lavalink-client 2.7.3 → 2.7.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -983,11 +983,15 @@ declare class Player {
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  */
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  changeNode(newNode: LavalinkNode | string, checkSources?: boolean): Promise<string>;
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  /**
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- * Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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+ * (Wrapper-FN for changeNode) Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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  * @param node the id of the node to move to
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  * @returns the player
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  * @throws RangeError if there is no available nodes.
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  * @throws Error if the node to move to is the same as the current node.
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+ * @example
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+ * ```ts
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+ * const newNodeMovedTo = await player.moveNode(); // no need to specify the new node, it will find a least used node automatically, but you can ofc. use a custom node id.
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+ * ```
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  */
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  moveNode(node?: string): Promise<string | this>;
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  /** Converts the Player including Queue to a Json state */
@@ -2361,7 +2365,7 @@ declare class LavalinkNode {
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  *
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  * @example
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  * ```ts
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- * player.node.destroy("custom Player Destroy Reason", true);
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+ * player.node.disconnect("Forcefully disconnect the connection to the node.");
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  * ```
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  */
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  disconnect(disconnectReason?: DisconnectReasonsType): void;
package/dist/index.d.ts CHANGED
@@ -983,11 +983,15 @@ declare class Player {
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  */
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  changeNode(newNode: LavalinkNode | string, checkSources?: boolean): Promise<string>;
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  /**
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- * Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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+ * (Wrapper-FN for changeNode) Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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  * @param node the id of the node to move to
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  * @returns the player
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  * @throws RangeError if there is no available nodes.
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  * @throws Error if the node to move to is the same as the current node.
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+ * @example
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+ * ```ts
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+ * const newNodeMovedTo = await player.moveNode(); // no need to specify the new node, it will find a least used node automatically, but you can ofc. use a custom node id.
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+ * ```
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  */
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  moveNode(node?: string): Promise<string | this>;
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  /** Converts the Player including Queue to a Json state */
@@ -2361,7 +2365,7 @@ declare class LavalinkNode {
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  *
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  * @example
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  * ```ts
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- * player.node.destroy("custom Player Destroy Reason", true);
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+ * player.node.disconnect("Forcefully disconnect the connection to the node.");
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  * ```
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  */
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  disconnect(disconnectReason?: DisconnectReasonsType): void;
package/dist/index.js CHANGED
@@ -1422,6 +1422,7 @@ var LavalinkNode = class {
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  * ```
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  */
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  destroy(destroyReason, deleteNode = true, movePlayers = false) {
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+ this.reconnectionState = "IDLE" /* IDLE */;
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  const players = this.NodeManager.LavalinkManager.players.filter((p) => p.node.id === this.id);
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  if (players.size) {
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  const enableDebugEvents = this.NodeManager.LavalinkManager.options?.advancedOptions?.enableDebugEvents;
@@ -1497,7 +1498,7 @@ var LavalinkNode = class {
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  *
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  * @example
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  * ```ts
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- * player.node.destroy("custom Player Destroy Reason", true);
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+ * player.node.disconnect("Forcefully disconnect the connection to the node.");
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  * ```
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  */
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  disconnect(disconnectReason) {
@@ -1505,6 +1506,7 @@ var LavalinkNode = class {
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  this.socket?.close(1e3, "Node-Disconnect");
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  this.socket?.removeAllListeners();
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  this.socket = null;
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+ this.reconnectionState = "IDLE" /* IDLE */;
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  this.resetReconnectionAttempts();
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  this.NodeManager.emit("disconnect", this, { code: 1e3, reason: disconnectReason });
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  }
@@ -1969,10 +1971,10 @@ var LavalinkNode = class {
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  });
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  this.heartBeatInterval = setInterval(() => {
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  if (!this.socket) return console.error("Node-Heartbeat-Interval - Socket not available - maybe reconnecting?");
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- if (!this.isAlive) this.close(500, "Node-Heartbeat-Timeout");
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+ if (!this.isAlive) return this.close(500, "Node-Heartbeat-Timeout");
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  this.isAlive = false;
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  this.heartBeatPingTimestamp = performance.now();
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- this.socket.ping();
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+ this.socket?.ping?.();
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  }, this.options.heartBeatInterval || 3e4);
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  }
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  this.info = await this.fetchInfo().catch((e) => (console.error(e, "ON-OPEN-FETCH"), null));
@@ -2021,6 +2023,7 @@ var LavalinkNode = class {
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  error(error) {
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  if (!error) return;
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  this.NodeManager.emit("error", this, error);
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+ this.reconnectionState = "IDLE" /* IDLE */;
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  this.reconnect();
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  if (this.options.closeOnError) {
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  if (this.heartBeatInterval) clearInterval(this.heartBeatInterval);
@@ -4639,11 +4642,15 @@ var Player = class {
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  }
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  }
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  /**
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- * Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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+ * (Wrapper-FN for changeNode) Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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  * @param node the id of the node to move to
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  * @returns the player
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  * @throws RangeError if there is no available nodes.
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  * @throws Error if the node to move to is the same as the current node.
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+ * @example
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+ * ```ts
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+ * const newNodeMovedTo = await player.moveNode(); // no need to specify the new node, it will find a least used node automatically, but you can ofc. use a custom node id.
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+ * ```
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  */
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  async moveNode(node) {
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  try {
package/dist/index.mjs CHANGED
@@ -1361,6 +1361,7 @@ var LavalinkNode = class {
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  * ```
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  */
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  destroy(destroyReason, deleteNode = true, movePlayers = false) {
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+ this.reconnectionState = "IDLE" /* IDLE */;
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  const players = this.NodeManager.LavalinkManager.players.filter((p) => p.node.id === this.id);
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  if (players.size) {
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  const enableDebugEvents = this.NodeManager.LavalinkManager.options?.advancedOptions?.enableDebugEvents;
@@ -1436,7 +1437,7 @@ var LavalinkNode = class {
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  *
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  * @example
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  * ```ts
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- * player.node.destroy("custom Player Destroy Reason", true);
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+ * player.node.disconnect("Forcefully disconnect the connection to the node.");
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  * ```
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  */
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  disconnect(disconnectReason) {
@@ -1444,6 +1445,7 @@ var LavalinkNode = class {
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  this.socket?.close(1e3, "Node-Disconnect");
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  this.socket?.removeAllListeners();
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  this.socket = null;
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+ this.reconnectionState = "IDLE" /* IDLE */;
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  this.resetReconnectionAttempts();
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  this.NodeManager.emit("disconnect", this, { code: 1e3, reason: disconnectReason });
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  }
@@ -1908,10 +1910,10 @@ var LavalinkNode = class {
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  });
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  this.heartBeatInterval = setInterval(() => {
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  if (!this.socket) return console.error("Node-Heartbeat-Interval - Socket not available - maybe reconnecting?");
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- if (!this.isAlive) this.close(500, "Node-Heartbeat-Timeout");
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+ if (!this.isAlive) return this.close(500, "Node-Heartbeat-Timeout");
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  this.isAlive = false;
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  this.heartBeatPingTimestamp = performance.now();
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- this.socket.ping();
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+ this.socket?.ping?.();
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  }, this.options.heartBeatInterval || 3e4);
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  }
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  this.info = await this.fetchInfo().catch((e) => (console.error(e, "ON-OPEN-FETCH"), null));
@@ -1960,6 +1962,7 @@ var LavalinkNode = class {
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  error(error) {
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  if (!error) return;
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  this.NodeManager.emit("error", this, error);
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+ this.reconnectionState = "IDLE" /* IDLE */;
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  this.reconnect();
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  if (this.options.closeOnError) {
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  if (this.heartBeatInterval) clearInterval(this.heartBeatInterval);
@@ -4578,11 +4581,15 @@ var Player = class {
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  }
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  }
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  /**
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- * Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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+ * (Wrapper-FN for changeNode) Move the player to a different node. If no node is provided, it will find the least used node that is not the same as the current node.
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  * @param node the id of the node to move to
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  * @returns the player
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  * @throws RangeError if there is no available nodes.
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  * @throws Error if the node to move to is the same as the current node.
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+ * @example
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+ * ```ts
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+ * const newNodeMovedTo = await player.moveNode(); // no need to specify the new node, it will find a least used node automatically, but you can ofc. use a custom node id.
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+ * ```
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  */
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  async moveNode(node) {
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  try {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "lavalink-client",
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- "version": "2.7.3",
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+ "version": "2.7.4",
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  "description": "Easy, flexible and feature-rich lavalink@v4 Client. Both for Beginners and Proficients.",
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  "main": "./dist/index.js",
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  "module": "./dist/index.mjs",