lecodes-cli 0.6.4 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/dist/index.js +920 -636
- package/package.json +9 -4
- package/runtime/scene-harness.json +1 -0
- package/runtime/sdk/compile/assetMacro.ts +4 -3
- package/runtime/sdk/compile/bundler.ts +35 -3
- package/runtime/sdk/compile/compileProject.ts +14 -2
- package/runtime/sdk/compile/libraryImports.ts +47 -0
- package/runtime/sdk/compile/sceneEditor.ts +16 -4
- package/runtime/sdk/core/Aspect.ts +37 -0
- package/runtime/sdk/core/InspectorUI.ts +212 -0
- package/runtime/sdk/core/fields.ts +15 -3
- package/runtime/sdk/gl/Node.ts +4 -1
- package/runtime/sdk/gl/scenarios.ts +349 -0
- package/runtime/sdk/inject.ts +14 -2
- package/runtime/sdk/kit/UITabs.ts +105 -0
- package/runtime/sdk/scene/defineScene.ts +651 -17
- package/runtime/sdk/scene/editorPlugins.ts +86 -0
- package/runtime/sdk/ui/UI.ts +1 -0
- package/runtime/sdk/ui/UIScreen.ts +23 -0
- package/runtime/sdk/ui/UIScreenHost.ts +212 -0
- package/runtime/sdk-types.json +1 -1
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// Editor plugins: `registerEditorWindow` / `registerEditorTool` (docs/scene-editor-plan.md,
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// phase 11). Registrations live in `*.editor.ts` files — compiled and executed ONLY in
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// scene-editor bundles (phase 10), so none of this reaches shipped app.js (nothing references it
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// there, and method-granular DCE drops it).
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//
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// The scene-editor harness (packages/projects/src/scene-editor) reads the registry through the
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// injected `__editorPlugins` global — the harness, the scene, and the editor files compile into
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// ONE bundle, so they share this module instance. Windows and tools describe their UI through the
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// same immediate-mode `InspectorUI` protocol custom inspector cards use (one widget vocabulary,
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// three mount points), and mutate the scene ONLY through the `editor` doc API — every plugin write
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// lands in the scene document (undoable, diffable), never in live engine state.
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import type { InspectorUI } from "../core/InspectorUI"
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/** A geometry hit under the viewport pointer, handed to tools. Physics builds raycast the scene's
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* meshes (precise); otherwise (and on misses) the hit falls back to the ground plane (y = 0). */
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export type EditorRayHit = {
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point: [number, number, number]
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normal: [number, number, number]
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/** The scene-file node the hit belongs to — null for ground-plane fallback hits. */
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node: string | null
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}
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/**
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* The editor scripting API handed to windows and tools. Doc-op methods write the scene DOCUMENT
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* through the editor's normal commit path (undo, file, live patching all included); they return
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* false / no-op when the document can't take the edit (duplicate name, unknown node).
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*/
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export type EditorApi = {
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/** The currently selected node name (or `model::part` key), null when nothing is selected. */
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readonly selection: string | null
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select(name: string | null): void
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/** The scene document's nodes (name + source kind: mesh / model / light / group). */
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nodes(): { name: string, kind: string }[]
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/** First unused "base", "base2", "base3", … node name. */
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uniqueName(base: string): string
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/** Add a node from plain def data (scene-file grammar; a string `model` value means an asset
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* path). One undo step unless grouped by `transact`. */
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addNode(name: string, def: Record<string, unknown>): boolean
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/** Write one def prop (transforms apply live; anything else patches/re-runs the node). */
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setProp(name: string, key: string, value: unknown): boolean
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removeNode(name: string): void
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/** Duplicate a node; returns the copy's name (null when it can't). */
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duplicate(name: string): string | null
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/** Raycast the scene under a viewport pixel (same hit rules as tool clicks). */
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raycast(screenX: number, screenY: number): EditorRayHit | null
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/** Group every doc edit inside `fn` into ONE undo step. */
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transact(fn: () => void): void
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}
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export type EditorWindowFn = (ui: InspectorUI, editor: EditorApi) => void
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export type EditorToolHooks = {
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/** CSS cursor for the viewport while this tool is active (default "crosshair"). */
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cursor?: string
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/** A short glyph (one character / emoji) for the tool's toolbar button — tools without one all
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* share the generic wand icon, so any editor with two or more tools should set it. */
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icon?: string
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/** A viewport click while the tool is active — `hit` is the raycast result under the pointer.
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* Selection clicks and the transform gizmo are suspended while a tool is active. */
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onViewportClick?(hit: EditorRayHit, editor: EditorApi): void
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}
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/** @internal The registry the scene-editor harness reads (windows/tools in registration order). */
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export const __editorPlugins = {
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windows: [] as { title: string, render: EditorWindowFn }[],
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tools: [] as { name: string, hooks: EditorToolHooks }[],
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}
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/** Register an editor panel — a collapsible overlay docked over the viewport (the inspector rail
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* stays selection-scoped). A window that emits `ui.toolButton` for a tool becomes that tool's
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* settings panel: activating the tool expands and highlights it. `render` re-runs immediate-mode
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* on every interaction — same protocol as `static inspector` cards. */
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export const registerEditorWindow = (title: string, render: EditorWindowFn): void => {
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const existing = __editorPlugins.windows.find((w) => w.title === title)
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if (existing) existing.render = render
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else __editorPlugins.windows.push({ title, render })
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}
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/** Register a viewport tool — a toolbar entry beside move/rotate/scale (activate it there or via
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* `ui.toolButton(label, name)`). While active, viewport clicks arrive as raycast hits. */
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export const registerEditorTool = (name: string, hooks: EditorToolHooks): void => {
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const existing = __editorPlugins.tools.find((t) => t.name === name)
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if (existing) existing.hooks = hooks
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else __editorPlugins.tools.push({ name, hooks })
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}
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package/runtime/sdk/ui/UI.ts
CHANGED
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export { UIRow, UIColumn, UIBox, type UIContainerStyle } from './UIContainer'
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export { UIScrollable, type UIScrollableStyle } from './UIScrollable'
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export { UIScreenHost, type UIScreenHostStyle } from './UIScreenHost'
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export { UIVirtualizedList } from './UIVirtualizedList'
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@@ -34,6 +34,17 @@ export interface UIScreen <Scrollable extends boolean = false> {
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onOpen(callback: () => void): this
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onClose(callback: () => void): this
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/**
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* Keep this screen's built native tree alive when a UIScreenHost detaches it (replace / remove /
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* pop): instead of being destroyed, its views + layout + live state (scroll position, input text)
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* are retained, so re-hosting the SAME screen object restores it in place rather than rebuilding.
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* `onClose`/`onOpen` still fire on detach/re-attach. You own the lifetime — a kept tree is freed
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* only by `dispose()` or when the project unloads. (Native-only today; web rebuilds.)
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*/
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keepAlive(enabled?: boolean): this
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/** Free a `keepAlive()` screen's retained tree now. No-op unless it's currently detached-and-kept. */
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dispose(): this
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onLayout(onLayout: OnLayoutCallback): this
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setClass(name: string, enabled: boolean): this
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this.cl.push(callback)
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return this
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}
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// Read by the host at detach time (a plain flag on the node, like _interactive).
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_keepAlive = false
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keepAlive(enabled = true): this {
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this._keepAlive = enabled
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return this
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}
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dispose(): this {
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// Rides the generic command channel (no dedicated bridge). No-op while _id is 0 (never mounted)
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// or when the tree isn't currently detached-and-kept — the host ignores it then.
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if (this._id !== 0) _creatorUI.command(this, "disposeKeepAlive")
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return this
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}
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readonly touchStartListeners: any[] = []
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_interactive = false
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onTouchStart (callback: any): this {
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import { ContainerElement, type AnimateStyle, type BaseStyle, type ChildrenFn, type DrawableStyle, type ElementStyle, type OnLayoutCallback, type Style, type UINodeChild } from "./UINode"
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import type { UIScreen } from "./UIScreen"
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// UIScreenHost — the system's ONE screen host: an element whose pages are full UIScreens, each laid
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// out to the host's box (the same mechanism screens use, with the "device" swapped for the slot).
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// With several screens it pages between them (wrapping each platform's native pager); with a single
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// screen it simply embeds it — a refreshable region under a fixed header, or a screen-swap slot via
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// setContent(next). UITabs is pure TS over a swipe-disabled UIScreenHost.
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//
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// Pages are screens ONLY — no plain elements. Every page then carries the full screen contract
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// (onOpen/onClose from the settle lifecycle, makeScrollable()/onRefresh), and every platform
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// implements exactly one page kind: mount the screen root in the slot, lay it out to the slot size.
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// To host a plain element, wrap it: UIScreenHost(UIScreen([el])).
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/** A hosted page: any UIScreen, scrollable or not. Sizing styles on it are ignored (screens are roots sized by their host). */
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export type HostedScreen = UIScreen<boolean>
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/** Reactive pages — ChildrenFn narrowed to screens. */
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export type ScreensFn = () => (HostedScreen | null | undefined | false)[]
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/**
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* Transition for `replace()`. The `Router.replace` catalogue, plus `"push"`/`"pop"` — the native
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* UINavigationController feel (the incoming/outgoing screen slides full-width while the other
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* parallaxes ~30% under a dim overlay with a soft edge shadow). Use `"push"` to go forward, `"pop"`
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* to go back. (Animated transitions are native-only; web swaps instantly.)
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*/
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export type ScreenHostTransition =
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| "push" | "pop"
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| "slide-from-left" | "slide-from-right" | "slide-from-top" | "slide-from-bottom"
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| "zoom" | "zoom-in" | "zoom-out" | "fade" | "none"
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export type UIScreenHostStyle = ElementStyle & DrawableStyle & {
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// Paging axis. Default "horizontal". Read by the host at mount; live-updatable via .style().
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scrollDirection?: "horizontal" | "vertical",
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// false = programmatic-only paging (no user swipe) — the mode UITabs uses. Default true.
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swipeEnabled?: boolean,
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}
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export interface UIScreenHost {
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readonly type: "screenhost",
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style: Style<this, UIScreenHostStyle>,
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animateTo: AnimateStyle<this, DrawableStyle & BaseStyle>,
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animateFrom: AnimateStyle<this, DrawableStyle & BaseStyle>,
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/** Current settled page index. */
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readonly page: number,
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/** Programmatic page switch. `animated` defaults to true (ignored when swipe physics can't run). */
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setPage(index: number, animated?: boolean): this,
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/** Fires when the settled page changes (after the swipe/scroll comes to rest). */
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onPageChange(callback: (index: number) => void): this,
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/** Continuous fractional scroll position (e.g. 1.35) — for tab-strip indicators / page dots. */
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onPageScroll(callback: (position: number) => void): this,
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append(...screens: HostedScreen[]): this,
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insert(index: number, ...screens: HostedScreen[]): this,
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remove(...screens: HostedScreen[]): this,
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/** Replace the pages. A single screen swaps the hosted screen in place (old page onClose → new page onOpen). */
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setContent(screens: HostedScreen | HostedScreen[] | ScreensFn): this,
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/**
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* Replace the page at `index` with a new screen, animating the swap when that page is the visible
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* one (off-screen pages swap instantly). The settled page index is preserved — a replace is not a
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* page change. This is the push/pop primitive: keep your own stack of screens and replace the
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* visible slot with a forward transition to push, a backward one to pop.
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*/
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replace(index: number, screen: HostedScreen, transition?: ScreenHostTransition): this,
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readonly children: UINodeChild[],
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onLayout(onLayout: OnLayoutCallback): this,
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setClass(name: string, enabled: boolean): this,
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toggleClass(name: string): this,
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hasClass(name: string): boolean,
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bindClass(name: string, fn: () => boolean): this,
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}
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export class ScreenHostElement extends ContainerElement<"screenhost"> {
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// --- read by the host at mount (createScreenHostSystem) ---
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_page = 0 // settled index; host writes it back on settle
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_dir: "horizontal" | "vertical" = "horizontal"
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_swipe = true
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// --- listeners the host invokes directly (same pattern as UIScrollable.sl / vlist) ---
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readonly pcl: ((index: number) => void)[] = [] // onPageChange
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readonly psl: ((position: number) => void)[] = [] // onPageScroll
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get page(): number {
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return this._page
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}
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setPage(index: number, animated = true): this {
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if (this._id !== 0) {
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_creatorUI.command(this, "setPage", index, animated)
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} else {
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this._page = index // remembered as the initial page until the host mounts
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}
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return this
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}
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onPageChange(callback: (index: number) => void): this {
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this.pcl.push(callback)
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return this
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}
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onPageScroll(callback: (position: number) => void): this {
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this.psl.push(callback)
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return this
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}
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// Pages are separate layout roots, not yoga children, so the generic insertNode/removeNode path
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// doesn't apply. Keep `children` in sync and ask the host to reconcile pages by node identity.
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append(...nodes: UINodeChild[]): this {
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this.children.push(...nodes)
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if (this._id !== 0) _creatorUI.command(this, "syncPages")
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return this
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}
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insert(index: number, ...nodes: UINodeChild[]): this {
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this.children.splice(index, 0, ...nodes)
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if (this._id !== 0) _creatorUI.command(this, "syncPages")
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return this
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}
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remove(...nodes: UINodeChild[]): this {
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const set = new Set(nodes)
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this.children = this.children.filter(c => !set.has(c as UINodeChild))
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if (this._id !== 0) _creatorUI.command(this, "syncPages")
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return this
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}
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setContent(nodes: UINodeChild | UINodeChild[] | ChildrenFn): this {
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if (typeof nodes === "function") {
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// Reactive pages: the base binding drives _reconcile, which calls our insert/remove above.
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return super.setContent(nodes)
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}
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this.children = Array.isArray(nodes) ? [...nodes] : [nodes]
|
|
132
|
+
if (this._id !== 0) _creatorUI.command(this, "syncPages")
|
|
133
|
+
return this
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
// Replace one page in place, animated. The node travels via children[index] (the command channel
|
|
137
|
+
// carries only index + transition); the host reads it back and swaps the page, animating the swap
|
|
138
|
+
// when `index` is the visible page. Before mount it just seeds the initial content at that index.
|
|
139
|
+
replace(index: number, screen: UINodeChild, transition: ScreenHostTransition = "fade"): this {
|
|
140
|
+
if (index < 0 || index >= this.children.length) return this
|
|
141
|
+
this.children[index] = screen
|
|
142
|
+
if (this._id !== 0) _creatorUI.command(this, "replace", index, transition)
|
|
143
|
+
return this
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
// scrollDirection/swipeEnabled are host behavior, not layout — intercept them here so they never
|
|
147
|
+
// reach the layout engine, and forward live changes to the host. Everything else flows to the base
|
|
148
|
+
// style proxy unchanged (including property get/set via the forwarding Proxy below).
|
|
149
|
+
private _hostStyleProxy?: any
|
|
150
|
+
get style(): any {
|
|
151
|
+
if (this._hostStyleProxy) return this._hostStyleProxy
|
|
152
|
+
const base = super.style
|
|
153
|
+
const self = this
|
|
154
|
+
const apply = (s: any) => {
|
|
155
|
+
if (s && typeof s === "object") {
|
|
156
|
+
if ("scrollDirection" in s && typeof s.scrollDirection !== "function") {
|
|
157
|
+
self._dir = s.scrollDirection
|
|
158
|
+
delete s.scrollDirection
|
|
159
|
+
if (self._id !== 0) _creatorUI.command(self, "setDirection", self._dir)
|
|
160
|
+
}
|
|
161
|
+
if ("swipeEnabled" in s && typeof s.swipeEnabled !== "function") {
|
|
162
|
+
self._swipe = s.swipeEnabled
|
|
163
|
+
delete s.swipeEnabled
|
|
164
|
+
if (self._id !== 0) _creatorUI.command(self, "setSwipe", self._swipe)
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
return base(s)
|
|
168
|
+
}
|
|
169
|
+
this._hostStyleProxy = new Proxy(apply, {
|
|
170
|
+
apply: (_t, _thisArg, args) => apply(args[0]),
|
|
171
|
+
get: (_t, k) => (base as any)[k],
|
|
172
|
+
set: (_t, k, v) => { (base as any)[k] = v; return true },
|
|
173
|
+
})
|
|
174
|
+
return this._hostStyleProxy
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
function makeScreenHost(style: UIScreenHostStyle | null, children: UINodeChild[] | ChildrenFn): ScreenHostElement {
|
|
179
|
+
const dir = style?.scrollDirection
|
|
180
|
+
const swipe = style?.swipeEnabled
|
|
181
|
+
if (style) {
|
|
182
|
+
delete style.scrollDirection
|
|
183
|
+
delete style.swipeEnabled
|
|
184
|
+
}
|
|
185
|
+
const el = new ScreenHostElement("screenhost", style ?? {}, children)
|
|
186
|
+
if (dir !== undefined) el._dir = dir
|
|
187
|
+
if (swipe !== undefined) el._swipe = swipe
|
|
188
|
+
return el
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
// A screen is the only non-array, non-function, non-style argument the factory accepts.
|
|
192
|
+
const isScreenArg = (v: any): boolean => v != null && typeof v === "object" && v.type === "screen"
|
|
193
|
+
const asPages = (v: any): UINodeChild[] | ChildrenFn => (Array.isArray(v) || typeof v === "function") ? v : [v]
|
|
194
|
+
|
|
195
|
+
export function UIScreenHost(): UIScreenHost
|
|
196
|
+
export function UIScreenHost(screen: HostedScreen): UIScreenHost
|
|
197
|
+
export function UIScreenHost(screens: HostedScreen[] | ScreensFn): UIScreenHost
|
|
198
|
+
export function UIScreenHost(style: UIScreenHostStyle): UIScreenHost
|
|
199
|
+
export function UIScreenHost(style: UIScreenHostStyle, screens: HostedScreen | HostedScreen[] | ScreensFn): UIScreenHost
|
|
200
|
+
export function UIScreenHost(...args: [] | [HostedScreen | HostedScreen[] | ScreensFn | UIScreenHostStyle] | [UIScreenHostStyle, HostedScreen | HostedScreen[] | ScreensFn]): UIScreenHost {
|
|
201
|
+
if (args.length === 0) {
|
|
202
|
+
return makeScreenHost({}, [])
|
|
203
|
+
} else if (args.length === 1) {
|
|
204
|
+
if (Array.isArray(args[0]) || typeof args[0] === "function" || isScreenArg(args[0])) {
|
|
205
|
+
return makeScreenHost({}, asPages(args[0]))
|
|
206
|
+
} else {
|
|
207
|
+
return makeScreenHost(args[0] as UIScreenHostStyle, [])
|
|
208
|
+
}
|
|
209
|
+
} else {
|
|
210
|
+
return makeScreenHost(args[0] as UIScreenHostStyle, asPages(args[1]))
|
|
211
|
+
}
|
|
212
|
+
}
|