layershift 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/components/layershift.js +46 -4129
- package/dist/npm/layershift.es.js +643 -20577
- package/dist/types/components/layershift/layershift-element.d.ts +1 -1
- package/dist/types/components/layershift/layershift-element.d.ts.map +1 -1
- package/dist/types/input-handler.d.ts +6 -0
- package/dist/types/input-handler.d.ts.map +1 -1
- package/dist/types/parallax-renderer.d.ts +44 -66
- package/dist/types/parallax-renderer.d.ts.map +1 -1
- package/package.json +3 -6
package/README.md
CHANGED
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@@ -154,7 +154,7 @@ The bottleneck is concurrent video decoders, not GPU or Workers. Most mobile bro
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| Resource | Cost |
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|----------|------|
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-
| GPU textures | 2 (
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+
| GPU textures | 2 (video texture + 262 KB depth texture) |
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| Draw calls / frame | 1 |
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| Web Workers | 1 (with sync fallback) |
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| Worker RAM | ~3 MB (processing buffers) |
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