lecodes-cli 0.6.1 → 0.6.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "lecodes-cli",
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- "version": "0.6.1",
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+ "version": "0.6.3",
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  "description": "Clone, edit and push LeCodes projects from your machine.",
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  "type": "module",
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  "license": "MIT",
@@ -20,9 +20,11 @@
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  "node": ">=18"
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  },
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  "scripts": {
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+ "icon": "bun scripts/make-icon.ts",
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  "vendor-runtime": "bun scripts/vendor-runtime.ts",
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  "sync-peers": "bun scripts/sync-peer-versions.ts",
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  "build": "bun scripts/vendor-runtime.ts && bun build src/index.ts --target=node --outfile dist/index.js --external @letary/chisel --external lecodes-renderer --external lecodes-design --banner=\"#!/usr/bin/env node\"",
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+ "build:bin": "bun scripts/build-bin.ts",
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  "typecheck": "tsc --noEmit",
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  "dev": "bun run src/index.ts",
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  "prepublishOnly": "bun run sync-peers && bun run build"
@@ -31,7 +33,7 @@
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  "@letary/chisel": "^0.2.0"
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  },
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  "peerDependencies": {
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- "lecodes-design": "^0.3.0",
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+ "lecodes-design": "^0.3.1",
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  "lecodes-renderer": "^0.5.0"
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  },
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  "peerDependenciesMeta": {
@@ -45,6 +47,7 @@
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  "devDependencies": {
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  "lecodes-design": "workspace:*",
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  "lecodes-renderer": "^0.4.1",
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+ "qrcode-terminal": "^0.12.0",
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  "sdk": "workspace:*"
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  }
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  }
@@ -195,3 +195,25 @@ export class ARScene<T extends ARMode = "default"> extends Scene {
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  super.close()
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  }
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  }
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+
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+ // --- VR ---
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+
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+ /**
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+ * A 3D scene rendered in a VR headset (OpenXR — e.g. Meta Quest). The headset drives the camera:
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+ * every frame both eyes are rendered from the tracked head pose, so `scene.camera` position/lookAt
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+ * have no effect while the scene is open. The world origin is at floor level (stage space) —
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+ * author content with the ground at y = 0 and the user standing at the origin.
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+ *
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+ * `open()` rejects on hosts without a VR runtime ("VR is not supported on this device").
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+ */
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+ export class VRScene extends Scene {
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+ override async open(): Promise<void> {
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+ await new Promise<void>((res, rej) => _creator.launchVR(this._id, res, rej))
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+ super.open()
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+ }
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+
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+ override close(): void {
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+ _creator.stopVR()
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+ super.close()
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+ }
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+ }
@@ -5,12 +5,24 @@ import { ClickEvent, TouchStartEvent, type TrackHandler } from "../runtime/touch
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  import { nodeRegistry } from "./Node"
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  import { glState } from "./state"
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+ // Hits inside a loaded model (GLB) land on sub-entities the user never created a Node for — walk up
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+ // the transform hierarchy to the nearest entity someone actually holds (the model's Node).
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+ const resolveHitNode = (entityId: number) => {
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+ let node = nodeRegistry.get(entityId)
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+ for (let id = entityId, i = 0; !node && i < 32; i++) {
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+ id = _creator.getParent(id)
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+ if (id === 0) break
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+ node = nodeRegistry.get(id)
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+ }
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+ return node ?? null
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+ }
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+
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  const onTouchEnd = (pointerId: number, clientX: number, clientY: number, entityId: number): TrackHandler | null => {
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  const scene = glState.activeScene
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  if (!scene) return null
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  const ev = new ClickEvent<any>(clientX, clientY, pointerId)
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  if (entityId > 0) {
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- const node = nodeRegistry.get(entityId) ?? null
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+ const node = resolveHitNode(entityId)
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  ev.target = node
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  if (node) node._dispatchEvent("click", ev)
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  } else {
@@ -25,7 +37,7 @@ const onTouchStart = (pointerId: number, clientX: number, clientY: number, entit
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  if (!scene) return null
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  const ev = new TouchStartEvent<any>(clientX, clientY, pointerId)
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  if (entityId > 0) {
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- const node = nodeRegistry.get(entityId) ?? null
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+ const node = resolveHitNode(entityId)
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  ev.target = node
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  if (node) {
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  node._dispatchEvent("touchstart", ev)
@@ -79,7 +79,7 @@ export { easeIn, easeOut, easeInOut } from "./animate/easings"
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  export { QRScanner } from "./plugins/qr"
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  // ---- 3D engine (creator-gl) ----
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- export { Scene, ARScene } from "./gl/Scene"
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+ export { Scene, ARScene, VRScene } from "./gl/Scene"
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  export { Node } from "./gl/Node"
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  export { Mesh } from "./gl/Mesh"
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  export { Model } from "./gl/Model"