leafer-game 2.3.0 → 2.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/web.js +15 -13
- package/dist/web.min.js +1 -1
- package/dist/web.min.js.map +1 -1
- package/dist/web.module.js +15 -13
- package/dist/web.module.min.js +1 -1
- package/dist/web.module.min.js.map +1 -1
- package/package.json +12 -12
package/dist/web.js
CHANGED
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@@ -4596,6 +4596,8 @@ var LeaferUI = function(exports) {
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renderComplex(_leaf, _canvas, _options) {},
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updateComplex(_leaf) {},
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checkComplex(_leaf) {},
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4599
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+
updateFlowLayout(_leaf) {},
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+
updatePositionLayout(_leaf) {},
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moveWorld(t, x, y = 0, isInnerPoint, transition) {
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const local = isObject(x) ? Object.assign({}, x) : {
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x: x,
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@@ -5802,6 +5804,7 @@ var LeaferUI = function(exports) {
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},
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__updateLocalBoxBounds() {
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if (this.__hasMotionPath) this.__updateMotionPath();
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+
if (this.__hasPosition) LeafHelper.updatePositionLayout(this);
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if (this.__hasAutoLayout) this.__updateAutoLayout();
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toOuterOf$2(this.__layout.boxBounds, this.__local, this.__local);
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},
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@@ -5828,11 +5831,7 @@ var LeaferUI = function(exports) {
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if (this.isBranch) {
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this.__extraUpdate();
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if (this.__.flow) {
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5831
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-
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if (this.__layout.boxChanged) this.__updateFlowLayout();
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-
updateAllMatrix$3(this);
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updateBounds$1(this, this);
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-
if (this.__.__autoSide) this.__updateBoxBounds(true);
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+
LeafHelper.updateFlowLayout(this);
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} else {
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updateAllMatrix$3(this);
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updateBounds$1(this, this);
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@@ -6153,6 +6152,7 @@ var LeaferUI = function(exports) {
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this.__layout.update();
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}
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forceUpdate(typeOrAttrName) {
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if (this.__hasComplex) LeafHelper.updateComplex(this);
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let quick;
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if (!typeOrAttrName || typeOrAttrName === "bounds") doBoundsType(this), quick = true; else if (typeOrAttrName === "surface") doSurfaceType(this),
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quick = true; else if (typeOrAttrName === "stroke") doStrokeType(this), quick = true;
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@@ -6652,7 +6652,7 @@ var LeaferUI = function(exports) {
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this.levelMap = null;
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}
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}
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-
const version = "2.3.
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+
const version = "2.3.2";
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if (typeof globalThis !== "undefined") {
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const globalLeafer = globalThis.Leafer || (globalThis.Leafer = {});
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globalLeafer.version = version;
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@@ -11460,18 +11460,20 @@ var LeaferUI = function(exports) {
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data.__removePaint(attrName, false);
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data["_" + attrName] = "";
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}
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recycleMap = undefined;
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}
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function getLeafPaint(attrName, paint, ui) {
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if (!isObject(paint) || paint.visible === false || paint.opacity === 0) return undefined;
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11466
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-
let leafPaint;
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let leafPaint, oldPaint;
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const {boxBounds: boxBounds} = ui.__layout, {type: type} = paint;
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switch (type) {
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case "image":
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case "film":
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case "video":
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if (!paint.url) return undefined;
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-
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-
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oldPaint = recycleMap && recycleMap[paint.url];
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leafPaint = PaintImage.image(ui, attrName, paint, boxBounds, oldPaint);
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if (type !== "image") PaintImage[type](leafPaint, oldPaint);
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break;
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case "linear":
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@@ -11525,9 +11527,9 @@ var LeaferUI = function(exports) {
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};
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let cache$1, box = new Bounds;
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const {isSame: isSame} = BoundsHelper;
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-
function image(ui, attrName, paint, boxBounds,
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function image(ui, attrName, paint, boxBounds, oldPaint) {
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let leafPaint, event;
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const image = ImageManager.get(paint, paint.type);
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const image = ImageManager.get(paint, paint.type), firstUse = !oldPaint;
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if (cache$1 && paint === cache$1.paint && isSame(boxBounds, cache$1.boxBounds)) {
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leafPaint = cache$1.leafPaint;
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} else {
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@@ -11923,7 +11925,7 @@ var LeaferUI = function(exports) {
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url = image && image.url;
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if (url) {
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if (!recycleMap) recycleMap = {};
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-
recycleMap[url] =
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recycleMap[url] = paint;
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ImageManager.recyclePaint(paint);
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if (paint.brush) PaintImage.recycleBrush(paint, ui);
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if (data.__willDestroy && image.parent) PaintImage.recycleFilter(image, ui);
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@@ -14553,7 +14555,7 @@ var LeaferUI = function(exports) {
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if (!data.total) return {};
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const point = HighCurveHelper.getDistancePoint(data, motionDistance, pathElement.motionPrecision, offsetX);
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const {motionRotation: motionRotation} = this;
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if (isNumber(motionRotation)) point.rotation += motionRotation;
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if (isNumber(motionRotation)) point.rotation += motionRotation; else if (motionRotation === false) point.rotation = 0;
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if (motionAround && motionAround !== "top-left") {
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AroundHelper.toPoint(motionAround, this.__layout.boxBounds, tempPoint);
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PointHelper.set(tempPoint, point.x - tempPoint.x * this.scaleX, point.y - tempPoint.y * this.scaleY);
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