lecodes-cli 2.8.0 → 2.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +4 -4
- package/package.json +10 -10
- package/runtime/materials/foliage-cards.mat +2 -0
- package/runtime/materials/foliage-impostor.mat +2 -0
- package/runtime/materials/foliage.mat +2 -0
- package/runtime/sdk-types.json +1 -1
- package/runtime/web/VERSION.json +3 -3
- package/runtime/web/assets/materials-world-B9HLXjfb.bin +0 -0
- package/runtime/web/player.js +8 -8
- package/runtime/web-lite/lite.js +4 -4
- package/runtime/web/assets/materials-world-CGNyYz_-.bin +0 -0
package/dist/index.js
CHANGED
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@@ -64,7 +64,7 @@ var package_default;
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var init_package = __esm(() => {
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package_default = {
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name: "lecodes-cli",
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-
version: "2.8.
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+
version: "2.8.1",
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dependencies: {
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"@letary/chisel": "^0.15.0",
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jimp: "^1.6.1",
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@@ -90,9 +90,9 @@ var init_package = __esm(() => {
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},
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peerDependencies: {
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"lecodes-design": "^0.11.0",
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"lecodes-headless": "^2.8.
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"lecodes-headless": "^2.8.1",
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"lecodes-3d-editor": "^0.9.0",
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"lecodes-assets": "^2.8.
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"lecodes-assets": "^2.8.1",
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"heic-decode": "^2.1.0",
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"marcidb-embedded": "^0.18.0",
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sharp: "^0.35.2"
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@@ -156,7 +156,7 @@ var init_package = __esm(() => {
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});
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// ../../sdk/src/version.ts
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var SDK_VERSION = "2.8.
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var SDK_VERSION = "2.8.1";
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// src/cli/args.ts
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var isNegativeNumber = (s) => /^-(\d|\.\d)/.test(s), isValue = (s) => !s.startsWith("-") || isNegativeNumber(s), parseArgv = (argv, booleans = new Set) => {
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package/package.json
CHANGED
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@@ -1,24 +1,24 @@
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{
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"name": "lecodes-cli",
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"version": "2.8.
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"version": "2.8.1",
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"dependencies": {
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"@letary/chisel": "^0.15.0",
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"jimp": "^1.6.1",
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"lecodes-sdk": "2.8.
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"lecodes-sdk": "2.8.1",
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"selfsigned": "^2.4.1",
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"typescript": "^5.8.3"
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},
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"devDependencies": {
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"lecodes-design": "https://storage.yandexcloud.net/le-codes/releases/packages/lecodes-design/lecodes-design-0.11.0.tgz",
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"lecodes-headless": "2.8.
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"lecodes-headless": "2.8.1",
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"qrcode-terminal": "^0.12.0",
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"lecodes-3d-editor": "https://storage.yandexcloud.net/le-codes/releases/packages/lecodes-3d-editor/lecodes-3d-editor-0.9.0.tgz",
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"lecodes-assets": "2.8.
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"lecodes-assets": "2.8.1",
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"lecodes-creator-nav": "0.19.0",
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"lecodes-gl-lite": "2.8.
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"lecodes-web-frame": "2.8.
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"lecodes-web-player": "2.8.
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"lecodes-web-shared": "2.8.
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"lecodes-gl-lite": "2.8.1",
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"lecodes-web-frame": "2.8.1",
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"lecodes-web-player": "2.8.1",
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"lecodes-web-shared": "2.8.1",
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"lecodes-web-lite": "2.0.7",
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"heic-decode": "^2.1.0",
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"marcidb-embedded": "^0.18.0",
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@@ -26,9 +26,9 @@
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},
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"peerDependencies": {
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"lecodes-design": "^0.11.0",
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"lecodes-headless": "^2.8.
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"lecodes-headless": "^2.8.1",
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"lecodes-3d-editor": "^0.9.0",
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"lecodes-assets": "^2.8.
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"lecodes-assets": "^2.8.1",
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"heic-decode": "^2.1.0",
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"marcidb-embedded": "^0.18.0",
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"sharp": "^0.35.2"
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@@ -107,7 +107,9 @@ vertex {
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}
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fragment {
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#include "lod-fade.fs"
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void material(inout MaterialInputs material) {
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if (!lodFadeKeep()) discard; // the LOD cross-fade's screen-door share (lod-fade.fs; 0 = drawn in full)
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prepareMaterial(material);
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vec4 base = texture(materialParams_baseColorMap, getUV0()) * materialParams.baseColorFactor;
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// the per-instance tint and the leaves' world-noise patches (foliage.mat's comments)
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@@ -302,6 +302,7 @@ vertex {
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}
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fragment {
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#include "lod-fade.fs"
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// from material() for surfaceShading(): the sun's scalar at this pixel — the wrapped Lambert + the translucency (the
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// bark's plain Lambert by its share) — and the bark fraction (the shadow map's share: mix(leaf.y, 1, gBark))
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float gSun = 0.0;
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@@ -433,6 +434,7 @@ fragment {
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}
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void material(inout MaterialInputs material) {
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if (!lodFadeKeep()) discard; // the LOD cross-fade's screen-door share (lod-fade.fs; 0 = drawn in full)
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prepareMaterial(material);
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highp vec2 G = materialParams.impostorGrid;
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bool isGrid = G.y > 0.0;
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@@ -116,6 +116,7 @@ vertex {
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}
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fragment {
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#include "lod-fade.fs"
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vec3 shIrradiance(const vec3 n) {
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return max(
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frameUniforms.iblSH[0].xyz
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@@ -140,6 +141,7 @@ fragment {
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float gCavity = 1.0; // the joints' micro-shadow on the lights (material())
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void material(inout MaterialInputs material) {
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if (!lodFadeKeep()) discard; // the LOD cross-fade's screen-door share (lod-fade.fs; 0 = drawn in full)
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vec3 tn = vec3(0.0, 0.0, 1.0);
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if (materialParams.hasNormalMap > 0.5) tn = texture(materialParams_normalMap, getUV0()).xyz * 2.0 - 1.0;
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// written for matc's sake: an assignment to material.normal is what makes it emit the tangent frame
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