lazer-slider 1.0.2 → 1.0.3

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- {"version":3,"sources":["../src/index.ts"],"sourcesContent":["// src/index.ts\nexport function greet(name: string): string {\n return `Hello, ${name}!`;\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AACO,SAAS,MAAM,MAAsB;AAC1C,SAAO,UAAU,IAAI;AACvB;","names":[]}
1
+ {"version":3,"sources":["../src/index.ts","../src/core/easing.ts","../src/core/accessibility.ts","../src/core/drag.ts","../src/core/slider.ts"],"sourcesContent":["// Main slider factory\nexport { createSlider } from './core/slider.js'\n\n// Types\nexport type {\n SliderSettings,\n SliderState,\n SliderDirection,\n ScrollStartParams,\n ScrollParams,\n EasingFunction,\n Slider,\n DragState\n} from './core/types.js'\n\n// Easing functions\nexport {\n easeOutExpo,\n easeOutCubic,\n easeInOutCubic,\n easeOutQuad,\n linear\n} from './core/easing.js'\n","import type { EasingFunction } from './types.js'\n\n/**\n * Exponential ease-out - starts fast, decelerates smoothly\n * Best for scroll animations as it feels natural and responsive\n */\nexport const easeOutExpo: EasingFunction = (t) =>\n t === 1 ? 1 : 1 - Math.pow(2, -10 * t)\n\n/**\n * Cubic ease-out - smoother deceleration than exponential\n */\nexport const easeOutCubic: EasingFunction = (t) => 1 - Math.pow(1 - t, 3)\n\n/**\n * Cubic ease-in-out - smooth acceleration and deceleration\n */\nexport const easeInOutCubic: EasingFunction = (t) =>\n t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2\n\n/**\n * Quadratic ease-out - gentle deceleration\n */\nexport const easeOutQuad: EasingFunction = (t) => 1 - (1 - t) * (1 - t)\n\n/**\n * Linear - no easing, constant speed\n */\nexport const linear: EasingFunction = (t) => t\n","import type { SliderSettings } from './types.js'\n\n/**\n * Generate a unique ID for the slider\n */\nexport const generateSliderId = (): string =>\n `slider-${Math.random().toString(36).substring(2, 9)}`\n\n/**\n * Initialize ARIA attributes for accessibility\n */\nexport const initAria = (settings: SliderSettings): void => {\n const { feed, prevSlideButton, nextSlideButton, thumbs, slides } = settings\n\n // Ensure feed has an ID for aria-controls references\n if (!feed.id) {\n feed.id = generateSliderId()\n }\n\n // Set up feed as a scrollable region\n feed.setAttribute('role', 'region')\n feed.setAttribute('aria-label', 'Carousel')\n feed.setAttribute('aria-roledescription', 'carousel')\n\n // Remove tabindex to allow natural tab order\n feed.removeAttribute('tabindex')\n\n // Set up slides with proper roles\n slides.forEach((slide, index) => {\n slide.setAttribute('role', 'group')\n slide.setAttribute('aria-roledescription', 'slide')\n slide.setAttribute('aria-label', `Slide ${index + 1} of ${slides.length}`)\n })\n\n // Set up previous button\n if (prevSlideButton) {\n prevSlideButton.setAttribute('aria-label', 'Previous slide')\n prevSlideButton.setAttribute('aria-controls', feed.id)\n prevSlideButton.setAttribute('tabindex', '0')\n if (prevSlideButton.tagName !== 'BUTTON') {\n prevSlideButton.setAttribute('role', 'button')\n }\n }\n\n // Set up next button\n if (nextSlideButton) {\n nextSlideButton.setAttribute('aria-label', 'Next slide')\n nextSlideButton.setAttribute('aria-controls', feed.id)\n nextSlideButton.setAttribute('tabindex', '0')\n if (nextSlideButton.tagName !== 'BUTTON') {\n nextSlideButton.setAttribute('role', 'button')\n }\n }\n\n // Set up thumbnail/dot navigation\n if (thumbs?.length) {\n thumbs.forEach((thumb, index) => {\n if (thumb.tagName !== 'BUTTON') {\n thumb.setAttribute('role', 'button')\n }\n thumb.setAttribute('aria-label', `Go to slide ${index + 1}`)\n thumb.setAttribute('tabindex', '0')\n thumb.setAttribute('aria-controls', feed.id)\n })\n }\n}\n\n/**\n * Toggle visibility of navigation controls with proper ARIA handling\n */\nexport const toggleControlVisibility = (\n button: HTMLElement | null | undefined,\n shouldShow: boolean,\n feedElement?: HTMLElement\n): void => {\n if (!button) return\n\n // If hiding the button while it has focus, move focus to feed\n if (!shouldShow && button === document.activeElement && feedElement) {\n feedElement.focus()\n }\n\n // Update visual state with transition\n const transition = 'opacity 0.3s ease'\n const opacity = shouldShow ? '1' : '0'\n\n Object.assign(button.style, {\n opacity,\n transition,\n pointerEvents: shouldShow ? 'auto' : 'none'\n })\n\n // Update ARIA state\n if (!shouldShow) {\n button.setAttribute('aria-hidden', 'true')\n button.setAttribute('tabindex', '-1')\n } else {\n button.removeAttribute('aria-hidden')\n button.setAttribute('tabindex', '0')\n }\n\n // Hide from layout after transition if not visible\n if (!shouldShow) {\n setTimeout(() => {\n if (button.style.opacity === '0') {\n button.style.visibility = 'hidden'\n }\n }, 300)\n } else {\n button.style.visibility = 'visible'\n }\n}\n\n/**\n * Update active state on thumbnail elements\n */\nexport const updateActiveThumb = (\n thumbs: HTMLElement[] | undefined,\n currentIndex: number,\n activeClass: string = 'active'\n): void => {\n if (!thumbs?.length) return\n\n thumbs.forEach((thumb, index) => {\n const isActive = index === currentIndex\n thumb.classList.toggle(activeClass, isActive)\n thumb.setAttribute('aria-selected', isActive.toString())\n })\n}\n\n/**\n * Set up keyboard navigation for the slider\n */\nexport const setupKeyboardNavigation = (\n feed: HTMLElement,\n onPrev: () => void,\n onNext: () => void,\n abortSignal: AbortSignal\n): void => {\n feed.addEventListener(\n 'keydown',\n (event: KeyboardEvent) => {\n switch (event.key) {\n case 'ArrowLeft':\n event.preventDefault()\n onPrev()\n break\n case 'ArrowRight':\n event.preventDefault()\n onNext()\n break\n }\n },\n { signal: abortSignal }\n )\n\n // Make feed focusable for keyboard navigation\n if (!feed.hasAttribute('tabindex')) {\n feed.setAttribute('tabindex', '0')\n }\n}\n","import type { DragState, EasingFunction } from './types.js'\nimport { easeOutCubic } from './easing.js'\n\n/**\n * Configuration for drag behavior\n */\ninterface DragConfig {\n /** Feed element to enable dragging on */\n feed: HTMLElement\n /** Slide elements for snap-to-slide calculation */\n slides: HTMLElement[]\n /** AbortSignal for cleanup */\n abortSignal: AbortSignal\n /** Callback to smooth scroll to a position */\n smoothScrollTo: (target: number, easing?: EasingFunction) => void\n /** Callback when drag ends (for updating state) */\n onDragEnd?: () => void\n}\n\n/**\n * Create initial drag state\n */\nexport const createDragState = (): DragState => ({\n isDragging: false,\n startX: 0,\n startScrollLeft: 0,\n velocity: 0,\n lastX: 0,\n lastTime: 0,\n momentumId: null\n})\n\n/**\n * Find the nearest slide to snap to after drag\n */\nconst findNearestSlide = (\n feed: HTMLElement,\n slides: HTMLElement[]\n): HTMLElement | null => {\n const feedRect = feed.getBoundingClientRect()\n const feedCenter = feedRect.left + feedRect.width / 2\n\n let nearestSlide: HTMLElement | null = null\n let minDistance = Infinity\n\n for (const slide of slides) {\n if (slide.offsetParent === null) continue // Skip hidden slides\n\n const slideRect = slide.getBoundingClientRect()\n const slideCenter = slideRect.left + slideRect.width / 2\n const distance = Math.abs(feedCenter - slideCenter)\n\n if (distance < minDistance) {\n minDistance = distance\n nearestSlide = slide\n }\n }\n\n return nearestSlide\n}\n\n/**\n * Apply momentum scrolling after drag release\n */\nconst applyMomentum = (\n state: DragState,\n feed: HTMLElement,\n slides: HTMLElement[],\n smoothScrollTo: (target: number, easing?: EasingFunction) => void,\n onDragEnd?: () => void\n): void => {\n const friction = 0.95\n const minVelocity = 0.5\n\n const animate = () => {\n if (Math.abs(state.velocity) < minVelocity) {\n state.momentumId = null\n\n // Snap to nearest slide\n const nearestSlide = findNearestSlide(feed, slides)\n if (nearestSlide) {\n smoothScrollTo(nearestSlide.offsetLeft, easeOutCubic)\n }\n\n onDragEnd?.()\n return\n }\n\n feed.scrollLeft += state.velocity\n state.velocity *= friction\n\n state.momentumId = requestAnimationFrame(animate)\n }\n\n state.momentumId = requestAnimationFrame(animate)\n}\n\n/**\n * Get X position from mouse or touch event\n */\nconst getEventX = (event: MouseEvent | TouchEvent): number => {\n if ('touches' in event) {\n return event.touches[0]?.clientX ?? 0\n }\n return event.clientX\n}\n\n/**\n * Set up drag-to-scroll functionality\n */\nexport const setupDragToScroll = (config: DragConfig): DragState => {\n const { feed, slides, abortSignal, smoothScrollTo, onDragEnd } = config\n const state = createDragState()\n\n const handleDragStart = (event: MouseEvent | TouchEvent) => {\n // Cancel any ongoing momentum animation\n if (state.momentumId !== null) {\n cancelAnimationFrame(state.momentumId)\n state.momentumId = null\n }\n\n state.isDragging = true\n state.startX = getEventX(event)\n state.startScrollLeft = feed.scrollLeft\n state.velocity = 0\n state.lastX = state.startX\n state.lastTime = performance.now()\n\n // Visual feedback\n feed.style.cursor = 'grabbing'\n feed.style.userSelect = 'none'\n\n // Prevent default for mouse to avoid text selection\n if (event.type === 'mousedown') {\n event.preventDefault()\n }\n }\n\n const handleDragMove = (event: MouseEvent | TouchEvent) => {\n if (!state.isDragging) return\n\n const currentX = getEventX(event)\n const currentTime = performance.now()\n const deltaX = state.startX - currentX\n const deltaTime = currentTime - state.lastTime\n\n // Update scroll position\n feed.scrollLeft = state.startScrollLeft + deltaX\n\n // Calculate velocity for momentum\n if (deltaTime > 0) {\n state.velocity = (state.lastX - currentX) / deltaTime * 16 // Normalize to ~60fps\n }\n\n state.lastX = currentX\n state.lastTime = currentTime\n\n // Prevent default to stop page scrolling on touch\n if (event.type === 'touchmove') {\n event.preventDefault()\n }\n }\n\n const handleDragEnd = () => {\n if (!state.isDragging) return\n\n state.isDragging = false\n\n // Reset visual feedback\n feed.style.cursor = 'grab'\n feed.style.userSelect = ''\n\n // Apply momentum if velocity is significant\n if (Math.abs(state.velocity) > 1) {\n applyMomentum(state, feed, slides, smoothScrollTo, onDragEnd)\n } else {\n // Snap to nearest slide immediately\n const nearestSlide = findNearestSlide(feed, slides)\n if (nearestSlide) {\n smoothScrollTo(nearestSlide.offsetLeft, easeOutCubic)\n }\n onDragEnd?.()\n }\n }\n\n // Set initial cursor\n feed.style.cursor = 'grab'\n\n // Mouse events\n feed.addEventListener('mousedown', handleDragStart, { signal: abortSignal })\n document.addEventListener('mousemove', handleDragMove, { signal: abortSignal })\n document.addEventListener('mouseup', handleDragEnd, { signal: abortSignal })\n\n // Touch events\n feed.addEventListener('touchstart', handleDragStart, {\n passive: true,\n signal: abortSignal\n })\n feed.addEventListener('touchmove', handleDragMove, {\n passive: false, // Need to prevent default\n signal: abortSignal\n })\n feed.addEventListener('touchend', handleDragEnd, { signal: abortSignal })\n\n // Handle mouse leaving the window\n document.addEventListener('mouseleave', handleDragEnd, { signal: abortSignal })\n\n return state\n}\n\n/**\n * Clean up drag state (cancel any pending animations)\n */\nexport const cleanupDrag = (state: DragState): void => {\n if (state.momentumId !== null) {\n cancelAnimationFrame(state.momentumId)\n state.momentumId = null\n }\n}\n","import type {\n SliderSettings,\n SliderState,\n SliderDirection,\n EasingFunction,\n Slider,\n DragState\n} from './types.js'\nimport { easeOutExpo } from './easing.js'\nimport {\n initAria,\n toggleControlVisibility,\n updateActiveThumb,\n setupKeyboardNavigation\n} from './accessibility.js'\nimport { setupDragToScroll, cleanupDrag } from './drag.js'\n\n/**\n * Animation duration configuration\n */\nconst ANIMATION = {\n MIN_DURATION: 400,\n MAX_DURATION: 1000,\n SPEED_FACTOR: 1.5,\n SCROLL_END_DELAY: 50,\n THUMB_UPDATE_DELAY: 500\n} as const\n\n/**\n * Desktop breakpoint for responsive slidesPerScroll\n */\nconst DESKTOP_BREAKPOINT = '(min-width: 64rem)'\n\n/**\n * Create a slider instance\n */\nexport const createSlider = (settings: SliderSettings): Slider => {\n // Validate required settings\n if (!settings.feed) {\n throw new Error('lazer-slider: feed element is required')\n }\n\n if (!settings.slides?.length) {\n throw new Error('lazer-slider: slides array is required and must not be empty')\n }\n\n // Initialize state\n const state: SliderState = {\n currentSlideIndex: 0,\n isScrolling: false,\n ticking: false,\n cachedFeedRect: null,\n lastWidth: 0,\n updateThumbTimeout: null,\n scrollEndTimeout: null,\n abortController: new AbortController(),\n autoplayIntervalId: null,\n autoplayPaused: false\n }\n\n // Drag state (initialized if drag is enabled)\n let dragState: DragState | null = null\n\n // Default easing function\n const easing = settings.easing ?? easeOutExpo\n\n /**\n * Get cached feed bounding rect (invalidated on resize)\n */\n const getFeedRect = (): DOMRect => {\n const currentWidth = settings.feed.clientWidth\n if (!state.cachedFeedRect || state.lastWidth !== currentWidth) {\n state.cachedFeedRect = settings.feed.getBoundingClientRect()\n state.lastWidth = currentWidth\n }\n return state.cachedFeedRect\n }\n\n /**\n * Get only visible slides (not hidden via CSS)\n */\n const getVisibleSlides = (): HTMLElement[] => {\n return settings.slides.filter((slide) => slide.offsetParent !== null)\n }\n\n /**\n * Check if we're on desktop based on breakpoint\n */\n const isDesktop = (): boolean => {\n return window.matchMedia(DESKTOP_BREAKPOINT).matches\n }\n\n /**\n * Apply slide widths based on slidesPerView settings\n */\n const applySlideWidths = (): void => {\n const perView = isDesktop()\n ? settings.desktopSlidesPerView\n : settings.mobileSlidesPerView\n\n if (!perView) return\n\n const gap = settings.slideGap ?? 0\n const totalGapWidth = gap * (perView - 1)\n const slideWidth = `calc((100% - ${totalGapWidth}px) / ${perView})`\n\n settings.slides.forEach((slide) => {\n slide.style.flex = `0 0 ${slideWidth}`\n slide.style.minWidth = slideWidth\n })\n\n // Set gap on the feed container\n if (gap > 0) {\n settings.feed.style.gap = `${gap}px`\n }\n }\n\n /**\n * Update scrollbar thumb width based on visible content\n */\n const updateScrollbar = (): void => {\n if (!settings.scrollbarThumb) return\n\n const feedRect = getFeedRect()\n const thumbWidth = (feedRect.width / settings.feed.scrollWidth) * 100\n settings.scrollbarThumb.style.width = `${thumbWidth}%`\n }\n\n /**\n * Update scrollbar thumb position based on scroll\n */\n const updateScrollbarPosition = (): void => {\n if (!settings.scrollbarThumb || !settings.scrollbarTrack) return\n\n const trackWidth = settings.scrollbarTrack.getBoundingClientRect().width\n const thumbWidth = settings.scrollbarThumb.getBoundingClientRect().width\n const totalTransform = trackWidth - thumbWidth\n\n const maxScroll = settings.feed.scrollWidth - settings.feed.clientWidth\n const scrollProgress = maxScroll > 0 ? settings.feed.scrollLeft / maxScroll : 0\n\n settings.scrollbarThumb.style.transform = `translateX(${totalTransform * scrollProgress}px)`\n }\n\n /**\n * Update visibility of navigation controls based on scroll position\n */\n const updateControlsVisibility = (): void => {\n const feedRect = getFeedRect()\n const isAtStart = settings.feed.scrollLeft <= 1 // Allow 1px tolerance\n const isAtEnd =\n settings.feed.scrollLeft + feedRect.width >= settings.feed.scrollWidth - 1\n const shouldHideScrollbar = settings.feed.scrollWidth <= feedRect.width\n\n // Hide/show scrollbar track\n if (settings.scrollbarTrack) {\n settings.scrollbarTrack.style.display = shouldHideScrollbar ? 'none' : 'block'\n }\n\n // When loop is enabled, always show both buttons (unless scrollbar should be hidden)\n if (settings.loop) {\n toggleControlVisibility(\n settings.prevSlideButton,\n !shouldHideScrollbar,\n settings.feed\n )\n toggleControlVisibility(\n settings.nextSlideButton,\n !shouldHideScrollbar,\n settings.feed\n )\n return\n }\n\n // Hide/show navigation buttons based on position\n toggleControlVisibility(\n settings.prevSlideButton,\n !isAtStart && !shouldHideScrollbar,\n settings.feed\n )\n toggleControlVisibility(\n settings.nextSlideButton,\n !isAtEnd && !shouldHideScrollbar,\n settings.feed\n )\n }\n\n /**\n * Calculate current slide index based on viewport position\n */\n const updateCurrentSlideIndex = (): void => {\n const feedRect = getFeedRect()\n const allVisibleSlides = getVisibleSlides()\n\n // Find slides that are visible in the viewport\n const viewportVisibleSlides = settings.slides.filter((slide) => {\n const slideRect = slide.getBoundingClientRect()\n const tolerance = 20 // px tolerance for edge detection\n return (\n slideRect.right > feedRect.left + tolerance &&\n slideRect.left < feedRect.right - tolerance\n )\n })\n\n if (viewportVisibleSlides.length && viewportVisibleSlides[0]) {\n const newIndex = allVisibleSlides.indexOf(viewportVisibleSlides[0])\n if (newIndex !== -1) {\n state.currentSlideIndex = newIndex\n settings.onScroll?.({\n currentScroll: settings.feed.scrollLeft,\n currentSlideIndex: state.currentSlideIndex\n })\n }\n }\n }\n\n /**\n * Smooth scroll to a target position using requestAnimationFrame\n */\n const smoothScrollTo = (\n target: number,\n customEasing: EasingFunction = easing\n ): void => {\n const start = settings.feed.scrollLeft\n const distance = Math.abs(target - start)\n\n // Dynamic duration based on distance\n const duration = Math.min(\n ANIMATION.MAX_DURATION,\n Math.max(ANIMATION.MIN_DURATION, distance / ANIMATION.SPEED_FACTOR)\n )\n\n const startTime = performance.now()\n\n const animateScroll = (currentTime: number): void => {\n const elapsed = (currentTime - startTime) / duration\n const progress = Math.min(elapsed, 1)\n const ease = customEasing(progress)\n\n settings.feed.scrollLeft = start + (target - start) * ease\n\n if (progress < 1) {\n requestAnimationFrame(animateScroll)\n } else {\n settings.feed.scrollLeft = target\n }\n }\n\n requestAnimationFrame(animateScroll)\n }\n\n /**\n * Handle thumbnail click navigation\n */\n const handleThumbClick = (thumb: HTMLElement): void => {\n if (!settings.thumbs) return\n\n const index = settings.thumbs.indexOf(thumb)\n if (index === -1 || !settings.slides[index]) return\n\n state.currentSlideIndex = index\n updateActiveThumb(settings.thumbs, index)\n state.isScrolling = true\n\n // Clear existing timeout\n if (state.updateThumbTimeout) {\n clearTimeout(state.updateThumbTimeout)\n }\n\n // Reset scrolling flag after animation\n state.updateThumbTimeout = setTimeout(() => {\n state.isScrolling = false\n }, ANIMATION.THUMB_UPDATE_DELAY)\n\n smoothScrollTo(settings.slides[index].offsetLeft)\n }\n\n /**\n * Handle navigation button click (prev/next)\n */\n const handleNavButtonClick = (direction: SliderDirection): void => {\n const visibleSlides = getVisibleSlides()\n const slidesToScroll = isDesktop()\n ? settings.desktopSlidesPerScroll ?? 1\n : settings.mobileSlidesPerScroll ?? 1\n const totalSlides = visibleSlides.length\n\n // Update current index first\n updateCurrentSlideIndex()\n\n // Calculate new index with loop support\n if (direction === 'prev') {\n if (settings.loop && state.currentSlideIndex === 0) {\n // Loop to end\n state.currentSlideIndex = totalSlides - 1\n } else {\n state.currentSlideIndex = Math.max(0, state.currentSlideIndex - slidesToScroll)\n }\n } else {\n if (settings.loop && state.currentSlideIndex >= totalSlides - 1) {\n // Loop to start\n state.currentSlideIndex = 0\n } else {\n state.currentSlideIndex = Math.min(\n totalSlides - 1,\n state.currentSlideIndex + slidesToScroll\n )\n }\n }\n\n const targetSlide = visibleSlides[state.currentSlideIndex]\n if (!targetSlide) return\n\n // Fire scroll start callback\n settings.onScrollStart?.({\n currentScroll: settings.feed.scrollLeft,\n target: targetSlide,\n direction\n })\n\n smoothScrollTo(targetSlide.offsetLeft)\n }\n\n /**\n * Update all scroll-related state\n */\n const updateScrollPosition = (): void => {\n updateScrollbarPosition()\n updateControlsVisibility()\n updateCurrentSlideIndex()\n\n // Update thumbs only when not programmatically scrolling\n if (!state.isScrolling) {\n updateActiveThumb(settings.thumbs, state.currentSlideIndex)\n }\n\n // Clear existing timeout\n if (state.scrollEndTimeout) {\n clearTimeout(state.scrollEndTimeout)\n }\n\n // Fire scroll end callback after scroll settles\n state.scrollEndTimeout = setTimeout(() => {\n state.isScrolling = false\n settings.onScrollEnd?.({\n currentScroll: settings.feed.scrollLeft,\n currentSlideIndex: state.currentSlideIndex\n })\n }, ANIMATION.SCROLL_END_DELAY)\n }\n\n /**\n * Throttled scroll event handler\n */\n const handleFeedScroll = (): void => {\n if (!state.ticking) {\n requestAnimationFrame(() => {\n updateScrollPosition()\n state.ticking = false\n })\n state.ticking = true\n }\n }\n\n /**\n * Handle window resize\n */\n const handleWindowResize = (): void => {\n state.cachedFeedRect = null\n refresh()\n }\n\n /**\n * Attach all event listeners\n */\n const attachEventListeners = (): void => {\n const { signal } = state.abortController\n\n // Resize handler (not abortable, cleaned up manually)\n window.addEventListener('resize', handleWindowResize)\n\n // Scroll handler\n settings.feed.addEventListener('scroll', handleFeedScroll, {\n passive: true,\n signal\n })\n\n // Navigation button handlers\n if (settings.prevSlideButton) {\n settings.prevSlideButton.addEventListener(\n 'click',\n () => handleNavButtonClick('prev'),\n { signal }\n )\n }\n\n if (settings.nextSlideButton) {\n settings.nextSlideButton.addEventListener(\n 'click',\n () => handleNavButtonClick('next'),\n { signal }\n )\n }\n\n // Thumbnail handlers\n if (settings.thumbs?.length) {\n settings.thumbs[0]?.classList.add('active')\n settings.thumbs.forEach((thumb) => {\n thumb.addEventListener('click', () => handleThumbClick(thumb), { signal })\n })\n }\n\n // Keyboard navigation\n setupKeyboardNavigation(\n settings.feed,\n () => handleNavButtonClick('prev'),\n () => handleNavButtonClick('next'),\n signal\n )\n\n // Drag-to-scroll\n if (settings.enableDragToScroll) {\n dragState = setupDragToScroll({\n feed: settings.feed,\n slides: settings.slides,\n abortSignal: signal,\n smoothScrollTo,\n onDragEnd: () => {\n updateCurrentSlideIndex()\n updateActiveThumb(settings.thumbs, state.currentSlideIndex)\n }\n })\n }\n\n // Autoplay pause on hover/touch\n if (settings.autoplay && settings.pauseOnHover !== false) {\n settings.feed.addEventListener(\n 'mouseenter',\n pauseAutoplay,\n { signal }\n )\n settings.feed.addEventListener(\n 'mouseleave',\n resumeAutoplay,\n { signal }\n )\n settings.feed.addEventListener(\n 'touchstart',\n pauseAutoplay,\n { passive: true, signal }\n )\n settings.feed.addEventListener(\n 'touchend',\n resumeAutoplay,\n { signal }\n )\n }\n }\n\n /**\n * Start autoplay\n */\n const startAutoplay = (): void => {\n if (state.autoplayIntervalId) return;\n\n const interval = settings.autoplayInterval ?? 3000\n state.autoplayIntervalId = setInterval(() => {\n if (!state.autoplayPaused) {\n handleNavButtonClick('next')\n }\n }, interval)\n }\n\n /**\n * Stop autoplay\n */\n const stopAutoplay = (): void => {\n if (state.autoplayIntervalId) {\n clearInterval(state.autoplayIntervalId)\n state.autoplayIntervalId = null\n }\n }\n\n /**\n * Pause autoplay (temporary, resumes on mouse leave)\n */\n const pauseAutoplay = (): void => {\n state.autoplayPaused = true\n }\n\n /**\n * Resume autoplay after pause\n */\n const resumeAutoplay = (): void => {\n state.autoplayPaused = false\n }\n\n /**\n * Navigate to a specific slide by index\n */\n const goToIndex = (index: number): void => {\n const visibleSlides = getVisibleSlides()\n const safeIndex = Math.max(0, Math.min(index, visibleSlides.length - 1))\n const targetSlide = visibleSlides[safeIndex]\n\n if (!targetSlide) return\n\n state.currentSlideIndex = safeIndex\n updateActiveThumb(settings.thumbs, safeIndex)\n smoothScrollTo(targetSlide.offsetLeft)\n }\n\n /**\n * Refresh slider state (recalculate dimensions, update controls)\n */\n const refresh = (): void => {\n state.cachedFeedRect = null\n applySlideWidths()\n updateScrollbar()\n updateControlsVisibility()\n }\n\n /**\n * Clean up all event listeners and timers\n */\n const unload = (): void => {\n // Stop autoplay\n stopAutoplay()\n // Abort all event listeners\n state.abortController.abort()\n\n // Remove resize listener\n window.removeEventListener('resize', handleWindowResize)\n\n // Clear timeouts\n if (state.updateThumbTimeout) {\n clearTimeout(state.updateThumbTimeout)\n }\n if (state.scrollEndTimeout) {\n clearTimeout(state.scrollEndTimeout)\n }\n\n // Clean up drag state\n if (dragState) {\n cleanupDrag(dragState)\n }\n\n // Reset cached rect\n state.cachedFeedRect = null\n }\n\n // Initialize slider\n initAria(settings)\n applySlideWidths()\n updateControlsVisibility()\n attachEventListeners()\n updateScrollbar()\n\n // Start autoplay if enabled\n if (settings.autoplay) {\n startAutoplay()\n }\n\n return {\n goToIndex,\n refresh,\n unload,\n play: startAutoplay,\n pause: stopAutoplay,\n next: () => handleNavButtonClick('next'),\n prev: () => handleNavButtonClick('prev')\n 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package/dist/index.d.cts CHANGED
@@ -1,3 +1,167 @@
1
- declare function greet(name: string): string;
1
+ /**
2
+ * Easing function type for custom animation curves
3
+ */
4
+ type EasingFunction = (t: number) => number;
5
+ /**
6
+ * Direction of slider navigation
7
+ */
8
+ type SliderDirection = 'prev' | 'next';
9
+ /**
10
+ * Parameters passed to scroll start callback
11
+ */
12
+ interface ScrollStartParams {
13
+ /** Current scroll position in pixels */
14
+ currentScroll: number;
15
+ /** Target slide element being scrolled to */
16
+ target: HTMLElement;
17
+ /** Direction of the scroll */
18
+ direction: SliderDirection;
19
+ }
20
+ /**
21
+ * Parameters passed to scroll and scroll end callbacks
22
+ */
23
+ interface ScrollParams {
24
+ /** Current scroll position in pixels */
25
+ currentScroll: number;
26
+ /** Index of the current/active slide */
27
+ currentSlideIndex: number;
28
+ }
29
+ /**
30
+ * Configuration options for the slider
31
+ */
32
+ interface SliderSettings {
33
+ /** Array of slide elements */
34
+ slides: HTMLElement[];
35
+ /** Container element that holds the slides (scrollable feed) */
36
+ feed: HTMLElement;
37
+ /** Optional array of thumbnail/dot elements for navigation */
38
+ thumbs?: HTMLElement[];
39
+ /** Optional scrollbar thumb element */
40
+ scrollbarThumb?: HTMLElement | null;
41
+ /** Optional scrollbar track element */
42
+ scrollbarTrack?: HTMLElement | null;
43
+ /** Optional previous slide navigation button */
44
+ prevSlideButton?: HTMLElement | null;
45
+ /** Optional next slide navigation button */
46
+ nextSlideButton?: HTMLElement | null;
47
+ /** Number of slides to scroll on mobile (default: 1) */
48
+ mobileSlidesPerScroll?: number;
49
+ /** Number of slides to scroll on desktop (default: 1) */
50
+ desktopSlidesPerScroll?: number;
51
+ /** Number of slides visible at once on mobile */
52
+ mobileSlidesPerView?: number;
53
+ /** Number of slides visible at once on desktop */
54
+ desktopSlidesPerView?: number;
55
+ /** Gap between slides in pixels (used with slidesPerView) */
56
+ slideGap?: number;
57
+ /** Enable mouse/touch drag to scroll (default: false) */
58
+ enableDragToScroll?: boolean;
59
+ /** Enable infinite loop (default: false) */
60
+ loop?: boolean;
61
+ /** Enable autoplay (default: false) */
62
+ autoplay?: boolean;
63
+ /** Autoplay interval in milliseconds (default: 3000) */
64
+ autoplayInterval?: number;
65
+ /** Pause autoplay on hover/touch (default: true) */
66
+ pauseOnHover?: boolean;
67
+ /** Custom easing function for smooth scroll animation */
68
+ easing?: EasingFunction;
69
+ /** Callback fired when scroll animation starts */
70
+ onScrollStart?: (params: ScrollStartParams) => void;
71
+ /** Callback fired during scroll */
72
+ onScroll?: (params: ScrollParams) => void;
73
+ /** Callback fired when scroll animation ends */
74
+ onScrollEnd?: (params: ScrollParams) => void;
75
+ }
76
+ /**
77
+ * Internal state of the slider
78
+ */
79
+ interface SliderState {
80
+ /** Index of the currently active slide */
81
+ currentSlideIndex: number;
82
+ /** Whether the slider is currently animating */
83
+ isScrolling: boolean;
84
+ /** Throttle flag for scroll events */
85
+ ticking: boolean;
86
+ /** Cached bounding rect of the feed element */
87
+ cachedFeedRect: DOMRect | null;
88
+ /** Last recorded width for cache invalidation */
89
+ lastWidth: number;
90
+ /** Timeout for updating active thumb */
91
+ updateThumbTimeout: ReturnType<typeof setTimeout> | null;
92
+ /** Timeout for detecting scroll end */
93
+ scrollEndTimeout: ReturnType<typeof setTimeout> | null;
94
+ /** AbortController for cleaning up event listeners */
95
+ abortController: AbortController;
96
+ /** Autoplay interval ID */
97
+ autoplayIntervalId: ReturnType<typeof setInterval> | null;
98
+ /** Whether autoplay is currently paused */
99
+ autoplayPaused: boolean;
100
+ }
101
+ /**
102
+ * Drag state for drag-to-scroll functionality
103
+ */
104
+ interface DragState {
105
+ /** Whether dragging is currently active */
106
+ isDragging: boolean;
107
+ /** Starting X position of the drag */
108
+ startX: number;
109
+ /** Scroll position when drag started */
110
+ startScrollLeft: number;
111
+ /** Current velocity for momentum scrolling */
112
+ velocity: number;
113
+ /** Last recorded X position for velocity calculation */
114
+ lastX: number;
115
+ /** Timestamp of last position update */
116
+ lastTime: number;
117
+ /** Animation frame ID for momentum animation */
118
+ momentumId: number | null;
119
+ }
120
+ /**
121
+ * Public API returned by createSlider
122
+ */
123
+ interface Slider {
124
+ /** Navigate to a specific slide by index */
125
+ goToIndex: (index: number) => void;
126
+ /** Refresh the slider (recalculate dimensions, reset position) */
127
+ refresh: () => void;
128
+ /** Clean up all event listeners and timers */
129
+ unload: () => void;
130
+ /** Start autoplay */
131
+ play: () => void;
132
+ /** Pause autoplay */
133
+ pause: () => void;
134
+ /** Go to next slide (respects loop setting) */
135
+ next: () => void;
136
+ /** Go to previous slide (respects loop setting) */
137
+ prev: () => void;
138
+ }
2
139
 
3
- export { greet };
140
+ /**
141
+ * Create a slider instance
142
+ */
143
+ declare const createSlider: (settings: SliderSettings) => Slider;
144
+
145
+ /**
146
+ * Exponential ease-out - starts fast, decelerates smoothly
147
+ * Best for scroll animations as it feels natural and responsive
148
+ */
149
+ declare const easeOutExpo: EasingFunction;
150
+ /**
151
+ * Cubic ease-out - smoother deceleration than exponential
152
+ */
153
+ declare const easeOutCubic: EasingFunction;
154
+ /**
155
+ * Cubic ease-in-out - smooth acceleration and deceleration
156
+ */
157
+ declare const easeInOutCubic: EasingFunction;
158
+ /**
159
+ * Quadratic ease-out - gentle deceleration
160
+ */
161
+ declare const easeOutQuad: EasingFunction;
162
+ /**
163
+ * Linear - no easing, constant speed
164
+ */
165
+ declare const linear: EasingFunction;
166
+
167
+ export { type DragState, type EasingFunction, type ScrollParams, type ScrollStartParams, type Slider, type SliderDirection, type SliderSettings, type SliderState, createSlider, easeInOutCubic, easeOutCubic, easeOutExpo, easeOutQuad, linear };
package/dist/index.d.ts CHANGED
@@ -1,3 +1,167 @@
1
- declare function greet(name: string): string;
1
+ /**
2
+ * Easing function type for custom animation curves
3
+ */
4
+ type EasingFunction = (t: number) => number;
5
+ /**
6
+ * Direction of slider navigation
7
+ */
8
+ type SliderDirection = 'prev' | 'next';
9
+ /**
10
+ * Parameters passed to scroll start callback
11
+ */
12
+ interface ScrollStartParams {
13
+ /** Current scroll position in pixels */
14
+ currentScroll: number;
15
+ /** Target slide element being scrolled to */
16
+ target: HTMLElement;
17
+ /** Direction of the scroll */
18
+ direction: SliderDirection;
19
+ }
20
+ /**
21
+ * Parameters passed to scroll and scroll end callbacks
22
+ */
23
+ interface ScrollParams {
24
+ /** Current scroll position in pixels */
25
+ currentScroll: number;
26
+ /** Index of the current/active slide */
27
+ currentSlideIndex: number;
28
+ }
29
+ /**
30
+ * Configuration options for the slider
31
+ */
32
+ interface SliderSettings {
33
+ /** Array of slide elements */
34
+ slides: HTMLElement[];
35
+ /** Container element that holds the slides (scrollable feed) */
36
+ feed: HTMLElement;
37
+ /** Optional array of thumbnail/dot elements for navigation */
38
+ thumbs?: HTMLElement[];
39
+ /** Optional scrollbar thumb element */
40
+ scrollbarThumb?: HTMLElement | null;
41
+ /** Optional scrollbar track element */
42
+ scrollbarTrack?: HTMLElement | null;
43
+ /** Optional previous slide navigation button */
44
+ prevSlideButton?: HTMLElement | null;
45
+ /** Optional next slide navigation button */
46
+ nextSlideButton?: HTMLElement | null;
47
+ /** Number of slides to scroll on mobile (default: 1) */
48
+ mobileSlidesPerScroll?: number;
49
+ /** Number of slides to scroll on desktop (default: 1) */
50
+ desktopSlidesPerScroll?: number;
51
+ /** Number of slides visible at once on mobile */
52
+ mobileSlidesPerView?: number;
53
+ /** Number of slides visible at once on desktop */
54
+ desktopSlidesPerView?: number;
55
+ /** Gap between slides in pixels (used with slidesPerView) */
56
+ slideGap?: number;
57
+ /** Enable mouse/touch drag to scroll (default: false) */
58
+ enableDragToScroll?: boolean;
59
+ /** Enable infinite loop (default: false) */
60
+ loop?: boolean;
61
+ /** Enable autoplay (default: false) */
62
+ autoplay?: boolean;
63
+ /** Autoplay interval in milliseconds (default: 3000) */
64
+ autoplayInterval?: number;
65
+ /** Pause autoplay on hover/touch (default: true) */
66
+ pauseOnHover?: boolean;
67
+ /** Custom easing function for smooth scroll animation */
68
+ easing?: EasingFunction;
69
+ /** Callback fired when scroll animation starts */
70
+ onScrollStart?: (params: ScrollStartParams) => void;
71
+ /** Callback fired during scroll */
72
+ onScroll?: (params: ScrollParams) => void;
73
+ /** Callback fired when scroll animation ends */
74
+ onScrollEnd?: (params: ScrollParams) => void;
75
+ }
76
+ /**
77
+ * Internal state of the slider
78
+ */
79
+ interface SliderState {
80
+ /** Index of the currently active slide */
81
+ currentSlideIndex: number;
82
+ /** Whether the slider is currently animating */
83
+ isScrolling: boolean;
84
+ /** Throttle flag for scroll events */
85
+ ticking: boolean;
86
+ /** Cached bounding rect of the feed element */
87
+ cachedFeedRect: DOMRect | null;
88
+ /** Last recorded width for cache invalidation */
89
+ lastWidth: number;
90
+ /** Timeout for updating active thumb */
91
+ updateThumbTimeout: ReturnType<typeof setTimeout> | null;
92
+ /** Timeout for detecting scroll end */
93
+ scrollEndTimeout: ReturnType<typeof setTimeout> | null;
94
+ /** AbortController for cleaning up event listeners */
95
+ abortController: AbortController;
96
+ /** Autoplay interval ID */
97
+ autoplayIntervalId: ReturnType<typeof setInterval> | null;
98
+ /** Whether autoplay is currently paused */
99
+ autoplayPaused: boolean;
100
+ }
101
+ /**
102
+ * Drag state for drag-to-scroll functionality
103
+ */
104
+ interface DragState {
105
+ /** Whether dragging is currently active */
106
+ isDragging: boolean;
107
+ /** Starting X position of the drag */
108
+ startX: number;
109
+ /** Scroll position when drag started */
110
+ startScrollLeft: number;
111
+ /** Current velocity for momentum scrolling */
112
+ velocity: number;
113
+ /** Last recorded X position for velocity calculation */
114
+ lastX: number;
115
+ /** Timestamp of last position update */
116
+ lastTime: number;
117
+ /** Animation frame ID for momentum animation */
118
+ momentumId: number | null;
119
+ }
120
+ /**
121
+ * Public API returned by createSlider
122
+ */
123
+ interface Slider {
124
+ /** Navigate to a specific slide by index */
125
+ goToIndex: (index: number) => void;
126
+ /** Refresh the slider (recalculate dimensions, reset position) */
127
+ refresh: () => void;
128
+ /** Clean up all event listeners and timers */
129
+ unload: () => void;
130
+ /** Start autoplay */
131
+ play: () => void;
132
+ /** Pause autoplay */
133
+ pause: () => void;
134
+ /** Go to next slide (respects loop setting) */
135
+ next: () => void;
136
+ /** Go to previous slide (respects loop setting) */
137
+ prev: () => void;
138
+ }
2
139
 
3
- export { greet };
140
+ /**
141
+ * Create a slider instance
142
+ */
143
+ declare const createSlider: (settings: SliderSettings) => Slider;
144
+
145
+ /**
146
+ * Exponential ease-out - starts fast, decelerates smoothly
147
+ * Best for scroll animations as it feels natural and responsive
148
+ */
149
+ declare const easeOutExpo: EasingFunction;
150
+ /**
151
+ * Cubic ease-out - smoother deceleration than exponential
152
+ */
153
+ declare const easeOutCubic: EasingFunction;
154
+ /**
155
+ * Cubic ease-in-out - smooth acceleration and deceleration
156
+ */
157
+ declare const easeInOutCubic: EasingFunction;
158
+ /**
159
+ * Quadratic ease-out - gentle deceleration
160
+ */
161
+ declare const easeOutQuad: EasingFunction;
162
+ /**
163
+ * Linear - no easing, constant speed
164
+ */
165
+ declare const linear: EasingFunction;
166
+
167
+ export { type DragState, type EasingFunction, type ScrollParams, type ScrollStartParams, type Slider, type SliderDirection, type SliderSettings, type SliderState, createSlider, easeInOutCubic, easeOutCubic, easeOutExpo, easeOutQuad, linear };