lecodes-cli 0.7.1 → 0.8.0

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Files changed (41) hide show
  1. package/README.md +3 -3
  2. package/dist/index.js +2941 -745
  3. package/package.json +4 -4
  4. package/runtime/scene-harness.json +1 -1
  5. package/runtime/sdk/canvas/Canvas.ts +16 -0
  6. package/runtime/sdk/gl/Material.ts +4 -0
  7. package/runtime/sdk/inject.ts +8 -5
  8. package/runtime/sdk/plugins/service.ts +47 -0
  9. package/runtime/sdk/runtime/app.ts +21 -1
  10. package/runtime/sdk/runtime/appEvents.ts +25 -0
  11. package/runtime/sdk/runtime/service.ts +3 -2
  12. package/runtime/sdk/ui/NativeView.ts +2 -1
  13. package/runtime/sdk/ui/UI.ts +3 -1
  14. package/runtime/sdk/ui/UIButton.ts +10 -5
  15. package/runtime/sdk/ui/UIContainer.ts +16 -9
  16. package/runtime/sdk/ui/UIImage.ts +5 -2
  17. package/runtime/sdk/ui/UIInput.ts +75 -8
  18. package/runtime/sdk/ui/UIModal.ts +149 -0
  19. package/runtime/sdk/ui/UINode.ts +126 -55
  20. package/runtime/sdk/ui/UIPager.ts +297 -0
  21. package/runtime/sdk/ui/UIPopover.ts +106 -0
  22. package/runtime/sdk/ui/UIScreen.ts +11 -10
  23. package/runtime/sdk/ui/UIScrollable.ts +2 -1
  24. package/runtime/sdk/ui/UISpacer.ts +1 -1
  25. package/runtime/sdk/ui/UIText.ts +2 -1
  26. package/runtime/sdk/ui/UIVideo.ts +2 -1
  27. package/runtime/sdk/ui/UIVirtualizedList.ts +2 -1
  28. package/runtime/sdk/ui/UIWidget.ts +19 -22
  29. package/runtime/sdk/ui/theme.ts +66 -0
  30. package/runtime/sdk-types.json +1 -1
  31. package/runtime/sdk/compile/aspectMacro.ts +0 -42
  32. package/runtime/sdk/compile/assetMacro.ts +0 -45
  33. package/runtime/sdk/compile/bundler.ts +0 -205
  34. package/runtime/sdk/compile/compileProject.ts +0 -108
  35. package/runtime/sdk/compile/header.ts +0 -46
  36. package/runtime/sdk/compile/index.ts +0 -18
  37. package/runtime/sdk/compile/libraryImports.ts +0 -47
  38. package/runtime/sdk/compile/sceneEditor.ts +0 -78
  39. package/runtime/sdk/compile/sourcemap.ts +0 -25
  40. package/runtime/sdk/kit/UITabs.ts +0 -105
  41. package/runtime/sdk/ui/UIScreenHost.ts +0 -213
@@ -1,42 +0,0 @@
1
- // Compile-time injection of an aspect's runtime name. A user aspect carries its accessor name in the
2
- // (type-erased) generic — `class Health extends Aspect<'health', Sprite> {…}` — so neither the
3
- // bundler nor the runtime can see it after types are stripped. This pass injects the matching
4
- // `static aspect = "health"` so node.aspect()/node.health work at runtime, exactly like the SDK's
5
- // built-in aspects declare it by hand.
6
- //
7
- // Runs on PROJECT files only (the SDK's own aspects already declare `static aspect`). Idempotent:
8
- // skips a class that already declares one. String-based, like assetMacro — no parser dependency.
9
-
10
- // `class X extends Aspect<'name', …>` up to the class body's opening brace. Group 3 = the name.
11
- const ASPECT_RE = /\bclass\s+\w+\s+extends\s+Aspect\s*<\s*(["'])((?:[^"'\\]|\\.)*)\1[^{};]*>\s*\{/g
12
-
13
- /** Cheap pre-check so we don't scan files that define no aspects. */
14
- export const hasAspectExtends = (src: string): boolean => /\bextends\s+Aspect\s*</.test(src)
15
-
16
- /** Inject `static aspect = "<name>"` into each `class … extends Aspect<'<name>', …>`. */
17
- export const injectAspectNames = (src: string): string => {
18
- let out = ""
19
- let last = 0
20
- ASPECT_RE.lastIndex = 0
21
- let m: RegExpExecArray | null
22
- while ((m = ASPECT_RE.exec(src)) !== null) {
23
- const braceEnd = m.index + m[0].length // index just past the opening `{`
24
- if (!classBodyDeclaresAspect(src, braceEnd)) {
25
- out += src.slice(last, braceEnd) + ` static aspect = ${JSON.stringify(m[2])};`
26
- last = braceEnd
27
- }
28
- }
29
- return last === 0 ? src : out + src.slice(last)
30
- }
31
-
32
- /** Does the class body starting just after `from` (its `{`) already declare a `static aspect`? */
33
- const classBodyDeclaresAspect = (src: string, from: number): boolean => {
34
- let depth = 1
35
- let i = from
36
- for (; i < src.length && depth > 0; i++) {
37
- const c = src[i]
38
- if (c === "{") depth++
39
- else if (c === "}") depth--
40
- }
41
- return /\bstatic\b[^;{}()=]*\baspect\b/.test(src.slice(from, i))
42
- }
@@ -1,45 +0,0 @@
1
- // Ported from packages/lecodes-cli/src/compile/assetMacro.ts (itself from the backend). The
2
- // compile-time `asset('./x.png')` macro is desugared into a real import so it goes through the same
3
- // loader/resolver as a hand-written import.
4
-
5
- // Matches `asset("./img.png")` / `asset('./img.png')` calls whose argument is a single string
6
- // literal (handling escaped chars inside the literal). The lookbehind excludes property access —
7
- // a METHOD named asset (`ui.asset("model")`, InspectorUI) is not the macro.
8
- const ASSET_RE = /(?<![.\w$])asset\(\s*(["'])((?:[^"'\\]|\\.)*)\1\s*\)/g
9
-
10
- /** Cheap pre-check so we don't run the regex over every file. */
11
- export const hasAssetMacro = (src: string): boolean => src.includes("asset(")
12
-
13
- /**
14
- * Desugars `asset('./path.png')` into the exact import the user could have written by hand.
15
- * Identical paths within a file map to one identifier. Only string-literal arguments are supported.
16
- */
17
- export const desugarAssetMacros = (src: string, filePath: string): string => {
18
- const byPath = new Map<string, string>()
19
- let i = 0
20
-
21
- const out = src.replace(ASSET_RE, (_match, _quote, path) => {
22
- let name = byPath.get(path)
23
- if (!name) {
24
- name = `__asset_${i++}`
25
- byPath.set(path, name)
26
- }
27
- return name
28
- })
29
-
30
- if (/(?<![.\w$])asset\(/.test(out)) {
31
- throw new Error(`asset() expects a string literal, found a dynamic argument in: ${filePath}`)
32
- }
33
-
34
- if (byPath.size === 0) return src
35
-
36
- const imports = [ ...byPath ]
37
- .map(([ path, name ]) => `import ${name} from ${JSON.stringify(path)};`)
38
- .join("\n")
39
-
40
- // APPENDED, never prepended. ESM imports hoist, so their position is semantically irrelevant —
41
- // but lines added at the TOP would shift every original line, and the bundle's source map would
42
- // then disagree with the file the editor shows: inspector jumps and error-overlay stack frames
43
- // land N lines off in exactly (and only) the files that use asset(). Appending adds no offsets.
44
- return out + "\n" + imports
45
- }
@@ -1,205 +0,0 @@
1
- import { existsSync, readdirSync, readFileSync, statSync } from "node:fs"
2
- import { spawnSync } from "node:child_process"
3
- import { createRequire } from "node:module"
4
- import { dirname, join, relative } from "node:path"
5
- import { fileURLToPath } from "node:url"
6
- import { desugarAssetMacros, hasAssetMacro } from "./assetMacro"
7
- import { hasAspectExtends, injectAspectNames } from "./aspectMacro"
8
- import { hasImportStatement, rewriteLibraryImports } from "./libraryImports"
9
-
10
- /*
11
- * The user-project bundler. Project files live in an in-memory map; the whole SDK is delivered via
12
- * chisel's `inject` so user code uses globals (Scene, Sprite, toast, …) with NO imports. chisel — the
13
- * Rust method-granular bundler (@letary/chisel) — tree-shakes the injected SDK down to what the
14
- * project references, including unused class *methods*. It is the only bundler (the esbuild fallback
15
- * is gone). Bare imports are a hard error (chisel's resolver enforces it).
16
- */
17
-
18
- export type MemoryFiles = Record<string, string>
19
-
20
- /** Locate the SDK inject entry: an explicit override (LECODES_SDK_INJECT — used by the published CLI,
21
- * which vendors the SDK source), else the source in-repo. chisel needs the SOURCE tree (not a bundle). */
22
- const resolveInject = (): string => {
23
- const override = process.env.LECODES_SDK_INJECT
24
- if (override && existsSync(override)) return override
25
- const here = dirname(fileURLToPath(import.meta.url)) // …/sdk/src/compile — portable (Node + Bun)
26
- const src = join(here, "..", "inject.ts")
27
- if (existsSync(src)) return src
28
- throw new Error("sdk: could not locate the inject source (LECODES_SDK_INJECT / src/inject.ts)")
29
- }
30
-
31
- const normalize = (path: string): string => {
32
- const parts: string[] = []
33
- for (const part of path.split("/")) {
34
- if (!part || part === ".") continue
35
- if (part === "..") parts.pop()
36
- else parts.push(part)
37
- }
38
- return "/" + parts.join("/")
39
- }
40
-
41
- // ---- chisel (Rust) bundler -------------------------------------------------------------------
42
- //
43
- // chisel is fed an in-memory file map over JSON-stdio: the SDK source under `/__sdk/…` (injected via
44
- // `/__sdk/inject.ts`), the project files at their own paths, and a `define` map. It does
45
- // method-granular tree-shaking + (when minify is on) compress + mangle. Assets/shaders/svg reach it
46
- // as `asset()` macros desugared to default imports; aspect names are injected as `static aspect`.
47
-
48
- // `EDITOR` is a boolean define: `false` (const-folded, `if (EDITOR)` branches DCE'd away) in
49
- // every shipped bundle, `true` only in scene-editor compiles (CompileOptions.editor). Requires a
50
- // chisel with boolean-define support — an older binary ignores the entry and leaves `EDITOR` as a
51
- // free identifier (a runtime ReferenceError only in code that actually uses it).
52
- const CHISEL_DEFINE: Record<string, string> = { RAD2DEG: "57.29577951308232", DEG2RAD: "0.017453292519943295" }
53
-
54
- // Methods the native host invokes by name have no in-bundle caller, so method-DCE can't see them.
55
- // The SDK prefixes its framework / host-facing methods with `_` (`_emitTouchStart`, `_emitClick`,
56
- // `_onAnimationComplete`, `_emitAnim`, …), so keep every underscore-prefixed method on classes that survive.
57
- const CHISEL_KEEP = [ "_*" ]
58
-
59
- /** The SDK source root (parent of `inject.ts`). chisel needs the source tree, not a prebuilt bundle. */
60
- const resolveSdkSrc = (): string => {
61
- const inject = resolveInject()
62
- if (!inject.endsWith("inject.ts")) {
63
- throw new Error(`chisel needs the SDK source tree (src/inject.ts); got ${inject}. Set LECODES_SDK_INJECT to the source.`)
64
- }
65
- return dirname(inject)
66
- }
67
-
68
- const isSdkSource = (path: string) =>
69
- /\.[tj]s$/.test(path) && !path.endsWith(".d.ts") &&
70
- !path.includes("/compile/") && !path.includes("/tests/") && !path.includes("/__tests__/")
71
-
72
- // The SDK tree doesn't change within a process — read it once.
73
- const sdkFilesCache = new Map<string, MemoryFiles>()
74
- const collectSdkFiles = (sdkSrc: string): MemoryFiles => {
75
- const cached = sdkFilesCache.get(sdkSrc)
76
- if (cached) return cached
77
- const out: MemoryFiles = {}
78
- const walk = (dir: string) => {
79
- for (const name of readdirSync(dir)) {
80
- const p = join(dir, name)
81
- if (statSync(p).isDirectory()) walk(p)
82
- else if (isSdkSource(p)) out["/__sdk/" + relative(sdkSrc, p).split("\\").join("/")] = readFileSync(p, "utf8")
83
- }
84
- }
85
- walk(sdkSrc)
86
- sdkFilesCache.set(sdkSrc, out)
87
- return out
88
- }
89
-
90
- /** Locate the chisel binary: an explicit override (LECODES_CHISEL_BIN), else the prebuilt binary from
91
- * the @letary/chisel npm package (which resolves the platform via optional @letary/chisel-<platform>). */
92
- const resolveChiselBin = (): string => {
93
- const override = process.env.LECODES_CHISEL_BIN
94
- if (override) {
95
- if (existsSync(override)) return override
96
- throw new Error(`LECODES_CHISEL_BIN points at a missing file: ${override}`)
97
- }
98
- try {
99
- const bin = createRequire(import.meta.url)("@letary/chisel").binaryPath() as string | null
100
- if (bin && existsSync(bin)) return bin
101
- } catch { /* @letary/chisel (or its platform binary) not installed */ }
102
- throw new Error("chisel binary not found. Install @letary/chisel, or set LECODES_CHISEL_BIN.")
103
- }
104
-
105
- const bundleProjectChisel = async (
106
- entrypoint: string,
107
- files: MemoryFiles,
108
- format: "esm" | "iife",
109
- sourcemap: boolean,
110
- minifyOverride?: boolean,
111
- editor?: boolean,
112
- libraries?: Record<string, MemoryFiles>,
113
- ): Promise<{ code: string, map: string | null }> => {
114
- const entry = normalize(entrypoint)
115
- const slugs = new Set(Object.keys(libraries ?? {}))
116
- // Per-file source transforms (project files only — SDK aspects declare their own `static aspect`):
117
- // - rewrite bare library imports (`from "acme-ui"`) → the injected `/__lib/<slug>/…` tree
118
- // - desugar `asset('./x')` → a default import that resolves to the synthetic asset module
119
- // - inject `static aspect = '<name>'` from `class … extends Aspect<'<name>', …>`
120
- const projFiles: MemoryFiles = {}
121
- for (const [ k, v ] of Object.entries(files)) {
122
- const path = normalize(k)
123
- let src = v
124
- if (/\.[tj]sx?$/.test(path)) {
125
- if (hasImportStatement(src)) src = rewriteLibraryImports(src, slugs)
126
- if (hasAssetMacro(src)) src = desugarAssetMacros(src, path)
127
- if (hasAspectExtends(src)) src = injectAspectNames(src)
128
- }
129
- projFiles[path] = src
130
- }
131
- if (!projFiles[entry]) throw new Error(`Entrypoint not found: ${entry}`)
132
-
133
- // Library dependencies: merge each library's files under /__lib/<slug>/… (like /__sdk/…). They
134
- // get the same asset/aspect desugaring as project code, but NOT the bare-import rewrite — a
135
- // library can't declare dependencies (flat graph v1), so any bare import in a library is an
136
- // error chisel surfaces. Library-internal relative imports resolve within the prefix untouched.
137
- for (const [ slug, libFiles ] of Object.entries(libraries ?? {})) {
138
- for (const [ k, v ] of Object.entries(libFiles)) {
139
- const path = normalize(`/__lib/${slug}/${k}`)
140
- let src = v
141
- if (/\.[tj]sx?$/.test(path)) {
142
- if (hasAssetMacro(src)) src = desugarAssetMacros(src, path)
143
- if (hasAspectExtends(src)) src = injectAspectNames(src)
144
- }
145
- projFiles[path] = src
146
- }
147
- }
148
-
149
- const sdkFiles = collectSdkFiles(resolveSdkSrc())
150
- // Shipped bundles minify by default; edit-mode bundles pass `false` — mangling erases class
151
- // names, which the scene editor matches aspect schemas by (`describeAspect().className`).
152
- const minify = minifyOverride ?? (process.env.LECODES_CHISEL_MINIFY !== "0")
153
- const input = JSON.stringify({
154
- files: { ...sdkFiles, ...projFiles },
155
- entry,
156
- inject: [ "/__sdk/inject.ts" ],
157
- format,
158
- minify,
159
- fuse: process.env.LECODES_CHISEL_FUSE === "1",
160
- define: { ...CHISEL_DEFINE, EDITOR: editor ? "true" : "false" },
161
- keep: CHISEL_KEEP,
162
- sourcemap,
163
- // Reactive-UI desugaring (memoized children .map → __uiMap + auto-wrapped signal reads in
164
- // UIText/style args). Only fires on free references to the injected globals, i.e. user code.
165
- // An older chisel binary ignores the unknown field — bundles still work, children just
166
- // rebuild per change instead of reusing nodes.
167
- reactive_ui: process.env.LECODES_CHISEL_REACTIVE_UI !== "0",
168
- })
169
-
170
- const bin = resolveChiselBin()
171
- const r = spawnSync(bin, [], { input, encoding: "utf8", maxBuffer: 256 * 1024 * 1024 })
172
- if (r.status === 2 || r.error) {
173
- throw new Error(`chisel failed: ${r.error?.message ?? r.stderr ?? "unknown error"}`)
174
- }
175
- let parsed: { code?: string, map?: string, error?: string }
176
- try {
177
- parsed = JSON.parse(r.stdout || "{}")
178
- } catch {
179
- throw new Error(`chisel produced invalid output: ${(r.stdout || r.stderr || "").slice(0, 200)}`)
180
- }
181
- if (parsed.error) throw new Error(`chisel: ${parsed.error}`)
182
- if (parsed.code == null) throw new Error("chisel produced no code")
183
- return { code: parsed.code, map: parsed.map ?? null }
184
- }
185
-
186
- /**
187
- * Bundle the project `files` (path → source) starting at `entrypoint`, with the SDK injected.
188
- * `format` is "esm" by default (what the platform ships); "iife" produces a self-running script.
189
- */
190
- export const bundleProject = async (
191
- entrypoint: string,
192
- files: MemoryFiles,
193
- format: "esm" | "iife" = "esm",
194
- ): Promise<string> => (await bundleProjectChisel(entrypoint, files, format, false)).code
195
-
196
- /** Like `bundleProject`, but also returns chisel's source map. The map's `sources` are the original
197
- * module paths and its generated positions are relative to `code` (line 1 = first line of `code`). */
198
- export const bundleProjectWithMap = async (
199
- entrypoint: string,
200
- files: MemoryFiles,
201
- format: "esm" | "iife" = "esm",
202
- minify?: boolean,
203
- editor?: boolean,
204
- libraries?: Record<string, MemoryFiles>,
205
- ): Promise<{ code: string, map: string | null }> => bundleProjectChisel(entrypoint, files, format, true, minify, editor, libraries)
@@ -1,108 +0,0 @@
1
- // Turns a project's files into the esbuild input map + entrypoint + metadata header, then bundles.
2
- // The one canonical "user project → deployable bundle" path: the backend and CLI both call this
3
- // (the backend resolves asset URLs from the DB, the CLI from local metadata — same function, the
4
- // URLs are passed in as `publicUrl` + per-entry `fileSrc`/`shaders`).
5
-
6
- import { bundleProjectWithMap, type MemoryFiles } from "./bundler"
7
- import { buildHeader } from "./header"
8
- import { inlineSourceMapComment, offsetSourceMap } from "./sourcemap"
9
-
10
- export type CompileFileType = "text" | "resource" | "shader"
11
-
12
- export type CompileEntry = {
13
- path: string
14
- type: CompileFileType
15
- /** Source text for code / .svg files. */
16
- text?: string
17
- /** Server src for a binary resource (e.g. "/uploads/x.png"); prefixed with publicUrl. */
18
- fileSrc?: string
19
- /** Compiled-shader artifacts (platform + src); the first drives the per-backend URL. */
20
- shaders?: { platform: string, src: string }[]
21
- }
22
-
23
- export type CompileOptions = {
24
- entries: CompileEntry[]
25
- name: string
26
- publicUrl: string
27
- entryOverride?: string
28
- /** Prepend the metadata header (default true). */
29
- header?: boolean
30
- /** Generated-icon URL for the header (backend only). */
31
- icon?: string
32
- /** "esm" (default, shipped) or "iife" (self-running, for the local renderer). */
33
- format?: "esm" | "iife"
34
- /** Resolve `asset()` resources to a LOCAL host asset at runtime instead of a `publicUrl` URL: each
35
- * resource compiles to `"id:" + _creatorUtils.fetchLocal(<name>)` (the host reads the file by name
36
- * and returns its systemId). For hosts with no asset server (the desktop native host), where a URL
37
- * can't be fetched. Off by default — the shipped/web build keeps the URL form. */
38
- localAssets?: boolean
39
- /** Override minification (default: on, `LECODES_CHISEL_MINIFY` env aside). Scene-editor bundles
40
- * compile with `false`: mangling erases class names, which the editor matches aspect schemas by. */
41
- minify?: boolean
42
- /** Editor compile: the `EDITOR` global compiles to `true` (scene-editor bundles). Default false —
43
- * shipped bundles get `EDITOR` = `false`, const-folded so `if (EDITOR)` branches are DCE'd. */
44
- editor?: boolean
45
- /** Component-library dependencies: slug → the library's files (root-relative paths). Merged under
46
- * `/__lib/<slug>/…` and reachable from project code via `import … from "<slug>"`. See
47
- * docs/library-system-plan.md §4. */
48
- libraries?: Record<string, MemoryFiles>
49
- }
50
-
51
- /** The default entrypoint: the largest top-level .ts/.js file with no `export` (a script entry). */
52
- const detectEntry = (entries: CompileEntry[]): string => {
53
- let entry = ""
54
- let max = -1
55
- for (const e of entries) {
56
- const ext = e.path.split(".").at(-1)?.toLowerCase()
57
- // `.editor.ts` files are editor-only plugin modules — never a production entrypoint.
58
- if (e.path.endsWith(".editor.ts")) continue
59
- if (e.type === "text" && e.text !== undefined && !e.text.includes("export") && (ext === "ts" || ext === "js")) {
60
- if (e.text.length > max) { entry = e.path; max = e.text.length }
61
- }
62
- }
63
- return entry
64
- }
65
-
66
- export const compileProject = async (opts: CompileOptions): Promise<string> => {
67
- const entry = opts.entryOverride ?? detectEntry(opts.entries)
68
- if (!entry) {
69
- throw new Error("Couldn't find an entrypoint (a top-level .ts/.js file with no `export`). Pass entryOverride.")
70
- }
71
-
72
- const files: Record<string, string> = {}
73
- for (const e of opts.entries) {
74
- if (e.type === "resource") {
75
- if (opts.localAssets) {
76
- // The host resolves the asset by name at runtime (reads the local file → systemId); the
77
- // "id:" prefix is the host's local-resource URL scheme (parsed by the UI + 2D texture paths).
78
- const name = e.path.split(/[\\/]/).pop() ?? e.path
79
- files[e.path] = `export default ("id:" + _creatorUtils.fetchLocal(${JSON.stringify(name)}))`
80
- } else {
81
- files[e.path] = `export default "${opts.publicUrl}${e.fileSrc ?? ""}"`
82
- }
83
- } else if (e.type === "shader") {
84
- const shaders = e.shaders ?? []
85
- if (shaders.length > 2) {
86
- files[e.path] = `export default \`${opts.publicUrl}${shaders[0].src.replace("_opengl", "_${_creator.subBackend ?? _creator.backend}")}\``
87
- } else if (shaders.length > 0) {
88
- files[e.path] = `export default \`${opts.publicUrl}${shaders[0].src.replace("_opengl", "_${_creator.backend}")}\``
89
- } else {
90
- files[e.path] = `export default ""` // local-only shader with no compiled artifact yet
91
- }
92
- } else if (e.path.toLowerCase().endsWith(".svg")) {
93
- files[e.path] = `export default SvgSource(\`${e.text ?? ""}\`)`
94
- } else {
95
- files[e.path] = e.text ?? ""
96
- }
97
- }
98
-
99
- const { code, map } = await bundleProjectWithMap(entry, files, opts.format ?? "esm", opts.minify, opts.editor, opts.libraries)
100
- if (opts.header === false) {
101
- return map ? `${code}\n${inlineSourceMapComment(map)}` : code
102
- }
103
- const header = buildHeader(opts.name, code, { icon: opts.icon })
104
- if (!map) return header + code
105
- // Shift the map down past the header (prepended before the code); the inline comment lands last.
106
- const headerLines = (header.match(/\n/g) ?? []).length
107
- return `${header}${code}\n${inlineSourceMapComment(offsetSourceMap(map, headerLines))}`
108
- }
@@ -1,46 +0,0 @@
1
- // The metadata header the launcher reads from the compiled bundle: name / icon / preload / gl / 2d /
2
- // ar. Single source of truth — the backend and CLI both call this (today they mirror it by hand).
3
- //
4
- // Detection keys on the *bundled* `_creator*` calls, which the SDK's thin wrappers still emit
5
- // (new Scene() → _creator.createScene, new Scene2D() → _creator2d.createScene), so the re-skin keeps
6
- // the exact same signals the old worker bundles produced.
7
-
8
- export type HeaderOptions = {
9
- /** Generated-icon URL (backend supplies it; the CLI omits it). */
10
- icon?: string
11
- }
12
-
13
- export const buildHeader = (name: string, code: string, opts: HeaderOptions = {}): string => {
14
- let header = `// name: ${name.slice(0, 20)}\n`
15
- if (opts.icon) header += `// icon: ${opts.icon}\n`
16
- header += `// last-updated: ${new Date().toISOString()}\n`
17
-
18
- // Local assets to preload: explicit fetchLocal() calls + implicit engine archives.
19
- const localAssets = new Set<string>()
20
- for (const m of code.matchAll(/_creatorUtils\.fetchLocal\((.+?)\)/g)) {
21
- localAssets.add(m[1].replaceAll(/['"]/g, "").trim())
22
- }
23
- if (/_creator\.createGlb/.test(code)) localAssets.add("uberarchive")
24
- if (/_creator\.captureImage/.test(code)) localAssets.add("capture")
25
- if (localAssets.size > 0) header += `// preload: ${[ ...localAssets ].join(";")}\n`
26
-
27
- // GL: disabled unless the project touches the 3D engine; deferred if it lazily creates the engine.
28
- if (!code.includes("_creator.createScene") && !code.includes("_creator.createEntity")) header += `// gl: disable\n`
29
- else if (code.includes("_creator.createEngine")) header += `// gl: defer\n`
30
-
31
- // 2D (creator-2d) — non-exclusive: emitted alongside `gl: disable` so hosts skip Filament and a
32
- // 2D-aware host brings up the lightweight sokol engine instead.
33
- if (code.includes("_creator2d.")) header += `// 2d: enable\n`
34
-
35
- if (code.includes("_creator.createARController")) header += "// ar: enable"
36
- header += "\n"
37
- return header
38
- }
39
-
40
- /** Same engine signals the header uses, for callers that need the project kind (e.g. icon type). */
41
- export const detectProjectKind = (code: string): "ar" | "ui" | "2d" | "3d" => {
42
- if (code.includes("_creator.createARController")) return "ar"
43
- if (code.includes("_creator2d.")) return "2d"
44
- if (!code.includes("_creator.")) return "ui"
45
- return "3d"
46
- }
@@ -1,18 +0,0 @@
1
- // The public entry of the SDK's bundle build system. The backend, CLI, and local renderer import
2
- // from here instead of re-forking a bundler. (Node + Bun safe — no top-level host globals.)
3
-
4
- export { bundleProject, bundleProjectWithMap, type MemoryFiles } from "./bundler"
5
- export { offsetSourceMap, inlineSourceMapComment } from "./sourcemap"
6
- export { buildHeader, detectProjectKind, type HeaderOptions } from "./header"
7
- export {
8
- compileProject,
9
- type CompileEntry,
10
- type CompileOptions,
11
- type CompileFileType,
12
- } from "./compileProject"
13
- export {
14
- loadSceneHarness,
15
- sceneEditorEntries,
16
- SCENE_ENTRY_PATH,
17
- SCENE_HARNESS_DIR,
18
- } from "./sceneEditor"
@@ -1,47 +0,0 @@
1
- // Pre-chisel rewrite of user-library bare-specifier imports. chisel's resolver hard-errors on any
2
- // bare import (the whole SDK is globals), so a project that imports a component library by its slug
3
- // —`import { Card } from "acme-ui"`— is rewritten here to the injected library tree under
4
- // `/__lib/<slug>/…` BEFORE chisel runs. Only libraries present in the dependency map are known
5
- // slugs; any other bare specifier is an author error, surfaced with a friendly message instead of
6
- // chisel's generic one. Static string-literal specifiers only — dynamic `import()` is unsupported
7
- // (documented). Chisel itself is untouched. See docs/library-system-plan.md §4.
8
-
9
- /** Cheap pre-check so the regexes don't run over files with no imports at all. */
10
- export const hasImportStatement = (src: string): boolean => src.includes("import") || src.includes("from")
11
-
12
- // A static `from "…"` clause (import-from OR export-from). Anchored at a statement boundary
13
- // (line start / `;` / `}`) and disallowing quotes/backticks/semicolons between the keyword and
14
- // `from`, so it can never span into a string literal or a neighbouring statement. Named-import
15
- // lists may span multiple lines (newlines are allowed between the keyword and `from`).
16
- const IMPORT_FROM_RE = /(^|[;\n}])(\s*(?:import|export)\b[^"'`;]*?\bfrom\s*)(["'])([^"'\n]+)\3/g
17
-
18
- // A side-effect `import "…"` (a bare quote directly after the keyword — not `import x`, not `import(`).
19
- const SIDE_EFFECT_RE = /(^|[;\n}])(\s*import\s*)(["'])([^"'\n]+)\3/g
20
-
21
- const isRelativeOrAbsolute = (spec: string): boolean =>
22
- spec.startsWith("/") || spec.startsWith("./") || spec.startsWith("../")
23
-
24
- /**
25
- * Rewrite every known-library bare import in `src` to its `/__lib/<slug>/…` path. Relative and
26
- * absolute specifiers pass through untouched; an unknown bare specifier throws a friendly Error.
27
- * `slugs` is the set of library slugs available to this project (its dependency map's keys).
28
- */
29
- export const rewriteLibraryImports = (src: string, slugs: Set<string>): string => {
30
- const rewriteSpec = (spec: string): string => {
31
- if (isRelativeOrAbsolute(spec)) return spec
32
- const slash = spec.indexOf("/")
33
- const slug = slash === -1 ? spec : spec.slice(0, slash)
34
- if (slugs.has(slug)) {
35
- // `acme-ui` → `/__lib/acme-ui/index`; `acme-ui/theme` → `/__lib/acme-ui/theme`.
36
- const sub = slash === -1 ? "/index" : spec.slice(slash)
37
- return `/__lib/${slug}${sub}`
38
- }
39
- throw new Error(`Unknown library "${slug}" — add it in Settings → Libraries, or use a relative path like "./${slug}".`)
40
- }
41
-
42
- let out = src.replace(IMPORT_FROM_RE, (_m, boundary, head, quote, spec) =>
43
- `${boundary}${head}${quote}${rewriteSpec(spec)}${quote}`)
44
- out = out.replace(SIDE_EFFECT_RE, (m, boundary, head, quote, spec) =>
45
- isRelativeOrAbsolute(spec) ? m : `${boundary}${head}${quote}${rewriteSpec(spec)}${quote}`)
46
- return out
47
- }
@@ -1,78 +0,0 @@
1
- // The scene-editor compile composition, shared by every host that compiles an edit-mode bundle
2
- // for a .scene.ts file: the platform backend (src/scene/compileSceneEditor.ts), the standalone
3
- // scene-editor dev server, and (later) the lecodes CLI. One bundle on purpose: chisel's
4
- // method-granular DCE trims each bundle's SDK copy to its own calls, so a separately-compiled
5
- // harness could not call scene methods on objects the scene bundle created.
6
-
7
- import { existsSync, readdirSync, readFileSync } from "node:fs"
8
- import { join } from "node:path"
9
- import type { CompileEntry } from "./compileProject"
10
-
11
- /** Where the harness sources land in the compile's file map. The dotfolder can't collide with
12
- * project assets (the tree forbids leading-dot names) and reads clearly in compile errors. */
13
- export const SCENE_HARNESS_DIR = "./.scene-editor"
14
-
15
- /** The virtual entrypoint path (`entryOverride`). */
16
- export const SCENE_ENTRY_PATH = "./.scene-entry.ts"
17
-
18
- /**
19
- * Read the harness sources (packages/projects/src/scene-editor) from a directory:
20
- * `LECODES_SCENE_HARNESS_DIR` env override first (deployments vendor the sources, like
21
- * LECODES_SDK_INJECT does for the SDK), else the given fallback dir. Returns name → source.
22
- */
23
- export const loadSceneHarness = (fallbackDir?: string): Record<string, string> => {
24
- const override = process.env.LECODES_SCENE_HARNESS_DIR
25
- const dir = override && existsSync(override) ? override
26
- : fallbackDir && existsSync(fallbackDir) ? fallbackDir
27
- : null
28
- if (!dir) throw new Error("scene-editor harness sources not found (set LECODES_SCENE_HARNESS_DIR)")
29
- const out: Record<string, string> = {}
30
- for (const f of readdirSync(dir)) {
31
- if (f.endsWith(".ts")) out[f] = readFileSync(join(dir, f), "utf8")
32
- }
33
- return out
34
- }
35
-
36
- /**
37
- * The extra entries that turn a project compile into a scene-editor compile: the harness modules
38
- * plus a virtual entry that (1) sets the edit-mode flag in its own module — imports hoist, so the
39
- * flag must run as a module, first — (2) imports the scene, which registers its handle on
40
- * `__lecodesScenes`, (3) imports the project's `*.editor.ts` plugin files (editor bundles ONLY —
41
- * production compiles never import them, so they cost zero bytes in shipped `app.js`), and
42
- * (4) imports the harness main, which installs `__lecodesSceneHarness`.
43
- * FULL extensions everywhere — exact-match specifiers need no resolver guesswork on dotted names,
44
- * so even the unpatched published chisel resolves the `.scene.ts` import.
45
- *
46
- * `scenePath` is the project path of the scene file ("./scenes/city.scene.ts"); `projectPaths` is
47
- * the project's file list — `.editor.ts` entries are picked out of it. Compile with
48
- * `entryOverride: SCENE_ENTRY_PATH`, `header: false`, `format: "iife"`, `editor: true`.
49
- */
50
- export const sceneEditorEntries = (
51
- scenePath: string,
52
- harness: Record<string, string>,
53
- projectPaths: string[] = [],
54
- ): CompileEntry[] => {
55
- const entries: CompileEntry[] = Object.entries(harness).map(([ name, text ]) => ({
56
- path: `${SCENE_HARNESS_DIR}/${name}`,
57
- type: "text" as const,
58
- text,
59
- }))
60
- entries.push({
61
- path: `${SCENE_HARNESS_DIR}/.edit-mode.ts`,
62
- type: "text",
63
- text: `;(globalThis as any).__lecodesSceneEdit = true\nexport {}\n`,
64
- })
65
- const editorImports = projectPaths
66
- .filter((p) => p.endsWith(".editor.ts"))
67
- .map((p) => `import "${p}"\n`)
68
- .join("")
69
- entries.push({
70
- path: SCENE_ENTRY_PATH,
71
- type: "text",
72
- text: `import "${SCENE_HARNESS_DIR}/.edit-mode.ts"\n`
73
- + `import "${scenePath}"\n`
74
- + editorImports
75
- + `import "${SCENE_HARNESS_DIR}/main.ts"\n`,
76
- })
77
- return entries
78
- }
@@ -1,25 +0,0 @@
1
- // Helpers for serving the bundler's source map alongside the bundle. The map's generated positions
2
- // are relative to the bundle code; when the deploy/preview prepends a comment header, the map must be
3
- // shifted down by that many lines, then inlined into the bundle as a data URL (the preview executes
4
- // the bundle via `new Function(string)`, which has no URL identity, so an external `.map` can't be
5
- // fetched — it must be inline).
6
-
7
- /** Shift every generated position in `mapJson` down by `lines` (each VLQ line is `;`-separated). */
8
- export const offsetSourceMap = (mapJson: string, lines: number): string => {
9
- if (lines <= 0) return mapJson
10
- const map = JSON.parse(mapJson) as { mappings: string }
11
- map.mappings = ";".repeat(lines) + map.mappings
12
- return JSON.stringify(map)
13
- }
14
-
15
- /**
16
- * Inline the map into a bundle string under a **non-standard** directive (`lecodesMap`, not
17
- * `sourceMappingURL`), so the browser does NOT auto-apply it. The bundle runs via `new Function`, and
18
- * the browser maps the raw stack position *including* the `new Function` wrapper (~2-3 lines) which the
19
- * map can't subtract — so its native source location would be off by those lines. Our preview mapper
20
- * reads `lecodesMap` and subtracts the (calibrated) wrapper itself, so its locations are correct.
21
- */
22
- export const inlineSourceMapComment = (mapJson: string): string => {
23
- const b64 = Buffer.from(mapJson, "utf8").toString("base64")
24
- return `//# lecodesMap=data:application/json;charset=utf-8;base64,${b64}`
25
- }