leafer-game 2.3.2 → 2.3.3

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@@ -4902,6 +4902,7 @@ const LeafHelper = {
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  updateComplex(_leaf) {},
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  checkComplex(_leaf) {},
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  updateFlowLayout(_leaf) {},
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+ listenPositionNode(_leaf) {},
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  updatePositionLayout(_leaf) {},
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  moveWorld(t, x, y = 0, isInnerPoint, transition) {
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  const local = isObject(x) ? Object.assign({}, x) : {
@@ -6161,7 +6162,10 @@ const LeafBounds = {
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  layout.resized = "inner";
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  }
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  if (layout.localBoxChanged) {
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- if (this.__local) this.__updateLocalBoxBounds();
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+ if (this.__local) {
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+ this.__updateLocalBoxBounds();
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+ if (data.__usePositionNode) LeafHelper.listenPositionNode(this);
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+ }
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  layout.localBoxChanged = undefined;
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  if (layout.strokeSpread && !layout.strokeChanged) layout.strokeChanged = layout.boxChanged ? true : 2;
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  if (layout.renderSpread && !layout.renderChanged) layout.renderChanged = layout.boxChanged ? true : 2;
@@ -7077,7 +7081,7 @@ class LeafLevelList {
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  }
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  }
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- const version = "2.3.2";
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+ const version = "2.3.3";
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  if (typeof globalThis !== "undefined") {
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  const globalLeafer = globalThis.Leafer || (globalThis.Leafer = {});