launchframe 0.2.4 → 0.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
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  {
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  "name": "launchframe",
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- "version": "0.2.4",
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+ "version": "0.2.5",
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  "description": "Scaffold a SaaS-ready Next.js codebase from any URL. Point launchframe at a website you admire and describe the SaaS you want to build — it drops in the AI-cloner template wired with your URL and idea so your AI agent (Claude Code, Cursor, Codex, etc.) can run /clone-website and produce a pixel-perfect, re-skinned starting point.",
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  "license": "MIT",
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  "author": "Evan Gruhlkey",
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  {
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  "name": "clone-website",
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  "description": "Reverse-engineer and clone any website as a pixel-perfect replica",
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- "prompt": "\n# Clone Website\n\nYou are about to reverse-engineer and rebuild a website as a pixel-perfect clone, then re-skin the copy/branding for the user's SaaS idea.\n\n**Launchframe shorthand:** If the user only says **Build it**, **Go**, **Ship it**, **Clone the site**, or **Run launchframe** with no URL in the message, treat that as an invocation of this skill with empty `the target URL provided by the user` — **`launchframe.config.json` alone** supplies `url` and `idea`. Proceed without asking them to repeat those values unless the file is missing or invalid.\n\n## Step 0: Read `launchframe.config.json`\n\n**Before doing anything else**, read `launchframe.config.json` at the project root. This file was written by the `launchframe` CLI when the project was scaffolded and is the authoritative source of:\n\n- `url` — the visual source-of-truth you are cloning\n- `idea` — the user's SaaS idea, which becomes the rebranding directive applied after the pixel-perfect clone\n\nIf `the target URL provided by the user` is non-empty, treat the arguments as additional URLs (or an override) and merge them with the config — explicit CLI args win on conflict. If `launchframe.config.json` is missing, fall back to `the target URL provided by the user` and ask the user for an idea if one wasn't provided.\n\nWhen multiple URLs are provided, process them independently and in parallel where possible, while keeping each site's extraction artifacts isolated in dedicated folders (for example, `docs/research/<hostname>/`).\n\nThis is not a two-phase process (inspect then build). You are a **foreman walking the job site** — as you inspect each section of the page, you write a detailed specification to a file, then hand that file to a specialist builder agent with everything they need. Extraction and construction happen in parallel, but extraction is meticulous and produces auditable artifacts.\n\n## Scope Defaults\n\nThe target is the `url` from `launchframe.config.json` (or any URL provided in `the target URL provided by the user`). Clone exactly what's visible at that URL, then apply the SaaS-idea rebrand. Unless the user specifies otherwise, use these defaults:\n\n- **Fidelity level (visuals):** Pixel-perfect — exact match in colors, spacing, typography, animations, responsive behavior\n- **Copy & branding:** Replaced to match the `idea` from `launchframe.config.json` (product name, headlines, feature copy, CTA labels, testimonials). Visuals stay 1:1; words and brand marks get re-skinned.\n- **In scope:** Visual layout and styling, component structure and interactions, responsive design, mock data shaped for the SaaS idea\n- **Out of scope:** Real backend / database, authentication, real-time features, SEO optimization, accessibility audit\n- **Customization beyond the rebrand:** None during the initial pass — match 1:1 visually, swap copy/brand only\n\nIf the user provides additional instructions (specific fidelity level, deeper customizations, extra context), honor those over the defaults.\n\n## Pre-Flight\n\n1. **Read `launchframe.config.json`** (see Step 0 above). After a fresh `npx launchframe` scaffold, proceed immediately — only echo `url`/`idea` for confirmation if the config looks wrong or the user asked to verify.\n2. **Browser automation.** Prefer an MCP (Chrome DevTools MCP, Playwright MCP, Browserbase MCP, etc.) when it is healthy. **If MCP is missing or in an error state, run `npm run recon` (Playwright)** — see `scripts/recon-playwright.mjs`. It writes `docs/research/computed-snapshot.json`, `docs/research/MEDIA_MANIFEST.md`, and full-page screenshots under `docs/design-references/`. Use `npm run recon:headed` if headless hits a WAF/challenge page. One-time install: `npx playwright install chromium`. Do not skip extraction — adapt the pipeline to the tools that work.\n3. Validate the resolved URL(s). Normalize and verify each is accessible via your browser MCP tool. If any are invalid, ask the user to correct `launchframe.config.json` (or pass an override) before proceeding.\n4. Verify the base project builds: `npm run build`. The Next.js + shadcn/ui + Tailwind v4 scaffold should already be in place. If not, tell the user to run `npm install` first.\n5. Create the output directories if they don't exist: `docs/research/`, `docs/research/components/`, `docs/design-references/`, `scripts/`. Plan `docs/research/MEDIA_MANIFEST.md` as soon as media is inventoried. For multiple clones, also prepare per-site folders like `docs/research/<hostname>/` and `docs/design-references/<hostname>/`.\n6. When working with multiple sites in one command, optionally confirm whether to run them in parallel (recommended, if resources allow) or sequentially to avoid overload.\n\n## Guiding Principles\n\nThese are the truths that separate a successful clone from a \"close enough\" mess. Internalize them — they should inform every decision you make.\n\n### 0. Launchframe priorities: media & motion (do not defer)\n\n**Raster & video are first-class.** Before you treat the page as “mostly typography,” run a dedicated **media inventory** (see `@docs/research/INSPECTION_GUIDE.md` Priority section): every `<img>`, `<picture>` / `<source>`, `<video>` (+ poster), and non-trivial `background-image`. Download to `public/images/` and `public/videos/` and write `docs/research/MEDIA_MANIFEST.md` (URL → local path, or `BLOCKED` + reason). Component specs MUST list concrete `public/...` paths; if you use a placeholder, say why in `docs/research/EXTRACTION_LIMITATIONS.md`. Never silently drop a hero layer, reel, or og visual.\n\n**Motion defaults to Framer Motion.** This template lists `framer-motion` as a dependency. After foundation tokens, ensure `import { motion } from \"framer-motion\"` (and related APIs: `useScroll`, `useTransform`, `AnimatePresence`, `LayoutGroup`) for: scroll-triggered reveals, staggered children, layout transitions, and gestures — anything beyond a trivial one-property CSS `transition`. In each spec file, add a **Motion** subsection: trigger, duration, easing, delay/stagger, and **implementation: CSS | framer-motion**. Prefer CSS only when it matches the target exactly without JS.\n\n### 1. Completeness Beats Speed\n\nEvery builder agent must receive **everything** it needs to do its job perfectly: screenshot, exact CSS values, downloaded assets with local paths, real text content, component structure. If a builder has to guess anything — a color, a font size, a padding value — you have failed at extraction. Take the extra minute to extract one more property rather than shipping an incomplete brief.\n\n### 2. Small Tasks, Perfect Results\n\nWhen an agent gets \"build the entire features section,\" it glosses over details — it approximates spacing, guesses font sizes, and produces something \"close enough\" but clearly wrong. When it gets a single focused component with exact CSS values, it nails it every time.\n\nLook at each section and judge its complexity. A simple banner with a heading and a button? One agent. A complex section with 3 different card variants, each with unique hover states and internal layouts? One agent per card variant plus one for the section wrapper. When in doubt, make it smaller.\n\n**Complexity budget rule:** If a builder prompt exceeds ~150 lines of spec content, the section is too complex for one agent. Break it into smaller pieces. This is a mechanical check — don't override it with \"but it's all related.\"\n\n### 3. Real Content, Real Assets\n\nExtract the actual text, images, videos, and SVGs from the live site. This is a clone, not a mockup. Use `element.textContent`, download every `<img>` and `<video>`, extract inline `<svg>` elements as React components. The only time you generate content is when something is clearly server-generated and unique per session.\n\n**Layered assets matter.** A section that looks like one image is often multiple layers — a background watercolor/gradient, a foreground UI mockup PNG, an overlay icon. Inspect each container's full DOM tree and enumerate ALL `<img>` elements and background images within it, including absolutely-positioned overlays. Missing an overlay image makes the clone look empty even if the background is correct.\n\n### 4. Foundation First\n\nNothing can be built until the foundation exists: global CSS with the target site's design tokens (colors, fonts, spacing), TypeScript types for the content structures, and global assets (fonts, favicons). This is sequential and non-negotiable. Everything after this can be parallel.\n\n### 5. Extract How It Looks AND How It Behaves\n\nA website is not a screenshot — it's a living thing. Elements move, change, appear, and disappear in response to scrolling, hovering, clicking, resizing, and time. If you only extract the static CSS of each element, your clone will look right in a screenshot but feel dead when someone actually uses it.\n\nFor every element, extract its **appearance** (exact computed CSS via `getComputedStyle()`) AND its **behavior** (what changes, what triggers the change, and how the transition happens). Not \"it looks like 16px\" — extract the actual computed value. Not \"the nav changes on scroll\" — document the exact trigger (scroll position, IntersectionObserver threshold, viewport intersection), the before and after states (both sets of CSS values), and the transition (duration, easing, CSS transition vs. JS-driven vs. CSS `animation-timeline`).\n\nExamples of behaviors to watch for — these are illustrative, not exhaustive. The page may do things not on this list, and you must catch those too:\n- A navbar that shrinks, changes background, or gains a shadow after scrolling past a threshold\n- Elements that animate into view when they enter the viewport (fade-up, slide-in, stagger delays)\n- Sections that snap into place on scroll (`scroll-snap-type`)\n- Parallax layers that move at different rates than the scroll\n- Hover states that animate (not just change — the transition duration and easing matter)\n- Dropdowns, modals, accordions with enter/exit animations\n- Scroll-driven progress indicators or opacity transitions\n- Auto-playing carousels or cycling content\n- Dark-to-light (or any theme) transitions between page sections\n- **Tabbed/pill content that cycles** — buttons that switch visible card sets with transitions\n- **Scroll-driven tab/accordion switching** — sidebars where the active item auto-changes as content scrolls past (IntersectionObserver, NOT click handlers)\n- **Smooth scroll libraries** (Lenis, Locomotive Scroll) — check for `.lenis` class or scroll container wrappers\n\n### 6. Identify the Interaction Model Before Building\n\nThis is the single most expensive mistake in cloning: building a click-based UI when the original is scroll-driven, or vice versa. Before writing any builder prompt for an interactive section, you must definitively answer: **Is this section driven by clicks, scrolls, hovers, time, or some combination?**\n\nHow to determine this:\n1. **Don't click first.** Scroll through the section slowly and observe if things change on their own as you scroll.\n2. If they do, it's scroll-driven. Extract the mechanism: `IntersectionObserver`, `scroll-snap`, `position: sticky`, `animation-timeline`, or JS scroll listeners.\n3. If nothing changes on scroll, THEN click/hover to test for click/hover-driven interactivity.\n4. Document the interaction model explicitly in the component spec: \"INTERACTION MODEL: scroll-driven with IntersectionObserver\" or \"INTERACTION MODEL: click-to-switch with opacity transition.\"\n\nA section with a sticky sidebar and scrolling content panels is fundamentally different from a tabbed interface where clicking switches content. Getting this wrong means a complete rewrite, not a CSS tweak.\n\n### 7. Extract Every State, Not Just the Default\n\nMany components have multiple visual states — a tab bar shows different cards per tab, a header looks different at scroll position 0 vs 100, a card has hover effects. You must extract ALL states, not just whatever is visible on page load.\n\nFor tabbed/stateful content:\n- Click each tab/button via browser MCP\n- Extract the content, images, and card data for EACH state\n- Record which content belongs to which state\n- Note the transition animation between states (opacity, slide, fade, etc.)\n\nFor scroll-dependent elements:\n- Capture computed styles at scroll position 0 (initial state)\n- Scroll past the trigger threshold and capture computed styles again (scrolled state)\n- Diff the two to identify exactly which CSS properties change\n- Record the transition CSS (duration, easing, properties)\n- Record the exact trigger threshold (scroll position in px, or viewport intersection ratio)\n\n### 8. Spec Files Are the Source of Truth\n\nEvery component gets a specification file in `docs/research/components/` BEFORE any builder is dispatched. This file is the contract between your extraction work and the builder agent. The builder receives the spec file contents inline in its prompt — the file also persists as an auditable artifact that the user (or you) can review if something looks wrong.\n\nThe spec file is not optional. It is not a nice-to-have. If you dispatch a builder without first writing a spec file, you are shipping incomplete instructions based on whatever you can remember from a browser MCP session, and the builder will guess to fill gaps.\n\n### 9. Build Must Always Compile\n\nEvery builder agent must verify `npx tsc --noEmit` passes before finishing. After merging worktrees, you verify `npm run build` passes. A broken build is never acceptable, even temporarily.\n\n## Phase 1: Reconnaissance\n\nNavigate to the target URL with browser MCP.\n\n### Screenshots\n- Take **full-page screenshots** at desktop (1440px) and mobile (390px) viewports\n- Save to `docs/design-references/` with descriptive names\n- These are your master reference — builders will receive section-specific crops/screenshots later\n\n### Global Extraction\nExtract these from the page before doing anything else:\n\n**Fonts** — Inspect `<link>` tags for Google Fonts or self-hosted fonts. Check computed `font-family` on key elements (headings, body, code, labels). Document every family, weight, and style actually used. Configure them in `src/app/layout.tsx` using `next/font/google` or `next/font/local`.\n\n**Colors** — Extract the site's color palette from computed styles across the page. Update `src/app/globals.css` with the target's actual colors in the `:root` and `.dark` CSS variable blocks. Map them to shadcn's token names (background, foreground, primary, muted, etc.) where they fit. Add custom properties for colors that don't map to shadcn tokens.\n\n**Favicons & Meta** — Download favicons, apple-touch-icons, OG images, webmanifest to `public/seo/`. Update `layout.tsx` metadata.\n\n**Global UI patterns** — Identify any site-wide CSS or JS: custom scrollbar hiding, scroll-snap on the page container, global keyframe animations, backdrop filters, gradients used as overlays, **smooth scroll libraries** (Lenis, Locomotive Scroll — check for `.lenis`, `.locomotive-scroll`, or custom scroll container classes). Add these to `globals.css` and note any libraries that need to be installed.\n\n### Mandatory Interaction Sweep\n\nThis is a dedicated pass AFTER screenshots and BEFORE anything else. Its purpose is to discover every behavior on the page — many of which are invisible in a static screenshot.\n\n**Scroll sweep:** Scroll the page slowly from top to bottom via browser MCP. At each section, pause and observe:\n- Does the header change appearance? Record the scroll position where it triggers.\n- Do elements animate into view? Record which ones and the animation type.\n- Does a sidebar or tab indicator auto-switch as you scroll? Record the mechanism.\n- Are there scroll-snap points? Record which containers.\n- Is there a smooth scroll library active? Check for non-native scroll behavior.\n\n**Click sweep:** Click every element that looks interactive:\n- Every button, tab, pill, link, card\n- Record what happens: does content change? Does a modal open? Does a dropdown appear?\n- For tabs/pills: click EACH ONE and record the content that appears for each state\n\n**Hover sweep:** Hover over every element that might have hover states:\n- Buttons, cards, links, images, nav items\n- Record what changes: color, scale, shadow, underline, opacity\n\n**Responsive sweep:** Test at 3 viewport widths via browser MCP:\n- Desktop: 1440px\n- Tablet: 768px\n- Mobile: 390px\n- At each width, note which sections change layout (column → stack, sidebar disappears, etc.) and at approximately which breakpoint the change occurs.\n\nSave all findings to `docs/research/BEHAVIORS.md`. This is your behavior bible — reference it when writing every component spec.\n\n### Page Topology\nMap out every distinct section of the page from top to bottom. Give each a working name. Document:\n- Their visual order\n- Which are fixed/sticky overlays vs. flow content\n- The overall page layout (scroll container, column structure, z-index layers)\n- Dependencies between sections (e.g., a floating nav that overlays everything)\n- **The interaction model** of each section (static, click-driven, scroll-driven, time-driven)\n\nSave this as `docs/research/PAGE_TOPOLOGY.md` — it becomes your assembly blueprint.\n\n## Phase 2: Foundation Build\n\nThis is sequential. Do it yourself (not delegated to an agent) since it touches many files:\n\n1. **Update fonts** in `layout.tsx` to match the target site's actual fonts\n2. **Confirm Framer Motion** — `framer-motion` should already be in `package.json`. If missing, add it (`npm install framer-motion`) so builders can import `motion` without ad-hoc library drift.\n3. **Update globals.css** with the target's color tokens, spacing values, keyframe animations, utility classes, and any **global scroll behaviors** (Lenis, smooth scroll CSS, scroll-snap on body)\n4. **Media inventory + download (early, high priority)** — run the asset discovery script (below) via browser MCP, write `docs/research/MEDIA_MANIFEST.md`, then implement **`scripts/download-assets.mjs`** and execute it so **images** land in `public/images/` and **videos** (+ posters) in `public/videos/` (or a clear subdirectory scheme under `public/`). Batch parallel downloads (4 concurrent) with errors logged — do not claim success if URLs failed. This step should complete **before** most section components are built so builders use real paths.\n5. **Create TypeScript interfaces** in `src/types/` for the content structures you've observed\n6. **Extract SVG icons** — find all inline `<svg>` elements on the page, deduplicate them, and save as named React components in `src/components/icons.tsx`. Name them by visual function (e.g., `SearchIcon`, `ArrowRightIcon`, `LogoIcon`).\n7. Verify: `npm run build` passes\n\n### Asset Discovery Script Pattern\n\nUse browser MCP to enumerate all assets on the page:\n\n```javascript\n// Run this via browser MCP to discover all assets\nJSON.stringify({\n images: [...document.querySelectorAll('img')].map(img => ({\n src: img.src || img.currentSrc,\n alt: img.alt,\n width: img.naturalWidth,\n height: img.naturalHeight,\n // Include parent info to detect layered compositions\n parentClasses: img.parentElement?.className,\n siblings: img.parentElement ? [...img.parentElement.querySelectorAll('img')].length : 0,\n position: getComputedStyle(img).position,\n zIndex: getComputedStyle(img).zIndex\n })),\n videos: [...document.querySelectorAll('video')].map(v => ({\n src: v.src || v.querySelector('source')?.src,\n poster: v.poster,\n autoplay: v.autoplay,\n loop: v.loop,\n muted: v.muted\n })),\n backgroundImages: [...document.querySelectorAll('*')].filter(el => {\n const bg = getComputedStyle(el).backgroundImage;\n return bg && bg !== 'none';\n }).map(el => ({\n url: getComputedStyle(el).backgroundImage,\n element: el.tagName + '.' + el.className?.split(' ')[0]\n })),\n svgCount: document.querySelectorAll('svg').length,\n fonts: [...new Set([...document.querySelectorAll('*')].slice(0, 200).map(el => getComputedStyle(el).fontFamily))],\n favicons: [...document.querySelectorAll('link[rel*=\"icon\"]')].map(l => ({ href: l.href, sizes: l.sizes?.toString() }))\n});\n```\n\nThen write a download script that fetches everything to `public/`. Use batched parallel downloads (4 at a time) with proper error handling.\n\n## Phase 3: Component Specification & Dispatch\n\nThis is the core loop. For each section in your page topology (top to bottom), you do THREE things: **extract**, **write the spec file**, then **dispatch builders**.\n\n### Step 1: Extract\n\nFor each section, use browser MCP to extract everything:\n\n1. **Screenshot** the section in isolation (scroll to it, screenshot the viewport). Save to `docs/design-references/`.\n\n2. **Extract CSS** for every element in the section. Use the extraction script below — don't hand-measure individual properties. Run it once per component container and capture the full output:\n\n```javascript\n// Per-component extraction — run via browser MCP\n// Replace SELECTOR with the actual CSS selector for the component\n(function(selector) {\n const el = document.querySelector(selector);\n if (!el) return JSON.stringify({ error: 'Element not found: ' + selector });\n const props = [\n 'fontSize','fontWeight','fontFamily','lineHeight','letterSpacing','color',\n 'textTransform','textDecoration','backgroundColor','background',\n 'padding','paddingTop','paddingRight','paddingBottom','paddingLeft',\n 'margin','marginTop','marginRight','marginBottom','marginLeft',\n 'width','height','maxWidth','minWidth','maxHeight','minHeight',\n 'display','flexDirection','justifyContent','alignItems','gap',\n 'gridTemplateColumns','gridTemplateRows',\n 'borderRadius','border','borderTop','borderBottom','borderLeft','borderRight',\n 'boxShadow','overflow','overflowX','overflowY',\n 'position','top','right','bottom','left','zIndex',\n 'opacity','transform','transition','cursor',\n 'objectFit','objectPosition','mixBlendMode','filter','backdropFilter',\n 'whiteSpace','textOverflow','WebkitLineClamp'\n ];\n function extractStyles(element) {\n const cs = getComputedStyle(element);\n const styles = {};\n props.forEach(p => { const v = cs[p]; if (v && v !== 'none' && v !== 'normal' && v !== 'auto' && v !== '0px' && v !== 'rgba(0, 0, 0, 0)') styles[p] = v; });\n return styles;\n }\n function walk(element, depth) {\n if (depth > 4) return null;\n const children = [...element.children];\n return {\n tag: element.tagName.toLowerCase(),\n classes: element.className?.toString().split(' ').slice(0, 5).join(' '),\n text: element.childNodes.length === 1 && element.childNodes[0].nodeType === 3 ? element.textContent.trim().slice(0, 200) : null,\n styles: extractStyles(element),\n images: element.tagName === 'IMG' ? { src: element.src, alt: element.alt, naturalWidth: element.naturalWidth, naturalHeight: element.naturalHeight } : null,\n childCount: children.length,\n children: children.slice(0, 20).map(c => walk(c, depth + 1)).filter(Boolean)\n };\n }\n return JSON.stringify(walk(el, 0), null, 2);\n})('SELECTOR');\n```\n\n3. **Extract multi-state styles** — for any element with multiple states (scroll-triggered, hover, active tab), capture BOTH states:\n\n```javascript\n// State A: capture styles at current state (e.g., scroll position 0)\n// Then trigger the state change (scroll, click, hover via browser MCP)\n// State B: re-run the extraction script on the same element\n// The diff between A and B IS the behavior specification\n```\n\nRecord the diff explicitly: \"Property X changes from VALUE_A to VALUE_B, triggered by TRIGGER, with transition: TRANSITION_CSS.\"\n\n4. **Extract real content** — all text, alt attributes, aria labels, placeholder text. Use `element.textContent` for each text node. For tabbed/stateful content, **click each tab and extract content per state**.\n\n5. **Identify assets** this section uses — which downloaded images/videos from `public/`, which icon components from `icons.tsx`. Check for **layered images** (multiple `<img>` or background-images stacked in the same container).\n\n6. **Assess complexity** — how many distinct sub-components does this section contain? A distinct sub-component is an element with its own unique styling, structure, and behavior (e.g., a card, a nav item, a search panel).\n\n### Step 2: Write the Component Spec File\n\nFor each section (or sub-component, if you're breaking it up), create a spec file in `docs/research/components/`. This is NOT optional — every builder must have a corresponding spec file.\n\n**File path:** `docs/research/components/<component-name>.spec.md`\n\n**Template:**\n\n```markdown\n# <ComponentName> Specification\n\n## Overview\n- **Target file:** `src/components/<ComponentName>.tsx`\n- **Screenshot:** `docs/design-references/<screenshot-name>.png`\n- **Interaction model:** <static | click-driven | scroll-driven | time-driven>\n\n## DOM Structure\n<Describe the element hierarchy — what contains what>\n\n## Computed Styles (exact values from getComputedStyle)\n\n### Container\n- display: ...\n- padding: ...\n- maxWidth: ...\n- (every relevant property with exact values)\n\n### <Child element 1>\n- fontSize: ...\n- color: ...\n- (every relevant property)\n\n### <Child element N>\n...\n\n## States & Behaviors\n\n### <Behavior name, e.g., \"Scroll-triggered floating mode\">\n- **Trigger:** <exact mechanism — scroll position 50px, IntersectionObserver rootMargin \"-30% 0px\", click on .tab-button, hover>\n- **State A (before):** maxWidth: 100vw, boxShadow: none, borderRadius: 0\n- **State B (after):** maxWidth: 1200px, boxShadow: 0 4px 20px rgba(0,0,0,0.1), borderRadius: 16px\n- **Transition:** transition: all 0.3s ease\n- **Implementation approach:** <CSS transition + scroll listener | IntersectionObserver | CSS animation-timeline | **framer-motion** (`motion`, `whileInView`, stagger container) | etc.>\n\n### Hover states\n- **<Element>:** <property>: <before> → <after>, transition: <value>\n\n## Motion (Framer Motion vs CSS)\n- **Entrance / scroll reveals:** <e.g. fade+translateY, staggerChildren — specify duration, easing, delay, viewport `once`/`margin`>\n- **Library:** <`framer-motion` | CSS-only — justify if CSS-only>\n- **Keyframes / springs:** <if any — match target curve>\n\n## Per-State Content (if applicable)\n\n### State: \"Featured\"\n- Title: \"...\"\n- Subtitle: \"...\"\n- Cards: [{ title, description, image, link }, ...]\n\n### State: \"Productivity\"\n- Title: \"...\"\n- Cards: [...]\n\n## Assets (images & video — required detail)\n- Raster: `public/images/<file>` — dimensions, `object-fit`, lazy if below fold\n- Video: `public/videos/<file>` — poster `public/images/...` or `public/videos/...`, autoplay/muted/loop, controls\n- Background layers: which div uses `background-image` and resolved URL → local path\n- Icons used: <ArrowIcon>, <SearchIcon> from icons.tsx\n\n## Text Content (verbatim)\n<All text content, copy-pasted from the live site>\n\n## Responsive Behavior\n- **Desktop (1440px):** <layout description>\n- **Tablet (768px):** <what changes — e.g., \"maintains 2-column, gap reduces to 16px\">\n- **Mobile (390px):** <what changes — e.g., \"stacks to single column, images full-width\">\n- **Breakpoint:** layout switches at ~<N>px\n```\n\nFill every section. If a section doesn't apply (e.g., no states for a static footer), write \"N/A\" — but think twice before marking States & Behaviors as N/A. Even a footer might have hover states on links.\n\n### Step 3: Dispatch Builders\n\nBased on complexity, dispatch builder agent(s) in worktree(s):\n\n**Simple section** (1-2 sub-components): One builder agent gets the entire section.\n\n**Complex section** (3+ distinct sub-components): Break it up. One agent per sub-component, plus one agent for the section wrapper that imports them. Sub-component builders go first since the wrapper depends on them.\n\n**What every builder agent receives:**\n- The full contents of its component spec file (inline in the prompt — don't say \"go read the spec file\")\n- Path to the section screenshot in `docs/design-references/`\n- Which shared components to import (`icons.tsx`, `cn()`, shadcn primitives)\n- The target file path (e.g., `src/components/HeroSection.tsx`)\n- Instruction to verify with `npx tsc --noEmit` before finishing\n- For responsive behavior: the specific breakpoint values and what changes\n\n**Don't wait.** As soon as you've dispatched the builder(s) for one section, move to extracting the next section. Builders work in parallel in their worktrees while you continue extraction.\n\n### Step 4: Merge\n\nAs builder agents complete their work:\n- Merge their worktree branches into main\n- You have full context on what each agent built, so resolve any conflicts intelligently\n- After each merge, verify the build still passes: `npm run build`\n- If a merge introduces type errors, fix them immediately\n\nThe extract → spec → dispatch → merge cycle continues until all sections are built.\n\n## Phase 4: Page Assembly\n\nAfter all sections are built and merged, wire everything together in `src/app/page.tsx`:\n\n- Import all section components\n- Implement the page-level layout from your topology doc (scroll containers, column structures, sticky positioning, z-index layering)\n- Connect real content to component props\n- Implement page-level behaviors: scroll snap, scroll-driven animations, dark-to-light transitions, intersection observers, smooth scroll (Lenis etc.)\n- Verify: `npm run build` passes clean\n\n## Phase 4.5: SaaS Rebrand Pass\n\nThe pixel-perfect clone is done — now re-skin it for the SaaS idea from `launchframe.config.json`.\n\n**Guiding rule:** swap words and brand marks, leave structure untouched. The original site's visual hierarchy was already validated by a real product team. Your job is to put the user's product into that proven shell, not to redesign it.\n\nFor every section, replace:\n\n1. **Product name & logo** — wherever the original brand appears, use the SaaS idea's name (derive a short product name from the `idea` string if one isn't supplied — keep it 1–2 words, easy to lockup). Replace the wordmark text in place. For the logo glyph, either reuse the original SVG silhouette with a fresh fill, or use a Lucide icon that matches the SaaS category (e.g., `Brain` for AI, `Workflow` for automation, `Sparkles` for generative tooling). Do NOT keep the original brand's actual logo file.\n2. **Hero headline & sub-headline** — write fresh copy that pitches the SaaS idea, using the original line lengths and tone as constraints. If the original is 6 words, write 6 words. If it's 14, write 14. Match emphasis, line breaks, and any inline highlighted phrase.\n3. **Feature/section copy** — rewrite each feature card, callout, stat, and testimonial to fit the SaaS idea. Preserve the count and shape of items (3 feature cards stay 3 feature cards; a 4-column logo bar stays 4 columns). Generate plausible customer-logo names — never use real company names you haven't been authorized to use.\n4. **CTA labels** — adapt button text to the SaaS idea (\"Start free\", \"Get a demo\", \"Try it free\", etc.). Keep the CTA hierarchy (primary/secondary) identical to the original.\n5. **Mock data** — for product UI mockups embedded in marketing screenshots (e.g., a fake dashboard inside a hero), generate mock data shaped for the SaaS idea: realistic-looking but fictional rows, charts, conversation logs, etc.\n6. **Imagery** — placeholder-swap any photography or product screenshots that depict the original brand. Prefer using:\n - A neutral abstract gradient / shape composition you generate with CSS or SVG\n - A Lucide icon arrangement\n - Placeholder service URLs only if explicitly allowed by the user\n Keep dimensions, aspect ratios, drop shadows, and surrounding spacing identical to the original.\n7. **Metadata** — update `<title>`, meta description, OG tags, and favicon manifest in `src/app/layout.tsx` to reflect the new SaaS. Generate a simple favicon (initial letter on a brand-colored square) if no asset is provided.\n\nWhat you must NOT change in this pass:\n- Spacing, padding, typography scale, color tokens, **animation timing & motion choreography** (including Framer Motion `variants` / `transition` props), responsive breakpoints — those are still 1:1 to the original\n- Section order, section count, component structure\n- Interaction models (scroll-driven stays scroll-driven, etc.)\n- Any computed-style value extracted in Phase 3\n\nAfter the rebrand pass, the codebase should look like the original site visually but read like the user's SaaS at a glance. Save a short `docs/research/REBRAND.md` summarizing the product name you chose, the headline rewrites, and any assets you swapped — so the user can audit what's clone-derived vs. authored.\n\n## Phase 5: Visual QA Diff\n\nAfter assembly, do NOT declare the clone complete. Take side-by-side comparison screenshots:\n\n1. Open the original site and your clone side-by-side (or take screenshots at the same viewport widths)\n2. Compare section by section, top to bottom, at desktop (1440px)\n3. Compare again at mobile (390px)\n4. For each discrepancy found:\n - Check the component spec file — was the value extracted correctly?\n - If the spec was wrong: re-extract from browser MCP, update the spec, fix the component\n - If the spec was right but the builder got it wrong: fix the component to match the spec\n5. Test all interactive behaviors: scroll through the page, click every button/tab, hover over interactive elements\n6. Verify smooth scroll feels right, header transitions work, tab switching works, animations play\n\nOnly after this visual QA pass is the clone complete.\n\n## Pre-Dispatch Checklist\n\nBefore dispatching ANY builder agent, verify you can check every box. If you can't, go back and extract more.\n\n- [ ] Spec file written to `docs/research/components/<name>.spec.md` with ALL sections filled\n- [ ] Every CSS value in the spec is from `getComputedStyle()`, not estimated\n- [ ] Interaction model is identified and documented (static / click / scroll / time)\n- [ ] For stateful components: every state's content and styles are captured\n- [ ] For scroll-driven components: trigger threshold, before/after styles, and transition are recorded\n- [ ] For hover states: before/after values and transition timing are recorded\n- [ ] All images in the section are identified (including overlays and layered compositions)\n- [ ] Any `<video>` (and poster), Lottie, or canvas-driven hero is identified — not approximated as a static div\n- [ ] **Motion** subsection filled: CSS vs **framer-motion**, durations, easings, stagger, scroll triggers\n- [ ] Responsive behavior is documented for at least desktop and mobile\n- [ ] Text content is verbatim from the site, not paraphrased\n- [ ] The builder prompt is under ~150 lines of spec; if over, the section needs to be split\n\n## What NOT to Do\n\nThese are lessons from previous failed clones — each one cost hours of rework:\n\n- **Don't build click-based tabs when the original is scroll-driven (or vice versa).** Determine the interaction model FIRST by scrolling before clicking. This is the #1 most expensive mistake — it requires a complete rewrite, not a CSS fix.\n- **Don't extract only the default state.** If there are tabs showing \"Featured\" on load, click Productivity, Creative, Lifestyle and extract each one's cards/content. If the header changes on scroll, capture styles at position 0 AND position 100+.\n- **Don't miss overlay/layered images.** A background watercolor + foreground UI mockup = 2 images. Check every container's DOM tree for multiple `<img>` elements and positioned overlays.\n- **Don't build mockup components for content that's actually videos/animations.** Check if a section uses `<video>`, Lottie, or canvas before building elaborate HTML mockups of what the video shows.\n- **Don't approximate CSS classes.** \"It looks like `text-lg`\" is wrong if the computed value is `18px` and `text-lg` is `18px/28px` but the actual line-height is `24px`. Extract exact values.\n- **Don't build everything in one monolithic commit.** The whole point of this pipeline is incremental progress with verified builds at each step.\n- **Don't reference docs from builder prompts.** Each builder gets the CSS spec inline in its prompt — never \"see DESIGN_TOKENS.md for colors.\" The builder should have zero need to read external docs.\n- **Don't skip asset extraction.** Without real images, videos, and fonts, the clone will always look fake regardless of how perfect the CSS is.\n- **Don't defer image/video download to the end.** Run `MEDIA_MANIFEST.md` + `download-assets.mjs` during foundation so components reference real `public/` paths from the first build.\n- **Don't fake complex motion with a single CSS `transition` when the target uses staggered, scroll-scrubbed, or layout-driven animation** — use **`framer-motion`** (`motion`, `whileInView`, `variants`, `staggerChildren`) and match duration/easing from extraction.\n- **Don't give a builder agent too much scope.** If you're writing a builder prompt and it's getting long because the section is complex, that's a signal to break it into smaller tasks.\n- **Don't bundle unrelated sections into one agent.** A CTA section and a footer are different components with different designs — don't hand them both to one agent and hope for the best.\n- **Don't skip responsive extraction.** If you only inspect at desktop width, the clone will break at tablet and mobile. Test at 1440, 768, and 390 during extraction.\n- **Don't forget smooth scroll libraries.** Check for Lenis (`.lenis` class), Locomotive Scroll, or similar. Default browser scrolling feels noticeably different and the user will spot it immediately.\n- **Don't dispatch builders without a spec file.** The spec file forces exhaustive extraction and creates an auditable artifact. Skipping it means the builder gets whatever you can fit in a prompt from memory.\n\n## Completion\n\nWhen done, report:\n- Source URL cloned (from `launchframe.config.json` or `the target URL provided by the user`)\n- SaaS idea applied (from `launchframe.config.json`) and the product name you chose\n- Total sections built\n- Total components created\n- Total spec files written (should match components)\n- Total assets downloaded (images, videos, SVGs, fonts) — path to `docs/research/MEDIA_MANIFEST.md`\n- Rebrand summary (path to `docs/research/REBRAND.md`)\n- Build status (`npm run build` result)\n- Visual QA results (any remaining discrepancies)\n- Any known gaps or limitations\n",
4
+ "prompt": "\n# Clone Website\n\nYou are about to reverse-engineer and rebuild a website as a pixel-perfect clone, then re-skin the copy/branding for the user's SaaS idea.\n\n**Launchframe shorthand:** If the user only says **Build it**, **Go**, **Ship it**, **Clone the site**, or **Run launchframe** with no URL in the message, treat that as an invocation of this skill with empty `the target URL provided by the user` — **`launchframe.config.json` alone** supplies `url` and `idea`. Proceed without asking them to repeat those values unless the file is missing or invalid.\n\n## Step 0: Read `launchframe.config.json`\n\n**Before doing anything else**, read `launchframe.config.json` at the project root. This file was written by the `launchframe` CLI when the project was scaffolded and is the authoritative source of:\n\n- `url` — the visual source-of-truth you are cloning\n- `idea` — the user's SaaS idea, which becomes the rebranding directive applied after the pixel-perfect clone\n\nIf `the target URL provided by the user` is non-empty, treat the arguments as additional URLs (or an override) and merge them with the config — explicit CLI args win on conflict. If `launchframe.config.json` is missing, fall back to `the target URL provided by the user` and ask the user for an idea if one wasn't provided.\n\nWhen multiple URLs are provided, process them independently and in parallel where possible, while keeping each site's extraction artifacts isolated in dedicated folders (for example, `docs/research/<hostname>/`).\n\nThis is not a two-phase process (inspect then build). You are a **foreman walking the job site** — as you inspect each section of the page, you write a detailed specification to a file, then hand that file to a specialist builder agent with everything they need. Extraction and construction happen in parallel, but extraction is meticulous and produces auditable artifacts.\n\n## Scope Defaults\n\nThe target is the `url` from `launchframe.config.json` (or any URL provided in `the target URL provided by the user`). Clone exactly what's visible at that URL, then apply the SaaS-idea rebrand. Unless the user specifies otherwise, use these defaults:\n\n- **Fidelity level (visuals):** Pixel-perfect — exact match in colors, spacing, typography, animations, responsive behavior\n- **Copy & branding:** Replaced to match the `idea` from `launchframe.config.json` (product name, headlines, feature copy, CTA labels, testimonials). Visuals stay 1:1; words and brand marks get re-skinned.\n- **In scope:** Visual layout and styling, component structure and interactions, responsive design, mock data shaped for the SaaS idea\n- **Out of scope:** Real backend / database, authentication, real-time features, SEO optimization, accessibility audit\n- **Customization beyond the rebrand:** None during the initial pass — match 1:1 visually, swap copy/brand only\n\nIf the user provides additional instructions (specific fidelity level, deeper customizations, extra context), honor those over the defaults.\n\n## Pre-Flight\n\n1. **Read `launchframe.config.json`** (see Step 0 above). After a fresh `npx launchframe` scaffold, proceed immediately — only echo `url`/`idea` for confirmation if the config looks wrong or the user asked to verify.\n2. **Browser automation.** Prefer an MCP (Chrome DevTools MCP, Playwright MCP, Browserbase MCP, etc.) when it is healthy. **If MCP is missing or in an error state, run `npm run recon` (Playwright)** — see `scripts/recon-playwright.mjs`. It writes `docs/research/computed-snapshot.json`, `docs/research/MEDIA_MANIFEST.md`, and full-page screenshots under `docs/design-references/`. Use `npm run recon:headed` if headless hits a WAF/challenge page. One-time install: `npx playwright install chromium`. Do not skip extraction — adapt the pipeline to the tools that work.\n3. Validate the resolved URL(s). Normalize and verify each is accessible via your browser MCP tool. If any are invalid, ask the user to correct `launchframe.config.json` (or pass an override) before proceeding.\n4. Verify the base project builds: `npm run build`. The Next.js + shadcn/ui + Tailwind v4 scaffold should already be in place. If not, tell the user to run `npm install` first.\n5. Create the output directories if they don't exist: `docs/research/`, `docs/research/components/`, `docs/design-references/`, `scripts/`. Plan `docs/research/MEDIA_MANIFEST.md` as soon as media is inventoried. For multiple clones, also prepare per-site folders like `docs/research/<hostname>/` and `docs/design-references/<hostname>/`.\n6. When working with multiple sites in one command, optionally confirm whether to run them in parallel (recommended, if resources allow) or sequentially to avoid overload.\n\n## Guiding Principles\n\nThese are the truths that separate a successful clone from a \"close enough\" mess. Internalize them — they should inform every decision you make.\n\n### 0. Launchframe priorities: media & motion (do not defer)\n\n**Raster & video are first-class.** Before you treat the page as “mostly typography,” run a dedicated **media inventory** (see `@docs/research/INSPECTION_GUIDE.md` Priority section): every `<img>`, `<picture>` / `<source>`, `<video>` (+ poster), and non-trivial `background-image`. Download to `public/images/` and `public/videos/` and write `docs/research/MEDIA_MANIFEST.md` (URL → local path, or `BLOCKED` + reason). Component specs MUST list concrete `public/...` paths; if you use a placeholder, say why in `docs/research/EXTRACTION_LIMITATIONS.md`. Never silently drop a hero layer, reel, or og visual.\n\n**Motion defaults to Framer Motion.** This template lists `framer-motion` as a dependency. After foundation tokens, ensure `import { motion } from \"framer-motion\"` (and related APIs: `useScroll`, `useTransform`, `AnimatePresence`, `LayoutGroup`, **`useReducedMotion`**) for: scroll-triggered reveals, staggered children, layout transitions, and gestures — anything beyond a trivial one-property CSS `transition`. In each spec file, add a **Motion** subsection: trigger, duration, easing, delay/stagger, **tier A–E coverage** (see `AGENTS.md` production polish table), reduced-motion fallback, and **implementation: CSS | framer-motion**. Prefer CSS only when it matches the target exactly without JS.\n\n**Illustration & pixel art are production inputs.** Where the target (or post-rebrand layout) lacks convincing visuals, specs MUST still allocate **SVG illustration layers** — hero backdrop cluster, section separators, feature-card scenes tied to copy — using React SVG components (`currentColor` + theme vars). Pixel-art motifs require an explicit palette table in the spec. Do not ship ambiguous gray placeholders when `AGENTS.md` calls for production density on authored landings.\n\n### 1. Completeness Beats Speed\n\nEvery builder agent must receive **everything** it needs to do its job perfectly: screenshot, exact CSS values, downloaded assets with local paths, real text content, component structure. If a builder has to guess anything — a color, a font size, a padding value — you have failed at extraction. Take the extra minute to extract one more property rather than shipping an incomplete brief.\n\n### 2. Small Tasks, Perfect Results\n\nWhen an agent gets \"build the entire features section,\" it glosses over details — it approximates spacing, guesses font sizes, and produces something \"close enough\" but clearly wrong. When it gets a single focused component with exact CSS values, it nails it every time.\n\nLook at each section and judge its complexity. A simple banner with a heading and a button? One agent. A complex section with 3 different card variants, each with unique hover states and internal layouts? One agent per card variant plus one for the section wrapper. When in doubt, make it smaller.\n\n**Complexity budget rule:** If a builder prompt exceeds ~150 lines of spec content, the section is too complex for one agent. Break it into smaller pieces. This is a mechanical check — don't override it with \"but it's all related.\"\n\n### 3. Real Content, Real Assets\n\nExtract the actual text, images, videos, and SVGs from the live site. This is a clone, not a mockup. Use `element.textContent`, download every `<img>` and `<video>`, extract inline `<svg>` elements as React components. The only time you generate content is when something is clearly server-generated and unique per session.\n\n**Layered assets matter.** A section that looks like one image is often multiple layers — a background watercolor/gradient, a foreground UI mockup PNG, an overlay icon. Inspect each container's full DOM tree and enumerate ALL `<img>` elements and background images within it, including absolutely-positioned overlays. Missing an overlay image makes the clone look empty even if the background is correct.\n\n### 4. Foundation First\n\nNothing can be built until the foundation exists: global CSS with the target site's design tokens (colors, fonts, spacing), TypeScript types for the content structures, and global assets (fonts, favicons). This is sequential and non-negotiable. Everything after this can be parallel.\n\n### 5. Extract How It Looks AND How It Behaves\n\nA website is not a screenshot — it's a living thing. Elements move, change, appear, and disappear in response to scrolling, hovering, clicking, resizing, and time. If you only extract the static CSS of each element, your clone will look right in a screenshot but feel dead when someone actually uses it.\n\nFor every element, extract its **appearance** (exact computed CSS via `getComputedStyle()`) AND its **behavior** (what changes, what triggers the change, and how the transition happens). Not \"it looks like 16px\" — extract the actual computed value. Not \"the nav changes on scroll\" — document the exact trigger (scroll position, IntersectionObserver threshold, viewport intersection), the before and after states (both sets of CSS values), and the transition (duration, easing, CSS transition vs. JS-driven vs. CSS `animation-timeline`).\n\nExamples of behaviors to watch for — these are illustrative, not exhaustive. The page may do things not on this list, and you must catch those too:\n- A navbar that shrinks, changes background, or gains a shadow after scrolling past a threshold\n- Elements that animate into view when they enter the viewport (fade-up, slide-in, stagger delays)\n- Sections that snap into place on scroll (`scroll-snap-type`)\n- Parallax layers that move at different rates than the scroll\n- Hover states that animate (not just change — the transition duration and easing matter)\n- Dropdowns, modals, accordions with enter/exit animations\n- Scroll-driven progress indicators or opacity transitions\n- Auto-playing carousels or cycling content\n- Dark-to-light (or any theme) transitions between page sections\n- **Tabbed/pill content that cycles** — buttons that switch visible card sets with transitions\n- **Scroll-driven tab/accordion switching** — sidebars where the active item auto-changes as content scrolls past (IntersectionObserver, NOT click handlers)\n- **Smooth scroll libraries** (Lenis, Locomotive Scroll) — check for `.lenis` class or scroll container wrappers\n\n### 6. Identify the Interaction Model Before Building\n\nThis is the single most expensive mistake in cloning: building a click-based UI when the original is scroll-driven, or vice versa. Before writing any builder prompt for an interactive section, you must definitively answer: **Is this section driven by clicks, scrolls, hovers, time, or some combination?**\n\nHow to determine this:\n1. **Don't click first.** Scroll through the section slowly and observe if things change on their own as you scroll.\n2. If they do, it's scroll-driven. Extract the mechanism: `IntersectionObserver`, `scroll-snap`, `position: sticky`, `animation-timeline`, or JS scroll listeners.\n3. If nothing changes on scroll, THEN click/hover to test for click/hover-driven interactivity.\n4. Document the interaction model explicitly in the component spec: \"INTERACTION MODEL: scroll-driven with IntersectionObserver\" or \"INTERACTION MODEL: click-to-switch with opacity transition.\"\n\nA section with a sticky sidebar and scrolling content panels is fundamentally different from a tabbed interface where clicking switches content. Getting this wrong means a complete rewrite, not a CSS tweak.\n\n### 7. Extract Every State, Not Just the Default\n\nMany components have multiple visual states — a tab bar shows different cards per tab, a header looks different at scroll position 0 vs 100, a card has hover effects. You must extract ALL states, not just whatever is visible on page load.\n\nFor tabbed/stateful content:\n- Click each tab/button via browser MCP\n- Extract the content, images, and card data for EACH state\n- Record which content belongs to which state\n- Note the transition animation between states (opacity, slide, fade, etc.)\n\nFor scroll-dependent elements:\n- Capture computed styles at scroll position 0 (initial state)\n- Scroll past the trigger threshold and capture computed styles again (scrolled state)\n- Diff the two to identify exactly which CSS properties change\n- Record the transition CSS (duration, easing, properties)\n- Record the exact trigger threshold (scroll position in px, or viewport intersection ratio)\n\n### 8. Spec Files Are the Source of Truth\n\nEvery component gets a specification file in `docs/research/components/` BEFORE any builder is dispatched. This file is the contract between your extraction work and the builder agent. The builder receives the spec file contents inline in its prompt — the file also persists as an auditable artifact that the user (or you) can review if something looks wrong.\n\nThe spec file is not optional. It is not a nice-to-have. If you dispatch a builder without first writing a spec file, you are shipping incomplete instructions based on whatever you can remember from a browser MCP session, and the builder will guess to fill gaps.\n\n### 9. Build Must Always Compile\n\nEvery builder agent must verify `npx tsc --noEmit` passes before finishing. After merging worktrees, you verify `npm run build` passes. A broken build is never acceptable, even temporarily.\n\n## Phase 1: Reconnaissance\n\nNavigate to the target URL with browser MCP.\n\n### Screenshots\n- Take **full-page screenshots** at desktop (1440px) and mobile (390px) viewports\n- Save to `docs/design-references/` with descriptive names\n- These are your master reference — builders will receive section-specific crops/screenshots later\n\n### Global Extraction\nExtract these from the page before doing anything else:\n\n**Fonts** — Inspect `<link>` tags for Google Fonts or self-hosted fonts. Check computed `font-family` on key elements (headings, body, code, labels). Document every family, weight, and style actually used. Configure them in `src/app/layout.tsx` using `next/font/google` or `next/font/local`.\n\n**Colors** — Extract the site's color palette from computed styles across the page. Update `src/app/globals.css` with the target's actual colors in the `:root` and `.dark` CSS variable blocks. Map them to shadcn's token names (background, foreground, primary, muted, etc.) where they fit. Add custom properties for colors that don't map to shadcn tokens.\n\n**Favicons & Meta** — Download favicons, apple-touch-icons, OG images, webmanifest to `public/seo/`. Update `layout.tsx` metadata.\n\n**Global UI patterns** — Identify any site-wide CSS or JS: custom scrollbar hiding, scroll-snap on the page container, global keyframe animations, backdrop filters, gradients used as overlays, **smooth scroll libraries** (Lenis, Locomotive Scroll — check for `.lenis`, `.locomotive-scroll`, or custom scroll container classes). Add these to `globals.css` and note any libraries that need to be installed.\n\n### Mandatory Interaction Sweep\n\nThis is a dedicated pass AFTER screenshots and BEFORE anything else. Its purpose is to discover every behavior on the page — many of which are invisible in a static screenshot.\n\n**Scroll sweep:** Scroll the page slowly from top to bottom via browser MCP. At each section, pause and observe:\n- Does the header change appearance? Record the scroll position where it triggers.\n- Do elements animate into view? Record which ones and the animation type.\n- Does a sidebar or tab indicator auto-switch as you scroll? Record the mechanism.\n- Are there scroll-snap points? Record which containers.\n- Is there a smooth scroll library active? Check for non-native scroll behavior.\n\n**Click sweep:** Click every element that looks interactive:\n- Every button, tab, pill, link, card\n- Record what happens: does content change? Does a modal open? Does a dropdown appear?\n- For tabs/pills: click EACH ONE and record the content that appears for each state\n\n**Hover sweep:** Hover over every element that might have hover states:\n- Buttons, cards, links, images, nav items\n- Record what changes: color, scale, shadow, underline, opacity\n\n**Responsive sweep:** Test at 3 viewport widths via browser MCP:\n- Desktop: 1440px\n- Tablet: 768px\n- Mobile: 390px\n- At each width, note which sections change layout (column → stack, sidebar disappears, etc.) and at approximately which breakpoint the change occurs.\n\nSave all findings to `docs/research/BEHAVIORS.md`. This is your behavior bible — reference it when writing every component spec.\n\n### Page Topology\nMap out every distinct section of the page from top to bottom. Give each a working name. Document:\n- Their visual order\n- Which are fixed/sticky overlays vs. flow content\n- The overall page layout (scroll container, column structure, z-index layers)\n- Dependencies between sections (e.g., a floating nav that overlays everything)\n- **The interaction model** of each section (static, click-driven, scroll-driven, time-driven)\n\nSave this as `docs/research/PAGE_TOPOLOGY.md` — it becomes your assembly blueprint.\n\n## Phase 2: Foundation Build\n\nThis is sequential. Do it yourself (not delegated to an agent) since it touches many files:\n\n1. **Update fonts** in `layout.tsx` to match the target site's actual fonts\n2. **Confirm Framer Motion** — `framer-motion` should already be in `package.json`. If missing, add it (`npm install framer-motion`) so builders can import `motion` without ad-hoc library drift.\n3. **Update globals.css** with the target's color tokens, spacing values, keyframe animations, utility classes, and any **global scroll behaviors** (Lenis, smooth scroll CSS, scroll-snap on body)\n4. **Media inventory + download (early, high priority)** — run the asset discovery script (below) via browser MCP, write `docs/research/MEDIA_MANIFEST.md`, then implement **`scripts/download-assets.mjs`** and execute it so **images** land in `public/images/` and **videos** (+ posters) in `public/videos/` (or a clear subdirectory scheme under `public/`). Batch parallel downloads (4 concurrent) with errors logged — do not claim success if URLs failed. This step should complete **before** most section components are built so builders use real paths.\n5. **Create TypeScript interfaces** in `src/types/` for the content structures you've observed\n6. **Extract SVG icons** — find all inline `<svg>` elements on the page, deduplicate them, and save as named React components in `src/components/icons.tsx`. Name them by visual function (e.g., `SearchIcon`, `ArrowRightIcon`, `LogoIcon`).\n7. Verify: `npm run build` passes\n\n### Asset Discovery Script Pattern\n\nUse browser MCP to enumerate all assets on the page:\n\n```javascript\n// Run this via browser MCP to discover all assets\nJSON.stringify({\n images: [...document.querySelectorAll('img')].map(img => ({\n src: img.src || img.currentSrc,\n alt: img.alt,\n width: img.naturalWidth,\n height: img.naturalHeight,\n // Include parent info to detect layered compositions\n parentClasses: img.parentElement?.className,\n siblings: img.parentElement ? [...img.parentElement.querySelectorAll('img')].length : 0,\n position: getComputedStyle(img).position,\n zIndex: getComputedStyle(img).zIndex\n })),\n videos: [...document.querySelectorAll('video')].map(v => ({\n src: v.src || v.querySelector('source')?.src,\n poster: v.poster,\n autoplay: v.autoplay,\n loop: v.loop,\n muted: v.muted\n })),\n backgroundImages: [...document.querySelectorAll('*')].filter(el => {\n const bg = getComputedStyle(el).backgroundImage;\n return bg && bg !== 'none';\n }).map(el => ({\n url: getComputedStyle(el).backgroundImage,\n element: el.tagName + '.' + el.className?.split(' ')[0]\n })),\n svgCount: document.querySelectorAll('svg').length,\n fonts: [...new Set([...document.querySelectorAll('*')].slice(0, 200).map(el => getComputedStyle(el).fontFamily))],\n favicons: [...document.querySelectorAll('link[rel*=\"icon\"]')].map(l => ({ href: l.href, sizes: l.sizes?.toString() }))\n});\n```\n\nThen write a download script that fetches everything to `public/`. Use batched parallel downloads (4 at a time) with proper error handling.\n\n## Phase 3: Component Specification & Dispatch\n\nThis is the core loop. For each section in your page topology (top to bottom), you do THREE things: **extract**, **write the spec file**, then **dispatch builders**.\n\n### Step 1: Extract\n\nFor each section, use browser MCP to extract everything:\n\n1. **Screenshot** the section in isolation (scroll to it, screenshot the viewport). Save to `docs/design-references/`.\n\n2. **Extract CSS** for every element in the section. Use the extraction script below — don't hand-measure individual properties. Run it once per component container and capture the full output:\n\n```javascript\n// Per-component extraction — run via browser MCP\n// Replace SELECTOR with the actual CSS selector for the component\n(function(selector) {\n const el = document.querySelector(selector);\n if (!el) return JSON.stringify({ error: 'Element not found: ' + selector });\n const props = [\n 'fontSize','fontWeight','fontFamily','lineHeight','letterSpacing','color',\n 'textTransform','textDecoration','backgroundColor','background',\n 'padding','paddingTop','paddingRight','paddingBottom','paddingLeft',\n 'margin','marginTop','marginRight','marginBottom','marginLeft',\n 'width','height','maxWidth','minWidth','maxHeight','minHeight',\n 'display','flexDirection','justifyContent','alignItems','gap',\n 'gridTemplateColumns','gridTemplateRows',\n 'borderRadius','border','borderTop','borderBottom','borderLeft','borderRight',\n 'boxShadow','overflow','overflowX','overflowY',\n 'position','top','right','bottom','left','zIndex',\n 'opacity','transform','transition','cursor',\n 'objectFit','objectPosition','mixBlendMode','filter','backdropFilter',\n 'whiteSpace','textOverflow','WebkitLineClamp'\n ];\n function extractStyles(element) {\n const cs = getComputedStyle(element);\n const styles = {};\n props.forEach(p => { const v = cs[p]; if (v && v !== 'none' && v !== 'normal' && v !== 'auto' && v !== '0px' && v !== 'rgba(0, 0, 0, 0)') styles[p] = v; });\n return styles;\n }\n function walk(element, depth) {\n if (depth > 4) return null;\n const children = [...element.children];\n return {\n tag: element.tagName.toLowerCase(),\n classes: element.className?.toString().split(' ').slice(0, 5).join(' '),\n text: element.childNodes.length === 1 && element.childNodes[0].nodeType === 3 ? element.textContent.trim().slice(0, 200) : null,\n styles: extractStyles(element),\n images: element.tagName === 'IMG' ? { src: element.src, alt: element.alt, naturalWidth: element.naturalWidth, naturalHeight: element.naturalHeight } : null,\n childCount: children.length,\n children: children.slice(0, 20).map(c => walk(c, depth + 1)).filter(Boolean)\n };\n }\n return JSON.stringify(walk(el, 0), null, 2);\n})('SELECTOR');\n```\n\n3. **Extract multi-state styles** — for any element with multiple states (scroll-triggered, hover, active tab), capture BOTH states:\n\n```javascript\n// State A: capture styles at current state (e.g., scroll position 0)\n// Then trigger the state change (scroll, click, hover via browser MCP)\n// State B: re-run the extraction script on the same element\n// The diff between A and B IS the behavior specification\n```\n\nRecord the diff explicitly: \"Property X changes from VALUE_A to VALUE_B, triggered by TRIGGER, with transition: TRANSITION_CSS.\"\n\n4. **Extract real content** — all text, alt attributes, aria labels, placeholder text. Use `element.textContent` for each text node. For tabbed/stateful content, **click each tab and extract content per state**.\n\n5. **Identify assets** this section uses — which downloaded images/videos from `public/`, which icon components from `icons.tsx`. Check for **layered images** (multiple `<img>` or background-images stacked in the same container).\n\n6. **Assess complexity** — how many distinct sub-components does this section contain? A distinct sub-component is an element with its own unique styling, structure, and behavior (e.g., a card, a nav item, a search panel).\n\n### Step 2: Write the Component Spec File\n\nFor each section (or sub-component, if you're breaking it up), create a spec file in `docs/research/components/`. This is NOT optional — every builder must have a corresponding spec file.\n\n**File path:** `docs/research/components/<component-name>.spec.md`\n\n**Template:**\n\n```markdown\n# <ComponentName> Specification\n\n## Overview\n- **Target file:** `src/components/<ComponentName>.tsx`\n- **Screenshot:** `docs/design-references/<screenshot-name>.png`\n- **Interaction model:** <static | click-driven | scroll-driven | time-driven>\n\n## DOM Structure\n<Describe the element hierarchy — what contains what>\n\n## Computed Styles (exact values from getComputedStyle)\n\n### Container\n- display: ...\n- padding: ...\n- maxWidth: ...\n- (every relevant property with exact values)\n\n### <Child element 1>\n- fontSize: ...\n- color: ...\n- (every relevant property)\n\n### <Child element N>\n...\n\n## States & Behaviors\n\n### <Behavior name, e.g., \"Scroll-triggered floating mode\">\n- **Trigger:** <exact mechanism — scroll position 50px, IntersectionObserver rootMargin \"-30% 0px\", click on .tab-button, hover>\n- **State A (before):** maxWidth: 100vw, boxShadow: none, borderRadius: 0\n- **State B (after):** maxWidth: 1200px, boxShadow: 0 4px 20px rgba(0,0,0,0.1), borderRadius: 16px\n- **Transition:** transition: all 0.3s ease\n- **Implementation approach:** <CSS transition + scroll listener | IntersectionObserver | CSS animation-timeline | **framer-motion** (`motion`, `whileInView`, stagger container) | etc.>\n\n### Hover states\n- **<Element>:** <property>: <before> → <after>, transition: <value>\n\n## Motion (Framer Motion vs CSS)\n- **Tiers A–E:** <which tiers apply — load stagger, scroll reveal, ambient loop, interaction lifts, decorative parallax — list triggers>\n- **Reduced motion:** <what disables or simplifies when user prefers reduced motion>\n- **Entrance / scroll reveals:** <e.g. fade+translateY, staggerChildren — specify duration, easing, delay, viewport `once`/`margin`>\n- **Library:** <`framer-motion` | CSS-only — justify if CSS-only>\n- **Keyframes / springs:** <if any — match target curve>\n\n## Illustration & pixel art *(production uplift)*\n- **SVG components:** <named exports, paths using currentColor vs fixed fills>\n- **Pixel motif:** <palette hex table, grid, scaling — or N/A>\n- **Motif thread:** <how illustration echoes logo / OG / favicon>\n\n## Per-State Content (if applicable)\n\n### State: \"Featured\"\n- Title: \"...\"\n- Subtitle: \"...\"\n- Cards: [{ title, description, image, link }, ...]\n\n### State: \"Productivity\"\n- Title: \"...\"\n- Cards: [...]\n\n## Assets (images & video — required detail)\n- Raster: `public/images/<file>` — dimensions, `object-fit`, lazy if below fold\n- Video: `public/videos/<file>` — poster `public/images/...` or `public/videos/...`, autoplay/muted/loop, controls\n- Background layers: which div uses `background-image` and resolved URL → local path\n- Icons used: <ArrowIcon>, <SearchIcon> from icons.tsx\n\n## Text Content (verbatim)\n<All text content, copy-pasted from the live site>\n\n## Responsive Behavior\n- **Desktop (1440px):** <layout description>\n- **Tablet (768px):** <what changes — e.g., \"maintains 2-column, gap reduces to 16px\">\n- **Mobile (390px):** <what changes — e.g., \"stacks to single column, images full-width\">\n- **Breakpoint:** layout switches at ~<N>px\n```\n\nFill every section. If a section doesn't apply (e.g., no states for a static footer), write \"N/A\" — but think twice before marking States & Behaviors as N/A. Even a footer might have hover states on links.\n\n### Step 3: Dispatch Builders\n\nBased on complexity, dispatch builder agent(s) in worktree(s):\n\n**Simple section** (1-2 sub-components): One builder agent gets the entire section.\n\n**Complex section** (3+ distinct sub-components): Break it up. One agent per sub-component, plus one agent for the section wrapper that imports them. Sub-component builders go first since the wrapper depends on them.\n\n**What every builder agent receives:**\n- The full contents of its component spec file (inline in the prompt — don't say \"go read the spec file\")\n- Path to the section screenshot in `docs/design-references/`\n- Which shared components to import (`icons.tsx`, `cn()`, shadcn primitives)\n- The target file path (e.g., `src/components/HeroSection.tsx`)\n- Instruction to verify with `npx tsc --noEmit` before finishing\n- For responsive behavior: the specific breakpoint values and what changes\n\n**Don't wait.** As soon as you've dispatched the builder(s) for one section, move to extracting the next section. Builders work in parallel in their worktrees while you continue extraction.\n\n### Step 4: Merge\n\nAs builder agents complete their work:\n- Merge their worktree branches into main\n- You have full context on what each agent built, so resolve any conflicts intelligently\n- After each merge, verify the build still passes: `npm run build`\n- If a merge introduces type errors, fix them immediately\n\nThe extract → spec → dispatch → merge cycle continues until all sections are built.\n\n## Phase 4: Page Assembly\n\nAfter all sections are built and merged, wire everything together in `src/app/page.tsx`:\n\n- Import all section components\n- Implement the page-level layout from your topology doc (scroll containers, column structures, sticky positioning, z-index layering)\n- Connect real content to component props\n- Implement page-level behaviors: scroll snap, scroll-driven animations, dark-to-light transitions, intersection observers, smooth scroll (Lenis etc.)\n- Verify: `npm run build` passes clean\n\n## Phase 4.5: SaaS Rebrand Pass\n\nThe pixel-perfect clone is done — now re-skin it for the SaaS idea from `launchframe.config.json`.\n\n**Guiding rule:** swap words and brand marks, leave structure untouched. The original site's visual hierarchy was already validated by a real product team. Your job is to put the user's product into that proven shell, not to redesign it.\n\nFor every section, replace:\n\n1. **Product name & logo** — wherever the original brand appears, use the SaaS idea's name (derive a short product name from the `idea` string if one isn't supplied — keep it 1–2 words, easy to lockup). Replace the wordmark text in place. For the logo glyph, either reuse the original SVG silhouette with a fresh fill, or use a Lucide icon that matches the SaaS category (e.g., `Brain` for AI, `Workflow` for automation, `Sparkles` for generative tooling). Do NOT keep the original brand's actual logo file.\n2. **Hero headline & sub-headline** — write fresh copy that pitches the SaaS idea, using the original line lengths and tone as constraints. If the original is 6 words, write 6 words. If it's 14, write 14. Match emphasis, line breaks, and any inline highlighted phrase.\n3. **Feature/section copy** — rewrite each feature card, callout, stat, and testimonial to fit the SaaS idea. Preserve the count and shape of items (3 feature cards stay 3 feature cards; a 4-column logo bar stays 4 columns). Generate plausible customer-logo names — never use real company names you haven't been authorized to use.\n4. **CTA labels** — adapt button text to the SaaS idea (\"Start free\", \"Get a demo\", \"Try it free\", etc.). Keep the CTA hierarchy (primary/secondary) identical to the original.\n5. **Mock data** — for product UI mockups embedded in marketing screenshots (e.g., a fake dashboard inside a hero), generate mock data shaped for the SaaS idea: realistic-looking but fictional rows, charts, conversation logs, etc.\n6. **Imagery** — placeholder-swap any photography or product screenshots that depict the original brand. Prefer using:\n - A neutral abstract gradient / shape composition you generate with CSS or SVG\n - A Lucide icon arrangement\n - Placeholder service URLs only if explicitly allowed by the user\n Keep dimensions, aspect ratios, drop shadows, and surrounding spacing identical to the original.\n7. **Metadata** — update `<title>`, meta description, OG tags, and favicon manifest in `src/app/layout.tsx` to reflect the new SaaS. Generate a simple favicon (initial letter on a brand-colored square) if no asset is provided.\n\nWhat you must NOT change in this pass:\n- Spacing, padding, typography scale, color tokens, **animation timing & motion choreography** (including Framer Motion `variants` / `transition` props), responsive breakpoints — those are still 1:1 to the original\n- Section order, section count, component structure\n- Interaction models (scroll-driven stays scroll-driven, etc.)\n- Any computed-style value extracted in Phase 3\n\nAfter the rebrand pass, the codebase should look like the original site visually but read like the user's SaaS at a glance. Save a short `docs/research/REBRAND.md` summarizing the product name you chose, the headline rewrites, and any assets you swapped — so the user can audit what's clone-derived vs. authored.\n\n## Phase 4.6: Production uplift *(sparse references / user asks for prod polish)*\n\nRun this pass when **any** of the following is true:\n\n- The cloned reference is mostly typography with weak imagery (internal demos, minimalist SaaS shells).\n- The user asks for **more motion**, **SVG / illustration**, **pixel art**, **brandability**, or **production-ready** marketing polish.\n- Visual QA feels “correct but dead” — layout matches but nothing moves and cards use unrelated placeholders.\n\n**Do not contradict pixel-perfect emulation when cloning a rich reference** — this phase *adds* density only where the brief allows uplift or the reference was inherently flat.\n\nChecklist (mirror `AGENTS.md`):\n\n1. **Imagery** — Add layered hero treatment + purposeful SVG scenes per feature (swap nonsense placeholders). Prefer named components under `src/components/marketing/art/`.\n2. **Motion tiers** — Implement at minimum **A + B + one of C/D**, optionally **E**: staggered hero load, `whileInView` sections + card stagger, looping ambient (marquee / caret / SVG dash loop), hover lifts / nav scroll shrink, optional light parallax. Gate loops with **`useReducedMotion()`**.\n3. **Brand** — Establish motif thread + accent tokens in `:root`; refresh favicon / OG sketch to match.\n\nDocument deltas in `docs/research/PRODUCTION_UPLIFT.md` (what SVGs/motion/accent decisions shipped).\n\nInvoke `.claude/skills/marketing-landing-production/SKILL.md` as a focused playbook for this pass.\n\n## Phase 5: Visual QA Diff\n\nAfter assembly, do NOT declare the clone complete. Take side-by-side comparison screenshots:\n\n1. Open the original site and your clone side-by-side (or take screenshots at the same viewport widths)\n2. Compare section by section, top to bottom, at desktop (1440px)\n3. Compare again at mobile (390px)\n4. For each discrepancy found:\n - Check the component spec file — was the value extracted correctly?\n - If the spec was wrong: re-extract from browser MCP, update the spec, fix the component\n - If the spec was right but the builder got it wrong: fix the component to match the spec\n5. Test all interactive behaviors: scroll through the page, click every button/tab, hover over interactive elements\n6. Verify smooth scroll feels right, header transitions work, tab switching works, animations play\n\nOnly after this visual QA pass is the clone complete.\n\n## Pre-Dispatch Checklist\n\nBefore dispatching ANY builder agent, verify you can check every box. If you can't, go back and extract more.\n\n- [ ] Spec file written to `docs/research/components/<name>.spec.md` with ALL sections filled\n- [ ] Every CSS value in the spec is from `getComputedStyle()`, not estimated\n- [ ] Interaction model is identified and documented (static / click / scroll / time)\n- [ ] For stateful components: every state's content and styles are captured\n- [ ] For scroll-driven components: trigger threshold, before/after styles, and transition are recorded\n- [ ] For hover states: before/after values and transition timing are recorded\n- [ ] All images in the section are identified (including overlays and layered compositions)\n- [ ] Any `<video>` (and poster), Lottie, or canvas-driven hero is identified — not approximated as a static div\n- [ ] **Motion** subsection filled: tiers **A–E** coverage (see `AGENTS.md`), CSS vs **framer-motion**, durations, easings, stagger, scroll triggers, **reduced-motion** fallback\n- [ ] **Illustration** subsection filled when uplift applies: SVG components / palette / motif thread — or explicit **N/A** with justification only on strict clone parity jobs\n- [ ] Responsive behavior is documented for at least desktop and mobile\n- [ ] Text content is verbatim from the site, not paraphrased\n- [ ] The builder prompt is under ~150 lines of spec; if over, the section needs to be split\n\n## What NOT to Do\n\nThese are lessons from previous failed clones — each one cost hours of rework:\n\n- **Don't build click-based tabs when the original is scroll-driven (or vice versa).** Determine the interaction model FIRST by scrolling before clicking. This is the #1 most expensive mistake — it requires a complete rewrite, not a CSS fix.\n- **Don't extract only the default state.** If there are tabs showing \"Featured\" on load, click Productivity, Creative, Lifestyle and extract each one's cards/content. If the header changes on scroll, capture styles at position 0 AND position 100+.\n- **Don't miss overlay/layered images.** A background watercolor + foreground UI mockup = 2 images. Check every container's DOM tree for multiple `<img>` elements and positioned overlays.\n- **Don't build mockup components for content that's actually videos/animations.** Check if a section uses `<video>`, Lottie, or canvas before building elaborate HTML mockups of what the video shows.\n- **Don't approximate CSS classes.** \"It looks like `text-lg`\" is wrong if the computed value is `18px` and `text-lg` is `18px/28px` but the actual line-height is `24px`. Extract exact values.\n- **Don't build everything in one monolithic commit.** The whole point of this pipeline is incremental progress with verified builds at each step.\n- **Don't reference docs from builder prompts.** Each builder gets the CSS spec inline in its prompt — never \"see DESIGN_TOKENS.md for colors.\" The builder should have zero need to read external docs.\n- **Don't skip asset extraction.** Without real images, videos, and fonts, the clone will always look fake regardless of how perfect the CSS is.\n- **Don't defer image/video download to the end.** Run `MEDIA_MANIFEST.md` + `download-assets.mjs` during foundation so components reference real `public/` paths from the first build.\n- **Don't fake complex motion with a single CSS `transition` when the target uses staggered, scroll-scrubbed, or layout-driven animation** — use **`framer-motion`** (`motion`, `whileInView`, `variants`, `staggerChildren`) and match duration/easing from extraction.\n- **Don't give a builder agent too much scope.** If you're writing a builder prompt and it's getting long because the section is complex, that's a signal to break it into smaller tasks.\n- **Don't bundle unrelated sections into one agent.** A CTA section and a footer are different components with different designs — don't hand them both to one agent and hope for the best.\n- **Don't skip responsive extraction.** If you only inspect at desktop width, the clone will break at tablet and mobile. Test at 1440, 768, and 390 during extraction.\n- **Don't forget smooth scroll libraries.** Check for Lenis (`.lenis` class), Locomotive Scroll, or similar. Default browser scrolling feels noticeably different and the user will spot it immediately.\n- **Don't dispatch builders without a spec file.** The spec file forces exhaustive extraction and creates an auditable artifact. Skipping it means the builder gets whatever you can fit in a prompt from memory.\n\n## Completion\n\nWhen done, report:\n- Source URL cloned (from `launchframe.config.json` or `the target URL provided by the user`)\n- SaaS idea applied (from `launchframe.config.json`) and the product name you chose\n- Total sections built\n- Total components created\n- Total spec files written (should match components)\n- Total assets downloaded (images, videos, SVGs, fonts) — path to `docs/research/MEDIA_MANIFEST.md`\n- Rebrand summary (path to `docs/research/REBRAND.md`)\n- Build status (`npm run build` result)\n- Visual QA results (any remaining discrepancies)\n- Any known gaps or limitations\n",
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@@ -38,6 +38,51 @@ Treat these as **first-class deliverables**, not polish at the end.
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  1. **Raster & video** — Early in recon, inventory every `<img>`, `<picture>` / `<source>`, `<video>`, poster image, and meaningful `background-image` URL. Download into `public/` and reference **local paths** in specs and components. Hero bands and marketing sections often fail visually when a single layer is skipped.
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  2. **Motion** — Match the target’s feel: easing, duration, stagger, scroll triggers. Prefer **`motion` from `framer-motion`** for entrance sequences, viewport-driven animations, shared-layout-style transitions, and anything beyond a one-off CSS transition. Note in each component spec whether behavior is **CSS-only** vs **Framer Motion**.
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+ 3. **Illustration & brand marks** — Inline **SVG React components** (not only Lucide) for motifs that repeat across sections: logo glyph variants, dividers, grain/noise overlays, hero “scene” shapes, feature-card mini-compositions. Prefer **`currentColor`** + CSS variables so SVGs inherit theme tokens. For **pixel art**, keep a tight palette (4–8 fills), consistent pixel grid logic, and use `style={{ imageRendering: "pixelated" }}` on upscaled raster OR build pixel SVG paths intentionally — never blurry upscale.
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+ ## Production polish for marketing landings *(imagery + motion density + brandability)*
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+ Use this whenever the page is **authored or minimalist** (internal templates, rebranded clones that still feel flat, or targets that are mostly typography). “Looks OK” is not ship-ready — **production landings** stack multiple visual layers, choreographed motion, and recognizable brand cues.
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+
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+ ### Imagery density (every fold earns a visual idea)
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+
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+ - **Hero** — Never headline-only on white: add at least two of — soft gradient mesh / radial spotlight, subtle SVG grid or notebook lines, floating glyph cluster, ambient particle dots, masked photo or device frame with **real `public/` raster**, thin geometric frame that echoes the logo.
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+ - **Between sections** — Optional SVG waves, angled cuts, or dashed “tape” strips so rhythm feels intentional.
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+ - **Feature rows** — Replace generic placeholders (random shirts, blank boxes) with **purpose-built SVG scenes** tied to copy (capture → waveform + mic; workspace → windows + avatars; publish → export arrows + formats). Each card gets **foreground illustration + supporting UI chrome**, not one flat rectangle.
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+ - **Social proof** — Logo strip may use grayscale marks; add **slow infinite marquee** or gentle opacity drift — motion sells “living product.”
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+
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+ ### Motion choreography *(ship several layers; respect `prefers-reduced-motion`)*
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+ Default minimum bar for authored landings — implement with **`framer-motion`** unless matching CSS-only parity:
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+ | Tier | What users feel | Typical implementation |
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+ |------|-----------------|-------------------------|
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+ | **A — Page load** | Hero headline, subcopy, CTAs, and hero art **stagger in** (opacity + `y`, or blur-in for type) | Parent `variants` + `staggerChildren`; durations 0.35–0.7s, ease `[0.22, 1, 0.36, 1]` or springs |
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+ | **B — Scroll** | Sections **ease up / fade** on first viewport entry; grids **stagger cards** | `whileInView` + `viewport.once`; `margin: "-80px"` tweak so reveals feel early |
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+ | **C — Looping ambient** | Logo strip marquee; gradient drift; subtle SVG stroke dashoffset loop; “thinking…” **typing caret** | CSS `@keyframes` or Framer `animate` repeat; keep amplitude **low** |
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+ | **D — Interaction** | Buttons scale/shine on hover; cards **lift** (`translateY`, shadow); nav **backdrop blur / height** past threshold | `whileHover`, `whileTap`; scroll listener or Framer scroll hooks for nav |
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+ | **E — Decorative depth** | Pointer parallax on hero cluster (2–4 layers at different strengths) OR scroll-linked `useTransform` | Small rotate/translate ranges (≤ 8px / ≤ 2deg) |
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+
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+ Always gate looping motion: **`useReducedMotion()`** from Framer Motion — swap loops for static frames and shorten entrances.
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+
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+ ### Brandability checklist *(distinctive, not generic SaaS gray)*
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+ - **Motif thread** — One recurring visual hook (pen stroke, folded page corner, hub spark, pixel creature) reused in hero, favicon, OG image sketch, and one feature illustration.
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+ - **Accent discipline** — Define **primary + secondary accent** in `:root` (even if mostly monochrome). Use accents on CTAs, SVG highlights, focus rings — not rainbow scatter.
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+ - **Wordmark lockup** — SVG glyph + tracked type; provide **icon-only** variant for favicon / meta.
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+ - **OG & SEO assets** — Generate **`public/seo/og.png`** (or route og image) that includes motif + product name — not a bare screenshot.
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+
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+ ### Where artifacts live
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+ - **Raster/video** — `public/images/`, `public/videos/` (see `MEDIA_MANIFEST.md`).
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+ - **SVG React illustrations** — Prefer `src/components/marketing/art/` or co-located `*-scene.tsx` modules; export named components (`HeroBackdrop`, `FeatureCaptureIllustration`).
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+ - **Pixel art** — Same folder pattern; document palette in file header comment.
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+ ### Spec requirement *(hand-off quality)*
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+ When writing `docs/research/components/*.spec.md`, add sections **Illustration** (layers, SVG components, raster paths) and expand **Motion** with tier **A–E** coverage and reduced-motion fallback. Builders should not invent motion ad hoc — the spec states durations and triggers.
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+ Invoke **`marketing-landing-production`** (`.claude/skills/marketing-landing-production/SKILL.md`) when the user asks for **prod-ready polish**, **more motion**, **SVG/pixel art**, or **stronger branding** on an existing landing.
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  ## Design Principles
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  - **Images & video fidelity** — prefer real downloaded assets; preserve aspect ratio, `object-fit`, layering, and poster frames. Rebrand pass may **swap** URLs for IP-safe alternates but must keep layout identical.
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  - **Motion fidelity** — timing and easing matter as much as color; use Framer Motion when CSS alone cannot match staggered or scroll-driven behavior.
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+ - **Production landing density** — For authored/minimal pages, deliberately add **SVG illustration layers**, **pixel-art accents**, and **tiered motion (A–E)** per “Production polish” above; static monochrome layouts are incomplete unless the user explicitly wants extreme minimalism.
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  - **Pixel-perfect emulation** — match the target's spacing, colors, typography exactly
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  - **No personal aesthetic changes during emulation phase** — match 1:1 first, rebrand later
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  - **Real content during extraction** — use actual text and assets from the target site so the clone scaffolds against real shapes
@@ -79,6 +125,7 @@ src/
79
125
  app/ # Next.js routes
80
126
  components/ # React components
81
127
  ui/ # shadcn/ui primitives
128
+ marketing/ # Landing sections + authored SVG scenes (`art/` recommended)
82
129
  icons.tsx # Extracted SVG icons as React components
83
130
  lib/
84
131
  utils.ts # cn() utility (shadcn)
@@ -99,6 +146,7 @@ scripts/ # Asset download scripts
99
146
  - When launching Claude Code agent teams, ALWAYS have each teammate work in their own worktree branch and merge everyone's work at the end, resolving any merge conflicts smartly since you are basically serving the orchestrator role and have full context to our goals, work given, work achieved, and desired outcomes.
100
147
  - After editing `AGENTS.md`, run `bash scripts/sync-agent-rules.sh` to regenerate platform-specific instruction files.
101
148
  - After editing `.claude/skills/clone-website/SKILL.md`, run `node scripts/sync-skills.mjs` to regenerate the skill for all platforms.
149
+ - After editing `.claude/skills/marketing-landing-production/SKILL.md`, update `.cursor/commands/marketing-landing-production.md` to match (Cursor command is maintained beside the Claude skill until sync-skills grows multi-skill support).
102
150
 
103
151
  # Website Inspection Guide
104
152
 
@@ -125,6 +173,18 @@ If automation hits a bot wall, **do not pretend extraction succeeded** — captu
125
173
  - [ ] **Gestures** — drag, pan, hover follow (often Framer Motion)
126
174
  - [ ] **Implementation rule** — use **`framer-motion`** for anything beyond trivial single-property CSS `transition`. Record **duration, easing, delay, stagger**, and **trigger** (scroll, hover, tap) in specs.
127
175
 
176
+ ### 3. Illustration, pixel art & brand motifs *(production landings)*
177
+
178
+ When the reference page is **sparse** (mostly type + gray boxes) or after a **rebrand** the UI still reads generic, treat illustration as required inventory — not optional garnish.
179
+
180
+ - [ ] **Inline SVG** — hero shapes, dividers, card mini-scenes; note `viewBox`, whether fills use **`currentColor`**, and which CSS variables apply
181
+ - [ ] **Pixel art / sprite accents** — intentional palette (list hex fills), grid size, scaling strategy (`imageRendering`), animation frames if any
182
+ - [ ] **Motif thread** — recurring stroke/icon creature/grid that should echo across hero, OG sketch, favicon
183
+ - [ ] **Accent tokens** — beyond monochrome: primary/secondary accent roles for SVG strokes, CTAs, focus (extract or **define** in `:root` for authored pages)
184
+ - [ ] **Motion tiers A–E** — page-load stagger, scroll reveals + staggerChildren, looping ambient (marquee/caret), hover lifts, decorative parallax — document each with **reduced-motion** fallback (`prefers-reduced-motion`)
185
+
186
+ See **`AGENTS.md` → Production polish for marketing landings** for tier definitions and folder conventions (`src/components/marketing/art/`).
187
+
128
188
  ---
129
189
 
130
190
  ## How to Reverse-Engineer Any Website
@@ -54,7 +54,9 @@ These are the truths that separate a successful clone from a "close enough" mess
54
54
 
55
55
  **Raster & video are first-class.** Before you treat the page as “mostly typography,” run a dedicated **media inventory** (see `@docs/research/INSPECTION_GUIDE.md` Priority section): every `<img>`, `<picture>` / `<source>`, `<video>` (+ poster), and non-trivial `background-image`. Download to `public/images/` and `public/videos/` and write `docs/research/MEDIA_MANIFEST.md` (URL → local path, or `BLOCKED` + reason). Component specs MUST list concrete `public/...` paths; if you use a placeholder, say why in `docs/research/EXTRACTION_LIMITATIONS.md`. Never silently drop a hero layer, reel, or og visual.
56
56
 
57
- **Motion defaults to Framer Motion.** This template lists `framer-motion` as a dependency. After foundation tokens, ensure `import { motion } from "framer-motion"` (and related APIs: `useScroll`, `useTransform`, `AnimatePresence`, `LayoutGroup`) for: scroll-triggered reveals, staggered children, layout transitions, and gestures — anything beyond a trivial one-property CSS `transition`. In each spec file, add a **Motion** subsection: trigger, duration, easing, delay/stagger, and **implementation: CSS | framer-motion**. Prefer CSS only when it matches the target exactly without JS.
57
+ **Motion defaults to Framer Motion.** This template lists `framer-motion` as a dependency. After foundation tokens, ensure `import { motion } from "framer-motion"` (and related APIs: `useScroll`, `useTransform`, `AnimatePresence`, `LayoutGroup`, **`useReducedMotion`**) for: scroll-triggered reveals, staggered children, layout transitions, and gestures — anything beyond a trivial one-property CSS `transition`. In each spec file, add a **Motion** subsection: trigger, duration, easing, delay/stagger, **tier A–E coverage** (see `AGENTS.md` production polish table), reduced-motion fallback, and **implementation: CSS | framer-motion**. Prefer CSS only when it matches the target exactly without JS.
58
+
59
+ **Illustration & pixel art are production inputs.** Where the target (or post-rebrand layout) lacks convincing visuals, specs MUST still allocate **SVG illustration layers** — hero backdrop cluster, section separators, feature-card scenes tied to copy — using React SVG components (`currentColor` + theme vars). Pixel-art motifs require an explicit palette table in the spec. Do not ship ambiguous gray placeholders when `AGENTS.md` calls for production density on authored landings.
58
60
 
59
61
  ### 1. Completeness Beats Speed
60
62
 
@@ -368,10 +370,17 @@ For each section (or sub-component, if you're breaking it up), create a spec fil
368
370
  - **<Element>:** <property>: <before> → <after>, transition: <value>
369
371
 
370
372
  ## Motion (Framer Motion vs CSS)
373
+ - **Tiers A–E:** <which tiers apply — load stagger, scroll reveal, ambient loop, interaction lifts, decorative parallax — list triggers>
374
+ - **Reduced motion:** <what disables or simplifies when user prefers reduced motion>
371
375
  - **Entrance / scroll reveals:** <e.g. fade+translateY, staggerChildren — specify duration, easing, delay, viewport `once`/`margin`>
372
376
  - **Library:** <`framer-motion` | CSS-only — justify if CSS-only>
373
377
  - **Keyframes / springs:** <if any — match target curve>
374
378
 
379
+ ## Illustration & pixel art *(production uplift)*
380
+ - **SVG components:** <named exports, paths using currentColor vs fixed fills>
381
+ - **Pixel motif:** <palette hex table, grid, scaling — or N/A>
382
+ - **Motif thread:** <how illustration echoes logo / OG / favicon>
383
+
375
384
  ## Per-State Content (if applicable)
376
385
 
377
386
  ### State: "Featured"
@@ -467,6 +476,26 @@ What you must NOT change in this pass:
467
476
 
468
477
  After the rebrand pass, the codebase should look like the original site visually but read like the user's SaaS at a glance. Save a short `docs/research/REBRAND.md` summarizing the product name you chose, the headline rewrites, and any assets you swapped — so the user can audit what's clone-derived vs. authored.
469
478
 
479
+ ## Phase 4.6: Production uplift *(sparse references / user asks for prod polish)*
480
+
481
+ Run this pass when **any** of the following is true:
482
+
483
+ - The cloned reference is mostly typography with weak imagery (internal demos, minimalist SaaS shells).
484
+ - The user asks for **more motion**, **SVG / illustration**, **pixel art**, **brandability**, or **production-ready** marketing polish.
485
+ - Visual QA feels “correct but dead” — layout matches but nothing moves and cards use unrelated placeholders.
486
+
487
+ **Do not contradict pixel-perfect emulation when cloning a rich reference** — this phase *adds* density only where the brief allows uplift or the reference was inherently flat.
488
+
489
+ Checklist (mirror `AGENTS.md`):
490
+
491
+ 1. **Imagery** — Add layered hero treatment + purposeful SVG scenes per feature (swap nonsense placeholders). Prefer named components under `src/components/marketing/art/`.
492
+ 2. **Motion tiers** — Implement at minimum **A + B + one of C/D**, optionally **E**: staggered hero load, `whileInView` sections + card stagger, looping ambient (marquee / caret / SVG dash loop), hover lifts / nav scroll shrink, optional light parallax. Gate loops with **`useReducedMotion()`**.
493
+ 3. **Brand** — Establish motif thread + accent tokens in `:root`; refresh favicon / OG sketch to match.
494
+
495
+ Document deltas in `docs/research/PRODUCTION_UPLIFT.md` (what SVGs/motion/accent decisions shipped).
496
+
497
+ Invoke `.claude/skills/marketing-landing-production/SKILL.md` as a focused playbook for this pass.
498
+
470
499
  ## Phase 5: Visual QA Diff
471
500
 
472
501
  After assembly, do NOT declare the clone complete. Take side-by-side comparison screenshots:
@@ -495,7 +524,8 @@ Before dispatching ANY builder agent, verify you can check every box. If you can
495
524
  - [ ] For hover states: before/after values and transition timing are recorded
496
525
  - [ ] All images in the section are identified (including overlays and layered compositions)
497
526
  - [ ] Any `<video>` (and poster), Lottie, or canvas-driven hero is identified — not approximated as a static div
498
- - [ ] **Motion** subsection filled: CSS vs **framer-motion**, durations, easings, stagger, scroll triggers
527
+ - [ ] **Motion** subsection filled: tiers **A–E** coverage (see `AGENTS.md`), CSS vs **framer-motion**, durations, easings, stagger, scroll triggers, **reduced-motion** fallback
528
+ - [ ] **Illustration** subsection filled when uplift applies: SVG components / palette / motif thread — or explicit **N/A** with justification only on strict clone parity jobs
499
529
  - [ ] Responsive behavior is documented for at least desktop and mobile
500
530
  - [ ] Text content is verbatim from the site, not paraphrased
501
531
  - [ ] The builder prompt is under ~150 lines of spec; if over, the section needs to be split
@@ -53,7 +53,9 @@ These are the truths that separate a successful clone from a "close enough" mess
53
53
 
54
54
  **Raster & video are first-class.** Before you treat the page as “mostly typography,” run a dedicated **media inventory** (see `@docs/research/INSPECTION_GUIDE.md` Priority section): every `<img>`, `<picture>` / `<source>`, `<video>` (+ poster), and non-trivial `background-image`. Download to `public/images/` and `public/videos/` and write `docs/research/MEDIA_MANIFEST.md` (URL → local path, or `BLOCKED` + reason). Component specs MUST list concrete `public/...` paths; if you use a placeholder, say why in `docs/research/EXTRACTION_LIMITATIONS.md`. Never silently drop a hero layer, reel, or og visual.
55
55
 
56
- **Motion defaults to Framer Motion.** This template lists `framer-motion` as a dependency. After foundation tokens, ensure `import { motion } from "framer-motion"` (and related APIs: `useScroll`, `useTransform`, `AnimatePresence`, `LayoutGroup`) for: scroll-triggered reveals, staggered children, layout transitions, and gestures — anything beyond a trivial one-property CSS `transition`. In each spec file, add a **Motion** subsection: trigger, duration, easing, delay/stagger, and **implementation: CSS | framer-motion**. Prefer CSS only when it matches the target exactly without JS.
56
+ **Motion defaults to Framer Motion.** This template lists `framer-motion` as a dependency. After foundation tokens, ensure `import { motion } from "framer-motion"` (and related APIs: `useScroll`, `useTransform`, `AnimatePresence`, `LayoutGroup`, **`useReducedMotion`**) for: scroll-triggered reveals, staggered children, layout transitions, and gestures — anything beyond a trivial one-property CSS `transition`. In each spec file, add a **Motion** subsection: trigger, duration, easing, delay/stagger, **tier A–E coverage** (see `AGENTS.md` production polish table), reduced-motion fallback, and **implementation: CSS | framer-motion**. Prefer CSS only when it matches the target exactly without JS.
57
+
58
+ **Illustration & pixel art are production inputs.** Where the target (or post-rebrand layout) lacks convincing visuals, specs MUST still allocate **SVG illustration layers** — hero backdrop cluster, section separators, feature-card scenes tied to copy — using React SVG components (`currentColor` + theme vars). Pixel-art motifs require an explicit palette table in the spec. Do not ship ambiguous gray placeholders when `AGENTS.md` calls for production density on authored landings.
57
59
 
58
60
  ### 1. Completeness Beats Speed
59
61
 
@@ -367,10 +369,17 @@ For each section (or sub-component, if you're breaking it up), create a spec fil
367
369
  - **<Element>:** <property>: <before> → <after>, transition: <value>
368
370
 
369
371
  ## Motion (Framer Motion vs CSS)
372
+ - **Tiers A–E:** <which tiers apply — load stagger, scroll reveal, ambient loop, interaction lifts, decorative parallax — list triggers>
373
+ - **Reduced motion:** <what disables or simplifies when user prefers reduced motion>
370
374
  - **Entrance / scroll reveals:** <e.g. fade+translateY, staggerChildren — specify duration, easing, delay, viewport `once`/`margin`>
371
375
  - **Library:** <`framer-motion` | CSS-only — justify if CSS-only>
372
376
  - **Keyframes / springs:** <if any — match target curve>
373
377
 
378
+ ## Illustration & pixel art *(production uplift)*
379
+ - **SVG components:** <named exports, paths using currentColor vs fixed fills>
380
+ - **Pixel motif:** <palette hex table, grid, scaling — or N/A>
381
+ - **Motif thread:** <how illustration echoes logo / OG / favicon>
382
+
374
383
  ## Per-State Content (if applicable)
375
384
 
376
385
  ### State: "Featured"
@@ -466,6 +475,26 @@ What you must NOT change in this pass:
466
475
 
467
476
  After the rebrand pass, the codebase should look like the original site visually but read like the user's SaaS at a glance. Save a short `docs/research/REBRAND.md` summarizing the product name you chose, the headline rewrites, and any assets you swapped — so the user can audit what's clone-derived vs. authored.
468
477
 
478
+ ## Phase 4.6: Production uplift *(sparse references / user asks for prod polish)*
479
+
480
+ Run this pass when **any** of the following is true:
481
+
482
+ - The cloned reference is mostly typography with weak imagery (internal demos, minimalist SaaS shells).
483
+ - The user asks for **more motion**, **SVG / illustration**, **pixel art**, **brandability**, or **production-ready** marketing polish.
484
+ - Visual QA feels “correct but dead” — layout matches but nothing moves and cards use unrelated placeholders.
485
+
486
+ **Do not contradict pixel-perfect emulation when cloning a rich reference** — this phase *adds* density only where the brief allows uplift or the reference was inherently flat.
487
+
488
+ Checklist (mirror `AGENTS.md`):
489
+
490
+ 1. **Imagery** — Add layered hero treatment + purposeful SVG scenes per feature (swap nonsense placeholders). Prefer named components under `src/components/marketing/art/`.
491
+ 2. **Motion tiers** — Implement at minimum **A + B + one of C/D**, optionally **E**: staggered hero load, `whileInView` sections + card stagger, looping ambient (marquee / caret / SVG dash loop), hover lifts / nav scroll shrink, optional light parallax. Gate loops with **`useReducedMotion()`**.
492
+ 3. **Brand** — Establish motif thread + accent tokens in `:root`; refresh favicon / OG sketch to match.
493
+
494
+ Document deltas in `docs/research/PRODUCTION_UPLIFT.md` (what SVGs/motion/accent decisions shipped).
495
+
496
+ Invoke `.claude/skills/marketing-landing-production/SKILL.md` as a focused playbook for this pass.
497
+
469
498
  ## Phase 5: Visual QA Diff
470
499
 
471
500
  After assembly, do NOT declare the clone complete. Take side-by-side comparison screenshots:
@@ -494,7 +523,8 @@ Before dispatching ANY builder agent, verify you can check every box. If you can
494
523
  - [ ] For hover states: before/after values and transition timing are recorded
495
524
  - [ ] All images in the section are identified (including overlays and layered compositions)
496
525
  - [ ] Any `<video>` (and poster), Lottie, or canvas-driven hero is identified — not approximated as a static div
497
- - [ ] **Motion** subsection filled: CSS vs **framer-motion**, durations, easings, stagger, scroll triggers
526
+ - [ ] **Motion** subsection filled: tiers **A–E** coverage (see `AGENTS.md`), CSS vs **framer-motion**, durations, easings, stagger, scroll triggers, **reduced-motion** fallback
527
+ - [ ] **Illustration** subsection filled when uplift applies: SVG components / palette / motif thread — or explicit **N/A** with justification only on strict clone parity jobs
498
528
  - [ ] Responsive behavior is documented for at least desktop and mobile
499
529
  - [ ] Text content is verbatim from the site, not paraphrased
500
530
  - [ ] The builder prompt is under ~150 lines of spec; if over, the section needs to be split
@@ -0,0 +1,36 @@
1
+ ---
2
+ name: marketing-landing-production
3
+ description: Elevate an authored or minimalist marketing landing to production quality — layered SVG illustration, pixel-art accents, choreographed motion (Framer Motion tiers A–E), accent tokens, OG/favicon cohesion. Use when the user asks for prod polish, more motion, stronger branding, SVG scenes, or pixel art on `src/app/page.tsx` / `src/components/marketing/**`.
4
+ argument-hint: "[optional paths or sections to prioritize]"
5
+ user-invocable: true
6
+ ---
7
+
8
+ # Marketing Landing — Production Polish
9
+
10
+ You are upgrading a **marketing landing** so it feels shipped — not “fine for a demo.” Read **`AGENTS.md` → Production polish for marketing landings** first; this skill is the executable checklist.
11
+
12
+ ## When to run
13
+
14
+ - Clone/rebrand finished but the page still reads **flat** (mostly black text on white + gray placeholders).
15
+ - User explicitly wants **more images**, **motion**, **SVG / illustration**, **pixel art**, **brandability**, **production-ready**.
16
+ - Feature cards use **off-topic filler art** — replace with scenes tied to copy.
17
+
18
+ ## Hard requirements
19
+
20
+ 1. **`framer-motion`** — staggered hero load (**tier A**), scroll reveals + nested staggers (**tier B**), at least **one** ambient loop (**tier C**: marquee, typing caret, SVG dash drift, gradient pulse — pick what fits brand).
21
+ 2. **Interaction polish (tier D)** — measurable hover/tap on primary surfaces (buttons, cards): subtle lift, shadow ramp, scale ≤ 1.02.
22
+ 3. **Decorative depth (tier E, optional)** — light pointer parallax **or** scroll-linked transforms; keep translation ≤ ~8px and rotation ≤ ~2deg.
23
+ 4. **`useReducedMotion()`** — disable or simplify looping motion and shorten entrances when the user prefers reduced motion.
24
+ 5. **SVG illustration layers** — dedicated React components (prefer `src/components/marketing/art/`); use **`currentColor`** where possible so theme tokens drive strokes/fills.
25
+ 6. **Pixel art** — if requested: declare palette (hex table in component comment), crisp scaling (`imageRendering: "pixelated"` for intentional upscale), consistent grid logic.
26
+ 7. **Brand spine** — motif repeats once in hero + once in a card or footer glyph cluster; define **accent CSS variables** if the page is only monochrome gray today.
27
+ 8. **Artifacts** — write **`docs/research/PRODUCTION_UPLIFT.md`**: bullets for SVG modules added, motion tiers shipped, accent tokens, OG/favicon edits.
28
+
29
+ ## Verification
30
+
31
+ - `npm run build` passes.
32
+ - Lighthouse/visual sanity: no layout shift explosions from animations; loops are subtle at default amplitude.
33
+
34
+ ## Out of scope unless asked
35
+
36
+ Backend, CMS wiring, analytics, full accessibility audit beyond motion preferences.
@@ -38,6 +38,51 @@ Treat these as **first-class deliverables**, not polish at the end.
38
38
 
39
39
  1. **Raster & video** — Early in recon, inventory every `<img>`, `<picture>` / `<source>`, `<video>`, poster image, and meaningful `background-image` URL. Download into `public/` and reference **local paths** in specs and components. Hero bands and marketing sections often fail visually when a single layer is skipped.
40
40
  2. **Motion** — Match the target’s feel: easing, duration, stagger, scroll triggers. Prefer **`motion` from `framer-motion`** for entrance sequences, viewport-driven animations, shared-layout-style transitions, and anything beyond a one-off CSS transition. Note in each component spec whether behavior is **CSS-only** vs **Framer Motion**.
41
+ 3. **Illustration & brand marks** — Inline **SVG React components** (not only Lucide) for motifs that repeat across sections: logo glyph variants, dividers, grain/noise overlays, hero “scene” shapes, feature-card mini-compositions. Prefer **`currentColor`** + CSS variables so SVGs inherit theme tokens. For **pixel art**, keep a tight palette (4–8 fills), consistent pixel grid logic, and use `style={{ imageRendering: "pixelated" }}` on upscaled raster OR build pixel SVG paths intentionally — never blurry upscale.
42
+
43
+ ## Production polish for marketing landings *(imagery + motion density + brandability)*
44
+
45
+ Use this whenever the page is **authored or minimalist** (internal templates, rebranded clones that still feel flat, or targets that are mostly typography). “Looks OK” is not ship-ready — **production landings** stack multiple visual layers, choreographed motion, and recognizable brand cues.
46
+
47
+ ### Imagery density (every fold earns a visual idea)
48
+
49
+ - **Hero** — Never headline-only on white: add at least two of — soft gradient mesh / radial spotlight, subtle SVG grid or notebook lines, floating glyph cluster, ambient particle dots, masked photo or device frame with **real `public/` raster**, thin geometric frame that echoes the logo.
50
+ - **Between sections** — Optional SVG waves, angled cuts, or dashed “tape” strips so rhythm feels intentional.
51
+ - **Feature rows** — Replace generic placeholders (random shirts, blank boxes) with **purpose-built SVG scenes** tied to copy (capture → waveform + mic; workspace → windows + avatars; publish → export arrows + formats). Each card gets **foreground illustration + supporting UI chrome**, not one flat rectangle.
52
+ - **Social proof** — Logo strip may use grayscale marks; add **slow infinite marquee** or gentle opacity drift — motion sells “living product.”
53
+
54
+ ### Motion choreography *(ship several layers; respect `prefers-reduced-motion`)*
55
+
56
+ Default minimum bar for authored landings — implement with **`framer-motion`** unless matching CSS-only parity:
57
+
58
+ | Tier | What users feel | Typical implementation |
59
+ |------|-----------------|-------------------------|
60
+ | **A — Page load** | Hero headline, subcopy, CTAs, and hero art **stagger in** (opacity + `y`, or blur-in for type) | Parent `variants` + `staggerChildren`; durations 0.35–0.7s, ease `[0.22, 1, 0.36, 1]` or springs |
61
+ | **B — Scroll** | Sections **ease up / fade** on first viewport entry; grids **stagger cards** | `whileInView` + `viewport.once`; `margin: "-80px"` tweak so reveals feel early |
62
+ | **C — Looping ambient** | Logo strip marquee; gradient drift; subtle SVG stroke dashoffset loop; “thinking…” **typing caret** | CSS `@keyframes` or Framer `animate` repeat; keep amplitude **low** |
63
+ | **D — Interaction** | Buttons scale/shine on hover; cards **lift** (`translateY`, shadow); nav **backdrop blur / height** past threshold | `whileHover`, `whileTap`; scroll listener or Framer scroll hooks for nav |
64
+ | **E — Decorative depth** | Pointer parallax on hero cluster (2–4 layers at different strengths) OR scroll-linked `useTransform` | Small rotate/translate ranges (≤ 8px / ≤ 2deg) |
65
+
66
+ Always gate looping motion: **`useReducedMotion()`** from Framer Motion — swap loops for static frames and shorten entrances.
67
+
68
+ ### Brandability checklist *(distinctive, not generic SaaS gray)*
69
+
70
+ - **Motif thread** — One recurring visual hook (pen stroke, folded page corner, hub spark, pixel creature) reused in hero, favicon, OG image sketch, and one feature illustration.
71
+ - **Accent discipline** — Define **primary + secondary accent** in `:root` (even if mostly monochrome). Use accents on CTAs, SVG highlights, focus rings — not rainbow scatter.
72
+ - **Wordmark lockup** — SVG glyph + tracked type; provide **icon-only** variant for favicon / meta.
73
+ - **OG & SEO assets** — Generate **`public/seo/og.png`** (or route og image) that includes motif + product name — not a bare screenshot.
74
+
75
+ ### Where artifacts live
76
+
77
+ - **Raster/video** — `public/images/`, `public/videos/` (see `MEDIA_MANIFEST.md`).
78
+ - **SVG React illustrations** — Prefer `src/components/marketing/art/` or co-located `*-scene.tsx` modules; export named components (`HeroBackdrop`, `FeatureCaptureIllustration`).
79
+ - **Pixel art** — Same folder pattern; document palette in file header comment.
80
+
81
+ ### Spec requirement *(hand-off quality)*
82
+
83
+ When writing `docs/research/components/*.spec.md`, add sections **Illustration** (layers, SVG components, raster paths) and expand **Motion** with tier **A–E** coverage and reduced-motion fallback. Builders should not invent motion ad hoc — the spec states durations and triggers.
84
+
85
+ Invoke **`marketing-landing-production`** (`.claude/skills/marketing-landing-production/SKILL.md`) when the user asks for **prod-ready polish**, **more motion**, **SVG/pixel art**, or **stronger branding** on an existing landing.
41
86
 
42
87
  ## Commands
43
88
  - `npm run dev` — Start dev server
@@ -67,6 +112,7 @@ Prefer **Playwright** for repeatable extraction in-repo — do **not** rely on C
67
112
  ## Design Principles
68
113
  - **Images & video fidelity** — prefer real downloaded assets; preserve aspect ratio, `object-fit`, layering, and poster frames. Rebrand pass may **swap** URLs for IP-safe alternates but must keep layout identical.
69
114
  - **Motion fidelity** — timing and easing matter as much as color; use Framer Motion when CSS alone cannot match staggered or scroll-driven behavior.
115
+ - **Production landing density** — For authored/minimal pages, deliberately add **SVG illustration layers**, **pixel-art accents**, and **tiered motion (A–E)** per “Production polish” above; static monochrome layouts are incomplete unless the user explicitly wants extreme minimalism.
70
116
  - **Pixel-perfect emulation** — match the target's spacing, colors, typography exactly
71
117
  - **No personal aesthetic changes during emulation phase** — match 1:1 first, rebrand later
72
118
  - **Real content during extraction** — use actual text and assets from the target site so the clone scaffolds against real shapes
@@ -79,6 +125,7 @@ src/
79
125
  app/ # Next.js routes
80
126
  components/ # React components
81
127
  ui/ # shadcn/ui primitives
128
+ marketing/ # Landing sections + authored SVG scenes (`art/` recommended)
82
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  icons.tsx # Extracted SVG icons as React components
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  lib/
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  utils.ts # cn() utility (shadcn)
@@ -99,6 +146,7 @@ scripts/ # Asset download scripts
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  - When launching Claude Code agent teams, ALWAYS have each teammate work in their own worktree branch and merge everyone's work at the end, resolving any merge conflicts smartly since you are basically serving the orchestrator role and have full context to our goals, work given, work achieved, and desired outcomes.
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  - After editing `AGENTS.md`, run `bash scripts/sync-agent-rules.sh` to regenerate platform-specific instruction files.
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  - After editing `.claude/skills/clone-website/SKILL.md`, run `node scripts/sync-skills.mjs` to regenerate the skill for all platforms.
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+ - After editing `.claude/skills/marketing-landing-production/SKILL.md`, update `.cursor/commands/marketing-landing-production.md` to match (Cursor command is maintained beside the Claude skill until sync-skills grows multi-skill support).
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  # Website Inspection Guide
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@@ -125,6 +173,18 @@ If automation hits a bot wall, **do not pretend extraction succeeded** — captu
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  - [ ] **Gestures** — drag, pan, hover follow (often Framer Motion)
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  - [ ] **Implementation rule** — use **`framer-motion`** for anything beyond trivial single-property CSS `transition`. Record **duration, easing, delay, stagger**, and **trigger** (scroll, hover, tap) in specs.
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+ ### 3. Illustration, pixel art & brand motifs *(production landings)*
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+
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+ When the reference page is **sparse** (mostly type + gray boxes) or after a **rebrand** the UI still reads generic, treat illustration as required inventory — not optional garnish.
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+
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+ - [ ] **Inline SVG** — hero shapes, dividers, card mini-scenes; note `viewBox`, whether fills use **`currentColor`**, and which CSS variables apply
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+ - [ ] **Pixel art / sprite accents** — intentional palette (list hex fills), grid size, scaling strategy (`imageRendering`), animation frames if any
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+ - [ ] **Motif thread** — recurring stroke/icon creature/grid that should echo across hero, OG sketch, favicon
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+ - [ ] **Accent tokens** — beyond monochrome: primary/secondary accent roles for SVG strokes, CTAs, focus (extract or **define** in `:root` for authored pages)
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+ - [ ] **Motion tiers A–E** — page-load stagger, scroll reveals + staggerChildren, looping ambient (marquee/caret), hover lifts, decorative parallax — document each with **reduced-motion** fallback (`prefers-reduced-motion`)
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+
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+ See **`AGENTS.md` → Production polish for marketing landings** for tier definitions and folder conventions (`src/components/marketing/art/`).
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+
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  ---
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  ## How to Reverse-Engineer Any Website