labag 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "labag",
3
- "version": "1.0.0",
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+ "version": "1.0.1",
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  "description": "",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
package/src/index.ts CHANGED
@@ -1,14 +1,53 @@
1
- import PDatas from "@/json/PDatas.json";
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- import { P, PData } from "@/types/P";
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1
  import { LaBaG } from "./types/LaBaG";
4
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  import { Mode, ModeNames } from "./types/Mode";
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  import { RandInt } from "./utils/RandInt";
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  import { PlayLaBaG } from "./types/PlayLaBaG";
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  import { JsonLaBaG } from "./types/JsonLaBaG";
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+ import { P, PData } from "./types/P";
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7
 
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- Object.values(PDatas).forEach((Pdata: PData) => {
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- new P(Pdata.code, Pdata.scores, Pdata.rates);
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+ const PDatas: Record<string, PData> = {
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+ Gss: {
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+ name: "咖波",
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+ code: "A",
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+ rates: { Normal: 36, SuperHHH: 19, GreenWei: 36, PiKaChu: 36 },
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+ scores: [800, 400, 180],
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+ },
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+ Hhh: {
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+ name: "阿禾",
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+ code: "B",
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+ rates: { Normal: 24, SuperHHH: 5, GreenWei: 24, PiKaChu: 24 },
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+ scores: [1500, 800, 300],
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+ },
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+ Hentai: {
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+ name: "猥褻男",
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+ code: "C",
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+ rates: { Normal: 17, SuperHHH: 19, GreenWei: 17, PiKaChu: 17 },
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+ scores: [2500, 1200, 500],
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+ },
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+ Handsun: {
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+ name: "文傑",
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+ code: "D",
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+ rates: { Normal: 12, SuperHHH: 19, GreenWei: 12, PiKaChu: 12 },
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+ scores: [2900, 1450, 690],
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+ },
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+ Kachu: {
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+ name: "皮卡丘",
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+ code: "E",
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+ rates: { Normal: 8, SuperHHH: 19, GreenWei: 8, PiKaChu: 8 },
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+ scores: [12000, 8000, 1250],
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+ },
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+ Rrr: {
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+ name: "館長",
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+ code: "F",
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+ rates: { Normal: 3, SuperHHH: 19, GreenWei: 3, PiKaChu: 3 },
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+ scores: [20000, 12000, 2500],
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+ },
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+ };
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+
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+ Object.values(PDatas).forEach((pd: PData) => {
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+ new P(pd.name, pd.code, pd.scores, pd.rates);
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  });
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+
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  const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
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  // 超級阿禾
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  SuperHHH: {
@@ -35,7 +74,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
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74
  if (this.InMode) {
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75
  this.Times -= 1;
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76
 
38
- if (Game.Ps.every((p) => p?.Code === "B")) {
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+ if (Game.Ps.every((p) => p?.code === "B")) {
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  this.Times += 2;
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79
  }
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80
  if (this.Times <= 0) {
@@ -44,7 +83,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
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  Game.ModeToScreen = true;
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84
  }
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85
  } else {
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- if (this.RandNum <= this.Rate && Game.Ps.some((p) => p?.Code === "B")) {
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+ if (this.RandNum <= this.Rate && Game.Ps.some((p) => p?.code === "B")) {
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87
  this.InMode = true;
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88
  this.Times += 6;
50
89
  Game.ModeToScreen = true;
@@ -52,7 +91,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
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91
  Modes.PiKaChu.InMode = false;
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92
  }
54
93
  // 超級阿禾加倍
55
- if (Game.Ps.every((p) => p?.Code === "B")) {
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+ if (Game.Ps.every((p) => p?.code === "B")) {
56
95
  this.Score = Math.round((Game.Score * Game.ScoreTime) / 2);
57
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  Game.MarginScore += this.Score;
58
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  }
@@ -84,7 +123,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
84
123
  if (this.InMode) {
85
124
  this.Times -= 1;
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125
 
87
- if (Game.Ps.every((p) => p?.Code === "A")) {
126
+ if (Game.Ps.every((p) => p?.code === "A")) {
88
127
  this.Times += 1;
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128
  }
90
129
  if (this.Times <= 0) {
@@ -95,7 +134,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
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134
  } else {
96
135
  if (
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136
  this.RandNum <= this.Rate &&
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- Game.Ps.every((p) => p?.Code === "A")
137
+ Game.Ps.every((p) => p?.code === "A")
99
138
  ) {
100
139
  this.InMode = true;
101
140
  this.Times += 2;
@@ -127,7 +166,7 @@ const Modes: Record<Exclude<ModeNames, "Normal">, Mode> = {
127
166
  // 關掉其他模式
128
167
  Modes.SuperHHH.InMode = false;
129
168
  Modes.GreenWei.InMode = false;
130
- if (Game.Ps.some((p) => p?.Code === "E")) {
169
+ if (Game.Ps.some((p) => p?.code === "E")) {
131
170
  this.InMode = true;
132
171
  Game.Played -= 5;
133
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  this.Times += 1;
@@ -38,19 +38,19 @@ export class JsonLaBaG extends BaseLaBaG {
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38
  Modes.GreenWei.RandNum = currData["GreenWei"] ?? 0;
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39
 
40
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  const RateRange = this.RateRanges[this.NowMode()];
41
- const PCodes = Object.keys(P.Obj);
41
+ const PCodes = Object.keys(P.Map);
42
42
 
43
43
  RandNums.forEach((RandNum, i) => {
44
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  const code = PCodes.find((_, j) => RandNum <= RateRange[j]);
45
45
  if (code) {
46
- this.Ps[i] = P.Obj[code];
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+ this.Ps[i] = P.Map.get(code) ?? null;
47
47
  }
48
48
  });
49
49
 
50
50
  // 累積 GreenWei 分數
51
51
  this.Ps.forEach((p) => {
52
52
  if (
53
- p?.Code === "A" &&
53
+ p?.code === "A" &&
54
54
  Modes.GreenWei.Score !== undefined &&
55
55
  Modes.GreenWei.Score < 20
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56
  ) {
@@ -53,7 +53,7 @@ export class BaseLaBaG implements LaBaG {
53
53
  ].reduce((Ranges: Record<ModeNames, number[]>, mode: string) => {
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  const res: number[] = [];
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  let accRate: number = 0;
56
- for (const p of Object.values(P.Obj)) {
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+ for (const p of Object.values(P.Map)) {
57
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  accRate += p.Rates[mode as ModeNames];
58
58
  res.push(accRate);
59
59
  }
@@ -122,18 +122,18 @@ export class BaseLaBaG implements LaBaG {
122
122
  this.OneData["GreenWei"] = Modes.GreenWei.RandNum as number;
123
123
 
124
124
  const RateRange: number[] = this.RateRanges[this.NowMode()];
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- const PCodes: string[] = Object.keys(P.Obj);
125
+ const PCodes = Object.keys(P.Map);
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126
  RandNums.forEach((RandNum: number, i: number) => {
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127
  const code = PCodes.find((_, j: number) => RandNum <= RateRange[j]);
128
128
  if (code) {
129
- this.Ps[i] = P.Obj[code];
129
+ this.Ps[i] = P.Map.get(code) ?? null;
130
130
  }
131
131
  });
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132
 
133
133
  // 累積咖波累積數
134
134
  this.Ps.forEach((p) => {
135
135
  if (Modes.GreenWei.Score !== undefined) {
136
- if (p?.Code === "A" && Modes.GreenWei.Score < 20) {
136
+ if (p?.code === "A" && Modes.GreenWei.Score < 20) {
137
137
  Modes.GreenWei.Score += 1;
138
138
  }
139
139
  }
@@ -141,30 +141,30 @@ export class BaseLaBaG implements LaBaG {
141
141
  }
142
142
  CalculateScore(): void {
143
143
  //計算分數
144
- const UniqueCount: number = new Set(this.Ps.map((p) => p?.Code)).size;
144
+ const UniqueCount: number = new Set(this.Ps.map((p) => p?.code)).size;
145
145
  switch (UniqueCount) {
146
146
  case 1: // 三個一樣
147
- this.MarginScore += this.Ps[0]?.Scores?.[0] as number;
147
+ this.MarginScore += this.Ps[0]?.scores?.[0] as number;
148
148
  break;
149
149
  case 2: // 兩個一樣
150
- if (this.Ps[0]?.Code === this.Ps[1]?.Code) {
151
- this.MarginScore += this.Ps[0]?.Scores?.[1] as number;
152
- this.MarginScore += this.Ps[2]?.Scores?.[2] as number;
150
+ if (this.Ps[0]?.code === this.Ps[1]?.code) {
151
+ this.MarginScore += this.Ps[0]?.scores?.[1] as number;
152
+ this.MarginScore += this.Ps[2]?.scores?.[2] as number;
153
153
  this.MarginScore = Math.round(this.MarginScore / 1.4);
154
- } else if (this.Ps[1]?.Code === this.Ps[2]?.Code) {
155
- this.MarginScore += this.Ps[1]?.Scores?.[1] as number;
156
- this.MarginScore += this.Ps[0]?.Scores?.[2] as number;
154
+ } else if (this.Ps[1]?.code === this.Ps[2]?.code) {
155
+ this.MarginScore += this.Ps[1]?.scores?.[1] as number;
156
+ this.MarginScore += this.Ps[0]?.scores?.[2] as number;
157
157
  this.MarginScore = Math.round(this.MarginScore / 1.4);
158
- } else if (this.Ps[2]?.Code === this.Ps[0]?.Code) {
159
- this.MarginScore += this.Ps[2]?.Scores?.[1] as number;
160
- this.MarginScore += this.Ps[1]?.Scores?.[2] as number;
158
+ } else if (this.Ps[2]?.code === this.Ps[0]?.code) {
159
+ this.MarginScore += this.Ps[2]?.scores?.[1] as number;
160
+ this.MarginScore += this.Ps[1]?.scores?.[2] as number;
161
161
  this.MarginScore = Math.round(this.MarginScore / 1.4);
162
162
  }
163
163
  break;
164
164
  case 3: // 三個不一樣
165
- this.MarginScore += this.Ps[0]?.Scores?.[2] as number;
166
- this.MarginScore += this.Ps[1]?.Scores?.[2] as number;
167
- this.MarginScore += this.Ps[2]?.Scores?.[2] as number;
165
+ this.MarginScore += this.Ps[0]?.scores?.[2] as number;
166
+ this.MarginScore += this.Ps[1]?.scores?.[2] as number;
167
+ this.MarginScore += this.Ps[2]?.scores?.[2] as number;
168
168
  this.MarginScore = Math.round(this.MarginScore / 3);
169
169
  break;
170
170
  }
package/src/types/P.ts CHANGED
@@ -1,34 +1,40 @@
1
1
  import { ModeNames } from "./Mode";
2
2
 
3
- export type PData = {
3
+ // 定義 ModeRates 類型,方便重用
4
+ type ModeRates = Record<ModeNames, number>;
5
+
6
+ export interface PData {
4
7
  name: string;
5
8
  code: string;
6
- rates: Record<ModeNames, number>;
9
+ rates: ModeRates;
7
10
  scores: [number, number, number];
8
- };
11
+ }
9
12
 
10
- export class P {
11
- static Obj: Record<string, P> = {};
13
+ export class P implements PData {
14
+ static Map: Map<string, P> = new Map();
15
+ name: string;
16
+ code: string;
17
+ scores: [number, number, number];
18
+ rates: ModeRates;
12
19
 
13
- Code: string | null;
14
- Scores: [number, number, number];
15
- Rates: Record<ModeNames, number>;
16
20
  constructor(
17
- Code: string | null = null,
18
- Scores: [number, number, number] = [0, 0, 0],
19
- Rates: Record<ModeNames, number> = {
21
+ name = "",
22
+ code: string,
23
+ scores: [number, number, number] = [0, 0, 0],
24
+ rates: ModeRates = {
20
25
  Normal: 0,
21
26
  SuperHHH: 0,
22
27
  GreenWei: 0,
23
28
  PiKaChu: 0,
24
29
  }
25
30
  ) {
26
- this.Code = Code;
27
- this.Scores = Scores;
28
- this.Rates = Rates;
31
+ this.name = name;
32
+ this.code = code;
33
+ this.scores = scores;
34
+ this.rates = rates;
29
35
 
30
- if (this.Code && !P.Obj[this.Code]) {
31
- P.Obj[this.Code] = this;
36
+ if (this.code && !P.Map.has(this.code)) {
37
+ P.Map.set(this.code, this);
32
38
  }
33
39
  }
34
40
  }
@@ -25,7 +25,7 @@ export class PlayLaBaG extends BaseLaBaG {
25
25
  super.Result();
26
26
  console.log("");
27
27
  console.log(
28
- `| ${this.Ps[0]?.Code} | ${this.Ps[1]?.Code} | ${this.Ps[2]?.Code} |`
28
+ `| ${this.Ps[0]?.code} | ${this.Ps[1]?.code} | ${this.Ps[2]?.code} |`
29
29
  );
30
30
  console.log(`+ ${this.MarginScore}`);
31
31
  console.log(`目前分數: ${this.Score}`);
@@ -43,7 +43,7 @@ export class PlayLaBaG extends BaseLaBaG {
43
43
  console.log(`(超級阿禾加倍分: ${Modes.SuperHHH.Score})`);
44
44
  }
45
45
  } else {
46
- if (this.Ps.every((p) => p?.Code === "B")) {
46
+ if (this.Ps.every((p) => p?.code === "B")) {
47
47
  console.log("全阿禾,次數不消耗且+1!");
48
48
  }
49
49
  }
@@ -53,7 +53,7 @@ export class PlayLaBaG extends BaseLaBaG {
53
53
  if (this.ModeToScreen) {
54
54
  console.log("綠光阿瑋出現");
55
55
  } else {
56
- if (this.Ps.every((p) => p?.Code === "A")) {
56
+ if (this.Ps.every((p) => p?.code === "A")) {
57
57
  console.log("全咖波,次數不消耗!");
58
58
  }
59
59
  }
@@ -1,38 +0,0 @@
1
- {
2
- "Gss": {
3
- "name": "咖波",
4
- "code": "A",
5
- "rates": { "Normal": 36, "SuperHHH": 19, "GreenWei": 36, "PiKaChu": 36 },
6
- "scores": [800, 400, 180]
7
- },
8
- "Hhh": {
9
- "name": "阿禾",
10
- "code": "B",
11
- "rates": { "Normal": 24, "SuperHHH": 5, "GreenWei": 24, "PiKaChu": 24 },
12
- "scores": [1500, 800, 300]
13
- },
14
- "Hentai": {
15
- "name": "猥褻男",
16
- "code": "C",
17
- "rates": { "Normal": 17, "SuperHHH": 19, "GreenWei": 17, "PiKaChu": 17 },
18
- "scores": [2500, 1200, 500]
19
- },
20
- "Handsun": {
21
- "name": "文傑",
22
- "code": "D",
23
- "rates": { "Normal": 12, "SuperHHH": 19, "GreenWei": 12, "PiKaChu": 12 },
24
- "scores": [2900, 1450, 690]
25
- },
26
- "Kachu": {
27
- "name": "皮卡丘",
28
- "code": "E",
29
- "rates": { "Normal": 8, "SuperHHH": 19, "GreenWei": 8, "PiKaChu": 8 },
30
- "scores": [12000, 8000, 1250]
31
- },
32
- "Rrr": {
33
- "name": "館長",
34
- "code": "F",
35
- "rates": { "Normal": 3, "SuperHHH": 19, "GreenWei": 3, "PiKaChu": 3 },
36
- "scores": [20000, 12000, 2500]
37
- }
38
- }
@@ -1,5 +0,0 @@
1
- declare module "@/json/PDatas.json" {
2
- import { PData } from "@/types/P";
3
- const value: Record<string, PData>;
4
- export default value;
5
- }