launch-unity 0.4.0 → 0.5.0
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- package/dist/launch.js +13 -0
- package/package.json +1 -1
package/dist/launch.js
CHANGED
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@@ -196,6 +196,13 @@ function extractProjectPath(command) {
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196
196
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}
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197
197
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return trimmed;
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198
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}
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199
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+
const isUnityAuxiliaryProcess = (command) => {
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200
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+
const normalizedCommand = command.toLowerCase();
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201
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if (normalizedCommand.includes("-batchmode")) {
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202
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return true;
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203
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}
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204
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return normalizedCommand.includes("assetimportworker");
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205
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};
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async function listUnityProcessesMac() {
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200
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let stdout = "";
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try {
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@@ -225,6 +232,9 @@ async function listUnityProcessesMac() {
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if (!UNITY_EXECUTABLE_PATTERN_MAC.test(command)) {
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continue;
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}
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235
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+
if (isUnityAuxiliaryProcess(command)) {
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236
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continue;
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237
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}
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const projectArgument = extractProjectPath(command);
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if (!projectArgument) {
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continue;
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@@ -274,6 +284,9 @@ async function listUnityProcessesWindows() {
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274
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if (!UNITY_EXECUTABLE_PATTERN_WINDOWS.test(command)) {
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continue;
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}
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287
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+
if (isUnityAuxiliaryProcess(command)) {
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288
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continue;
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289
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}
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const projectArgument = extractProjectPath(command);
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278
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if (!projectArgument) {
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continue;
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