labag 2.3.1 → 2.3.2

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@@ -51,23 +51,21 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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  mode.active = false;
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  }
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  }
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- else {
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- let activated = false;
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- if (variable.randNum <= variable.rate && allGSS) {
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- activated = true;
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- variable.times += mode.variable.extendTimes;
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- }
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- else if (variable.count >= mode.variable.requiredGssCount) {
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- activated = true;
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- variable.times += mode.variable.bonusTimes;
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- variable.count -= mode.variable.requiredGssCount;
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- }
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- if (activated) {
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- mode.active = true;
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- for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === mode.variable.bindPattern.name) {
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- patterns[i] = variable.pattern;
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- }
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+ let activated = false;
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+ if (variable.randNum <= variable.rate && allGSS) {
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+ activated = true;
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+ variable.times += mode.variable.extendTimes;
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+ }
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+ else if (variable.count >= mode.variable.requiredBindPatternCount) {
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+ activated = true;
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+ variable.times += mode.variable.bonusTimes;
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+ variable.count -= mode.variable.requiredBindPatternCount;
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+ }
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+ if (activated) {
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+ mode.active = true;
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+ for (let i = 0; i < patterns.length; i++) {
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+ if (patterns[i]?.name === mode.variable.bindPattern.name) {
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+ patterns[i] = variable.pattern;
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  }
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  }
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  }
@@ -84,6 +82,6 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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  extendTimes: 2,
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  bindPattern: pattern_1.patterns[0],
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  bonusTimes: 2,
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- requiredGssCount: 20,
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+ requiredBindPatternCount: 20,
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  mutiplier: 3,
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  });
@@ -39,5 +39,5 @@ exports.default = new mode_1.Mode(false, "pikachu", {
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  scores: [12000, 8000, 1250],
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  },
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  bindPattern: pattern_1.patterns[4],
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- bonusRounds: 5,
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+ bonusRounds: 3,
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  });
@@ -53,14 +53,12 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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  mode.active = false;
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  }
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  }
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- else {
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- if (variable.randNum <= variable.rate && hhhCount > 0) {
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- mode.active = true;
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- variable.times += variable.bonusTimes;
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- for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === mode.variable.bindPattern.name) {
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- patterns[i] = variable.pattern;
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- }
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+ if (variable.randNum <= variable.rate && hhhCount > 0) {
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+ mode.active = true;
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+ variable.times += variable.bonusTimes;
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+ for (let i = 0; i < patterns.length; i++) {
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+ if (patterns[i]?.name === mode.variable.bindPattern.name) {
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+ patterns[i] = variable.pattern;
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "labag",
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- "version": "2.3.1",
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+ "version": "2.3.2",
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  "description": "",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -56,23 +56,23 @@ export default new Mode(
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  if (variable.times <= 0) {
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  mode.active = false;
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  }
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- } else {
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- let activated = false;
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- if (variable.randNum <= variable.rate && allGSS) {
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- activated = true;
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- variable.times += mode.variable.extendTimes;
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- } else if (variable.count >= mode.variable.requiredGssCount) {
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- activated = true;
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- variable.times += mode.variable.bonusTimes;
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- variable.count -= mode.variable.requiredGssCount;
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- }
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+ }
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+
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+ let activated = false;
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+ if (variable.randNum <= variable.rate && allGSS) {
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+ activated = true;
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+ variable.times += mode.variable.extendTimes;
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+ } else if (variable.count >= mode.variable.requiredBindPatternCount) {
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+ activated = true;
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+ variable.times += mode.variable.bonusTimes;
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+ variable.count -= mode.variable.requiredBindPatternCount;
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+ }
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- if (activated) {
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- mode.active = true;
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- for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === mode.variable.bindPattern.name) {
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- patterns[i] = variable.pattern;
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- }
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+ if (activated) {
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+ mode.active = true;
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+ for (let i = 0; i < patterns.length; i++) {
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+ if (patterns[i]?.name === mode.variable.bindPattern.name) {
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+ patterns[i] = variable.pattern;
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  }
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  }
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  }
@@ -90,7 +90,7 @@ export default new Mode(
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  extendTimes: 2,
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  bindPattern: patterns[0],
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  bonusTimes: 2,
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- requiredGssCount: 20,
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+ requiredBindPatternCount: 20,
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  mutiplier: 3,
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  }
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  );
@@ -47,6 +47,6 @@ export default new Mode(
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  scores: [12000, 8000, 1250],
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  },
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  bindPattern: patterns[4],
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- bonusRounds: 5,
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+ bonusRounds: 3,
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  }
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  );
@@ -57,15 +57,15 @@ export default new Mode(
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  if (variable.times <= 0) {
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  mode.active = false;
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  }
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- } else {
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- if (variable.randNum <= variable.rate && hhhCount > 0) {
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- mode.active = true;
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- variable.times += variable.bonusTimes;
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+ }
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+
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+ if (variable.randNum <= variable.rate && hhhCount > 0) {
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+ mode.active = true;
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+ variable.times += variable.bonusTimes;
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- for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === mode.variable.bindPattern.name) {
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- patterns[i] = variable.pattern;
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- }
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+ for (let i = 0; i < patterns.length; i++) {
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+ if (patterns[i]?.name === mode.variable.bindPattern.name) {
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+ patterns[i] = variable.pattern;
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  }
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  }
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  }