labag 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,8 @@
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+ import PDatas from "@/json/PDatas.json";
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+ import { P, PData } from "@/types/P";
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+ import { LaBaG } from "./types/LaBaG";
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+ import { Mode, ModeNames } from "./types/Mode";
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+ import { PlayLaBaG } from "./types/PlayLaBaG";
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+ import { JsonLaBaG } from "./types/JsonLaBaG";
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+ declare const Modes: Record<Exclude<ModeNames, "Normal">, Mode>;
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+ export { LaBaG, PlayLaBaG, JsonLaBaG, Modes, ModeNames, P, PData, PDatas };
package/dist/index.js ADDED
@@ -0,0 +1,141 @@
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+ "use strict";
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.PDatas = exports.P = exports.Modes = exports.JsonLaBaG = exports.PlayLaBaG = void 0;
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+ const PDatas_json_1 = __importDefault(require("@/json/PDatas.json"));
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+ exports.PDatas = PDatas_json_1.default;
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+ const P_1 = require("@/types/P");
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+ Object.defineProperty(exports, "P", { enumerable: true, get: function () { return P_1.P; } });
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+ const RandInt_1 = require("./utils/RandInt");
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+ const PlayLaBaG_1 = require("./types/PlayLaBaG");
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+ Object.defineProperty(exports, "PlayLaBaG", { enumerable: true, get: function () { return PlayLaBaG_1.PlayLaBaG; } });
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+ const JsonLaBaG_1 = require("./types/JsonLaBaG");
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+ Object.defineProperty(exports, "JsonLaBaG", { enumerable: true, get: function () { return JsonLaBaG_1.JsonLaBaG; } });
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+ Object.values(PDatas_json_1.default).forEach((Pdata) => {
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+ new P_1.P(Pdata.code, Pdata.scores, Pdata.rates);
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+ });
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+ const Modes = {
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+ // 超級阿禾
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+ SuperHHH: {
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+ InMode: false,
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+ Rate: 15,
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+ Times: 0,
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+ Score: 0,
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+ RandNum: 0,
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+ Random() {
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+ this.RandNum = (0, RandInt_1.RandInt)();
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+ },
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+ Judge(Game) {
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+ if (!Game.GameRunning() ||
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+ this.RandNum === undefined ||
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+ this.Times === undefined ||
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+ this.Rate === undefined ||
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+ this.Score === undefined) {
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+ return;
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+ }
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+ this.Score = 0; // Reset score
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+ if (this.InMode) {
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+ this.Times -= 1;
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+ if (Game.Ps.every((p) => p?.Code === "B")) {
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+ this.Times += 2;
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+ }
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+ if (this.Times <= 0) {
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+ this.InMode = false;
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+ Game.JudgeMode();
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+ Game.ModeToScreen = true;
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+ }
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+ }
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+ else {
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+ if (this.RandNum <= this.Rate && Game.Ps.some((p) => p?.Code === "B")) {
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+ this.InMode = true;
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+ this.Times += 6;
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+ Game.ModeToScreen = true;
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+ if (Modes.PiKaChu.InMode) {
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+ Modes.PiKaChu.InMode = false;
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+ }
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+ // 超級阿禾加倍
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+ if (Game.Ps.every((p) => p?.Code === "B")) {
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+ this.Score = Math.round((Game.Score * Game.ScoreTime) / 2);
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+ Game.MarginScore += this.Score;
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+ }
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+ }
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+ }
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+ },
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+ },
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+ GreenWei: {
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+ InMode: false,
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+ Rate: 35,
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+ Times: 0,
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+ Score: 0, // 咖波累積數
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+ RandNum: 0,
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+ Random() {
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+ this.RandNum = (0, RandInt_1.RandInt)();
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+ },
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+ Judge(Game) {
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+ if (!Game.GameRunning() ||
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+ this.RandNum === undefined ||
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+ this.Times === undefined ||
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+ this.Rate === undefined ||
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+ this.Score === undefined) {
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+ return;
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+ }
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+ if (this.InMode) {
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+ this.Times -= 1;
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+ if (Game.Ps.every((p) => p?.Code === "A")) {
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+ this.Times += 1;
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+ }
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+ if (this.Times <= 0) {
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+ this.InMode = false;
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+ Game.JudgeMode();
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+ Game.ModeToScreen = true;
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+ }
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+ }
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+ else {
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+ if (this.RandNum <= this.Rate &&
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+ Game.Ps.every((p) => p?.Code === "A")) {
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+ this.InMode = true;
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+ this.Times += 2;
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+ Game.ModeToScreen = true;
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+ if (Modes.PiKaChu.InMode) {
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+ Modes.PiKaChu.InMode = false;
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+ }
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+ return;
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+ }
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+ else if (this.Score >= 20) {
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+ // 咖波累積數達到 20
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+ this.InMode = true;
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+ this.Times += 2;
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+ this.Score = 0;
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+ Game.ModeToScreen = true;
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+ if (Modes.PiKaChu.InMode) {
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+ Modes.PiKaChu.InMode = false;
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+ }
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+ return;
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+ }
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+ }
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+ },
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+ },
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+ PiKaChu: {
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+ InMode: false,
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+ Times: 0,
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+ Judge(Game) {
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+ if (!Game.GameRunning() && this.Times !== undefined) {
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+ // 關掉其他模式
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+ Modes.SuperHHH.InMode = false;
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+ Modes.GreenWei.InMode = false;
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+ if (Game.Ps.some((p) => p?.Code === "E")) {
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+ this.InMode = true;
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+ Game.Played -= 5;
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+ this.Times += 1;
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+ Game.ModeToScreen = true;
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+ }
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+ else {
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+ this.InMode = false;
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+ }
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+ }
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+ },
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+ },
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+ };
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+ exports.Modes = Modes;
@@ -0,0 +1,38 @@
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+ {
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+ "Gss": {
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+ "name": "咖波",
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+ "code": "A",
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+ "rates": { "Normal": 36, "SuperHHH": 19, "GreenWei": 36, "PiKaChu": 36 },
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+ "scores": [800, 400, 180]
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+ },
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+ "Hhh": {
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+ "name": "阿禾",
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+ "code": "B",
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+ "rates": { "Normal": 24, "SuperHHH": 5, "GreenWei": 24, "PiKaChu": 24 },
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+ "scores": [1500, 800, 300]
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+ },
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+ "Hentai": {
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+ "name": "猥褻男",
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+ "code": "C",
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+ "rates": { "Normal": 17, "SuperHHH": 19, "GreenWei": 17, "PiKaChu": 17 },
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+ "scores": [2500, 1200, 500]
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+ },
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+ "Handsun": {
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+ "name": "文傑",
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+ "code": "D",
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+ "rates": { "Normal": 12, "SuperHHH": 19, "GreenWei": 12, "PiKaChu": 12 },
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+ "scores": [2900, 1450, 690]
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+ },
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+ "Kachu": {
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+ "name": "皮卡丘",
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+ "code": "E",
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+ "rates": { "Normal": 8, "SuperHHH": 19, "GreenWei": 8, "PiKaChu": 8 },
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+ "scores": [12000, 8000, 1250]
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+ },
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+ "Rrr": {
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+ "name": "館長",
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+ "code": "F",
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+ "rates": { "Normal": 3, "SuperHHH": 19, "GreenWei": 3, "PiKaChu": 3 },
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+ "scores": [20000, 12000, 2500]
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+ }
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+ }
@@ -0,0 +1,10 @@
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+ import { BaseLaBaG } from "./LaBaG";
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+ export declare class JsonLaBaG extends BaseLaBaG {
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+ jsonData: BaseLaBaG["AllData"];
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+ dataIndex: number;
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+ constructor();
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+ SetupData(data: BaseLaBaG["AllData"]): void;
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+ Reset(): void;
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+ Random(): void;
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+ Result(): void;
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+ }
@@ -0,0 +1,63 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.JsonLaBaG = void 0;
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+ const P_1 = require("./P");
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+ const LaBaG_1 = require("./LaBaG");
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+ const __1 = require("..");
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+ class JsonLaBaG extends LaBaG_1.BaseLaBaG {
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+ jsonData;
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+ dataIndex;
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+ constructor() {
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+ super();
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+ this.jsonData = {};
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+ this.dataIndex = 0;
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+ }
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+ SetupData(data) {
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+ this.jsonData = data;
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+ }
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+ Reset() {
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+ super.Reset();
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+ this.dataIndex = 0;
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+ }
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+ Random() {
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+ const currData = this.jsonData[this.dataIndex];
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+ if (!currData) {
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+ super.Random();
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+ return;
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+ }
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+ try {
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+ const RandNums = [
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+ currData["RandNum[0]"] ?? 0,
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+ currData["RandNum[1]"] ?? 0,
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+ currData["RandNum[2]"] ?? 0,
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+ ];
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+ __1.Modes.SuperHHH.RandNum = currData["SuperHHH"] ?? 0;
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+ __1.Modes.GreenWei.RandNum = currData["GreenWei"] ?? 0;
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+ const RateRange = this.RateRanges[this.NowMode()];
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+ const PCodes = Object.keys(P_1.P.Obj);
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+ RandNums.forEach((RandNum, i) => {
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+ const code = PCodes.find((_, j) => RandNum <= RateRange[j]);
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+ if (code) {
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+ this.Ps[i] = P_1.P.Obj[code];
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+ }
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+ });
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+ // 累積 GreenWei 分數
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+ this.Ps.forEach((p) => {
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+ if (p?.Code === "A" &&
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+ __1.Modes.GreenWei.Score !== undefined &&
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+ __1.Modes.GreenWei.Score < 20) {
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+ __1.Modes.GreenWei.Score += 1;
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+ }
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+ });
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+ }
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+ catch (error) {
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+ console.error("Error in Random():", error);
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+ super.Random();
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+ }
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+ }
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+ Result() {
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+ super.Result();
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+ this.dataIndex++;
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+ }
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+ }
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+ exports.JsonLaBaG = JsonLaBaG;
@@ -0,0 +1,47 @@
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+ import { P } from "@/types/P";
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+ import { ModeNames } from "@/types/Mode";
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+ export interface LaBaG {
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+ AllData: Record<string, Record<string, number>>;
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+ OneData: Record<string, number>;
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+ DataIndex: number;
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+ Times: number;
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+ Played: number;
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+ Score: number;
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+ MarginScore: number;
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+ Ps: [P | null, P | null, P | null];
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+ RateRanges: Record<ModeNames, number[]>;
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+ ScoreTimes: Record<ModeNames, number>;
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+ ScoreTime: number;
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+ ModeToScreen: boolean;
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+ GameRunning(): boolean;
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+ NowMode(): ModeNames;
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+ Reset(): void;
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+ Random(): void;
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+ CalculateScore(): void;
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+ Result(): void;
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+ JudgeMode(): void;
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+ Logic(): void;
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+ }
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+ export declare class BaseLaBaG implements LaBaG {
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+ AllData: Record<string, Record<string, number>>;
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+ OneData: Record<string, number>;
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+ DataIndex: number;
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+ Times: number;
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+ Played: number;
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+ Score: number;
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+ MarginScore: number;
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+ Ps: [P | null, P | null, P | null];
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+ RateRanges: Record<ModeNames, number[]>;
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+ ScoreTimes: Record<ModeNames, number>;
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+ ScoreTime: number;
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+ ModeToScreen: boolean;
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+ constructor();
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+ GameRunning(): boolean;
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+ NowMode(): ModeNames;
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+ Reset(): void;
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+ Random(): void;
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+ CalculateScore(): void;
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+ Result(): void;
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+ JudgeMode(): void;
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+ Logic(): void;
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+ }
@@ -0,0 +1,174 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.BaseLaBaG = void 0;
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+ const P_1 = require("@/types/P");
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+ const RandInt_1 = require("../utils/RandInt");
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+ const __1 = require("..");
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+ class BaseLaBaG {
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+ AllData = {};
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+ OneData = {};
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+ DataIndex = 0;
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+ Times = 30;
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+ Played = 0;
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+ Score = 0;
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+ MarginScore = 0;
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+ Ps = [null, null, null];
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+ RateRanges = [
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+ "Normal",
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+ "SuperHHH",
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+ "GreenWei",
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+ "PiKaChu",
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+ ].reduce((Ranges, mode) => {
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+ const res = [];
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+ let accRate = 0;
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+ for (const p of Object.values(P_1.P.Obj)) {
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+ accRate += p.Rates[mode];
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+ res.push(accRate);
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+ }
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+ Ranges[mode] = res;
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+ return Ranges;
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+ }, {});
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+ ScoreTimes = {
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+ Normal: 1,
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+ SuperHHH: 1,
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+ GreenWei: 3,
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+ PiKaChu: 1,
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+ };
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+ ScoreTime = 1;
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+ ModeToScreen = false;
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+ constructor() { }
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+ GameRunning() {
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+ //遊戲進行
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+ return this.Times > this.Played;
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+ }
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+ NowMode() {
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+ // 查找當前模式
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+ const mode = Object.entries(__1.Modes).find(([_, mode]) => mode.InMode ?? false);
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+ return mode ? mode[0] : "Normal";
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+ }
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+ Reset() {
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+ // 重置
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+ this.AllData = {};
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+ this.DataIndex = 0;
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+ this.Played = 0;
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+ this.Score = 0;
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+ this.MarginScore = 0;
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+ this.ScoreTime = 1;
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+ this.Ps = [null, null, null];
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+ Object.values(__1.Modes).forEach((mode) => {
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+ if (mode.InMode !== undefined)
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+ mode.InMode = false;
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+ if (mode.Score !== undefined)
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+ mode.Score = 0;
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+ if (mode.RandNum !== undefined)
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+ mode.RandNum = 0;
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+ if (mode.Times !== undefined)
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+ mode.Times = 0;
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+ });
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+ }
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+ Random() {
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+ const RandNums = Array.from({ length: 3 }, () => (0, RandInt_1.RandInt)());
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+ RandNums.forEach((RandNum, index) => {
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+ this.OneData[`RandNums[${index}]`] = RandNum;
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+ });
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+ Object.values(__1.Modes).forEach((mode) => {
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+ mode.Random?.();
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+ });
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+ this.OneData["SuperHHH"] = __1.Modes.SuperHHH.RandNum;
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+ this.OneData["GreenWei"] = __1.Modes.GreenWei.RandNum;
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+ const RateRange = this.RateRanges[this.NowMode()];
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+ const PCodes = Object.keys(P_1.P.Obj);
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+ RandNums.forEach((RandNum, i) => {
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+ const code = PCodes.find((_, j) => RandNum <= RateRange[j]);
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+ if (code) {
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+ this.Ps[i] = P_1.P.Obj[code];
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+ }
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+ });
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+ // 累積咖波累積數
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+ this.Ps.forEach((p) => {
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+ if (__1.Modes.GreenWei.Score !== undefined) {
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+ if (p?.Code === "A" && __1.Modes.GreenWei.Score < 20) {
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+ __1.Modes.GreenWei.Score += 1;
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+ }
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+ }
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+ });
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+ }
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+ CalculateScore() {
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+ //計算分數
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+ const UniqueCount = new Set(this.Ps.map((p) => p?.Code)).size;
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+ switch (UniqueCount) {
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+ case 1: // 三個一樣
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+ this.MarginScore += this.Ps[0]?.Scores?.[0];
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+ break;
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+ case 2: // 兩個一樣
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+ if (this.Ps[0]?.Code === this.Ps[1]?.Code) {
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+ this.MarginScore += this.Ps[0]?.Scores?.[1];
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+ this.MarginScore += this.Ps[2]?.Scores?.[2];
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+ this.MarginScore = Math.round(this.MarginScore / 1.4);
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+ }
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+ else if (this.Ps[1]?.Code === this.Ps[2]?.Code) {
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+ this.MarginScore += this.Ps[1]?.Scores?.[1];
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+ this.MarginScore += this.Ps[0]?.Scores?.[2];
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+ this.MarginScore = Math.round(this.MarginScore / 1.4);
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+ }
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+ else if (this.Ps[2]?.Code === this.Ps[0]?.Code) {
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+ this.MarginScore += this.Ps[2]?.Scores?.[1];
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+ this.MarginScore += this.Ps[1]?.Scores?.[2];
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+ this.MarginScore = Math.round(this.MarginScore / 1.4);
118
+ }
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+ break;
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+ case 3: // 三個不一樣
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+ this.MarginScore += this.Ps[0]?.Scores?.[2];
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+ this.MarginScore += this.Ps[1]?.Scores?.[2];
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+ this.MarginScore += this.Ps[2]?.Scores?.[2];
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+ this.MarginScore = Math.round(this.MarginScore / 3);
125
+ break;
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+ }
127
+ // 根據當前模式更新加分倍數
128
+ this.ScoreTime = this.ScoreTimes[this.NowMode()];
129
+ this.MarginScore *= this.ScoreTime;
130
+ }
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+ Result() {
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+ // 結果
133
+ this.Played += 1;
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+ this.DataIndex += 1;
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+ this.Score += this.MarginScore;
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+ this.AllData[`${this.DataIndex}`] = this.OneData;
137
+ }
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+ JudgeMode() {
139
+ if (!this.GameRunning()) {
140
+ __1.Modes.PiKaChu.Judge?.(this);
141
+ return;
142
+ }
143
+ const mode = this.NowMode();
144
+ switch (mode) {
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+ case "Normal":
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+ case "PiKaChu":
147
+ __1.Modes.SuperHHH.Judge?.(this);
148
+ if (!__1.Modes.SuperHHH.InMode) {
149
+ __1.Modes.GreenWei.Judge?.(this);
150
+ }
151
+ break;
152
+ case "SuperHHH":
153
+ __1.Modes.SuperHHH.Judge?.(this);
154
+ break;
155
+ case "GreenWei":
156
+ __1.Modes.GreenWei.Judge?.(this);
157
+ break;
158
+ }
159
+ }
160
+ Logic() {
161
+ // 邏輯流程
162
+ this.Reset();
163
+ while (this.GameRunning()) {
164
+ this.ModeToScreen = false;
165
+ this.OneData = {};
166
+ this.MarginScore = 0;
167
+ this.Random();
168
+ this.CalculateScore();
169
+ this.Result();
170
+ this.JudgeMode();
171
+ }
172
+ }
173
+ }
174
+ exports.BaseLaBaG = BaseLaBaG;
@@ -0,0 +1,11 @@
1
+ import { LaBaG } from "./LaBaG";
2
+ export type Mode = {
3
+ InMode?: boolean;
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+ Rate?: number;
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+ Times?: number;
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+ Score?: number;
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+ RandNum?: number;
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+ Random?: () => void;
9
+ Judge?: (Game: LaBaG) => void;
10
+ };
11
+ export type ModeNames = "Normal" | "GreenWei" | "SuperHHH" | "PiKaChu";
@@ -0,0 +1,2 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,14 @@
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+ import { ModeNames } from "./Mode";
2
+ export type PData = {
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+ name: string;
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+ code: string;
5
+ rates: Record<ModeNames, number>;
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+ scores: [number, number, number];
7
+ };
8
+ export declare class P {
9
+ static Obj: Record<string, P>;
10
+ Code: string | null;
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+ Scores: [number, number, number];
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+ Rates: Record<ModeNames, number>;
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+ constructor(Code?: string | null, Scores?: [number, number, number], Rates?: Record<ModeNames, number>);
14
+ }
@@ -0,0 +1,23 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.P = void 0;
4
+ class P {
5
+ static Obj = {};
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+ Code;
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+ Scores;
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+ Rates;
9
+ constructor(Code = null, Scores = [0, 0, 0], Rates = {
10
+ Normal: 0,
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+ SuperHHH: 0,
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+ GreenWei: 0,
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+ PiKaChu: 0,
14
+ }) {
15
+ this.Code = Code;
16
+ this.Scores = Scores;
17
+ this.Rates = Rates;
18
+ if (this.Code && !P.Obj[this.Code]) {
19
+ P.Obj[this.Code] = this;
20
+ }
21
+ }
22
+ }
23
+ exports.P = P;
@@ -0,0 +1,9 @@
1
+ import { BaseLaBaG } from "./LaBaG";
2
+ export declare class PlayLaBaG extends BaseLaBaG {
3
+ Reset(): void;
4
+ Random(): void;
5
+ CalculateScore(): void;
6
+ Result(): void;
7
+ JudgeMode(): void;
8
+ Logic(): void;
9
+ }
@@ -0,0 +1,77 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PlayLaBaG = void 0;
4
+ const __1 = require("..");
5
+ const LaBaG_1 = require("./LaBaG");
6
+ class PlayLaBaG extends LaBaG_1.BaseLaBaG {
7
+ Reset() {
8
+ super.Reset();
9
+ console.log("遊戲已重置");
10
+ }
11
+ Random() {
12
+ super.Random();
13
+ console.log(`機率區間: ${this.RateRanges[this.NowMode()]}`);
14
+ console.log(`超級阿禾隨機數為: ${__1.Modes.SuperHHH.RandNum}`);
15
+ console.log(`綠光阿瑋隨機數為: ${__1.Modes.GreenWei.RandNum}`);
16
+ console.log(`咖波累積數:${__1.Modes.GreenWei.Score}`);
17
+ }
18
+ CalculateScore() {
19
+ super.CalculateScore();
20
+ console.log(`加分倍數: ${this.ScoreTime}`);
21
+ }
22
+ Result() {
23
+ super.Result();
24
+ console.log("");
25
+ console.log(`| ${this.Ps[0]?.Code} | ${this.Ps[1]?.Code} | ${this.Ps[2]?.Code} |`);
26
+ console.log(`+ ${this.MarginScore}`);
27
+ console.log(`目前分數: ${this.Score}`);
28
+ console.log(`剩餘次數: ${this.Times - this.Played}`);
29
+ }
30
+ JudgeMode() {
31
+ super.JudgeMode();
32
+ const mode = this.NowMode();
33
+ switch (mode) {
34
+ case "SuperHHH":
35
+ if (this.ModeToScreen) {
36
+ console.log("超級阿禾出現");
37
+ if (__1.Modes.SuperHHH.Score !== 0) {
38
+ console.log(`(超級阿禾加倍分: ${__1.Modes.SuperHHH.Score})`);
39
+ }
40
+ }
41
+ else {
42
+ if (this.Ps.every((p) => p?.Code === "B")) {
43
+ console.log("全阿禾,次數不消耗且+1!");
44
+ }
45
+ }
46
+ console.log(`超級阿禾剩餘次數:${__1.Modes.SuperHHH.Times}次`);
47
+ break;
48
+ case "GreenWei":
49
+ if (this.ModeToScreen) {
50
+ console.log("綠光阿瑋出現");
51
+ }
52
+ else {
53
+ if (this.Ps.every((p) => p?.Code === "A")) {
54
+ console.log("全咖波,次數不消耗!");
55
+ }
56
+ }
57
+ console.log(`綠光阿瑋剩餘次數:${__1.Modes.GreenWei.Times}次`);
58
+ break;
59
+ case "PiKaChu":
60
+ if (this.ModeToScreen) {
61
+ console.log("皮卡丘為你充電");
62
+ console.log(`已觸發 ${__1.Modes.PiKaChu.Times} 次皮卡丘充電`);
63
+ }
64
+ break;
65
+ }
66
+ }
67
+ Logic() {
68
+ this.ModeToScreen = false;
69
+ this.OneData = {};
70
+ this.MarginScore = 0;
71
+ this.Random();
72
+ this.CalculateScore();
73
+ this.Result();
74
+ this.JudgeMode();
75
+ }
76
+ }
77
+ exports.PlayLaBaG = PlayLaBaG;
@@ -0,0 +1 @@
1
+ export declare function RandInt(): number;
@@ -0,0 +1,8 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.RandInt = RandInt;
4
+ function RandInt() {
5
+ const min = 1;
6
+ const max = 100;
7
+ return Math.floor(Math.random() * (max - min + 1)) + min;
8
+ }
package/package.json ADDED
@@ -0,0 +1,18 @@
1
+ {
2
+ "name": "labag",
3
+ "version": "1.0.0",
4
+ "description": "",
5
+ "main": "dist/index.js",
6
+ "types": "dist/index.d.ts",
7
+ "scripts": {
8
+ "build": "tsc",
9
+ "test": "echo \"Error: no test specified\" && exit 1"
10
+ },
11
+ "keywords": [],
12
+ "author": "",
13
+ "license": "ISC",
14
+ "type": "commonjs",
15
+ "devDependencies": {
16
+ "typescript": "^5.8.3"
17
+ }
18
+ }