lecodes-cli 1.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/dist/index.js +6211 -3649
  2. package/package.json +12 -8
  3. package/runtime/materials/lightmap.mat +115 -139
  4. package/runtime/materials/particles-quad.mat +6 -2
  5. package/runtime/materials/terrain-lightmap.mat +123 -0
  6. package/runtime/materials/terrain.mat +36 -55
  7. package/runtime/sdk-types.json +1 -1
  8. package/runtime/web/VERSION.json +5 -0
  9. package/runtime/web/assets/camera-5XOM8eHl.js +1 -0
  10. package/runtime/web/assets/creator-2d-D9WKYM6h.js +1 -0
  11. package/runtime/web/assets/creator-2d-ukvEmNEp.wasm +0 -0
  12. package/runtime/web/assets/creator-full-BBXzQlhq.js +1 -0
  13. package/runtime/web/assets/creator-full-D2dSDdDj.wasm +0 -0
  14. package/runtime/web/assets/creator-full.js-BYswGsqR.symbols +8124 -0
  15. package/runtime/web/assets/creator-ui-DIc92ion.wasm +0 -0
  16. package/runtime/web/assets/creator-ui-_1Z_AX2M.js +1 -0
  17. package/runtime/web/assets/geolocation-BjTKN9_P.js +1 -0
  18. package/runtime/web/assets/inspect-C7x78PNs.js +2 -0
  19. package/runtime/web/assets/map-CyBxOSV0.js +1 -0
  20. package/runtime/web/assets/map-XzoOFt0E.js +2 -0
  21. package/runtime/web/assets/mapImpl-bxvQ2h1Z.js +823 -0
  22. package/runtime/web/assets/maplibre-gl-worker-B7LXXUkR.js +8 -0
  23. package/runtime/web/assets/materials-uri4FvPE.bin +0 -0
  24. package/runtime/web/assets/materials-world-CQWt8TAm.bin +0 -0
  25. package/runtime/web/assets/qr-scanner-CK_cYoJR.js +1 -0
  26. package/runtime/web/assets/uberarchive-DLH-kBhM.bin +0 -0
  27. package/runtime/web/index.html +36 -0
  28. package/runtime/web/player.js +21 -0
  29. package/runtime/web-page/index.html +41 -0
  30. package/runtime/web-page/page.css +1 -0
  31. package/runtime/web-page/page.js +31 -0
  32. package/src/cli/help.ts +25 -0
  33. package/src/cli/index.ts +7 -7
  34. package/src/commands/app/android.ts +3 -1
  35. package/src/commands/app/desktop.ts +1 -1
  36. package/src/commands/app/desktopMac.ts +10 -9
  37. package/src/commands/app/icon.ts +9 -6
  38. package/src/commands/app/index.ts +3 -1
  39. package/src/commands/app/shared.ts +13 -5
  40. package/src/commands/app/templates/android.ts +10 -11
  41. package/src/commands/app/templates/ios.ts +1 -1
  42. package/src/commands/assets.ts +1 -1
  43. package/src/commands/compile.ts +15 -2
  44. package/src/commands/design/index.ts +4 -4
  45. package/src/commands/design/snapshot.ts +3 -3
  46. package/src/commands/desktop.ts +5 -1
  47. package/src/commands/dev.ts +82 -29
  48. package/src/commands/index.ts +64 -60
  49. package/src/commands/init/index.ts +11 -15
  50. package/src/commands/init/templates.ts +64 -21
  51. package/src/commands/lightmap.ts +459 -200
  52. package/src/commands/navmesh.ts +2 -2
  53. package/src/commands/plugin.ts +46 -0
  54. package/src/commands/render.ts +22 -16
  55. package/src/commands/scene.ts +6 -1
  56. package/src/commands/serve.ts +58 -0
  57. package/src/commands/shaders/new.ts +1 -1
  58. package/src/commands/test.ts +402 -398
  59. package/src/commands/update/index.ts +3 -3
  60. package/src/compile/designCompile.ts +1 -1
  61. package/src/compile/headlessBundle.ts +133 -133
  62. package/src/compile/nativeStack.ts +1 -1
  63. package/src/compile/projectCompile.ts +10 -2
  64. package/src/compile/sceneCompile.ts +8 -22
  65. package/src/declarations/lecodes-3d-editor.d.ts +4 -0
  66. package/src/declarations/lecodes-assets.d.ts +1 -1
  67. package/src/declarations/{lecodes-renderer.d.ts → lecodes-headless.d.ts} +3 -3
  68. package/src/dev/clientTemplates.ts +18 -14
  69. package/src/dev/devServer.ts +75 -38
  70. package/src/dev/iosDev.ts +180 -0
  71. package/src/dev/webRunner.ts +82 -14
  72. package/src/hosts/cmgenTool.ts +1 -1
  73. package/src/hosts/desktopRenderer.ts +98 -27
  74. package/src/hosts/desktopScript.ts +150 -35
  75. package/src/hosts/distRoot.ts +1 -1
  76. package/src/hosts/matcTool.ts +1 -1
  77. package/src/hosts/peerInstall.ts +5 -5
  78. package/src/hosts/peers.ts +2 -2
  79. package/src/index.ts +4 -1
  80. package/src/plugin/contract.ts +438 -0
  81. package/src/plugin/emitKotlin.ts +357 -0
  82. package/src/plugin/emitSdk.ts +259 -0
  83. package/src/plugin/emitSwift.ts +336 -0
  84. package/src/plugin/emitWeb.ts +383 -0
  85. package/src/plugin/generate.ts +157 -0
  86. package/src/plugin/lines.ts +28 -0
  87. package/src/plugin/lower.ts +231 -0
  88. package/src/plugin/manifest.ts +192 -0
  89. package/src/project/ignore.ts +164 -163
  90. package/runtime/materials/lightmap-baked-lite.mat +0 -180
  91. package/runtime/materials/lightmap-baked.mat +0 -181
  92. package/runtime/scene-harness.json +0 -1
  93. package/runtime/web/assets/__vite-browser-external-BIHI7g3E.js +0 -1
  94. package/runtime/web/assets/basis-C64VHDVD.js +0 -1
  95. package/runtime/web/assets/basis_transcoder-VXdx5NbI.wasm +0 -0
  96. package/runtime/web/assets/createViewerLite-DHqTFhWB.js +0 -866
  97. package/runtime/web/assets/draco-BiISTFcR.js +0 -118
  98. package/runtime/web/assets/draco_decoder-DsQ12WqX.wasm +0 -0
  99. package/runtime/web/assets/index-Q06c6oHx.js +0 -2
  100. package/runtime/web/assets/mapViewImpl-B2JcES8l.js +0 -810
  101. package/runtime/web/assets/maplibre-gl-worker-CJfwIrte.js +0 -8
  102. package/runtime/web/assets/worker-Caf-yYEI.js +0 -2
  103. package/runtime/web/embed.html +0 -32
  104. package/runtime/web/embed.js +0 -171
@@ -22,7 +22,7 @@ import { loadCreatorNav, NavBuilder, readNgeo, navMeshTriangles, type BuildParam
22
22
  *
23
23
  * Running the build in the CLI keeps the host generic (a geometry dump, useful on its own),
24
24
  * lets the bake parameters iterate without a host rebuild, and is the same code a future headless
25
- * bake reuses. The desktop host must know the dump (built from packages/desktop, or a release that
25
+ * bake reuses. The desktop host must know the dump (built from hosts/desktop, or a release that
26
26
  * ships it: LECODES_DESKTOP_EXE for a local build until then).
27
27
  *
28
28
  * The agent size (--radius/--height/--climb/--slope) defaults to what the scene declares — the
@@ -183,7 +183,7 @@ const bake = defineCommand({
183
183
  }
184
184
  if (!/\[navmesh\] done/.test(output)) {
185
185
  if (lines.some((l) => /cannot dump collision geometry/.test(l))) {
186
- throw new CliError("This desktop host has no collision-geometry dump. Build packages/desktop and point LECODES_DESKTOP_EXE at build/lecodes-desktop.exe, or update: lecodes desktop update.")
186
+ throw new CliError("This desktop host has no collision-geometry dump. Build hosts/desktop and point LECODES_DESKTOP_EXE at build/lecodes-desktop.exe, or update: lecodes desktop update.")
187
187
  }
188
188
  if (lines.some((l) => /error/.test(l))) throw new CliError("The bake failed — see the lines above.")
189
189
  warnErr("The host ran to its frame cap without dumping geometry. Make sure the level declares `env.navmesh` (a scene file) or calls NavMesh.load(...) after its static bodies exist, and skips menus when NavMesh.baking is true. More load headroom: --frames <n>. Host output: --logs.")
@@ -0,0 +1,46 @@
1
+ import { CliError, bool, c, defineCommand, info, log, success } from "../cli"
2
+ import { generate } from "../plugin/generate"
3
+
4
+ /*
5
+ * `lecodes plugin` — for the AUTHOR of a native plugin (the app's side is `lecodes app`, which
6
+ * installs plugins into a shell).
7
+ *
8
+ * plugin gen a plugin's contract.d.ts → the generated files beside its hand-written ones.
9
+ * The contract is the one description of the channel; what is generated from it is
10
+ * committed, and `--check` is what a CI runs to refuse a stale file.
11
+ */
12
+
13
+ const gen = defineCommand({
14
+ name: "gen",
15
+ summary: "Generate a plugin's files from its contract.d.ts (--check: fail on a stale one)",
16
+ usage: "[path]",
17
+ description: "The path is one plugin (a directory with a contract.d.ts) or a repo that keeps its plugins in plugins/<id>/; the current directory when omitted.\n\nWrites sdk/<id>.gen.ts — the wrapper an app calls: the wire call by call, the class with the wire's methods as its own, and the public export when the plugin has no hand-written sdk/<id>.ts. Where the plugin has an ios/ folder, writes ios/<Name>.gen.swift — the contract's types, the protocol the plugin implements and the glue that reads a call off the wire. Where it has an android/ folder, writes the same as <Name>.gen.kt into the folder of the plugin's Kotlin package (android/ is laid out as a Gradle module: the package is the folder the path under android/src/main/java narrows down to). Where it has a web/ folder, writes web/<id>.gen.ts — the same for the web half, in a file that imports nothing; a web half that imports a LeCodes package is refused, because it would run on that host only. A contract the generator does not understand is an error with its line, and every problem of a file is reported at once.\n\nGenerated files are committed. Reading a contract needs TypeScript in the plugin's repo.",
18
+ flags: {
19
+ check: bool("write nothing; exit 1 when a generated file is missing or stale"),
20
+ },
21
+ examples: ["lecodes plugin gen", "lecodes plugin gen plugins/camera", "lecodes plugin gen --check"],
22
+ run: ({ args, flags }) => {
23
+ const report = generate(args[0] ?? ".", { check: flags.check })
24
+
25
+ for (const p of report.plugins) {
26
+ const channels = p.contract.channels.map(ch => `${ch.kind} "${ch.name}" v${ch.version}`).join(", ")
27
+ info(`${c.bold(p.id)} ${c.dim(channels)}`)
28
+ for (const f of p.written) log(c.green(` written ${f}`))
29
+ for (const f of p.stale) log(c.red(` stale ${f}`))
30
+ for (const f of p.fresh) log(c.dim(` fresh ${f}`))
31
+ }
32
+ for (const failure of report.failures) log(c.red(failure))
33
+
34
+ const stale = report.plugins.reduce((n, p) => n + p.stale.length, 0)
35
+ if (report.failures.length) throw new CliError(`${report.failures.length} contract${report.failures.length === 1 ? "" : "s"} did not generate.`)
36
+ if (stale) throw new CliError(`${stale} generated file${stale === 1 ? " is" : "s are"} stale — run \`lecodes plugin gen\` and commit.`)
37
+ success(flags.check ? "Every generated file is fresh." : "Generated.")
38
+ },
39
+ })
40
+
41
+ export default defineCommand({
42
+ name: "plugin",
43
+ summary: "Write a native plugin: gen",
44
+ description: "For the author of a plugin — a capability an app reaches the same way on iOS, Android and the web. `lecodes app` is the other side: it installs plugins into an app's shell.",
45
+ commands: [gen],
46
+ })
@@ -14,7 +14,7 @@ import { loadPeer } from "../hosts/peerInstall"
14
14
  /*
15
15
  * `lecodes render` — compile the local project and render it headless. By default it emits a
16
16
  * semantic JSON description (stdout or -o/--out); `--png [file]` also rasterizes a PNG. Rendering
17
- * runs locally via the optional `lecodes-renderer` package (canvas-ui + the layout WASM, and the
17
+ * runs locally via the optional `lecodes-headless` package (canvas-ui + the layout WASM, and the
18
18
  * GPU-free creator-2d WASM for 2D scenes); PNG also needs @napi-rs/canvas. UI and 2D (creator-2d)
19
19
  * scenes are both rendered — the 2D scene composites UNDER the UI. 3D (Filament) isn't rasterized,
20
20
  * but the scene graph is recorded and serialized into the JSON output as `scene3d` (hierarchy,
@@ -30,12 +30,12 @@ import { loadPeer } from "../hosts/peerInstall"
30
30
  *
31
31
  * `--script <file>` switches to an interactive run: the file lists steps (tap / type / scroll /
32
32
  * wait / expect / screenshot / json) executed against a live session — see the scenario schema in
33
- * lecodes-renderer (headless/scenario.ts). Step outputs land under --out-dir (default: the CWD);
33
+ * lecodes-headless (headless/scenario.ts). Step outputs land under --out-dir (default: the CWD);
34
34
  * the run stops at the first failed step and dumps the failing frame next to them.
35
35
  *
36
36
  * `--desktop` renders through the NATIVE desktop host instead of the headless renderer — the real
37
37
  * tgfx UI + Filament 3D + creator-2d pipeline, composited exactly as desktop users see it. PNG only
38
- * (the host has no semantic-JSON serializer), no lecodes-renderer / @napi-rs/canvas needed. The
38
+ * (the host has no semantic-JSON serializer), no lecodes-headless / @napi-rs/canvas needed. The
39
39
  * host binary downloads on first use (see desktopRenderer.ts); Windows + Linux for now.
40
40
  *
41
41
  * Works in both server-backed projects (login) and local `lecodes init` projects (no login) — see
@@ -65,6 +65,7 @@ export const viewportFlags = {
65
65
  /** `--desktop`: the NATIVE host in place of the headless renderer. */
66
66
  export const desktopRenderFlags = {
67
67
  desktop: bool("render through the NATIVE desktop host instead: real Filament 3D + tgfx UI + 2D, composited. PNG only (--png). Downloads the LeCodes Desktop renderer on first use into ~/.lecodes/renderer (Windows/Linux; LECODES_DESKTOP_EXE overrides)"),
68
+ sim: bool("run a --script scenario through the WINDOWLESS native host (lecodes-server, beside the desktop host; LECODES_SERVER_EXE overrides): the real engine — Jolt, animators, navmesh — with no GPU and no pixels, so it runs on a CI box or a container and in parallel with an open desktop window. expect.log / expect.paint only; input is scene input (key/look/stick/drag/tap by { x, y } straight to the scene — no UI, so no names, hover or type); no screenshots, no --png"),
68
69
  frames: num("(--desktop) frames to run before the shot — headroom for async loads", { default: 60 }),
69
70
  "fixed-dt": num("(--desktop) virtual app clock, ms per frame — deterministic game time (scripted runs default to 16; plain renders to wall clock)", { value: "<ms>" }),
70
71
  renderer: str("(--desktop) host + shader variant: gl | vulkan (default: app.json desktop.renderer, else gl)", { value: "<gl|vulkan>" }),
@@ -100,8 +101,8 @@ export const resolveSafeAreaChoice = (explicit: string | undefined, device: stri
100
101
  }
101
102
 
102
103
  /** The optional renderer package — installed into ~/.lecodes/peers on first use (peerInstall.ts). */
103
- export const requireRenderer = async (): Promise<typeof import("lecodes-renderer/headless")> =>
104
- loadPeer<typeof import("lecodes-renderer/headless")>("lecodes-renderer", "headless", { for: "lecodes render" })
104
+ export const requireRenderer = async (): Promise<typeof import("lecodes-headless/headless")> =>
105
+ loadPeer<typeof import("lecodes-headless/headless")>("lecodes-headless", "headless", { for: "lecodes render" })
105
106
 
106
107
  /** A file-writing ScenarioIO rooted at `dir` (creates parent folders as needed). */
107
108
  export const fileScenarioIO = (dir: string) => ({
@@ -130,7 +131,7 @@ type ScenarioFile = {
130
131
  export const resolveFixtures = (
131
132
  value: Record<string, unknown> | string | undefined,
132
133
  baseDir: string,
133
- ): import("lecodes-renderer/headless").Fixtures | undefined => {
134
+ ): import("lecodes-headless/headless").Fixtures | undefined => {
134
135
  if (value === undefined) return undefined
135
136
  let map: unknown = value
136
137
  if (typeof value === "string") {
@@ -144,7 +145,7 @@ export const resolveFixtures = (
144
145
  if (typeof map !== "object" || map === null || Array.isArray(map)) {
145
146
  throw new CliError(`Fixtures must be an object mapping URL patterns to { status?, json?, text? }.`)
146
147
  }
147
- return map as import("lecodes-renderer/headless").Fixtures
148
+ return map as import("lecodes-headless/headless").Fixtures
148
149
  }
149
150
 
150
151
  const readScenarioFile = (path: string): ScenarioFile => {
@@ -188,7 +189,7 @@ const renderFlags = {
188
189
  map: str("draw the 3D scene's annotated top-down map (grid + XZ footprints + named markers) as <file>.png + <file>.json world-space data (default map.png; also a { \"map\": \"f.png\" } script step)", { value: "[file]", optional: true }),
189
190
  "label-all": bool("(--map) label every object, not only the named markers"),
190
191
  "max-px": num("(--map) longest edge of the map image, px"),
191
- script: str("drive the app through a step list (tap/type/scroll/wait/expect/screenshot/json steps; games: frames/drag/hold/key/keyDown/keyUp, expect.log, screenshot clip). With --desktop: tap/drag/hold take { x, y } coordinates (no names — the host has no UI tree; type/scroll/clip unavailable), expect.log is checked, text/node/screen/value are skipped; per-step screenshots + final --png", { value: "<file>" }),
192
+ script: str("drive the app through a step list (tap/type/fill/scroll/hover/wait/expect/screenshot/json steps; games: frames/drag/hold/key/keyDown/keyUp, expect.log, screenshot clip). With --desktop the same steps, targets (a name or { x, y }) and expects run on the native host — only expect.audio and the json output are headless-only; per-step screenshots + final --png", { value: "<file>" }),
192
193
  "out-dir": str("where --script step outputs land", { value: "<dir>", default: "." }),
193
194
  clip: str("(--png) crop to one node's rect or a logical-px rect — a component / region render", { value: "<name|x,y,w,h>" }),
194
195
  fixtures: str("canned fetch responses (URL pattern → { status?, json?, text? }) — make backend-gated screens reachable headless; merged over the scenario file's own", { value: "<file>" }),
@@ -211,7 +212,7 @@ export default defineCommand({
211
212
  name: "render",
212
213
  summary: "Render the local project headless (JSON / PNG), or through the desktop host",
213
214
  usage: "[file]",
214
- description: "Needs the optional lecodes-renderer package (installed on first use). [file] renders ONE screen module instead of the app: a file that default-exports a UIScreen (or a (state) => UIScreen) — every `lecodes design` screen is written that way. A bare id (\"login\") resolves in design/screens/, and a design screen renders at its meta.json frame.\n\nasset() resources load from the working tree by default; --remote-assets / --public-url use the server's copies (then data needs --wait-network).",
215
+ description: "Needs the optional lecodes-headless package (installed on first use). [file] renders ONE screen module instead of the app: a file that default-exports a UIScreen (or a (state) => UIScreen) — every `lecodes design` screen is written that way. A bare id (\"login\") resolves in design/screens/, and a design screen renders at its meta.json frame.\n\nasset() resources load from the working tree by default; --remote-assets / --public-url use the server's copies (then data needs --wait-network).",
215
216
  flags: renderFlags,
216
217
  examples: [
217
218
  "lecodes render -o ui.json",
@@ -220,7 +221,7 @@ export default defineCommand({
220
221
  "lecodes render --script tests/hero.flow.json --out-dir tests/.shots --logs",
221
222
  "lecodes render --desktop --png --view iso",
222
223
  ],
223
- run: ({ args, flags }) => flags.desktop ? renderDesktop(flags, args[0]) : renderHeadless(flags, args[0]),
224
+ run: ({ args, flags }) => flags.desktop || flags.sim ? renderDesktop(flags, args[0]) : renderHeadless(flags, args[0]),
224
225
  })
225
226
 
226
227
  // ---- --desktop -------------------------------------------------------------------------------
@@ -259,6 +260,10 @@ const renderDesktop = async (flags: RenderFlags, file: string | undefined): Prom
259
260
  // runs the same bundle, so a design screen renders through the real tgfx UI here.
260
261
  const screen = screenTargetFrom(root, { file, state: flags.state, entry: flags.entry, dir: flags.dir })
261
262
  const scenario = flags.script !== undefined ? readScenarioFile(flags.script) : null
263
+ // --sim: the windowless host — a scripted run judged by its log; nothing to render without a script.
264
+ const sim = flags.sim
265
+ if (sim && !scenario) throw new CliError("--sim runs a --script scenario (the windowless host paints nothing to render) — add --script <file>, or use --desktop for a PNG.")
266
+ if (sim && flags.png) throw new CliError("--sim produces no PNG (the windowless host paints nothing) — drop --png, or use --desktop.")
262
267
  const width = flags.width || scenario?.width || screen?.frame?.[0] || win?.width || 390
263
268
  const height = flags.height || scenario?.height || screen?.frame?.[1] || win?.height || 844
264
269
  const frames = flags.frames || 60
@@ -285,18 +290,19 @@ const renderDesktop = async (flags: RenderFlags, file: string | undefined): Prom
285
290
  extraEntries: screen ? [screen.entry] : undefined, entryOverride: screen?.entryPath,
286
291
  })
287
292
  // The host writes PNGs but never creates folders — make every output dir up front.
288
- mkdirSync(dirname(resolve(pngFlag)), { recursive: true })
293
+ if (!sim) mkdirSync(dirname(resolve(pngFlag)), { recursive: true })
289
294
 
290
295
  if (scenario) {
291
296
  // Scripted native run: translate the scenario into the host's command file, let the host drive
292
297
  // it (it self-terminates), then read its markers back into per-step results.
293
298
  const outDir = flags["out-dir"]
294
- const plan = translateScenario(scenario.steps, { outDir, headroomFrames: frames })
299
+ const plan = translateScenario(scenario.steps, { outDir, headroomFrames: frames, sim })
295
300
  for (const st of plan.steps) if (st.screenshot) mkdirSync(dirname(st.screenshot), { recursive: true })
296
301
  const timeoutMs = flags.timeout || (60000 + plan.steps.length * 5000)
297
- note(`Running ${plan.steps.length} step${plan.steps.length === 1 ? "" : "s"} (native)…`)
302
+ const label = sim ? "sim" : "native"
303
+ note(`Running ${plan.steps.length} step${plan.steps.length === 1 ? "" : "s"} (${label})…`)
298
304
  const { output } = await runDesktopRender(js, resources, {
299
- renderer: desktopRenderer, pluginDirs,
305
+ renderer: desktopRenderer, host: sim ? "server" : "desktop", pluginDirs,
300
306
  width, height, frames: plan.frameCap, outPng: pngFlag, logs, timeoutMs, script: plan.text, fixedDtMs,
301
307
  })
302
308
  const result = evaluateDesktopRun(plan, output)
@@ -310,8 +316,8 @@ const renderDesktop = async (flags: RenderFlags, file: string | undefined): Prom
310
316
  const skippedCount = result.steps.reduce((n, s) => n + s.skipped.length, 0)
311
317
  if (skippedCount > 0) logErr(c.dim(` ${skippedCount} semantic check${skippedCount === 1 ? "" : "s"} skipped — the native host has no UI tree; run the same scenario headless to verify them.`))
312
318
  if (!result.ended) warnErr("The host stopped before the script finished (frame cap / crash) — later steps are reported as incomplete.")
313
- logErr(result.ok ? c.green(`✓ ${result.steps.length}/${result.steps.length} steps passed (native)`) : c.red(`✗ ${result.steps.filter((s) => !s.ok).length} of ${result.steps.length} steps failed (native)`))
314
- note(`Wrote ${pngFlag} (${width}x${height}, native render, final frame)`)
319
+ logErr(result.ok ? c.green(`✓ ${result.steps.length}/${result.steps.length} steps passed (${label})`) : c.red(`✗ ${result.steps.filter((s) => !s.ok).length} of ${result.steps.length} steps failed (${label})`))
320
+ if (!sim) note(`Wrote ${pngFlag} (${width}x${height}, native render, final frame)`)
315
321
  process.exit(result.ok ? 0 : 1)
316
322
  }
317
323
 
@@ -124,13 +124,18 @@ export default defineCommand({
124
124
  run: async ({ args, flags }) => {
125
125
  const ctx = getContext(args[0])
126
126
  const sceneServer = await loadPeer<typeof import("lecodes-3d-editor/server")>("lecodes-3d-editor", "server", { for: "lecodes scene" })
127
+ // The harness (the editor's half inside the scene's world) ships with the editor: the bundle is
128
+ // compiled with the one of the package the UI is served from.
129
+ if (typeof sceneServer.sceneHarness !== "function") {
130
+ throw new CliError("The installed lecodes-3d-editor is older than this CLI: it carries no scene harness (0.9.0 has one). Run `lecodes update`.")
131
+ }
127
132
  if (countScenes(ctx.root) === 0) warnErr(`No .scene.ts file under ${ctx.root} yet — add one and the editor will pick it up.`)
128
133
 
129
134
  const server = await sceneServer.startSceneServer({
130
135
  root: ctx.root,
131
136
  port: flags.port,
132
137
  log: note,
133
- compile: (scenePath: string) => compileSceneEditor({ root: ctx.root, manifest: ctx.manifest, name: ctx.name, scenePath }),
138
+ compile: (scenePath: string) => compileSceneEditor({ root: ctx.root, manifest: ctx.manifest, name: ctx.name, scenePath, harness: sceneServer.sceneHarness() }),
134
139
  // live material patches load a shader's compiled artifact (matc'd for the Rendered mode,
135
140
  // the lite JSON otherwise) from the local shader cache
136
141
  shaderArtifact: (shaderText, platform) => localShaderArtifact(ctx.root, shaderText, platform),
@@ -0,0 +1,58 @@
1
+ import { basename } from "node:path"
2
+ import { CliError, defineCommand, note, num, str } from "../cli"
3
+ import { runDesktopApp } from "../hosts/desktopRenderer"
4
+ import { desktopPluginLibraries, readAppConfigAt, resolveDesktopRenderer } from "./app/shared"
5
+ import { buildBundle } from "./compile"
6
+ import { lanCandidates } from "./dev"
7
+ import { bundleFlags, bundleOptions, localProject } from "./shared"
8
+
9
+ /*
10
+ * `lecodes serve` — run the current project as a dedicated multiplayer server (docs/multiplayer-plan.md):
11
+ * the WINDOWLESS native host (lecodes-server, beside the desktop host) with `--server`, so the app's
12
+ * `Net.launch.role` is "server" and its `Net.listen()` opens the port. No window, no GPU: the same
13
+ * engine as the desktop (Jolt, animators, navmesh) on Filament's NOOP backend, paced at 60 Hz on
14
+ * the wall clock. The process is the server — Ctrl+C tears the endpoint down (every client gets
15
+ * `disconnect`) and exits. `--connect` runs the same host as a headless CLIENT instead: a bot, or a
16
+ * scripted test player for a server under test.
17
+ */
18
+ export default defineCommand({
19
+ name: "serve",
20
+ summary: "Run the current project as a dedicated multiplayer server (windowless host: no window, no GPU)",
21
+ description: "Compiles the project like `desktop run` and starts it in the windowless host with --server, so the app's Net.launch.role is \"server\" and its Net.listen() opens the port for clients (`desktop run --connect <ip:port>` on the same LAN, or a published game). Prints the LAN addresses clients can dial. The host runs the real engine without a GPU, so it also runs on a CI box or a container.\n\n--connect turns the same host into a headless client (a bot / a scripted test player) instead of a server.",
22
+ flags: {
23
+ port: num("listen port", { default: 40000 }),
24
+ "max-clients": num("client slots", { default: 16 }),
25
+ connect: str("join a server as a headless client instead of serving", { value: "<ip:port>" }),
26
+ ...bundleFlags,
27
+ },
28
+ examples: ["lecodes serve", "lecodes serve --port 7777 --max-clients 32", "lecodes serve --connect 192.168.1.10:40000"],
29
+ run: async ({ flags }) => {
30
+ const { root } = localProject()
31
+ const appCfg = readAppConfigAt(root)
32
+ if (flags.port < 1 || flags.port > 65535) throw new CliError(`--port must be 1..65535 (got ${flags.port}).`)
33
+ if (flags["max-clients"] < 1 || flags["max-clients"] > 64) throw new CliError(`--max-clients must be 1..64 (yojimbo's cap; got ${flags["max-clients"]}).`)
34
+ // The renderer decides which .filamat gets staged; the NOOP backend accepts either, so the
35
+ // project's usual choice is fine — and it keeps the server bundle byte-identical to the desktop's.
36
+ const renderer = resolveDesktopRenderer(root, undefined)
37
+ const { js, resources } = await buildBundle(bundleOptions(flags), { localAssets: true, desktopRenderer: renderer })
38
+ const { dirs: pluginDirs, files: pluginFiles } = desktopPluginLibraries(root)
39
+ if (pluginFiles.length > 0) note(`Native plugins: ${pluginFiles.map((f) => basename(f)).join(", ")}`)
40
+ const client = flags.connect !== undefined
41
+ if (client) {
42
+ note(`Joining ${flags.connect} as a headless client… (Ctrl+C to leave)`)
43
+ } else {
44
+ const lan = lanCandidates()
45
+ note(`Serving on port ${flags.port} (${flags["max-clients"]} slots)… (Ctrl+C to stop)`)
46
+ if (lan.length > 0) note(`Clients dial: ${lan.map((l) => `${l.address}:${flags.port}`).join(" ")} (127.0.0.1:${flags.port} on this machine)`)
47
+ }
48
+ await runDesktopApp(js, resources, {
49
+ host: "server",
50
+ renderer,
51
+ pluginDirs,
52
+ storageScope: appCfg?.name,
53
+ net: client
54
+ ? { role: "client", address: flags.connect }
55
+ : { role: "server", port: flags.port, maxClients: flags["max-clients"] },
56
+ })
57
+ },
58
+ })
@@ -19,7 +19,7 @@ import { CliError } from "../../cli"
19
19
  export const engineMaterialsDir = (): string | null => {
20
20
  const candidates = [
21
21
  join(distRoot, "runtime", "materials"),
22
- join(distRoot, "..", "creator-gl", "materials", "src"),
22
+ join(distRoot, "..", "..", "engines", "gl", "materials", "src"),
23
23
  ]
24
24
  for (const c of candidates) if (existsSync(join(c, "unlit.mat"))) return c
25
25
  return null