lavalink-client 2.5.9 → 2.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +310 -705
- package/dist/index.d.mts +188 -181
- package/dist/index.d.ts +188 -181
- package/dist/index.js +6 -2
- package/dist/index.mjs +6 -2
- package/package.json +6 -1
package/README.md
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#
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<div style="font-family: Arial, sans-serif; border: 1px solid #ddd; border-radius: 15px; padding: 25px; background-color: #f9f9f9;">
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<h1 align="center" style="color: #2c3e50; border-bottom: 2px solid #3498db; padding-bottom: 10px;">Lavalink Client</h1>
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<p align="center" style="font-size: 1.2em; color: #555;">An easy, flexible, and feature-rich Lavalink v4 Client for both beginners and experts.</p>
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<div align="center">
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<p>
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@@ -8,124 +10,186 @@ Easy, flexible and feature-rich lavalink@v4 Client. Both for Beginners and Profi
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</p>
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<p>
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<a href="https://www.npmjs.com/package/lavalink-client">
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<img src="https://img.shields.io/npm/v/lavalink-client.svg?maxAge=3600&style=for-the-badge&logo=npm&logoColor=red" alt="NPM
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<img src="https://img.shields.io/npm/v/lavalink-client.svg?maxAge=3600&style=for-the-badge&logo=npm&logoColor=red" alt="NPM Version" />
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</a>
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<a href="https://www.npmjs.com/package/lavalink-client">
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<img src="https://img.shields.io/npm/dt/lavalink-client.svg?maxAge=3600&style=for-the-badge&logo=npm&logoColor=red" alt="NPM
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<img src="https://img.shields.io/npm/dt/lavalink-client.svg?maxAge=3600&style=for-the-badge&logo=npm&logoColor=red" alt="NPM Downloads" />
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</a>
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<a href="https://tomato6966.github.io/lavalink-client/">
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<img src="https://img.shields.io/badge/
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<img src="https://img.shields.io/badge/Documentation-%230288D1.svg?style=for-the-badge&logo=gitbook&logoColor=white" alt="Get Started Now">
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</p>
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<a href="https://www.npmjs.com/package/lavalink-client"><img src="https://nodei.co/npm/lavalink-client.png?downloads=true&stars=true" alt="
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<a href="https://www.npmjs.com/package/lavalink-client"><img src="https://nodei.co/npm/lavalink-client.png?downloads=true&stars=true" alt="NPM Install: lavalink-client" /></a>
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</p>
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</div>
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***
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## 🚀 Features
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- 💯 **Lavalink v4 Native:** Full support for Lavalink v4, including its powerful plugin ecosystem.
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- ✅ **Detailed Player-Destroy Reasons:** Understand precisely why a player was destroyed (e.g., channel deleted, bot disconnected).
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- ✨ **Flexible Queue Stores:** Use the default in-memory store or bring your own (Redis, databases, etc.) to sync queues across multiple processes.
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- 🎶 **Unresolved Tracks:** Supports unresolved track objects, fetching full data only when a track is about to play, saving API requests and resources.
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- 🎚️ **Built-in Filters & EQ:** Easy-to-use management for audio filters and equalizers.
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- ⚙️ **Advanced Player Options:** Fine-tune player behavior for disconnects, empty queues, volume handling, and more.
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- 🛡️ **Lavalink-Side Validation:** Ensures you only use filters, plugins, and sources that your Lavalink node actually supports.
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- 🔒 **Client-Side Validation:** Whitelist and blacklist URLs or domains to prevent unwanted requests and protect your bot.
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- 🧑💻 **Developer-Friendly:** A memory-efficient design with a clean, intuitive API that mirrors Lavalink's own implementation.
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- 🤖 **Automated Handling:** Automatically handles track skipping on errors, voice channel deletions, server-wide mutes, and much more.
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***
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npm install --save lavalink-client
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```
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## 📦 Installation
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**Latest Stable Version: `v2.5.x`**
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<details>
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<summary><strong>👉 via NPM</strong></summary>
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```bash
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# Stable (install release)
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npm install --save lavalink-client
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# Development (Install github dev-branch)
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npm install --save tomato6966/lavalink-client
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```
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<details
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<details>
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<summary><strong>👉 via YARN</strong></summary>
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```bash
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# Stable (install release)
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yarn add lavalink-client
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# Development (Install github dev-branch)
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yarn add tomato6966/lavalink-client
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```
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</details>
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<details>
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<summary><strong>👉 via BUN</strong></summary>
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```bash
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# Stable (install release)
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bun add lavalink-client
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# Development (Install github dev-branch)
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bun add tomato6966/lavalink-client
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```
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</details>
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Check out the [Documentation](https://tomato6966.github.io/lavalink-client/)
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- See all [Manager-Events, e.g. for Track / player and general errors / logs](https://tomato6966.github.io/lavalink-client/extra/manager-events)
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- See all [NodeManager-Events e.g. for Node Errors / logs](https://tomato6966.github.io/lavalink-client/extra/node-events)
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- See the Guide on [How to do resuming](https://tomato6966.github.io/lavalink-client/extra/resuming)
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<details>
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<summary><strong>👉 via pnpm</strong></summary>
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```bash
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# Stable (install release)
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pnpm add lavalink-client
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- [Mintone (@appujet)](https://mintone.tech/)
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- [Stelle (@EvilG-MC)](https://github.com/Ganyu-Studios/stelle-music)
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- [Panais (@LucasB25)](https://panais.xyz/)
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- [Akyn (@notdeltaxd)](https://akynbot.vercel.app/)
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- **Community:**
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- [Soundy (@idMJA)](https://github.com/idMJA/Soundy)
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# Development (Install github dev-branch)
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pnpm add tomato6966/lavalink-client
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```
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</details>
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## 📖 Documentation & Guides
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- **[Full Documentation](https://tomato6966.github.io/lavalink-client/)** - Your starting point for everything.
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- **[Manager Events](https://tomato6966.github.io/lavalink-client/extra/manager-events)** - Handle track, player, and general client events.
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- **[NodeManager Events](https://tomato6966.github.io/lavalink-client/extra/node-events)** - Manage node connections, errors, and logs.
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- **[Session Resuming Guide](https://tomato6966.github.io/lavalink-client/extra/resuming)** - Learn how to implement session resuming for seamless restarts.
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- Channel got deleted, Player got disconnected...
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***
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## 💖 Used In
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This client powers various Discord bots:
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- **[Mivator](https://discord.gg/5dUb7M2qCj)** (Public Bot by @Tomato6966)
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- **[Betty](https://betty.cx/)** (Public Bot by fb_sean)
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- **Bots by Contributors:**
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- [Mintone](https://mintone.tech/) (@appujet)
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- [Stelle](https://github.com/Ganyu-Studios/stelle-music) (@EvilG-MC)
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- [Panais](https://panais.xyz/) (@LucasB25)
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- [Akyn](https://akynbot.vercel.app/) (@notdeltaxd)
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- **Bots Community (Users):**
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- [Soundy](https://github.com/idMJA/Soundy) (@idMJA)
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***
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- onDisconnect -> Player Destroy / auto Reconnect
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- onEmptyQueue -> Player Destroy / leave After x Time
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- instaFixFilter -> seek the player after applying a filter, to instantly apply it's effect (only works for little-durational-songs)
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- applyVolumeAsFilter -> instead of using lavalink.volume, it uses lavalink.filters.volume which is much different!
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## 🛠️ Configuration Examples
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### Basic Setup
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A minimal example to get you started quickly.
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```typescript
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import { LavalinkManager } from "lavalink-client";
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import { Client, GatewayIntentBits } from "discord.js"; // example for a discord bot
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// Extend the Client type to include the lavalink manager
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declare module "discord.js" {
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interface Client {
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lavalink: LavalinkManager;
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}
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}
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const client = new Client({
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildVoiceStates,
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]
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});
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client.lavalink = new LavalinkManager({
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nodes: [
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{
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authorization: "youshallnotpass", // The password for your Lavalink server
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host: "localhost",
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port: 2333,
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id: "Main Node",
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}
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],
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// A function to send voice server updates to the Lavalink client
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sendToShard: (guildId, payload) => {
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const guild = client.guilds.cache.get(guildId);
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if (guild) guild.shard.send(payload);
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},
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autoSkip: true,
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client: {
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id: process.env.CLIENT_ID, // Your bot's user ID
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username: "MyBot",
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},
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});
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// Listen for the 'raw' event from discord.js and forward it
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client.on("raw", (d) => client.lavalink.sendRawData(d));
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client.on("ready", () => {
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console.log(`Logged in as ${client.user.tag}!`);
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// Initialize the Lavalink client
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client.lavalink.init({ ...client.user });
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});
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client.login(process.env.DISCORD_TOKEN);
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```
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<details>
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<summary><strong>🔩 Complete Configuration Example (almost all Options)</strong></summary>
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```typescript
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import { LavalinkManager, QueueChangesWatcher, QueueStoreManager, StoredQueue } from "lavalink-client";
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import { RedisClientType, createClient } from "redis";
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import { Client, GatewayIntentBits, User } from "discord.js";
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// It's recommended to extend the Client type
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declare module "discord.js" {
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interface Client {
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lavalink: LavalinkManager;
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redis: RedisClientType;
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}
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}
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// you might want to extend the types of the client, to bind lavalink to it.
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const client = new Client({
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intents: [
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const previouslyUsedSessions = new Map<string, string>(); //nodeManager.on("connect", node => previouslyUsedSessions.set(node.id, node.sessionId))
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client.lavalink = new LavalinkManager({
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nodes: [
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{
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authorization: "
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authorization: "youshallnotpass",
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host: "localhost",
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port: 2333,
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id: "testnode",
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sessionId: previouslyUsedSessions.get("testnode"),
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requestSignalTimeoutMS: 3000,
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closeOnError: true,
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heartBeatInterval: 30_000,
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enablePingOnStatsCheck: true,
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retryDelay: 10e3,
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secure: false,
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secure: false, // Set to true for wss://
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retryAmount: 5,
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retryDelay: 10_000, // 10 seconds
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}
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],
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sendToShard: (guildId, payload) => client.guilds.cache.get(guildId)?.shard?.send(payload),
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autoSkip: true,
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client: {
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id:
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autoSkip: true, // automatically play the next song of the queue, on: trackend, trackerror, trackexception
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client: {
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id: process.env.CLIENT_ID,
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username: "TESTBOT",
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},
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autoSkipOnResolveError: true, // skip song, if resolving an unresolved song fails
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emitNewSongsOnly: true, // don't emit "looping songs"
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playerOptions: {
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maxErrorsPerTime: {
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threshold: 10_000,
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maxAmount: 3,
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},
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// only allow an autoplay function to execute, if the previous function was longer ago than this number.
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autoReconnect: true,
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destroyPlayer: false,
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destroyAfterMs: 30_000,
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// function get's called onqueueempty, and if there are songs added to the queue, it continues playing. if not then not (autoplay functionality)
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// autoPlayFunction: async (player) => { /* ... */ },
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queueOptions: {
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// only needed, if you want to watch changes in the queue via a custom class,
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queueChangesWatcher: new myCustomWatcher(client)
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queueStore: new MyCustomRedisStore(client.redis),
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queueChangesWatcher: new MyCustomQueueWatcher(client),
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// Whitelist/Blacklist links or words
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linksAllowed: true,
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// linksBlacklist: ["porn", "youtube.com", "youtu.be"],
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linksBlacklist: [],
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linksBlacklist: ["somebadsite.com"],
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advancedOptions: {
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enableDebugEvents: true,
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maxFilterFixDuration: 600_000, // only allow instafixfilterupdate for tracks sub 10mins
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noAudio: false,
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playerDestroy: {
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dontThrowError: false,
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debugLog: false,
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logCustomSearches: false,
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playerDestroy: { dontThrowError: false, debugLog: false },
|
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});
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client.on("raw", d => client.lavalink.sendRawData(d));
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client.on("ready", () => client.lavalink.init({ ...client.user }));
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});
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// for the custom queue Store create a redis instance
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client.redis = createClient({ url: "redis://localhost:6379", password: "securepass" });
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|
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client.redis.connect();
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|
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|
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|
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// Custom external queue Store
|
|
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|
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export class myCustomStore implements QueueStoreManager {
|
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|
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private redis:RedisClientType;
|
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|
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constructor(redisClient:RedisClientType) {
|
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|
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// Example Custom Redis Queue Store
|
|
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|
+
class MyCustomRedisStore implements QueueStoreManager {
|
|
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|
+
private redis: RedisClientType;
|
|
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|
+
constructor(redisClient: RedisClientType) {
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|
this.redis = redisClient;
|
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|
}
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|
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|
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|
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}
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|
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async
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|
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|
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|
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}
|
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|
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async delete(guildId): Promise<any> {
|
|
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|
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return await this.redis.del(this.id(guildId));
|
|
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|
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}
|
|
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|
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async parse(stringifiedQueueData): Promise<Partial<StoredQueue>> {
|
|
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|
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return JSON.parse(stringifiedQueueData);
|
|
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|
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}
|
|
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|
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async stringify(parsedQueueData): Promise<any> {
|
|
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|
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return JSON.stringify(parsedQueueData);
|
|
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|
-
}
|
|
247
|
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private id(guildId) {
|
|
248
|
-
return `lavalinkqueue_${guildId}`; // transform the id to your belikings
|
|
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|
-
}
|
|
260
|
+
private key(guildId: string) { return `lavalinkqueue_${guildId}`; }
|
|
261
|
+
async get(guildId: string) { return await this.redis.get(this.key(guildId)); }
|
|
262
|
+
async set(guildId: string, data: string) { return await this.redis.set(this.key(guildId), data); }
|
|
263
|
+
async delete(guildId: string) { return await this.redis.del(this.key(guildId)); }
|
|
264
|
+
async parse(data: string): Promise<Partial<StoredQueue>> { return JSON.parse(data); }
|
|
265
|
+
stringify(data: Partial<StoredQueue>): string { return JSON.stringify(data); }
|
|
250
266
|
}
|
|
251
267
|
|
|
252
|
-
// Custom Queue Watcher
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
}
|
|
256
|
-
shuffled(guildId
|
|
257
|
-
|
|
258
|
-
}
|
|
259
|
-
tracksAdd(guildId, tracks, position, oldStoredQueue, newStoredQueue) {
|
|
260
|
-
console.log(`${this.client.guilds.cache.get(guildId)?.name || guildId}: ${tracks.length} Tracks got added into the Queue at position #${position}`);
|
|
261
|
-
}
|
|
262
|
-
tracksRemoved(guildId, tracks, position, oldStoredQueue, newStoredQueue) {
|
|
263
|
-
console.log(`${this.client.guilds.cache.get(guildId)?.name || guildId}: ${tracks.length} Tracks got removed from the Queue at position #${position}`);
|
|
264
|
-
}
|
|
268
|
+
// Example Custom Queue Watcher
|
|
269
|
+
class MyCustomQueueWatcher implements QueueChangesWatcher {
|
|
270
|
+
private client: Client;
|
|
271
|
+
constructor(client: Client) { this.client = client; }
|
|
272
|
+
shuffled(guildId: string) { console.log(`Queue shuffled in guild: ${guildId}`); }
|
|
273
|
+
tracksAdd(guildId: string, tracks: any[], position: number) { console.log(`${tracks.length} tracks added at position ${position} in guild: ${guildId}`); }
|
|
274
|
+
tracksRemoved(guildId: string, tracks: any[], position: number) { console.log(`${tracks.length} tracks removed at position ${position} in guild: ${guildId}`); }
|
|
265
275
|
}
|
|
266
276
|
```
|
|
267
277
|
|
|
268
278
|
</details>
|
|
269
279
|
|
|
280
|
+
***
|
|
270
281
|
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
+
## 📢 Events
|
|
283
|
+
Listen to events to create interactive and responsive logic.
|
|
284
|
+
|
|
285
|
+
### Lavalink Manager Events
|
|
286
|
+
These events are emitted from the main `LavalinkManager` instance and relate to players and tracks.
|
|
287
|
+
|
|
288
|
+
- `playerCreate (player)`
|
|
289
|
+
- `playerDestroy (player, reason)`
|
|
290
|
+
- `playerDisconnect (player, voiceChannelId)`
|
|
291
|
+
- `playerMove (player, oldChannelId, newChannelId)`
|
|
292
|
+
- `trackStart (player, track)`
|
|
293
|
+
- `trackEnd (player, track)`
|
|
294
|
+
- `trackStuck (player, track, payload)`
|
|
295
|
+
- `trackError (player, track, payload)`
|
|
296
|
+
- `queueEnd (player)`
|
|
297
|
+
|
|
298
|
+
<details>
|
|
299
|
+
<summary><strong>📢 Example for Manager-Event-Listeners</strong></summary>
|
|
300
|
+
|
|
301
|
+
```javascript
|
|
302
|
+
// Example: Listening to a track start event
|
|
303
|
+
client.lavalink.on("trackStart", (player, track) => {
|
|
304
|
+
const channel = client.channels.cache.get(player.textChannelId);
|
|
305
|
+
if(channel) channel.send(`Now playing: ${track.info.title}`);
|
|
282
306
|
});
|
|
283
307
|
|
|
284
|
-
//
|
|
285
|
-
client.lavalink
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
host: "localhost",
|
|
290
|
-
port: 2333,
|
|
291
|
-
id: "testnode",
|
|
292
|
-
}
|
|
293
|
-
],
|
|
294
|
-
sendToShard: (guildId, payload) => client.guilds.cache.get(guildId)?.shard?.send(payload),
|
|
295
|
-
autoSkip: true,
|
|
296
|
-
client: {
|
|
297
|
-
id: envConfig.clientId,
|
|
298
|
-
username: "TESTBOT",
|
|
299
|
-
},
|
|
308
|
+
// Example: Handling queue end
|
|
309
|
+
client.lavalink.on("queueEnd", (player) => {
|
|
310
|
+
const channel = client.channels.cache.get(player.textChannelId);
|
|
311
|
+
if(channel) channel.send("The queue has finished. Add more songs!");
|
|
312
|
+
player.destroy();
|
|
300
313
|
});
|
|
314
|
+
```
|
|
315
|
+
</details>
|
|
301
316
|
|
|
302
|
-
|
|
317
|
+
### Node Manager Events
|
|
318
|
+
These events are emitted from `lavalink.nodeManager` and relate to the Lavalink node connections.
|
|
303
319
|
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
320
|
+
- `create (node)`
|
|
321
|
+
- `connect (node)`
|
|
322
|
+
- `disconnect (node, reason)`
|
|
323
|
+
- `reconnecting (node)`
|
|
324
|
+
- `destroy (node)`
|
|
325
|
+
- `error (node, error, payload)`
|
|
326
|
+
- `resumed (node, payload, players)`
|
|
307
327
|
|
|
308
|
-
|
|
328
|
+
<details>
|
|
329
|
+
<summary><strong>📢 Example for Node-Event-Listeners</strong></summary>
|
|
309
330
|
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
- `playerCreate` ➡️ `(player) => {}`
|
|
315
|
-
- `playerDestroy` ➡️ `(player, reason) => {}`
|
|
316
|
-
- `playerDisconnect` ➡️ `(player, voiceChannelId) => {}`
|
|
317
|
-
- `playerMove` ➡️ `(player, oldChannelId, newChannelId) => {}`
|
|
318
|
-
- Updating the voice channel is handled by the client automatically
|
|
319
|
-
- `playerSocketClosed` ➡️ `(player, payload) => {}`
|
|
320
|
-
|
|
321
|
-
> *Track / Manager related logs*
|
|
322
|
-
- `trackStart` ➡️ `(player, track, payload) => {}`
|
|
323
|
-
- `trackStuck` ➡️ `(player, track, payload) => {}`
|
|
324
|
-
- `trackError` ➡️ `(player, track, payload) => {}`
|
|
325
|
-
- `trackEnd` ➡️ `(player, track, payload) => {}`
|
|
326
|
-
- `queueEnd` ➡️ `(player, track, payload) => {}`
|
|
327
|
-
- `playerUpdate` ➡️ `(player) => {}`
|
|
328
|
-
|
|
329
|
-
```js
|
|
330
|
-
client.lavalink.on("create", (node, payload) => {
|
|
331
|
-
console.log(`The Lavalink Node #${node.id} connected`);
|
|
331
|
+
```javascript
|
|
332
|
+
// Example: Logging node connections and errors
|
|
333
|
+
client.lavalink.nodeManager.on("connect", (node) => {
|
|
334
|
+
console.log(`Node "${node.id}" connected!`);
|
|
332
335
|
});
|
|
333
|
-
// for all node based errors:
|
|
334
|
-
client.lavalink.on("error", (node, error, payload) => {
|
|
335
|
-
console.error(`The Lavalink Node #${node.id} errored: `, error);
|
|
336
|
-
console.error(`Error-Payload: `, payload)
|
|
337
|
-
});
|
|
338
|
-
```
|
|
339
336
|
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
- `disconnect` ➡️ `(node, reason) => {}`
|
|
343
|
-
- `connect` ➡️ `(node) => {}`
|
|
344
|
-
- `reconnecting` ➡️ `(node) => {}`
|
|
345
|
-
- `create` ➡️ `(node) => {}`
|
|
346
|
-
- `destroy` ➡️ `(node) => {}`
|
|
347
|
-
- `error` ➡️ `(node, error, payload) => {}`
|
|
348
|
-
- `resumed` ➡️ `(node, payload, players) => {}`
|
|
349
|
-
- Resuming needs to be handled manually by you *(aka add the players to the manager)*
|
|
350
|
-
- e.g. of listening to node events:
|
|
351
|
-
```js
|
|
352
|
-
client.lavalink.nodeManager.on("create", (node, payload) => {
|
|
353
|
-
console.log(`The Lavalink Node #${node.id} connected`);
|
|
354
|
-
});
|
|
355
|
-
// for all node based errors:
|
|
356
|
-
client.lavalink.nodeManager.on("error", (node, error, payload) => {
|
|
357
|
-
console.error(`The Lavalink Node #${node.id} errored: `, error);
|
|
358
|
-
console.error(`Error-Payload: `, payload)
|
|
337
|
+
client.lavalink.nodeManager.on("error", (node, error) => {
|
|
338
|
+
console.error(`Node "${node.id}" encountered an error:`, error.message);
|
|
359
339
|
});
|
|
360
340
|
```
|
|
341
|
+
</details>
|
|
361
342
|
|
|
362
|
-
|
|
363
|
-
> When creating the manager, add the option: `queueOptions.queueChangesWatcher: new myCustomWatcher(botClient)`
|
|
364
|
-
> E.g:
|
|
365
|
-
```js
|
|
366
|
-
import { QueueChangesWatcher, LavalinkManager } from "lavalink-client";
|
|
343
|
+
***
|
|
367
344
|
|
|
368
|
-
|
|
369
|
-
constructor(client) {
|
|
370
|
-
this.client = client;
|
|
371
|
-
}
|
|
372
|
-
shuffled(guildId, oldStoredQueue, newStoredQueue) {
|
|
373
|
-
console.log(`${this.client.guilds.cache.get(guildId)?.name || guildId}: Queue got shuffled`)
|
|
374
|
-
}
|
|
375
|
-
tracksAdd(guildId, tracks, position, oldStoredQueue, newStoredQueue) {
|
|
376
|
-
console.log(`${this.client.guilds.cache.get(guildId)?.name || guildId}: ${tracks.length} Tracks got added into the Queue at position #${position}`);
|
|
377
|
-
}
|
|
378
|
-
tracksRemoved(guildId, tracks, position, oldStoredQueue, newStoredQueue) {
|
|
379
|
-
console.log(`${this.client.guilds.cache.get(guildId)?.name || guildId}: ${tracks.length} Tracks got removed from the Queue at position #${position}`);
|
|
380
|
-
}
|
|
381
|
-
}
|
|
345
|
+
## 📚 Advanced How-To Guides
|
|
382
346
|
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
queueOptions: {
|
|
386
|
-
queueChangesWatcher: new myCustomWatcher(client)
|
|
387
|
-
}
|
|
388
|
-
})
|
|
389
|
-
```
|
|
347
|
+
### How to Implement Session Resuming
|
|
348
|
+
Resuming allows your music bot to continue playback even after a restart.
|
|
390
349
|
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
```
|
|
401
|
-
//
|
|
402
|
-
client.lavalink.nodeManager.on("connect", (node) =>
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
//
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
await
|
|
416
|
-
continue;
|
|
350
|
+
1. **Enable Resuming on the Node:** When a node connects, enable resuming with a timeout.
|
|
351
|
+
2. **Listen for the `resumed` Event:** This event fires on a successful reconnect, providing all player data from Lavalink.
|
|
352
|
+
3. **Re-create Players:** Use the data from the `resumed` event and your own saved data (from a database/store) to rebuild the players and their queues.
|
|
353
|
+
|
|
354
|
+
> 💡 **For a complete, working example, see the [official test bot's implementation](https://github.com/Tomato6966/lavalink-client/blob/main/testBot/Utils/handleResuming.ts).**
|
|
355
|
+
|
|
356
|
+
<details>
|
|
357
|
+
<summary><strong>💡 Principle of how to enable **resuming**</strong></summary>
|
|
358
|
+
|
|
359
|
+
```javascript
|
|
360
|
+
// 1. Enable resuming on connect
|
|
361
|
+
client.lavalink.nodeManager.on("connect", (node) => {
|
|
362
|
+
// Enable resuming for 5 minutes (300,000 ms)
|
|
363
|
+
node.updateSession(true, 300_000);
|
|
364
|
+
});
|
|
365
|
+
|
|
366
|
+
// 2. Listen for the resumed event
|
|
367
|
+
client.lavalink.nodeManager.on("resumed", async (node, payload, fetchedPlayers) => {
|
|
368
|
+
console.log(`Node "${node.id}" successfully resumed with ${fetchedPlayers.length} players.`);
|
|
369
|
+
|
|
370
|
+
for (const lavalinkData of fetchedPlayers) {
|
|
371
|
+
// 3. Get your saved data (e.g., from Redis/DB)
|
|
372
|
+
const savedData = await getFromDatabase(lavalinkData.guildId);
|
|
373
|
+
if (!savedData || !lavalinkData.state.connected) {
|
|
374
|
+
if(savedData) await deleteFromDatabase(lavalinkData.guildId);
|
|
375
|
+
continue; // Skip if no saved data or Lavalink reports disconnected
|
|
417
376
|
}
|
|
418
|
-
|
|
377
|
+
|
|
378
|
+
// Re-create the player instance
|
|
419
379
|
const player = client.lavalink.createPlayer({
|
|
420
|
-
guildId:
|
|
380
|
+
guildId: lavalinkData.guildId,
|
|
381
|
+
voiceChannelId: savedData.voiceChannelId,
|
|
382
|
+
textChannelId: savedData.textChannelId,
|
|
383
|
+
// Important: Use the same node that was resumed
|
|
421
384
|
node: node.id,
|
|
422
|
-
//
|
|
423
|
-
volume:
|
|
424
|
-
|
|
425
|
-
: data.volume,
|
|
426
|
-
// all of the following options are needed to be provided by some sort of player saving
|
|
427
|
-
voiceChannelId: dataOfSaving.voiceChannelId,
|
|
428
|
-
textChannelId: dataOfSaving.textChannelId,
|
|
429
|
-
// all of the following options can either be saved too, or you can use pre-defined defaults
|
|
430
|
-
selfDeaf: dataOfSaving.options?.selfDeaf || true,
|
|
431
|
-
selfMute: dataOfSaving.options?.selfMute || false,
|
|
432
|
-
|
|
433
|
-
applyVolumeAsFilter: dataOfSaving.options.applyVolumeAsFilter,
|
|
434
|
-
instaUpdateFiltersFix: dataOfSaving.options.instaUpdateFiltersFix,
|
|
435
|
-
vcRegion: dataOfSaving.options.vcRegion,
|
|
385
|
+
// Set volume from Lavalink's data, accounting for the volume decrementer
|
|
386
|
+
volume: lavalinkData.volume,
|
|
387
|
+
selfDeaf: savedData.selfDeaf,
|
|
436
388
|
});
|
|
437
389
|
|
|
438
|
-
//
|
|
439
|
-
// normally just player.voice is enough, but if you restart the entire bot, you need to create a new connection, thus call player.connect();
|
|
390
|
+
// Re-establish voice connection
|
|
440
391
|
await player.connect();
|
|
441
392
|
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
// override the position of the player
|
|
447
|
-
player.lastPosition = data.state.position;
|
|
448
|
-
player.lastPositionChange = Date.now();
|
|
449
|
-
// you can also override the ping of the player, or wait about 30s till it's done automatically
|
|
450
|
-
player.ping.lavalink = data.state.ping;
|
|
451
|
-
// important to have skipping work correctly later
|
|
452
|
-
player.paused = data.paused;
|
|
453
|
-
player.playing = !data.paused && !!data.track;
|
|
454
|
-
// That's about it
|
|
455
|
-
}
|
|
456
|
-
})
|
|
457
|
-
client.lavalink.on("playerUpdate", (oldPlayer, newPlayer) => { // automatically sync player data on updates. if you don'T want to save everything you can instead also just save the data on playerCreate
|
|
458
|
-
setSavedPlayerData(newPlayer.toJSON());
|
|
459
|
-
});
|
|
460
|
-
// delete the player again
|
|
461
|
-
client.lavalink.on("playerDestroy", (player) => {
|
|
462
|
-
deleteSavedPlayerData(player.guildId);
|
|
463
|
-
})
|
|
464
|
-
```
|
|
465
|
-
|
|
466
|
-
***
|
|
393
|
+
// Restore player state
|
|
394
|
+
player.paused = lavalinkData.paused;
|
|
395
|
+
player.lastPosition = lavalinkData.state.position;
|
|
396
|
+
player.filterManager.data = lavalinkData.filters;
|
|
467
397
|
|
|
398
|
+
// Restore the queue
|
|
399
|
+
await player.queue.utils.sync(true, false); // Syncs with your QueueStore
|
|
468
400
|
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
401
|
+
// Restore the current track
|
|
402
|
+
if (lavalinkData.track) {
|
|
403
|
+
player.queue.current = client.lavalink.utils.buildTrack(lavalinkData.track, savedData.requester);
|
|
404
|
+
}
|
|
405
|
+
}
|
|
406
|
+
});
|
|
473
407
|
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
408
|
+
// Persist player data on updates to use for resuming later
|
|
409
|
+
client.lavalink.on("playerUpdate", (oldPlayer, newPlayer) => {
|
|
410
|
+
saveToDatabase(newPlayer.toJSON());
|
|
411
|
+
});
|
|
477
412
|
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
const response = await player.search({
|
|
483
|
-
query: `${query}`,
|
|
484
|
-
extraQueryUrlParams: extraParams, // as of my knowledge this is currently only used for flowertts, adjusting the playback url dynamically mid-request
|
|
485
|
-
source: "ftts"
|
|
486
|
-
}, interaction.user);
|
|
413
|
+
// Clean up data when a player is permanently destroyed
|
|
414
|
+
client.lavalink.on("playerDestroy", (player) => {
|
|
415
|
+
deleteFromDatabase(player.guildId);
|
|
416
|
+
});
|
|
487
417
|
```
|
|
418
|
+
</details>
|
|
488
419
|
|
|
420
|
+
### How to Use Plugins
|
|
421
|
+
Lavalink client supports most of the major lavalink-plugins.
|
|
422
|
+
The client itself is - for beginner friendly reasons - atm not extendable (via plugins)
|
|
423
|
+
You can just use the built in functions (sponsor block, lyrics) or search plattforms (deezer, spotify, apple music, youtube, ...) and use the lavalink-plugins without any configuration on the client side.
|
|
424
|
+
|
|
425
|
+
Some plugins require extra-parameters, such as flowerytts:
|
|
426
|
+
Pass extra parameters to the search function to use plugin-specific features.
|
|
489
427
|
|
|
490
|
-
|
|
491
|
-
|
|
428
|
+
<details>
|
|
429
|
+
<summary><strong>How to use the flowerytts plugin</strong></summary>
|
|
492
430
|
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
## **Version 1.2.0**
|
|
497
|
-
- Added `player.stopPlaying()`: When executed it **clears the Queue** and **stops playing**, **without destroying the Player**
|
|
498
|
-
- Adjusted `Player.skip()`
|
|
499
|
-
- Added `throwError` Property to: `player.skip(skipTo?:number = 0, throwError?:boolean = true)`.
|
|
500
|
-
- If throwError = false, and no more tracks are in the queue, it won't throw an error and "ignore it". same thing as stopPlaying.
|
|
501
|
-
- Added all Events and Methods from the [SponsorBlock Plugin](https://github.com/topi314/Sponsorblock-Plugin).
|
|
502
|
-
- It also validates if the plugin is in the bot, in order so that you can use the functions:
|
|
503
|
-
- `player.getSponsorBlock()` / `node.getSponsorBlock()`
|
|
504
|
-
- `player.setSponsorBlock(segments:SponsorBlockSegment[])` / `node.setSponsorBlock(segments:SponsorBlockSegment[])`
|
|
505
|
-
- `player.deleteSponsorBlock()` / `node.deleteSponsorBlock()`
|
|
506
|
-
- That Plugin adds following **Events** to the **Manager**: `"SegmentsLoaded"`, `"SegmentSkipped"`, `"ChapterStarted"`, `"ChaptersLoaded"`
|
|
507
|
-
- Example Bot show example in autoplayFunction how to "disable" / "enable" Autoplay with bot data variables.
|
|
508
|
-
- Added `ManagerOptions#emitNewSongsOnly`. If set to true, it won't emit "trackStart" Event, when track.loop is active, or the new current track == the previous (current) track.
|
|
509
|
-
- Added `ManagerOptions#linksBlacklist` which allows user to specify an array of regExp / strings to match query strings (for links / words) and if a match happens it doesn't allow the request (blacklist)
|
|
510
|
-
- Added `ManagerOptions#linksWhitelist` which allows user to specify an array of regExp / strings to match query strings (for links only) and if a match does NOT HAPPEN it doesn't allow the request (whitelist)
|
|
511
|
-
- Added `ManagerOptions#linksAllowed` if set to false, it does not allow requests which are links
|
|
512
|
-
- Moved `ManaagerOptions#debugOptions` to `ManaagerOptions#advancedOptions.debugOptions`
|
|
513
|
-
|
|
514
|
-
### **Version 1.2.1**
|
|
515
|
-
- Adjusted `player.stopPlaying()`
|
|
516
|
-
- There are now following parameters. `stopPlaying(clearQueue:boolean = true, executeAutoplay:boolean = false)`.
|
|
517
|
-
- On Default it now clears the queue and stops playing. Also it does not execute Autoplay on default. IF you want the function to behave differently, you can use the 2 states for that.
|
|
518
|
-
- Fixed that it looped the current track if repeatmode === "track" / "queue". (it stops playing and loop stays)
|
|
519
|
-
- Implemented a `parseLavalinkConnUrl(connectionUrl:string)` Util Function.
|
|
520
|
-
- It allows you to parse Lavalink Connection Data of a Lavalink Connection Url.
|
|
521
|
-
Pattern: `lavalink://<nodeId>:<nodeAuthorization(Password)>@<NodeHost>:<NodePort>`
|
|
522
|
-
- Note that the nodeId and NodeAuthorization must be encoded via encodeURIComponents before you provide it into the function.
|
|
523
|
-
- The function will return the following: `{ id: string, authorization: string, host: string, port: number }`
|
|
524
|
-
- Example: `parseLavalinkConnUrl("lavalink://LavalinkNode_1:strong%23password1@localhost:2345")` will give you:
|
|
525
|
-
`{ id: "LavalinkNode_1", authorization: "strong#password1", host: "localhost", port: 2345 }`
|
|
526
|
-
- Note that the password "strong#password1" when encoded turns into "strong%23password1". For more information check the example bot
|
|
527
|
-
|
|
528
|
-
### **Version 2.0.0**
|
|
529
|
-
- Lavalink v4 released, adjusted all features from the stable release, to support it in this client!
|
|
530
|
-
```diff
|
|
531
|
-
|
|
532
|
-
# How to load tracks / stop playing has changed for the node.updatePlayer rest endpoint the Client handles it automatically
|
|
533
|
-
- await player.node.updatePlayer({ encodedTrack?: Base64|null, track?: Track|UnresolvedTrack, identifer?: string });
|
|
534
|
-
+ await player.node.updatePlayer({ track: { encoded?: Base64|null, identifier?: string }, clientTrack?: Track|UnresolvedTrack });
|
|
535
|
-
|
|
536
|
-
# To satisfy the changes from lavalink updatePlayer endpoint, player play also got adjusted for that (Most users won't need this feature!)
|
|
537
|
-
- await player.play({ encodedTrack?: Base64|null, track?: Track|UnresolvedTrack, identifer?: string });
|
|
538
|
-
+ await player.play({ track: { encoded?: Base64|null, identifier?: string }, clientTrack?: Track|UnresolvedTrack });
|
|
539
|
-
# However it' still recommended to do it like that:
|
|
540
|
-
# first add tracks to the queue
|
|
541
|
-
+ await player.queue.add(Track: Track|UnresolvedTrack|(Track|UnresolvedTrack)[]);
|
|
542
|
-
# then play the next track from the queue
|
|
543
|
-
+ await player.play();
|
|
544
|
-
|
|
545
|
-
# Node Resuming got supported
|
|
546
|
-
# First enable it by doing:
|
|
547
|
-
+ await player.node.updateSession(true, 360_000);
|
|
548
|
-
# then when reconnecting to the node add to the node.createeOptions the sessionId: "" of the previous session
|
|
549
|
-
# and after connecting the nodeManager.on("resumed", (node, payload, players) => {}) will be executed, where you can sync the players!
|
|
550
|
-
|
|
551
|
-
# Node Options got adjusted # It's a property not a method should be treated readonly
|
|
552
|
-
+ node.resuming: { enabled: boolean, timeout: number | null };
|
|
553
|
-
|
|
554
|
-
# Player function got added to stop playing without disconnecting
|
|
555
|
-
+ player.stopPlaying(clearQueue:boolean = true, executeAutoplay:boolean = false);
|
|
556
|
-
|
|
557
|
-
# Node functions for sponsorBlock Plugin (https://github.com/topi314/Sponsorblock-Plugin) got added
|
|
558
|
-
+ deleteSponsorBlock(player:Player)
|
|
559
|
-
+ setSponsorBlock(player:Player, segments: ["sponsor", "selfpromo", "interaction", "intro", "outro", "preview", "music_offtopic", "filler"])
|
|
560
|
-
# only works if you ever set the sponsor blocks once before
|
|
561
|
-
+ getSponsorBlock(player:Player)
|
|
562
|
-
# Corresponding nodeManager events got added:
|
|
563
|
-
+ nodeManager.on("ChapterStarted");
|
|
564
|
-
+ nodeManager.on("ChaptersLoaded");
|
|
565
|
-
+ nodeManager.on("SegmentsLoaded");
|
|
566
|
-
+ nodeManager.on("SegmentSkipped");
|
|
567
|
-
# Filters sending got supported for filters.pluginFilters key from lavalink api: https://lavalink.dev/api/rest.html#plugin-filters
|
|
568
|
-
# Native implementation for lavaSearch plugin officially updated https://github.com/topi314/LavaSearch
|
|
569
|
-
# Native implementation for lavaSrc plugin officially updated https://github.com/topi314/LavaSrc including floweryTTS
|
|
570
|
-
# couple other changes, which aren't noticeable by you.
|
|
571
|
-
|
|
572
|
-
# Lavalink track.userData got added (basically same feature as my custom pluginInfo.clientData system)
|
|
573
|
-
# You only get the track.userData data through playerUpdate object
|
|
574
|
-
```
|
|
575
|
-
In one of the next updates, there will be more queueWatcher options and more custom nodeevents to trace
|
|
576
|
-
|
|
577
|
-
Most features of this update got tested, but if you encounter any bugs feel free to open an issue!
|
|
578
|
-
|
|
579
|
-
## **Version 2.1.0**
|
|
580
|
-
- Fixed that, if you skip and have trackloop enabled, it doesn't skip the track
|
|
581
|
-
- I fixed that in the past, but for some reason i removed the fix on accident ig.
|
|
582
|
-
- Reworked the Filter Manager for custom filters via [LavalinkFilterPlugin](https://github.com/rohank05/lavalink-filter-plugin) / [LavalinkLavaDSPX-Plugin](https://github.com/devoxin/LavaDSPX-Plugin/)
|
|
583
|
-
- Note that the [LavalinkLavaDSPX-Plugin](https://github.com/devoxin/LavaDSPX-Plugin/) is by a Community Member of Lavalink and UNOFFICIAL
|
|
584
|
-
- They now have individual state-variabels (booleans): `player.filterManager.filters.lavalinkLavaDspxPlugin`
|
|
585
|
-
- `player.filterManager.filters.lavalinkLavaDspxPlugin.echo`
|
|
586
|
-
- `player.filterManager.filters.lavalinkLavaDspxPlugin.normalization`
|
|
587
|
-
- `player.filterManager.filters.lavalinkLavaDspxPlugin.highPass`
|
|
588
|
-
- `player.filterManager.filters.lavalinkLavaDspxPlugin.lowPass`
|
|
589
|
-
- and for: `player.filterManager.filters.lavalinkFilterPlugin` (this plugins seems to not work on v4 at the moment)
|
|
590
|
-
- `player.filterManager.filters.lavalinkLavaDspxPlugin.echo`
|
|
591
|
-
- `player.filterManager.filters.lavalinkLavaDspxPlugin.reverb`
|
|
592
|
-
- They also now have individual state-changing-methods: `player.filterManager.lavalinkLavaDspxPlugin`
|
|
593
|
-
- `player.filterManager.lavalinkLavaDspxPlugin.toggleEcho(decay:number, echoLength:number)`
|
|
594
|
-
- `player.filterManager.lavalinkLavaDspxPlugin.toggleNormalization(maxAmplitude:number, adaptive:boolean)`
|
|
595
|
-
- `player.filterManager.lavalinkLavaDspxPlugin.toggleHighPass(boostFactor:number, cutoffFrequency:number)`
|
|
596
|
-
- `player.filterManager.lavalinkLavaDspxPlugin.toggleLowPass(boostFactor:number, cutoffFrequency:number)`
|
|
597
|
-
- and for: `player.filterManager.lavalinkFilterPlugin`
|
|
598
|
-
- `player.filterManager.lavalinkFilterPlugin.toggleEcho(delay:number, decay:number)`
|
|
599
|
-
- `player.filterManager.lavalinkFilterPlugin.toggleReverb(delays:number[], gains:number[])`
|
|
600
|
-
|
|
601
|
-
## **Version 2.1.1**
|
|
602
|
-
- Enforce link searches for users with following searchPlatform Options: "http" | "https" | "link" | "uri"
|
|
603
|
-
- Additionally strongend the code behind that
|
|
604
|
-
- Added searchPlatform for local tracks (aka files on the lavalink server...): "local"
|
|
605
|
-
|
|
606
|
-
## **Version 2.2.0**
|
|
607
|
-
- Changed console.error to throw error on queue.utils.sync if no data was provided/found
|
|
608
|
-
- Changed undici.fetch to native fetch, but requires nodejs v18+ to support other runtimes, e.g. bun
|
|
609
|
-
- Added sourceNames for `bandcamp` (from native lavalink) if it's supported it will use lavalink'S search, else the client search on player.search({ source: "bandcamp" }) (you can also use bcsearch or bc)
|
|
610
|
-
- Added sourceName for `phsearch` from the dunktebot plugin, released in v.1.7.0
|
|
611
|
-
- Support for youtube still going via the youtube-source plugin (disable youtube for lavalink, and use the plugin instead)
|
|
612
|
-
- Exporting events
|
|
613
|
-
- Added new debugOption: logCustomSearches
|
|
614
|
-
- *(Next version update i will remove the internal interval for position update, to calculations)*
|
|
615
|
-
|
|
616
|
-
## **Version 2.2.1**
|
|
617
|
-
- Player position is now calculated instead of using intervals
|
|
618
|
-
- Instaplayer fix update now requires quite good internet connection on the lavalink server due to removal of intervals for updating player.position (everything above 300mbps should be good)
|
|
619
|
-
- Internal updates for handling query params and url-requests (url-parsing) to fix quite few bugs and make the code more readable, now you don't have to ever provide stuff encoded via encodeURIComponent anymore.
|
|
620
|
-
- Added a bunch of jsdoc information, to make the autogenerated docs more accurate!
|
|
621
|
-
|
|
622
|
-
- Because of the adjustments from the encoding, you now need to pass url params for stuff like flowery tts like this:
|
|
623
|
-
|
|
624
|
-
```js
|
|
431
|
+
```javascript
|
|
432
|
+
// Example for flowertts plugin
|
|
625
433
|
const query = interaction.options.getString("text");
|
|
626
|
-
const voice = interaction.options.getString("voice");
|
|
434
|
+
const voice = interaction.options.getString("voice"); // e.g., "MALE_1"
|
|
627
435
|
|
|
628
436
|
const extraParams = new URLSearchParams();
|
|
629
|
-
if(voice) extraParams.append(`voice`, voice);
|
|
630
|
-
|
|
631
|
-
//
|
|
632
|
-
const response = await player.search(
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
437
|
+
if (voice) extraParams.append(`voice`, voice);
|
|
438
|
+
|
|
439
|
+
// All params for flowertts can be found here: https://flowery.pw/docs
|
|
440
|
+
const response = await player.search(
|
|
441
|
+
{
|
|
442
|
+
query: `${query}`,
|
|
443
|
+
// This is used by plugins like ftts to adjust the request
|
|
444
|
+
extraQueryUrlParams: extraParams,
|
|
445
|
+
source: "ftts" // Specify the plugin source
|
|
446
|
+
},
|
|
447
|
+
interaction.user // The requester
|
|
448
|
+
);
|
|
639
449
|
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
- ` const previousTrack = await player.queue.shiftPrevious() ` -> removes the previously played track from the player.queue.previous array, and returns it, so you can use it for something like "play previous"
|
|
645
|
-
- *Neat 1-liner: ` await player.queue.shiftPrevious().then(clientTrack => player.play({ clientTrack })) `*
|
|
646
|
-
- ` await player.queue.remove(removeQuery) ` -> Remove function to remove stuff from the queue.tracks array., following params are valid:
|
|
647
|
-
- Array of Tracks / UnresolvedTracks, e.g. ` await player.queue.remove( player.queue.tracks.slice(4, 10) ) ` *(would remove tracks from #4 (incl.) to #10 (excl.) aka those indexes: 4, 5, 6, 7, 8, 9 - this is how array.slice works)*
|
|
648
|
-
- Single Track / UnresolveTrack, e.g. ` await player.queue.remove(player.queue.tracks[player.queue.tracks.length - 1]); ` *(would remove the last track)*
|
|
649
|
-
- Array of track-indexes, e.g. ` await player.queue.remove([1, 4, 5]) ` *(Would remove track #1, #4 and #5)*
|
|
650
|
-
- Single track index, e.g. ` await player.queue.remove(5) ` *(would remove the #5 track from the queue)*
|
|
651
|
-
- **NOTE:** I still highly recommend, to use the ` player.queue.splice() ` function for mutating the queue:
|
|
652
|
-
- it is possible to remove single tracks, multiple tracks and insert tracks at specific positions!
|
|
653
|
-
- *the remove function haven't been fully tested yet*
|
|
654
|
-
- Added `track.pluginInfo.clientData?.previousTrack` handling:
|
|
655
|
-
- If a track has this property in the pluginInfo in the clientData object set to "true" then it won't get added to the previous track array. Example:
|
|
656
|
-
```js
|
|
657
|
-
const previousTrack = await player.queue.shiftPrevious();
|
|
658
|
-
if(previousTrack) {
|
|
659
|
-
const previousClientData = previousTrack.pluginInfo.clientData || {};
|
|
660
|
-
previousTrack.pluginInfo.clientData = { previousTrack: true, ...previousClientData }
|
|
661
|
-
await player.play({ clientTrack: previousTrack });
|
|
450
|
+
// Add the TTS track to the queue
|
|
451
|
+
if (response.tracks.length > 0) {
|
|
452
|
+
player.queue.add(response.tracks[0]);
|
|
453
|
+
if (!player.playing) player.play();
|
|
662
454
|
}
|
|
663
455
|
```
|
|
456
|
+
</details>
|
|
664
457
|
|
|
665
|
-
|
|
666
|
-
## **Version 2.3.0**
|
|
667
|
-
|
|
668
|
-
- Added a heartbeat + ping-pong system to check wether the client is still connected to the node, if the node doesn't receive a ping in time, it will destroy the node and thus cause a reconnect.
|
|
669
|
-
- For that following new nodeOptions got added:
|
|
670
|
-
- `enablePingOnStatsCheck: boolean` (default: true)
|
|
671
|
-
- `heartBeatInterval: number` (default: 30_000)
|
|
672
|
-
- Added new Property on a node:
|
|
673
|
-
- `isAlive: boolean` (if it's false, then it's not connected to the node anymore, and will AUTOMATICALLY Cause a reconnect within the heartBeatInterval)
|
|
674
|
-
- `heartBeatPing: number` (the ping it takes lavalink to respond to the acknowledge of heartbeat)
|
|
675
|
-
- Added new NodeManager Events:
|
|
676
|
-
- `reconnectinprogress` (when the client internal reconnect system is triggered, the actual reconnect gets triggered by the node after your retryDelay)
|
|
677
|
-
- Refactored internal code for better readability and maintainability
|
|
678
|
-
- Removed several intermediate promises
|
|
679
|
-
- Added new types for better type safety
|
|
680
|
-
- Updated types for better type safety
|
|
681
|
-
- Reduced default retryDelay from 30s to 10s
|
|
682
|
-
- Added example on the testbot how to store player data easily and how to use the resume feature, and updated the Resuming Example in the README [jump](#how-to-do-resuming) by adding a [full example](#resuming-full-example)
|
|
683
|
-
|
|
684
|
-
- **"Breaking Change" for providing track / clientTrack for player.play()**
|
|
685
|
-
- Instead of adding the track to the queue and skipping to it, they get directly played by lavalink through replacing the track.
|
|
686
|
-
- To make this work, we need to pass the transformed requester object to the userData of the track. (all handled by the client)
|
|
687
|
-
- *This is technically better than skipping to a track but i wanted to point it out.*
|
|
688
|
-
- You can play with clientTrack like this: `player.play({ clientTrack: searchResult.tracks[0] })`
|
|
689
|
-
- You can play with just track like this: `player.play({ track: { encoded: "base64string..." }, requester: interaction.user })`
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
## **Version 2.3.1**
|
|
693
|
-
|
|
694
|
-
- Fixed Export, where types of Manager weren't exported correctly
|
|
695
|
-
- Fixed Dist Folder containing old, left over not needed files
|
|
696
|
-
|
|
697
|
-
## **Version 2.3.2** / **Version 2.3.3**
|
|
698
|
-
- Added Missing function calls for the QueueWatcher of tracksRemoved within the queue.remove() function:
|
|
699
|
-
- Added new DestroyReasons:
|
|
700
|
-
- TrackStuckMaxTracksErroredPerTime
|
|
701
|
-
- TrackErrorMaxTracksErroredPerTime
|
|
702
|
-
- Added new Prevention Systems for CrashbackLoop recognitions:
|
|
703
|
-
- `this.NodeManager.LavalinkManager.options.playerOptions.maxErrorsPerTime`:
|
|
704
|
-
- object: `{ threshold: number, maxAmount: number }` (set threshold to 0 or maxAmount to -1 to disable)
|
|
705
|
-
- Default: `{ threshold: 10_000, maxAmount: 3 }`
|
|
706
|
-
- If there are trackError or trackStuck Events > maxAmount within the given treshhold, the player will be destroyed prevent more errors and thus potential ratelimits.
|
|
707
|
-
- `this.NodeManager.LavalinkManager.options.playerOptions.minAutoPlayMs`:
|
|
708
|
-
- number: `10_000` (default)
|
|
709
|
-
- If there is an AutoplayFunction, and it get's executed before that threshold, than it won't trigger the autoplay function again. *(this is ignored for when the player is skipped)*
|
|
710
|
-
- This prevents autoplays from happeneing on a crashbackloop
|
|
711
|
-
- Set to `0` to disable
|
|
712
|
-
- **Added new Event "debug":**
|
|
713
|
-
- `LavalinkManager#debug(event:DebugEvents, data:{ state: "log" | "warn" | "error", message:string, functionLayer:string, error?:Error })`
|
|
714
|
-
- This function Event will emit, when the following option is set to **` true `**: `LavalinkManager.options.advancedOptions.enableDebugEvents`
|
|
715
|
-
- You can use the **` DebugEvents `** Enum to listen to specific events and only show those you care
|
|
716
|
-
- You can filter for the **` data.state `** to only show the certain log-level state
|
|
717
|
-
- The **` functionLayer `** string will show you where the debug event was triggered from
|
|
718
|
-
- The **` message `** string will show what is debugged
|
|
719
|
-
- The **` error `** object will show you the error that happened, if there was one.
|
|
720
|
-
- *This took quite some time to code, and i am sure there are still many logs you might want, feel free to open an issue
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
## **Version 2.3.4**
|
|
724
|
-
- Improved the package bundling with tsc-alias, to export files with file types
|
|
725
|
-
- Added package.json to exported dist, for easier parsing ability and compatibility with older and newer node versions
|
|
726
|
-
- Added error handling for resolving unresolved tracks on trackend
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
## **Version 2.3.5**
|
|
730
|
-
- FIXED not able to import :: Accidentally removed tsc-alias configuration, which made importing not work
|
|
731
|
-
- FIXED autoplay not working :: Accidentally added an invalid if statement, which made autoplay not working anymore (during the if statement to not prevent autoplay spam)
|
|
732
|
-
- Added a new AutoplayExecution Debug Log
|
|
733
|
-
- Added more samples to the Testbot related configuration
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
## **Version 2.3.6**
|
|
737
|
-
- Added Lyrics Support:
|
|
738
|
-
- New Player Functions:
|
|
739
|
-
- **` const lyrics = await player.getCurrentLyrics(false); `** -> *Get lyrics of current playing track*
|
|
740
|
-
- **` const lyrics = await player.getLyrics(track, true); `** -> *Get lyrics of a specific track with ignoring it's sources*
|
|
741
|
-
- **` player.subscribeLyrics(); `** -> *Subscribe this guild to retrieve "live lyrics" as the song is *playing
|
|
742
|
-
- **` player.unsubscribeLyrics(); `** -> *Unsubscribe from lyrics
|
|
743
|
-
- New Node Functions ( same as from player, just so you can access it without player too ):*
|
|
744
|
-
- **` const lyrics = await player.node.lyrics.getCurrent(player.guildId, false); `**
|
|
745
|
-
- **` const lyrics = await player.node.lyrics.get(track, true); `**
|
|
746
|
-
- **` player.node.lyrics.subscribe(player.guildId); `**
|
|
747
|
-
- **` player.node.lyrics.unsubscribe(player.guildId); `**
|
|
748
|
-
- New Manager Event sfor Lyrics:
|
|
749
|
-
- **` lavalink.on("LyricsLine", (player, track, lyricsLine) => {}); `**
|
|
750
|
-
- **` lavalink.on("LyricsFound", (player, track, data) => {}); `**
|
|
751
|
-
- **` lavalink.on("LyricsNotFound", (player, track, lyricsLine) => {}); `**
|
|
752
|
-
|
|
753
|
-
|
|
754
|
-
## **Version 2.4.0**
|
|
755
|
-
- Refactored a little the project folder Structure
|
|
756
|
-
- Added PR Packages to install all commits / packages at once `https://pkg.pr.new/Tomato6966/lavalink-client`
|
|
757
|
-
- Removed the dist folder, and added prepare Scripts
|
|
758
|
-
- Added attributes for git linting
|
|
759
|
-
- Removed the old (gitbook) documentation, and swapped it to a NEW TSDOC Themed Documentation via astro.dev and mdx
|
|
760
|
-
- Added new player events:
|
|
761
|
-
- **`playerMuteChange`**** ➡️ **`(player, selfMuted, serverMuted) => {}`
|
|
762
|
-
*Triggered when the player's voice state related to muting changed*
|
|
763
|
-
|
|
764
|
-
- **`playerDeafChange`** ➡️ `(player, selfDeafed, serverDeafed) => {}`
|
|
765
|
-
*Triggered when the player's voice state related to deafing changed*
|
|
766
|
-
|
|
767
|
-
- **`playerSuppressChange`** ➡️ `(player, suppress) => {}`
|
|
768
|
-
*Triggered when the player's voice state related to suppressing changed*
|
|
769
|
-
|
|
770
|
-
- **`playerQueueEmptyStart`** ➡️ `(player, timeoutMs) => {}`
|
|
771
|
-
*Triggered when the queue empty handler started (the timeout)*
|
|
772
|
-
|
|
773
|
-
- **`playerQueueEmptyEnd`** ➡️ `(player) => {}`
|
|
774
|
-
*Triggered when the queue empty handler finished (successfully) and thus destroyed the player*
|
|
775
|
-
|
|
776
|
-
- **`playerQueueEmptyCancel`** ➡️ `(player) => {}`
|
|
777
|
-
*Triggered when the queue empty handler cancelled (e.g. because a new track got added)*
|
|
778
|
-
|
|
779
|
-
~~- **`playerVoiceEmptyStart`** ➡️ `(player, timeoutMs) => {}`~~
|
|
780
|
-
~~*Triggered when the voice empty handler started (the timeout)*~~
|
|
781
|
-
*Removed again because of memory overhall and not wanting to handle voice states*
|
|
782
|
-
|
|
783
|
-
~~- **`playerVoiceEmptyEnd`** ➡️ `(player) => {}`~~
|
|
784
|
-
~~*Triggered when the voice empty handler finished (successfully) and thus destroyed the player*~~
|
|
785
|
-
*Removed again because of memory overhall and not wanting to handle voice states*
|
|
786
|
-
|
|
787
|
-
~~- **`playerVoiceEmptyCancel`** ➡️ `(player, userId) => {}`~~
|
|
788
|
-
~~*Triggered when the voice empty handler cancelled (e.g. when a user rejoined)*~~
|
|
789
|
-
*Removed again because of memory overhall and not wanting to handle voice states*
|
|
790
|
-
|
|
791
|
-
- **`playerVoiceJoin`** ➡️ `(player, userId) => {}`~~
|
|
792
|
-
*Added instead of the playerVoiceEmpty handler, emitted when a user joins the player-vc while there is a player*
|
|
793
|
-
*Allows you to inmplement a custom playerVoiceEmpty handler*
|
|
794
|
-
|
|
795
|
-
- **`playerVoiceLeave`** ➡️ `(player, userId) => {}`~~
|
|
796
|
-
*Added instead of the playerVoiceEmpty handler, emitted when a user leaves (or. switches away) the player-vc while there is a player*
|
|
797
|
-
*Allows you to inmplement a custom playerVoiceEmpty handler*
|
|
798
|
-
|
|
799
|
-
- Added the new events and configuration to the docs
|
|
800
|
-
|
|
801
|
-
## **Version 2.4.1**
|
|
802
|
-
|
|
803
|
-
- Did some cleanup and comment removal + removed the playerVoiceEmptyStart because it would mean i'd need to add voice-state tracking, which wasn't the plan of doing by the client.
|
|
804
|
-
|
|
805
|
-
## **Verison 2.4.2**
|
|
806
|
-
|
|
807
|
-
- Merged [PR#78](https://github.com/Tomato6966/lavalink-client/pull/78) from @hwangsihu - Added the configs to eslint ignore
|
|
808
|
-
- Merged [PR#80](https://github.com/Tomato6966/lavalink-client/pull/80) from @EvilG-MC - Argument Typo fix in resume event type declaration
|
|
809
|
-
- Merged [PR#83](https://github.com/Tomato6966/lavalink-client/pull/83) from @EvilG-MC - Fix if statement in Node#syncPlayerData() to allow syncing of "single entry objects"
|
|
810
|
-
- Some minor improvements by removing unnecessary spreading
|
|
811
|
-
|
|
812
|
-
## **Version 2.4.3**
|
|
813
|
-
- `managerOptions#playerOptions.onDisconnect.autoReconnect`:
|
|
814
|
-
- Added the option `managerOptions#playerOptions.onDisconnect.autoReconnectOnlyWithTracks` to control wether to try reconnecting only when there are tracks in the queue / current track or not
|
|
815
|
-
- Added a new debug log for that
|
|
816
|
-
- Added the try to play the next track if there is no current track
|
|
817
|
-
- *There was a problem trying to auto-reconnect on-Disconnect while the queue was empty, which caused the player to get destroyed by that and log the error in console "`There is no Track in the Queue, nor provided in the PlayOptions`"*
|
|
818
|
-
- *Now you have to handle that case manually if you want to or set autoReconnectOnlyWithTracks to false (default)*
|
|
819
|
-
|
|
820
|
-
|
|
821
|
-
## **Version 2.4.4 - Version 2.4.6**
|
|
822
|
-
- `player.changeNode()` is fixed and works - thanks to @PandaIN95
|
|
823
|
-
- The code got re-formatted and re-structured, no code-changes are needed to be made, but it's now cleaner & more readable in some areas
|
|
824
|
-
- The same for the testbot Folder(s), also it imports lavalink-client directly, so you can just copy it and move on from it.
|
|
825
|
-
- Some minor Fixess:
|
|
826
|
-
- Autoplay sometimes doesn't get called when previousAutoplay call failed.
|
|
827
|
-
- remove structuredClone so that it works in bun more stable
|
|
828
|
-
- Player Options Validation also allows single property objects
|
|
829
|
-
- Some typos were fixed
|
|
830
|
-
|
|
831
|
-
|
|
832
|
-
|
|
833
|
-
## **Version 2.5.0**
|
|
834
|
-
- Deps got updated
|
|
835
|
-
- Handling of parsing url got updated to use the URL object
|
|
836
|
-
- Flowerytts requests needs to be changed now:
|
|
837
|
-
|
|
838
|
-
```js
|
|
839
|
-
const query = "Hello World How are you?";
|
|
840
|
-
const voice = "Ava";
|
|
841
|
-
const speed = "1.0";
|
|
842
|
-
|
|
843
|
-
const fttsParams = new URLSearchParams();
|
|
844
|
-
if(voice) fttsParams.append("voice", voice);
|
|
845
|
-
if(speed) fttsParams.append("speed", speed);
|
|
846
|
-
|
|
847
|
-
const response = await player.search({
|
|
848
|
-
// For flowerytts you need to send a URL
|
|
849
|
-
// and if you want to add optiojns, this is how you add the params to the query..
|
|
850
|
-
query: `${encodeURI(query)}${fttsParams.size ? `?${fttsParams.toString()}` : ""}`,
|
|
851
|
-
source: "ftts"
|
|
852
|
-
}, interaction.user);
|
|
853
|
-
```
|
|
458
|
+
</div>
|