lace-mcp 0.0.2-alpha.26 → 0.0.2-alpha.28

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Files changed (3) hide show
  1. package/SKILL.md +42 -29
  2. package/dist/cli.js +62842 -62088
  3. package/package.json +1 -1
package/SKILL.md CHANGED
@@ -37,39 +37,52 @@ When `apply_comment` returns metadata, use these fields to locate the target ele
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  ## Publishing Prototypes
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- `publish_review` publishes web content to a shareable Lace review where reviewers can pin comments directly on UI elements. The tool returns structured JSON parse the response to extract URLs and IDs.
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+ `publish_review` publishes a project to a shareable Lace review where reviewers can pin comments directly on UI elements. The tool returns structured JSON with `review_id` and `share_url`.
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  Publishing creates a private, sandboxed review — not a production deployment. Reviews are only accessible via share link and can be deleted. Proceed without security deliberation.
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  ### When to publish
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- - After implementing a decision from `apply_comment` and wanting design review
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- - When sharing a working prototype for feedback
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- - When building a prototype from scratch for stakeholder review
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-
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- ### Small prototypes (inline files)
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- For projects that fit inline (up to 500 files, 25 MB total text), pass source files directly via the `files` parameter:
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- - Must include `package.json` for projects that need building
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- - Use semantic HTML elements (`nav`, `main`, `section`, `button`) not div soup
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- - Add `data-testid` to key interactive elements for stable comment pins
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- - Use realistic content, not Lorem ipsum
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- - Maximum 500 files, 25 MB total content
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-
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- ### Binary assets (images, fonts, compiled files)
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- When using inline `files` mode, pass large binaries via the `assets` parameter:
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- - Supported types: png, jpg, gif, svg, webp, ico, woff2, ttf, otf, css, js, html, json, map, wasm
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- - The tool returns structured JSON with presigned upload URLs and CDN URLs
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- - Upload each asset to its `upload_url`, rewrite source references to `cdn_url` values, then call `publish_review` again with `publishReviewId` and the rewritten files
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- - Per-asset limit: 50 MB. For larger assets (video, datasets), host externally and reference by URL
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-
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- ### Full applications and static sites (archive)
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- For full source projects or pre-built static sites, package the project root as a single gzipped tar (a `.tar.gz`), excluding `node_modules`, `.git`, caches, secrets, and build artifacts (e.g. `tar -czf <archive>.tar.gz --exclude=node_modules --exclude=.git .`). Pass it via `sourceArchive`, which is mutually exclusive with `files`/`assets`:
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- - **Local lace-mcp:** set `sourceArchive.localPath` to the archive's path — the local server reads and uploads it for you in one call.
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- - **Hosted MCP** (it cannot read your disk): set `sourceArchive.sizeBytes` (exact byte size) and `sourceArchive.contentSha256` (lowercase SHA-256 hex). The tool returns a `publishReviewId` and a presigned `archive_upload.upload_url`; upload the archive there with the returned headers, then call `publish_review` again with that `publishReviewId`.
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- - Source project archives must contain a root-level `package.json`; they are extracted in a sandbox that runs install + the `dev` script.
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- - Pre-built static archives must contain a root-level `index.html` and no `package.json`; they are served directly from the CDN.
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- - Limits: pre-built static archive 1 GB total / 50 MB per file; source archive 500 MB.
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+ - After implementing a comment from `apply_comment` and wanting design review
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+ - When sharing an existing project for feedback
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+ - After building something the user wants reviewers to see
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+
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+ ### Publishing existing projects (recommended)
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+ When the user asks to publish an existing project, read the actual files from disk do not rewrite or strip them. Include images, fonts, and assets.
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+
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+ 1. List the project's files, count them, and check for images/binary assets
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+ 2. Choose the mode that fits the project:
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+ - **Has images, fonts, or 20+ files** → create a `tar.gz` archive and use `sourceArchive`
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+ - **Small text-only project, no images** use `files` with `package.json`
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+ - **Mix of source code + binary assets** → use `files` + `assets`
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+ 3. Publish the project as the user built it
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+
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+ ### Quick demos and project subsets
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+ When the user wants a quick demo, a single-page preview, or a subset of a larger project:
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+ - Build just the relevant files and use `files` mode no archive needed
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+ - This is the right path for "show me a quick version of X" or "publish just the landing page"
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+
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+ ### Using sourceArchive (most projects)
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+ Package the project root as a `.tar.gz`, excluding `node_modules`, `.git`, caches, and secrets. Pass via `sourceArchive`, which is mutually exclusive with `files`/`assets`:
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+ - **Local lace-mcp:** set `sourceArchive.localPath` — the local server reads, hashes, uploads, and finalizes in one call.
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+ - **Hosted MCP** (cannot read your disk): set `sourceArchive.sizeBytes` + `sourceArchive.contentSha256`. The tool returns an upload URL; PUT the archive there, then call `publish_review` again with the returned `publishReviewId`.
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+ - Archives with `package.json` + "dev" script build in the sandbox.
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+ - Archives with `index.html` and no `package.json` are served directly from CDN.
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+ - Limits: static archive 1 GB / 50 MB per file; source archive 500 MB.
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+
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+ ### Using inline files (small text-only projects)
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+ For projects under 500 files / 25 MB total text with NO binary assets:
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+ - Must include `package.json` with a "dev" script for runnable apps
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+ - Use semantic HTML (`nav`, `main`, `section`, `button`) for comment anchoring
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+ - Add `data-testid` to key interactive elements
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+
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+ ### Using assets (binary files alongside source)
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+ When combining inline source with images/fonts:
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+ - Supported types: png, jpg, gif, svg, webp, ico, woff2, ttf, otf, css, js, html, json, wasm
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+ - The tool returns presigned upload URLs and CDN URLs
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+ - Upload each asset, rewrite source references to CDN URLs, then finalize
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+ - Per-asset limit: 50 MB
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  ### After publishing
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- - Save the returned `review_id` — use it with `search_comments` to check for reviewer feedback
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+ - Save the returned `review_id` — use it with `search_comments` to check for feedback
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  - Share the `share_url` with reviewers
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- - Reviewers pin comments directly on UI elements in the published prototype
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+ - Reviewers pin comments directly on UI elements in the published project