lecodes-sdk 1.1.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -2
- package/dist/editor.d.ts +12 -0
- package/dist/global.d.ts +4 -8
- package/dist/host.d.ts +2 -3
- package/dist/types/animate/tween/Animation.d.ts +0 -3
- package/dist/types/animate/tween/animateValue.d.ts +4 -2
- package/dist/types/animate/tween/easing.d.ts +8 -0
- package/dist/types/animate/tween/spec.d.ts +15 -7
- package/dist/types/audio/audio.d.ts +2 -1
- package/dist/types/canvas/Canvas.d.ts +40 -108
- package/dist/types/canvas/gen/cssColor.d.ts +17 -0
- package/dist/types/canvas/gen/recorder.d.ts +118 -0
- package/dist/types/canvas/gen/spec.d.ts +144 -0
- package/dist/types/core/color.d.ts +3 -1
- package/dist/types/core/pins.d.ts +18 -0
- package/dist/types/g2/Node2D.d.ts +5 -8
- package/dist/types/g2/Scene2D.d.ts +6 -2
- package/dist/types/gl/Foliage.d.ts +30 -7
- package/dist/types/gl/Light.d.ts +11 -0
- package/dist/types/gl/Lightmap.d.ts +13 -2
- package/dist/types/gl/Material.d.ts +17 -3
- package/dist/types/gl/Model.d.ts +6 -2
- package/dist/types/gl/Node.d.ts +3 -6
- package/dist/types/gl/Particles.d.ts +15 -0
- package/dist/types/gl/Scene.d.ts +41 -13
- package/dist/types/gl/Texture.d.ts +1 -1
- package/dist/types/gl/animation/Locomotion.d.ts +59 -3
- package/dist/types/gl/terrain/Terrain.d.ts +8 -0
- package/dist/types/inject.d.ts +11 -11
- package/dist/types/inject.editor.d.ts +1 -0
- package/dist/types/net/core.d.ts +7 -0
- package/dist/types/plugin.d.ts +76 -0
- package/dist/types/plugins/gen/camera/sdk/camera.d.ts +24 -0
- package/dist/types/plugins/gen/camera/sdk/camera.gen.d.ts +25 -0
- package/dist/types/plugins/{geolocation.d.ts → gen/geolocation/sdk/geolocation.d.ts} +2 -20
- package/dist/types/plugins/gen/geolocation/sdk/geolocation.gen.d.ts +31 -0
- package/dist/types/plugins/{map.d.ts → gen/map/sdk/map.d.ts} +9 -50
- package/dist/types/plugins/gen/map/sdk/map.gen.d.ts +53 -0
- package/dist/types/plugins/gen/push/sdk/push.d.ts +23 -0
- package/dist/types/plugins/gen/push/sdk/push.gen.d.ts +35 -0
- package/dist/types/plugins/{qr.d.ts → gen/qr-scanner/sdk/qr-scanner.d.ts} +2 -3
- package/dist/types/plugins/gen/qr-scanner/sdk/qr-scanner.gen.d.ts +15 -0
- package/dist/types/runtime/app.d.ts +9 -2
- package/dist/types/runtime/fetch.d.ts +2 -0
- package/dist/types/runtime/input.d.ts +8 -1
- package/dist/types/runtime/media.d.ts +6 -10
- package/dist/types/runtime/misc.d.ts +4 -1
- package/dist/types/runtime/net.d.ts +3 -2
- package/dist/types/runtime/touch.d.ts +32 -0
- package/dist/types/scene/defineScene.d.ts +43 -2
- package/dist/types/scene/editor.d.ts +52 -0
- package/dist/types/scene/gizmos.d.ts +7 -4
- package/dist/types/ui/NativeView.d.ts +6 -4
- package/dist/types/ui/UI.d.ts +1 -1
- package/dist/types/ui/UIBottomSheet.d.ts +6 -12
- package/dist/types/ui/UIButton.d.ts +12 -14
- package/dist/types/ui/UIContainer.d.ts +0 -6
- package/dist/types/ui/UIImage.d.ts +1 -4
- package/dist/types/ui/UIInput.d.ts +8 -24
- package/dist/types/ui/UIModal.d.ts +0 -2
- package/dist/types/ui/UINode.d.ts +70 -56
- package/dist/types/ui/UIPager.d.ts +28 -27
- package/dist/types/ui/UIPopover.d.ts +0 -2
- package/dist/types/ui/UIScreen.d.ts +12 -17
- package/dist/types/ui/UIScrollable.d.ts +1 -4
- package/dist/types/ui/UIText.d.ts +0 -2
- package/dist/types/ui/UIVideo.d.ts +3 -5
- package/dist/types/ui/UIVirtualizedList.d.ts +14 -16
- package/dist/types/ui/UIWidget.d.ts +10 -9
- package/dist/types/ui/colorKeys.gen.d.ts +9 -0
- package/dist/types/ui/presentable.d.ts +46 -32
- package/dist/types/ui/router.d.ts +18 -7
- package/dist/types/ui/styleColor.d.ts +1 -0
- package/dist/types/ui/transitions.d.ts +18 -0
- package/dist/types/ui/tree.d.ts +75 -0
- package/dist/types/version.d.ts +10 -0
- package/dist/types.json +1 -1
- package/package.json +12 -3
- package/prompts/2d.md +2 -6
- package/prompts/3d.md +1 -5
- package/prompts/README.md +142 -142
- package/prompts/canvas.md +9 -8
- package/prompts/compose.ts +1 -1
- package/prompts/core.md +3 -3
- package/prompts/design.md +1 -1
- package/prompts/dist/2d-game.md +77 -54
- package/prompts/dist/3d-app.md +75 -52
- package/prompts/dist/ar-app.md +74 -51
- package/prompts/dist/design.md +30 -8
- package/prompts/dist/ui-app.md +73 -46
- package/prompts/ui-design.md +2 -3
- package/prompts/ui.md +45 -37
- package/src/animate/tween/Animation.ts +262 -378
- package/src/animate/tween/animateValue.ts +103 -100
- package/src/animate/tween/easing.ts +10 -3
- package/src/animate/tween/spec.ts +505 -479
- package/src/audio/Sound.ts +3 -3
- package/src/audio/audio.ts +162 -161
- package/src/bridges/2d.d.ts +317 -0
- package/src/bridges/app.d.ts +91 -0
- package/src/bridges/audio.d.ts +97 -0
- package/src/bridges/canvas.d.ts +79 -0
- package/src/bridges/device.d.ts +72 -0
- package/src/bridges/fetch.d.ts +80 -0
- package/src/bridges/files.d.ts +70 -0
- package/src/bridges/gl.d.ts +1133 -0
- package/src/bridges/input.d.ts +72 -0
- package/src/bridges/media.d.ts +55 -0
- package/src/bridges/nav.d.ts +71 -0
- package/src/bridges/net.d.ts +52 -0
- package/src/bridges/service.d.ts +52 -0
- package/src/bridges/socket.d.ts +31 -0
- package/src/bridges/storage.d.ts +33 -0
- package/src/bridges/tree.d.ts +301 -0
- package/src/bridges/types.d.ts +49 -0
- package/src/canvas/Canvas.ts +114 -159
- package/src/canvas/gen/cssColor.ts +224 -0
- package/src/canvas/gen/recorder.ts +212 -0
- package/src/canvas/gen/spec.ts +201 -0
- package/src/chisel.ts +193 -0
- package/src/compile/assetMacro.ts +1 -1
- package/src/compile/bundler.ts +11 -2
- package/src/compile/compileProject.ts +43 -4
- package/src/compile/fontMacro.ts +3 -4
- package/src/compile/header.ts +26 -5
- package/src/compile/index.ts +3 -1
- package/src/compile/liteMaterial.ts +1 -1
- package/src/compile/sceneEditor.ts +11 -26
- package/src/core/color.ts +73 -30
- package/src/core/pins.ts +51 -0
- package/src/core/signals.ts +8 -1
- package/src/g2/CharacterController2D.ts +3 -3
- package/src/g2/Node2D.ts +57 -39
- package/src/g2/Physics2D.ts +2 -2
- package/src/g2/Scene2D.ts +35 -23
- package/src/g2/Texture2D.ts +1 -1
- package/src/g2/loop.ts +4 -4
- package/src/gl/Foliage.ts +72 -17
- package/src/gl/Geometry.ts +1 -2
- package/src/gl/Light.ts +13 -0
- package/src/gl/Lightmap.ts +45 -29
- package/src/gl/Material.ts +95 -51
- package/src/gl/Model.ts +172 -167
- package/src/gl/Node.ts +91 -24
- package/src/gl/Particles.ts +20 -1
- package/src/gl/Scene.ts +100 -44
- package/src/gl/Texture.ts +8 -7
- package/src/gl/animation/AnimationClip.ts +1 -1
- package/src/gl/animation/Locomotion.ts +77 -8
- package/src/gl/nav/NavMesh.ts +3 -4
- package/src/gl/physics/Physics.ts +2 -2
- package/src/gl/physics/physicsEvents.ts +3 -3
- package/src/gl/terrain/Terrain.ts +33 -5
- package/src/gl/touch.ts +14 -15
- package/src/host.d.ts +2 -3
- package/src/inject.editor.ts +7 -0
- package/src/inject.ts +233 -236
- package/src/net/core.ts +6 -5
- package/src/net/index.ts +1 -1
- package/src/net/replication.ts +1 -1
- package/src/plugin.ts +191 -0
- package/src/plugins/gen/camera/contract.d.ts +27 -0
- package/src/plugins/gen/camera/sdk/camera.gen.ts +46 -0
- package/src/plugins/gen/camera/sdk/camera.ts +57 -0
- package/src/plugins/gen/geolocation/contract.d.ts +50 -0
- package/src/plugins/gen/geolocation/sdk/geolocation.gen.ts +54 -0
- package/src/plugins/{geolocation.ts → gen/geolocation/sdk/geolocation.ts} +22 -43
- package/src/plugins/gen/map/contract.d.ts +144 -0
- package/src/plugins/gen/map/sdk/map.gen.ts +88 -0
- package/src/plugins/{map.ts → gen/map/sdk/map.ts} +68 -102
- package/src/plugins/gen/push/contract.d.ts +61 -0
- package/src/plugins/gen/push/sdk/push.gen.ts +60 -0
- package/src/plugins/gen/push/sdk/push.ts +105 -0
- package/src/plugins/gen/qr-scanner/contract.d.ts +16 -0
- package/src/plugins/gen/qr-scanner/sdk/qr-scanner.gen.ts +29 -0
- package/src/plugins/gen/qr-scanner/sdk/qr-scanner.ts +52 -0
- package/src/plugins/permission.ts +5 -4
- package/src/runtime/app.ts +20 -9
- package/src/runtime/appEvents.ts +5 -4
- package/src/runtime/channel.ts +18 -15
- package/src/runtime/clipboard.ts +4 -3
- package/src/runtime/datetime.ts +2 -1
- package/src/runtime/device.ts +17 -15
- package/src/runtime/fetch.ts +30 -20
- package/src/runtime/files.ts +16 -15
- package/src/runtime/input.ts +21 -8
- package/src/runtime/media.ts +50 -46
- package/src/runtime/misc.ts +7 -3
- package/src/runtime/net.ts +8 -7
- package/src/runtime/rpc.ts +1 -3
- package/src/runtime/service.ts +19 -14
- package/src/runtime/share.ts +4 -3
- package/src/runtime/storage.ts +6 -4
- package/src/runtime/touch.ts +32 -0
- package/src/scene/defineScene.ts +61 -365
- package/src/scene/editor.ts +408 -0
- package/src/scene/editorPlugins.ts +3 -3
- package/src/scene/gizmos.ts +154 -148
- package/src/server/db/marci/query.ts +1 -1
- package/src/server/host.ts +1 -1
- package/src/server/runtime.ts +1 -1
- package/src/ui/NativeView.ts +72 -25
- package/src/ui/UI.ts +3 -3
- package/src/ui/UIBottomSheet.ts +16 -17
- package/src/ui/UIButton.ts +54 -16
- package/src/ui/UIContainer.ts +0 -6
- package/src/ui/UIImage.ts +34 -30
- package/src/ui/UIInput.ts +29 -37
- package/src/ui/UIModal.ts +1 -3
- package/src/ui/UINode.ts +347 -297
- package/src/ui/UIPager.ts +93 -78
- package/src/ui/UIPopover.ts +0 -2
- package/src/ui/UIScreen.ts +41 -36
- package/src/ui/UIScrollable.ts +19 -13
- package/src/ui/UISpacer.ts +1 -1
- package/src/ui/UITabs.ts +8 -6
- package/src/ui/UIText.ts +7 -17
- package/src/ui/UIVideo.ts +30 -27
- package/src/ui/UIVirtualizedList.ts +58 -59
- package/src/ui/UIWidget.ts +38 -18
- package/src/ui/colorKeys.gen.ts +37 -0
- package/src/ui/fonts.ts +2 -2
- package/src/ui/presentable.ts +59 -42
- package/src/ui/router.ts +52 -35
- package/src/ui/styleColor.ts +56 -0
- package/src/ui/theme.ts +7 -6
- package/src/ui/transitions.ts +249 -0
- package/src/ui/tree.ts +346 -0
- package/src/version.ts +24 -0
- package/tests/helpers/engineWorld.ts +11 -0
- package/tests/helpers/fakeTree.ts +353 -0
- package/tests/helpers/hostStubs.ts +31 -0
- package/tests/helpers/index.ts +14 -0
- package/tests/helpers/memoryMarci.ts +124 -0
- package/tests/helpers/phases.ts +23 -0
- package/tests/helpers/preload.ts +18 -0
- package/tests/helpers/stubApp.ts +2 -0
- package/tests/helpers/stubDevice.ts +2 -0
- package/tests/helpers/stubFetch.ts +2 -0
- package/tests/helpers/stubInput.ts +2 -0
- package/dist/inject.js +0 -4730
- package/dist/types/core/registry.d.ts +0 -7
- package/dist/types/plugins/camera.d.ts +0 -25
- package/dist/types/plugins/push.d.ts +0 -46
- package/src/bridges.d.ts +0 -1760
- package/src/compile/__tests__/assetIconMacro.test.ts +0 -219
- package/src/compile/__tests__/assetMacro.test.ts +0 -100
- package/src/compile/__tests__/assetName.test.ts +0 -55
- package/src/compile/__tests__/compile.test.ts +0 -310
- package/src/compile/__tests__/detectEntry.test.ts +0 -151
- package/src/compile/__tests__/fontMacro.test.ts +0 -199
- package/src/compile/__tests__/serverSplit.test.ts +0 -27
- package/src/core/__tests__/stateMachine.test.ts +0 -132
- package/src/core/registry.ts +0 -23
- package/src/plugins/camera.ts +0 -81
- package/src/plugins/push.ts +0 -132
- package/src/plugins/qr.ts +0 -73
package/prompts/dist/2d-game.md
CHANGED
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<remove file="home.ts" signature="let lastTime" />
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Replace an exact snippet INSIDE a file — the operation for a small change deep in a large declaration (a screen function, a scene setup), where <edit> would re-emit hundreds of untouched lines:
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<replace file="screens/group.ts">
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<old>
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UIText("Balance", { size: 16 }),
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</old>
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<new>
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UIText("Group balance", { size: 18, weight: "bold" }),
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</new>
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</replace>
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Rules:
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- <file> replaces the whole file — write it out in full, never elide with "// ... rest unchanged"
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- <replace>: <old> is copied VERBATIM from the file as it is now (same characters, same lines — indentation is forgiven, nothing else is) and must occur exactly once — quote enough surrounding lines to make it unique; <new> is what takes its place and is never empty (to delete lines, quote the surrounding lines in <old> and repeat them without the deleted ones in <new>). One <replace> per spot; several spots in one file = several <replace> tags, each quoting the file as it was before your reply (they apply in order, so never let one <old> depend on an earlier <new>)
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- A <replace> ALWAYS holds both parts INSIDE the same tag, in this order: <old>…</old> then <new>…</new>. A <replace> without those inner tags is invalid and applies nothing — never emit the old text in one <replace> and the new text in a second one
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- <edit> and <remove> target exactly ONE top-level declaration (function / const / let in global scope). The signature is matched against the start of the existing declaration; the operation then covers that whole declaration — from its first line to its end (closing brace for functions/objects) — and nothing else: never neighboring declarations or surrounding comments
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- The signature only needs the declaration's keyword and name (`function search`, `const label`) — anything after the name is ignored. It must name a declaration that exists in the file right now
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- <edit> must contain the complete new declaration, not a fragment. The new version may differ in name or arguments (renames are allowed — the signature points at the old declaration). After a rename or argument change, update every call site, each via its own <edit>
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- Removing a variable? Also update every declaration that references it (each via its own <edit>)
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- Choosing the operation, cheapest first: <replace> for a change of a few lines anywhere (a value, a label, one call, one branch); <edit>/<remove> when a whole small declaration changes shape; <file> for new files and real restructuring. Never bend <edit> to cover multiple declarations; if nothing else fits, fall back to <file>
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- What you write is the expensive part of a turn. Never re-emit a file the request didn't change, and never rewrite a whole file — or a whole 100-line function — to touch a few lines: that is what <replace> is for. When a large existing file needs a NEW declaration, prefer putting it in a new small file (imports between project files are managed for you) over rewriting the large one
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- File name includes the path if nested: "pages/home.ts"
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- Only raw file content inside tags, no markdown fences (```). Backticks for template literals in the code are fine, and non-TS assets (e.g. raw SVG XML in a .svg file) are allowed.
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// === EXAMPLE: a small change inside a big screen ===
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<bundle>ar</bundle> (or <bundle>3d</bundle> / <bundle>2d</bundle>)
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The platform reloads your instructions with the right engine documentation and repeats the request
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automatically.
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automatically. This is also how a project CHANGES engine: a 2D game the user now wants in 3D, a 3D
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scene they want as a flat 2D game — ask for the engine the request needs, then rewrite what must
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change. Never tell the user the platform cannot do it, and never substitute a static picture or a
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fake for the engine they asked for. Never use this when the needed APIs are documented here — just
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do the work.
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## Modes
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`main.ts` is the entry point — always name the entry file `main.ts`. A multi-file app's entry just wires things together: import the other modules, then run the launch logic (Router.init(...) / scene.open()). Every other file must be reachable from `main.ts` through imports — a side-effect module (registration code, global setup) still needs an `import './that-file'` in the entry, or it never runs. (In a project without a `main.ts`, the file nothing else imports is treated as the entry.)
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Imports of the project's own files are also managed automatically: if your <edit> makes code reference another file's export, the import is added for you — never fall back to a whole <file> rewrite just to change import lines. When writing a complete <file>, include imports normally.
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Imports of the project's own files are also managed automatically: if your <edit> or <replace> makes code reference another file's export, the import is added for you — never fall back to a whole <file> rewrite just to change import lines. When writing a complete <file>, include imports normally.
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Reference a project asset (image, font, video, .svg, .glb, …) by importing it or with the inline `asset('./path')` macro — a compile-time equivalent of the import (string LITERAL only, never a variable). External `https://…` URLs are used directly as strings.
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## Automatic reports
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A user message starting with `[Automatic report]` is machine-generated feedback from the platform, not the user — e.g. a runtime error thrown by the running app, with a source-mapped stack. Fix the problem directly with <
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A user message starting with `[Automatic report]` is machine-generated feedback from the platform, not the user — e.g. a runtime error thrown by the running app, with a source-mapped stack. Fix the problem directly with <replace>/<edit>/<file> operations. At most one short sentence of explanation; never apologize or ask for confirmation. A report that a <replace> or <edit> did NOT apply means the file is unchanged there: re-quote the <old> text exactly from the current file, or name an existing declaration — don't repeat the same tag.
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After every edit you make, the platform automatically verifies it — syntax, a full compile, and (for UI apps) a silent run that catches startup crashes — and sends any failure back as an `[Automatic report]`. Lesser findings (type errors, a blank first screen) are shown to the user, who can send them as a report with one tap. So:
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- A report is a checker result, not a person. Fix exactly what it lists; don't re-explain the whole change.
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- If a report repeats an error you already tried to fix, your last approach didn't work — take a DIFFERENT one. Prefer rewriting the whole file with `<file>` over another targeted `<edit>`.
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- If a report repeats an error you already tried to fix, your last approach didn't work — take a DIFFERENT one. Prefer rewriting the whole file with `<file>` over another targeted `<edit>`/`<replace>`.
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- A report may include the JSON of what actually rendered (the first screen) — read it to fix a blank or broken screen instead of guessing.
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- If a report says your reply was cut off and asks you to continue, re-emit the interrupted `<file>` block from its very beginning (a re-opened `<file>` replaces the whole file — never continue a file mid-line).
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- Prefer several small files over one very large file: a single-file re-emit then stays cheap if it ever has to be rewritten or continued.
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@@ -158,7 +187,7 @@ const dir = target.position.sub(self.position).normalize()
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self.position = self.position.add(dir.scale(speed * dt))
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// Node transforms have VALUE semantics — getters return copies:
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node.position.x = 3 //
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node.position.x = 3 // ✓ compiled to node.x = 3 (direct spelling only — a STORED copy is a no-op)
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node.x = 3 // ✓ scalar setters x/y/z
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const p = node.position; p.y += 1; node.position = p // ✓ mutate local, assign back
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@@ -173,9 +202,9 @@ Mathf.clamp(v, min, max) / .lerp(a, b, t) / .remap(v, inMin, inMax, outMin, outM
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Mathf.damp(a, b, lambda, dt) / .moveTowards(a, b, maxDelta)
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Mathf.random(min, max) / .randomInt(min, max) // randomInt inclusive both ends
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// "hsl(0 100% 50%)", "red" — the CSS names, green = #008000), packed int 0xff3333 (opaque 0xRRGGBB),
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// or [r, g, b(, a)] 0..1. A non-color throws. var(--x) only in UI styles.
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// ===== NETWORK =====
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@@ -311,22 +340,23 @@ const c = new Canvas(width, height, { pixelRatio: device.pixelRatio })
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// width/height are LOGICAL units — author all drawing logical; pixelRatio only multiplies baked
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// resolution (crispness), never the on-screen size.
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c.fillStyle = '#ff8800' // CSS color
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c.lineCap = 'round' // also strokeStyle, lineWidth, lineJoin, globalAlpha,
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c.fillStyle = '#ff8800' // any CSS color string, as everywhere in the SDK;
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c.lineCap = 'round' // also strokeStyle, lineWidth, lineJoin, miterLimit, globalAlpha, letterSpacing,
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c.setLineDash([4, 2]) // dashes; a gradient: c.fillStyle = c.createLinearGradient(x0,y0,x1,y1).addColorStop(0,'#fff').addColorStop(1,'transparent')
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c.font = 'bold 16px sans-serif' // textAlign ('left'|'center'|'right'), textBaseline
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// custom fonts: draw only AFTER await registerFont(...)
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c.fillRect(x, y, w, h) / c.strokeRect / c.clearRect
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-
c.beginPath().moveTo(x,y).lineTo(x,y).arc(x,y,r,a0,a1).rect(x,y,w,h).roundRect(x,y,w,h,r).closePath() // all chain
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c.fill() / c.stroke() / c.fillText(text, x, y) / c.strokeText(text, x, y)
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c.measureText(text): { width, ascent, descent } // in the CURRENT font, logical px
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c.drawImage(bmp: Bitmap, dx, dy [, dw, dh]) // blits a Bitmap only (
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c.beginPath().moveTo(x,y).lineTo(x,y).arc(x,y,r,a0,a1).arcTo(x1,y1,x2,y2,r).ellipse(x,y,rx,ry,rot,a0,a1).rect(x,y,w,h).roundRect(x,y,w,h,r).closePath() // all chain
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c.fill('evenodd'?) / c.stroke() / c.clip() / c.fillText(text, x, y) / c.strokeText(text, x, y)
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|
+
c.measureText(text): { width, ascent, descent } // in the CURRENT font and letterSpacing, logical px
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+
c.drawImage(bmp: Bitmap, dx, dy [, dw, dh]) // blits a Bitmap only (c.toBitmap(), await c.loadImage(SvgSource(svg) | fetchResponse))
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c.update(): this // after redrawing, push new pixels to EVERY texture/image this canvas produced
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c.reset(): this // discard the recorded drawing to start over
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c.resize(w, h): this // new logical size (takes effect next bake; measure-then-resize works pre-bake)
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c.toBitmap(): Bitmap // rasterized snapshot, usable with drawImage
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|
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// GOTCHA: reset() clears the recorded STATE too — font/fillStyle/textAlign fall back to defaults
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// the
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// GOTCHA: reset() clears the recorded STATE too — font/fillStyle/textAlign fall back to defaults
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|
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// (the getters report the defaults again). Re-set font & friends after every reset().
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// Ever-growing drawings: flatten — const snap = c.toBitmap(); c.reset(); c.drawImage(snap, 0, 0)
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# 2D engine
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@@ -336,7 +366,7 @@ Scene2D + nodes (Sprite, Tilemap) + aspects (SpriteAnimation, Shape2D/Physics2D/
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// ===== SCENE & NODES =====
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367
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|
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368
|
new Scene2D(options?: {
|
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|
-
background?: Color // clear color (
|
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|
+
background?: Color // clear color (any CSS color or 0xRRGGBB); settable later via scene.background
|
|
340
370
|
filter?: 'nearest' | 'linear' // texture sampling; default nearest (crisp pixel art), 'linear' for hi-res
|
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371
|
}) // art. filter is GLOBAL (one sampler for all textures), re-applied on open()
|
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372
|
|
|
@@ -360,7 +390,7 @@ scene.addEventListener('touchstart', ev => {}) // pointer-down; ev.track({...}
|
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360
390
|
// Bare Node2D: grouping parent, spawn marker, invisible collider/trigger. removeEventListener to detach.
|
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391
|
const node = new Node2D()
|
|
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392
|
node.x, node.y // single-axis setters — use for per-axis writes
|
|
363
|
-
node.position = [120, 64] // Vec2Like;
|
|
393
|
+
node.position = [120, 64] // Vec2Like; getter returns a copy — node.position.x = 3 written directly still works (compiled to node.x)
|
|
364
394
|
node.rotation = 45 // degrees CCW
|
|
365
395
|
node.scale = 2 // number or [sx, sy] — DRAW scale only (physics shapes ignore it)
|
|
366
396
|
node.layer = 1; node.z = 5; node.visible = false
|
|
@@ -394,7 +424,7 @@ new Sprite(options?: {
|
|
|
394
424
|
// [0.5, 1] = bottom-center = "feet" — use on Y-sorted layers
|
|
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425
|
size?: Vec2Like // world size; default = texture pixel dims (1 texel = 1 world unit)
|
|
396
426
|
frame?: [u0, v0, u1, v1] // normalized UV sub-rect
|
|
397
|
-
color?: Color // tint MULTIPLIED with the texture
|
|
427
|
+
color?: Color // tint MULTIPLIED with the texture (default white = untinted)
|
|
398
428
|
opacity?: number // 0..1
|
|
399
429
|
layer?: number
|
|
400
430
|
position?: Vec2Like
|
|
@@ -580,7 +610,7 @@ sprite.aspect(Shape2D, { box: [12, 20] }) // ✅ declare the extents you want
|
|
|
580
610
|
// ❌ Physics2D.configure() after bodies exist — resets the world, orphans every body
|
|
581
611
|
// ✅ configure once at startup, before the first Shape2D/Physics2D/Trigger2D attach
|
|
582
612
|
|
|
583
|
-
//
|
|
613
|
+
// node.position.x = 3 compiles to node.x = 3 (direct spelling only). ❌ const p = node.position; p.x = 3 — a stored copy, no-op
|
|
584
614
|
|
|
585
615
|
// ❌ default [0.5,0.5] anchor on a Y-sorted layer — depth sorts wrong. ✅ anchor: [0.5, 1] (feet)
|
|
586
616
|
|
|
@@ -590,10 +620,6 @@ sprite.aspect(Shape2D, { box: [12, 20] }) // ✅ declare the extents you want
|
|
|
590
620
|
setLoop(() => sprite.setFramePx(...)) // WRONG
|
|
591
621
|
sprite.aspect(SpriteAnimation, { size: [32, 48], clips: { walk: [0,1,2,3] } }) // ✅ then anim.play('walk')
|
|
592
622
|
|
|
593
|
-
// ❌ CSS color strings on sprites — engine colors are hex/packed only (Canvas fillStyle is the exception)
|
|
594
|
-
sprite.color = 'rgba(255,0,0,0.5)' // WRONG
|
|
595
|
-
sprite.color = '#ff0000'; sprite.opacity = 0.5 // ✅
|
|
596
|
-
|
|
597
623
|
// ❌ attaching SpriteAnimation before the sprite has a texture — throws (the grid slices from it)
|
|
598
624
|
// ❌ attaching Physics2D before Shape2D on the same node — throws (attach the shape first)
|
|
599
625
|
// ❌ setting spawn position AFTER attaching Physics2D — the body already seeded from [0,0]; position first
|
|
@@ -754,7 +780,7 @@ UIScreen(...children)
|
|
|
754
780
|
// popping back fires onOpen again. Anything started in onOpen (loops, intervals, sockets) MUST be stopped
|
|
755
781
|
// in onClose (see TIMERS & FRAME LOOP above).
|
|
756
782
|
// .onTouchStart(cb) — fires for touches anywhere on the screen; use for full-screen gestures (see TOUCH GESTURES above)
|
|
757
|
-
// .
|
|
783
|
+
// .onBack(cb) — Android hardware/gesture back; typically Router.pop()
|
|
758
784
|
// Screens NEVER scroll — the canonical screen is fixed chrome (header, tab bar) + ONE UIScrollable body
|
|
759
785
|
// with flexGrow: 1: UIScreen(Header(), UIScrollable(content).style({ flexGrow: 1 }))
|
|
760
786
|
// Note: a screen always fills the device — sizing styles on it (width, height, flexGrow, flexShrink, position) are no-ops
|
|
@@ -790,7 +816,7 @@ Router.init(UIScreen(pager, tabBar)) // bar buttons: .onClick(() => pager.sele
|
|
|
790
816
|
// UIWidget — floating overlay, independent of screens, always position: fixed in device coordinates
|
|
791
817
|
// Persists across Router navigation — create ONCE at module scope, reuse; hidden by default.
|
|
792
818
|
UIWidget(...children)
|
|
793
|
-
// .show(), .hide(), .
|
|
819
|
+
// .show(), .hide(), .isShown (getter), .onTouchStart(cb), .onBack(cb)
|
|
794
820
|
// extra style: overlayColor — full-screen scrim BEHIND the widget that blocks taps underneath, turning it into
|
|
795
821
|
// a modal; null (default) = no layer, "transparent" = invisible but still blocks. A scrim tap fires
|
|
796
822
|
// .onOverlayTap(cb) — usually () => widget.hide()
|
|
@@ -815,7 +841,7 @@ UIModal(...children)
|
|
|
815
841
|
UIBottomSheet(...children)
|
|
816
842
|
// .detents([0.3, 0.6, 1]) — snap positions, ascending fractions of screen height (the map-app model). Call
|
|
817
843
|
// BEFORE show(); sizes the sheet to the HIGHEST detent — lower detents show the top slice of the content.
|
|
818
|
-
// .setDetent(i) (animated), .detent (getter), .
|
|
844
|
+
// .setDetent(i) (animated), .detent (getter), .onDetent(cb(i)) — every settle: finger snap or setDetent()
|
|
819
845
|
// .show()/.hide() slide in/out — plus the full UIModal surface (scrim, onOpen/onClose, dismissible).
|
|
820
846
|
// Dragging below the lowest detent closes it (fires onClose); .dismissible(false) collapses there instead —
|
|
821
847
|
// the persistent map sheet (pair it with overlayColor: null so the page behind stays interactive).
|
|
@@ -901,11 +927,12 @@ player.play() // stop playback in the screen's onClose; .dispose() when gone f
|
|
|
901
927
|
// UIButton — the only TAPPABLE container: a UIRow with children centered on both axes by default.
|
|
902
928
|
// To make anything clickable (a card, a list row, an icon) — wrap it in a UIButton.
|
|
903
929
|
UIButton(...children)
|
|
904
|
-
// .onClick(cb), .onTouchStart(cb), .isPressed() // gestures: see TOUCH GESTURES above
|
|
905
|
-
//
|
|
930
|
+
// .onClick(cb), .onTouchStart(cb), .isPressed (getter) // gestures: see TOUCH GESTURES above
|
|
931
|
+
// .onMouseEnter(ev => ev.track({ onMove?, onEnd?, onCancel? })), .isHovered (getter) // mouse only; no leave event — onEnd is the leave
|
|
932
|
+
// extra styles: $pressed: { bgColor, opacity, ..., duration? } — style while the finger is down (reserved class);
|
|
906
933
|
// rippleColor ("default" or a Color, Android only)
|
|
907
934
|
// Note: press feedback is OPT-IN — nothing happens visually unless you set it. rippleColor replaces the
|
|
908
|
-
//
|
|
935
|
+
// $pressed visual on Android, so rippleColor + $pressed = ripple on Android, $pressed dim on iOS.
|
|
909
936
|
// Note: buttons render no chrome of their own — style bgColor/borderRadius/padding yourself, and give a
|
|
910
937
|
// button an explicit height (on its own it is only as tall as its text). flexDirection: "column" for cards.
|
|
911
938
|
|
|
@@ -919,7 +946,7 @@ UIInput() / UITextArea()
|
|
|
919
946
|
// maxLength: number; autocapitalize: "none"|"words"|"sentences"|"characters"; autocorrect: boolean
|
|
920
947
|
// keyboardShrink: boolean (default true) — false: keyboard OVERLAYS the UI, no relayout (chat composers)
|
|
921
948
|
// keyboardDismiss: boolean (default true) — false: taps never dismiss the keyboard (chat composers)
|
|
922
|
-
//
|
|
949
|
+
// $focused: { borderColor, ..., duration? } — style while focused (reserved class)
|
|
923
950
|
// Note: type values are KEYBOARD HINTS, not validators — "number" doesn't block pasted letters. The
|
|
924
951
|
// phone-pad value is "phone" (there is NO "tel").
|
|
925
952
|
// Note: "date"/"time" open the native PICKER in the keyboard slot (typing disabled). .value and onChange stay
|
|
@@ -967,7 +994,7 @@ UIText("Hi").style({ color: "white" }).style({ fontSize: 20 }).onClick(...)
|
|
|
967
994
|
// Older code may pass a style object as the FIRST factory argument — legacy; write new styles with .style().
|
|
968
995
|
|
|
969
996
|
// Mutable CONTENT properties are NOT styles — they live on the element:
|
|
970
|
-
// UIText: .text UIInput/UITextArea: .value UIImage: .src UIButton: .isPressed()
|
|
997
|
+
// UIText: .text UIInput/UITextArea: .value UIImage: .src UIButton: .isPressed (read-only)
|
|
971
998
|
myText.text = "Updated" // re-renders immediately
|
|
972
999
|
|
|
973
1000
|
// Style<T> is a global helper type for reusable style objects, no import needed:
|
|
@@ -1005,9 +1032,8 @@ const btn: Style<UIButton> = { bgColor: "#333", borderRadius: 12 }
|
|
|
1005
1032
|
// but do NOT support % ("calc(100% - 20px)" is invalid; use "calc(100vw - 20px)")
|
|
1006
1033
|
|
|
1007
1034
|
// --- Colors in UI styles ---
|
|
1008
|
-
//
|
|
1009
|
-
//
|
|
1010
|
-
// (UI styles only — engine APIs are hex/packed-int only, see COLORS above)
|
|
1035
|
+
// any CSS color (hex, rgb()/hsl(), the CSS names — green = #008000, transparent/clear), 0xRRGGBB, [r,g,b(,a)],
|
|
1036
|
+
// or "var(--x)" — the same colors as every engine API (see COLORS above); a non-color throws
|
|
1011
1037
|
|
|
1012
1038
|
// --- Safe areas & comfort ---
|
|
1013
1039
|
// Env keywords resolving to the device insets (notch, home indicator):
|
|
@@ -1033,14 +1059,9 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
|
|
|
1033
1059
|
// Bare comfort-* tokens apply the safe-area formula; "var(--comfort-top)" reads the raw knob.
|
|
1034
1060
|
// "var(--name, fallback)" applies the fallback while the key is unset. Env names (safe-*, vw/vh) are not theme keys.
|
|
1035
1061
|
|
|
1036
|
-
// ---
|
|
1037
|
-
//
|
|
1038
|
-
|
|
1039
|
-
// Keys: onLandscape, onPortrait.
|
|
1040
|
-
|
|
1041
|
-
// --- Style classes ($name) — named states that CASCADE ---
|
|
1042
|
-
// A $-prefixed key in .style() declares a named style state (like onPressed, but yours: selected,
|
|
1043
|
-
// checked, expanded); duration/delay inside the block animate the swap. Drive it via el.class:
|
|
1062
|
+
// --- Style classes ($name) — the ONLY state mechanism; they CASCADE ---
|
|
1063
|
+
// A $-prefixed key in .style() declares a style state (yours: selected, checked, expanded);
|
|
1064
|
+
// duration/delay/easing inside the block animate the swap. Drive yours via el.class:
|
|
1044
1065
|
const item = UIButton(UIText("Wi-Fi")).style({ bgColor: "#151515", $selected: { bgColor: "#1d2b45", duration: 150 } })
|
|
1045
1066
|
item.onClick(ev => ev.target.class.selected = !ev.target.class.selected)
|
|
1046
1067
|
// el.class.selected reads/writes a boolean; el.class({ a: true, b: false }) is the chainable batch
|
|
@@ -1051,11 +1072,13 @@ UIButton(
|
|
|
1051
1072
|
UIImage(icon).style({ tintColor: "#888", $selected: { tintColor: "#5b8cff" } }),
|
|
1052
1073
|
UIText("Label").style({ color: "#888", $selected: { color: "#5b8cff" } }),
|
|
1053
1074
|
) // .class.selected = true → icon AND label restyle (the cascade stops at hosted screens/widgets)
|
|
1054
|
-
//
|
|
1055
|
-
//
|
|
1056
|
-
//
|
|
1057
|
-
|
|
1058
|
-
|
|
1075
|
+
// RESERVED — the system toggles them, el.class.pressed = … throws:
|
|
1076
|
+
// $hovered / $pressed / $focused (mouse over / finger down / input focused) cascade to children but STOP at
|
|
1077
|
+
// a nested UIButton — a button inside a pressed card is not pressed;
|
|
1078
|
+
// $landscape / $portrait — GLOBAL, from the display size (the swap on rotation is instant).
|
|
1079
|
+
UIButton(UIText("Buy").style({ $pressed: { color: "#999" } })).style({ $hovered: { opacity: 0.9 }, $pressed: { transform: "scale(0.97)" } })
|
|
1080
|
+
screen.style({ flexDirection: "column", p: 16, $landscape: { flexDirection: "row", p: 32 } })
|
|
1081
|
+
// Precedence on the same prop: base < $landscape/$portrait < $classes < $hovered < $pressed < $focused.
|
|
1059
1082
|
|
|
1060
1083
|
// --- Defaults that surprise ---
|
|
1061
1084
|
// flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable, UIVirtualizedList and UIPager
|
|
@@ -1349,7 +1372,7 @@ const detailScreen = (name: string) => UIScreen(
|
|
|
1349
1372
|
).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
|
|
1350
1373
|
|
|
1351
1374
|
const Item = (name: string) => UIButton(UIText(name).style({ color: "white" }))
|
|
1352
|
-
.style({ height: 52, px: 16, justifyContent: "flex-start", borderRadius: 12, bgColor: "#151515",
|
|
1375
|
+
.style({ height: 52, px: 16, justifyContent: "flex-start", borderRadius: 12, bgColor: "#151515", $pressed: { opacity: 0.7 } })
|
|
1353
1376
|
.onClick(() => UIPager.push(detailScreen(name))) // in-tab push: tab bar stays, back-swipe pops
|
|
1354
1377
|
|
|
1355
1378
|
export const homeScreen = UIScreen(
|
|
@@ -1385,7 +1408,7 @@ Router.init(tabs)
|
|
|
1385
1408
|
const Field = (label: string, style: Style<UIInput> = {}) => {
|
|
1386
1409
|
const input = UIInput().style({ height: 50, px: 14, borderRadius: 12, bgColor: "#161A22",
|
|
1387
1410
|
border: "1px solid #262C3A", color: "white", placeholderColor: "#5A6272",
|
|
1388
|
-
|
|
1411
|
+
$focused: { borderColor: "#4C8DFF" }, ...style })
|
|
1389
1412
|
const message = UIText("").style({ fontSize: 13, minHeight: 18, color: "#FF6B6B" })
|
|
1390
1413
|
input.onChange(() => message.text = "")
|
|
1391
1414
|
return {
|
|
@@ -1436,7 +1459,7 @@ const screen = UIScreen(
|
|
|
1436
1459
|
UIText("Create account").style({ fontSize: 28, fontWeight: 700, mb: 12 }),
|
|
1437
1460
|
name.node, email.node, password.node,
|
|
1438
1461
|
UIButton(btnLabel = UIText("Create account").style({ fontSize: 16, fontWeight: 700 }))
|
|
1439
|
-
.style({ name: "submit", height: 52, borderRadius: 14, bgColor: "#4C8DFF", mt: 8,
|
|
1462
|
+
.style({ name: "submit", height: 52, borderRadius: 14, bgColor: "#4C8DFF", mt: 8, $pressed: { opacity: 0.85 } })
|
|
1440
1463
|
.onClick(() => submit())
|
|
1441
1464
|
).style({ flexGrow: 1, px: 20, pt: "comfort-top", pb: 28, gap: 8 })
|
|
1442
1465
|
).style({ bgColor: "#0C0F14" })
|
|
@@ -1466,7 +1489,7 @@ const sheet = UIBottomSheet(
|
|
|
1466
1489
|
.style({ bgColor: "white", borderRadius: 20, overlayColor: null }) // no scrim — the map stays interactive
|
|
1467
1490
|
.detents([0.25, 0.6, 1]) // collapsed / half / full
|
|
1468
1491
|
.dismissible(false) // drag below the lowest detent collapses, never closes
|
|
1469
|
-
.
|
|
1492
|
+
.onDetent(i => console.log("detent", i))
|
|
1470
1493
|
|
|
1471
1494
|
const mapScreen = UIScreen(
|
|
1472
1495
|
// the map / page content behind the sheet
|