leafer-game 1.12.3 → 1.12.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/web.js +11 -9
- package/dist/web.min.js +1 -1
- package/dist/web.min.js.map +1 -1
- package/dist/web.module.js +11 -9
- package/dist/web.module.min.js +1 -1
- package/dist/web.module.min.js.map +1 -1
- package/package.json +12 -12
package/dist/web.js
CHANGED
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@@ -228,11 +228,13 @@ var LeaferUI = function(exports) {
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228
228
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const ctx = canvas.getContext("2d");
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229
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if (opacity) ctx.globalAlpha = opacity;
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ctx.imageSmoothingEnabled = smooth === false ? false : true;
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231
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-
if (
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232
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-
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-
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234
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-
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235
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-
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231
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+
if (image) {
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if (clip) {
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const scaleX = width / clip.width, scaleY = height / clip.height;
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ctx.setTransform(scaleX, 0, 0, scaleY, -clip.x * scaleX, -clip.y * scaleY);
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ctx.drawImage(image, 0, 0, image.width, image.height);
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} else ctx.drawImage(image, 0, 0, width, height);
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}
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return canvas;
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},
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setPatternTransform(pattern, transform, paint) {
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@@ -3978,13 +3980,13 @@ var LeaferUI = function(exports) {
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return this.url;
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}
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setThumbView(_view) {}
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3981
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-
getThumbSize() {
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3983
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+
getThumbSize(_lod) {
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return undefined;
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}
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getMinLevel() {
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return undefined;
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}
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3987
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-
getLevelData(_level) {
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3989
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+
getLevelData(_level, _width, _height) {
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return undefined;
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}
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clearLevels(_checkUse) {}
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@@ -6547,7 +6549,7 @@ var LeaferUI = function(exports) {
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this.levelMap = null;
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}
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}
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-
const version = "1.12.
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+
const version = "1.12.4";
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const debug$5 = Debug.get("LeaferCanvas");
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class LeaferCanvas extends LeaferCanvasBase {
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set zIndex(zIndex) {
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@@ -11334,7 +11336,7 @@ var LeaferUI = function(exports) {
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ignoreRender(ui, false);
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onLoadError(ui, event, error);
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leafPaint.loadId = undefined;
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11337
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-
}, paint.lod && image.getThumbSize());
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11339
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+
}, paint.lod && image.getThumbSize(paint.lod));
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if (ui.placeholderColor) {
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if (!ui.placeholderDelay) image.isPlacehold = true; else setTimeout(() => {
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if (!image.ready) {
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