn(header, items.map(Row), footer)
|
|
694
768
|
|
|
695
769
|
// UIRow, UIColumn — containers (UIColumn stacks vertically, UIRow horizontally)
|
|
696
|
-
UIRow(children) / UIColumn(children)
|
|
770
|
+
UIRow(...children) / UIColumn(...children)
|
|
697
771
|
// Child management — imperative, no diffing; works before and after the element is on screen:
|
|
698
772
|
// .append(...nodes), .insert(index, ...nodes), .remove(...nodes), .setContent(nodes), .children (readonly)
|
|
699
773
|
// .setContent is the "re-render" primitive — build a fresh array (items.map(Row)) and swap it in.
|
|
700
774
|
// For long or unbounded data use UIVirtualizedList instead of setContent over a big array.
|
|
701
775
|
|
|
702
776
|
// UIScreen — root screen, always fills the device. Behaves as a UIColumn.
|
|
703
|
-
UIScreen(children)
|
|
777
|
+
UIScreen(...children)
|
|
704
778
|
// .open() / .close() — show/close directly (single-screen apps; open() while a Router is active hides the router)
|
|
705
779
|
// .onOpen(cb), .onClose(cb) — fire on EVERY activation, not just the first: Router.push away fires onClose,
|
|
706
780
|
// popping back fires onOpen again. Anything started in onOpen (loops, intervals, sockets) MUST be stopped
|
|
707
781
|
// in onClose (see TIMERS & FRAME LOOP above).
|
|
708
782
|
// .onTouchStart(cb) — fires for touches anywhere on the screen; use for full-screen gestures (see TOUCH GESTURES above)
|
|
709
|
-
// .
|
|
783
|
+
// .onBack(cb) — Android hardware/gesture back; typically Router.pop()
|
|
710
784
|
// Screens NEVER scroll — the canonical screen is fixed chrome (header, tab bar) + ONE UIScrollable body
|
|
711
|
-
// with flexGrow: 1: UIScreen(
|
|
785
|
+
// with flexGrow: 1: UIScreen(Header(), UIScrollable(content).style({ flexGrow: 1 }))
|
|
712
786
|
// Note: a screen always fills the device — sizing styles on it (width, height, flexGrow, flexShrink, position) are no-ops
|
|
713
787
|
|
|
788
|
+
// UITabs — THE bottom-tab app shell: swipeable tabs (a UIPager) + a themed tab bar, as one UIScreen.
|
|
789
|
+
// USE THIS for every tabbed app — never hand-build a tab bar. Keys are tab ids, in tab order:
|
|
790
|
+
const tabs = UITabs({
|
|
791
|
+
home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
|
|
792
|
+
profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
|
|
793
|
+
})
|
|
794
|
+
Router.init(tabs) // UITabs IS a UIScreen — present it directly
|
|
795
|
+
// .select(id), .tab (getter), .onSelect(cb(id, i)) — fires on a bar tap, swipe, or select()
|
|
796
|
+
// .badge(id, value) — true = dot, number/string = count pill, false/null/0 clears
|
|
797
|
+
// .pager — the UIPager underneath; UIPager.push(detail) from any screen keeps the bar
|
|
798
|
+
// Styling is THEME-driven: theme({ primaryColor, mutedColor, tabbarBg, tabbarBorder, badgeColor })
|
|
799
|
+
// restyles the bar app-wide (dark fallbacks built in). For a custom bar layout use UIPager below.
|
|
800
|
+
|
|
801
|
+
// UIPager — the navigation primitive under UITabs: sibling tabs that swipe natively, each tab its
|
|
802
|
+
// OWN push/pop stack. Reach for it directly for a plain stack (one-screen pager) or a fully custom
|
|
803
|
+
// tab bar. Renders no bar — build your own next to it; give the pager flexGrow: 1.
|
|
804
|
+
UIPager(...tabs) // the tab root screens (arrays flatten); tabs are FIXED at construction
|
|
805
|
+
// .select(i, animated?) (instant by default), .index, .onSelect(cb(i)) — fires for taps AND swipes: sync the
|
|
806
|
+
// bar highlight here. Tabs keep their stack/scroll state when switched away and back.
|
|
807
|
+
// .push(screen) — slides onto the CURRENT tab; edge back-swipe / Android back pops natively.
|
|
808
|
+
// .pop(), .popToRoot(), .replace(screen), .depth (tab swiping is disabled while > 1), .onChange(cb(depth))
|
|
809
|
+
// Ambient from any screen, no reference needed: UIPager.push(screen) / UIPager.pop() / UIPager.current
|
|
810
|
+
// pager.push = detail INSIDE the tab (bar stays); Router.push = above the whole shell (bar covered).
|
|
811
|
+
// Note: tab screens are built up front, but onOpen fires only when the tab becomes visible (maybe never) —
|
|
812
|
+
// load initial data at build time, keep onOpen for re-entry.
|
|
813
|
+
const pager = UIPager(homeTab, searchTab, profileTab).style({ flexGrow: 1 })
|
|
814
|
+
Router.init(UIScreen(pager, tabBar)) // bar buttons: .onClick(() => pager.select(i))
|
|
815
|
+
|
|
714
816
|
// UIWidget — floating overlay, independent of screens, always position: fixed in device coordinates
|
|
715
817
|
// Persists across Router navigation — create ONCE at module scope, reuse; hidden by default.
|
|
716
|
-
UIWidget(children)
|
|
717
|
-
// .show(), .hide(), .
|
|
818
|
+
UIWidget(...children)
|
|
819
|
+
// .show(), .hide(), .isShown (getter), .onTouchStart(cb), .onBack(cb)
|
|
718
820
|
// extra style: overlayColor — full-screen scrim BEHIND the widget that blocks taps underneath, turning it into
|
|
719
821
|
// a modal; null (default) = no layer, "transparent" = invisible but still blocks. A scrim tap fires
|
|
720
822
|
// .onOverlayTap(cb) — usually () => widget.hide()
|
|
@@ -725,7 +827,7 @@ UIWidget(children)
|
|
|
725
827
|
// UIModal — a UIWidget prewired as a dialog: USE THIS for confirm/alert dialogs
|
|
726
828
|
// Scrim on by default (overlayColor "rgba(0,0,0,0.5)"), animated show/hide (200ms fade), scrim tap and
|
|
727
829
|
// back button close it automatically. Create ONCE at module scope, like any widget.
|
|
728
|
-
UIModal(children)
|
|
830
|
+
UIModal(...children)
|
|
729
831
|
// .show(), .hide() (animated on a modal), .isOpen (getter), .onOpen(cb), .onClose(cb), .dismissible(false)
|
|
730
832
|
// — plus the full UIWidget surface
|
|
731
833
|
// .transition(hidden) — replace the show/hide animation: `hidden` is the off-screen pose (show animates FROM
|
|
@@ -736,10 +838,10 @@ UIModal(children)
|
|
|
736
838
|
// UIBottomSheet — a UIModal pinned to the bottom edge: USE THIS for every bottom sheet, never hand-build one
|
|
737
839
|
// Content-sized by default (as tall as its children, capped at the screen) — one position, drag down to
|
|
738
840
|
// dismiss: the action-sheet shape. Native hosts own the drag (snap, velocity, scroll handoff); web shows it static.
|
|
739
|
-
UIBottomSheet(children)
|
|
841
|
+
UIBottomSheet(...children)
|
|
740
842
|
// .detents([0.3, 0.6, 1]) — snap positions, ascending fractions of screen height (the map-app model). Call
|
|
741
843
|
// BEFORE show(); sizes the sheet to the HIGHEST detent — lower detents show the top slice of the content.
|
|
742
|
-
// .setDetent(i) (animated), .detent (getter), .
|
|
844
|
+
// .setDetent(i) (animated), .detent (getter), .onDetent(cb(i)) — every settle: finger snap or setDetent()
|
|
743
845
|
// .show()/.hide() slide in/out — plus the full UIModal surface (scrim, onOpen/onClose, dismissible).
|
|
744
846
|
// Dragging below the lowest detent closes it (fires onClose); .dismissible(false) collapses there instead —
|
|
745
847
|
// the persistent map sheet (pair it with overlayColor: null so the page behind stays interactive).
|
|
@@ -749,30 +851,33 @@ UIBottomSheet(children)
|
|
|
749
851
|
// Transparent intercepting scrim (outside tap dismisses; content under it can't scroll), 120ms fade,
|
|
750
852
|
// automatic placement: below the anchor, flips above near the bottom edge, clamped into the viewport.
|
|
751
853
|
// Attaches itself to Presentable.current (hides with the page it opened on).
|
|
752
|
-
UIPopover(children)
|
|
854
|
+
UIPopover(...children)
|
|
753
855
|
// .show(anchor?) — anchor: any element, or { x: ev.clientX, y: ev.clientY } for long-press context menus
|
|
754
856
|
// .hide() — plus the full UIModal surface (isOpen, onOpen/onClose, dismissible, transition)
|
|
755
857
|
// Style the menu box yourself (width, bgColor, borderRadius); do NOT set left/top — show(anchor) owns them.
|
|
756
858
|
|
|
757
859
|
// UIScrollable — THE scroll container: a screen's scrolling body, a list under a pinned header, a carousel
|
|
758
|
-
UIScrollable(children)
|
|
860
|
+
UIScrollable(...children)
|
|
759
861
|
// extra styles: scrollDirection ("horizontal" | "vertical", default vertical), showScrollbar: boolean,
|
|
760
862
|
// overscrollMode ("none" | "absorb" | "default"), refreshControlColor — tints the pull-to-refresh spinner,
|
|
761
863
|
// keyboardDismissMode ("interactive" | "scroll" | "none") — "scroll": any drag dismisses the keyboard at once (search lists)
|
|
864
|
+
// snap ("none" | "start" | "center" | "end", default "none") — paging: a released drag settles on a
|
|
865
|
+
// direct child's boundary; the value picks where the child rests in the viewport. Snap targets are
|
|
866
|
+
// the children themselves, so item widths can differ. (Mobile hosts; web degrades to free scrolling.)
|
|
762
867
|
// .onScroll(cb(pos)), .onScrollRelease(cb), .onOverscroll(cb(delta))
|
|
763
868
|
// .onRefresh(async cb) — pull-to-refresh; spinner stays until the returned promise settles. Attach BEFORE the
|
|
764
869
|
// element mounts; vertical only; native hosts (web preview: no-op). UIVirtualizedList has the same contract.
|
|
765
870
|
// Note: NO programmatic scrolling (no scrollTo) — if you need scrollTo/scrollToEnd, use UIVirtualizedList
|
|
766
871
|
// Note: defaults flexShrink: 1 (scrolls instead of overflowing); wrapping ancestors still need flexShrink: 1
|
|
767
872
|
// themselves. flexGrow: 1 to fill the remaining space is still yours to set.
|
|
768
|
-
// Carousel = scrollDirection: "horizontal" + FIXED-width cards
|
|
873
|
+
// Carousel = scrollDirection: "horizontal" + FIXED-width cards + snap: "start" ("center" for a card-deck-with-peek)
|
|
769
874
|
|
|
770
875
|
// UIVirtualizedList<T> — windowed list for LONG or unbounded data (feeds, chats, search results): only the
|
|
771
876
|
// visible rows (plus a buffer) are mounted. Use it instead of UIScrollable + map() whenever the item count
|
|
772
877
|
// is large, grows over time, or is unknown.
|
|
773
878
|
UIVirtualizedList<T>({
|
|
774
879
|
keyOf: (item: T) => string, // STABLE unique id per item (never the array index)
|
|
775
|
-
render: (item: T) =>
|
|
880
|
+
render: (item: T) => UINodeChild, // builds one row; called lazily as rows enter the window
|
|
776
881
|
estimatedHeight: number | ((item: T) => number), // px guess per row (real height measured after mount)
|
|
777
882
|
overscan?: number, // extra px mounted above/below the viewport (default: one viewport)
|
|
778
883
|
inverted?: boolean, // true = chat mode: starts scrolled to the end, append at bottom auto-scrolls
|
|
@@ -821,12 +926,13 @@ player.play() // stop playback in the screen's onClose; .dispose() when gone f
|
|
|
821
926
|
|
|
822
927
|
// UIButton — the only TAPPABLE container: a UIRow with children centered on both axes by default.
|
|
823
928
|
// To make anything clickable (a card, a list row, an icon) — wrap it in a UIButton.
|
|
824
|
-
UIButton(children
|
|
825
|
-
// .onClick(cb), .onTouchStart(cb), .isPressed() // gestures: see TOUCH GESTURES above
|
|
826
|
-
//
|
|
929
|
+
UIButton(...children)
|
|
930
|
+
// .onClick(cb), .onTouchStart(cb), .isPressed (getter) // gestures: see TOUCH GESTURES above
|
|
931
|
+
// .onMouseEnter(ev => ev.track({ onMove?, onEnd?, onCancel? })), .isHovered (getter) // mouse only; no leave event — onEnd is the leave
|
|
932
|
+
// extra styles: $pressed: { bgColor, opacity, ..., duration? } — style while the finger is down (reserved class);
|
|
827
933
|
// rippleColor ("default" or a Color, Android only)
|
|
828
934
|
// Note: press feedback is OPT-IN — nothing happens visually unless you set it. rippleColor replaces the
|
|
829
|
-
//
|
|
935
|
+
// $pressed visual on Android, so rippleColor + $pressed = ripple on Android, $pressed dim on iOS.
|
|
830
936
|
// Note: buttons render no chrome of their own — style bgColor/borderRadius/padding yourself, and give a
|
|
831
937
|
// button an explicit height (on its own it is only as tall as its text). flexDirection: "column" for cards.
|
|
832
938
|
|
|
@@ -840,7 +946,7 @@ UIInput() / UITextArea()
|
|
|
840
946
|
// maxLength: number; autocapitalize: "none"|"words"|"sentences"|"characters"; autocorrect: boolean
|
|
841
947
|
// keyboardShrink: boolean (default true) — false: keyboard OVERLAYS the UI, no relayout (chat composers)
|
|
842
948
|
// keyboardDismiss: boolean (default true) — false: taps never dismiss the keyboard (chat composers)
|
|
843
|
-
//
|
|
949
|
+
// $focused: { borderColor, ..., duration? } — style while focused (reserved class)
|
|
844
950
|
// Note: type values are KEYBOARD HINTS, not validators — "number" doesn't block pasted letters. The
|
|
845
951
|
// phone-pad value is "phone" (there is NO "tel").
|
|
846
952
|
// Note: "date"/"time" open the native PICKER in the keyboard slot (typing disabled). .value and onChange stay
|
|
@@ -860,7 +966,7 @@ UIInput() / UITextArea()
|
|
|
860
966
|
|
|
861
967
|
// UISpacer — flexible empty space (defaults flexGrow: 1), eats free space along the main axis.
|
|
862
968
|
// Only when plain alignment can't express it (one item pushed to the far end while the rest stay put):
|
|
863
|
-
UIRow(
|
|
969
|
+
UIRow(title, UISpacer(), closeButton)
|
|
864
970
|
// If ALL children move together, justifyContent ("space-between", "flex-end", ...) does it with no extra element.
|
|
865
971
|
|
|
866
972
|
// @deprecated UIBox — legacy centered container: defaults justifyContent AND alignItems to "center"
|
|
@@ -875,16 +981,20 @@ UIText("Hi").style({ color: "white" }).style({ fontSize: 20 }).onClick(...)
|
|
|
875
981
|
// 1. .style({...}) → declarative merge, the default. Use this 99% of the time.
|
|
876
982
|
// 2. el.style.foo = bar → direct single-property mutation after creation (hot paths),
|
|
877
983
|
// e.g. el.style.transform = `translateY(${y}px)`; el.style.foo reads it back.
|
|
878
|
-
// 3. .animateTo({..., duration, delay?, commit?}) → tween current → given values (duration in MS).
|
|
984
|
+
// 3. .animateTo({..., duration, delay?, commit?, loop?}) → tween current → given values (duration in MS).
|
|
879
985
|
// Targets are COMMITTED into the style immediately; pass commit: false to play without persisting —
|
|
880
986
|
// the exit-animation pattern (fade an overlay, then .hide(); next show() starts from the intact style).
|
|
987
|
+
// loop: true | n repeats the tween — loopMode: "ping-pong" (default: there and back) or "restart"
|
|
988
|
+
// (snap back + replay — full-turn spinners via transform: "rotate(360deg)", shimmers). A looping
|
|
989
|
+
// animation is an effect, not a state change: it never commits, delay applies once, and it stops on
|
|
990
|
+
// the element's next animateTo/animateFrom or when it leaves the screen. (web/iOS/desktop; Android plays once until its next runtime.)
|
|
881
991
|
// 4. .animateFrom({..., duration, delay?}) → snap to given values, animate back to current (fade-in).
|
|
882
992
|
// Never modifies the stored style.
|
|
883
993
|
// For free-value tweens use animate() — see ANIMATION above.
|
|
884
994
|
// Older code may pass a style object as the FIRST factory argument — legacy; write new styles with .style().
|
|
885
995
|
|
|
886
996
|
// Mutable CONTENT properties are NOT styles — they live on the element:
|
|
887
|
-
// UIText: .text UIInput/UITextArea: .value UIImage: .src UIButton: .isPressed()
|
|
997
|
+
// UIText: .text UIInput/UITextArea: .value UIImage: .src UIButton: .isPressed (read-only)
|
|
888
998
|
myText.text = "Updated" // re-renders immediately
|
|
889
999
|
|
|
890
1000
|
// Style<T> is a global helper type for reusable style objects, no import needed:
|
|
@@ -922,9 +1032,8 @@ const btn: Style<UIButton> = { bgColor: "#333", borderRadius: 12 }
|
|
|
922
1032
|
// but do NOT support % ("calc(100% - 20px)" is invalid; use "calc(100vw - 20px)")
|
|
923
1033
|
|
|
924
1034
|
// --- Colors in UI styles ---
|
|
925
|
-
//
|
|
926
|
-
//
|
|
927
|
-
// (UI styles only — engine APIs are hex/packed-int only, see COLORS above)
|
|
1035
|
+
// any CSS color (hex, rgb()/hsl(), the CSS names — green = #008000, transparent/clear), 0xRRGGBB, [r,g,b(,a)],
|
|
1036
|
+
// or "var(--x)" — the same colors as every engine API (see COLORS above); a non-color throws
|
|
928
1037
|
|
|
929
1038
|
// --- Safe areas & comfort ---
|
|
930
1039
|
// Env keywords resolving to the device insets (notch, home indicator):
|
|
@@ -950,14 +1059,30 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
|
|
|
950
1059
|
// Bare comfort-* tokens apply the safe-area formula; "var(--comfort-top)" reads the raw knob.
|
|
951
1060
|
// "var(--name, fallback)" applies the fallback while the key is unset. Env names (safe-*, vw/vh) are not theme keys.
|
|
952
1061
|
|
|
953
|
-
// ---
|
|
954
|
-
//
|
|
955
|
-
|
|
956
|
-
|
|
1062
|
+
// --- Style classes ($name) — the ONLY state mechanism; they CASCADE ---
|
|
1063
|
+
// A $-prefixed key in .style() declares a style state (yours: selected, checked, expanded);
|
|
1064
|
+
// duration/delay/easing inside the block animate the swap. Drive yours via el.class:
|
|
1065
|
+
const item = UIButton(UIText("Wi-Fi")).style({ bgColor: "#151515", $selected: { bgColor: "#1d2b45", duration: 150 } })
|
|
1066
|
+
item.onClick(ev => ev.target.class.selected = !ev.target.class.selected)
|
|
1067
|
+
// el.class.selected reads/writes a boolean; el.class({ a: true, b: false }) is the chainable batch
|
|
1068
|
+
// form; names work with or without the $. Class state persists across screen close/reopen.
|
|
1069
|
+
// CASCADE: a class set on an element also activates same-name $ blocks on ALL its descendants —
|
|
1070
|
+
// one toggle restyles a whole composite control, each part declaring its own reaction:
|
|
1071
|
+
UIButton(
|
|
1072
|
+
UIImage(icon).style({ tintColor: "#888", $selected: { tintColor: "#5b8cff" } }),
|
|
1073
|
+
UIText("Label").style({ color: "#888", $selected: { color: "#5b8cff" } }),
|
|
1074
|
+
) // .class.selected = true → icon AND label restyle (the cascade stops at hosted screens/widgets)
|
|
1075
|
+
// RESERVED — the system toggles them, el.class.pressed = … throws:
|
|
1076
|
+
// $hovered / $pressed / $focused (mouse over / finger down / input focused) cascade to children but STOP at
|
|
1077
|
+
// a nested UIButton — a button inside a pressed card is not pressed;
|
|
1078
|
+
// $landscape / $portrait — GLOBAL, from the display size (the swap on rotation is instant).
|
|
1079
|
+
UIButton(UIText("Buy").style({ $pressed: { color: "#999" } })).style({ $hovered: { opacity: 0.9 }, $pressed: { transform: "scale(0.97)" } })
|
|
1080
|
+
screen.style({ flexDirection: "column", p: 16, $landscape: { flexDirection: "row", p: 32 } })
|
|
1081
|
+
// Precedence on the same prop: base < $landscape/$portrait < $classes < $hovered < $pressed < $focused.
|
|
957
1082
|
|
|
958
1083
|
// --- Defaults that surprise ---
|
|
959
|
-
// flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable and
|
|
960
|
-
// flexShrink: 1 so they scroll instead of overflowing; wrapping ancestors still default to 0).
|
|
1084
|
+
// flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable, UIVirtualizedList and UIPager
|
|
1085
|
+
// default flexShrink: 1 so they shrink/scroll instead of overflowing; wrapping ancestors still default to 0).
|
|
961
1086
|
// flexGrow: 0 — nothing grows along the main axis without asking; no implicit min-sizes either.
|
|
962
1087
|
// alignItems: "stretch" — children FILL the cross axis by default; set a size or alignSelf to opt out.
|
|
963
1088
|
// overflow: "hidden" — children are clipped to the parent's box; set overflow: "visible" to let them escape.
|
|
@@ -974,10 +1099,10 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
|
|
|
974
1099
|
// ===== REUSABLE COMPONENTS =====
|
|
975
1100
|
// Extract repeated UI into factory functions — they return elements you can chain methods on:
|
|
976
1101
|
|
|
977
|
-
const ClickableCard = (title: string, subtitle: string) => UIButton(
|
|
1102
|
+
const ClickableCard = (title: string, subtitle: string) => UIButton(
|
|
978
1103
|
UIText(title).style({ fontWeight: 700, color: "white" }),
|
|
979
1104
|
UIText(subtitle).style({ color: "#888", fontSize: 13 })
|
|
980
|
-
|
|
1105
|
+
).style({ px: 16, py: 12, gap: 4, flexDirection: "column", alignItems: "flex-start" })
|
|
981
1106
|
|
|
982
1107
|
// Use like any other element — chain after the call:
|
|
983
1108
|
ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
|
|
@@ -986,15 +1111,15 @@ ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
|
|
|
986
1111
|
const headingStyle: Style<UIText> = { color: "#ffffff", fontSize: 24, fontWeight: 700 }
|
|
987
1112
|
|
|
988
1113
|
// ===== CAPTURING ELEMENT REFERENCES =====
|
|
989
|
-
// Use an assignment expression
|
|
1114
|
+
// Use an assignment expression right in the children — standard TypeScript:
|
|
990
1115
|
|
|
991
1116
|
let label: UIText
|
|
992
1117
|
let input: UIInput
|
|
993
1118
|
|
|
994
|
-
UIColumn(
|
|
1119
|
+
UIColumn(
|
|
995
1120
|
label = UIText("Hello"), // = both assigns the variable AND adds the element to the column
|
|
996
1121
|
input = UIInput(),
|
|
997
|
-
|
|
1122
|
+
)
|
|
998
1123
|
|
|
999
1124
|
// Later:
|
|
1000
1125
|
label.text = "Updated"
|
|
@@ -1004,15 +1129,17 @@ input.value // read current value
|
|
|
1004
1129
|
// ((button.children[0] as UIText).text vs buttonText.text).
|
|
1005
1130
|
|
|
1006
1131
|
// ===== CONDITIONAL CHILDREN =====
|
|
1007
|
-
// null / undefined / false
|
|
1008
|
-
UIColumn(
|
|
1132
|
+
// A null / undefined / false child is skipped — no element, no layout slot.
|
|
1133
|
+
UIColumn(header, isLoading ? spinner : null, showFooter && footer)
|
|
1134
|
+
// Works for whole blocks too — a falsy argument is skipped, an array argument is flattened:
|
|
1135
|
+
UIColumn(header, showList && items.map(Row))
|
|
1009
1136
|
|
|
1010
1137
|
// ===== SIZING: the two axes behave differently =====
|
|
1011
1138
|
// MAIN axis (row → width, column → height): elements stay as small as their content — nothing grows
|
|
1012
1139
|
// without flexGrow: 1 (no implicit min-sizes).
|
|
1013
1140
|
// CROSS axis: children fill the parent by default (alignItems defaults to "stretch"); set an explicit size
|
|
1014
1141
|
// or alignSelf to opt out.
|
|
1015
|
-
// So UIRow(
|
|
1142
|
+
// So UIRow(UIInput()) leaves the input at placeholder width — give it flexGrow: 1 to fill the row.
|
|
1016
1143
|
// EQUAL-width children (tab bars, button pairs): flex: 1 on each — it grows from a ZERO basis, so they end up
|
|
1017
1144
|
// equal. flexGrow: 1 alone splits only the LEFTOVER space on top of content-sized bases — the child with the
|
|
1018
1145
|
// longer label stays wider.
|
|
@@ -1032,6 +1159,7 @@ UIButton().onLayout(({ width }) => { buttonWidth = width })
|
|
|
1032
1159
|
// Position once at an interaction — never poll per frame.
|
|
1033
1160
|
|
|
1034
1161
|
// ===== ROUTER (multi-page apps) =====
|
|
1162
|
+
// Tabs are UITabs' job, in-tab stacks UIPager's (see UI COMPONENTS) — the Router owns what sits ABOVE the shell.
|
|
1035
1163
|
Router.init(homeScreen, opts?: { showDefaultBackButton?: boolean }) // call once in the entry file (default false)
|
|
1036
1164
|
Router.push(screen) // push onto the stack, screen becomes active
|
|
1037
1165
|
Router.pop(to?: number) // default -1 = one back; negative = relative (-2 = back two), 0/positive = absolute
|
|
@@ -1073,6 +1201,14 @@ import heart from './assets/heart.svg' // or inline: asset('./assets/hear
|
|
|
1073
1201
|
UIImage(heart).style({ width: 24, height: 24, tintColor: "#666" }) // tintColor recolors the icon
|
|
1074
1202
|
// Keep inline SvgSource(`...`) only for SVG generated dynamically from data.
|
|
1075
1203
|
|
|
1204
|
+
// ===== ICONS (assetIcon) =====
|
|
1205
|
+
// Use real icons instead of emoji. assetIcon("pack:name") resolves the icon at COMPILE time and
|
|
1206
|
+
// inlines it as an image source (same shape as SvgSource) — no imports, no project files, offline.
|
|
1207
|
+
UIImage(assetIcon("lucide:bell")).style({ width: 24, height: 24, tintColor: "#8a8f98" })
|
|
1208
|
+
// The id must be a string literal; an unknown id is a compile error (with name suggestions).
|
|
1209
|
+
// Recolor via the tintColor style or the { color } option (hex literal bakes in; expression tints).
|
|
1210
|
+
// Packs: lucide, tabler, heroicons, feather, bi, carbon, mdi, ri, solar.
|
|
1211
|
+
|
|
1076
1212
|
// ===== COMMON MISTAKES — DO NOT DO THESE =====
|
|
1077
1213
|
|
|
1078
1214
|
// ❌ CSS that doesn't exist here
|
|
@@ -1081,16 +1217,13 @@ calc(100% - 20px) // WRONG — calc() can't mix with %
|
|
|
1081
1217
|
lineHeight: 1.5 // WRONG — number is px (=1.5px); for a multiplier use "1.5em"
|
|
1082
1218
|
|
|
1083
1219
|
// ❌ touch handler on a non-touch element
|
|
1084
|
-
UIColumn(
|
|
1220
|
+
UIColumn(...).onTouchStart(cb) // WRONG — only UIButton/UIScreen/UIWidget; wrap in UIButton
|
|
1085
1221
|
|
|
1086
|
-
// ❌
|
|
1087
|
-
|
|
1088
|
-
|
|
1089
|
-
// ❌ let/const inside children array — `let` is a statement, not an expression
|
|
1090
|
-
UIRow([ let input = UIInput() ]) // WRONG
|
|
1222
|
+
// ❌ let/const among the children — `let` is a statement, not an expression
|
|
1223
|
+
UIRow(let input = UIInput()) // WRONG
|
|
1091
1224
|
// ✅ declare outside, assign inside (assignment both sets the var AND appends)
|
|
1092
1225
|
let input: UIInput
|
|
1093
|
-
UIRow(
|
|
1226
|
+
UIRow(input = UIInput())
|
|
1094
1227
|
|
|
1095
1228
|
// ❌ setting a UIImage's content through bgImage
|
|
1096
1229
|
const img = UIImage("") // WRONG — empty source as a placeholder
|
|
@@ -1100,30 +1233,30 @@ const img = UIImage(url)
|
|
|
1100
1233
|
img.src = newUrl // updates the displayed image
|
|
1101
1234
|
|
|
1102
1235
|
// ❌ expecting an input to fill width like in CSS
|
|
1103
|
-
UIRow(
|
|
1236
|
+
UIRow(UIInput()) // WRONG — collapses to placeholder width
|
|
1104
1237
|
// ✅ stretch it explicitly
|
|
1105
|
-
UIColumn(
|
|
1106
|
-
UIRow(
|
|
1238
|
+
UIColumn(UIInput().style({ width: "100%" })) // cross axis
|
|
1239
|
+
UIRow(input = UIInput().style({ flexGrow: 1 }), sendBtn) // main axis
|
|
1107
1240
|
|
|
1108
1241
|
// ❌ a button that should match the input's height but shrinks to its text
|
|
1109
|
-
UIRow(
|
|
1242
|
+
UIRow(input.style({ height: 40 }), UIButton()) // button ends up shorter
|
|
1110
1243
|
// ✅ give controls the same explicit height
|
|
1111
|
-
UIRow(
|
|
1244
|
+
UIRow(input.style({ height: 40 }), UIButton().style({ height: 40 }))
|
|
1112
1245
|
|
|
1113
1246
|
// ❌ flexGrow: 1 for equal-width children — it splits only the LEFTOVER space, bases stay content-sized
|
|
1114
|
-
UIRow(
|
|
1247
|
+
UIRow(yes.style({ flexGrow: 1 }), no.style({ flexGrow: 1 })) // longer label = wider button
|
|
1115
1248
|
// ✅ flex: 1 — grows from a zero basis, children end up equal
|
|
1116
|
-
UIRow(
|
|
1249
|
+
UIRow(yes.style({ flex: 1 }), no.style({ flex: 1 }))
|
|
1117
1250
|
|
|
1118
1251
|
// ❌ empty containers as spacers to align children (web habit)
|
|
1119
|
-
UIRow(
|
|
1252
|
+
UIRow(UIColumn().style({ flexGrow: 1 }), label) // WRONG
|
|
1120
1253
|
// ✅ alignment is a CONTAINER property, not an extra element
|
|
1121
|
-
UIRow(
|
|
1254
|
+
UIRow(label).style({ justifyContent: "flex-end" })
|
|
1122
1255
|
|
|
1123
1256
|
// ❌ empty element as a placeholder for a conditional child
|
|
1124
|
-
UIRow(
|
|
1257
|
+
UIRow(isGroup ? button : UIColumn()) // WRONG
|
|
1125
1258
|
// ✅ null is skipped in children — no phantom element
|
|
1126
|
-
UIRow(
|
|
1259
|
+
UIRow(isGroup ? button : null)
|
|
1127
1260
|
|
|
1128
1261
|
// ❌ pointing UIImage / bgImage at a project file by bare path — it won't resolve to the bundled asset
|
|
1129
1262
|
UIImage("./photo.png") // WRONG (a plain string works only for remote http(s) URLs)
|
|
@@ -1137,7 +1270,7 @@ list.onEndReached(loadNextPage) // WRONG — threshold is th
|
|
|
1137
1270
|
list.onEndReached(600, loadNextPage)
|
|
1138
1271
|
|
|
1139
1272
|
// ❌ re-creating a UIWidget or UIVirtualizedList to "re-render"
|
|
1140
|
-
const openSheet = () => UIWidget(
|
|
1273
|
+
const openSheet = () => UIWidget(...).show() // WRONG — leaks a new widget every call
|
|
1141
1274
|
// ✅ create once at module scope; show()/hide() the widget, setData/append/update the list
|
|
1142
1275
|
|
|
1143
1276
|
// ===== EXAMPLES =====
|
|
@@ -1145,7 +1278,7 @@ const openSheet = () => UIWidget([...]).show() // WRONG — leaks a new wid
|
|
|
1145
1278
|
// === EXAMPLE 1: Single-file app ===
|
|
1146
1279
|
<file name="main.ts">
|
|
1147
1280
|
let text: UIText
|
|
1148
|
-
const screen = UIScreen(
|
|
1281
|
+
const screen = UIScreen(
|
|
1149
1282
|
text = UIText("Hello, world!").style({ mb: 16, fontWeight: 700, fontSize: 24, textAlign: "center" }),
|
|
1150
1283
|
UIText("Your name:").style({ textAlign: "center" }),
|
|
1151
1284
|
UIInput()
|
|
@@ -1153,91 +1286,188 @@ const screen = UIScreen([
|
|
|
1153
1286
|
.onChange(str => {
|
|
1154
1287
|
text.text = `Hello, ${str}!`
|
|
1155
1288
|
})
|
|
1156
|
-
|
|
1289
|
+
).style({ justifyContent: "center", p: 20, gap: 8 })
|
|
1157
1290
|
|
|
1158
1291
|
screen.open()
|
|
1159
1292
|
</file>
|
|
1160
1293
|
|
|
1161
|
-
// === EXAMPLE 2:
|
|
1294
|
+
// === EXAMPLE 2: Theme tokens + fetched list with loading / error states ===
|
|
1295
|
+
// A tokens module every screen imports, light-themed: theme({ color }) sets the default text
|
|
1296
|
+
// color ONCE — no color: "#111" on every label.
|
|
1297
|
+
<file name="tokens.ts">
|
|
1298
|
+
const palette = {
|
|
1299
|
+
bg: "#F4F6F5", card: "#FFFFFF", border: "#E4E8E6",
|
|
1300
|
+
text: "#131A17", muted: "#606B65",
|
|
1301
|
+
accent: "#15A34A", accentSoft: "#E7F6ED", onAccent: "#FFFFFF",
|
|
1302
|
+
}
|
|
1303
|
+
theme({ color: palette.text, primaryColor: palette.accent })
|
|
1304
|
+
// Accessors ARE "var(--x)" strings — re-calling theme() with new values restyles the live app.
|
|
1305
|
+
export const colors: { [K in keyof typeof palette]: string } = theme(palette)
|
|
1306
|
+
export const font = { // type scale — spread into styles: .style({ ...font.h2 })
|
|
1307
|
+
h2: { fontSize: 22, fontWeight: 700 }, bodyStrong: { fontSize: 16, fontWeight: 600 },
|
|
1308
|
+
small: { fontSize: 14 }, tiny: { fontSize: 12, fontWeight: 500 },
|
|
1309
|
+
}
|
|
1310
|
+
</file>
|
|
1162
1311
|
<file name="main.ts">
|
|
1312
|
+
import { colors, font } from './tokens'
|
|
1313
|
+
|
|
1163
1314
|
type User = { id: number; name: string; email: string }
|
|
1164
1315
|
|
|
1165
|
-
|
|
1166
|
-
|
|
1316
|
+
const Row = (u: User) => UIRow(
|
|
1317
|
+
UIColumn(UIText(u.name[0]).style({ ...font.bodyStrong, color: colors.accent }))
|
|
1318
|
+
.style({ width: 44, height: 44, borderRadius: 22, bgColor: colors.accentSoft,
|
|
1319
|
+
justifyContent: "center", alignItems: "center" }),
|
|
1320
|
+
UIColumn(
|
|
1321
|
+
UIText(u.name).style({ ...font.bodyStrong }),
|
|
1322
|
+
UIText(u.email).style({ ...font.small, color: colors.muted }),
|
|
1323
|
+
).style({ flexGrow: 1, flexShrink: 1, gap: 2, alignItems: "flex-start" }),
|
|
1324
|
+
).style({ alignItems: "center", gap: 12, bgColor: colors.card, borderRadius: 16,
|
|
1325
|
+
border: `1px solid ${colors.border}`, p: 14 })
|
|
1167
1326
|
|
|
1168
|
-
const
|
|
1169
|
-
|
|
1327
|
+
const Centered = (...children: UINodeChild[]) =>
|
|
1328
|
+
UIColumn(children).style({ flexGrow: 1, justifyContent: "center", alignItems: "center", gap: 12 })
|
|
1329
|
+
|
|
1330
|
+
let body: UIColumn
|
|
1170
1331
|
|
|
1332
|
+
const loadData = async () => {
|
|
1333
|
+
body.setContent([Centered(UIText("Loading…").style({ color: colors.muted }))])
|
|
1171
1334
|
const res = await fetch("https://jsonplaceholder.typicode.com/users")
|
|
1172
1335
|
if (res.status !== 200) {
|
|
1173
|
-
|
|
1336
|
+
body.setContent([Centered(
|
|
1337
|
+
UIText("Couldn't load users"),
|
|
1338
|
+
UIButton(UIText("Retry").style({ color: colors.onAccent, fontWeight: 600 }))
|
|
1339
|
+
.style({ height: 44, px: 24, borderRadius: 12, bgColor: colors.accent })
|
|
1340
|
+
.onClick(() => loadData()),
|
|
1341
|
+
)])
|
|
1174
1342
|
return
|
|
1175
1343
|
}
|
|
1176
|
-
|
|
1177
|
-
const users = res.json<User[]>() // sync — no await
|
|
1178
|
-
|
|
1179
|
-
statusText.text = ""
|
|
1180
|
-
list.setContent(
|
|
1181
|
-
users.map(user =>
|
|
1182
|
-
UIColumn([
|
|
1183
|
-
UIText(user.name).style({ fontWeight: 700, color: "white" }),
|
|
1184
|
-
UIText(user.email).style({ color: "#888", fontSize: 13 })
|
|
1185
|
-
]).style({ px: 16, py: 12, gap: 4 })
|
|
1186
|
-
)
|
|
1187
|
-
)
|
|
1344
|
+
body.setContent(res.json<User[]>().map(Row)) // res.json is sync — no await
|
|
1188
1345
|
}
|
|
1189
1346
|
|
|
1190
|
-
const screen = UIScreen(
|
|
1191
|
-
UIText("Users").style({
|
|
1192
|
-
|
|
1193
|
-
|
|
1194
|
-
|
|
1195
|
-
|
|
1196
|
-
|
|
1197
|
-
|
|
1198
|
-
.style({ bgColor: "black", p: 16, pt: "max(safe-top, 24px)" })
|
|
1199
|
-
.onOpen(() => loadData())
|
|
1347
|
+
const screen = UIScreen(
|
|
1348
|
+
UIText("Users").style({ ...font.h2, pb: 8, px: 16 }),
|
|
1349
|
+
UIScrollable(
|
|
1350
|
+
body = UIColumn().style({ flexGrow: 1, gap: 8 })
|
|
1351
|
+
).style({ flexGrow: 1, p: 16, pt: 0 }) // the ONE scrolling body — the screen itself never scrolls
|
|
1352
|
+
.onRefresh(() => loadData()), // pull-to-refresh; attached before screen.open()
|
|
1353
|
+
).style({ bgColor: colors.bg, pt: "comfort-top" })
|
|
1354
|
+
.onOpen(() => loadData())
|
|
1200
1355
|
|
|
1201
1356
|
screen.open()
|
|
1202
1357
|
</file>
|
|
1203
1358
|
|
|
1204
|
-
// === EXAMPLE 3:
|
|
1359
|
+
// === EXAMPLE 3: Tabbed app — UITabs, font(), in-tab detail ===
|
|
1205
1360
|
<file name="home.ts">
|
|
1206
|
-
|
|
1207
|
-
|
|
1208
|
-
|
|
1209
|
-
|
|
1210
|
-
|
|
1211
|
-
|
|
1212
|
-
|
|
1213
|
-
|
|
1214
|
-
|
|
1215
|
-
|
|
1216
|
-
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
UIText("
|
|
1225
|
-
])
|
|
1226
|
-
.style({ p:
|
|
1227
|
-
.onBackPressed(() => Router.pop())
|
|
1361
|
+
const detailScreen = (name: string) => UIScreen(
|
|
1362
|
+
UIButton(
|
|
1363
|
+
UIImage(assetIcon("lucide:chevron-left")).style({ width: 20, height: 20, tintColor: "white" }),
|
|
1364
|
+
UIText("Back")
|
|
1365
|
+
).style({ alignSelf: "flex-start", height: 32, gap: 4 }).onClick(() => UIPager.pop()),
|
|
1366
|
+
UIText(name).style({ fontSize: 24, fontWeight: 700 }),
|
|
1367
|
+
UIButton(
|
|
1368
|
+
UIImage(assetIcon("lucide:heart")).style({ width: 18, height: 18, tintColor: "#8a919e", $fav: { tintColor: "#ff453a" } }),
|
|
1369
|
+
UIText("Favorite").style({ color: "#8a919e", $fav: { color: "#ff453a" } })
|
|
1370
|
+
).style({ name: "fav", alignSelf: "flex-start", height: 36, px: 12, gap: 6, borderRadius: 18, bgColor: "#17181c", $fav: { bgColor: "#2a181a", duration: 150 } })
|
|
1371
|
+
.onClick(ev => ev.target.class.fav = !ev.target.class.fav) // one toggle — the $fav blocks on icon + label light up too (cascade)
|
|
1372
|
+
).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
|
|
1373
|
+
|
|
1374
|
+
const Item = (name: string) => UIButton(UIText(name).style({ color: "white" }))
|
|
1375
|
+
.style({ height: 52, px: 16, justifyContent: "flex-start", borderRadius: 12, bgColor: "#151515", $pressed: { opacity: 0.7 } })
|
|
1376
|
+
.onClick(() => UIPager.push(detailScreen(name))) // in-tab push: tab bar stays, back-swipe pops
|
|
1377
|
+
|
|
1378
|
+
export const homeScreen = UIScreen(
|
|
1379
|
+
UIText("Home").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") }), // display face
|
|
1380
|
+
UIScrollable(["Alpha", "Beta", "Gamma"].map(Item)).style({ flexGrow: 1, gap: 8 })
|
|
1381
|
+
).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
|
|
1228
1382
|
</file>
|
|
1229
|
-
<file name="
|
|
1230
|
-
|
|
1231
|
-
|
|
1232
|
-
|
|
1383
|
+
<file name="profile.ts">
|
|
1384
|
+
export const profileScreen = UIScreen(
|
|
1385
|
+
UIText("Profile").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") })
|
|
1386
|
+
).style({ p: 16, pt: "comfort-top", bgColor: "black" })
|
|
1233
1387
|
</file>
|
|
1234
1388
|
<file name="main.ts">
|
|
1235
1389
|
import { homeScreen } from './home'
|
|
1390
|
+
import { profileScreen } from './profile'
|
|
1391
|
+
|
|
1392
|
+
theme({ fontFamily: font("manrope") }) // app-wide default text font — one line, no loading code
|
|
1393
|
+
|
|
1394
|
+
const tabs = UITabs({
|
|
1395
|
+
home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
|
|
1396
|
+
profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
|
|
1397
|
+
})
|
|
1398
|
+
tabs.badge("profile", true) // notification dot on the tab
|
|
1399
|
+
Router.init(tabs)
|
|
1400
|
+
</file>
|
|
1401
|
+
|
|
1402
|
+
// === EXAMPLE 4: Form — field factory, return-key chain, validation, busy submit ===
|
|
1403
|
+
// The keyboard needs NO code beyond the enterKey chain: the host scrolls the focused field into
|
|
1404
|
+
// view and handles dismissal itself.
|
|
1405
|
+
<file name="main.ts">
|
|
1406
|
+
// Field anatomy: label above, styled input, a RESERVED message line below (minHeight — an
|
|
1407
|
+
// appearing error never jumps the form). Typing in an errored field clears it.
|
|
1408
|
+
const Field = (label: string, style: Style<UIInput> = {}) => {
|
|
1409
|
+
const input = UIInput().style({ height: 50, px: 14, borderRadius: 12, bgColor: "#161A22",
|
|
1410
|
+
border: "1px solid #262C3A", color: "white", placeholderColor: "#5A6272",
|
|
1411
|
+
$focused: { borderColor: "#4C8DFF" }, ...style })
|
|
1412
|
+
const message = UIText("").style({ fontSize: 13, minHeight: 18, color: "#FF6B6B" })
|
|
1413
|
+
input.onChange(() => message.text = "")
|
|
1414
|
+
return {
|
|
1415
|
+
node: UIColumn(
|
|
1416
|
+
UIText(label).style({ fontSize: 13, fontWeight: 600, color: "#8A93A6" }),
|
|
1417
|
+
input, message,
|
|
1418
|
+
).style({ gap: 6 }),
|
|
1419
|
+
input,
|
|
1420
|
+
error: (text: string) => { message.text = text },
|
|
1421
|
+
}
|
|
1422
|
+
}
|
|
1423
|
+
|
|
1424
|
+
const name = Field("Name", { placeholder: "Jane Appleseed", autocapitalize: "words" })
|
|
1425
|
+
const email = Field("Email", { type: "email", placeholder: "you@example.com" })
|
|
1426
|
+
const password = Field("Password", { type: "password" })
|
|
1427
|
+
|
|
1428
|
+
// The return key walks the form; the last field submits. This is ALL the keyboard code.
|
|
1429
|
+
name.input.style({ enterKey: "next" }).onSubmit(() => email.input.focus())
|
|
1430
|
+
email.input.style({ enterKey: "next" }).onSubmit(() => password.input.focus())
|
|
1431
|
+
password.input.style({ enterKey: "go" }).onSubmit(() => submit())
|
|
1432
|
+
|
|
1433
|
+
let btnLabel: UIText
|
|
1434
|
+
let busy = false
|
|
1435
|
+
|
|
1436
|
+
// The submit button is never disabled — a tap on a bad form PAINTS the errors and focuses the
|
|
1437
|
+
// first offender, which beats a dead button that explains nothing. `busy` swallows double-taps.
|
|
1438
|
+
const submit = async () => {
|
|
1439
|
+
if (busy) return
|
|
1440
|
+
let bad: ReturnType<typeof Field> | null = null // checked bottom-up, so `bad` ends at the FIRST invalid field
|
|
1441
|
+
if (password.input.value.length < 8) { password.error("At least 8 characters"); bad = password }
|
|
1442
|
+
if (!email.input.value.includes("@")) { email.error("Enter a valid email"); bad = email }
|
|
1443
|
+
if (name.input.value.trim() === "") { name.error("Name is required"); bad = name }
|
|
1444
|
+
if (bad) { bad.input.focus(); return }
|
|
1445
|
+
busy = true
|
|
1446
|
+
btnLabel.text = "Creating…"
|
|
1447
|
+
const res = await fetch("https://api.example.com/register", {
|
|
1448
|
+
method: "POST", headers: { "Content-Type": "application/json" },
|
|
1449
|
+
body: JSON.stringify({ name: name.input.value.trim(), email: email.input.value, password: password.input.value }),
|
|
1450
|
+
})
|
|
1451
|
+
busy = false
|
|
1452
|
+
btnLabel.text = "Create account"
|
|
1453
|
+
if (res.status !== 200) { email.error("Registration failed — try again"); return }
|
|
1454
|
+
toast("Welcome!")
|
|
1455
|
+
}
|
|
1456
|
+
|
|
1457
|
+
const screen = UIScreen(
|
|
1458
|
+
UIScrollable( // no fixed chrome — the keyboard leaves ~460px of screen and a form wants all of them
|
|
1459
|
+
UIText("Create account").style({ fontSize: 28, fontWeight: 700, mb: 12 }),
|
|
1460
|
+
name.node, email.node, password.node,
|
|
1461
|
+
UIButton(btnLabel = UIText("Create account").style({ fontSize: 16, fontWeight: 700 }))
|
|
1462
|
+
.style({ name: "submit", height: 52, borderRadius: 14, bgColor: "#4C8DFF", mt: 8, $pressed: { opacity: 0.85 } })
|
|
1463
|
+
.onClick(() => submit())
|
|
1464
|
+
).style({ flexGrow: 1, px: 20, pt: "comfort-top", pb: 28, gap: 8 })
|
|
1465
|
+
).style({ bgColor: "#0C0F14" })
|
|
1236
1466
|
|
|
1237
|
-
|
|
1467
|
+
screen.open()
|
|
1238
1468
|
</file>
|
|
1239
1469
|
|
|
1240
|
-
// === EXAMPLE
|
|
1470
|
+
// === EXAMPLE 5: UIBottomSheet — persistent map-style sheet with detents ===
|
|
1241
1471
|
<file name="main.ts">
|
|
1242
1472
|
type Place = { id: number; name: string; distance: string }
|
|
1243
1473
|
const places: Place[] = [
|
|
@@ -1246,32 +1476,32 @@ const places: Place[] = [
|
|
|
1246
1476
|
{ id: 3, name: "Riverside Park", distance: "1.2 km" },
|
|
1247
1477
|
]
|
|
1248
1478
|
|
|
1249
|
-
const Row = (p: Place) => UIRow(
|
|
1479
|
+
const Row = (p: Place) => UIRow(
|
|
1250
1480
|
UIText(p.name).style({ color: "#111", fontSize: 16 }),
|
|
1251
1481
|
UIText(p.distance).style({ color: "#888", fontSize: 14 })
|
|
1252
|
-
|
|
1482
|
+
).style({ px: 16, height: 52, alignItems: "center", justifyContent: "space-between" })
|
|
1253
1483
|
|
|
1254
|
-
const sheet = UIBottomSheet(
|
|
1255
|
-
UIColumn(
|
|
1484
|
+
const sheet = UIBottomSheet(
|
|
1485
|
+
UIColumn().style({ width: 50, height: 6, borderRadius: 3, bgColor: "#D9D9D9", mx: "auto", my: 12 }),
|
|
1256
1486
|
UIText("Nearby").style({ px: 16, fontWeight: 700, fontSize: 20, mb: 8, color: "black" }),
|
|
1257
1487
|
UIScrollable(places.map(Row)).style({ flexGrow: 1 }) // scrolls at the top detent, drags the sheet below it
|
|
1258
|
-
|
|
1488
|
+
)
|
|
1259
1489
|
.style({ bgColor: "white", borderRadius: 20, overlayColor: null }) // no scrim — the map stays interactive
|
|
1260
1490
|
.detents([0.25, 0.6, 1]) // collapsed / half / full
|
|
1261
1491
|
.dismissible(false) // drag below the lowest detent collapses, never closes
|
|
1262
|
-
.
|
|
1492
|
+
.onDetent(i => console.log("detent", i))
|
|
1263
1493
|
|
|
1264
|
-
const mapScreen = UIScreen(
|
|
1494
|
+
const mapScreen = UIScreen(
|
|
1265
1495
|
// the map / page content behind the sheet
|
|
1266
|
-
|
|
1496
|
+
).onOpen(() => sheet.show()).onClose(() => sheet.hide())
|
|
1267
1497
|
|
|
1268
1498
|
mapScreen.open()
|
|
1269
1499
|
|
|
1270
|
-
// An action sheet is even less: content-sized, no detents() — UIBottomSheet(
|
|
1500
|
+
// An action sheet is even less: content-sized, no detents() — UIBottomSheet(rows).show(),
|
|
1271
1501
|
// scrim and drag-down-to-dismiss included.
|
|
1272
1502
|
</file>
|
|
1273
1503
|
|
|
1274
|
-
// === EXAMPLE
|
|
1504
|
+
// === EXAMPLE 6: UIVirtualizedList — chat (inverted, imperative append) ===
|
|
1275
1505
|
<file name="main.ts">
|
|
1276
1506
|
type Msg = { id: string; text: string; mine: boolean }
|
|
1277
1507
|
|
|
@@ -1283,37 +1513,41 @@ const list = UIVirtualizedList<Msg>({
|
|
|
1283
1513
|
keyOf: m => m.id,
|
|
1284
1514
|
estimatedHeight: m => 44 + Math.ceil(m.text.length / 34) * 20,
|
|
1285
1515
|
inverted: true, // newest at the bottom
|
|
1286
|
-
render: m => UIRow(
|
|
1287
|
-
UIRow(
|
|
1516
|
+
render: m => UIRow(
|
|
1517
|
+
UIRow(
|
|
1288
1518
|
UIText(m.text).style({ color: m.mine ? "white" : "#111" })
|
|
1289
|
-
|
|
1519
|
+
).style({
|
|
1290
1520
|
bgColor: m.mine ? "#FF4032" : "#EEE",
|
|
1291
1521
|
px: 12, py: 8, borderRadius: 16, maxWidth: "75%"
|
|
1292
1522
|
})
|
|
1293
|
-
|
|
1523
|
+
).style({ px: 12, py: 4, justifyContent: m.mine ? "flex-end" : "flex-start" })
|
|
1294
1524
|
}).style({ flexGrow: 1 })
|
|
1295
1525
|
|
|
1296
|
-
let input:
|
|
1526
|
+
let input: UITextArea
|
|
1527
|
+
let sendBtn: UIButton
|
|
1297
1528
|
|
|
1298
1529
|
const send = () => {
|
|
1299
1530
|
const text = input.value.trim()
|
|
1300
1531
|
if (!text) return
|
|
1301
1532
|
list.append({ id: idOf(), text, mine: true }) // O(1); inverted list auto-scrolls to it
|
|
1302
1533
|
input.value = ""
|
|
1534
|
+
sendBtn.style.opacity = 0.4
|
|
1303
1535
|
}
|
|
1304
1536
|
|
|
1305
|
-
const screen = UIScreen(
|
|
1537
|
+
const screen = UIScreen(
|
|
1306
1538
|
list,
|
|
1307
|
-
UIRow(
|
|
1308
|
-
input =
|
|
1309
|
-
flexGrow: 1,
|
|
1310
|
-
|
|
1539
|
+
UIRow(
|
|
1540
|
+
input = UITextArea().style({ placeholder: "Message...", placeholderColor: "#999",
|
|
1541
|
+
color: "#111", flexGrow: 1, flexShrink: 1, px: 16, py: 10, bgColor: "#F0F0F0", borderRadius: 20, maxHeight: 110,
|
|
1542
|
+
keyboardDismiss: false
|
|
1311
1543
|
}),
|
|
1312
|
-
UIButton(
|
|
1313
|
-
.style({
|
|
1544
|
+
sendBtn = UIButton(UIImage(assetIcon("lucide:arrow-up")).style({ width: 20, height: 20, tintColor: "white" }))
|
|
1545
|
+
.style({ width: 40, height: 40, borderRadius: 20, bgColor: "#FF4032", opacity: 0.4 })
|
|
1314
1546
|
.onClick(send)
|
|
1315
|
-
|
|
1316
|
-
|
|
1547
|
+
).style({ p: 8, pb: "comfort-bottom", gap: 8, alignItems: "flex-end" })
|
|
1548
|
+
).style({ bgColor: "white" })
|
|
1549
|
+
|
|
1550
|
+
input.onChange(v => { sendBtn.style.opacity = v.trim() ? 1 : 0.4 }) // direct style write — the hot-path form
|
|
1317
1551
|
|
|
1318
1552
|
screen.open()
|
|
1319
1553
|
</file>
|