koishi-plugin-wordle-game 2.7.2 → 2.8.0

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package/README.md CHANGED
@@ -8,15 +8,15 @@ Koishi 的多模式猜词游戏插件。
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  ## 使用
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- `wordleGame.开始` 开局,然后直接输入猜测词。
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+ `wordle.开始` 开局,然后直接输入猜测词。
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  ## 指令
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  | 指令 | 说明 |
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  | --- | --- |
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- | `wordleGame.开始 [长度]` | 开始引导 |
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- | `wordleGame.开始.<模式> [长度]` | 指定模式开局 |
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- | `wordleGame.猜 <内容>` | 提交猜测 |
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+ | `wordle.开始 [长度]` | 开始引导 |
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+ | `wordle.开始.<模式> [长度]` | 指定模式开局 |
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+ | `wordle.猜 <内容>` | 提交猜测 |
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  模式:`经典`、`汉兜`、`词影`、`Numberle`、`Math`、`Lewdle` 及多种词库。
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package/lib/config.d.ts CHANGED
@@ -1,5 +1,5 @@
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  import { Schema } from "koishi";
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- export declare const usage = "## \u4F7F\u7528\n\n`wordleGame.\u5F00\u59CB` \u5F00\u5C40\uFF0C\u7136\u540E\u76F4\u63A5\u8F93\u5165\u731C\u6D4B\u8BCD\u3002\n\n## \u6307\u4EE4\n\n| \u6307\u4EE4 | \u8BF4\u660E |\n| --- | --- |\n| `wordleGame.\u5F00\u59CB [\u957F\u5EA6]` | \u5F00\u59CB\u5F15\u5BFC |\n| `wordleGame.\u5F00\u59CB.<\u6A21\u5F0F> [\u957F\u5EA6]` | \u6307\u5B9A\u6A21\u5F0F\u5F00\u5C40 |\n| `wordleGame.\u731C <\u5185\u5BB9>` | \u63D0\u4EA4\u731C\u6D4B |\n\n\u6A21\u5F0F\uFF1A`\u7ECF\u5178`\u3001`\u6C49\u515C`\u3001`\u8BCD\u5F71`\u3001`Numberle`\u3001`Math`\u3001`Lewdle` \u53CA\u591A\u79CD\u8BCD\u5E93\u3002\n\n\u9009\u9879\uFF1A`--hard`\u3001`--uhard`\u3001`--absurd`\u3001`--challenge`\u3001`--wordles`\u3001`--free`\u3001`--all`\u3002";
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+ export declare const usage = "## \u4F7F\u7528\n\n`wordle.\u5F00\u59CB` \u5F00\u5C40\uFF0C\u7136\u540E\u76F4\u63A5\u8F93\u5165\u731C\u6D4B\u8BCD\u3002\n\n## \u6307\u4EE4\n\n| \u6307\u4EE4 | \u8BF4\u660E |\n| --- | --- |\n| `wordle.\u5F00\u59CB [\u957F\u5EA6]` | \u5F00\u59CB\u5F15\u5BFC |\n| `wordle.\u5F00\u59CB.<\u6A21\u5F0F> [\u957F\u5EA6]` | \u6307\u5B9A\u6A21\u5F0F\u5F00\u5C40 |\n| `wordle.\u731C <\u5185\u5BB9>` | \u63D0\u4EA4\u731C\u6D4B |\n\n\u6A21\u5F0F\uFF1A`\u7ECF\u5178`\u3001`\u6C49\u515C`\u3001`\u8BCD\u5F71`\u3001`Numberle`\u3001`Math`\u3001`Lewdle` \u53CA\u591A\u79CD\u8BCD\u5E93\u3002\n\n\u9009\u9879\uFF1A`--hard`\u3001`--uhard`\u3001`--absurd`\u3001`--challenge`\u3001`--wordles`\u3001`--free`\u3001`--all`\u3002";
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  export interface Config {
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  isDarkThemeEnabled: boolean;
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  isHighContrastThemeEnabled: boolean;
@@ -19,7 +19,6 @@ export interface Config {
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  wordGuessTimeLimitInSeconds: number;
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  retractDelay: number;
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  imageType: "png" | "jpeg" | "webp";
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- isTextToImageConversionEnabled: boolean;
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  pinyinApiEndpoint: string;
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  pinyinApiKey: string;
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  pinyinApiModel: string;
package/lib/index.d.ts CHANGED
@@ -4,7 +4,6 @@ export { Config, usage };
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  export type { ExtraCiyingRankInfo, ExtraGameRecord, GameRecord, GamingPlayer, LetterState, PlayerRecord, PlayerStats, WinLoseStats, WordData, WordEntry, } from "./types";
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  export declare const inject: {
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  required: string[];
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- optional: string[];
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  };
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  export declare const name = "wordle-game";
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  export declare function apply(ctx: Context, config: Config): Promise<void>;
package/lib/index.js CHANGED
@@ -289,10 +289,10 @@ var require_vendor = __commonJS({
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  `;
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  }
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  const g = f + `100% {${u(n, 1 - n)}}
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- }`, h5 = `__svelte_${pt(g)}_${d}`, i = Je(e), { stylesheet: a, rules: r } = ce.get(i) || mt(i, e);
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- r[h5] || (r[h5] = true, a.insertRule(`@keyframes ${h5} ${g}`, a.cssRules.length));
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+ }`, h4 = `__svelte_${pt(g)}_${d}`, i = Je(e), { stylesheet: a, rules: r } = ce.get(i) || mt(i, e);
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+ r[h4] || (r[h4] = true, a.insertRule(`@keyframes ${h4} ${g}`, a.cssRules.length));
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  const s = e.style.animation || "";
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- return e.style.animation = `${s ? `${s}, ` : ""}${h5} ${o}ms linear ${l2}ms 1 both`, le += 1, h5;
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+ return e.style.animation = `${s ? `${s}, ` : ""}${h4} ${o}ms linear ${l2}ms 1 both`, le += 1, h4;
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  }
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  __name(ue, "ue");
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  function fe(e, t) {
@@ -452,9 +452,9 @@ var require_vendor = __commonJS({
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  }
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  __name(w, "w");
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  function f() {
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- const { delay: h5 = 0, duration: i = 300, easing: a = be, tick: r = R, css: s } = o || Ce;
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- s && (b = ue(e, 0, 1, i, h5, a, s, d++)), r(0, 1);
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- const c = Se() + h5, E = c + i;
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+ const { delay: h4 = 0, duration: i = 300, easing: a = be, tick: r = R, css: s } = o || Ce;
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+ s && (b = ue(e, 0, 1, i, h4, a, s, d++)), r(0, 1);
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+ const c = Se() + h4, E = c + i;
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  u && u.abort(), l2 = true, V(() => B(e, true, "start")), u = Te(
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  (A) => {
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  if (l2) {
@@ -489,17 +489,17 @@ var require_vendor = __commonJS({
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  const u = q;
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  u.r += 1;
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  function d() {
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- const { delay: w = 0, duration: f = 300, easing: g = be, tick: h5 = R, css: i } = o || Ce;
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+ const { delay: w = 0, duration: f = 300, easing: g = be, tick: h4 = R, css: i } = o || Ce;
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  i && (b = ue(e, 1, 0, f, w, g, i));
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  const a = Se() + w, r = a + f;
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  V(() => B(e, false, "start")), Te(
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  (s) => {
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  if (l2) {
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  if (s >= r)
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- return h5(0, 1), B(e, false, "end"), --u.r || j(u.c), false;
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+ return h4(0, 1), B(e, false, "end"), --u.r || j(u.c), false;
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  if (s >= a) {
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  const c = g((s - a) / f);
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- h5(1 - c, c);
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+ h4(1 - c, c);
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  }
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  }
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  return l2;
@@ -537,7 +537,7 @@ var require_vendor = __commonJS({
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  };
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  }
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  __name(g, "g");
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- function h5(i) {
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+ function h4(i) {
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  const { delay: a = 0, duration: r = 300, easing: s = be, tick: c = R, css: E } = l2 || Ce, A = {
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  start: Se() + a,
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  b: i
@@ -556,14 +556,14 @@ var require_vendor = __commonJS({
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  }
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  ));
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  }
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- __name(h5, "h");
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+ __name(h4, "h");
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  return {
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  run(i) {
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  F(l2) ? Re().then(
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  () => {
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- l2 = l2(), h5(i);
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+ l2 = l2(), h4(i);
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  }
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- ) : h5(i);
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+ ) : h4(i);
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  },
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  end() {
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  f(), u = d = null;
@@ -582,13 +582,13 @@ var require_vendor = __commonJS({
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  const f = l2 && (t.current = l2)(w);
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  let g = false;
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  t.block && (t.blocks ? t.blocks.forEach(
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- (h5, i) => {
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- i !== b && h5 && (kt(), tt(
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- h5,
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+ (h4, i) => {
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+ i !== b && h4 && (kt(), tt(
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+ h4,
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  1,
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  1,
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  () => {
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- t.blocks[i] === h5 && (t.blocks[i] = null);
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+ t.blocks[i] === h4 && (t.blocks[i] = null);
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  }
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  ), xt());
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  }
@@ -630,14 +630,14 @@ var require_vendor = __commonJS({
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  );
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  }
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  __name(si, "si");
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- function ai(e, t, n, o, l2, b, u, d, w, f, g, h5) {
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+ function ai(e, t, n, o, l2, b, u, d, w, f, g, h4) {
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  let i = e.length, a = b.length, r = i;
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  const s = {};
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  for (; r--; )
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  s[e[r].key] = r;
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  const c = [], E = /* @__PURE__ */ new Map(), A = /* @__PURE__ */ new Map();
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  for (r = a; r--; ) {
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- const k = h5(l2, b, r), M = n(k);
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+ const k = h4(l2, b, r), M = n(k);
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  let N = u.get(M);
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  N ? o && N.p(k, t) : (N = f(M, k), N.c()), E.set(M, c[r] = N), M in s && A.set(M, Math.abs(r - s[M]));
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  }
@@ -714,14 +714,14 @@ var require_vendor = __commonJS({
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  if (f.ctx = n ? n(
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  e,
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  t.props || {},
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- (h5, i, ...a) => {
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+ (h4, i, ...a) => {
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  const r = a.length ? a[0] : i;
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- return f.ctx && l2(f.ctx[h5], f.ctx[h5] = r) && (!f.skip_bound && f.bound[h5] && f.bound[h5](r), g && St(e, h5)), i;
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+ return f.ctx && l2(f.ctx[h4], f.ctx[h4] = r) && (!f.skip_bound && f.bound[h4] && f.bound[h4](r), g && St(e, h4)), i;
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  }
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  ) : [], f.update(), g = true, j(f.before_update), f.fragment = o ? o(f.ctx) : false, t.target) {
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  if (t.hydrate) {
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- const h5 = ht(t.target);
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- f.fragment && f.fragment.l(h5), h5.forEach(dt);
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+ const h4 = ht(t.target);
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+ f.fragment && f.fragment.l(h4), h4.forEach(dt);
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  } else
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  f.fragment && f.fragment.c();
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  t.intro && $e(e.$$.fragment), Et(e, t.target, t.anchor, t.customElement), Ne();
@@ -782,8 +782,8 @@ var require_vendor = __commonJS({
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  delay: t,
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  duration: n,
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  easing: o,
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- css: /* @__PURE__ */ __name((h5, i) => `
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- transform: ${f} translate(${(1 - h5) * l2}px, ${(1 - h5) * b}px);
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+ css: /* @__PURE__ */ __name((h4, i) => `
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+ transform: ${f} translate(${(1 - h4) * l2}px, ${(1 - h4) * b}px);
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  opacity: ${w - g * i}`, "css")
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  };
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  }
@@ -792,10 +792,10 @@ var require_vendor = __commonJS({
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  var { fallback: t } = e, n = At(e, ["fallback"]);
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  const o = /* @__PURE__ */ new Map(), l2 = /* @__PURE__ */ new Map();
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  function b(d, w, f) {
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- const { delay: g = 0, duration: h5 = /* @__PURE__ */ __name((k) => Math.sqrt(k) * 30, "h"), easing: i = it } = ke(ke({}, n), f), a = w.getBoundingClientRect(), r = d.left - a.left, s = d.top - a.top, c = d.width / a.width, E = d.height / a.height, A = Math.sqrt(r * r + s * s), p = getComputedStyle(w), m = p.transform === "none" ? "" : p.transform, T = +p.opacity;
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+ const { delay: g = 0, duration: h4 = /* @__PURE__ */ __name((k) => Math.sqrt(k) * 30, "h"), easing: i = it } = ke(ke({}, n), f), a = w.getBoundingClientRect(), r = d.left - a.left, s = d.top - a.top, c = d.width / a.width, E = d.height / a.height, A = Math.sqrt(r * r + s * s), p = getComputedStyle(w), m = p.transform === "none" ? "" : p.transform, T = +p.opacity;
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  return {
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  delay: g,
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- duration: F(h5) ? h5(A) : h5,
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+ duration: F(h4) ? h4(A) : h4,
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  easing: i,
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  css: /* @__PURE__ */ __name((k, M) => `
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  opacity: ${k * T};
@@ -806,14 +806,14 @@ var require_vendor = __commonJS({
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  }
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  __name(b, "b");
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  function u(d, w, f) {
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- return (g, h5) => (d.set(h5.key, {
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+ return (g, h4) => (d.set(h4.key, {
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  rect: g.getBoundingClientRect()
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  }), () => {
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- if (w.has(h5.key)) {
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- const { rect: i } = w.get(h5.key);
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- return w.delete(h5.key), b(i, g, h5);
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+ if (w.has(h4.key)) {
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+ const { rect: i } = w.get(h4.key);
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+ return w.delete(h4.key), b(i, g, h4);
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  }
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- return d.delete(h5.key), t && t(g, h5, f);
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+ return d.delete(h4.key), t && t(g, h4, f);
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  });
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  }
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  __name(u, "u");
@@ -869,7 +869,7 @@ var require_vendor = __commonJS({
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  let d = false;
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  const w = [];
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  let f = 0, g = R;
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- const h5 = /* @__PURE__ */ __name(() => {
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+ const h4 = /* @__PURE__ */ __name(() => {
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  if (f)
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  return;
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  g();
@@ -878,13 +878,13 @@ var require_vendor = __commonJS({
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  }, "h"), i = l2.map((a, r) => Oe2(
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  a,
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  (s) => {
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- w[r] = s, f &= ~(1 << r), d && h5();
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+ w[r] = s, f &= ~(1 << r), d && h4();
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  },
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  () => {
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  f |= 1 << r;
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  }
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  ));
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- return d = true, h5(), function() {
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+ return d = true, h4(), function() {
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  j(i), g();
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  };
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  }
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  (function(e, t) {
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  (function(n, o) {
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+ var l2 = "1.0.2", b = "", u = "?", d = "function", w = "undefined", f = "object", g = "string", h4 = "major", i = "model", a = "name", r = "type", s = "vendor", c = "version", E = "architecture", A = "console", p = "mobile", m = "tablet", T = "smarttv", k = "wearable", M = "embedded", N = 255, P = "Amazon", de = "Apple", qe = "ASUS", ze = "BlackBerry", U = "Browser", K = "Chrome", nt = "Edge", J = "Firefox", Q = "Google", Pe = "Huawei", we = "LG", he2 = "Microsoft", je = "Motorola", ee = "Opera", pe = "Samsung", me = "Sony", Be = "Xiaomi", ge = "Zebra", Ue = "Facebook", rt = /* @__PURE__ */ __name(function(_, x) {
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@@ -993,7 +993,7 @@ var require_vendor = __commonJS({
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- $.VERSION = l2, $.BROWSER = te([a, c, h5]), $.CPU = te([E]), $.DEVICE = te([i, s, r, A, p, T, m, k, M]), $.ENGINE = $.OS = te([a, c]), e.exports && (t = e.exports = $), t.UAParser = $;
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+ $.VERSION = l2, $.BROWSER = te([a, c, h4]), $.CPU = te([E]), $.DEVICE = te([i, s, r, A, p, T, m, k, M]), $.ENGINE = $.OS = te([a, c]), e.exports && (t = e.exports = $), t.UAParser = $;
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  if (L && !L.ua) {
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@@ -1078,7 +1078,7 @@ var require_main = __commonJS({
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  s: re,
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  e: _,
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- b: h5,
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+ b: h4,
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  c: g,
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  d: m,
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  l: J,
@@ -1339,15 +1339,15 @@ var path3 = __toESM(require("path"));
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  var import_koishi = require("koishi");
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  var usage = `## 使用
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- \`wordleGame.开始\` 开局,然后直接输入猜测词。
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+ \`wordle.开始\` 开局,然后直接输入猜测词。
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  ## 指令
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  | 指令 | 说明 |
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  | --- | --- |
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- | \`wordleGame.开始 [长度]\` | 开始引导 |
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- | \`wordleGame.开始.<模式> [长度]\` | 指定模式开局 |
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- | \`wordleGame.猜 <内容>\` | 提交猜测 |
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+ | \`wordle.开始 [长度]\` | 开始引导 |
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+ | \`wordle.开始.<模式> [长度]\` | 指定模式开局 |
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+ | \`wordle.猜 <内容>\` | 提交猜测 |
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  模式:\`经典\`、\`汉兜\`、\`词影\`、\`Numberle\`、\`Math\`、\`Lewdle\` 及多种词库。
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@@ -1394,10 +1394,7 @@ var Config = import_koishi.Schema.intersect([
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  `撤回上一条消息的等待时间,单位是秒。值为 0 时不启用自动撤回功能。`
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- imageType: import_koishi.Schema.union(["png", "jpeg", "webp"]).default("png").description(`发送的图片类型。`),
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- isTextToImageConversionEnabled: import_koishi.Schema.boolean().default(false).description(
1399
- `是否开启将文本转为图片的功能(可选),如需启用,需要启用 \`markdownToImage\` 服务。`
1400
- )
1397
+ imageType: import_koishi.Schema.union(["png", "jpeg", "webp"]).default("png").description(`发送的图片类型。`)
1401
1398
  })
1402
1399
  ])
1403
1400
  ]);
@@ -1655,7 +1652,7 @@ async function updateDataInTargetFile(logger, newFilePath, targetFilePath, missi
1655
1652
  __name(updateDataInTargetFile, "updateDataInTargetFile");
1656
1653
 
1657
1654
  // src/commands/basic.ts
1658
- var import_koishi3 = require("koishi");
1655
+ var import_koishi2 = require("koishi");
1659
1656
 
1660
1657
  // src/utils/string.ts
1661
1658
  function removeDuplicates(inputString) {
@@ -2037,36 +2034,10 @@ ${replaceEscapeCharacters(
2037
2034
  __name(processExtraGameRecords, "processExtraGameRecords");
2038
2035
 
2039
2036
  // src/services/message.ts
2040
- var import_koishi2 = require("koishi");
2041
2037
  async function sendMessage(g, session, message) {
2042
2038
  const config = g.config;
2043
2039
  const { bot, channelId } = session;
2044
- let messageId;
2045
- if (config.isTextToImageConversionEnabled) {
2046
- const lines = message.toString().split("\n");
2047
- const isOnlyImgTag = lines.length === 1 && lines[0].trim().startsWith("<img");
2048
- if (isOnlyImgTag) {
2049
- [messageId] = await session.send(message);
2050
- } else {
2051
- const modifiedMessage = lines.map((line) => {
2052
- if (line.trim() !== "" && !line.includes("<img")) {
2053
- return `# ${line}`;
2054
- } else {
2055
- return line + "\n";
2056
- }
2057
- }).join("\n");
2058
- g.ctx.inject(["markdownToImage"], async (ctx) => {
2059
- const imageBuffer = await ctx.markdownToImage.convertToImage(
2060
- modifiedMessage
2061
- );
2062
- [messageId] = await session.send(
2063
- import_koishi2.h.image(imageBuffer, `image/${config.imageType}`)
2064
- );
2065
- });
2066
- }
2067
- } else {
2068
- [messageId] = await session.send(message);
2069
- }
2040
+ const [messageId] = await session.send(message);
2070
2041
  if (config.retractDelay > 0 && messageId) {
2071
2042
  const prevMessage = g.lastMessageInfo.get(channelId);
2072
2043
  if (prevMessage) {
@@ -2123,20 +2094,20 @@ __name(getSessionUserName, "getSessionUserName");
2123
2094
  // src/commands/basic.ts
2124
2095
  function register(g) {
2125
2096
  const { ctx, config } = g;
2126
- ctx.command("wordleGame", "猜单词游戏帮助").action(async ({ session }) => {
2097
+ ctx.command("wordle", "猜单词游戏帮助").alias("wordleGame").action(async ({ session }) => {
2127
2098
  let { userId, username } = session;
2128
2099
  username = await getSessionUserName(g, session);
2129
2100
  await updateNameInPlayerRecord(g, session, userId, username);
2130
- await session.execute(`wordleGame -h`);
2101
+ await session.execute(`wordle -h`);
2131
2102
  });
2132
- ctx.command("wordleGame.玩法介绍", "游戏玩法介绍").action(async ({ session }) => {
2103
+ ctx.command("wordle.玩法介绍", "游戏玩法介绍").action(async ({ session }) => {
2133
2104
  let { userId, username } = session;
2134
2105
  username = await getSessionUserName(g, session);
2135
2106
  await updateNameInPlayerRecord(g, session, userId, username);
2136
2107
  return sendMessage(
2137
2108
  g,
2138
2109
  session,
2139
- import_koishi3.h.image(g.data.introductionImgBuffer, `image/${config.imageType}`)
2110
+ import_koishi2.h.image(g.data.introductionImgBuffer, `image/${config.imageType}`)
2140
2111
  );
2141
2112
  });
2142
2113
  }
@@ -2144,7 +2115,7 @@ __name(register, "register");
2144
2115
 
2145
2116
  // src/commands/game.ts
2146
2117
  var fs4 = __toESM(require("fs"));
2147
- var import_koishi4 = require("koishi");
2118
+ var import_koishi3 = require("koishi");
2148
2119
 
2149
2120
  // src/assets/Wordle/词汇/badWordsList.json
2150
2121
  var badWordsList_default = [
@@ -15156,7 +15127,7 @@ function register2(g) {
15156
15127
  return await next();
15157
15128
  }
15158
15129
  if (content) {
15159
- content = `${import_koishi4.h.select(content, "text")}`.trim();
15130
+ content = `${import_koishi3.h.select(content, "text")}`.trim();
15160
15131
  }
15161
15132
  const gameInfo = await getGameInfo(g, channelId);
15162
15133
  if (!gameInfo.isStarted) {
@@ -15182,10 +15153,10 @@ function register2(g) {
15182
15153
  if (content.length !== gameInfo.guessWordLength) {
15183
15154
  return await next();
15184
15155
  }
15185
- await session.execute(`wordleGame.猜 ${content}`);
15156
+ await session.execute(`wordle.猜 ${content}`);
15186
15157
  return;
15187
15158
  });
15188
- ctx.command("wordleGame.加入 [money:number]", "加入游戏").action(async ({ session }, money = 0) => {
15159
+ ctx.command("wordle.加入 [money:number]", "加入游戏").action(async ({ session }, money = 0) => {
15189
15160
  let { channelId, userId, username, user } = session;
15190
15161
  username = await getSessionUserName(g, session);
15191
15162
  await updateNameInPlayerRecord(g, session, userId, username);
@@ -15239,7 +15210,7 @@ ${emptyGridHtml}`
15239
15210
  g,
15240
15211
  session,
15241
15212
  `⚠️ 你已经在游戏中。
15242
- ${import_koishi4.h.image(
15213
+ ${import_koishi3.h.image(
15243
15214
  imageBuffer,
15244
15215
  `image/${config.imageType}`
15245
15216
  )}`
@@ -15346,7 +15317,7 @@ ${import_koishi4.h.image(
15346
15317
  }
15347
15318
  }
15348
15319
  });
15349
- ctx.command("wordleGame.退出", "退出游戏").action(async ({ session }) => {
15320
+ ctx.command("wordle.退出", "退出游戏").action(async ({ session }) => {
15350
15321
  let { channelId, userId, username } = session;
15351
15322
  username = await getSessionUserName(g, session);
15352
15323
  await updateNameInPlayerRecord(g, session, userId, username);
@@ -15377,7 +15348,7 @@ ${import_koishi4.h.image(
15377
15348
  `✅ 已退出。剩余玩家:${numberOfPlayers} 人。`
15378
15349
  );
15379
15350
  });
15380
- ctx.command("wordleGame.结束", "结束游戏").action(async ({ session }) => {
15351
+ ctx.command("wordle.结束", "结束游戏").action(async ({ session }) => {
15381
15352
  let { channelId, userId, username, timestamp } = session;
15382
15353
  username = await getSessionUserName(g, session);
15383
15354
  await updateNameInPlayerRecord(g, session, userId, username);
@@ -15408,7 +15379,7 @@ ${generateGameEndMessage(gameInfo)}`}${processedResult}`;
15408
15379
  await endGame(g, channelId);
15409
15380
  return;
15410
15381
  });
15411
- ctx.command("wordleGame.开始 [guessWordLength:number]", "开始游戏引导").option("hard", "--hard 困难模式", { fallback: false }).option("ultraHardMode", "--uhard 超困难模式", { fallback: false }).option("absurd", "--absurd 变态模式", { fallback: false }).option("challenge", "--challenge 变态挑战模式", { fallback: false }).option("wordles", "--wordles <value:number> 同时猜测多个单词", {
15382
+ ctx.command("wordle.开始 [guessWordLength:number]", "开始游戏引导").option("hard", "--hard 困难模式", { fallback: false }).option("ultraHardMode", "--uhard 超困难模式", { fallback: false }).option("absurd", "--absurd 变态模式", { fallback: false }).option("challenge", "--challenge 变态挑战模式", { fallback: false }).option("wordles", "--wordles <value:number> 同时猜测多个单词", {
15412
15383
  fallback: 1
15413
15384
  }).action(async ({ session, options }, guessWordLength) => {
15414
15385
  let { channelId, userId, username } = session;
@@ -15473,7 +15444,7 @@ ${exams.map((exam, index) => `${index + 1}. ${exam}`).join("\n")}
15473
15444
  const absurdOption = options.absurd ? ` --absurd` : "";
15474
15445
  const challengeOption = options.challenge ? ` --challenge` : "";
15475
15446
  const wordlesOption = options.wordles > 1 ? `--wordles ${options.wordles}` : "";
15476
- const command = `wordleGame.开始.${selectedExam}${hardOption}${uhardOption}${absurdOption}${challengeOption}${wordlesOption} ${guessWordLength}`;
15447
+ const command = `wordle.开始.${selectedExam}${hardOption}${uhardOption}${absurdOption}${challengeOption}${wordlesOption} ${guessWordLength}`;
15477
15448
  return await session.execute(command);
15478
15449
  } else {
15479
15450
  return await sendMessage(
@@ -15483,7 +15454,7 @@ ${exams.map((exam, index) => `${index + 1}. ${exam}`).join("\n")}
15483
15454
  );
15484
15455
  }
15485
15456
  });
15486
- ctx.command("wordleGame.开始.经典", "开始经典猜单词游戏").option("hard", "--hard 困难模式", { fallback: false }).option("ultraHardMode", "--uhard 超困难模式", { fallback: false }).option("absurd", "--absurd 变态模式", { fallback: false }).option("challenge", "--challenge 变态挑战模式", { fallback: false }).option("wordles", "--wordles <value:number> 同时猜测多个单词", {
15457
+ ctx.command("wordle.开始.经典", "开始经典猜单词游戏").option("hard", "--hard 困难模式", { fallback: false }).option("ultraHardMode", "--uhard 超困难模式", { fallback: false }).option("absurd", "--absurd 变态模式", { fallback: false }).option("challenge", "--challenge 变态挑战模式", { fallback: false }).option("wordles", "--wordles <value:number> 同时猜测多个单词", {
15487
15458
  fallback: 1
15488
15459
  }).action(async ({ session, options }) => {
15489
15460
  let { channelId, userId, username, platform, timestamp } = session;
@@ -15607,7 +15578,7 @@ ${exams.map((exam, index) => `${index + 1}. ${exam}`).join("\n")}
15607
15578
  const wordCount = "待猜单词数量为:【2315】";
15608
15579
  const timeLimit = config.enableWordGuessTimeLimit ? `
15609
15580
  作答时间为:【${config.wordGuessTimeLimitInSeconds}】秒` : "";
15610
- const image = import_koishi4.h.image(imageBuffer, `image/${config.imageType}`);
15581
+ const image = import_koishi3.h.image(imageBuffer, `image/${config.imageType}`);
15611
15582
  const message = `游戏开始!
15612
15583
  当前游戏模式为:${gameMode}${isChallengeMode ? targetWord : ""}
15613
15584
  ${wordLength}
@@ -15621,7 +15592,7 @@ ${image}`;
15621
15592
  return;
15622
15593
  }
15623
15594
  ctx.command(
15624
- `wordleGame.开始.${exam} [guessWordLength:number]`,
15595
+ `wordle.开始.${exam} [guessWordLength:number]`,
15625
15596
  `开始猜${exam}单词游戏`
15626
15597
  ).option("free", "--free 自由模式(仅限汉兜与词影)", {
15627
15598
  fallback: false
@@ -15879,7 +15850,7 @@ ${exam} 长度可选值范围:${getValidGuessWordLengthRange(
15879
15850
  const wordCount2 = exam === "汉兜" || exam === "词影" ? `待猜词语|成语数量为:【${options.all ? idiomsList.length : commonIdiomsList_default.length}】` : exam === "Math" ? `待猜方程式数量为:【${equations[guessWordLength].length}】` : `待猜单词数量为:【${exam === "Lewdle" ? "1000" : wordCount}】`;
15880
15851
  const timeLimit = config.enableWordGuessTimeLimit ? `
15881
15852
  作答时间为:【${config.wordGuessTimeLimitInSeconds}】秒` : "";
15882
- const image = import_koishi4.h.image(imageBuffer, `image/${config.imageType}`);
15853
+ const image = import_koishi3.h.image(imageBuffer, `image/${config.imageType}`);
15883
15854
  if (exam === "汉兜" || exam === "词影") {
15884
15855
  return await sendMessage(
15885
15856
  g,
@@ -15902,7 +15873,7 @@ ${image}`
15902
15873
  }
15903
15874
  });
15904
15875
  });
15905
- ctx.command("wordleGame.猜 [inputWord:text]", "做出一次猜测").option("random", "-r 随机", { fallback: false }).action(async ({ session, options }, inputWord) => {
15876
+ ctx.command("wordle.猜 [inputWord:text]", "做出一次猜测").option("random", "-r 随机", { fallback: false }).action(async ({ session, options }, inputWord) => {
15906
15877
  let { channelId, userId, username, platform, timestamp } = session;
15907
15878
  let gameInfo = await getGameInfo(g, channelId);
15908
15879
  inputWord = inputWord?.trim();
@@ -16271,7 +16242,7 @@ ${progressMessage}`
16271
16242
  session,
16272
16243
  `目标单词为:【${targetWord}】
16273
16244
  它不再是可能的秘密单词!
16274
- ${import_koishi4.h.image(
16245
+ ${import_koishi3.h.image(
16275
16246
  imageBuffer2,
16276
16247
  `image/${config.imageType}`
16277
16248
  )}
@@ -16295,14 +16266,14 @@ ${emptyGridHtml}`
16295
16266
  session,
16296
16267
  `⚠️ 输入无效或超时。
16297
16268
  已自动选择【撤销】操作。
16298
- ${import_koishi4.h.image(
16269
+ ${import_koishi3.h.image(
16299
16270
  imageBuffer22,
16300
16271
  `image/${config.imageType}`
16301
16272
  )}`
16302
16273
  );
16303
16274
  }
16304
16275
  if (userInput === "结束") {
16305
- await session.execute(`wordleGame.结束`);
16276
+ await session.execute(`wordle.结束`);
16306
16277
  return;
16307
16278
  } else {
16308
16279
  await setGuessRunningStatus(g, channelId, false);
@@ -16310,7 +16281,7 @@ ${import_koishi4.h.image(
16310
16281
  g,
16311
16282
  session,
16312
16283
  `✅ 已撤销,挑战继续。
16313
- ${import_koishi4.h.image(
16284
+ ${import_koishi3.h.image(
16314
16285
  imageBuffer22,
16315
16286
  `image/${config.imageType}`
16316
16287
  )}`
@@ -16534,7 +16505,7 @@ ${finalSettlementString}`;
16534
16505
  const message = `
16535
16506
  太棒了,你猜出来了!
16536
16507
  ${gameDuration}
16537
- ${import_koishi4.h.image(imageBuffer, `image/${imageType}`)}
16508
+ ${import_koishi3.h.image(imageBuffer, `image/${imageType}`)}
16538
16509
  ${generateGameEndMessage(gameInfo)}${processedResult}
16539
16510
  ${settlementResult}
16540
16511
  `;
@@ -16559,7 +16530,7 @@ ${generateGameEndMessage(gameInfo)}`;
16559
16530
  timestamp
16560
16531
  );
16561
16532
  const message = `本局未猜出。${challengeMessage}
16562
- ${import_koishi4.h.image(
16533
+ ${import_koishi3.h.image(
16563
16534
  imageBuffer,
16564
16535
  `image/${config.imageType}`
16565
16536
  )}
@@ -16576,7 +16547,7 @@ ${gameDuration}${answerInfo}${processedResult}`;
16576
16547
  await sendMessage(
16577
16548
  g,
16578
16549
  session,
16579
- import_koishi4.h.image(imageBuffer, `image/${config.imageType}`)
16550
+ import_koishi3.h.image(imageBuffer, `image/${config.imageType}`)
16580
16551
  );
16581
16552
  return;
16582
16553
  });
@@ -16586,7 +16557,7 @@ __name(register2, "register");
16586
16557
  // src/commands/lookup.ts
16587
16558
  function register3(g) {
16588
16559
  const { ctx } = g;
16589
- ctx.command("wordleGame.查单词 [targetWord:text]", "查单词引导").action(async ({ session, options }, targetWord) => {
16560
+ ctx.command("wordle.查单词 [targetWord:text]", "查单词引导").action(async ({ session, options }, targetWord) => {
16590
16561
  if (!targetWord && session.event.message.quote && session.event.message.quote.content) {
16591
16562
  if (/^[a-zA-Z]+$/.test(session.event.message.quote.content.trim())) {
16592
16563
  targetWord = session.event.message.quote.content.trim();
@@ -16615,7 +16586,7 @@ ${availableDictionaryArray.map((dictionary, index) => `${index + 1}. ${dictionar
16615
16586
  );
16616
16587
  const selectedDictionary = isNaN(parseInt(userInput)) ? userInput.toLowerCase().trim() : availableDictionaryArrayToLowerCase[parseInt(userInput) - 1];
16617
16588
  if (availableDictionaryArrayToLowerCase.includes(selectedDictionary)) {
16618
- const command = `wordleGame.查单词.${selectedDictionary}${targetWord ? ` ${targetWord}` : ""}`;
16589
+ const command = `wordle.查单词.${selectedDictionary}${targetWord ? ` ${targetWord}` : ""}`;
16619
16590
  return await session.execute(command);
16620
16591
  } else {
16621
16592
  return await sendMessage(
@@ -16626,7 +16597,7 @@ ${availableDictionaryArray.map((dictionary, index) => `${index + 1}. ${dictionar
16626
16597
  }
16627
16598
  });
16628
16599
  ctx.command(
16629
- "wordleGame.查单词.ALL [targetWord:text]",
16600
+ "wordle.查单词.ALL [targetWord:text]",
16630
16601
  "在ALL词库中查询单词释义(英译中)"
16631
16602
  ).action(async ({ session }, targetWord) => {
16632
16603
  if (!targetWord && session.event.message.quote && session.event.message.quote.content) {
@@ -16685,7 +16656,7 @@ ${replaceEscapeCharacters(
16685
16656
  );
16686
16657
  });
16687
16658
  ctx.command(
16688
- "wordleGame.查单词.WordWord [targetWord:text]",
16659
+ "wordle.查单词.WordWord [targetWord:text]",
16689
16660
  "在WordWord中查找单词定义(英译英)"
16690
16661
  ).action(async ({ session }, targetWord) => {
16691
16662
  if (!targetWord && session.event.message.quote && session.event.message.quote.content) {
@@ -16742,7 +16713,7 @@ ${serializedDefinitions ? serializedDefinitions : `- 该单词定义暂未收录
16742
16713
  );
16743
16714
  });
16744
16715
  });
16745
- ctx.command("wordleGame.查成语 [targetIdiom:text]", "查成语引导").action(async ({ session, options }, targetIdiom) => {
16716
+ ctx.command("wordle.查成语 [targetIdiom:text]", "查成语引导").action(async ({ session, options }, targetIdiom) => {
16746
16717
  if (!targetIdiom && session.event.message.quote && session.event.message.quote.content) {
16747
16718
  if (isFourCharacterIdiom(session.event.message.quote.content.trim())) {
16748
16719
  targetIdiom = session.event.message.quote.content.trim();
@@ -16768,7 +16739,7 @@ ${availableDictionaryArray.map((dictionary, index) => `${index + 1}. ${dictionar
16768
16739
  );
16769
16740
  const selectedDictionary = isNaN(parseInt(userInput)) ? userInput.trim() : availableDictionaryArray[parseInt(userInput) - 1];
16770
16741
  if (availableDictionaryArray.includes(selectedDictionary)) {
16771
- const command = `wordleGame.查成语.${selectedDictionary}${targetIdiom ? ` ${targetIdiom}` : ""}`;
16742
+ const command = `wordle.查成语.${selectedDictionary}${targetIdiom ? ` ${targetIdiom}` : ""}`;
16772
16743
  return await session.execute(command);
16773
16744
  } else {
16774
16745
  return await sendMessage(
@@ -16779,7 +16750,7 @@ ${availableDictionaryArray.map((dictionary, index) => `${index + 1}. ${dictionar
16779
16750
  }
16780
16751
  });
16781
16752
  ctx.command(
16782
- "wordleGame.查成语.百度汉语 [targetIdiom:text]",
16753
+ "wordle.查成语.百度汉语 [targetIdiom:text]",
16783
16754
  "在百度汉语中查找成语解释"
16784
16755
  ).action(async ({ session }, targetIdiom) => {
16785
16756
  if (!targetIdiom && session.event.message.quote && session.event.message.quote.content) {
@@ -16836,7 +16807,7 @@ ${availableDictionaryArray.map((dictionary, index) => `${index + 1}. ${dictionar
16836
16807
  );
16837
16808
  });
16838
16809
  ctx.command(
16839
- "wordleGame.查成语.汉典 [targetIdiom:text]",
16810
+ "wordle.查成语.汉典 [targetIdiom:text]",
16840
16811
  "在汉典中查找成语解释"
16841
16812
  ).action(async ({ session }, targetIdiom) => {
16842
16813
  if (!targetIdiom && session.event.message.quote && session.event.message.quote.content) {
@@ -16893,7 +16864,7 @@ ${idiomInfo.explanation}`
16893
16864
  );
16894
16865
  });
16895
16866
  ctx.command(
16896
- "wordleGame.单词查找器 [wordleIndexs:text]",
16867
+ "wordle.单词查找器 [wordleIndexs:text]",
16897
16868
  "使用WordFinder查找匹配的单词"
16898
16869
  ).option("auto", "-a 自动查找(根据游戏进程)", { fallback: false }).option("wordLength", "-l <length> 指定要搜索的单词长度", {
16899
16870
  fallback: void 0
@@ -16957,7 +16928,7 @@ ${idiomInfo.explanation}`
16957
16928
  }
16958
16929
  if (wordlesNum === 1) {
16959
16930
  await session.execute(
16960
- `wordleGame.单词查找器 -l ${guessWordLength} --ct ${presentLetters} --wt ${absentLetters}`
16931
+ `wordle.单词查找器 -l ${guessWordLength} --ct ${presentLetters} --wt ${absentLetters}`
16961
16932
  );
16962
16933
  } else {
16963
16934
  let userInput = "";
@@ -16984,13 +16955,13 @@ ${idiomInfo.explanation}`
16984
16955
  if (index > 0 && index <= wordlesNum) {
16985
16956
  if (index === 1) {
16986
16957
  await session.execute(
16987
- `wordleGame.单词查找器 -l ${guessWordLength} --ct ${presentLetters} --wt ${absentLetters}`
16958
+ `wordle.单词查找器 -l ${guessWordLength} --ct ${presentLetters} --wt ${absentLetters}`
16988
16959
  );
16989
16960
  } else {
16990
16961
  const gameInfo2 = await getGameInfo2(g, channelId, index);
16991
16962
  const { guessWordLength: guessWordLength2, absentLetters: absentLetters2, presentLetters: presentLetters2 } = gameInfo2;
16992
16963
  await session.execute(
16993
- `wordleGame.单词查找器 -l ${guessWordLength2} --ct ${presentLetters2} --wt ${absentLetters2}`
16964
+ `wordle.单词查找器 -l ${guessWordLength2} --ct ${presentLetters2} --wt ${absentLetters2}`
16994
16965
  );
16995
16966
  }
16996
16967
  } else {
@@ -17027,7 +16998,7 @@ ${idiomInfo.explanation}`
17027
16998
  const result = await fetchAndParseWords(g, url);
17028
16999
  return await sendMessage(g, session, `${result}`);
17029
17000
  });
17030
- ctx.command("wordleGame.查询玩家记录 [targetUser:text]", "查询玩家记录").action(async ({ session }, targetUser) => {
17001
+ ctx.command("wordle.查询玩家记录 [targetUser:text]", "查询玩家记录").action(async ({ session }, targetUser) => {
17031
17002
  let { userId, username } = session;
17032
17003
  const originalUserId = userId;
17033
17004
  username = await getSessionUserName(g, session);
@@ -17084,10 +17055,10 @@ __name(register3, "register");
17084
17055
 
17085
17056
  // src/commands/progress.ts
17086
17057
  var import_cheerio2 = require("cheerio");
17087
- var import_koishi5 = require("koishi");
17058
+ var import_koishi4 = require("koishi");
17088
17059
  function register4(g) {
17089
17060
  const { ctx, config } = g;
17090
- ctx.command("wordleGame.查询进度", "查询当前游戏进度").action(async ({ session }) => {
17061
+ ctx.command("wordle.查询进度", "查询当前游戏进度").action(async ({ session }) => {
17091
17062
  let { channelId, userId, username, timestamp } = session;
17092
17063
  username = await getSessionUserName(g, session);
17093
17064
  await updateNameInPlayerRecord(g, session, userId, username);
@@ -17169,7 +17140,7 @@ ${inputLengthMessage}
17169
17140
  ${progressMessage}`;
17170
17141
  return await sendMessage(g, session, message);
17171
17142
  });
17172
- ctx.command("wordleGame.拼音速查表", "查看拼音速查表").action(async ({ session }) => {
17143
+ ctx.command("wordle.拼音速查表", "查看拼音速查表").action(async ({ session }) => {
17173
17144
  let { channelId, userId, username } = session;
17174
17145
  username = await getSessionUserName(g, session);
17175
17146
  await updateNameInPlayerRecord(g, session, userId, username);
@@ -17182,7 +17153,7 @@ ${progressMessage}`;
17182
17153
  return sendMessage(
17183
17154
  g,
17184
17155
  session,
17185
- import_koishi5.h.image(imageBuffer2, `image/${config.imageType}`)
17156
+ import_koishi4.h.image(imageBuffer2, `image/${config.imageType}`)
17186
17157
  );
17187
17158
  }
17188
17159
  const wordlesNum = gameInfo.wordlesNum;
@@ -17220,7 +17191,7 @@ ${progressMessage}`;
17220
17191
  return sendMessage(
17221
17192
  g,
17222
17193
  session,
17223
- import_koishi5.h.image(imageBuffer, `image/${config.imageType}`)
17194
+ import_koishi4.h.image(imageBuffer, `image/${config.imageType}`)
17224
17195
  );
17225
17196
  });
17226
17197
  }
@@ -17379,7 +17350,7 @@ __name(getLeaderboardFastestGuessTime, "getLeaderboardFastestGuessTime");
17379
17350
  // src/commands/leaderboard.ts
17380
17351
  function register5(g) {
17381
17352
  const { ctx, config } = g;
17382
- ctx.command("wordleGame.排行榜 [number:number]", "查看排行榜").action(
17353
+ ctx.command("wordle.排行榜 [number:number]", "查看排行榜").action(
17383
17354
  async ({ session }, number = config.defaultMaxLeaderboardEntries) => {
17384
17355
  let { username, userId } = session;
17385
17356
  username = await getSessionUserName(g, session);
@@ -17400,16 +17371,16 @@ ${rankType.map((type, index) => `${index + 1}. ${type}`).join("\n")}
17400
17371
  const userInputNumber = parseInt(userInput);
17401
17372
  if (!isNaN(userInputNumber) && userInputNumber > 0 && userInputNumber <= rankType.length) {
17402
17373
  const rankName = rankType[userInputNumber - 1];
17403
- await session.execute(`wordleGame.排行榜.${rankName} ${number}`);
17374
+ await session.execute(`wordle.排行榜.${rankName} ${number}`);
17404
17375
  } else if (rankType.includes(userInput)) {
17405
- await session.execute(`wordleGame.排行榜.${userInput} ${number}`);
17376
+ await session.execute(`wordle.排行榜.${userInput} ${number}`);
17406
17377
  } else {
17407
17378
  return sendMessage(g, session, `⚠️ 输入无效,请重新输入。`);
17408
17379
  }
17409
17380
  }
17410
17381
  );
17411
17382
  rankType2.forEach((type) => {
17412
- ctx.command(`wordleGame.排行榜.${type} [number:number]`, `查看${type}排行榜`).action(
17383
+ ctx.command(`wordle.排行榜.${type} [number:number]`, `查看${type}排行榜`).action(
17413
17384
  async ({ session }, number = config.defaultMaxLeaderboardEntries) => {
17414
17385
  let { username, userId } = session;
17415
17386
  username = await getSessionUserName(g, session);
@@ -17439,11 +17410,11 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17439
17410
  if (!isNaN(userInputNumber) && userInputNumber > 0 && userInputNumber <= rankType3.length) {
17440
17411
  const rankName = rankType3[userInputNumber - 1];
17441
17412
  await session.execute(
17442
- `wordleGame.排行榜.${type}.${rankName} ${number}`
17413
+ `wordle.排行榜.${type}.${rankName} ${number}`
17443
17414
  );
17444
17415
  } else if (rankType3.includes(userInput)) {
17445
17416
  await session.execute(
17446
- `wordleGame.排行榜.${type}.${userInput} ${number}`
17417
+ `wordle.排行榜.${type}.${userInput} ${number}`
17447
17418
  );
17448
17419
  } else {
17449
17420
  return sendMessage(g, session, `⚠️ 输入无效,请重新输入。`);
@@ -17451,7 +17422,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17451
17422
  }
17452
17423
  );
17453
17424
  });
17454
- ctx.command("wordleGame.排行榜.损益 [number:number]", "查看玩家损益排行榜").action(
17425
+ ctx.command("wordle.排行榜.损益 [number:number]", "查看玩家损益排行榜").action(
17455
17426
  async ({ session }, number = config.defaultMaxLeaderboardEntries) => {
17456
17427
  let { username, userId } = session;
17457
17428
  username = await getSessionUserName(g, session);
@@ -17470,7 +17441,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17470
17441
  }
17471
17442
  );
17472
17443
  ctx.command(
17473
- "wordleGame.排行榜.猜出次数 [number:number]",
17444
+ "wordle.排行榜.猜出次数 [number:number]",
17474
17445
  "查看玩家猜出次数排行榜"
17475
17446
  ).action(
17476
17447
  async ({ session }, number = config.defaultMaxLeaderboardEntries) => {
@@ -17491,7 +17462,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17491
17462
  }
17492
17463
  );
17493
17464
  ctx.command(
17494
- "wordleGame.排行榜.总.胜场 [number:number]",
17465
+ "wordle.排行榜.总.胜场 [number:number]",
17495
17466
  "查看玩家总胜场排行榜"
17496
17467
  ).action(
17497
17468
  async ({ session }, number = config.defaultMaxLeaderboardEntries) => {
@@ -17512,7 +17483,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17512
17483
  }
17513
17484
  );
17514
17485
  ctx.command(
17515
- "wordleGame.排行榜.总.输场 [number:number]",
17486
+ "wordle.排行榜.总.输场 [number:number]",
17516
17487
  "查看玩家总输场排行榜"
17517
17488
  ).action(
17518
17489
  async ({ session }, number = config.defaultMaxLeaderboardEntries) => {
@@ -17534,7 +17505,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17534
17505
  );
17535
17506
  rankType4.forEach((type) => {
17536
17507
  ctx.command(
17537
- `wordleGame.排行榜.${type}.胜场 [number:number]`,
17508
+ `wordle.排行榜.${type}.胜场 [number:number]`,
17538
17509
  `查看${type}胜场排行榜`
17539
17510
  ).option("hard", "--hard 查看困难模式", { fallback: false }).option("wordles", "--wordles <value:number> 查看多猜测模式", {
17540
17511
  fallback: 0
@@ -17574,7 +17545,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17574
17545
  }
17575
17546
  );
17576
17547
  ctx.command(
17577
- `wordleGame.排行榜.${type}.输场 [number:number]`,
17548
+ `wordle.排行榜.${type}.输场 [number:number]`,
17578
17549
  `查看${type}输场排行榜`
17579
17550
  ).option("hard", "--hard 查看困难模式", { fallback: false }).option("wordles", "--wordles <value:number> 查看多猜测模式", {
17580
17551
  fallback: 0
@@ -17614,7 +17585,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17614
17585
  }
17615
17586
  );
17616
17587
  ctx.command(
17617
- `wordleGame.排行榜.${type}.最快用时 [number:number]`,
17588
+ `wordle.排行榜.${type}.最快用时 [number:number]`,
17618
17589
  `查看${type}最快用时排行榜`
17619
17590
  ).option("hard", "--hard 查看困难模式", { fallback: false }).option("wordles", "--wordles <value:number> 查看多猜测模式", {
17620
17591
  fallback: 0
@@ -17655,7 +17626,7 @@ ${rankType3.map((type2, index) => `${index + 1}. ${type2}`).join("\n")}
17655
17626
  );
17656
17627
  });
17657
17628
  ctx.command(
17658
- "wordleGame.排行榜.词影.猜出次数 [number:number]",
17629
+ "wordle.排行榜.词影.猜出次数 [number:number]",
17659
17630
  "查看玩家猜出次数排行榜(词影)"
17660
17631
  ).option("hard", "--hard 查看困难模式", { fallback: false }).option("wordles", "--wordles <value:number> 查看多猜测模式", {
17661
17632
  fallback: 1
@@ -17690,8 +17661,7 @@ __name(register5, "register");
17690
17661
 
17691
17662
  // src/index.ts
17692
17663
  var inject = {
17693
- required: ["monetary", "database", "puppeteer"],
17694
- optional: ["markdownToImage"]
17664
+ required: ["monetary", "database", "puppeteer"]
17695
17665
  };
17696
17666
  var name = "wordle-game";
17697
17667
  async function apply(ctx, config) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-wordle-game",
3
- "description": "Koishi 的 Wordle | 汉兜 | 词影 | Numberle | Math | Lewdle 游戏插件。",
4
- "version": "2.7.2",
3
+ "description": "Koishi 的多模式猜词游戏插件。",
4
+ "version": "2.8.0",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [
@@ -18,9 +18,6 @@
18
18
  "monetary",
19
19
  "database",
20
20
  "puppeteer"
21
- ],
22
- "optional": [
23
- "markdownToImage"
24
21
  ]
25
22
  }
26
23
  },
@@ -56,7 +53,6 @@
56
53
  "koishi": "^4.18.11"
57
54
  },
58
55
  "devDependencies": {
59
- "koishi-plugin-markdown-to-image-service": "^1.2.5",
60
56
  "koishi-plugin-monetary": "^0.1.3",
61
57
  "koishi-plugin-puppeteer": "^3.9.0"
62
58
  },