lavalink-client 1.1.5 → 1.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/structures/Filters.d.ts +133 -39
- package/dist/cjs/structures/Filters.js +221 -2
- package/dist/cjs/structures/LavalinkManager.d.ts +1 -1
- package/dist/cjs/structures/Node.js +1 -0
- package/dist/cjs/structures/Player.js +3 -3
- package/dist/cjs/structures/Queue.d.ts +8 -9
- package/dist/cjs/structures/Queue.js +1 -2
- package/dist/cjs/structures/Utils.d.ts +5 -0
- package/dist/esm/structures/Filters.d.ts +133 -39
- package/dist/esm/structures/Filters.js +220 -1
- package/dist/esm/structures/LavalinkManager.d.ts +1 -1
- package/dist/esm/structures/Node.js +2 -1
- package/dist/esm/structures/Player.js +3 -3
- package/dist/esm/structures/Queue.d.ts +8 -9
- package/dist/esm/structures/Queue.js +2 -3
- package/dist/esm/structures/Utils.d.ts +5 -0
- package/dist/types/structures/Filters.d.ts +133 -39
- package/dist/types/structures/LavalinkManager.d.ts +1 -1
- package/dist/types/structures/Queue.d.ts +8 -9
- package/dist/types/structures/Utils.d.ts +5 -0
- package/package.json +8 -8
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import { Player } from "./Player";
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import { FloatNumber, IntegerNumber } from "./Utils";
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/**
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* The FilterManager for each player
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*/
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export declare class FilterManager {
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/** The Equalizer bands currently applied to the Lavalink Server */
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equalizerBands: EQBand[];
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/** Private Util for the instaFix Filters option */
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filterUpdatedState: number;
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/** All "Active" / "disabled" Player Filters */
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filters: PlayerFilters;
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/** The Filter Data sent to Lavalink, only if the filter is enabled (ofc.) */
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data: FilterData;
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/** The Player assigned to this Filter Manager */
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player: Player;
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/** The Constructor for the FilterManager */
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constructor(player: Player);
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/**
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* Apply Player filters for lavalink filter sending data, if the filter is enabled / not
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*/
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applyPlayerFilters(): Promise<void>;
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/**
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* Checks if the filters are correctly stated (active / not-active)
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@@ -20,10 +30,16 @@ export declare class FilterManager {
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* Reset all Filters
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*/
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resetFilters(): Promise<PlayerFilters>;
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/**
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* Set the Filter Volume
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* @param volume
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* @returns
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*/
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setVolume(volume: number): Promise<boolean>;
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/**
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* Set the AudioOutput Filter
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* @param type
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* @returns
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*/
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setAudioOutput(type: AudioOutputs): Promise<AudioOutputs>;
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/**
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/** Clears the equalizer bands. */
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clearEQ(): Promise<this>;
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}
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rightToRight: number;
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};
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stereo: {
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leftToLeft: number;
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leftToRight: number;
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rightToLeft: number;
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rightToRight: number;
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};
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left: {
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leftToLeft: number;
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leftToRight: number;
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rightToLeft: number;
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rightToRight: number;
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};
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right: {
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leftToLeft: number;
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leftToRight: number;
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rightToLeft: number;
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rightToRight: number;
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};
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};
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/** The Audio Outputs type */
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export type AudioOutputs = "mono" | "stereo" | "left" | "right";
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/** The audio Outputs Data map declaration */
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export declare const audioOutputsData: Record<AudioOutputs, ChannelMixFilter>;
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/** The "active" / "disabled" Player Filters */
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export interface PlayerFilters {
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/** Sets nightcore to false, and vaporwave to false */
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custom: boolean;
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nightcore: boolean;
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/** Sets custom to false, and nightcore to false */
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vaporwave: boolean;
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/**
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echo: boolean;
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/** only with the custom lavalink filter plugin */
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reverb: boolean;
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/** If rotation filter is enabled / not */
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rotation: boolean;
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/** if karaoke filter is enabled / not */
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karaoke: boolean;
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/** if tremolo filter is enabled / not */
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tremolo: boolean;
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/** if vibrato filter is enabled / not */
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vibrato: boolean;
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lowPass: boolean;
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/** audio Output (default stereo, mono sounds the fullest and best for not-stereo tracks) */
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audioOutput: AudioOutputs;
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/** Lavalink Volume FILTER (not player Volume, think of it as a gain booster) */
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volume: boolean;
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/** only with the custom lavalink filter plugin */
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echo: boolean;
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/** only with the custom lavalink filter plugin */
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reverb: boolean;
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}
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/**
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* There are 15 bands (0-14) that can be changed.
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* "gain" is the multiplier for the given band.
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* The default value is 0.
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* Valid values range from -0.25 to 1.0, where -0.25 means the given band is completely muted, and 0.25 means it is doubled.
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* Modifying the gain could also change the volume of the output.
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*/
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export interface EQBand {
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band
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/** On what band position (0-14) it should work */
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band: IntegerNumber;
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/** The gain (-0.25 to 1.0) */
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gain: FloatNumber;
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}
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/**
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* Uses equalization to eliminate part of a band, usually targeting vocals.
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*/
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export interface KaraokeFilter {
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/** The level (0 to 1.0 where 0.0 is no effect and 1.0 is full effect) */
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level?: number;
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/** The mono level (0 to 1.0 where 0.0 is no effect and 1.0 is full effect) */
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monoLevel?: number;
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/** The filter band (in Hz) */
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filterBand?: number;
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/** The filter width */
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filterWidth?: number;
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}
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/**
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* Changes the speed, pitch, and rate
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*/
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export interface TimescaleFilter {
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/** The playback speed 0.0 ≤ x */
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speed?: number;
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/** The pitch 0.0 ≤ x */
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pitch?: number;
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/** The rate 0.0 ≤ x */
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rate?: number;
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}
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/**
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* Uses amplification to create a shuddering effect, where the volume quickly oscillates.
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* Demo: https://en.wikipedia.org/wiki/File:Fuse_Electronics_Tremolo_MK-III_Quick_Demo.ogv
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*/
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export interface TremoloFilter {
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/** The frequency 0.0 < x */
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frequency?: number;
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/** The tremolo depth 0.0 < x ≤ 1.0 */
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depth?: number;
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}
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/**
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* Similar to tremolo. While tremolo oscillates the volume, vibrato oscillates the pitch.
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*/
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export interface VibratoFilter {
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/** The frequency 0.0 < x ≤ 14.0 */
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frequency?: number;
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/** The vibrato depth 0.0 < x ≤ 1.0 */
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depth?: number;
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}
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/**
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* Rotates the sound around the stereo channels/user headphones (aka Audio Panning).
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* It can produce an effect similar to https://youtu.be/QB9EB8mTKcc (without the reverb).
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*/
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export interface RotationFilter {
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/** The frequency of the audio rotating around the listener in Hz. 0.2 is similar to the example video above */
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rotationHz?: number;
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}
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/**
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* Distortion effect. It can generate some pretty unique audio effects.
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*/
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export interface DistortionFilter {
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sinOffset?: number;
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sinScale?: number;
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offset?: number;
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scale?: number;
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}
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/**
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* Mixes both channels (left and right), with a configurable factor on how much each channel affects the other.
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* With the defaults, both channels are kept independent of each other.
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* Setting all factors to 0.5 means both channels get the same audio.
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*/
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export interface ChannelMixFilter {
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/** The left to left channel mix factor (0.0 ≤ x ≤ 1.0) */
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leftToLeft?: number;
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/** The left to right channel mix factor (0.0 ≤ x ≤ 1.0) */
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leftToRight?: number;
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/** The right to left channel mix factor (0.0 ≤ x ≤ 1.0) */
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rightToLeft?: number;
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/** The right to right channel mix factor (0.0 ≤ x ≤ 1.0) */
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rightToRight?: number;
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}
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/**
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* Higher frequencies get suppressed, while lower frequencies pass through this filter, thus the name low pass.
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* Any smoothing values equal to or less than 1.0 will disable the filter.
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*/
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export interface LowPassFilter {
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/** The smoothing factor (1.0 < x) */
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smoothing?: number;
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}
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/**
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* A Plugin Filter
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*/
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export interface EchoFilter {
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delay: number;
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decay: number;
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}
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/**
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* A Plugin Filter
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*/
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export interface ReverbFilter {
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delay: number;
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decay: number;
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}
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/**
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* Filter Data stored in the Client and partially sent to Lavalink
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*/
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export interface FilterData {
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volume?: number;
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karaoke?: KaraokeFilter;
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timescale?: TimescaleFilter;
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tremolo?:
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vibrato?:
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tremolo?: TremoloFilter;
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vibrato?: VibratoFilter;
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rotation?: RotationFilter;
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distortion?: DistortionFilter;
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channelMix?: ChannelMixFilter;
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echo: EchoFilter;
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reverb: ReverbFilter;
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}
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/**
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* Actual Filter Data sent to Lavalink
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*/
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export interface LavalinkFilterData extends FilterData {
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equalizer?: EQBand[];
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}
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export declare const EQList: {
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/** A Bassboost Equalizer, so high it distorts the audio */
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BassboostEarrape: EQBand[];
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/** A High and decent Bassboost Equalizer */
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BassboostHigh: EQBand[];
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/** A decent Bassboost Equalizer */
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BassboostMedium: EQBand[];
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/** A slight Bassboost Equalizer */
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BassboostLow: EQBand[];
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/** Makes the Music slightly "better" */
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BetterMusic: EQBand[];
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/** Makes the Music sound like rock music / sound rock music better */
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Rock: EQBand[];
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/** Makes the Music sound like Classic music / sound Classic music better */
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Classic: EQBand[];
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/** Makes the Music sound like Pop music / sound Pop music better */
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Pop: EQBand[];
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/** Makes the Music sound like Electronic music / sound Electronic music better */
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Electronic: EQBand[];
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/** Boosts all Bands slightly for louder and fuller sound */
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FullSound: EQBand[];
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/** Boosts basses + lower highs for a pro gaming sound */
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Gaming: EQBand[];
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};
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exports.audioOutputsData = exports.FilterManager = void 0;
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exports.EQList = exports.audioOutputsData = exports.FilterManager = void 0;
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/**
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* The FilterManager for each player
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*/
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class FilterManager {
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/** The Equalizer bands currently applied to the Lavalink Server */
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equalizerBands = [];
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/** Private Util for the instaFix Filters option */
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filterUpdatedState = 0;
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/** All "Active" / "disabled" Player Filters */
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filters = {
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volume: false,
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vaporwave: false,
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lowPass: false,
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audioOutput: "stereo",
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};
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/** The Filter Data sent to Lavalink, only if the filter is enabled (ofc.) */
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data = {
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lowPass: {
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smoothing: 0
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scale: 1
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}*/
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/** The Player assigned to this Filter Manager */
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player;
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/** The Constructor for the FilterManager */
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constructor(player) {
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/** Assign the player to the filter manager */
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this.player = player;
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}
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* Apply Player filters for lavalink filter sending data, if the filter is enabled / not
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*/
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async applyPlayerFilters() {
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const sendData = { ...this.data };
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if (!this.filters.volume)
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await this.applyPlayerFilters();
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return this.filters;
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}
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/**
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* Set the Filter Volume
|
|
206
|
+
* @param volume
|
|
207
|
+
* @returns
|
|
208
|
+
*/
|
|
191
209
|
async setVolume(volume) {
|
|
192
210
|
if (volume < 0 || volume > 5)
|
|
193
211
|
throw new SyntaxError("Volume-Filter must be between 0 and 5");
|
|
@@ -198,6 +216,7 @@ class FilterManager {
|
|
|
198
216
|
/**
|
|
199
217
|
* Set the AudioOutput Filter
|
|
200
218
|
* @param type
|
|
219
|
+
* @returns
|
|
201
220
|
*/
|
|
202
221
|
async setAudioOutput(type) {
|
|
203
222
|
if (this.player.node.info && !this.player.node.info?.filters?.includes("channelMix"))
|
|
@@ -453,6 +472,7 @@ class FilterManager {
|
|
|
453
472
|
}
|
|
454
473
|
}
|
|
455
474
|
exports.FilterManager = FilterManager;
|
|
475
|
+
/** The audio Outputs Data map declaration */
|
|
456
476
|
exports.audioOutputsData = {
|
|
457
477
|
mono: {
|
|
458
478
|
leftToLeft: 0.5,
|
|
@@ -479,3 +499,202 @@ exports.audioOutputsData = {
|
|
|
479
499
|
rightToRight: 1,
|
|
480
500
|
},
|
|
481
501
|
};
|
|
502
|
+
exports.EQList = {
|
|
503
|
+
/** A Bassboost Equalizer, so high it distorts the audio */
|
|
504
|
+
BassboostEarrape: [
|
|
505
|
+
{ band: 0, gain: 0.6 * 0.375 },
|
|
506
|
+
{ band: 1, gain: 0.67 * 0.375 },
|
|
507
|
+
{ band: 2, gain: 0.67 * 0.375 },
|
|
508
|
+
{ band: 3, gain: 0.4 * 0.375 },
|
|
509
|
+
{ band: 4, gain: -0.5 * 0.375 },
|
|
510
|
+
{ band: 5, gain: 0.15 * 0.375 },
|
|
511
|
+
{ band: 6, gain: -0.45 * 0.375 },
|
|
512
|
+
{ band: 7, gain: 0.23 * 0.375 },
|
|
513
|
+
{ band: 8, gain: 0.35 * 0.375 },
|
|
514
|
+
{ band: 9, gain: 0.45 * 0.375 },
|
|
515
|
+
{ band: 10, gain: 0.55 * 0.375 },
|
|
516
|
+
{ band: 11, gain: -0.6 * 0.375 },
|
|
517
|
+
{ band: 12, gain: 0.55 * 0.375 },
|
|
518
|
+
{ band: 13, gain: -0.5 * 0.375 },
|
|
519
|
+
{ band: 14, gain: -0.75 * 0.375 },
|
|
520
|
+
],
|
|
521
|
+
/** A High and decent Bassboost Equalizer */
|
|
522
|
+
BassboostHigh: [
|
|
523
|
+
{ band: 0, gain: 0.6 * 0.25 },
|
|
524
|
+
{ band: 1, gain: 0.67 * 0.25 },
|
|
525
|
+
{ band: 2, gain: 0.67 * 0.25 },
|
|
526
|
+
{ band: 3, gain: 0.4 * 0.25 },
|
|
527
|
+
{ band: 4, gain: -0.5 * 0.25 },
|
|
528
|
+
{ band: 5, gain: 0.15 * 0.25 },
|
|
529
|
+
{ band: 6, gain: -0.45 * 0.25 },
|
|
530
|
+
{ band: 7, gain: 0.23 * 0.25 },
|
|
531
|
+
{ band: 8, gain: 0.35 * 0.25 },
|
|
532
|
+
{ band: 9, gain: 0.45 * 0.25 },
|
|
533
|
+
{ band: 10, gain: 0.55 * 0.25 },
|
|
534
|
+
{ band: 11, gain: -0.6 * 0.25 },
|
|
535
|
+
{ band: 12, gain: 0.55 * 0.25 },
|
|
536
|
+
{ band: 13, gain: -0.5 * 0.25 },
|
|
537
|
+
{ band: 14, gain: -0.75 * 0.25 },
|
|
538
|
+
],
|
|
539
|
+
/** A decent Bassboost Equalizer */
|
|
540
|
+
BassboostMedium: [
|
|
541
|
+
{ band: 0, gain: 0.6 * 0.1875 },
|
|
542
|
+
{ band: 1, gain: 0.67 * 0.1875 },
|
|
543
|
+
{ band: 2, gain: 0.67 * 0.1875 },
|
|
544
|
+
{ band: 3, gain: 0.4 * 0.1875 },
|
|
545
|
+
{ band: 4, gain: -0.5 * 0.1875 },
|
|
546
|
+
{ band: 5, gain: 0.15 * 0.1875 },
|
|
547
|
+
{ band: 6, gain: -0.45 * 0.1875 },
|
|
548
|
+
{ band: 7, gain: 0.23 * 0.1875 },
|
|
549
|
+
{ band: 8, gain: 0.35 * 0.1875 },
|
|
550
|
+
{ band: 9, gain: 0.45 * 0.1875 },
|
|
551
|
+
{ band: 10, gain: 0.55 * 0.1875 },
|
|
552
|
+
{ band: 11, gain: -0.6 * 0.1875 },
|
|
553
|
+
{ band: 12, gain: 0.55 * 0.1875 },
|
|
554
|
+
{ band: 13, gain: -0.5 * 0.1875 },
|
|
555
|
+
{ band: 14, gain: -0.75 * 0.1875 },
|
|
556
|
+
],
|
|
557
|
+
/** A slight Bassboost Equalizer */
|
|
558
|
+
BassboostLow: [
|
|
559
|
+
{ band: 0, gain: 0.6 * 0.125 },
|
|
560
|
+
{ band: 1, gain: 0.67 * 0.125 },
|
|
561
|
+
{ band: 2, gain: 0.67 * 0.125 },
|
|
562
|
+
{ band: 3, gain: 0.4 * 0.125 },
|
|
563
|
+
{ band: 4, gain: -0.5 * 0.125 },
|
|
564
|
+
{ band: 5, gain: 0.15 * 0.125 },
|
|
565
|
+
{ band: 6, gain: -0.45 * 0.125 },
|
|
566
|
+
{ band: 7, gain: 0.23 * 0.125 },
|
|
567
|
+
{ band: 8, gain: 0.35 * 0.125 },
|
|
568
|
+
{ band: 9, gain: 0.45 * 0.125 },
|
|
569
|
+
{ band: 10, gain: 0.55 * 0.125 },
|
|
570
|
+
{ band: 11, gain: -0.6 * 0.125 },
|
|
571
|
+
{ band: 12, gain: 0.55 * 0.125 },
|
|
572
|
+
{ band: 13, gain: -0.5 * 0.125 },
|
|
573
|
+
{ band: 14, gain: -0.75 * 0.125 },
|
|
574
|
+
],
|
|
575
|
+
/** Makes the Music slightly "better" */
|
|
576
|
+
BetterMusic: [
|
|
577
|
+
{ band: 0, gain: 0.25 },
|
|
578
|
+
{ band: 1, gain: 0.025 },
|
|
579
|
+
{ band: 2, gain: 0.0125 },
|
|
580
|
+
{ band: 3, gain: 0 },
|
|
581
|
+
{ band: 4, gain: 0 },
|
|
582
|
+
{ band: 5, gain: -0.0125 },
|
|
583
|
+
{ band: 6, gain: -0.025 },
|
|
584
|
+
{ band: 7, gain: -0.0175 },
|
|
585
|
+
{ band: 8, gain: 0 },
|
|
586
|
+
{ band: 9, gain: 0 },
|
|
587
|
+
{ band: 10, gain: 0.0125 },
|
|
588
|
+
{ band: 11, gain: 0.025 },
|
|
589
|
+
{ band: 12, gain: 0.25 },
|
|
590
|
+
{ band: 13, gain: 0.125 },
|
|
591
|
+
{ band: 14, gain: 0.125 },
|
|
592
|
+
],
|
|
593
|
+
/** Makes the Music sound like rock music / sound rock music better */
|
|
594
|
+
Rock: [
|
|
595
|
+
{ band: 0, gain: 0.300 },
|
|
596
|
+
{ band: 1, gain: 0.250 },
|
|
597
|
+
{ band: 2, gain: 0.200 },
|
|
598
|
+
{ band: 3, gain: 0.100 },
|
|
599
|
+
{ band: 4, gain: 0.050 },
|
|
600
|
+
{ band: 5, gain: -0.050 },
|
|
601
|
+
{ band: 6, gain: -0.150 },
|
|
602
|
+
{ band: 7, gain: -0.200 },
|
|
603
|
+
{ band: 8, gain: -0.100 },
|
|
604
|
+
{ band: 9, gain: -0.050 },
|
|
605
|
+
{ band: 10, gain: 0.050 },
|
|
606
|
+
{ band: 11, gain: 0.100 },
|
|
607
|
+
{ band: 12, gain: 0.200 },
|
|
608
|
+
{ band: 13, gain: 0.250 },
|
|
609
|
+
{ band: 14, gain: 0.300 },
|
|
610
|
+
],
|
|
611
|
+
/** Makes the Music sound like Classic music / sound Classic music better */
|
|
612
|
+
Classic: [
|
|
613
|
+
{ band: 0, gain: 0.375 },
|
|
614
|
+
{ band: 1, gain: 0.350 },
|
|
615
|
+
{ band: 2, gain: 0.125 },
|
|
616
|
+
{ band: 3, gain: 0 },
|
|
617
|
+
{ band: 4, gain: 0 },
|
|
618
|
+
{ band: 5, gain: 0.125 },
|
|
619
|
+
{ band: 6, gain: 0.550 },
|
|
620
|
+
{ band: 7, gain: 0.050 },
|
|
621
|
+
{ band: 8, gain: 0.125 },
|
|
622
|
+
{ band: 9, gain: 0.250 },
|
|
623
|
+
{ band: 10, gain: 0.200 },
|
|
624
|
+
{ band: 11, gain: 0.250 },
|
|
625
|
+
{ band: 12, gain: 0.300 },
|
|
626
|
+
{ band: 13, gain: 0.250 },
|
|
627
|
+
{ band: 14, gain: 0.300 },
|
|
628
|
+
],
|
|
629
|
+
/** Makes the Music sound like Pop music / sound Pop music better */
|
|
630
|
+
Pop: [
|
|
631
|
+
{ band: 0, gain: 0.2635 },
|
|
632
|
+
{ band: 1, gain: 0.22141 },
|
|
633
|
+
{ band: 2, gain: -0.21141 },
|
|
634
|
+
{ band: 3, gain: -0.1851 },
|
|
635
|
+
{ band: 4, gain: -0.155 },
|
|
636
|
+
{ band: 5, gain: 0.21141 },
|
|
637
|
+
{ band: 6, gain: 0.22456 },
|
|
638
|
+
{ band: 7, gain: 0.237 },
|
|
639
|
+
{ band: 8, gain: 0.237 },
|
|
640
|
+
{ band: 9, gain: 0.237 },
|
|
641
|
+
{ band: 10, gain: -0.05 },
|
|
642
|
+
{ band: 11, gain: -0.116 },
|
|
643
|
+
{ band: 12, gain: 0.192 },
|
|
644
|
+
{ band: 13, gain: 0 },
|
|
645
|
+
],
|
|
646
|
+
/** Makes the Music sound like Electronic music / sound Electronic music better */
|
|
647
|
+
Electronic: [
|
|
648
|
+
{ band: 0, gain: 0.375 },
|
|
649
|
+
{ band: 1, gain: 0.350 },
|
|
650
|
+
{ band: 2, gain: 0.125 },
|
|
651
|
+
{ band: 3, gain: 0 },
|
|
652
|
+
{ band: 4, gain: 0 },
|
|
653
|
+
{ band: 5, gain: -0.125 },
|
|
654
|
+
{ band: 6, gain: -0.125 },
|
|
655
|
+
{ band: 7, gain: 0 },
|
|
656
|
+
{ band: 8, gain: 0.25 },
|
|
657
|
+
{ band: 9, gain: 0.125 },
|
|
658
|
+
{ band: 10, gain: 0.15 },
|
|
659
|
+
{ band: 11, gain: 0.2 },
|
|
660
|
+
{ band: 12, gain: 0.250 },
|
|
661
|
+
{ band: 13, gain: 0.350 },
|
|
662
|
+
{ band: 14, gain: 0.400 },
|
|
663
|
+
],
|
|
664
|
+
/** Boosts all Bands slightly for louder and fuller sound */
|
|
665
|
+
FullSound: [
|
|
666
|
+
{ band: 0, gain: 0.25 + 0.375 },
|
|
667
|
+
{ band: 1, gain: 0.25 + 0.025 },
|
|
668
|
+
{ band: 2, gain: 0.25 + 0.0125 },
|
|
669
|
+
{ band: 3, gain: 0.25 + 0 },
|
|
670
|
+
{ band: 4, gain: 0.25 + 0 },
|
|
671
|
+
{ band: 5, gain: 0.25 + -0.0125 },
|
|
672
|
+
{ band: 6, gain: 0.25 + -0.025 },
|
|
673
|
+
{ band: 7, gain: 0.25 + -0.0175 },
|
|
674
|
+
{ band: 8, gain: 0.25 + 0 },
|
|
675
|
+
{ band: 9, gain: 0.25 + 0 },
|
|
676
|
+
{ band: 10, gain: 0.25 + 0.0125 },
|
|
677
|
+
{ band: 11, gain: 0.25 + 0.025 },
|
|
678
|
+
{ band: 12, gain: 0.25 + 0.375 },
|
|
679
|
+
{ band: 13, gain: 0.25 + 0.125 },
|
|
680
|
+
{ band: 14, gain: 0.25 + 0.125 },
|
|
681
|
+
],
|
|
682
|
+
/** Boosts basses + lower highs for a pro gaming sound */
|
|
683
|
+
Gaming: [
|
|
684
|
+
{ band: 0, gain: 0.350 },
|
|
685
|
+
{ band: 1, gain: 0.300 },
|
|
686
|
+
{ band: 2, gain: 0.250 },
|
|
687
|
+
{ band: 3, gain: 0.200 },
|
|
688
|
+
{ band: 4, gain: 0.150 },
|
|
689
|
+
{ band: 5, gain: 0.100 },
|
|
690
|
+
{ band: 6, gain: 0.050 },
|
|
691
|
+
{ band: 7, gain: -0.0 },
|
|
692
|
+
{ band: 8, gain: -0.050 },
|
|
693
|
+
{ band: 9, gain: -0.100 },
|
|
694
|
+
{ band: 10, gain: -0.150 },
|
|
695
|
+
{ band: 11, gain: -0.200 },
|
|
696
|
+
{ band: 12, gain: -0.250 },
|
|
697
|
+
{ band: 13, gain: -0.300 },
|
|
698
|
+
{ band: 14, gain: -0.350 },
|
|
699
|
+
],
|
|
700
|
+
};
|
|
@@ -16,7 +16,7 @@ export interface BotClientOptions {
|
|
|
16
16
|
/** Bot Client Username */
|
|
17
17
|
username?: string;
|
|
18
18
|
/** So users can pass entire objects / classes */
|
|
19
|
-
[x: string | number | symbol | undefined]:
|
|
19
|
+
[x: string | number | symbol | undefined]: unknown;
|
|
20
20
|
}
|
|
21
21
|
export interface ManagerPlayerOptions {
|
|
22
22
|
/** If the Lavalink Volume should be decremented by x number */
|
|
@@ -67,6 +67,7 @@ class LavalinkNode {
|
|
|
67
67
|
throw new SyntaxError("If secure is true, then the port must be 443");
|
|
68
68
|
this.rest = new undici_1.Pool(this.poolAddress, this.options.poolOptions);
|
|
69
69
|
this.options.regions = (this.options.regions || []).map(a => a.toLowerCase());
|
|
70
|
+
Object.defineProperty(this, Utils_1.NodeSymbol, { configurable: true, value: true });
|
|
70
71
|
}
|
|
71
72
|
/**
|
|
72
73
|
* Makes an API call to the Node
|
|
@@ -131,10 +131,10 @@ class Player {
|
|
|
131
131
|
}
|
|
132
132
|
if (!this.queue.current && this.queue.tracks.length)
|
|
133
133
|
await (0, Utils_1.queueTrackEnd)(this);
|
|
134
|
-
// @ts-ignore
|
|
135
134
|
if (this.queue.current && this.LavalinkManager.utils.isUnresolvedTrack(this.queue.current)) {
|
|
136
|
-
try {
|
|
137
|
-
|
|
135
|
+
try {
|
|
136
|
+
// resolve the unresolved track
|
|
137
|
+
await this.queue.current.resolve(this);
|
|
138
138
|
}
|
|
139
139
|
catch (error) {
|
|
140
140
|
this.LavalinkManager.emit("trackError", this, this.queue.current, error);
|
|
@@ -7,13 +7,13 @@ export interface StoredQueue {
|
|
|
7
7
|
}
|
|
8
8
|
export interface QueueStoreManager extends Record<string, any> {
|
|
9
9
|
/** @async get a Value (MUST RETURN UNPARSED!) */
|
|
10
|
-
get: (guildId: unknown) => Promise<
|
|
10
|
+
get: (guildId: unknown) => Promise<unknown>;
|
|
11
11
|
/** @async Set a value inside a guildId (MUST BE UNPARSED) */
|
|
12
|
-
set: (guildId: unknown, value: unknown) => Promise<
|
|
12
|
+
set: (guildId: unknown, value: unknown) => Promise<unknown>;
|
|
13
13
|
/** @async Delete a Database Value based of it's guildId */
|
|
14
|
-
delete: (guildId: unknown) => Promise<
|
|
14
|
+
delete: (guildId: unknown) => Promise<unknown>;
|
|
15
15
|
/** @async Transform the value(s) inside of the QueueStoreManager (IF YOU DON'T NEED PARSING/STRINGIFY, then just return the value) */
|
|
16
|
-
stringify: (value: unknown) => Promise<
|
|
16
|
+
stringify: (value: unknown) => Promise<unknown>;
|
|
17
17
|
/** @async Parse the saved value back to the Queue (IF YOU DON'T NEED PARSING/STRINGIFY, then just return the value) */
|
|
18
18
|
parse: (value: unknown) => Promise<Partial<StoredQueue>>;
|
|
19
19
|
}
|
|
@@ -33,8 +33,8 @@ export interface QueueSaver {
|
|
|
33
33
|
export declare class QueueSaver {
|
|
34
34
|
constructor(options: ManagerQueueOptions);
|
|
35
35
|
get(guildId: string): Promise<Partial<StoredQueue>>;
|
|
36
|
-
delete(guildId: string): Promise<
|
|
37
|
-
set(guildId: string, value: any): Promise<
|
|
36
|
+
delete(guildId: string): Promise<unknown>;
|
|
37
|
+
set(guildId: string, value: any): Promise<unknown>;
|
|
38
38
|
sync(guildId: string): Promise<Partial<StoredQueue>>;
|
|
39
39
|
}
|
|
40
40
|
export declare class DefaultQueueStore implements QueueStoreManager {
|
|
@@ -66,7 +66,6 @@ export declare class Queue {
|
|
|
66
66
|
private managerUtils;
|
|
67
67
|
private queueChanges;
|
|
68
68
|
constructor(guildId: string, data?: Partial<StoredQueue>, QueueSaver?: QueueSaver, queueOptions?: ManagerQueueOptions);
|
|
69
|
-
private applyData;
|
|
70
69
|
/**
|
|
71
70
|
* Utils for a Queue
|
|
72
71
|
*/
|
|
@@ -74,13 +73,13 @@ export declare class Queue {
|
|
|
74
73
|
/**
|
|
75
74
|
* Save the current cached Queue on the database/server (overides the server)
|
|
76
75
|
*/
|
|
77
|
-
save: () => Promise<
|
|
76
|
+
save: () => Promise<unknown>;
|
|
78
77
|
/**
|
|
79
78
|
* Sync the current queue database/server with the cached one
|
|
80
79
|
* @returns {void}
|
|
81
80
|
*/
|
|
82
81
|
sync: (override?: boolean, dontSyncCurrent?: boolean) => Promise<void>;
|
|
83
|
-
destroy: () => Promise<
|
|
82
|
+
destroy: () => Promise<unknown>;
|
|
84
83
|
/**
|
|
85
84
|
* @returns {{current:Track|null, previous:Track[], tracks:Track[]}}The Queue, but in a raw State, which allows easier handling for the QueueStoreManager
|
|
86
85
|
*/
|
|
@@ -60,8 +60,7 @@ class Queue {
|
|
|
60
60
|
this.current = this.managerUtils.isTrack(data.current) ? data.current : null;
|
|
61
61
|
this.previous = Array.isArray(data.previous) && data.previous.some(track => this.managerUtils.isTrack(track) || this.managerUtils.isUnresolvedTrack(track)) ? data.previous.filter(track => this.managerUtils.isTrack(track) || this.managerUtils.isUnresolvedTrack(track)) : [];
|
|
62
62
|
this.tracks = Array.isArray(data.tracks) && data.tracks.some(track => this.managerUtils.isTrack(track) || this.managerUtils.isUnresolvedTrack(track)) ? data.tracks.filter(track => this.managerUtils.isTrack(track) || this.managerUtils.isUnresolvedTrack(track)) : [];
|
|
63
|
-
|
|
64
|
-
applyData(data) {
|
|
63
|
+
Object.defineProperty(this, Utils_1.QueueSymbol, { configurable: true, value: true });
|
|
65
64
|
}
|
|
66
65
|
/**
|
|
67
66
|
* Utils for a Queue
|
|
@@ -7,6 +7,11 @@ export declare const TrackSymbol: unique symbol;
|
|
|
7
7
|
export declare const UnresolvedTrackSymbol: unique symbol;
|
|
8
8
|
export declare const QueueSymbol: unique symbol;
|
|
9
9
|
export declare const NodeSymbol: unique symbol;
|
|
10
|
+
type Opaque<T, K> = T & {
|
|
11
|
+
__opaque__: K;
|
|
12
|
+
};
|
|
13
|
+
export type IntegerNumber = Opaque<number, 'Int'>;
|
|
14
|
+
export type FloatNumber = Opaque<number, 'Float'>;
|
|
10
15
|
export type LavaSrcSearchPlatformBase = "spsearch" | "sprec" | "amsearch" | "dzsearch" | "dzisrc" | "ymsearch";
|
|
11
16
|
export type LavaSrcSearchPlatform = LavaSrcSearchPlatformBase | "ftts";
|
|
12
17
|
export type DuncteSearchPlatform = "speak" | "tts";
|