lecodes-sdk 1.0.0 → 1.2.0

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Files changed (94) hide show
  1. package/dist/global.d.ts +18 -4
  2. package/dist/inject.js +260 -361
  3. package/dist/types/animate/tween/Animation.d.ts +69 -0
  4. package/dist/types/animate/tween/Timeline.d.ts +55 -0
  5. package/dist/types/animate/tween/animateValue.d.ts +27 -0
  6. package/dist/types/animate/tween/easing.d.ts +29 -0
  7. package/dist/types/animate/tween/spec.d.ts +178 -0
  8. package/dist/types/g2/Node2D.d.ts +16 -0
  9. package/dist/types/g2/Sprite.d.ts +11 -1
  10. package/dist/types/gl/Camera.d.ts +15 -1
  11. package/dist/types/gl/Foliage.d.ts +47 -0
  12. package/dist/types/gl/Geometry.d.ts +24 -0
  13. package/dist/types/gl/Light.d.ts +28 -7
  14. package/dist/types/gl/Lightmap.d.ts +90 -60
  15. package/dist/types/gl/Material.d.ts +28 -20
  16. package/dist/types/gl/Model.d.ts +7 -5
  17. package/dist/types/gl/Node.d.ts +18 -0
  18. package/dist/types/gl/Particles.d.ts +55 -1
  19. package/dist/types/gl/Scene.d.ts +20 -0
  20. package/dist/types/gl/animation/AnimationClip.d.ts +19 -0
  21. package/dist/types/gl/animation/Animator.d.ts +27 -0
  22. package/dist/types/gl/animation/DynamicBone.d.ts +19 -8
  23. package/dist/types/gl/animation/IK.d.ts +86 -30
  24. package/dist/types/gl/animation/Locomotion.d.ts +52 -3
  25. package/dist/types/gl/animation/Warp.d.ts +2 -1
  26. package/dist/types/gl/animation/core.d.ts +35 -4
  27. package/dist/types/gl/physics/Ragdoll.d.ts +87 -12
  28. package/dist/types/gl/terrain/Terrain.d.ts +12 -2
  29. package/dist/types/inject.d.ts +8 -2
  30. package/dist/types/runtime/input.d.ts +7 -0
  31. package/dist/types/scene/defineScene.d.ts +44 -32
  32. package/dist/types/ui/UIButton.d.ts +3 -1
  33. package/dist/types/ui/UIInput.d.ts +5 -1
  34. package/dist/types/ui/UINode.d.ts +24 -24
  35. package/dist/types.json +1 -1
  36. package/package.json +1 -1
  37. package/prompts/README.md +142 -142
  38. package/prompts/core-design.md +27 -4
  39. package/prompts/core.md +35 -6
  40. package/prompts/dist/2d-game.md +197 -408
  41. package/prompts/dist/3d-app.md +166 -491
  42. package/prompts/dist/ar-app.md +163 -373
  43. package/prompts/dist/design.md +87 -83
  44. package/prompts/dist/ui-app.md +136 -325
  45. package/prompts/select.ts +19 -4
  46. package/src/animate/tween/Animation.ts +378 -0
  47. package/src/animate/tween/Timeline.ts +175 -0
  48. package/src/animate/tween/animateValue.ts +100 -0
  49. package/src/animate/tween/easing.ts +172 -0
  50. package/src/animate/tween/spec.ts +479 -0
  51. package/src/audio/audio.ts +161 -161
  52. package/src/bridges.d.ts +235 -65
  53. package/src/compile/__tests__/assetMacro.test.ts +26 -0
  54. package/src/compile/__tests__/detectEntry.test.ts +19 -0
  55. package/src/compile/__tests__/serverSplit.test.ts +27 -0
  56. package/src/compile/bundler.ts +34 -4
  57. package/src/compile/compileProject.ts +31 -1
  58. package/src/compile/detectEntry.ts +8 -3
  59. package/src/compile/index.ts +2 -0
  60. package/src/compile/serverSplit.ts +9 -3
  61. package/src/g2/Node2D.ts +38 -0
  62. package/src/g2/Sprite.ts +20 -1
  63. package/src/gl/Camera.ts +34 -1
  64. package/src/gl/CameraPlace.ts +52 -52
  65. package/src/gl/Foliage.ts +102 -0
  66. package/src/gl/Geometry.ts +393 -348
  67. package/src/gl/Light.ts +49 -16
  68. package/src/gl/Lightmap.ts +439 -275
  69. package/src/gl/Material.ts +59 -47
  70. package/src/gl/Mesh.ts +120 -120
  71. package/src/gl/Model.ts +23 -12
  72. package/src/gl/Node.ts +39 -0
  73. package/src/gl/Particles.ts +80 -2
  74. package/src/gl/Scene.ts +34 -1
  75. package/src/gl/animation/AnimationClip.ts +52 -0
  76. package/src/gl/animation/Animator.ts +42 -2
  77. package/src/gl/animation/DynamicBone.ts +35 -12
  78. package/src/gl/animation/IK.ts +173 -152
  79. package/src/gl/animation/Locomotion.ts +72 -8
  80. package/src/gl/animation/Playback.ts +5 -4
  81. package/src/gl/animation/Warp.ts +5 -2
  82. package/src/gl/animation/core.ts +65 -4
  83. package/src/gl/physics/Ragdoll.ts +451 -272
  84. package/src/gl/scenarios.ts +291 -291
  85. package/src/gl/terrain/Terrain.ts +33 -2
  86. package/src/inject.ts +236 -226
  87. package/src/runtime/input.ts +11 -0
  88. package/src/scene/defineScene.ts +72 -62
  89. package/src/scene/gizmos.ts +148 -148
  90. package/src/ui/UIButton.ts +2 -2
  91. package/src/ui/UIInput.ts +3 -3
  92. package/src/ui/UINode.ts +61 -36
  93. package/dist/types/animate/animate.d.ts +0 -20
  94. package/src/animate/animate.ts +0 -238
@@ -102,16 +102,6 @@ After every edit you make, the platform automatically verifies it — syntax, a
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  A `[Selected element]` section describes a UI element the user picked in the running app's preview — its type, text, current style, and "created at" (the code that creates it). Apply the request to exactly that element, starting from the created-at location.
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- ## Building from a design
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-
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- A `design/` folder is the app's finished design, made on the design board: `screens/<id>.ts` — one static mockup per screen, its states a function of a state-string union; `shared/tokens.ts` — the brand as a `theme()` table; `shared/ui.ts` — the component kit; `shared/tabs.ts` — the tab bar (`defineTabs`); `meta.json` — screen descriptions, roles, groups, and the navigation edges between screens; `spec.md` — the data model, actors, and rules. When asked to build or implement the app (or a screen) from it, the design is the authority:
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-
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- - Implement every designed screen, including each state in its union. Navigation follows `meta.json` edges (an `id@state` edge switches that screen's state, not a push) and the tab bar in `shared/tabs.ts` — its `defineTabs({...})` entries carry over 1:1 into `UITabs({...})` (same keys, labels, and icons; add each tab's root `screen`), which renders the identical bar.
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- - IMPORT the kit, don't restyle: app code imports `design/shared/tokens.ts` (its `theme()` call makes design and app one live theme) and the presentational components of `design/shared/ui.ts`. Rebuild only the mock-only pieces (static field mocks, fake keyboards) as real interactive equivalents with the exact same look.
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- - The mock data at the top of each screen is the schema draft: replace it with real state, storage, and logic per `spec.md`, keeping the field shapes.
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- - App screens are your own files (`main.ts` + the usual project layout) — never import `design/screens/*` into the app, and never write into `design/**`: the design stays the reference. If the design itself needs changing, say so and suggest `<mode>design</mode>`.
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- - Match the mockups; don't re-design. Where a mockup leaves behavior undefined, `spec.md` decides; where it's silent, pick the simplest behavior consistent with the design.
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-
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  ## Tools
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  You may be given tools (they appear in the API request, each with its own description). Default to
@@ -219,22 +209,16 @@ const sfx = new AudioPlayer(src) // src: asset('./x.mp3') or URL; same API: ne
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  // .dispose() — frees the native player; ANY use after dispose throws
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  // No pitch control, no auto-pooling: for overlapping SFX create several players up front and rotate.
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- // ===== INPUT (keyboard / mouse / gamepad) =====
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- // A mouse button IS a key; so is a gamepad button. One code vocabulary: KeyboardEvent.code ('KeyW',
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- // 'Space', 'ArrowLeft'), 'MouseLeft|Right|Middle', 'GamepadSouth|East|West|North|L1|R1|L2|R2|Start|…'.
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- Input.key(code): boolean // held NOW — poll in setLoop for continuous movement (multiply by dt)
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- Input.on('keydown', e => …) // one-shot actions: e.code, e.repeat (auto-repeat), e.gamepad (pad index)
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- Input.on('keyup', e => …) // release (charged shots); Input.off(name, fn) to remove
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- Input.mouse.delta // { x, y } motion during the previous frame — FPS look; works while locked
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- Input.mouse.position / .wheel // cursor in logical px / wheel notches this frame
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- Input.mouse.lock() / unlock() / locked // hide + confine the cursor (call lock() from a keydown — web needs a gesture)
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- Input.gamepad(0).axis('leftX' | 'leftY' | 'rightX' | 'rightY' | 'leftTrigger' | 'rightTrigger') // −1..1 / 0..1
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+ // ===== INPUT (keyboard) =====
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+
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+ Input.key(code: string): boolean // is the key held NOW; KeyboardEvent.code names: 'KeyW', 'Space', 'ArrowLeft'
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+ // Poll-only — there are NO key events. For "pressed this frame", latch previous state:
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+ const wasDown: Record<string, boolean> = {}
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+ const pressed = (c: string) => Input.key(c) && !wasDown[c]
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  setLoop(dt => {
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- yaw -= Input.mouse.delta.x * 0.003 + Input.gamepad(0).axis('rightX') * 2 * dt
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- const x = (Input.key('KeyD') ? 1 : 0) - (Input.key('KeyA') ? 1 : 0) + Input.gamepad(0).axis('leftX')
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+ if (pressed('Space')) jump()
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+ for (const c of ['Space', 'KeyE']) wasDown[c] = Input.key(c) // latch at END of frame
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  })
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- Input.on('keydown', e => { if (e.code === 'Space' || e.code === 'GamepadSouth') jump() })
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- // No one-frame "pressed" polls (keyDown/actionDown) — discrete = event, continuous = poll.
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239
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  // ===== TOUCH GESTURES =====
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  // 'click' fires on pointer-up over a target; 'touchstart' on pointer-down. ev: { clientX, clientY,
@@ -282,23 +266,17 @@ implement what you can with the loaded ones.
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  // Canvas: Canvas (retained 2D drawing baked to a texture — sprites/UI images), Bitmap
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  // Aspects: Aspect base — attachable node capabilities: node.aspect(Class, opts), custom aspects
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  // with per-frame update(dt)
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- // UI: UIScreen, Router, UITabs (bottom-tab shell), UIPager (tabs + per-tab stacks), UIRow,
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- // UIColumn, UIScrollable, UISpacer, UIText, UIImage, UIVideo,
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+ // UI: UIScreen, Router, UIRow, UIColumn, UIScrollable, UISpacer, UIText, UIImage, UIVideo,
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  // UIButton, UIInput, UITextArea, UIWidget/UIModal/UIPopover/UIBottomSheet (floating
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  // overlays: HUD / dialog / anchored menu / draggable sheet), UIVirtualizedList,
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  // registerFont; UIBox (deprecated)
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  // 2D engine: Scene2D, Node2D, Camera2D, Sprite, SpriteAnimation, Tilemap, Texture2D,
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  // Shape2D + Physics2D + Trigger2D + CharacterController2D (Box2D physics, sensors,
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- // raycast/overlap queries, picking),
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- // defineScene2d (declarative *.scene2d.ts files) + cells + CameraFollow
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+ // raycast/overlap queries, picking)
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  // 3D engine: Scene, Node, Camera, Mesh (box/sphere/cylinder/plane), Model (.glb) + ModelAnimation,
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  // Geometry, Material (lit/unlit/custom shaders), Texture, Light.sun(),
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  // Shape + Physics + Trigger + CharacterController (Jolt physics, raycast),
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  // Particles + dynamic/dynamicColor, Ray, Plane, Noise
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- // 3D scene files: defineScene (declarative *.scene.ts read/written by the visual scene editor;
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- // default export is a SceneHandle: load()/open()) + use/ref/make in the def,
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- // scenario aspects MoveTo/FollowPath/Spin/LookAt/PlayAnimation;
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- // *.editor.ts + EDITOR/InspectorUI are editor-plugin files — never edit or import them
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  // AR: ARScene (camera passthrough, anchors, placement gestures via addControls)
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  // ===== CANVAS — retained drawing baked to a texture (engine-independent) =====
@@ -337,22 +315,18 @@ c.toBitmap(): Bitmap // rasterized snapshot, usable with drawImage
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  // ===== UI COMPONENTS =====
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  // Every element is created by a global factory function (never `new`) that takes only the element's
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- // CONTENT — children as plain arguments (or text/src/...). Everything else — styles, handlers — is
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- // configured by chaining: every configuring method returns the element itself, so construction reads
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- // as one chain.
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- UIColumn(UIText("Title"), UIButton(UIText("Go")))
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- // An ARRAY argument is flattened into the children — pass items.map(Row) directly, no spread:
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- UIColumn(header, items.map(Row), footer)
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+ // CONTENT (children array, text, src, ...). Everything else — styles, handlers — is configured by chaining:
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+ // every configuring method returns the element itself, so construction reads as one chain.
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  // UIRow, UIColumn — containers (UIColumn stacks vertically, UIRow horizontally)
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- UIRow(...children) / UIColumn(...children)
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+ UIRow(children) / UIColumn(children)
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  // Child management — imperative, no diffing; works before and after the element is on screen:
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  // .append(...nodes), .insert(index, ...nodes), .remove(...nodes), .setContent(nodes), .children (readonly)
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  // .setContent is the "re-render" primitive — build a fresh array (items.map(Row)) and swap it in.
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  // For long or unbounded data use UIVirtualizedList instead of setContent over a big array.
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  // UIScreen — root screen, always fills the device. Behaves as a UIColumn.
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- UIScreen(...children)
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+ UIScreen(children)
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  // .open() / .close() — show/close directly (single-screen apps; open() while a Router is active hides the router)
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  // .onOpen(cb), .onClose(cb) — fire on EVERY activation, not just the first: Router.push away fires onClose,
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  // popping back fires onOpen again. Anything started in onOpen (loops, intervals, sockets) MUST be stopped
@@ -360,40 +334,12 @@ UIScreen(...children)
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  // .onTouchStart(cb) — fires for touches anywhere on the screen; use for full-screen gestures (see TOUCH GESTURES above)
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  // .onBackPressed(cb) — Android hardware/gesture back; typically Router.pop()
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  // Screens NEVER scroll — the canonical screen is fixed chrome (header, tab bar) + ONE UIScrollable body
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- // with flexGrow: 1: UIScreen(Header(), UIScrollable(content).style({ flexGrow: 1 }))
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+ // with flexGrow: 1: UIScreen([ Header(), UIScrollable([...content]).style({ flexGrow: 1 }) ])
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  // Note: a screen always fills the device — sizing styles on it (width, height, flexGrow, flexShrink, position) are no-ops
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- // UITabs — THE bottom-tab app shell: swipeable tabs (a UIPager) + a themed tab bar, as one UIScreen.
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- // USE THIS for every tabbed app — never hand-build a tab bar. Keys are tab ids, in tab order:
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- const tabs = UITabs({
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- home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
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- profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
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- })
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- Router.init(tabs) // UITabs IS a UIScreen — present it directly
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- // .select(id), .tab (getter), .onSelect(cb(id, i)) — fires on a bar tap, swipe, or select()
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- // .badge(id, value) — true = dot, number/string = count pill, false/null/0 clears
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- // .pager — the UIPager underneath; UIPager.push(detail) from any screen keeps the bar
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- // Styling is THEME-driven: theme({ primaryColor, mutedColor, tabbarBg, tabbarBorder, badgeColor })
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- // restyles the bar app-wide (dark fallbacks built in). For a custom bar layout use UIPager below.
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-
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- // UIPager — the navigation primitive under UITabs: sibling tabs that swipe natively, each tab its
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- // OWN push/pop stack. Reach for it directly for a plain stack (one-screen pager) or a fully custom
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- // tab bar. Renders no bar — build your own next to it; give the pager flexGrow: 1.
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- UIPager(...tabs) // the tab root screens (arrays flatten); tabs are FIXED at construction
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- // .select(i, animated?) (instant by default), .index, .onSelect(cb(i)) — fires for taps AND swipes: sync the
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- // bar highlight here. Tabs keep their stack/scroll state when switched away and back.
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- // .push(screen) — slides onto the CURRENT tab; edge back-swipe / Android back pops natively.
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- // .pop(), .popToRoot(), .replace(screen), .depth (tab swiping is disabled while > 1), .onChange(cb(depth))
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- // Ambient from any screen, no reference needed: UIPager.push(screen) / UIPager.pop() / UIPager.current
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- // pager.push = detail INSIDE the tab (bar stays); Router.push = above the whole shell (bar covered).
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- // Note: tab screens are built up front, but onOpen fires only when the tab becomes visible (maybe never) —
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- // load initial data at build time, keep onOpen for re-entry.
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- const pager = UIPager(homeTab, searchTab, profileTab).style({ flexGrow: 1 })
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- Router.init(UIScreen(pager, tabBar)) // bar buttons: .onClick(() => pager.select(i))
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-
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  // UIWidget — floating overlay, independent of screens, always position: fixed in device coordinates
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  // Persists across Router navigation — create ONCE at module scope, reuse; hidden by default.
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- UIWidget(...children)
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+ UIWidget(children)
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  // .show(), .hide(), .isShow (getter), .onTouchStart(cb), .onBackPressed(cb)
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  // extra style: overlayColor — full-screen scrim BEHIND the widget that blocks taps underneath, turning it into
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  // a modal; null (default) = no layer, "transparent" = invisible but still blocks. A scrim tap fires
@@ -405,7 +351,7 @@ UIWidget(...children)
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  // UIModal — a UIWidget prewired as a dialog: USE THIS for confirm/alert dialogs
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  // Scrim on by default (overlayColor "rgba(0,0,0,0.5)"), animated show/hide (200ms fade), scrim tap and
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  // back button close it automatically. Create ONCE at module scope, like any widget.
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- UIModal(...children)
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+ UIModal(children)
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  // .show(), .hide() (animated on a modal), .isOpen (getter), .onOpen(cb), .onClose(cb), .dismissible(false)
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  // — plus the full UIWidget surface
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  // .transition(hidden) — replace the show/hide animation: `hidden` is the off-screen pose (show animates FROM
@@ -416,7 +362,7 @@ UIModal(...children)
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  // UIBottomSheet — a UIModal pinned to the bottom edge: USE THIS for every bottom sheet, never hand-build one
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  // Content-sized by default (as tall as its children, capped at the screen) — one position, drag down to
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  // dismiss: the action-sheet shape. Native hosts own the drag (snap, velocity, scroll handoff); web shows it static.
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- UIBottomSheet(...children)
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+ UIBottomSheet(children)
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  // .detents([0.3, 0.6, 1]) — snap positions, ascending fractions of screen height (the map-app model). Call
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  // BEFORE show(); sizes the sheet to the HIGHEST detent — lower detents show the top slice of the content.
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  // .setDetent(i) (animated), .detent (getter), .onDetentChange(cb(i)) — every settle: finger snap or setDetent()
@@ -429,33 +375,30 @@ UIBottomSheet(...children)
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  // Transparent intercepting scrim (outside tap dismisses; content under it can't scroll), 120ms fade,
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  // automatic placement: below the anchor, flips above near the bottom edge, clamped into the viewport.
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  // Attaches itself to Presentable.current (hides with the page it opened on).
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- UIPopover(...children)
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+ UIPopover(children)
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  // .show(anchor?) — anchor: any element, or { x: ev.clientX, y: ev.clientY } for long-press context menus
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  // .hide() — plus the full UIModal surface (isOpen, onOpen/onClose, dismissible, transition)
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  // Style the menu box yourself (width, bgColor, borderRadius); do NOT set left/top — show(anchor) owns them.
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  // UIScrollable — THE scroll container: a screen's scrolling body, a list under a pinned header, a carousel
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- UIScrollable(...children)
384
+ UIScrollable(children)
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  // extra styles: scrollDirection ("horizontal" | "vertical", default vertical), showScrollbar: boolean,
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  // overscrollMode ("none" | "absorb" | "default"), refreshControlColor — tints the pull-to-refresh spinner,
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  // keyboardDismissMode ("interactive" | "scroll" | "none") — "scroll": any drag dismisses the keyboard at once (search lists)
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- // snap ("none" | "start" | "center" | "end", default "none") — paging: a released drag settles on a
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- // direct child's boundary; the value picks where the child rests in the viewport. Snap targets are
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- // the children themselves, so item widths can differ. (Mobile hosts; web degrades to free scrolling.)
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  // .onScroll(cb(pos)), .onScrollRelease(cb), .onOverscroll(cb(delta))
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  // .onRefresh(async cb) — pull-to-refresh; spinner stays until the returned promise settles. Attach BEFORE the
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  // element mounts; vertical only; native hosts (web preview: no-op). UIVirtualizedList has the same contract.
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  // Note: NO programmatic scrolling (no scrollTo) — if you need scrollTo/scrollToEnd, use UIVirtualizedList
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  // Note: defaults flexShrink: 1 (scrolls instead of overflowing); wrapping ancestors still need flexShrink: 1
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  // themselves. flexGrow: 1 to fill the remaining space is still yours to set.
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- // Carousel = scrollDirection: "horizontal" + FIXED-width cards + snap: "start" ("center" for a card-deck-with-peek)
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+ // Carousel = scrollDirection: "horizontal" + FIXED-width cards (explicit width on each card, gap/px on the scrollable)
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  // UIVirtualizedList<T> — windowed list for LONG or unbounded data (feeds, chats, search results): only the
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  // visible rows (plus a buffer) are mounted. Use it instead of UIScrollable + map() whenever the item count
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  // is large, grows over time, or is unknown.
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  UIVirtualizedList<T>({
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  keyOf: (item: T) => string, // STABLE unique id per item (never the array index)
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- render: (item: T) => UINodeChild, // builds one row; called lazily as rows enter the window
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+ render: (item: T) => UIElement, // builds one row; called lazily as rows enter the window
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  estimatedHeight: number | ((item: T) => number), // px guess per row (real height measured after mount)
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  overscan?: number, // extra px mounted above/below the viewport (default: one viewport)
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  inverted?: boolean, // true = chat mode: starts scrolled to the end, append at bottom auto-scrolls
@@ -504,7 +447,7 @@ player.play() // stop playback in the screen's onClose; .dispose() when gone f
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  // UIButton — the only TAPPABLE container: a UIRow with children centered on both axes by default.
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  // To make anything clickable (a card, a list row, an icon) — wrap it in a UIButton.
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- UIButton(...children)
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+ UIButton(children?)
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  // .onClick(cb), .onTouchStart(cb), .isPressed() // gestures: see TOUCH GESTURES above
509
452
  // extra styles: onPressed: { bgColor, opacity, ..., duration? } — style while the finger is down;
510
453
  // rippleColor ("default" or a Color, Android only)
@@ -543,7 +486,7 @@ UIInput() / UITextArea()
543
486
 
544
487
  // UISpacer — flexible empty space (defaults flexGrow: 1), eats free space along the main axis.
545
488
  // Only when plain alignment can't express it (one item pushed to the far end while the rest stay put):
546
- UIRow(title, UISpacer(), closeButton)
489
+ UIRow([ title, UISpacer(), closeButton ])
547
490
  // If ALL children move together, justifyContent ("space-between", "flex-end", ...) does it with no extra element.
548
491
 
549
492
  // @deprecated UIBox — legacy centered container: defaults justifyContent AND alignItems to "center"
@@ -558,13 +501,9 @@ UIText("Hi").style({ color: "white" }).style({ fontSize: 20 }).onClick(...)
558
501
  // 1. .style({...}) → declarative merge, the default. Use this 99% of the time.
559
502
  // 2. el.style.foo = bar → direct single-property mutation after creation (hot paths),
560
503
  // e.g. el.style.transform = `translateY(${y}px)`; el.style.foo reads it back.
561
- // 3. .animateTo({..., duration, delay?, commit?, loop?}) → tween current → given values (duration in MS).
504
+ // 3. .animateTo({..., duration, delay?, commit?}) → tween current → given values (duration in MS).
562
505
  // Targets are COMMITTED into the style immediately; pass commit: false to play without persisting —
563
506
  // the exit-animation pattern (fade an overlay, then .hide(); next show() starts from the intact style).
564
- // loop: true | n repeats the tween — loopMode: "ping-pong" (default: there and back) or "restart"
565
- // (snap back + replay — full-turn spinners via transform: "rotate(360deg)", shimmers). A looping
566
- // animation is an effect, not a state change: it never commits, delay applies once, and it stops on
567
- // the element's next animateTo/animateFrom or when it leaves the screen. (web/iOS/desktop; Android plays once until its next runtime.)
568
507
  // 4. .animateFrom({..., duration, delay?}) → snap to given values, animate back to current (fade-in).
569
508
  // Never modifies the stored style.
570
509
  // For free-value tweens use animate() — see ANIMATION above.
@@ -642,28 +581,9 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
642
581
  .style({ flexDirection: "column", p: 16, onLandscape: { flexDirection: "row", p: 32 } })
643
582
  // Keys: onLandscape, onPortrait.
644
583
 
645
- // --- Style classes ($name) — named states that CASCADE ---
646
- // A $-prefixed key in .style() declares a named style state (like onPressed, but yours: selected,
647
- // checked, expanded); duration/delay inside the block animate the swap. Drive it via el.class:
648
- const item = UIButton(UIText("Wi-Fi")).style({ bgColor: "#151515", $selected: { bgColor: "#1d2b45", duration: 150 } })
649
- item.onClick(ev => ev.target.class.selected = !ev.target.class.selected)
650
- // el.class.selected reads/writes a boolean; el.class({ a: true, b: false }) is the chainable batch
651
- // form; names work with or without the $. Class state persists across screen close/reopen.
652
- // CASCADE: a class set on an element also activates same-name $ blocks on ALL its descendants —
653
- // one toggle restyles a whole composite control, each part declaring its own reaction:
654
- UIButton(
655
- UIImage(icon).style({ tintColor: "#888", $selected: { tintColor: "#5b8cff" } }),
656
- UIText("Label").style({ color: "#888", $selected: { color: "#5b8cff" } }),
657
- ) // .class.selected = true → icon AND label restyle (the cascade stops at hosted screens/widgets)
658
- // $pressed / $focused are RESERVED — the system toggles them (finger down / input focused) and they
659
- // CASCADE, so a button's children can restyle during its press. onPressed/onFocused stay
660
- // own-element-only — use those on nested interactives (a button inside a clickable card):
661
- UIButton(UIText("Buy").style({ $pressed: { color: "#999" } })).style({ $pressed: { transform: "scale(0.97)" } })
662
- // Precedence on the same prop: base < $classes < $pressed/$focused < onPressed/onFocused.
663
-
664
584
  // --- Defaults that surprise ---
665
- // flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable, UIVirtualizedList and UIPager
666
- // default flexShrink: 1 so they shrink/scroll instead of overflowing; wrapping ancestors still default to 0).
585
+ // flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable and UIVirtualizedList default
586
+ // flexShrink: 1 so they scroll instead of overflowing; wrapping ancestors still default to 0).
667
587
  // flexGrow: 0 — nothing grows along the main axis without asking; no implicit min-sizes either.
668
588
  // alignItems: "stretch" — children FILL the cross axis by default; set a size or alignSelf to opt out.
669
589
  // overflow: "hidden" — children are clipped to the parent's box; set overflow: "visible" to let them escape.
@@ -680,10 +600,10 @@ UIButton(UIText("Buy").style({ $pressed: { color: "#999" } })).style({ $pressed:
680
600
  // ===== REUSABLE COMPONENTS =====
681
601
  // Extract repeated UI into factory functions — they return elements you can chain methods on:
682
602
 
683
- const ClickableCard = (title: string, subtitle: string) => UIButton(
603
+ const ClickableCard = (title: string, subtitle: string) => UIButton([
684
604
  UIText(title).style({ fontWeight: 700, color: "white" }),
685
605
  UIText(subtitle).style({ color: "#888", fontSize: 13 })
686
- ).style({ px: 16, py: 12, gap: 4, flexDirection: "column", alignItems: "flex-start" })
606
+ ]).style({ px: 16, py: 12, gap: 4, flexDirection: "column", alignItems: "flex-start" })
687
607
 
688
608
  // Use like any other element — chain after the call:
689
609
  ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
@@ -692,15 +612,15 @@ ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
692
612
  const headingStyle: Style<UIText> = { color: "#ffffff", fontSize: 24, fontWeight: 700 }
693
613
 
694
614
  // ===== CAPTURING ELEMENT REFERENCES =====
695
- // Use an assignment expression right in the children — standard TypeScript:
615
+ // Use an assignment expression inside the children array — standard TypeScript:
696
616
 
697
617
  let label: UIText
698
618
  let input: UIInput
699
619
 
700
- UIColumn(
620
+ UIColumn([
701
621
  label = UIText("Hello"), // = both assigns the variable AND adds the element to the column
702
622
  input = UIInput(),
703
- )
623
+ ])
704
624
 
705
625
  // Later:
706
626
  label.text = "Updated"
@@ -710,17 +630,15 @@ input.value // read current value
710
630
  // ((button.children[0] as UIText).text vs buttonText.text).
711
631
 
712
632
  // ===== CONDITIONAL CHILDREN =====
713
- // A null / undefined / false child is skipped — no element, no layout slot.
714
- UIColumn(header, isLoading ? spinner : null, showFooter && footer)
715
- // Works for whole blocks too — a falsy argument is skipped, an array argument is flattened:
716
- UIColumn(header, showList && items.map(Row))
633
+ // null / undefined / false in a children array is skipped — no element, no layout slot.
634
+ UIColumn([ header, isLoading ? spinner : null, showFooter && footer ])
717
635
 
718
636
  // ===== SIZING: the two axes behave differently =====
719
637
  // MAIN axis (row → width, column → height): elements stay as small as their content — nothing grows
720
638
  // without flexGrow: 1 (no implicit min-sizes).
721
639
  // CROSS axis: children fill the parent by default (alignItems defaults to "stretch"); set an explicit size
722
640
  // or alignSelf to opt out.
723
- // So UIRow(UIInput()) leaves the input at placeholder width — give it flexGrow: 1 to fill the row.
641
+ // So UIRow([ UIInput() ]) leaves the input at placeholder width — give it flexGrow: 1 to fill the row.
724
642
  // EQUAL-width children (tab bars, button pairs): flex: 1 on each — it grows from a ZERO basis, so they end up
725
643
  // equal. flexGrow: 1 alone splits only the LEFTOVER space on top of content-sized bases — the child with the
726
644
  // longer label stays wider.
@@ -740,7 +658,6 @@ UIButton().onLayout(({ width }) => { buttonWidth = width })
740
658
  // Position once at an interaction — never poll per frame.
741
659
 
742
660
  // ===== ROUTER (multi-page apps) =====
743
- // Tabs are UITabs' job, in-tab stacks UIPager's (see UI COMPONENTS) — the Router owns what sits ABOVE the shell.
744
661
  Router.init(homeScreen, opts?: { showDefaultBackButton?: boolean }) // call once in the entry file (default false)
745
662
  Router.push(screen) // push onto the stack, screen becomes active
746
663
  Router.pop(to?: number) // default -1 = one back; negative = relative (-2 = back two), 0/positive = absolute
@@ -782,14 +699,6 @@ import heart from './assets/heart.svg' // or inline: asset('./assets/hear
782
699
  UIImage(heart).style({ width: 24, height: 24, tintColor: "#666" }) // tintColor recolors the icon
783
700
  // Keep inline SvgSource(`...`) only for SVG generated dynamically from data.
784
701
 
785
- // ===== ICONS (assetIcon) =====
786
- // Use real icons instead of emoji. assetIcon("pack:name") resolves the icon at COMPILE time and
787
- // inlines it as an image source (same shape as SvgSource) — no imports, no project files, offline.
788
- UIImage(assetIcon("lucide:bell")).style({ width: 24, height: 24, tintColor: "#8a8f98" })
789
- // The id must be a string literal; an unknown id is a compile error (with name suggestions).
790
- // Recolor via the tintColor style or the { color } option (hex literal bakes in; expression tints).
791
- // Packs: lucide, tabler, heroicons, feather, bi, carbon, mdi, ri, solar.
792
-
793
702
  // ===== COMMON MISTAKES — DO NOT DO THESE =====
794
703
 
795
704
  // ❌ CSS that doesn't exist here
@@ -798,13 +707,16 @@ calc(100% - 20px) // WRONG — calc() can't mix with %
798
707
  lineHeight: 1.5 // WRONG — number is px (=1.5px); for a multiplier use "1.5em"
799
708
 
800
709
  // ❌ touch handler on a non-touch element
801
- UIColumn(...).onTouchStart(cb) // WRONG — only UIButton/UIScreen/UIWidget; wrap in UIButton
710
+ UIColumn([...]).onTouchStart(...) // WRONG — only UIButton/UIScreen/UIWidget; wrap in UIButton
711
+
712
+ // ❌ scrollable that overflows the screen
713
+ // A wrapping container between the scrollable and the screen is missing flexShrink: 1
802
714
 
803
- // ❌ let/const among the children — `let` is a statement, not an expression
804
- UIRow(let input = UIInput()) // WRONG
715
+ // ❌ let/const inside children array — `let` is a statement, not an expression
716
+ UIRow([ let input = UIInput() ]) // WRONG
805
717
  // ✅ declare outside, assign inside (assignment both sets the var AND appends)
806
718
  let input: UIInput
807
- UIRow(input = UIInput())
719
+ UIRow([ input = UIInput() ])
808
720
 
809
721
  // ❌ setting a UIImage's content through bgImage
810
722
  const img = UIImage("") // WRONG — empty source as a placeholder
@@ -814,30 +726,30 @@ const img = UIImage(url)
814
726
  img.src = newUrl // updates the displayed image
815
727
 
816
728
  // ❌ expecting an input to fill width like in CSS
817
- UIRow(UIInput()) // WRONG — collapses to placeholder width
729
+ UIRow([ UIInput() ]) // WRONG — collapses to placeholder width
818
730
  // ✅ stretch it explicitly
819
- UIColumn(UIInput().style({ width: "100%" })) // cross axis
820
- UIRow(input = UIInput().style({ flexGrow: 1 }), sendBtn) // main axis
731
+ UIColumn([ UIInput().style({ width: "100%" }) ]) // cross axis
732
+ UIRow([ input = UIInput().style({ flexGrow: 1 }), sendBtn ]) // main axis
821
733
 
822
734
  // ❌ a button that should match the input's height but shrinks to its text
823
- UIRow(input.style({ height: 40 }), UIButton()) // button ends up shorter
735
+ UIRow([ input.style({ height: 40 }), UIButton([...]) ]) // button ends up shorter
824
736
  // ✅ give controls the same explicit height
825
- UIRow(input.style({ height: 40 }), UIButton().style({ height: 40 }))
737
+ UIRow([ input.style({ height: 40 }), UIButton([...]).style({ height: 40 }) ])
826
738
 
827
739
  // ❌ flexGrow: 1 for equal-width children — it splits only the LEFTOVER space, bases stay content-sized
828
- UIRow(yes.style({ flexGrow: 1 }), no.style({ flexGrow: 1 })) // longer label = wider button
740
+ UIRow([ yes.style({ flexGrow: 1 }), no.style({ flexGrow: 1 }) ]) // longer label = wider button
829
741
  // ✅ flex: 1 — grows from a zero basis, children end up equal
830
- UIRow(yes.style({ flex: 1 }), no.style({ flex: 1 }))
742
+ UIRow([ yes.style({ flex: 1 }), no.style({ flex: 1 }) ])
831
743
 
832
744
  // ❌ empty containers as spacers to align children (web habit)
833
- UIRow(UIColumn().style({ flexGrow: 1 }), label) // WRONG
745
+ UIRow([ UIColumn([]).style({ flexGrow: 1 }), label ]) // WRONG
834
746
  // ✅ alignment is a CONTAINER property, not an extra element
835
- UIRow(label).style({ justifyContent: "flex-end" })
747
+ UIRow([ label ]).style({ justifyContent: "flex-end" })
836
748
 
837
749
  // ❌ empty element as a placeholder for a conditional child
838
- UIRow(isGroup ? button : UIColumn()) // WRONG
750
+ UIRow([ isGroup ? button : UIColumn([]) ]) // WRONG
839
751
  // ✅ null is skipped in children — no phantom element
840
- UIRow(isGroup ? button : null)
752
+ UIRow([ isGroup ? button : null ])
841
753
 
842
754
  // ❌ pointing UIImage / bgImage at a project file by bare path — it won't resolve to the bundled asset
843
755
  UIImage("./photo.png") // WRONG (a plain string works only for remote http(s) URLs)
@@ -851,7 +763,7 @@ list.onEndReached(loadNextPage) // WRONG — threshold is th
851
763
  list.onEndReached(600, loadNextPage)
852
764
 
853
765
  // ❌ re-creating a UIWidget or UIVirtualizedList to "re-render"
854
- const openSheet = () => UIWidget(...).show() // WRONG — leaks a new widget every call
766
+ const openSheet = () => UIWidget([...]).show() // WRONG — leaks a new widget every call
855
767
  // ✅ create once at module scope; show()/hide() the widget, setData/append/update the list
856
768
 
857
769
  // ===== EXAMPLES =====
@@ -859,7 +771,7 @@ const openSheet = () => UIWidget(...).show() // WRONG — leaks a new wid
859
771
  // === EXAMPLE 1: Single-file app ===
860
772
  <file name="main.ts">
861
773
  let text: UIText
862
- const screen = UIScreen(
774
+ const screen = UIScreen([
863
775
  text = UIText("Hello, world!").style({ mb: 16, fontWeight: 700, fontSize: 24, textAlign: "center" }),
864
776
  UIText("Your name:").style({ textAlign: "center" }),
865
777
  UIInput()
@@ -867,188 +779,91 @@ const screen = UIScreen(
867
779
  .onChange(str => {
868
780
  text.text = `Hello, ${str}!`
869
781
  })
870
- ).style({ justifyContent: "center", p: 20, gap: 8 })
782
+ ]).style({ justifyContent: "center", p: 20, gap: 8 })
871
783
 
872
784
  screen.open()
873
785
  </file>
874
786
 
875
- // === EXAMPLE 2: Theme tokens + fetched list with loading / error states ===
876
- // A tokens module every screen imports, light-themed: theme({ color }) sets the default text
877
- // color ONCE — no color: "#111" on every label.
878
- <file name="tokens.ts">
879
- const palette = {
880
- bg: "#F4F6F5", card: "#FFFFFF", border: "#E4E8E6",
881
- text: "#131A17", muted: "#606B65",
882
- accent: "#15A34A", accentSoft: "#E7F6ED", onAccent: "#FFFFFF",
883
- }
884
- theme({ color: palette.text, primaryColor: palette.accent })
885
- // Accessors ARE "var(--x)" strings — re-calling theme() with new values restyles the live app.
886
- export const colors: { [K in keyof typeof palette]: string } = theme(palette)
887
- export const font = { // type scale — spread into styles: .style({ ...font.h2 })
888
- h2: { fontSize: 22, fontWeight: 700 }, bodyStrong: { fontSize: 16, fontWeight: 600 },
889
- small: { fontSize: 14 }, tiny: { fontSize: 12, fontWeight: 500 },
890
- }
891
- </file>
787
+ // === EXAMPLE 2: Fetching data with loading state ===
892
788
  <file name="main.ts">
893
- import { colors, font } from './tokens'
894
-
895
789
  type User = { id: number; name: string; email: string }
896
790
 
897
- const Row = (u: User) => UIRow(
898
- UIColumn(UIText(u.name[0]).style({ ...font.bodyStrong, color: colors.accent }))
899
- .style({ width: 44, height: 44, borderRadius: 22, bgColor: colors.accentSoft,
900
- justifyContent: "center", alignItems: "center" }),
901
- UIColumn(
902
- UIText(u.name).style({ ...font.bodyStrong }),
903
- UIText(u.email).style({ ...font.small, color: colors.muted }),
904
- ).style({ flexGrow: 1, flexShrink: 1, gap: 2, alignItems: "flex-start" }),
905
- ).style({ alignItems: "center", gap: 12, bgColor: colors.card, borderRadius: 16,
906
- border: `1px solid ${colors.border}`, p: 14 })
907
-
908
- const Centered = (...children: UINodeChild[]) =>
909
- UIColumn(children).style({ flexGrow: 1, justifyContent: "center", alignItems: "center", gap: 12 })
910
-
911
- let body: UIColumn
791
+ let statusText: UIText
792
+ let list: UIColumn
912
793
 
913
794
  const loadData = async () => {
914
- body.setContent([Centered(UIText("Loading…").style({ color: colors.muted }))])
795
+ statusText.text = "Loading..."
796
+
915
797
  const res = await fetch("https://jsonplaceholder.typicode.com/users")
916
798
  if (res.status !== 200) {
917
- body.setContent([Centered(
918
- UIText("Couldn't load users"),
919
- UIButton(UIText("Retry").style({ color: colors.onAccent, fontWeight: 600 }))
920
- .style({ height: 44, px: 24, borderRadius: 12, bgColor: colors.accent })
921
- .onClick(() => loadData()),
922
- )])
799
+ statusText.text = "Error loading data"
923
800
  return
924
801
  }
925
- body.setContent(res.json<User[]>().map(Row)) // res.json is sync — no await
802
+
803
+ const users = res.json<User[]>() // sync — no await
804
+
805
+ statusText.text = ""
806
+ list.setContent(
807
+ users.map(user =>
808
+ UIColumn([
809
+ UIText(user.name).style({ fontWeight: 700, color: "white" }),
810
+ UIText(user.email).style({ color: "#888", fontSize: 13 })
811
+ ]).style({ px: 16, py: 12, gap: 4 })
812
+ )
813
+ )
926
814
  }
927
815
 
928
- const screen = UIScreen(
929
- UIText("Users").style({ ...font.h2, pb: 8, px: 16 }),
930
- UIScrollable(
931
- body = UIColumn().style({ flexGrow: 1, gap: 8 })
932
- ).style({ flexGrow: 1, p: 16, pt: 0 }) // the ONE scrolling body — the screen itself never scrolls
933
- .onRefresh(() => loadData()), // pull-to-refresh; attached before screen.open()
934
- ).style({ bgColor: colors.bg, pt: "comfort-top" })
935
- .onOpen(() => loadData())
816
+ const screen = UIScreen([
817
+ UIText("Users").style({ fontSize: 24, fontWeight: 700, color: "white", mb: 8 }),
818
+ statusText = UIText("").style({ color: "#888" }),
819
+ UIScrollable([
820
+ list = UIColumn([])
821
+ ]).style({ flexGrow: 1 }) // the ONE scrolling body — the screen itself never scrolls
822
+ .onRefresh(() => loadData()) // pull-to-refresh; attached before screen.open()
823
+ ])
824
+ .style({ bgColor: "black", p: 16, pt: "max(safe-top, 24px)" })
825
+ .onOpen(() => loadData())
936
826
 
937
827
  screen.open()
938
828
  </file>
939
829
 
940
- // === EXAMPLE 3: Tabbed app — UITabs, font(), in-tab detail ===
830
+ // === EXAMPLE 3: Simple app with navigation ===
941
831
  <file name="home.ts">
942
- const detailScreen = (name: string) => UIScreen(
943
- UIButton(
944
- UIImage(assetIcon("lucide:chevron-left")).style({ width: 20, height: 20, tintColor: "white" }),
945
- UIText("Back")
946
- ).style({ alignSelf: "flex-start", height: 32, gap: 4 }).onClick(() => UIPager.pop()),
947
- UIText(name).style({ fontSize: 24, fontWeight: 700 }),
948
- UIButton(
949
- UIImage(assetIcon("lucide:heart")).style({ width: 18, height: 18, tintColor: "#8a919e", $fav: { tintColor: "#ff453a" } }),
950
- UIText("Favorite").style({ color: "#8a919e", $fav: { color: "#ff453a" } })
951
- ).style({ name: "fav", alignSelf: "flex-start", height: 36, px: 12, gap: 6, borderRadius: 18, bgColor: "#17181c", $fav: { bgColor: "#2a181a", duration: 150 } })
952
- .onClick(ev => ev.target.class.fav = !ev.target.class.fav) // one toggle — the $fav blocks on icon + label light up too (cascade)
953
- ).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
954
-
955
- const Item = (name: string) => UIButton(UIText(name).style({ color: "white" }))
956
- .style({ height: 52, px: 16, justifyContent: "flex-start", borderRadius: 12, bgColor: "#151515", onPressed: { opacity: 0.7 } })
957
- .onClick(() => UIPager.push(detailScreen(name))) // in-tab push: tab bar stays, back-swipe pops
958
-
959
- export const homeScreen = UIScreen(
960
- UIText("Home").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") }), // display face
961
- UIScrollable(["Alpha", "Beta", "Gamma"].map(Item)).style({ flexGrow: 1, gap: 8 })
962
- ).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
832
+ import { detailScreen } from './detail'
833
+
834
+ export const homeScreen = UIScreen([
835
+ UIText("Home").style({ fontSize: 24, fontWeight: 700 }),
836
+ UIButton([
837
+ UIText("Go to detail").style({ color: "white" })
838
+ ]).style({ bgColor: "#FF4032", borderRadius: 12, p: 16, rippleColor: "default", onPressed: { opacity: 0.7 } })
839
+ .onClick(() => Router.push(detailScreen))
840
+ ]).style({ p: 20, pt: "max(safe-top, 24px)", gap: 16 })
963
841
  </file>
964
- <file name="profile.ts">
965
- export const profileScreen = UIScreen(
966
- UIText("Profile").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") })
967
- ).style({ p: 16, pt: "comfort-top", bgColor: "black" })
842
+ <file name="detail.ts">
843
+ import chevronLeft from './assets/chevron-left.svg'
844
+
845
+ export const detailScreen = UIScreen([
846
+ UIButton([
847
+ UIImage(chevronLeft).style({ width: 18, height: 18, tintColor: "#FF4032" }),
848
+ UIText("Back").style({ color: "#FF4032" })
849
+ ]).style({ alignSelf: "flex-start", flexDirection: "row", height: 32, gap: 4 }).onClick(() => Router.pop()),
850
+ UIText("Detail Screen").style({ fontSize: 24, fontWeight: 700 })
851
+ ])
852
+ .style({ p: 20, pt: "max(safe-top, 24px)", gap: 20 })
853
+ .onBackPressed(() => Router.pop())
968
854
  </file>
969
- <file name="main.ts">
970
- import { homeScreen } from './home'
971
- import { profileScreen } from './profile'
972
-
973
- theme({ fontFamily: font("manrope") }) // app-wide default text font — one line, no loading code
974
-
975
- const tabs = UITabs({
976
- home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
977
- profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
978
- })
979
- tabs.badge("profile", true) // notification dot on the tab
980
- Router.init(tabs)
855
+ <file name="assets/chevron-left.svg">
856
+ <svg viewBox="0 0 24 24">
857
+ <path d="M15 18l-6-6 6-6" fill="none" stroke="#000" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
858
+ </svg>
981
859
  </file>
982
-
983
- // === EXAMPLE 4: Form — field factory, return-key chain, validation, busy submit ===
984
- // The keyboard needs NO code beyond the enterKey chain: the host scrolls the focused field into
985
- // view and handles dismissal itself.
986
860
  <file name="main.ts">
987
- // Field anatomy: label above, styled input, a RESERVED message line below (minHeight — an
988
- // appearing error never jumps the form). Typing in an errored field clears it.
989
- const Field = (label: string, style: Style<UIInput> = {}) => {
990
- const input = UIInput().style({ height: 50, px: 14, borderRadius: 12, bgColor: "#161A22",
991
- border: "1px solid #262C3A", color: "white", placeholderColor: "#5A6272",
992
- onFocused: { borderColor: "#4C8DFF" }, ...style })
993
- const message = UIText("").style({ fontSize: 13, minHeight: 18, color: "#FF6B6B" })
994
- input.onChange(() => message.text = "")
995
- return {
996
- node: UIColumn(
997
- UIText(label).style({ fontSize: 13, fontWeight: 600, color: "#8A93A6" }),
998
- input, message,
999
- ).style({ gap: 6 }),
1000
- input,
1001
- error: (text: string) => { message.text = text },
1002
- }
1003
- }
1004
-
1005
- const name = Field("Name", { placeholder: "Jane Appleseed", autocapitalize: "words" })
1006
- const email = Field("Email", { type: "email", placeholder: "you@example.com" })
1007
- const password = Field("Password", { type: "password" })
1008
-
1009
- // The return key walks the form; the last field submits. This is ALL the keyboard code.
1010
- name.input.style({ enterKey: "next" }).onSubmit(() => email.input.focus())
1011
- email.input.style({ enterKey: "next" }).onSubmit(() => password.input.focus())
1012
- password.input.style({ enterKey: "go" }).onSubmit(() => submit())
1013
-
1014
- let btnLabel: UIText
1015
- let busy = false
1016
-
1017
- // The submit button is never disabled — a tap on a bad form PAINTS the errors and focuses the
1018
- // first offender, which beats a dead button that explains nothing. `busy` swallows double-taps.
1019
- const submit = async () => {
1020
- if (busy) return
1021
- let bad: ReturnType<typeof Field> | null = null // checked bottom-up, so `bad` ends at the FIRST invalid field
1022
- if (password.input.value.length < 8) { password.error("At least 8 characters"); bad = password }
1023
- if (!email.input.value.includes("@")) { email.error("Enter a valid email"); bad = email }
1024
- if (name.input.value.trim() === "") { name.error("Name is required"); bad = name }
1025
- if (bad) { bad.input.focus(); return }
1026
- busy = true
1027
- btnLabel.text = "Creating…"
1028
- const res = await fetch("https://api.example.com/register", {
1029
- method: "POST", headers: { "Content-Type": "application/json" },
1030
- body: JSON.stringify({ name: name.input.value.trim(), email: email.input.value, password: password.input.value }),
1031
- })
1032
- busy = false
1033
- btnLabel.text = "Create account"
1034
- if (res.status !== 200) { email.error("Registration failed — try again"); return }
1035
- toast("Welcome!")
1036
- }
1037
-
1038
- const screen = UIScreen(
1039
- UIScrollable( // no fixed chrome — the keyboard leaves ~460px of screen and a form wants all of them
1040
- UIText("Create account").style({ fontSize: 28, fontWeight: 700, mb: 12 }),
1041
- name.node, email.node, password.node,
1042
- UIButton(btnLabel = UIText("Create account").style({ fontSize: 16, fontWeight: 700 }))
1043
- .style({ name: "submit", height: 52, borderRadius: 14, bgColor: "#4C8DFF", mt: 8, onPressed: { opacity: 0.85 } })
1044
- .onClick(() => submit())
1045
- ).style({ flexGrow: 1, px: 20, pt: "comfort-top", pb: 28, gap: 8 })
1046
- ).style({ bgColor: "#0C0F14" })
861
+ import { homeScreen } from './home'
1047
862
 
1048
- screen.open()
863
+ Router.init(homeScreen)
1049
864
  </file>
1050
865
 
1051
- // === EXAMPLE 5: UIBottomSheet — persistent map-style sheet with detents ===
866
+ // === EXAMPLE 4: UIBottomSheet — persistent map-style sheet with detents ===
1052
867
  <file name="main.ts">
1053
868
  type Place = { id: number; name: string; distance: string }
1054
869
  const places: Place[] = [
@@ -1057,32 +872,32 @@ const places: Place[] = [
1057
872
  { id: 3, name: "Riverside Park", distance: "1.2 km" },
1058
873
  ]
1059
874
 
1060
- const Row = (p: Place) => UIRow(
875
+ const Row = (p: Place) => UIRow([
1061
876
  UIText(p.name).style({ color: "#111", fontSize: 16 }),
1062
877
  UIText(p.distance).style({ color: "#888", fontSize: 14 })
1063
- ).style({ px: 16, height: 52, alignItems: "center", justifyContent: "space-between" })
878
+ ]).style({ px: 16, height: 52, alignItems: "center", justifyContent: "space-between" })
1064
879
 
1065
- const sheet = UIBottomSheet(
1066
- UIColumn().style({ width: 50, height: 6, borderRadius: 3, bgColor: "#D9D9D9", mx: "auto", my: 12 }),
880
+ const sheet = UIBottomSheet([
881
+ UIColumn([]).style({ width: 50, height: 6, borderRadius: 3, bgColor: "#D9D9D9", mx: "auto", my: 12 }),
1067
882
  UIText("Nearby").style({ px: 16, fontWeight: 700, fontSize: 20, mb: 8, color: "black" }),
1068
883
  UIScrollable(places.map(Row)).style({ flexGrow: 1 }) // scrolls at the top detent, drags the sheet below it
1069
- )
884
+ ])
1070
885
  .style({ bgColor: "white", borderRadius: 20, overlayColor: null }) // no scrim — the map stays interactive
1071
886
  .detents([0.25, 0.6, 1]) // collapsed / half / full
1072
887
  .dismissible(false) // drag below the lowest detent collapses, never closes
1073
888
  .onDetentChange(i => console.log("detent", i))
1074
889
 
1075
- const mapScreen = UIScreen(
890
+ const mapScreen = UIScreen([
1076
891
  // the map / page content behind the sheet
1077
- ).onOpen(() => sheet.show()).onClose(() => sheet.hide())
892
+ ]).onOpen(() => sheet.show()).onClose(() => sheet.hide())
1078
893
 
1079
894
  mapScreen.open()
1080
895
 
1081
- // An action sheet is even less: content-sized, no detents() — UIBottomSheet(rows).show(),
896
+ // An action sheet is even less: content-sized, no detents() — UIBottomSheet([ ...rows ]).show(),
1082
897
  // scrim and drag-down-to-dismiss included.
1083
898
  </file>
1084
899
 
1085
- // === EXAMPLE 6: UIVirtualizedList — chat (inverted, imperative append) ===
900
+ // === EXAMPLE 5: UIVirtualizedList — chat (inverted, imperative append) ===
1086
901
  <file name="main.ts">
1087
902
  type Msg = { id: string; text: string; mine: boolean }
1088
903
 
@@ -1094,41 +909,37 @@ const list = UIVirtualizedList<Msg>({
1094
909
  keyOf: m => m.id,
1095
910
  estimatedHeight: m => 44 + Math.ceil(m.text.length / 34) * 20,
1096
911
  inverted: true, // newest at the bottom
1097
- render: m => UIRow(
1098
- UIRow(
912
+ render: m => UIRow([
913
+ UIRow([
1099
914
  UIText(m.text).style({ color: m.mine ? "white" : "#111" })
1100
- ).style({
915
+ ]).style({
1101
916
  bgColor: m.mine ? "#FF4032" : "#EEE",
1102
917
  px: 12, py: 8, borderRadius: 16, maxWidth: "75%"
1103
918
  })
1104
- ).style({ px: 12, py: 4, justifyContent: m.mine ? "flex-end" : "flex-start" })
919
+ ]).style({ px: 12, py: 4, justifyContent: m.mine ? "flex-end" : "flex-start" })
1105
920
  }).style({ flexGrow: 1 })
1106
921
 
1107
- let input: UITextArea
1108
- let sendBtn: UIButton
922
+ let input: UIInput
1109
923
 
1110
924
  const send = () => {
1111
925
  const text = input.value.trim()
1112
926
  if (!text) return
1113
927
  list.append({ id: idOf(), text, mine: true }) // O(1); inverted list auto-scrolls to it
1114
928
  input.value = ""
1115
- sendBtn.style.opacity = 0.4
1116
929
  }
1117
930
 
1118
- const screen = UIScreen(
931
+ const screen = UIScreen([
1119
932
  list,
1120
- UIRow(
1121
- input = UITextArea().style({ placeholder: "Message...", placeholderColor: "#999",
1122
- color: "#111", flexGrow: 1, flexShrink: 1, px: 16, py: 10, bgColor: "#F0F0F0", borderRadius: 20, maxHeight: 110,
1123
- keyboardDismiss: false
933
+ UIRow([
934
+ input = UIInput().style({
935
+ flexGrow: 1, height: 40, px: 16, borderRadius: 20,
936
+ bgColor: "#F0F0F0", placeholder: "Message...", placeholderColor: "#999"
1124
937
  }),
1125
- sendBtn = UIButton(UIImage(assetIcon("lucide:arrow-up")).style({ width: 20, height: 20, tintColor: "white" }))
1126
- .style({ width: 40, height: 40, borderRadius: 20, bgColor: "#FF4032", opacity: 0.4 })
938
+ UIButton([ UIText("Send").style({ color: "white" }) ])
939
+ .style({ height: 40, px: 16, justifyContent: "center", bgColor: "#FF4032", borderRadius: 20 })
1127
940
  .onClick(send)
1128
- ).style({ p: 8, pb: "comfort-bottom", gap: 8, alignItems: "flex-end" })
1129
- ).style({ bgColor: "white" })
1130
-
1131
- input.onChange(v => { sendBtn.style.opacity = v.trim() ? 1 : 0.4 }) // direct style write — the hot-path form
941
+ ]).style({ p: 8, gap: 8, alignItems: "center" })
942
+ ]).style({ bgColor: "white" })
1132
943
 
1133
944
  screen.open()
1134
945
  </file>