labag 2.2.10 → 2.2.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -34,7 +34,7 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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  let gssCount = 0;
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  let allGSS = true;
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  for (const p of patterns) {
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- if (p?.name === "gss") {
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+ if (p?.name === mode.variable.bindPattern) {
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  gssCount++;
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  }
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  else {
@@ -44,7 +44,7 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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  variable.count += gssCount;
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  if (mode.active) {
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  if (allGSS) {
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- variable.times += 2;
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+ variable.times += mode.variable.extendTimes;
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  }
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  if (variable.times <= 0) {
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  mode.active = false;
@@ -54,17 +54,17 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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  let activated = false;
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  if (variable.randNum <= variable.rate && allGSS) {
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  activated = true;
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- variable.times += 2;
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+ variable.times += mode.variable.extendTimes;
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  }
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- else if (variable.count >= 20) {
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+ else if (variable.count >= mode.variable.requiredGssCount) {
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  activated = true;
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- variable.times += 2;
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- variable.count -= 20;
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+ variable.times += mode.variable.bonusTimes;
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+ variable.count -= mode.variable.requiredGssCount;
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  }
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  if (activated) {
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  mode.active = true;
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  for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === "gss") {
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+ if (patterns[i]?.name === mode.variable.bindPattern) {
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  patterns[i] = variable.pattern;
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  }
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  }
@@ -80,4 +80,8 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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  name: "greenwei",
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  scores: [800, 400, 180],
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  },
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+ extendTimes: 2,
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+ bindPattern: "gss",
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+ bonusTimes: 2,
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+ requiredGssCount: 20,
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  });
@@ -15,12 +15,13 @@ exports.default = new mode_1.Mode(false, "pikachu", {
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  },
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  roundEnd: (game, mode) => {
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  const { patterns } = game;
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- if (!game.isRunning() && patterns.some((p) => p && p.name === "kachu")) {
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+ if (!game.isRunning() &&
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+ patterns.some((p) => p && p.name === mode.variable.bindPattern)) {
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  mode.active = true;
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- game.played -= 5;
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+ game.played -= mode.variable.bonusRounds;
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  mode.variable.times += 1;
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  for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === 'kachu') {
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+ if (patterns[i]?.name === mode.variable.bindPattern) {
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  patterns[i] = mode.variable.pattern;
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  }
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  }
@@ -32,4 +33,6 @@ exports.default = new mode_1.Mode(false, "pikachu", {
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  name: "pikachu",
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  scores: [12000, 8000, 1250],
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  },
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+ bindPattern: "kachu",
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+ bonusRounds: 5,
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  });
@@ -27,7 +27,7 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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  calculateScore: (game, mode) => {
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  if (mode.active)
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  return;
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- if (game.patterns.every((p) => p?.name === "hhh") &&
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+ if (game.patterns.every((p) => p?.name === mode.variable.bindPattern) &&
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  mode.variable.randNum <= mode.variable.rate) {
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  mode.variable.score += Math.round(game.score / 2);
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  game.marginScore += mode.variable.score;
@@ -39,14 +39,14 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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  let hhhCount = 0;
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  let allHHH = true;
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  for (const p of patterns) {
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- if (p?.name === "hhh")
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+ if (p?.name === mode.variable.bindPattern)
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  hhhCount++;
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  else
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  allHHH = false;
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  }
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  if (mode.active) {
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  if (allHHH) {
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- variable.times += 2;
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+ variable.times += mode.variable.extendTimes;
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  }
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  if (variable.times <= 0) {
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  mode.active = false;
@@ -55,9 +55,9 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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  else {
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  if (variable.randNum <= variable.rate && hhhCount > 0) {
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  mode.active = true;
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- variable.times += 6;
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+ variable.times += variable.bonusTimes;
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  for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === "hhh") {
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+ if (patterns[i]?.name === mode.variable.bindPattern) {
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  patterns[i] = variable.pattern;
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  }
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  }
@@ -69,8 +69,11 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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  rate: 15,
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  score: 0,
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  randNum: 0,
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+ bindPattern: "hhh",
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+ bonusTimes: 6,
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  pattern: {
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  name: "superhhh",
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  scores: [1500, 800, 300],
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  },
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+ extendTimes: 2,
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  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "labag",
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- "version": "2.2.10",
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+ "version": "2.2.11",
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  "description": "",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -37,18 +37,18 @@ export default new Mode(
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  let gssCount = 0;
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  let allGSS = true;
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  for (const p of patterns) {
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- if (p?.name === "gss") {
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+ if (p?.name === mode.variable.bindPattern) {
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  gssCount++;
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  } else {
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  allGSS = false;
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  }
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  }
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- variable.count += gssCount;
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+ variable.count += gssCount;
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  if (mode.active) {
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  if (allGSS) {
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- variable.times += 2;
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+ variable.times += mode.variable.extendTimes;
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  }
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  if (variable.times <= 0) {
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  mode.active = false;
@@ -57,17 +57,17 @@ export default new Mode(
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  let activated = false;
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  if (variable.randNum <= variable.rate && allGSS) {
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  activated = true;
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- variable.times += 2;
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- } else if (variable.count >= 20) {
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+ variable.times += mode.variable.extendTimes;
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+ } else if (variable.count >= mode.variable.requiredGssCount) {
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  activated = true;
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- variable.times += 2;
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- variable.count -= 20;
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+ variable.times += mode.variable.bonusTimes;
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+ variable.count -= mode.variable.requiredGssCount;
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  }
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  if (activated) {
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  mode.active = true;
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  for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === "gss") {
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+ if (patterns[i]?.name === mode.variable.bindPattern) {
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  patterns[i] = variable.pattern;
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  }
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  }
@@ -84,5 +84,9 @@ export default new Mode(
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  name: "greenwei",
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  scores: [800, 400, 180],
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  },
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+ extendTimes: 2,
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+ bindPattern: "gss",
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+ bonusTimes: 2,
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+ requiredGssCount: 20,
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  }
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- );
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+ );
@@ -18,12 +18,15 @@ export default new Mode(
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  },
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  roundEnd: (game, mode) => {
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  const { patterns } = game;
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- if (!game.isRunning() && patterns.some((p) => p && p.name === "kachu")) {
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+ if (
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+ !game.isRunning() &&
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+ patterns.some((p) => p && p.name === mode.variable.bindPattern)
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+ ) {
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  mode.active = true;
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- game.played -= 5;
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+ game.played -= mode.variable.bonusRounds;
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  mode.variable.times += 1;
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  for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === 'kachu') {
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+ if (patterns[i]?.name === mode.variable.bindPattern) {
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  patterns[i] = mode.variable.pattern;
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  }
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  }
@@ -36,5 +39,7 @@ export default new Mode(
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  name: "pikachu",
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  scores: [12000, 8000, 1250],
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  },
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+ bindPattern: "kachu",
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+ bonusRounds: 5,
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  }
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  );
@@ -29,7 +29,7 @@ export default new Mode(
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  calculateScore: (game, mode) => {
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  if (mode.active) return;
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  if (
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- game.patterns.every((p) => p?.name === "hhh") &&
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+ game.patterns.every((p) => p?.name === mode.variable.bindPattern) &&
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  mode.variable.randNum <= mode.variable.rate
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  ) {
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  mode.variable.score += Math.round(game.score / 2);
@@ -43,13 +43,13 @@ export default new Mode(
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  let hhhCount = 0;
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  let allHHH = true;
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  for (const p of patterns) {
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- if (p?.name === "hhh") hhhCount++;
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+ if (p?.name === mode.variable.bindPattern) hhhCount++;
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  else allHHH = false;
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  }
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  if (mode.active) {
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  if (allHHH) {
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- variable.times += 2;
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+ variable.times += mode.variable.extendTimes;
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  }
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  if (variable.times <= 0) {
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  mode.active = false;
@@ -57,10 +57,10 @@ export default new Mode(
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  } else {
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  if (variable.randNum <= variable.rate && hhhCount > 0) {
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  mode.active = true;
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- variable.times += 6;
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+ variable.times += variable.bonusTimes;
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  for (let i = 0; i < patterns.length; i++) {
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- if (patterns[i]?.name === "hhh") {
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+ if (patterns[i]?.name === mode.variable.bindPattern) {
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  patterns[i] = variable.pattern;
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  }
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  }
@@ -73,9 +73,12 @@ export default new Mode(
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  rate: 15,
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  score: 0,
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  randNum: 0,
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+ bindPattern: "hhh",
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+ bonusTimes: 6,
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  pattern: {
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  name: "superhhh",
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  scores: [1500, 800, 300],
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  },
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+ extendTimes: 2,
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  }
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  );