lazy-vfx 1.1.2 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/lazy-vfx.es.js +17 -18
- package/dist/lazy-vfx.umd.js +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
|
|
5
5
|
Lazy VFX is a minimal, shader-driven VFX engine designed for modern web apps using React and Three.js. It abstracts away all the math and plumbing for emitters, GPU-accelerated particles, and real-time shaders, so you can stay focused on building cinematic, interactive experiences.
|
|
6
6
|
|
|
7
|
-
[Live demo](https://lazy-vfx.vercel.app/demo) - [Fireworks demo](
|
|
7
|
+
[Live demo](https://lazy-vfx.vercel.app/demo) - [Fireworks demo](https://fireworks-five-sigma.vercel.app/) - [Wizard Game demo](https://wizard-game-sable.vercel.app/)
|
|
8
8
|
|
|
9
9
|
---
|
|
10
10
|
|
package/dist/lazy-vfx.es.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import
|
|
1
|
+
import Ae, { useRef as F, useEffect as Se, forwardRef as he, useState as xe, useImperativeHandle as _e, useCallback as we, useMemo as ae } from "react";
|
|
2
2
|
import { useFrame as ye } from "@react-three/fiber";
|
|
3
3
|
import { Vector3 as te, Quaternion as Re, Euler as se, Matrix4 as Me, Color as Te, PlaneGeometry as Ce, AdditiveBlending as Oe, DynamicDrawUsage as W } from "three";
|
|
4
4
|
import { useControls as ce, button as le, folder as Z } from "leva";
|
|
@@ -54,7 +54,7 @@ function Fe() {
|
|
|
54
54
|
return e.$$typeof === M ? null : e.displayName || e.name || null;
|
|
55
55
|
if (typeof e == "string") return e;
|
|
56
56
|
switch (e) {
|
|
57
|
-
case
|
|
57
|
+
case h:
|
|
58
58
|
return "Fragment";
|
|
59
59
|
case D:
|
|
60
60
|
return "Profiler";
|
|
@@ -71,7 +71,7 @@ function Fe() {
|
|
|
71
71
|
switch (typeof e.tag == "number" && console.error(
|
|
72
72
|
"Received an unexpected object in getComponentNameFromType(). This is likely a bug in React. Please file an issue."
|
|
73
73
|
), e.$$typeof) {
|
|
74
|
-
case
|
|
74
|
+
case A:
|
|
75
75
|
return "Portal";
|
|
76
76
|
case _:
|
|
77
77
|
return e.displayName || "Context";
|
|
@@ -112,7 +112,7 @@ function Fe() {
|
|
|
112
112
|
}
|
|
113
113
|
}
|
|
114
114
|
function a(e) {
|
|
115
|
-
if (e ===
|
|
115
|
+
if (e === h) return "<>";
|
|
116
116
|
if (typeof e == "object" && e !== null && e.$$typeof === y)
|
|
117
117
|
return "<...>";
|
|
118
118
|
try {
|
|
@@ -241,7 +241,7 @@ React keys must be passed directly to JSX without using spread:
|
|
|
241
241
|
function z(e) {
|
|
242
242
|
return typeof e == "object" && e !== null && e.$$typeof === S;
|
|
243
243
|
}
|
|
244
|
-
var s =
|
|
244
|
+
var s = Ae, S = Symbol.for("react.transitional.element"), A = Symbol.for("react.portal"), h = Symbol.for("react.fragment"), x = Symbol.for("react.strict_mode"), D = Symbol.for("react.profiler"), N = Symbol.for("react.consumer"), _ = Symbol.for("react.context"), E = Symbol.for("react.forward_ref"), f = Symbol.for("react.suspense"), Y = Symbol.for("react.suspense_list"), $ = Symbol.for("react.memo"), y = Symbol.for("react.lazy"), w = Symbol.for("react.activity"), M = Symbol.for("react.client.reference"), C = s.__CLIENT_INTERNALS_DO_NOT_USE_OR_WARN_USERS_THEY_CANNOT_UPGRADE, L = Object.prototype.hasOwnProperty, U = Array.isArray, I = console.createTask ? console.createTask : function() {
|
|
245
245
|
return null;
|
|
246
246
|
};
|
|
247
247
|
s = {
|
|
@@ -253,7 +253,7 @@ React keys must be passed directly to JSX without using spread:
|
|
|
253
253
|
s,
|
|
254
254
|
i
|
|
255
255
|
)(), G = I(a(i)), j = {};
|
|
256
|
-
q.Fragment =
|
|
256
|
+
q.Fragment = h, q.jsx = function(e, t, u) {
|
|
257
257
|
var d = 1e4 > C.recentlyCreatedOwnerStacks++;
|
|
258
258
|
return n(
|
|
259
259
|
e,
|
|
@@ -444,7 +444,7 @@ const De = ({ settings: o, onChange: v, onRestart: l }) => {
|
|
|
444
444
|
}
|
|
445
445
|
r(...a);
|
|
446
446
|
}
|
|
447
|
-
})), K = new te(), oe = new Re(), Ne = new se(), ee = new se(), Le = new te(), Xe =
|
|
447
|
+
})), K = new te(), oe = new Re(), Ne = new se(), ee = new se(), Le = new te(), Xe = he(
|
|
448
448
|
({ debug: o, emitter: v, settings: l = {}, ...a }, r) => {
|
|
449
449
|
const [
|
|
450
450
|
{
|
|
@@ -459,8 +459,8 @@ const De = ({ settings: o, onChange: v, onRestart: l }) => {
|
|
|
459
459
|
particlesLifetime: z = [0.1, 1],
|
|
460
460
|
speed: s = [5, 20],
|
|
461
461
|
size: S = [0.1, 1],
|
|
462
|
-
startPositionMin:
|
|
463
|
-
startPositionMax:
|
|
462
|
+
startPositionMin: A = [-1, -1, -1],
|
|
463
|
+
startPositionMax: h = [1, 1, 1],
|
|
464
464
|
startRotationMin: x = [0, 0, 0],
|
|
465
465
|
startRotationMax: D = [0, 0, 0],
|
|
466
466
|
rotationSpeedMin: N = [0, 0, 0],
|
|
@@ -488,9 +488,9 @@ const De = ({ settings: o, onChange: v, onRestart: l }) => {
|
|
|
488
488
|
const j = g(S[0], S[1]), e = n[me(0, n.length - 1)];
|
|
489
489
|
return {
|
|
490
490
|
position: [
|
|
491
|
-
K.x + g(
|
|
492
|
-
K.y + g(
|
|
493
|
-
K.z + g(
|
|
491
|
+
K.x + g(A[0], h[0]),
|
|
492
|
+
K.y + g(A[1], h[1]),
|
|
493
|
+
K.z + g(A[2], h[2])
|
|
494
494
|
],
|
|
495
495
|
direction: [
|
|
496
496
|
g(E[0], f[0]),
|
|
@@ -679,7 +679,7 @@ const ve = new te(), pe = new se(), ge = new Re(), Ee = new te(1, 1, 1), be = ne
|
|
|
679
679
|
fadeAlpha: T = [0, 1],
|
|
680
680
|
gravity: R = [0, 0, 0]
|
|
681
681
|
} = v, n = F(), P = ae(() => new Ce(0.5, 0.5), []), z = () => {
|
|
682
|
-
if (!
|
|
682
|
+
if (!A.current || !n.current)
|
|
683
683
|
return;
|
|
684
684
|
[
|
|
685
685
|
n.current.instanceMatrix,
|
|
@@ -697,8 +697,8 @@ const ve = new te(), pe = new se(), ge = new Re(), Ee = new te(1, 1, 1), be = ne
|
|
|
697
697
|
S.current * f.itemSize,
|
|
698
698
|
s.current * f.itemSize - S.current * f.itemSize
|
|
699
699
|
), f.needsUpdate = !0;
|
|
700
|
-
}), S.current = s.current,
|
|
701
|
-
}, s = F(0), S = F(0),
|
|
700
|
+
}), S.current = s.current, A.current = !1;
|
|
701
|
+
}, s = F(0), S = F(0), A = F(!1), h = (E, f) => {
|
|
702
702
|
const Y = n.current.geometry.getAttribute("instanceColor"), $ = n.current.geometry.getAttribute("instanceColorEnd"), y = n.current.geometry.getAttribute("instanceDirection"), w = n.current.geometry.getAttribute("instanceLifetime"), M = n.current.geometry.getAttribute("instanceSpeed"), C = n.current.geometry.getAttribute(
|
|
703
703
|
"instanceRotationSpeed"
|
|
704
704
|
);
|
|
@@ -723,7 +723,7 @@ const ve = new te(), pe = new se(), ge = new Re(), Ee = new te(1, 1, 1), be = ne
|
|
|
723
723
|
s.current * 3
|
|
724
724
|
), y.set(O, s.current * 3), w.set(G, s.current * 2), M.set([t], s.current), C.set(V, s.current * 3), s.current++, s.current = s.current % r;
|
|
725
725
|
}
|
|
726
|
-
n.current.instanceMatrix.needsUpdate = !0, Y.needsUpdate = !0, $.needsUpdate = !0, y.needsUpdate = !0, w.needsUpdate = !0, M.needsUpdate = !0, C.needsUpdate = !0,
|
|
726
|
+
n.current.instanceMatrix.needsUpdate = !0, Y.needsUpdate = !0, $.needsUpdate = !0, y.needsUpdate = !0, w.needsUpdate = !0, M.needsUpdate = !0, C.needsUpdate = !0, A.current = !0;
|
|
727
727
|
}, [x] = xe({
|
|
728
728
|
instanceColor: new Float32Array(r * 3),
|
|
729
729
|
instanceColorEnd: new Float32Array(r * 3),
|
|
@@ -732,7 +732,7 @@ const ve = new te(), pe = new se(), ge = new Re(), Ee = new te(1, 1, 1), be = ne
|
|
|
732
732
|
instanceSpeed: new Float32Array(r * 1),
|
|
733
733
|
instanceRotationSpeed: new Float32Array(r * 3)
|
|
734
734
|
}), D = ie((E) => E.registerEmitter), N = ie((E) => E.unregisterEmitter);
|
|
735
|
-
Se(() => (D(o,
|
|
735
|
+
Se(() => (D(o, h), () => {
|
|
736
736
|
N(o);
|
|
737
737
|
}), []);
|
|
738
738
|
const _ = ae(
|
|
@@ -763,7 +763,6 @@ const ve = new te(), pe = new se(), ge = new Re(), Ee = new te(1, 1, 1), be = ne
|
|
|
763
763
|
vertexShader: Ue,
|
|
764
764
|
fragmentShader: Ie,
|
|
765
765
|
blending: Oe,
|
|
766
|
-
depthTest: !1,
|
|
767
766
|
depthWrite: !1,
|
|
768
767
|
transparent: !0,
|
|
769
768
|
defines: {
|
package/dist/lazy-vfx.umd.js
CHANGED
|
@@ -149,4 +149,4 @@ React keys must be passed directly to JSX without using spread:
|
|
|
149
149
|
#else
|
|
150
150
|
gl_FragColor = vec4(color, alpha);
|
|
151
151
|
#endif
|
|
152
|
-
}`;const fe=new m.Vector3,de=new m.Euler,me=new m.Quaternion,ve=new m.Vector3(1,1,1),pe=new m.Matrix4,k=new m.Color,we=({name:o,settings:g={},alphaMap:u,geometry:a})=>{const{nbParticles:r=1e3,intensity:i=2,renderMode:b="mesh",fadeSize:l=[.1,.9],fadeAlpha:F=[0,1],gravity:_=[0,0,0]}=g,n=c.useRef(),w=c.useMemo(()=>new m.PlaneGeometry(.5,.5),[]),N=()=>{if(!M.current||!n.current)return;[n.current.instanceMatrix,n.current.geometry.getAttribute("instanceColor"),n.current.geometry.getAttribute("instanceColorEnd"),n.current.geometry.getAttribute("instanceDirection"),n.current.geometry.getAttribute("instanceLifetime"),n.current.geometry.getAttribute("instanceSpeed"),n.current.geometry.getAttribute("instanceRotationSpeed")].forEach(d=>{d.clearUpdateRanges(),R.current>s.current?(d.addUpdateRange(0,s.current*d.itemSize),d.addUpdateRange(R.current*d.itemSize,r*d.itemSize-R.current*d.itemSize)):d.addUpdateRange(R.current*d.itemSize,s.current*d.itemSize-R.current*d.itemSize),d.needsUpdate=!0}),R.current=s.current,M.current=!1},s=c.useRef(0),R=c.useRef(0),M=c.useRef(!1),h=(x,d)=>{const B=n.current.geometry.getAttribute("instanceColor"),W=n.current.geometry.getAttribute("instanceColorEnd"),A=n.current.geometry.getAttribute("instanceDirection"),C=n.current.geometry.getAttribute("instanceLifetime"),j=n.current.geometry.getAttribute("instanceSpeed"),D=n.current.geometry.getAttribute("instanceRotationSpeed");for(let V=0;V<x;V++){s.current>=r&&(s.current=0);const{scale:Y,rotation:X,rotationSpeed:G,position:Z,direction:z,lifetime:K,colorStart:U,colorEnd:e,speed:t}=d();fe.set(...Z),de.set(...X),me.setFromEuler(de),ve.set(...Y),pe.compose(fe,me,ve),n.current.setMatrixAt(s.current,pe),k.set(U),B.set([k.r,k.g,k.b],s.current*3),k.set(e),W.set([k.r,k.g,k.b],s.current*3),A.set(z,s.current*3),C.set(K,s.current*2),j.set([t],s.current),D.set(G,s.current*3),s.current++,s.current=s.current%r}n.current.instanceMatrix.needsUpdate=!0,B.needsUpdate=!0,W.needsUpdate=!0,A.needsUpdate=!0,C.needsUpdate=!0,j.needsUpdate=!0,D.needsUpdate=!0,M.current=!0},[P]=c.useState({instanceColor:new Float32Array(r*3),instanceColorEnd:new Float32Array(r*3),instanceDirection:new Float32Array(r*3),instanceLifetime:new Float32Array(r*2),instanceSpeed:new Float32Array(r*1),instanceRotationSpeed:new Float32Array(r*3)}),L=re(x=>x.registerEmitter),I=re(x=>x.unregisterEmitter);c.useEffect(()=>(L(o,h),()=>{I(o)}),[]);const T=c.useMemo(()=>({uTime:{value:0},uIntensity:{value:i},uFadeSize:{value:l},uFadeAlpha:{value:F},uGravity:{value:_},uAlphaMap:{value:u}}),[]);return ie.useFrame(({clock:x})=>{T&&(T.uTime.value=x.elapsedTime)}),S.jsx(S.Fragment,{children:S.jsxs("instancedMesh",{args:[w,null,r],ref:n,onBeforeRender:N,children:[a,S.jsx("shaderMaterial",{uniforms:T,vertexShader:Ae,fragmentShader:_e,blending:m.AdditiveBlending,
|
|
152
|
+
}`;const fe=new m.Vector3,de=new m.Euler,me=new m.Quaternion,ve=new m.Vector3(1,1,1),pe=new m.Matrix4,k=new m.Color,we=({name:o,settings:g={},alphaMap:u,geometry:a})=>{const{nbParticles:r=1e3,intensity:i=2,renderMode:b="mesh",fadeSize:l=[.1,.9],fadeAlpha:F=[0,1],gravity:_=[0,0,0]}=g,n=c.useRef(),w=c.useMemo(()=>new m.PlaneGeometry(.5,.5),[]),N=()=>{if(!M.current||!n.current)return;[n.current.instanceMatrix,n.current.geometry.getAttribute("instanceColor"),n.current.geometry.getAttribute("instanceColorEnd"),n.current.geometry.getAttribute("instanceDirection"),n.current.geometry.getAttribute("instanceLifetime"),n.current.geometry.getAttribute("instanceSpeed"),n.current.geometry.getAttribute("instanceRotationSpeed")].forEach(d=>{d.clearUpdateRanges(),R.current>s.current?(d.addUpdateRange(0,s.current*d.itemSize),d.addUpdateRange(R.current*d.itemSize,r*d.itemSize-R.current*d.itemSize)):d.addUpdateRange(R.current*d.itemSize,s.current*d.itemSize-R.current*d.itemSize),d.needsUpdate=!0}),R.current=s.current,M.current=!1},s=c.useRef(0),R=c.useRef(0),M=c.useRef(!1),h=(x,d)=>{const B=n.current.geometry.getAttribute("instanceColor"),W=n.current.geometry.getAttribute("instanceColorEnd"),A=n.current.geometry.getAttribute("instanceDirection"),C=n.current.geometry.getAttribute("instanceLifetime"),j=n.current.geometry.getAttribute("instanceSpeed"),D=n.current.geometry.getAttribute("instanceRotationSpeed");for(let V=0;V<x;V++){s.current>=r&&(s.current=0);const{scale:Y,rotation:X,rotationSpeed:G,position:Z,direction:z,lifetime:K,colorStart:U,colorEnd:e,speed:t}=d();fe.set(...Z),de.set(...X),me.setFromEuler(de),ve.set(...Y),pe.compose(fe,me,ve),n.current.setMatrixAt(s.current,pe),k.set(U),B.set([k.r,k.g,k.b],s.current*3),k.set(e),W.set([k.r,k.g,k.b],s.current*3),A.set(z,s.current*3),C.set(K,s.current*2),j.set([t],s.current),D.set(G,s.current*3),s.current++,s.current=s.current%r}n.current.instanceMatrix.needsUpdate=!0,B.needsUpdate=!0,W.needsUpdate=!0,A.needsUpdate=!0,C.needsUpdate=!0,j.needsUpdate=!0,D.needsUpdate=!0,M.current=!0},[P]=c.useState({instanceColor:new Float32Array(r*3),instanceColorEnd:new Float32Array(r*3),instanceDirection:new Float32Array(r*3),instanceLifetime:new Float32Array(r*2),instanceSpeed:new Float32Array(r*1),instanceRotationSpeed:new Float32Array(r*3)}),L=re(x=>x.registerEmitter),I=re(x=>x.unregisterEmitter);c.useEffect(()=>(L(o,h),()=>{I(o)}),[]);const T=c.useMemo(()=>({uTime:{value:0},uIntensity:{value:i},uFadeSize:{value:l},uFadeAlpha:{value:F},uGravity:{value:_},uAlphaMap:{value:u}}),[]);return ie.useFrame(({clock:x})=>{T&&(T.uTime.value=x.elapsedTime)}),S.jsx(S.Fragment,{children:S.jsxs("instancedMesh",{args:[w,null,r],ref:n,onBeforeRender:N,children:[a,S.jsx("shaderMaterial",{uniforms:T,vertexShader:Ae,fragmentShader:_e,blending:m.AdditiveBlending,depthWrite:!1,transparent:!0,defines:{BILLBOARD_MODE:b==="billboard",MESH_MODE:b==="mesh",ALPHAMAP:!!u}}),S.jsx("instancedBufferAttribute",{attach:"geometry-attributes-instanceColor",args:[P.instanceColor],itemSize:3,count:r,usage:m.DynamicDrawUsage}),S.jsx("instancedBufferAttribute",{attach:"geometry-attributes-instanceColorEnd",args:[P.instanceColorEnd],itemSize:3,count:r,usage:m.DynamicDrawUsage}),S.jsx("instancedBufferAttribute",{attach:"geometry-attributes-instanceDirection",args:[P.instanceDirection],itemSize:3,count:r,usage:m.DynamicDrawUsage}),S.jsx("instancedBufferAttribute",{attach:"geometry-attributes-instanceLifetime",args:[P.instanceLifetime],itemSize:2,count:r,usage:m.DynamicDrawUsage}),S.jsx("instancedBufferAttribute",{attach:"geometry-attributes-instanceSpeed",args:[P.instanceSpeed],itemSize:1,count:r,usage:m.DynamicDrawUsage}),S.jsx("instancedBufferAttribute",{attach:"geometry-attributes-instanceRotationSpeed",args:[P.instanceRotationSpeed],itemSize:3,count:r,usage:m.DynamicDrawUsage})]})})};y.VFXEmitter=Pe,y.VFXParticles=we,Object.defineProperty(y,Symbol.toStringTag,{value:"Module"})}));
|