labag 2.2.10 → 2.2.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/modes/greenwei.js +11 -7
- package/dist/modes/pikachu.js +6 -3
- package/dist/modes/superhhh.js +8 -5
- package/package.json +1 -1
- package/src/modes/greenwei.ts +13 -9
- package/src/modes/pikachu.ts +8 -3
- package/src/modes/superhhh.ts +8 -5
package/dist/modes/greenwei.js
CHANGED
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@@ -34,7 +34,7 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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let gssCount = 0;
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let allGSS = true;
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for (const p of patterns) {
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-
if (p?.name ===
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if (p?.name === mode.variable.bindPattern) {
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gssCount++;
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}
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else {
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@@ -44,7 +44,7 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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variable.count += gssCount;
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if (mode.active) {
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if (allGSS) {
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-
variable.times +=
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variable.times += mode.variable.extendTimes;
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}
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if (variable.times <= 0) {
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mode.active = false;
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@@ -54,17 +54,17 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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let activated = false;
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if (variable.randNum <= variable.rate && allGSS) {
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activated = true;
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variable.times +=
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variable.times += mode.variable.extendTimes;
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}
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-
else if (variable.count >=
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else if (variable.count >= mode.variable.requiredGssCount) {
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activated = true;
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-
variable.times +=
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variable.count -=
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variable.times += mode.variable.bonusTimes;
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variable.count -= mode.variable.requiredGssCount;
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}
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if (activated) {
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mode.active = true;
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for (let i = 0; i < patterns.length; i++) {
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-
if (patterns[i]?.name ===
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if (patterns[i]?.name === mode.variable.bindPattern) {
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patterns[i] = variable.pattern;
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}
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}
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@@ -80,4 +80,8 @@ exports.default = new mode_1.Mode(false, "greenwei", {
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name: "greenwei",
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scores: [800, 400, 180],
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},
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+
extendTimes: 2,
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bindPattern: "gss",
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bonusTimes: 2,
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requiredGssCount: 20,
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});
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package/dist/modes/pikachu.js
CHANGED
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@@ -15,12 +15,13 @@ exports.default = new mode_1.Mode(false, "pikachu", {
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},
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roundEnd: (game, mode) => {
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const { patterns } = game;
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if (!game.isRunning() &&
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if (!game.isRunning() &&
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patterns.some((p) => p && p.name === mode.variable.bindPattern)) {
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mode.active = true;
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game.played -=
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game.played -= mode.variable.bonusRounds;
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mode.variable.times += 1;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name ===
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if (patterns[i]?.name === mode.variable.bindPattern) {
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patterns[i] = mode.variable.pattern;
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}
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}
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@@ -32,4 +33,6 @@ exports.default = new mode_1.Mode(false, "pikachu", {
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name: "pikachu",
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scores: [12000, 8000, 1250],
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},
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bindPattern: "kachu",
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bonusRounds: 5,
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});
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package/dist/modes/superhhh.js
CHANGED
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@@ -27,7 +27,7 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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calculateScore: (game, mode) => {
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if (mode.active)
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return;
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if (game.patterns.every((p) => p?.name ===
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if (game.patterns.every((p) => p?.name === mode.variable.bindPattern) &&
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mode.variable.randNum <= mode.variable.rate) {
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mode.variable.score += Math.round(game.score / 2);
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game.marginScore += mode.variable.score;
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@@ -39,14 +39,14 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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let hhhCount = 0;
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let allHHH = true;
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for (const p of patterns) {
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if (p?.name ===
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if (p?.name === mode.variable.bindPattern)
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hhhCount++;
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else
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allHHH = false;
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}
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if (mode.active) {
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if (allHHH) {
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-
variable.times +=
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+
variable.times += mode.variable.extendTimes;
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}
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if (variable.times <= 0) {
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mode.active = false;
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@@ -55,9 +55,9 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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else {
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if (variable.randNum <= variable.rate && hhhCount > 0) {
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mode.active = true;
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variable.times +=
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+
variable.times += variable.bonusTimes;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name ===
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if (patterns[i]?.name === mode.variable.bindPattern) {
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patterns[i] = variable.pattern;
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}
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}
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@@ -69,8 +69,11 @@ exports.default = new mode_1.Mode(false, "superhhh", {
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rate: 15,
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score: 0,
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randNum: 0,
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bindPattern: "hhh",
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bonusTimes: 6,
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pattern: {
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name: "superhhh",
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scores: [1500, 800, 300],
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},
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extendTimes: 2,
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});
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package/package.json
CHANGED
package/src/modes/greenwei.ts
CHANGED
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@@ -37,18 +37,18 @@ export default new Mode(
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let gssCount = 0;
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let allGSS = true;
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for (const p of patterns) {
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if (p?.name ===
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if (p?.name === mode.variable.bindPattern) {
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gssCount++;
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} else {
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allGSS = false;
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}
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}
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-
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variable.count += gssCount;
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if (mode.active) {
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if (allGSS) {
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variable.times +=
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+
variable.times += mode.variable.extendTimes;
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}
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if (variable.times <= 0) {
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mode.active = false;
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@@ -57,17 +57,17 @@ export default new Mode(
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let activated = false;
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if (variable.randNum <= variable.rate && allGSS) {
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activated = true;
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variable.times +=
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-
} else if (variable.count >=
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variable.times += mode.variable.extendTimes;
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} else if (variable.count >= mode.variable.requiredGssCount) {
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activated = true;
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variable.times +=
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variable.count -=
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+
variable.times += mode.variable.bonusTimes;
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variable.count -= mode.variable.requiredGssCount;
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}
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if (activated) {
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mode.active = true;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name ===
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if (patterns[i]?.name === mode.variable.bindPattern) {
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patterns[i] = variable.pattern;
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}
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}
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@@ -84,5 +84,9 @@ export default new Mode(
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name: "greenwei",
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scores: [800, 400, 180],
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},
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extendTimes: 2,
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bindPattern: "gss",
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bonusTimes: 2,
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requiredGssCount: 20,
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}
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-
);
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);
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package/src/modes/pikachu.ts
CHANGED
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@@ -18,12 +18,15 @@ export default new Mode(
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},
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roundEnd: (game, mode) => {
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const { patterns } = game;
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if (
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if (
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!game.isRunning() &&
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patterns.some((p) => p && p.name === mode.variable.bindPattern)
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) {
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mode.active = true;
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game.played -=
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game.played -= mode.variable.bonusRounds;
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mode.variable.times += 1;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name ===
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if (patterns[i]?.name === mode.variable.bindPattern) {
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patterns[i] = mode.variable.pattern;
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}
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}
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@@ -36,5 +39,7 @@ export default new Mode(
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name: "pikachu",
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scores: [12000, 8000, 1250],
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},
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bindPattern: "kachu",
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bonusRounds: 5,
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}
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);
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package/src/modes/superhhh.ts
CHANGED
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@@ -29,7 +29,7 @@ export default new Mode(
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calculateScore: (game, mode) => {
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if (mode.active) return;
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if (
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game.patterns.every((p) => p?.name ===
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game.patterns.every((p) => p?.name === mode.variable.bindPattern) &&
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mode.variable.randNum <= mode.variable.rate
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) {
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mode.variable.score += Math.round(game.score / 2);
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@@ -43,13 +43,13 @@ export default new Mode(
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let hhhCount = 0;
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let allHHH = true;
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for (const p of patterns) {
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-
if (p?.name ===
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+
if (p?.name === mode.variable.bindPattern) hhhCount++;
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else allHHH = false;
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}
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if (mode.active) {
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if (allHHH) {
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-
variable.times +=
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+
variable.times += mode.variable.extendTimes;
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}
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if (variable.times <= 0) {
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mode.active = false;
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@@ -57,10 +57,10 @@ export default new Mode(
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} else {
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if (variable.randNum <= variable.rate && hhhCount > 0) {
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mode.active = true;
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-
variable.times +=
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+
variable.times += variable.bonusTimes;
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for (let i = 0; i < patterns.length; i++) {
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-
if (patterns[i]?.name ===
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+
if (patterns[i]?.name === mode.variable.bindPattern) {
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patterns[i] = variable.pattern;
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}
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}
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@@ -73,9 +73,12 @@ export default new Mode(
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rate: 15,
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score: 0,
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randNum: 0,
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bindPattern: "hhh",
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bonusTimes: 6,
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pattern: {
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name: "superhhh",
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scores: [1500, 800, 300],
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},
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+
extendTimes: 2,
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}
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);
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