lazycodex-ai 5.0.0-beta.87 → 5.0.0-beta.88
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli/index.js +90 -73
- package/dist/cli-node/index.js +90 -73
- package/package.json +1 -1
- package/packages/omo-codex/plugin/.codex-plugin/plugin.json +1 -1
- package/packages/omo-codex/plugin/components/bootstrap/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/bootstrap/package.json +1 -1
- package/packages/omo-codex/plugin/components/comment-checker/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/comment-checker/package.json +1 -1
- package/packages/omo-codex/plugin/components/git-bash/hooks/hooks.json +2 -2
- package/packages/omo-codex/plugin/components/git-bash/package.json +1 -1
- package/packages/omo-codex/plugin/components/lazycodex-executor-verify/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/lazycodex-executor-verify/package.json +1 -1
- package/packages/omo-codex/plugin/components/lsp/dist/.omo-runtime-manifest.json +2 -2
- package/packages/omo-codex/plugin/components/lsp/hooks/hooks.json +2 -2
- package/packages/omo-codex/plugin/components/lsp/package.json +1 -1
- package/packages/omo-codex/plugin/components/rules/hooks/hooks.json +4 -4
- package/packages/omo-codex/plugin/components/rules/package.json +1 -1
- package/packages/omo-codex/plugin/components/teammode/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/teammode/package.json +1 -1
- package/packages/omo-codex/plugin/components/telemetry/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/telemetry/package.json +1 -1
- package/packages/omo-codex/plugin/components/ultrawork/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/ultrawork/package.json +1 -1
- package/packages/omo-codex/plugin/components/ulw-execute-continuation/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/ulw-execute-continuation/package.json +1 -1
- package/packages/omo-codex/plugin/components/ulw-loop/hooks/hooks.json +5 -5
- package/packages/omo-codex/plugin/components/ulw-loop/package.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-compact-resetting-git-bash-mcp-reminder.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-compact-resetting-lsp-diagnostics-cache.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-compact-resetting-project-rule-cache.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-checking-comments.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-checking-lsp-diagnostics.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-checking-thread-title-hygiene.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-matching-project-rules.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-recording-spawn-admission.json +1 -1
- package/packages/omo-codex/plugin/hooks/pre-tool-use-enforcing-unlimited-goal-budget.json +1 -1
- package/packages/omo-codex/plugin/hooks/pre-tool-use-guarding-ulw-loop-spawns.json +1 -1
- package/packages/omo-codex/plugin/hooks/pre-tool-use-recommending-git-bash-mcp.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-checking-auto-update.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-checking-bootstrap-provisioning.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-loading-project-rules.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-recording-session-telemetry.json +1 -1
- package/packages/omo-codex/plugin/hooks/stop-checking-ulw-execute-continuation.json +1 -1
- package/packages/omo-codex/plugin/hooks/stop-checking-ulw-loop-resume.json +1 -1
- package/packages/omo-codex/plugin/hooks/subagent-stop-verifying-lazycodex-executor-evidence.json +1 -1
- package/packages/omo-codex/plugin/hooks/user-prompt-submit-checking-ultrawork-trigger.json +1 -1
- package/packages/omo-codex/plugin/hooks/user-prompt-submit-checking-ulw-loop-steering.json +1 -1
- package/packages/omo-codex/plugin/hooks/user-prompt-submit-loading-project-rules.json +1 -1
- package/packages/omo-codex/plugin/package-lock.json +12 -12
- package/packages/omo-codex/plugin/package.json +1 -1
- package/packages/omo-codex/plugin/skills/browser/runtime/omowright/manifest.json +1 -1
- package/packages/omo-codex/plugin/skills/frontend/references/design/ambience-skill.md +2 -1
- package/packages/omo-codex/plugin/skills/frontend/references/design/design-system-architecture.md +30 -7
- package/packages/omo-codex/plugin/skills/frontend/references/design/interaction-skill.md +17 -5
- package/packages/omo-codex/scripts/install-dist/install-local.mjs +2 -2
- package/packages/shared-skills/skills/browser/runtime/omowright/manifest.json +1 -1
- package/packages/shared-skills/skills/frontend/references/design/ambience-skill.md +2 -1
- package/packages/shared-skills/skills/frontend/references/design/design-system-architecture.md +30 -7
- package/packages/shared-skills/skills/frontend/references/design/interaction-skill.md +17 -5
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{
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"name": "@code-yeongyu/codex-telemetry",
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"version": "5.0.0-beta.
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"version": "5.0.0-beta.88",
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"description": "Codex plugin component that emits omo-codex anonymous daily-active telemetry on SessionStart.",
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"type": "module",
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"packageManager": "npm@11.12.1",
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook user-prompt-submit",
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Checking Ultrawork Trigger"
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"name": "@code-yeongyu/codex-ultrawork",
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"version": "5.0.0-beta.
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"version": "5.0.0-beta.88",
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"description": "Codex plugin that injects the ultrawork orchestration directive and ships LazyCodex planning, review, QA, and gate agent roles.",
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/components/ulw-execute-continuation/dist/cli.js\" hook stop",
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Checking Ulw-Execute Continuation"
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook user-prompt-submit --with-ultrawork",
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"timeout": 10,
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Checking Ulw-Loop Steering"
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook post-tool-use-spawn",
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Recording Spawn Admission"
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook pre-tool-use",
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Enforcing Unlimited Ulw-Loop Budget"
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook pre-tool-use-spawn",
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Guarding Ulw-Loop Spawns"
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook stop",
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Checking Ulw-Loop Resume"
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"name": "@code-yeongyu/codex-ulw-loop",
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"version": "5.0.0-beta.88",
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"description": "Codex plugin: durable repo-native multi-goal orchestration with embedded success criteria and observable evidence audit.",
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"packageManager": "npm@11.12.1",
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/components/git-bash/dist/cli.js\" hook post-compact",
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"statusMessage": "(OmO 5.0.0-beta.
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"statusMessage": "(OmO 5.0.0-beta.88) Resetting Git Bash MCP Reminder",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\git-bash\\dist\\cli.js\" hook post-compact"
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"command": "node \"${PLUGIN_ROOT}/components/lsp/dist/cli.js\" hook post-compact",
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"statusMessage": "(OmO 5.0.0-beta.88) Resetting LSP Diagnostics Cache",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\lsp\\dist\\cli.js\" hook post-compact"
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"command": "node \"${PLUGIN_ROOT}/components/rules/dist/cli.js\" hook post-compact",
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"statusMessage": "(OmO 5.0.0-beta.88) Resetting Project Rule Cache",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\rules\\dist\\cli.js\" hook post-compact"
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"command": "node \"${PLUGIN_ROOT}/components/comment-checker/dist/cli.js\" hook post-tool-use",
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"statusMessage": "(OmO 5.0.0-beta.88) Checking Comments",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\comment-checker\\dist\\cli.js\" hook post-tool-use"
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"statusMessage": "(OmO 5.0.0-beta.88) Checking LSP Diagnostics",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\lsp\\dist\\cli.js\" hook post-tool-use"
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"statusMessage": "(OmO 5.0.0-beta.88) Checking Thread Title Hygiene",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\teammode\\dist\\cli.js\" hook post-tool-use"
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"statusMessage": "(OmO 5.0.0-beta.88) Matching Project Rules",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\rules\\dist\\cli.js\" hook post-tool-use"
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"statusMessage": "(OmO 5.0.0-beta.88) Recording Spawn Admission",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\ulw-loop\\dist\\cli.js\" hook post-tool-use-spawn"
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"statusMessage": "(OmO 5.0.0-beta.88) Enforcing Unlimited Goal Budget",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\ulw-loop\\dist\\cli.js\" hook pre-tool-use"
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"statusMessage": "(OmO 5.0.0-beta.88) Guarding Ulw-Loop Spawns",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\ulw-loop\\dist\\cli.js\" hook pre-tool-use-spawn"
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"statusMessage": "(OmO 5.0.0-beta.88) Recommending Git Bash MCP",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\git-bash\\dist\\cli.js\" hook pre-tool-use"
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"statusMessage": "(OmO 5.0.0-beta.88) Checking Auto Update",
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@@ -113,7 +113,8 @@ react-bits optimizes for the demo page. The project optimizes for `perfection/RE
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- **Accessibility contract.** Decorative canvases and effect layers get `aria-hidden="true"`. Split or scrambled text keeps the full string readable: one `aria-label` on the wrapper, or a visually hidden copy, so screen readers never hear one glyph at a time.
|
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- **Tokens, not demo colors.** Every color, gradient stop, and intensity traces to a `DESIGN.md` token. The catalog's violet, pink, and cyan defaults are placeholders.
|
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- **Budget and load order.** WebGL and GSAP-heavy components load lazily (`React.lazy` / `next/dynamic`) after the LCP element; the hero's LCP is the headline or the poster image, never the canvas. Ship a static poster fallback behind a WebGL capability check. Record the chunk size in `DESIGN.md` accepted debt.
|
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-
- **
|
|
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+
- **Comfort for large-area motion.** A moving layer that fills the viewport is read by peripheral vision as the world moving: keep the surrounding chrome still as a fixed reference frame, keep the moving layer low-contrast and translucent, concentrate motion toward the center rather than the viewport edges, and never run a slow oscillation near 0.2 Hz (one cycle every ~5 s).
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- **One atmosphere per page.** A background is the hero's one signature moment; a text reveal marks arrival; a card effect signals affordance. Two atmospheres on one page, or a reveal on every paragraph, is slop even when each piece is well built.
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package/packages/omo-codex/plugin/skills/frontend/references/design/design-system-architecture.md
CHANGED
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| Status/info | --status-info | #2563EB | #3B82F6 | Informational |
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### Rules
|
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-
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-
- Accent is used ONLY for interactive elements. Never decorative.
|
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+
- Accent marks the one or two most likely actions on a screen, on the control's background rather than its glyph or label. Peer choices differ by style, never by size. Nothing decorative carries accent.
|
|
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|
- Never introduce a color not in this table. Extend the table first.
|
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## 3. Typography
|
|
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| Emphasis | 400-600ms | cubic-bezier(0.16, 1, 0.3, 1) | Page transition, hero entry |
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| Scroll-driven | tied to scroll | linear | Parallax, progress, reveal |
|
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|
|
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+
### Feedback thresholds
|
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|
+
| Event | Feedback | Timing |
|
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|-------|----------|--------|
|
|
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|
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| Press, tap, drag start | State change on the element itself | Same frame; a drag image once the pointer has moved a few px |
|
|
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|
+
| Hover-revealed controls | Controls appear, then leave with the pointer | After hover intent, not on pointer entry |
|
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|
+
| Async action started | Placeholder or disabled control at once; spinner or skeleton only past ~1 s | An indicator never flashes for sub-second work |
|
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+
| Long wait | Determinate progress at an even pace; indeterminate only when the total is unknown | Never swap indicator shape mid-task or front-load to 90% |
|
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+
| Outcome | Failure reported next to the object; success shown by the changed state itself | Toast only for outcomes not visible in place |
|
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|
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|
### Rules
|
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|
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- Only animate `transform` and `
|
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|
-
- Every interactive element has hover
|
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|
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|
+
- Only animate `transform`, `opacity`, and `filter`. Never animate layout properties.
|
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- Every interactive element has hover, active, and focus states. Selected/focused/active is encoded with ink-alpha washes and a glyph (check) — never a coloured accent border or outline. `focus-visible` rings are the only coloured edge.
|
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+
- A surface that changes size, position, or content animates from its old geometry to the new one; never unmount and remount it. Nothing reflows under the pointer while the user is typing or dragging.
|
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- Scroll-triggered animations use `IntersectionObserver`, not scroll listeners.
|
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- Reduced motion:
|
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+
- Reduced motion means reduce, not remove: under `prefers-reduced-motion`, positional, scale, and depth motion becomes a cross-fade; fades, gesture-tracked motion, and progress indicators stay.
|
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|
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|
## 7. Depth & Surface
|
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|
|
|
@@ -176,6 +185,19 @@ If borders:
|
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|
Surfaces use progressively lighter/darker shades. No borders, no shadows.
|
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|
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|
+
### Radius
|
|
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+
|
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|
+
| Token | Value | Usage |
|
|
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|
+
|-------|-------|-------|
|
|
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|
+
| --radius-sm | [e.g. 6px] | Inputs, chips, small controls |
|
|
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|
+
| --radius-md | [e.g. 12px] | Cards, panels, popovers |
|
|
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|
+
| --radius-lg | [e.g. 20px] | Sheets, modals, hero containers |
|
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|
+
| --radius-full | 9999px | Pills, avatars |
|
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|
+
|
|
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|
+
### Rules
|
|
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|
+
- Nested corners are concentric: inner radius = outer radius minus the padding between them, never the same value at both depths.
|
|
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|
+
- Elevation reads only when scale, shadow, and highlight change together; a shadow change alone does not lift a surface.
|
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|
+
|
|
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|
## 8. Accessibility Constraints & Accepted Debt
|
|
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|
|
|
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|
### Constraints
|
|
@@ -220,7 +242,8 @@ After every component implementation, check:
|
|
|
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|
- [ ] Interactive elements have all required states from Section 5 and Section 6.
|
|
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|
- [ ] Depth treatment matches the chosen strategy from Section 7.
|
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|
- [ ] Component reused 2+ times? Documented in Section 5.
|
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|
-
- [ ] Motion follows the timing
|
|
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|
+
- [ ] Motion follows the timing and feedback-threshold tables, and every animation has its reduced-motion path.
|
|
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|
+
- [ ] Radii come from the Section 7 scale; nested corners are concentric.
|
|
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|
- [ ] Component visual QA passed for each primitive and required state before product screens were composed.
|
|
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|
- [ ] Section 8 accessibility constraints hold for the new component; any new debt is recorded in Section 8, not silently accepted.
|
|
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|
- [ ] Survives content stress: empty, long label, unbroken string. Reflows to one readable column at 375px with no horizontal scroll of primary content.
|
|
@@ -125,11 +125,23 @@ This table is the edge of this catalog. Hero atmospheres, animated or shader bac
|
|
|
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|
|
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|
These sharpen the shared axioms for interaction work; none of them replace the style skill.
|
|
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|
|
|
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|
-
- **Motion serves meaning.** Every animation maps to a real interaction, state change, or affordance
|
|
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|
-
|
|
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|
+
- **Motion serves meaning, and each meaning has its motion.** Every animation maps to a real interaction, state change, or affordance; a hover that changes nothing is slop. Pick the motion from the meaning, not from the catalog's most striking demo:
|
|
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|
+
|
|
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|
+
| Meaning | Motion | Not |
|
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| Press acknowledged | Scale or wash on the element, same frame | A ripple that arrives after the action fires |
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| Something is in progress | A moving indicator | A static one, which reads as frozen |
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| Something is live or new | A brief highlight or subtle pulse, once | A permanent loop |
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| Something arrived from elsewhere | Enter from the direction of its origin | A fade-in from nowhere |
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| Something moved | It travels there | Disappear here, appear there |
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| An unfamiliar control exists | A one-time introduction on first appearance | Continuous decoration |
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- **Transitions keep identity.** A surface that resizes, repositions, or swaps content animates from its old geometry to the new one (`layoutId` shared layout or a measured-height morph); the user must never suspect a replacement. When items move and others appear, move first, then add. Keep one element still as the anchor while the rest animates. Nothing reflows under the pointer while the user is typing or dragging. A panel leaves the way it came: a sheet that rose from the bottom dismisses downward, and the reverse gesture undoes the forward one.
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- **Reduced motion is part of the component, not an afterthought.** Every beui.dev component ships a reduced-motion path; match that bar, and reduce rather than remove: under `prefers-reduced-motion: reduce`, positional, scale, and depth motion becomes a cross-fade (the `loader` pattern's opacity-pulse swap is the model); fades, gesture-tracked motion, and progress indicators stay; blur never animates its start or end. Any state that motion conveys is also announced (`aria-live`, a label change). React Native: respect the system reduce-motion setting.
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- **GPU-composited properties only** — `transform`, `opacity`, `filter`. Never animate layout properties; morph layout through shared-layout (`layoutId`) or measured height primitives instead.
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- **Springs move things; easings tint things.** Spatial movement (position, scale, layout morphs) wants spring physics so it stays interruptible and retargetable. Color, opacity, and blur want short duration + easing. Do not put a fixed-duration tween on a gesture-driven surface.
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- **Interruptibility is non-negotiable.** A press, hover-out, or route change mid-animation must retarget smoothly, never queue or block input. This is the practical reason beui.dev uses springs — copy that property, not just the bounce.
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- **Springs move things; easings tint things; continuous input tracks.** Spatial movement (position, scale, layout morphs) wants spring physics so it stays interruptible and retargetable. Color, opacity, and blur want short duration + easing. Discrete input (a tap, a keypress) animates; continuous input (a drag, a wheel, a slider) follows the pointer 1:1 with no interpolation, then settles with a spring on release. Do not put a fixed-duration tween on a gesture-driven surface.
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- **Interruptibility is non-negotiable.** A press, hover-out, or route change mid-animation must retarget smoothly, never queue or block input, and never snap to the end state. This is the practical reason beui.dev uses springs — copy that property, not just the bounce.
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- **One event, one feedback.** Feedback lives on the object that changed. Do not stack a spinner over a control that already shows progress, re-animate a native control, or confirm routine success with a toast: success is assumed and shown by the changed state; failure is always reported, next to the object, with the cause. Prefer undo to a confirmation dialog; a dialog is for uncommon and irreversible loss only, its buttons name the outcome ("Delete", "Keep editing"), and neither Cancel nor the destructive action takes the default (Enter) role. Send the request when the input lands, not when the acknowledging animation ends.
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- **Motion never regresses input latency or stream rendering.** Measure with the `perfection` ruleset when in doubt; a virtualized list's measurement contract beats a pretty reveal.
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- **Library choice is a project decision, not a default.** beui.dev assumes Motion (motion.dev) + Tailwind. If the project already has a motion stack, adapt the mechanism to it. If it has none: CSS transitions/WAAPI cover micro-interactions; adding a library is justified by shared-layout or spring-physics needs and gets recorded (with bundle cost) in `DESIGN.md`. Check `package.json` before importing anything.
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## 6. Verification
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Interaction work is verified through `/visual-qa` with motion actually driven and inspected — hover, press, open/close, swipe, and theme transitions exercised on the rendered surface,
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Interaction work is verified through `/visual-qa` with motion actually driven and inspected — hover, press, open/close, swipe, and theme transitions exercised on the rendered surface, an interruption pass (retarget mid-animation, dismiss mid-open) proving nothing snaps or blocks, and a reduced-motion pass (emulate `prefers-reduced-motion: reduce`) proving the fallback exists. Timing-sensitive changes record a short screen capture, not just stills.
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@@ -1,5 +1,5 @@
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#!/usr/bin/env node
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// omo-codex-install:
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// omo-codex-install:223cc9747efaaf82951928b6b1fd28d1c55dc690ad72f6af41101d68aaccf518:07790f94caf3909497fab84ea6e59e8378d39a6fd2b08978b9462fa59b34e773
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@@ -9984,7 +9984,7 @@ var package_default;
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description: "Codex harness adapter for oh-my-openagent. Vendored Codex plugin namespace (omo) + TypeScript installer + telemetry.",
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@@ -113,7 +113,8 @@ react-bits optimizes for the demo page. The project optimizes for `perfection/RE
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- **Accessibility contract.** Decorative canvases and effect layers get `aria-hidden="true"`. Split or scrambled text keeps the full string readable: one `aria-label` on the wrapper, or a visually hidden copy, so screen readers never hear one glyph at a time.
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- **Tokens, not demo colors.** Every color, gradient stop, and intensity traces to a `DESIGN.md` token. The catalog's violet, pink, and cyan defaults are placeholders.
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- **Budget and load order.** WebGL and GSAP-heavy components load lazily (`React.lazy` / `next/dynamic`) after the LCP element; the hero's LCP is the headline or the poster image, never the canvas. Ship a static poster fallback behind a WebGL capability check. Record the chunk size in `DESIGN.md` accepted debt.
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- **
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- **Comfort for large-area motion.** A moving layer that fills the viewport is read by peripheral vision as the world moving: keep the surrounding chrome still as a fixed reference frame, keep the moving layer low-contrast and translucent, concentrate motion toward the center rather than the viewport edges, and never run a slow oscillation near 0.2 Hz (one cycle every ~5 s).
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- **One atmosphere per page.** A background is the hero's one signature moment; a text reveal marks arrival; a card effect signals affordance. Two atmospheres on one page, or a reveal on every paragraph, is slop even when each piece is well built.
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## 5. Dependency rules
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