laymur-spine 0.0.1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Jango
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # laymur-spine
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+
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+ Spine animation support for [Laymur](https://github.com/jango-git/laymur) UI library.
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install laymur laymur-spine @esotericsoftware/spine-threejs
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+ ```
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+
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+ ## License
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+
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+ MIT
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+
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+ **Important:** Spine Runtime is NOT included in this package. This package does not bundle or distribute the Spine runtime library. The Spine runtime (`@esotericsoftware/spine-threejs`) is a peer dependency that must be installed separately.
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+
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+ The Spine runtime is a commercial product developed by Esoteric Software and is subject to its own licensing terms. Please review the [Spine Runtime License](https://github.com/EsotericSoftware/spine-runtimes/blob/4.2/LICENSE) before using in your project.
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+ import type { UIMode } from "laymur";
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+ /**
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+ * Configuration options for creating a UISpine element.
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+ */
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+ export interface UISpineOptions {
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+ /** X position of the element */
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+ x: number;
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+ /** Y position of the element */
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+ y: number;
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+ /** Width of the element */
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+ width: number;
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+ /** Height of the element */
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+ height: number;
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+ /** Default UIMode */
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+ mode: UIMode;
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+ }
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+ import type { SkeletonData } from "@esotericsoftware/spine-threejs";
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+ import { SkeletonMesh } from "@esotericsoftware/spine-threejs";
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+ import type { UILayer } from "laymur";
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+ import { UIDummy } from "laymur";
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+ import type { WebGLRenderer } from "three";
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+ import type { UISpineOptions } from "./UISpine.Internal";
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+ export declare class UISpine extends UIDummy {
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+ readonly skeletonMesh: SkeletonMesh;
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+ constructor(layer: UILayer, skeletonData: SkeletonData, options?: Partial<UISpineOptions>);
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+ destroy(): void;
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+ protected onWillRender: (renderer: WebGLRenderer, deltaTime: number) => void;
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+ }
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+ export { UISpine } from "./UISpine";
package/dist/index.js ADDED
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+ import { SkeletonMesh, Physics } from '@esotericsoftware/spine-threejs';
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+ import { UIDummy } from 'laymur';
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+
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+ class UISpine extends UIDummy {
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+ constructor(layer, skeletonData, options = {}) {
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+ super(layer, options);
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+ this.onWillRender = (renderer, deltaTime) => {
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+ this.skeletonMesh.position.set(this.x, this.y, this.zIndex);
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+ this.skeletonMesh.update(deltaTime);
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+ };
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+ this.layer.signalRendering.on(this.onWillRender);
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+ this.skeletonMesh = new SkeletonMesh({ skeletonData });
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+ // @ts-expect-error - Internal API for adding custom objects to scene
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+ this.layer.sceneWrapper.insertCustomObject(this.skeletonMesh);
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+ this.skeletonMesh.skeleton.setToSetupPose();
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+ this.skeletonMesh.state.apply(this.skeletonMesh.skeleton);
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+ this.skeletonMesh.skeleton.updateWorldTransform(Physics.update);
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+ if (options.mode !== undefined) {
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+ this.mode = options.mode;
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+ }
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+ }
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+ destroy() {
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+ this.layer.signalRendering.off(this.onWillRender);
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+ // @ts-expect-error - Internal API for removing custom objects from scene
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+ this.layer.sceneWrapper.removeCustomObject(this.skeletonMesh);
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+ this.skeletonMesh.dispose();
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+ super.destroy();
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+ }
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+ }
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+
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+ export { UISpine };
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+ //# sourceMappingURL=index.js.map
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+ {"version":3,"file":"index.js","sources":["../src/UISpine.ts"],"sourcesContent":["import type { SkeletonData } from \"@esotericsoftware/spine-threejs\";\nimport { Physics, SkeletonMesh } from \"@esotericsoftware/spine-threejs\";\nimport type { UILayer } from \"laymur\";\nimport { UIDummy } from \"laymur\";\nimport type { WebGLRenderer } from \"three\";\nimport type { UISpineOptions } from \"./UISpine.Internal\";\n\nexport class UISpine extends UIDummy {\n public readonly skeletonMesh: SkeletonMesh;\n\n constructor(layer: UILayer, skeletonData: SkeletonData, options: Partial<UISpineOptions> = {}) {\n super(layer, options);\n this.layer.signalRendering.on(this.onWillRender);\n\n this.skeletonMesh = new SkeletonMesh({ skeletonData });\n // @ts-expect-error - Internal API for adding custom objects to scene\n this.layer.sceneWrapper.insertCustomObject(this.skeletonMesh);\n\n this.skeletonMesh.skeleton.setToSetupPose();\n this.skeletonMesh.state.apply(this.skeletonMesh.skeleton);\n this.skeletonMesh.skeleton.updateWorldTransform(Physics.update);\n\n if (options.mode !== undefined) {\n this.mode = options.mode;\n }\n }\n\n public override destroy(): void {\n this.layer.signalRendering.off(this.onWillRender);\n // @ts-expect-error - Internal API for removing custom objects from scene\n this.layer.sceneWrapper.removeCustomObject(this.skeletonMesh);\n\n this.skeletonMesh.dispose();\n super.destroy();\n }\n\n protected onWillRender = (renderer: WebGLRenderer, deltaTime: number): void => {\n this.skeletonMesh.position.set(this.x, this.y, this.zIndex);\n this.skeletonMesh.update(deltaTime);\n };\n}\n"],"names":[],"mappings":";;;AAOM,MAAO,OAAQ,SAAQ,OAAO,CAAA;AAGlC,IAAA,WAAA,CAAY,KAAc,EAAE,YAA0B,EAAE,UAAmC,EAAE,EAAA;AAC3F,QAAA,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC;AAyBb,QAAA,IAAA,CAAA,YAAY,GAAG,CAAC,QAAuB,EAAE,SAAiB,KAAU;AAC5E,YAAA,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC;AAC3D,YAAA,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC;AACrC,QAAA,CAAC;QA3BC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC;QAEhD,IAAI,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,EAAE,YAAY,EAAE,CAAC;;QAEtD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC;AAE7D,QAAA,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,cAAc,EAAE;AAC3C,QAAA,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC;QACzD,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,oBAAoB,CAAC,OAAO,CAAC,MAAM,CAAC;AAE/D,QAAA,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,EAAE;AAC9B,YAAA,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI;QAC1B;IACF;IAEgB,OAAO,GAAA;QACrB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC;;QAEjD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC;AAE7D,QAAA,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;QAC3B,KAAK,CAAC,OAAO,EAAE;IACjB;AAMD;;;;"}
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+ import{SkeletonMesh as s,Physics as t}from"@esotericsoftware/spine-threejs";import{UIDummy as i}from"laymur";class h extends i{constructor(i,h,e={}){super(i,e),this.onWillRender=(s,t)=>{this.skeletonMesh.position.set(this.x,this.y,this.zIndex),this.skeletonMesh.update(t)},this.layer.signalRendering.on(this.onWillRender),this.skeletonMesh=new s({skeletonData:h}),this.layer.sceneWrapper.insertCustomObject(this.skeletonMesh),this.skeletonMesh.skeleton.setToSetupPose(),this.skeletonMesh.state.apply(this.skeletonMesh.skeleton),this.skeletonMesh.skeleton.updateWorldTransform(t.update),void 0!==e.mode&&(this.mode=e.mode)}destroy(){this.layer.signalRendering.off(this.onWillRender),this.layer.sceneWrapper.removeCustomObject(this.skeletonMesh),this.skeletonMesh.dispose(),super.destroy()}}export{h as UISpine};
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+ //# sourceMappingURL=index.min.js.map
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+ {"version":3,"file":"index.min.js","sources":["../src/UISpine.ts"],"sourcesContent":["import type { SkeletonData } from \"@esotericsoftware/spine-threejs\";\nimport { Physics, SkeletonMesh } from \"@esotericsoftware/spine-threejs\";\nimport type { UILayer } from \"laymur\";\nimport { UIDummy } from \"laymur\";\nimport type { WebGLRenderer } from \"three\";\nimport type { UISpineOptions } from \"./UISpine.Internal\";\n\nexport class UISpine extends UIDummy {\n public readonly skeletonMesh: SkeletonMesh;\n\n constructor(layer: UILayer, skeletonData: SkeletonData, options: Partial<UISpineOptions> = {}) {\n super(layer, options);\n this.layer.signalRendering.on(this.onWillRender);\n\n this.skeletonMesh = new SkeletonMesh({ skeletonData });\n // @ts-expect-error - Internal API for adding custom objects to scene\n this.layer.sceneWrapper.insertCustomObject(this.skeletonMesh);\n\n this.skeletonMesh.skeleton.setToSetupPose();\n this.skeletonMesh.state.apply(this.skeletonMesh.skeleton);\n this.skeletonMesh.skeleton.updateWorldTransform(Physics.update);\n\n if (options.mode !== undefined) {\n this.mode = options.mode;\n }\n }\n\n public override destroy(): void {\n this.layer.signalRendering.off(this.onWillRender);\n // @ts-expect-error - Internal API for removing custom objects from scene\n this.layer.sceneWrapper.removeCustomObject(this.skeletonMesh);\n\n this.skeletonMesh.dispose();\n super.destroy();\n }\n\n protected onWillRender = (renderer: WebGLRenderer, deltaTime: number): void => {\n this.skeletonMesh.position.set(this.x, this.y, this.zIndex);\n this.skeletonMesh.update(deltaTime);\n };\n}\n"],"names":["UISpine","UIDummy","constructor","layer","skeletonData","options","super","this","onWillRender","renderer","deltaTime","skeletonMesh","position","set","x","y","zIndex","update","signalRendering","on","SkeletonMesh","sceneWrapper","insertCustomObject","skeleton","setToSetupPose","state","apply","updateWorldTransform","Physics","undefined","mode","destroy","off","removeCustomObject","dispose"],"mappings":"6GAOM,MAAOA,UAAgBC,EAG3B,WAAAC,CAAYC,EAAgBC,EAA4BC,EAAmC,CAAA,GACzFC,MAAMH,EAAOE,GAyBLE,KAAAC,aAAe,CAACC,EAAyBC,KACjDH,KAAKI,aAAaC,SAASC,IAAIN,KAAKO,EAAGP,KAAKQ,EAAGR,KAAKS,QACpDT,KAAKI,aAAaM,OAAOP,IA1BzBH,KAAKJ,MAAMe,gBAAgBC,GAAGZ,KAAKC,cAEnCD,KAAKI,aAAe,IAAIS,EAAa,CAAEhB,iBAEvCG,KAAKJ,MAAMkB,aAAaC,mBAAmBf,KAAKI,cAEhDJ,KAAKI,aAAaY,SAASC,iBAC3BjB,KAAKI,aAAac,MAAMC,MAAMnB,KAAKI,aAAaY,UAChDhB,KAAKI,aAAaY,SAASI,qBAAqBC,EAAQX,aAEnCY,IAAjBxB,EAAQyB,OACVvB,KAAKuB,KAAOzB,EAAQyB,KAExB,CAEgB,OAAAC,GACdxB,KAAKJ,MAAMe,gBAAgBc,IAAIzB,KAAKC,cAEpCD,KAAKJ,MAAMkB,aAAaY,mBAAmB1B,KAAKI,cAEhDJ,KAAKI,aAAauB,UAClB5B,MAAMyB,SACR"}
package/package.json ADDED
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+ {
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+ "name": "laymur-spine",
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+ "version": "0.0.1",
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+ "description": "Spine animation support for Laymur UI library",
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+ "scripts": {
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+ "clean": "rm -rf dist",
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+ "build": "npm run clean && rollup -c",
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+ "build:prod": "npm run clean && NODE_ENV=production rollup -c",
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+ "prepublishOnly": "npm run build:prod"
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+ },
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+ "main": "dist/index.js",
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+ "module": "dist/index.js",
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+ "types": "dist/index.d.ts",
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+ "exports": {
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+ ".": {
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+ "types": "./dist/index.d.ts",
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+ "import": {
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+ "development": "./dist/index.js",
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+ "production": "./dist/index.min.js",
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+ "default": "./dist/index.min.js"
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+ },
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+ "require": "./dist/index.min.js"
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+ },
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+ "./package.json": "./package.json"
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+ },
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+ "files": [
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+ "dist"
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+ ],
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+ "sideEffects": false,
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+ "keywords": [
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+ "ui",
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+ "three.js",
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+ "spine",
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+ "mobile",
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+ "ads",
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+ "constraints",
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+ "layout",
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+ "typescript"
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+ ],
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+ "author": "jango",
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+ "license": "MIT",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/jango-git/laymur-spine.git"
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+ },
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+ "type": "module",
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+ "peerDependencies": {
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+ "@esotericsoftware/spine-threejs": "^4.2.0",
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+ "laymur": ">=0.16.0 <0.17.0",
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+ "three": ">=0.157.0 <0.180.0"
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+ },
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+ "devDependencies": {
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+ "@rollup/plugin-node-resolve": "^16.0.1",
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+ "@rollup/plugin-terser": "^0.4.4",
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+ "@types/three": "^0.175.0",
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+ "@typescript-eslint/eslint-plugin": "^8.32.0",
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+ "@typescript-eslint/parser": "^8.32.0",
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+ "eslint": "^9.26.0",
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+ "rollup": "^4.40.2",
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+ "rollup-plugin-string": "^3.0.0",
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+ "rollup-plugin-typescript2": "^0.36.0",
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+ "ts-transformer-minify-privates": "^1.0.0",
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+ "typescript": "^5.8.3"
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+ },
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+ "dependencies": {}
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+ }