labag 1.0.4 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -0
- package/dist/types/LaBaG.js +1 -1
- package/package.json +1 -1
- package/src/index.ts +2 -2
- package/src/types/BaseLaBaG.ts +193 -0
- package/src/types/JsonLaBaG.ts +2 -2
- package/src/types/LaBaG.ts +9 -193
- package/src/types/PlayLaBaG.ts +1 -1
- package/src/utils/RandInt.ts +1 -3
package/README.md
ADDED
package/dist/types/LaBaG.js
CHANGED
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@@ -77,7 +77,7 @@ class BaseLaBaG {
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this.OneData["SuperHHH"] = __1.Modes.SuperHHH.RandNum;
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this.OneData["GreenWei"] = __1.Modes.GreenWei.RandNum;
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const RateRange = this.RateRanges[this.NowMode()];
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-
const PCodes =
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const PCodes = Array.from(P_1.P.Map.keys());
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RandNums.forEach((RandNum, i) => {
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const code = PCodes.find((_, j) => RandNum <= RateRange[j]);
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if (code) {
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package/package.json
CHANGED
package/src/index.ts
CHANGED
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@@ -57,7 +57,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
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Score: 0,
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RandNum: 0,
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Random(): void {
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this.RandNum = RandInt();
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this.RandNum = RandInt(1, 100);
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},
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Judge(Game: LaBaG): void {
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if (
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@@ -107,7 +107,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
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Score: 0, // 咖波累積數
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RandNum: 0,
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Random(): void {
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this.RandNum = RandInt();
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this.RandNum = RandInt(1, 100);
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},
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Judge(Game: LaBaG): void {
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if (
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@@ -0,0 +1,193 @@
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import { Modes } from "src";
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import { AllDataType, LaBaG, OneDataType } from "./LaBaG";
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import { Mode, ModeNames } from "./Mode";
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import { P } from "./P";
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import { RandInt } from "src/utils/RandInt";
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export class BaseLaBaG implements LaBaG {
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AllData: AllDataType = {};
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OneData: OneDataType = {};
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DataIndex: number = 0;
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Times: number = 30;
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Played: number = 0;
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Score: number = 0;
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MarginScore: number = 0;
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Ps: [P | null, P | null, P | null] = [null, null, null];
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RateRanges: Record<ModeNames, number[]> = [
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"Normal",
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"SuperHHH",
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"GreenWei",
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"PiKaChu",
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].reduce((Ranges: Record<ModeNames, number[]>, mode: string) => {
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const res: number[] = [];
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let accRate: number = 0;
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for (const p of P.Map.values()) {
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accRate += p.rates[mode as ModeNames];
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res.push(accRate);
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}
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Ranges[mode as ModeNames] = res;
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return Ranges;
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}, {} as Record<ModeNames, number[]>);
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ScoreTimes: Record<ModeNames, number> = {
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Normal: 1,
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SuperHHH: 1,
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GreenWei: 3,
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PiKaChu: 1,
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};
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ScoreTime: number = 1;
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ModeToScreen: boolean = false;
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constructor() {}
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GameRunning(): boolean {
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//遊戲進行
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return this.Times > this.Played;
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}
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NowMode(): ModeNames {
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// 查找當前模式
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const mode = Object.entries(Modes).find(
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([_, mode]: [string, Mode]) => mode.InMode ?? false
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);
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return mode ? (mode[0] as ModeNames) : "Normal";
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}
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Reset() {
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// 重置
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this.AllData = {};
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this.DataIndex = 0;
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this.Played = 0;
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this.Score = 0;
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this.MarginScore = 0;
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this.ScoreTime = 1;
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this.Ps = [null, null, null];
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Object.values(Modes).forEach((mode: Mode) => {
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if (mode.InMode !== undefined) mode.InMode = false;
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if (mode.Score !== undefined) mode.Score = 0;
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if (mode.RandNum !== undefined) mode.RandNum = 0;
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if (mode.Times !== undefined) mode.Times = 0;
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});
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}
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Random(): void {
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const RandNums: [number, number, number] = Array.from({ length: 3 }, () =>
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RandInt(1, 100)
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) as [number, number, number];
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RandNums.forEach((RandNum: number, index: number) => {
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this.OneData[`RandNums[${index}]` as keyof OneDataType] = RandNum;
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});
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Object.values(Modes).forEach((mode: Mode) => {
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mode.Random?.();
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});
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this.OneData["SuperHHH"] = Modes.SuperHHH.RandNum as number;
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this.OneData["GreenWei"] = Modes.GreenWei.RandNum as number;
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const RateRange: number[] = this.RateRanges[this.NowMode()];
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const PCodes = Array.from(P.Map.keys());
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RandNums.forEach((RandNum: number, i: number) => {
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const code = PCodes.find((_, j: number) => RandNum <= RateRange[j]);
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if (code) {
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this.Ps[i] = P.Map.get(code) ?? null;
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}
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});
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// 累積咖波累積數
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this.Ps.forEach((p) => {
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if (Modes.GreenWei.Score !== undefined) {
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if (p?.code === "A" && Modes.GreenWei.Score < 20) {
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Modes.GreenWei.Score += 1;
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}
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}
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});
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}
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CalculateScore(): void {
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//計算分數
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const UniqueCount: number = new Set(this.Ps.map((p) => p?.code)).size;
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switch (UniqueCount) {
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case 1: // 三個一樣
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this.MarginScore += this.Ps[0]?.scores?.[0] as number;
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break;
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case 2: // 兩個一樣
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if (this.Ps[0]?.code === this.Ps[1]?.code) {
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this.MarginScore += this.Ps[0]?.scores?.[1] as number;
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this.MarginScore += this.Ps[2]?.scores?.[2] as number;
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this.MarginScore = Math.round(this.MarginScore / 1.4);
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} else if (this.Ps[1]?.code === this.Ps[2]?.code) {
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this.MarginScore += this.Ps[1]?.scores?.[1] as number;
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this.MarginScore += this.Ps[0]?.scores?.[2] as number;
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this.MarginScore = Math.round(this.MarginScore / 1.4);
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} else if (this.Ps[2]?.code === this.Ps[0]?.code) {
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this.MarginScore += this.Ps[2]?.scores?.[1] as number;
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this.MarginScore += this.Ps[1]?.scores?.[2] as number;
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this.MarginScore = Math.round(this.MarginScore / 1.4);
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}
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break;
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case 3: // 三個不一樣
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this.MarginScore += this.Ps[0]?.scores?.[2] as number;
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this.MarginScore += this.Ps[1]?.scores?.[2] as number;
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this.MarginScore += this.Ps[2]?.scores?.[2] as number;
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this.MarginScore = Math.round(this.MarginScore / 3);
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break;
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}
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// 根據當前模式更新加分倍數
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this.ScoreTime = this.ScoreTimes[this.NowMode()];
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this.MarginScore *= this.ScoreTime;
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}
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Result(): void {
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// 結果
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this.Played += 1;
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this.DataIndex += 1;
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this.Score += this.MarginScore;
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this.AllData[`${this.DataIndex}`] = this.OneData;
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}
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JudgeMode(): void {
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if (!this.GameRunning()) {
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Modes.PiKaChu.Judge?.(this);
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return;
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}
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const mode: ModeNames = this.NowMode();
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switch (mode) {
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case "Normal":
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case "PiKaChu":
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Modes.SuperHHH.Judge?.(this);
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if (!Modes.SuperHHH.InMode) {
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Modes.GreenWei.Judge?.(this);
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}
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break;
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case "SuperHHH":
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Modes.SuperHHH.Judge?.(this);
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break;
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case "GreenWei":
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Modes.GreenWei.Judge?.(this);
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break;
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}
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}
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Logic(): void {
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// 邏輯流程
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this.Reset();
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while (this.GameRunning()) {
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this.ModeToScreen = false;
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this.OneData = {};
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this.MarginScore = 0;
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this.Random();
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this.CalculateScore();
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this.Result();
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this.JudgeMode();
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}
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}
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}
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package/src/types/JsonLaBaG.ts
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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import { P } from "./P";
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2
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-
import { BaseLaBaG } from "./LaBaG";
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3
2
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import { Modes } from "..";
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3
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import { BaseLaBaG } from "./BaseLaBaG";
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4
4
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5
5
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export class JsonLaBaG extends BaseLaBaG {
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6
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jsonData: BaseLaBaG["AllData"];
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@@ -21,7 +21,7 @@ export class JsonLaBaG extends BaseLaBaG {
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21
21
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}
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22
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23
23
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Random(): void {
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24
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const currData = this.jsonData[this.dataIndex];
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24
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const currData = this.jsonData[`${this.dataIndex}`];
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25
25
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if (!currData) {
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super.Random();
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27
27
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return;
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package/src/types/LaBaG.ts
CHANGED
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@@ -1,11 +1,15 @@
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1
1
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import { P } from "../types/P";
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2
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-
import {
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3
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-
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4
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-
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2
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import { ModeNames } from "../types/Mode";
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3
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4
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export type OneDataType = Partial<
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5
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Record<"SuperHHH" | "GreenWei" | `RandNum[${0 | 1 | 2}]`, number>
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6
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>;
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8
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export type AllDataType = Record<`${number}`, OneDataType>;
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9
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10
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export interface LaBaG {
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7
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AllData:
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OneData:
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11
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AllData: AllDataType;
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12
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OneData: OneDataType;
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9
13
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DataIndex: number;
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10
14
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11
15
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Times: number;
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@@ -31,191 +35,3 @@ export interface LaBaG {
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31
35
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JudgeMode(): void;
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32
36
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Logic(): void;
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33
37
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}
|
|
34
|
-
|
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35
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-
export class BaseLaBaG implements LaBaG {
|
|
36
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-
AllData: Record<string, Record<string, number>> = {};
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37
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-
OneData: Record<string, number> = {};
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38
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-
DataIndex: number = 0;
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39
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-
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40
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-
Times: number = 30;
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41
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-
Played: number = 0;
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42
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-
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43
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Score: number = 0;
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44
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-
MarginScore: number = 0;
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45
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-
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46
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-
Ps: [P | null, P | null, P | null] = [null, null, null];
|
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47
|
-
|
|
48
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-
RateRanges: Record<ModeNames, number[]> = [
|
|
49
|
-
"Normal",
|
|
50
|
-
"SuperHHH",
|
|
51
|
-
"GreenWei",
|
|
52
|
-
"PiKaChu",
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|
53
|
-
].reduce((Ranges: Record<ModeNames, number[]>, mode: string) => {
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54
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-
const res: number[] = [];
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55
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-
let accRate: number = 0;
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56
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-
for (const p of P.Map.values()) {
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57
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-
accRate += p.rates[mode as ModeNames];
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58
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-
res.push(accRate);
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59
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-
}
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60
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Ranges[mode as ModeNames] = res;
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61
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return Ranges;
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62
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-
}, {} as Record<ModeNames, number[]>);
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63
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-
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64
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-
ScoreTimes: Record<ModeNames, number> = {
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65
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-
Normal: 1,
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66
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-
SuperHHH: 1,
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67
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-
GreenWei: 3,
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68
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-
PiKaChu: 1,
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69
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-
};
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70
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-
ScoreTime: number = 1;
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71
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-
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72
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-
ModeToScreen: boolean = false;
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73
|
-
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|
74
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-
constructor() {}
|
|
75
|
-
|
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76
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-
GameRunning(): boolean {
|
|
77
|
-
//遊戲進行
|
|
78
|
-
return this.Times > this.Played;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
NowMode(): ModeNames {
|
|
82
|
-
// 查找當前模式
|
|
83
|
-
const mode = Object.entries(Modes).find(
|
|
84
|
-
([_, mode]: [string, Mode]) => mode.InMode ?? false
|
|
85
|
-
);
|
|
86
|
-
return mode ? (mode[0] as ModeNames) : "Normal";
|
|
87
|
-
}
|
|
88
|
-
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89
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-
Reset() {
|
|
90
|
-
// 重置
|
|
91
|
-
this.AllData = {};
|
|
92
|
-
this.DataIndex = 0;
|
|
93
|
-
|
|
94
|
-
this.Played = 0;
|
|
95
|
-
this.Score = 0;
|
|
96
|
-
this.MarginScore = 0;
|
|
97
|
-
this.ScoreTime = 1;
|
|
98
|
-
|
|
99
|
-
this.Ps = [null, null, null];
|
|
100
|
-
|
|
101
|
-
Object.values(Modes).forEach((mode: Mode) => {
|
|
102
|
-
if (mode.InMode !== undefined) mode.InMode = false;
|
|
103
|
-
if (mode.Score !== undefined) mode.Score = 0;
|
|
104
|
-
if (mode.RandNum !== undefined) mode.RandNum = 0;
|
|
105
|
-
if (mode.Times !== undefined) mode.Times = 0;
|
|
106
|
-
});
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
Random(): void {
|
|
110
|
-
const RandNums: [number, number, number] = Array.from({ length: 3 }, () =>
|
|
111
|
-
RandInt()
|
|
112
|
-
) as [number, number, number];
|
|
113
|
-
|
|
114
|
-
RandNums.forEach((RandNum: number, index: number) => {
|
|
115
|
-
this.OneData[`RandNums[${index}]`] = RandNum;
|
|
116
|
-
});
|
|
117
|
-
|
|
118
|
-
Object.values(Modes).forEach((mode: Mode) => {
|
|
119
|
-
mode.Random?.();
|
|
120
|
-
});
|
|
121
|
-
this.OneData["SuperHHH"] = Modes.SuperHHH.RandNum as number;
|
|
122
|
-
this.OneData["GreenWei"] = Modes.GreenWei.RandNum as number;
|
|
123
|
-
|
|
124
|
-
const RateRange: number[] = this.RateRanges[this.NowMode()];
|
|
125
|
-
const PCodes = Object.keys(P.Map);
|
|
126
|
-
RandNums.forEach((RandNum: number, i: number) => {
|
|
127
|
-
const code = PCodes.find((_, j: number) => RandNum <= RateRange[j]);
|
|
128
|
-
if (code) {
|
|
129
|
-
this.Ps[i] = P.Map.get(code) ?? null;
|
|
130
|
-
}
|
|
131
|
-
});
|
|
132
|
-
|
|
133
|
-
// 累積咖波累積數
|
|
134
|
-
this.Ps.forEach((p) => {
|
|
135
|
-
if (Modes.GreenWei.Score !== undefined) {
|
|
136
|
-
if (p?.code === "A" && Modes.GreenWei.Score < 20) {
|
|
137
|
-
Modes.GreenWei.Score += 1;
|
|
138
|
-
}
|
|
139
|
-
}
|
|
140
|
-
});
|
|
141
|
-
}
|
|
142
|
-
CalculateScore(): void {
|
|
143
|
-
//計算分數
|
|
144
|
-
const UniqueCount: number = new Set(this.Ps.map((p) => p?.code)).size;
|
|
145
|
-
switch (UniqueCount) {
|
|
146
|
-
case 1: // 三個一樣
|
|
147
|
-
this.MarginScore += this.Ps[0]?.scores?.[0] as number;
|
|
148
|
-
break;
|
|
149
|
-
case 2: // 兩個一樣
|
|
150
|
-
if (this.Ps[0]?.code === this.Ps[1]?.code) {
|
|
151
|
-
this.MarginScore += this.Ps[0]?.scores?.[1] as number;
|
|
152
|
-
this.MarginScore += this.Ps[2]?.scores?.[2] as number;
|
|
153
|
-
this.MarginScore = Math.round(this.MarginScore / 1.4);
|
|
154
|
-
} else if (this.Ps[1]?.code === this.Ps[2]?.code) {
|
|
155
|
-
this.MarginScore += this.Ps[1]?.scores?.[1] as number;
|
|
156
|
-
this.MarginScore += this.Ps[0]?.scores?.[2] as number;
|
|
157
|
-
this.MarginScore = Math.round(this.MarginScore / 1.4);
|
|
158
|
-
} else if (this.Ps[2]?.code === this.Ps[0]?.code) {
|
|
159
|
-
this.MarginScore += this.Ps[2]?.scores?.[1] as number;
|
|
160
|
-
this.MarginScore += this.Ps[1]?.scores?.[2] as number;
|
|
161
|
-
this.MarginScore = Math.round(this.MarginScore / 1.4);
|
|
162
|
-
}
|
|
163
|
-
break;
|
|
164
|
-
case 3: // 三個不一樣
|
|
165
|
-
this.MarginScore += this.Ps[0]?.scores?.[2] as number;
|
|
166
|
-
this.MarginScore += this.Ps[1]?.scores?.[2] as number;
|
|
167
|
-
this.MarginScore += this.Ps[2]?.scores?.[2] as number;
|
|
168
|
-
this.MarginScore = Math.round(this.MarginScore / 3);
|
|
169
|
-
break;
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
// 根據當前模式更新加分倍數
|
|
173
|
-
this.ScoreTime = this.ScoreTimes[this.NowMode()];
|
|
174
|
-
this.MarginScore *= this.ScoreTime;
|
|
175
|
-
}
|
|
176
|
-
Result(): void {
|
|
177
|
-
// 結果
|
|
178
|
-
this.Played += 1;
|
|
179
|
-
this.DataIndex += 1;
|
|
180
|
-
this.Score += this.MarginScore;
|
|
181
|
-
this.AllData[`${this.DataIndex}`] = this.OneData;
|
|
182
|
-
}
|
|
183
|
-
JudgeMode(): void {
|
|
184
|
-
if (!this.GameRunning()) {
|
|
185
|
-
Modes.PiKaChu.Judge?.(this);
|
|
186
|
-
return;
|
|
187
|
-
}
|
|
188
|
-
|
|
189
|
-
const mode: ModeNames = this.NowMode();
|
|
190
|
-
switch (mode) {
|
|
191
|
-
case "Normal":
|
|
192
|
-
case "PiKaChu":
|
|
193
|
-
Modes.SuperHHH.Judge?.(this);
|
|
194
|
-
if (!Modes.SuperHHH.InMode) {
|
|
195
|
-
Modes.GreenWei.Judge?.(this);
|
|
196
|
-
}
|
|
197
|
-
break;
|
|
198
|
-
case "SuperHHH":
|
|
199
|
-
Modes.SuperHHH.Judge?.(this);
|
|
200
|
-
break;
|
|
201
|
-
case "GreenWei":
|
|
202
|
-
Modes.GreenWei.Judge?.(this);
|
|
203
|
-
break;
|
|
204
|
-
}
|
|
205
|
-
}
|
|
206
|
-
Logic(): void {
|
|
207
|
-
// 邏輯流程
|
|
208
|
-
this.Reset();
|
|
209
|
-
while (this.GameRunning()) {
|
|
210
|
-
this.ModeToScreen = false;
|
|
211
|
-
this.OneData = {};
|
|
212
|
-
|
|
213
|
-
this.MarginScore = 0;
|
|
214
|
-
|
|
215
|
-
this.Random();
|
|
216
|
-
this.CalculateScore();
|
|
217
|
-
this.Result();
|
|
218
|
-
this.JudgeMode();
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
}
|
package/src/types/PlayLaBaG.ts
CHANGED
package/src/utils/RandInt.ts
CHANGED