lecodes-sdk 1.0.0 → 1.1.0

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Files changed (78) hide show
  1. package/dist/global.d.ts +18 -4
  2. package/dist/types/animate/tween/Animation.d.ts +69 -0
  3. package/dist/types/animate/tween/Timeline.d.ts +55 -0
  4. package/dist/types/animate/tween/animateValue.d.ts +27 -0
  5. package/dist/types/animate/tween/easing.d.ts +29 -0
  6. package/dist/types/animate/tween/spec.d.ts +178 -0
  7. package/dist/types/g2/Node2D.d.ts +16 -0
  8. package/dist/types/g2/Sprite.d.ts +11 -1
  9. package/dist/types/gl/Camera.d.ts +15 -1
  10. package/dist/types/gl/Foliage.d.ts +47 -0
  11. package/dist/types/gl/Geometry.d.ts +24 -0
  12. package/dist/types/gl/Light.d.ts +25 -7
  13. package/dist/types/gl/Lightmap.d.ts +90 -60
  14. package/dist/types/gl/Material.d.ts +28 -20
  15. package/dist/types/gl/Model.d.ts +7 -5
  16. package/dist/types/gl/Node.d.ts +18 -0
  17. package/dist/types/gl/Particles.d.ts +40 -1
  18. package/dist/types/gl/Scene.d.ts +20 -0
  19. package/dist/types/gl/animation/AnimationClip.d.ts +19 -0
  20. package/dist/types/gl/animation/Animator.d.ts +27 -0
  21. package/dist/types/gl/animation/DynamicBone.d.ts +19 -8
  22. package/dist/types/gl/animation/IK.d.ts +86 -30
  23. package/dist/types/gl/animation/Warp.d.ts +2 -1
  24. package/dist/types/gl/animation/core.d.ts +35 -4
  25. package/dist/types/gl/physics/Ragdoll.d.ts +87 -12
  26. package/dist/types/gl/terrain/Terrain.d.ts +4 -2
  27. package/dist/types/inject.d.ts +8 -2
  28. package/dist/types/scene/defineScene.d.ts +44 -32
  29. package/dist/types/ui/UIButton.d.ts +3 -1
  30. package/dist/types/ui/UIInput.d.ts +5 -1
  31. package/dist/types/ui/UINode.d.ts +24 -24
  32. package/dist/types.json +1 -1
  33. package/package.json +1 -1
  34. package/prompts/core-design.md +27 -4
  35. package/prompts/core.md +35 -6
  36. package/prompts/select.ts +19 -4
  37. package/src/animate/tween/Animation.ts +378 -0
  38. package/src/animate/tween/Timeline.ts +175 -0
  39. package/src/animate/tween/animateValue.ts +100 -0
  40. package/src/animate/tween/easing.ts +172 -0
  41. package/src/animate/tween/spec.ts +479 -0
  42. package/src/bridges.d.ts +226 -65
  43. package/src/compile/__tests__/assetMacro.test.ts +26 -0
  44. package/src/compile/__tests__/detectEntry.test.ts +19 -0
  45. package/src/compile/__tests__/serverSplit.test.ts +27 -0
  46. package/src/compile/bundler.ts +34 -4
  47. package/src/compile/compileProject.ts +31 -1
  48. package/src/compile/detectEntry.ts +8 -3
  49. package/src/compile/index.ts +2 -0
  50. package/src/compile/serverSplit.ts +9 -3
  51. package/src/g2/Node2D.ts +38 -0
  52. package/src/g2/Sprite.ts +20 -1
  53. package/src/gl/Camera.ts +34 -1
  54. package/src/gl/Foliage.ts +102 -0
  55. package/src/gl/Geometry.ts +393 -348
  56. package/src/gl/Light.ts +46 -16
  57. package/src/gl/Lightmap.ts +439 -275
  58. package/src/gl/Material.ts +59 -47
  59. package/src/gl/Model.ts +167 -156
  60. package/src/gl/Node.ts +39 -0
  61. package/src/gl/Particles.ts +61 -2
  62. package/src/gl/Scene.ts +34 -1
  63. package/src/gl/animation/AnimationClip.ts +52 -0
  64. package/src/gl/animation/Animator.ts +42 -2
  65. package/src/gl/animation/DynamicBone.ts +482 -459
  66. package/src/gl/animation/IK.ts +173 -152
  67. package/src/gl/animation/Playback.ts +5 -4
  68. package/src/gl/animation/Warp.ts +5 -2
  69. package/src/gl/animation/core.ts +65 -4
  70. package/src/gl/physics/Ragdoll.ts +451 -272
  71. package/src/gl/terrain/Terrain.ts +4 -2
  72. package/src/inject.ts +12 -2
  73. package/src/scene/defineScene.ts +72 -62
  74. package/src/ui/UIButton.ts +2 -2
  75. package/src/ui/UIInput.ts +3 -3
  76. package/src/ui/UINode.ts +61 -36
  77. package/dist/types/animate/animate.d.ts +0 -20
  78. package/src/animate/animate.ts +0 -238
@@ -0,0 +1,175 @@
1
+ // `Timeline` (docs/timeline-plan.md §2.4): choreography over the keyframe core. Tracks on any
2
+ // number of targets (UI elements, 3D / 2D nodes, lights, cameras) at absolute positions, JS calls
3
+ // at times, labels, holds — one clock, one handle. Also the `animateTo` / `animateFrom` bag
4
+ // builder every target class delegates to (`tweenBag`).
5
+
6
+ import { TweenAnimation, type Animation } from "./Animation"
7
+ import { makeValueTrack, type AnimateOptions, type AnimateValue } from "./animateValue"
8
+ import { CLOCK_GAME, CLOCK_UI, bagProps, iterationsOf, makeTrack, type Track, type TweenMeta, type TweenSpec, type TweenTarget } from "./spec"
9
+
10
+ /** Vector-valued props: an array value is ONE keyframe unless it is an array of vectors. */
11
+ const VECTOR_PROPS = new Set(["position", "scale", "quaternion", "eulerAngles", "color"])
12
+
13
+ const clockOf = (clock: TweenMeta["clock"], fallback: number): number =>
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+ clock === "game" ? CLOCK_GAME : clock === "ui" ? CLOCK_UI : fallback
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+
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+ /** @internal Build the tracks of one options bag on one target. `fromCurrent` = animateTo shape. */
17
+ export const bagTracks = (target: TweenTarget, bag: Record<string, unknown>, atMs: number, fromCurrent: boolean): Track[] => {
18
+ const meta = bag as TweenMeta
19
+ const tracks: Track[] = []
20
+ for (const [prop, value] of bagProps(bag)) {
21
+ const track = makeTrack(target, prop, value, meta, atMs, fromCurrent, VECTOR_PROPS.has(prop))
22
+ if (track) tracks.push(track)
23
+ }
24
+ return tracks
25
+ }
26
+
27
+ /** @internal The `animateTo` / `animateFrom` implementation: one bag → one animation, played now. */
28
+ export const tweenBag = (target: TweenTarget, bag: Record<string, unknown>, fromCurrent: boolean): Animation => {
29
+ const meta = bag as TweenMeta
30
+ const tracks = bagTracks(target, bag, 0, fromCurrent)
31
+ let durationMs = 0
32
+ for (const t of tracks) durationMs = Math.max(durationMs, t.atMs + t.durMs)
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+ const spec: TweenSpec = {
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+ clock: clockOf(meta.clock, target._tweenClock),
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+ durationMs, delayMs: 0,
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+ iterations: iterationsOf(meta.loop),
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+ pingPong: meta.loopMode !== "restart",
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+ rate: 1, tracks, calls: [],
39
+ }
40
+ return new TweenAnimation(spec).play()
41
+ }
42
+
43
+ export type TimelineOptions = {
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+ /** `'ui'` (default) = wall time; `'game'` follows `Time.scale` and pauses with the game. */
45
+ clock?: "ui" | "game",
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+ /** Repeat the whole timeline: `true` = forever, a number = cycles. */
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+ loop?: boolean | number,
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+ loopMode?: "restart" | "ping-pong",
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+ /** Wait before the first play, ms. */
50
+ delay?: number,
51
+ }
52
+
53
+ /** Where a track goes: ms, a label, or `[label, offsetMs]`. Default = the current end (sequencing). */
54
+ export type TimelinePosition = number | string | [string, number]
55
+
56
+ export type TimelineAddOptions = {
57
+ at?: TimelinePosition,
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+ /** With several targets: each starts this many ms after the previous one. */
59
+ stagger?: number,
60
+ }
61
+
62
+ /** A choreography: tracks on many targets at absolute times, JS calls, labels and holds, driven by
63
+ * one clock. Build it once, `play()` on every entrance — `play()` restarts from t = 0 and the pose
64
+ * at any time is fully defined by the tracks (the first keyframe of a track holds before it
65
+ * starts, the last one after it ends). */
66
+ export class TimelineImpl extends TweenAnimation {
67
+ private _labels = new Map<string, number>()
68
+ private _end = 0
69
+
70
+ constructor(options: TimelineOptions = {}) {
71
+ super({
72
+ clock: clockOf(options.clock, CLOCK_UI),
73
+ durationMs: 0,
74
+ delayMs: options.delay ?? 0,
75
+ iterations: iterationsOf(options.loop),
76
+ pingPong: options.loopMode !== "restart",
77
+ rate: 1, tracks: [], calls: [],
78
+ })
79
+ }
80
+
81
+ private _at(at: TimelinePosition | undefined): number {
82
+ if (at === undefined) return this._end
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+ if (typeof at === "number") return at
84
+ const name = Array.isArray(at) ? at[0] : at
85
+ const offset = Array.isArray(at) ? at[1] : 0
86
+ const base = this._labels.get(name)
87
+ if (base === undefined) throw new Error(`Timeline: unknown label "${name}"`)
88
+ return base + offset
89
+ }
90
+
91
+ private _grow(endMs: number): void {
92
+ if (endMs > this._end) this._end = endMs
93
+ this._spec.durationMs = this._end
94
+ }
95
+
96
+ /** Animate `props` on one target or several (staggered), like `animateTo` — arrays are keyframes,
97
+ * `duration` / `easing` / `times` / `commit` apply. The bag's `delay` shifts the track after `at`. */
98
+ add(target: TweenTarget | TweenTarget[], props: Record<string, unknown> & TweenMeta, options: TimelineAddOptions = {}): this {
99
+ const at = this._at(options.at)
100
+ const targets = Array.isArray(target) ? target : [target]
101
+ const stagger = options.stagger ?? 0
102
+ targets.forEach((t, i) => {
103
+ const tracks = bagTracks(t, props, at + i * stagger, true)
104
+ for (const tr of tracks) { this._spec.tracks.push(tr); this._grow(tr.atMs + tr.durMs) }
105
+ })
106
+ return this
107
+ }
108
+
109
+ /** Like `add` with the `animateFrom` shape: the target's own state is the implicit last keyframe. */
110
+ addFrom(target: TweenTarget | TweenTarget[], props: Record<string, unknown> & TweenMeta, options: TimelineAddOptions = {}): this {
111
+ const at = this._at(options.at)
112
+ const targets = Array.isArray(target) ? target : [target]
113
+ const stagger = options.stagger ?? 0
114
+ targets.forEach((t, i) => {
115
+ const tracks = bagTracks(t, props, at + i * stagger, false)
116
+ for (const tr of tracks) { this._spec.tracks.push(tr); this._grow(tr.atMs + tr.durMs) }
117
+ })
118
+ return this
119
+ }
120
+
121
+ /** A free-value track (see the `animate()` global): the host evaluates it and calls `onUpdate`
122
+ * every frame with the value. */
123
+ animate<T extends AnimateValue>(options: AnimateOptions<T>, at?: TimelinePosition): this {
124
+ const { track, deliver, slot } = makeValueTrack(options, this._at(at))
125
+ this._values.set(slot, deliver)
126
+ this._spec.tracks.push(track)
127
+ this._grow(track.atMs + track.durMs)
128
+ return this
129
+ }
130
+
131
+ /** Call `fn` when playback crosses `at` (forward or backward), in time order, always before
132
+ * finish, never from a previous run. */
133
+ call(at: TimelinePosition, fn: () => void): this {
134
+ const t = this._at(at)
135
+ this._spec.calls.push(t)
136
+ this._calls.push(fn)
137
+ this._grow(t)
138
+ return this
139
+ }
140
+
141
+ /** Name a time — for `at`, `seek` and callers (`tl.labels.landed`). Default = the current end. */
142
+ label(name: string, at?: TimelinePosition): this {
143
+ this._labels.set(name, this._at(at))
144
+ return this
145
+ }
146
+
147
+ /** Named times, ms. */
148
+ get labels(): Record<string, number> {
149
+ const o: Record<string, number> = {}
150
+ for (const [k, v] of this._labels) o[k] = v
151
+ return o
152
+ }
153
+
154
+ /** Extend the timeline with stillness after its current end. */
155
+ hold(ms: number): this {
156
+ this._grow(this._end + Math.max(0, ms))
157
+ return this
158
+ }
159
+
160
+ /** The current end, ms (tracks, calls and holds). */
161
+ get end(): number { return this._end }
162
+
163
+ /** `seek` also accepts a label. */
164
+ override seek(at: number | string): this {
165
+ return super.seek(typeof at === "string" ? this._at(at) : at)
166
+ }
167
+ }
168
+
169
+ /** The timeline handle type (see {@link TimelineImpl} for the members). */
170
+ export type Timeline = TimelineImpl
171
+
172
+ /** Create a timeline — `Timeline()` / `Timeline({ clock: 'game', loop: true })`. */
173
+ export function Timeline(options?: TimelineOptions): Timeline {
174
+ return new TimelineImpl(options)
175
+ }
@@ -0,0 +1,100 @@
1
+ // `animate()` — "animate a VALUE, I apply it" (docs/timeline-plan.md): the free-value tween for
2
+ // anything without a native writer (a material parameter, a volume, a number the Canvas draws).
3
+ // Since 2026-09-14 it runs on the keyframe core like everything else: a VALUE-domain track the host
4
+ // evaluates natively and hands back to JS once per frame, the same easing vocabulary, keyframes,
5
+ // loops and clocks, and the same `Animation` handle. `Timeline.animate` puts one into a timeline.
6
+
7
+ import { TweenAnimation, type Animation } from "./Animation"
8
+ import { Mat4 } from "../../math/mat4"
9
+ import type { Vec2Like, Vec3Like } from "../../math/vec"
10
+ import type { QuatLike } from "../../math/quat"
11
+ import type { Mat4Like } from "../../math/mat4"
12
+ import type { ColorInput } from "../../core/color"
13
+ import {
14
+ CLOCK_GAME, CLOCK_UI, DOM_VALUE, KIND_FLOAT, KIND_MAT4, DEFAULT_DURATION_MS, easingFor, iterationsOf, lanesOf, valueValue,
15
+ type Keyframe, type Track, type TweenChannel, type TweenMeta, type TweenSpec, type TweenTarget,
16
+ } from "./spec"
17
+
18
+ /** What `animate()` tweens: a number, a color (string / packed / rgb(a) array — delivered as rgba
19
+ * 0..1), a 2 / 3-vector, a quaternion (slerp), or a 4x4 matrix (position / rotation / scale). */
20
+ export type AnimateValue = number | string | Vec2Like | Vec3Like | QuatLike | Mat4Like | ColorInput
21
+
22
+ /** `onUpdate` receives a number for a number; every other kind arrives as the SAME `Float32Array`
23
+ * every frame (overwritten in place — copy it if you keep it). A matrix is the 16 floats. */
24
+ export type AnimateOut<T> = T extends number ? number : Float32Array
25
+
26
+ export type AnimateOptions<T extends AnimateValue> = Omit<TweenMeta, "commit" | "layer"> & {
27
+ /** Start value (required unless `values` is given). */
28
+ from?: T,
29
+ /** End value. */
30
+ to?: T,
31
+ /** Keyframes instead of from/to (offsets via `times`). */
32
+ values?: T[],
33
+ onUpdate(value: AnimateOut<T>): void,
34
+ /** After the last frame of a run that reached its end (not on cancel). */
35
+ onComplete?(): void,
36
+ }
37
+
38
+ /** @internal Deliverers turn the host's lanes into the `onUpdate` argument without allocating. */
39
+ const deliverer = (kind: number, lanes: number, onUpdate: (v: any) => void): ((l: Float32Array) => void) => {
40
+ if (kind === KIND_FLOAT) return (l) => onUpdate(l[0])
41
+ if (kind === KIND_MAT4) {
42
+ const out = new Float32Array(16)
43
+ return (l) => {
44
+ const m = Mat4.compose([l[0]!, l[1]!, l[2]!], [l[3]!, l[4]!, l[5]!, l[6]!], [l[7]!, l[8]!, l[9]!]).m
45
+ for (let i = 0; i < 16; i++) out[i] = m[i]!
46
+ onUpdate(out)
47
+ }
48
+ }
49
+ const out = new Float32Array(lanes)
50
+ return (l) => { for (let i = 0; i < lanes; i++) out[i] = l[i]!; onUpdate(out) }
51
+ }
52
+
53
+ /** VALUE slots are unique per world: the host addresses a value track by (animation, slot), and the
54
+ * evaluator must never see two animations naming the same slot (a channel is owned by the newest
55
+ * animation that names it — values have no shared state to own). */
56
+ let nextSlot = 0
57
+
58
+ /** @internal Build a VALUE track from animate options. Returns the track, its deliverer and its slot. */
59
+ export const makeValueTrack = (o: AnimateOptions<any>, atMs: number): { track: Track, deliver: (l: Float32Array) => void, slot: number } => {
60
+ const slot = ++nextSlot
61
+ const raw: unknown[] = o.values ?? (o.from !== undefined && o.to !== undefined ? [o.from, o.to] : [])
62
+ if (raw.length < 1) throw new Error("animate: give `from` + `to`, or `values`")
63
+ const norm = raw.map((v) => valueValue(v))
64
+ if (norm.some((n) => n === null)) throw new Error("animate: a value is not a number, color, vector, quaternion or matrix")
65
+ const kind = norm[0]!.kind
66
+ if (norm.some((n) => n!.kind !== kind)) throw new Error("animate: every value must be the same kind")
67
+ const lanes = lanesOf(kind)
68
+ const easing = easingFor(o.easing, "value")
69
+ const keys: Keyframe[] = norm.map((n, i) => ({
70
+ t: o.times && o.times.length === norm.length ? o.times[i]! : norm.length === 1 ? 1 : i / (norm.length - 1),
71
+ easing,
72
+ value: { lanes: (n as { lanes: number[] }).lanes },
73
+ raw: raw[i],
74
+ }))
75
+ const channel: TweenChannel = { domain: DOM_VALUE, id: () => slot, value: valueValue }
76
+ const target: TweenTarget = { _tweenClock: CLOCK_UI, _tweenChannel: () => channel }
77
+ const track: Track = {
78
+ target, prop: "value", channel, kind, lanes,
79
+ atMs: atMs + (o.delay ?? 0), durMs: Math.max(0, o.duration ?? DEFAULT_DURATION_MS),
80
+ commit: false, keys,
81
+ }
82
+ return { track, deliver: deliverer(kind, lanes, o.onUpdate), slot }
83
+ }
84
+
85
+ /** Tween a free value and apply it yourself in `onUpdate` — the primitive for anything without a
86
+ * native channel (material params, volumes, numbers a Canvas draws). Same easing / keyframes /
87
+ * `loop` / `clock` as `animateTo`; returns the {@link Animation} handle. Default clock: `'ui'`. */
88
+ export const animate = <T extends AnimateValue>(options: AnimateOptions<T>): Animation => {
89
+ const { track, deliver, slot } = makeValueTrack(options, 0)
90
+ const spec: TweenSpec = {
91
+ clock: options.clock === "game" ? CLOCK_GAME : CLOCK_UI,
92
+ durationMs: track.atMs + track.durMs, delayMs: 0,
93
+ iterations: iterationsOf(options.loop), pingPong: options.loopMode !== "restart",
94
+ rate: 1, tracks: [track], calls: [],
95
+ }
96
+ const a = new TweenAnimation(spec)
97
+ a._values.set(slot, deliver)
98
+ if (options.onComplete) a.onFinish((done) => { if (done) options.onComplete!() })
99
+ return a.play()
100
+ }
@@ -0,0 +1,172 @@
1
+ // Easing vocabulary of the keyframe animation core (docs/timeline-plan.md §2.1). Every form the
2
+ // options bag accepts is normalized here into an `EasingSpec` the native evaluator (creator-tween)
3
+ // understands: linear, a NAMED curve (evaluated natively by id — the formulas below are the twin,
4
+ // used for the old-host path and tests), a cubic bezier, `steps(n)`, or a sampled TABLE for an
5
+ // arbitrary `Easing` function (65 points, linear between them — the only way a JS function can
6
+ // cross the bridge).
7
+
8
+ import type { Easing } from "../easings"
9
+
10
+ export const EASE_LINEAR = 0
11
+ export const EASE_NAMED = 1
12
+ export const EASE_BEZIER = 2
13
+ export const EASE_STEPS = 3
14
+ export const EASE_TABLE = 4
15
+
16
+ /** Samples per table (t = i / 64). Interpolation error for the smooth built-ins is < 1e-3. */
17
+ export const EASE_TABLE_SIZE = 65
18
+
19
+ export type EasingSpec = {
20
+ kind: number,
21
+ /** kind-specific parameters: NAMED [id], BEZIER [x1, y1, x2, y2], STEPS [n, jumpAtStart], TABLE [tableIndex] */
22
+ p: [number, number, number, number],
23
+ /** TABLE only — the samples, appended to the blob's table section by the builder. */
24
+ table?: Float32Array,
25
+ }
26
+
27
+ /** A curve in the options bag: a name, `"cubic-bezier(x1,y1,x2,y2)"`, `"steps(n)"`, a bezier tuple,
28
+ * or any `Easing` function. */
29
+ export type EasingInput = string | readonly [number, number, number, number] | Easing
30
+
31
+ // ---- named curves (ids are the native contract — append, never renumber) ------------------------
32
+
33
+ const c1 = 1.70158
34
+ const c2 = c1 * 1.525
35
+ const c3 = c1 + 1
36
+ const c4 = (2 * Math.PI) / 3
37
+ const c5 = (2 * Math.PI) / 4.5
38
+
39
+ const outBounce = (x: number): number => {
40
+ const n1 = 7.5625, d1 = 2.75
41
+ if (x < 1 / d1) return n1 * x * x
42
+ if (x < 2 / d1) return n1 * (x -= 1.5 / d1) * x + 0.75
43
+ if (x < 2.5 / d1) return n1 * (x -= 2.25 / d1) * x + 0.9375
44
+ return n1 * (x -= 2.625 / d1) * x + 0.984375
45
+ }
46
+
47
+ /** id → (name, formula). The formulas are the standard easings.net set; creator-tween's
48
+ * `ctweenEaseNamed` implements the same list by id. */
49
+ export const NAMED_EASINGS: ReadonlyArray<readonly [string, Easing]> = [
50
+ ["linear", (x) => x], // 0
51
+ ["inSine", (x) => 1 - Math.cos((x * Math.PI) / 2)], // 1
52
+ ["outSine", (x) => Math.sin((x * Math.PI) / 2)], // 2
53
+ ["inOutSine", (x) => -(Math.cos(Math.PI * x) - 1) / 2], // 3
54
+ ["inQuad", (x) => x * x], // 4
55
+ ["outQuad", (x) => 1 - (1 - x) * (1 - x)], // 5
56
+ ["inOutQuad", (x) => (x < 0.5 ? 2 * x * x : 1 - (-2 * x + 2) ** 2 / 2)], // 6
57
+ ["inCubic", (x) => x * x * x], // 7
58
+ ["outCubic", (x) => 1 - (1 - x) ** 3], // 8
59
+ ["inOutCubic", (x) => (x < 0.5 ? 4 * x * x * x : 1 - (-2 * x + 2) ** 3 / 2)], // 9
60
+ ["inQuart", (x) => x ** 4], // 10
61
+ ["outQuart", (x) => 1 - (1 - x) ** 4], // 11
62
+ ["inOutQuart", (x) => (x < 0.5 ? 8 * x ** 4 : 1 - (-2 * x + 2) ** 4 / 2)], // 12
63
+ ["inExpo", (x) => (x === 0 ? 0 : 2 ** (10 * x - 10))], // 13
64
+ ["outExpo", (x) => (x === 1 ? 1 : 1 - 2 ** (-10 * x))], // 14
65
+ ["inOutExpo", (x) => (x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? 2 ** (20 * x - 10) / 2 : (2 - 2 ** (-20 * x + 10)) / 2)], // 15
66
+ ["inCirc", (x) => 1 - Math.sqrt(1 - x * x)], // 16
67
+ ["outCirc", (x) => Math.sqrt(1 - (x - 1) ** 2)], // 17
68
+ ["inOutCirc", (x) => (x < 0.5 ? (1 - Math.sqrt(1 - (2 * x) ** 2)) / 2 : (Math.sqrt(1 - (-2 * x + 2) ** 2) + 1) / 2)], // 18
69
+ ["inBack", (x) => c3 * x * x * x - c1 * x * x], // 19
70
+ ["outBack", (x) => 1 + c3 * (x - 1) ** 3 + c1 * (x - 1) ** 2], // 20
71
+ ["inOutBack", (x) => (x < 0.5 ? ((2 * x) ** 2 * ((c2 + 1) * 2 * x - c2)) / 2 : ((2 * x - 2) ** 2 * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2)], // 21
72
+ ["inElastic", (x) => (x === 0 ? 0 : x === 1 ? 1 : -(2 ** (10 * x - 10)) * Math.sin((x * 10 - 10.75) * c4))], // 22
73
+ ["outElastic", (x) => (x === 0 ? 0 : x === 1 ? 1 : 2 ** (-10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1)], // 23
74
+ ["inOutElastic", (x) => (x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? -(2 ** (20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2 : (2 ** (-20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1)], // 24
75
+ ["inBounce", (x) => 1 - outBounce(1 - x)], // 25
76
+ ["outBounce", outBounce], // 26
77
+ ["inOutBounce", (x) => (x < 0.5 ? (1 - outBounce(1 - 2 * x)) / 2 : (1 + outBounce(2 * x - 1)) / 2)], // 27
78
+ ["smoothstep", (x) => x * x * (3 - 2 * x)], // 28 — the $class / onPressed default
79
+ ]
80
+
81
+ /** Short spellings → canonical names. `in`/`out`/`inOut` are the quadratics, matching the SDK's
82
+ * `easeIn`/`easeOut`/`easeInOut` functions. */
83
+ const ALIASES: Record<string, string> = {
84
+ in: "inQuad", out: "outQuad", inOut: "inOutQuad",
85
+ easeIn: "inQuad", easeOut: "outQuad", easeInOut: "inOutQuad",
86
+ "ease-in": "inQuad", "ease-out": "outQuad", "ease-in-out": "inOutQuad",
87
+ }
88
+
89
+ const namedId = (name: string): number => {
90
+ const canon = ALIASES[name] ?? name
91
+ for (let i = 0; i < NAMED_EASINGS.length; i++) if (NAMED_EASINGS[i]![0] === canon) return i
92
+ return -1
93
+ }
94
+
95
+ /** The CSS `ease` curve — what a bare `"ease"` means. */
96
+ const CSS_EASE: [number, number, number, number] = [0.25, 0.1, 0.25, 1]
97
+
98
+ const LINEAR: EasingSpec = { kind: EASE_LINEAR, p: [0, 0, 0, 0] }
99
+
100
+ /** Sample an `Easing` function into a table. Endpoints are forced exact so a curve that is
101
+ * numerically 0.9999 at 1 still lands on the keyframe. */
102
+ export const sampleEasing = (fn: Easing): Float32Array => {
103
+ const t = new Float32Array(EASE_TABLE_SIZE)
104
+ for (let i = 0; i < EASE_TABLE_SIZE; i++) t[i] = fn(i / (EASE_TABLE_SIZE - 1))
105
+ t[0] = 0
106
+ t[EASE_TABLE_SIZE - 1] = 1
107
+ return t
108
+ }
109
+
110
+ /** Normalize one easing input. Unknown strings fall back to linear with a console warning (a typo
111
+ * should be visible, not a silent snap). */
112
+ export const parseEasing = (input: EasingInput | undefined): EasingSpec => {
113
+ if (input === undefined) return LINEAR
114
+ if (typeof input === "function") return { kind: EASE_TABLE, p: [0, 0, 0, 0], table: sampleEasing(input) }
115
+ if (Array.isArray(input)) {
116
+ const [x1, y1, x2, y2] = input as readonly number[]
117
+ return { kind: EASE_BEZIER, p: [x1!, y1!, x2!, y2!] }
118
+ }
119
+ const s = (input as string).trim()
120
+ if (s === "linear") return LINEAR
121
+ if (s === "ease") return { kind: EASE_BEZIER, p: CSS_EASE }
122
+ if (s === "steps") return { kind: EASE_STEPS, p: [1, 0, 0, 0] }
123
+ let m = /^steps\(\s*(\d+)\s*(?:,\s*(start|end|jump-start|jump-end)\s*)?\)$/.exec(s)
124
+ if (m) return { kind: EASE_STEPS, p: [Math.max(1, parseInt(m[1]!, 10)), m[2] === "start" || m[2] === "jump-start" ? 1 : 0, 0, 0] }
125
+ m = /^cubic-bezier\(\s*([-\d.e]+)\s*,\s*([-\d.e]+)\s*,\s*([-\d.e]+)\s*,\s*([-\d.e]+)\s*\)$/.exec(s)
126
+ if (m) return { kind: EASE_BEZIER, p: [parseFloat(m[1]!), parseFloat(m[2]!), parseFloat(m[3]!), parseFloat(m[4]!)] }
127
+ const id = namedId(s)
128
+ if (id === 0) return LINEAR
129
+ if (id > 0) return { kind: EASE_NAMED, p: [id, 0, 0, 0] }
130
+ console.warn(`[tween] unknown easing "${s}" — using linear`)
131
+ return LINEAR
132
+ }
133
+
134
+ // ---- evaluation twin (old-host path + tests) ---------------------------------------------------
135
+
136
+ const bezierY = (x: number, x1: number, y1: number, x2: number, y2: number): number => {
137
+ // Newton on the x polynomial, then y at that t — the same method creator-tween uses.
138
+ const ax = 1 - 3 * x2 + 3 * x1, bx = 3 * x2 - 6 * x1, cx = 3 * x1
139
+ const ay = 1 - 3 * y2 + 3 * y1, by = 3 * y2 - 6 * y1, cy = 3 * y1
140
+ let t = x
141
+ for (let i = 0; i < 8; i++) {
142
+ const xt = ((ax * t + bx) * t + cx) * t - x
143
+ const dx = (3 * ax * t + 2 * bx) * t + cx
144
+ if (Math.abs(xt) < 1e-6) break
145
+ if (Math.abs(dx) < 1e-6) break
146
+ t -= xt / dx
147
+ }
148
+ t = Math.min(1, Math.max(0, t))
149
+ return ((ay * t + by) * t + cy) * t
150
+ }
151
+
152
+ /** Evaluate an `EasingSpec` at `u` ∈ [0, 1] — the JS twin of `ctweenEase`. */
153
+ export const evalEasing = (e: EasingSpec, u: number): number => {
154
+ if (u <= 0) return e.kind === EASE_STEPS && e.p[1] === 1 ? 1 / e.p[0] : 0
155
+ if (u >= 1) return 1
156
+ switch (e.kind) {
157
+ case EASE_NAMED: return NAMED_EASINGS[e.p[0]]![1](u)
158
+ case EASE_BEZIER: return bezierY(u, e.p[0], e.p[1], e.p[2], e.p[3])
159
+ case EASE_STEPS: {
160
+ const n = e.p[0]
161
+ return e.p[1] === 1 ? Math.min(1, Math.ceil(u * n) / n) : Math.floor(u * n) / n
162
+ }
163
+ case EASE_TABLE: {
164
+ const t = e.table!
165
+ const f = u * (EASE_TABLE_SIZE - 1)
166
+ const i = Math.floor(f)
167
+ const a = t[i]!, b = t[Math.min(i + 1, EASE_TABLE_SIZE - 1)]!
168
+ return a + (b - a) * (f - i)
169
+ }
170
+ default: return u
171
+ }
172
+ }