lecodes-cli 2.4.6 → 2.4.7

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package/package.json CHANGED
@@ -1,23 +1,23 @@
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  {
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  "name": "lecodes-cli",
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- "version": "2.4.6",
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+ "version": "2.4.7",
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  "dependencies": {
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  "@letary/chisel": "^0.15.0",
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  "jimp": "^1.6.1",
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- "lecodes-sdk": "2.4.6",
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+ "lecodes-sdk": "2.4.7",
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  "selfsigned": "^2.4.1"
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  },
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  "devDependencies": {
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  "lecodes-design": "https://storage.yandexcloud.net/le-codes/releases/packages/lecodes-design/lecodes-design-0.11.0.tgz",
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- "lecodes-headless": "2.4.6",
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+ "lecodes-headless": "2.4.7",
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  "qrcode-terminal": "^0.12.0",
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  "lecodes-3d-editor": "https://storage.yandexcloud.net/le-codes/releases/packages/lecodes-3d-editor/lecodes-3d-editor-0.9.0.tgz",
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  "lecodes-assets": "0.2.1",
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  "lecodes-creator-nav": "0.19.0",
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- "lecodes-gl-lite": "2.4.6",
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- "lecodes-web-frame": "2.4.6",
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- "lecodes-web-player": "2.4.6",
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- "lecodes-web-shared": "2.4.6",
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+ "lecodes-gl-lite": "2.4.7",
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+ "lecodes-web-frame": "2.4.7",
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+ "lecodes-web-player": "2.4.7",
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+ "lecodes-web-shared": "2.4.7",
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  "lecodes-web-lite": "2.0.7",
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  "heic-decode": "^2.1.0",
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  "marcidb-embedded": "^0.15.0",
@@ -25,7 +25,7 @@
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  },
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  "peerDependencies": {
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  "lecodes-design": "^0.11.0",
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- "lecodes-headless": "^2.4.6",
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+ "lecodes-headless": "^2.4.7",
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  "lecodes-3d-editor": "^0.9.0",
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  "lecodes-assets": "^0.2.1",
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  "heic-decode": "^2.1.0",
@@ -111,12 +111,15 @@ material {
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  { type : float4, name : probeGrid, precision : high },
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  { type : float4, name : probeGridN, precision : high },
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  { type : float, name : probeBall },
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- // A SMALL STATIC the atlas left out (the bake's minSize; creator-bake/src/objects.h): no rect — its light was baked
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- // where it stands, as an AMBIENT CUBE: objectCube[+x -x +y -y +z -z] = (the irradiance rgb in lux a surface facing
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- // that way gets at that side of the object — sun, sky, lamps, bounce — and its sky visibility). objectProbes =
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+ // A SMALL STATIC the atlas left out (the bake's minSize / thinTexels; creator-bake/src/objects.h): no rect — its light
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+ // was baked where it stands, as AMBIENT CUBES along its longest axis (one for a small one, a SLAB a metre or so for a
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+ // long one: a pipe run, a railing). objectSlabs = (axis 0 x / 1 y / 2 z, from, to — its bounds along it — and n, 1..16);
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+ // objectCubes[slab * 6 + side], side +x -x +y -y +z -z = (the irradiance rgb in lux a surface facing that way gets at
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+ // that side of the slab — sun, sky, lamps, bounce — and its sky visibility), the slabs past n zero. objectProbes =
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  // (probe a, probe b, a's weight — what the probe map's byte holds for a texel; 65535 none, 65534 sky — and 1 = this
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  // mode is on). The atlas samplers stay bound to one of the level's pages: the probes' records sit under its aux image.
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- { type : float4[6], name : objectCube, precision : high },
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+ { type : float4[96], name : objectCubes, precision : high },
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+ { type : float4, name : objectSlabs, precision : high },
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  { type : float4, name : objectProbes, precision : high },
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  // A MOVER'S SUN SHADOW on the baked surface: sunDir = TO the sun (w = 1: the aux pages end in the SUN MAP - its
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  // levels' rows, level l of edge s = S >> l in s / 4 rows: texel (x, y) = channel x & 3 of pixel ((x >> 2) + (y & 3) s / 4,
@@ -48,7 +48,8 @@ material {
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  { type : float4, name : probeGrid, precision : high },
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  { type : float4, name : probeGridN, precision : high },
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  { type : float, name : probeBall },
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- { type : float4[6], name : objectCube, precision : high },
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+ { type : float4[96], name : objectCubes, precision : high },
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+ { type : float4, name : objectSlabs, precision : high },
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  { type : float4, name : objectProbes, precision : high },
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  { type : float4, name : sunDir },
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  { type : float4, name : sunLight, precision : high },