lecodes-gl-lite 2.0.0

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Files changed (46) hide show
  1. package/README.md +27 -0
  2. package/package.json +33 -0
  3. package/src/assets/decoders/README.md +13 -0
  4. package/src/assets/decoders/basis_transcoder.js +19 -0
  5. package/src/assets/decoders/basis_transcoder.wasm +0 -0
  6. package/src/assets/decoders/draco_decoder.wasm +0 -0
  7. package/src/assets/decoders/draco_wasm_wrapper.js +117 -0
  8. package/src/assets/neutral_ibl128.ktx +0 -0
  9. package/src/core/animBridge.ts +51 -0
  10. package/src/core/boneNames.ts +22 -0
  11. package/src/core/frame.ts +230 -0
  12. package/src/core/glbStructure.ts +100 -0
  13. package/src/core/headlessBridge.ts +92 -0
  14. package/src/core/mapView.ts +195 -0
  15. package/src/core/math3d.ts +275 -0
  16. package/src/core/particleBridge.ts +154 -0
  17. package/src/core/physicsBridge.ts +305 -0
  18. package/src/core/recording.ts +59 -0
  19. package/src/core/sceneCore.ts +833 -0
  20. package/src/core/serialize.ts +144 -0
  21. package/src/gen/unsupported.gen.ts +212 -0
  22. package/src/index.ts +5 -0
  23. package/src/vendor/creator-anim/dist/creatorAnim.d.ts +123 -0
  24. package/src/vendor/creator-anim/dist/creatorAnim.js +14 -0
  25. package/src/vendor/creator-anim/js/index.ts +656 -0
  26. package/src/vendor/creator-nav/dist/creatorNav.d.ts +56 -0
  27. package/src/vendor/creator-nav/dist/creatorNav.js +14 -0
  28. package/src/vendor/creator-nav/js/index.ts +400 -0
  29. package/src/vendor/creator-particles/dist/creatorParticles.d.ts +43 -0
  30. package/src/vendor/creator-particles/dist/creatorParticles.js +14 -0
  31. package/src/vendor/creator-particles/js/index.ts +137 -0
  32. package/src/vendor/creator-physics/dist/creatorPhysics.d.ts +107 -0
  33. package/src/vendor/creator-physics/dist/creatorPhysics.js +14 -0
  34. package/src/vendor/creator-physics/js/index.ts +515 -0
  35. package/src/vite-env.d.ts +1 -0
  36. package/src/webgl/batching.ts +453 -0
  37. package/src/webgl/createViewerLite.ts +1627 -0
  38. package/src/webgl/customMaterial.ts +228 -0
  39. package/src/webgl/decoders/basis.ts +123 -0
  40. package/src/webgl/decoders/draco.ts +110 -0
  41. package/src/webgl/decoders/index.ts +68 -0
  42. package/src/webgl/decoders/worker.ts +45 -0
  43. package/src/webgl/editor.ts +1297 -0
  44. package/src/webgl/glb.ts +593 -0
  45. package/src/webgl/ibl.ts +137 -0
  46. package/src/webgl/shaders.ts +779 -0
@@ -0,0 +1,56 @@
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+ // Type surface of the single-file Emscripten module build-wasm.sh emits next to this file.
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+ // The exported C functions take heap pointers; use js/index.ts rather than this directly.
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+
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+ export interface CreatorNavModule {
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+ HEAPU8: Uint8Array
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+ HEAP32: Int32Array
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+ HEAPU32: Uint32Array
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+ HEAPF32: Float32Array
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+ _malloc(bytes: number): number
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+ _free(ptr: number): void
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+ UTF8ToString(ptr: number): string
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+ stringToUTF8(str: string, ptr: number, maxBytes: number): void
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+ lengthBytesUTF8(str: string): number
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+ addFunction(fn: (...args: number[]) => void, signature: string): number
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+ removeFunction(ptr: number): void
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+
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+ _cnavLastError(): number
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+ _cnavBuildDefaults(params: number): void
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+ _cnavBuildCreate(params: number): number
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+ _cnavBuildDestroy(b: number): void
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+ _cnavBuildAddTriangles(b: number, xyz: number, vertexCount: number, indices: number, triangleCount: number, area: number, areas: number): number
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+ _cnavBuildAddVolume(b: number, hullXZ: number, count: number, minY: number, maxY: number, area: number): number
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+ _cnavBuildAddLink(b: number, a: number, e: number, radius: number, bidirectional: number, area: number, userId: number): number
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+ _cnavBuildRun(b: number, metaJson: number, progress: number, user: number): number
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+ _cnavBuildData(b: number, sizeOut: number): number
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+ _cnavBuildTileCount(b: number): number
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+ _cnavBuildPolyCount(b: number): number
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+ _cnavBuildBounds(b: number, outMin: number, outMax: number): void
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+ _cnavMeshLoad(data: number, size: number): number
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+ _cnavMeshDestroy(m: number): void
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+ _cnavMeshHeader(m: number): number
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+ _cnavMeshTileCount(m: number): number
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+ _cnavMeshPolyCount(m: number): number
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+ _cnavMeshSetAreaCost(m: number, area: number, cost: number): void
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+ _cnavFindPath(m: number, from: number, to: number, ext: number, include: number, exclude: number, out: number, maxCorners: number, partial: number): number
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+ _cnavNearest(m: number, p: number, ext: number, include: number, exclude: number, out: number): number
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+ _cnavRaycast(m: number, from: number, to: number, include: number, exclude: number, outHit: number, outNormal: number): number
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+ _cnavRandomPoint(m: number, center: number, radius: number, seed: number, include: number, exclude: number, out: number): number
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+ _cnavDebugTriangles(m: number, out: number, maxVertices: number): number
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+ _cnavAgentDefaults(params: number): void
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+ _cnavCrowdCreate(m: number, maxAgents: number, maxRadius: number): number
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+ _cnavCrowdDestroy(c: number): void
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+ _cnavCrowdMaxAgents(c: number): number
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+ _cnavCrowdAdd(c: number, pos: number, params: number): number
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+ _cnavCrowdRemove(c: number, agent: number): void
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+ _cnavCrowdSetParams(c: number, agent: number, params: number): void
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+ _cnavCrowdSetTarget(c: number, agent: number, pos: number): number
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+ _cnavCrowdSetVelocity(c: number, agent: number, vel: number): void
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+ _cnavCrowdResetTarget(c: number, agent: number): void
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+ _cnavCrowdWarp(c: number, agent: number, pos: number): number
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+ _cnavCrowdUpdate(c: number, dt: number): void
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+ _cnavCrowdRead(c: number, out: number): number
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+ }
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+
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+ declare const createCreatorNav: (options?: Record<string, unknown>) => Promise<CreatorNavModule>
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+ export default createCreatorNav