koishi-plugin-wordle-game 2.4.7 → 2.4.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.d.ts +1 -0
- package/lib/index.js +65 -34
- package/package.json +3 -3
- package/readme.md +6 -2
package/lib/index.d.ts
CHANGED
package/lib/index.js
CHANGED
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@@ -24,7 +24,8 @@ var __importStar = (this && this.__importStar) || function (mod) {
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return result;
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.
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exports.Config = exports.usage = exports.name = exports.inject = void 0;
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exports.apply = apply;
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const koishi_1 = require("koishi");
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const cheerio_1 = require("cheerio");
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const path = __importStar(require("path"));
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@@ -156,6 +157,7 @@ exports.Config = koishi_1.Schema.intersect([
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customTemplateId: koishi_1.Schema.string().default('').description(`自定义模板 ID。`),
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key: koishi_1.Schema.string().default('').description(`文本内容中特定插值的 key,用于存放文本。如果你的插值为 {{.info}},那么请在这里填 info。`),
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numberOfMessageButtonsPerRow: koishi_1.Schema.number().min(4).max(5).default(4).description(`每行消息按钮的数量。`),
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isUsingUnifiedKoishiBuiltInUsername: koishi_1.Schema.boolean().default(true).description(`是否使用统一的 Koishi 内置用户名。`),
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}),
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koishi_1.Schema.object({}),
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]),
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@@ -2278,32 +2280,55 @@ ${rankType3.map((type, index) => `${index + 1}. ${type}`).join('\n')}`}
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// gm*
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ctx.command('wordleGame.改名 [newPlayerName:text]', '更改玩家名字')
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.action(async ({ session }, newPlayerName) => {
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username = await getSessionUserName(session);
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const { userId, user } = session;
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const username = await getSessionUserName(session);
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await updateNameInPlayerRecord(session, userId, username);
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// 修剪玩家名字
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newPlayerName = newPlayerName?.trim();
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if (!newPlayerName) {
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return
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return sendMessage(session, `请输入新的玩家名字。`, `改名`);
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}
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if (!(config.isEnableQQOfficialRobotMarkdownTemplate && session.platform === 'qq' && config.key
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return
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if (!(config.isEnableQQOfficialRobotMarkdownTemplate && session.platform === 'qq' && config.key && config.customTemplateId)) {
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return sendMessage(session, `不是 QQ 官方机器人的话,不用改名哦~`, `改名`);
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}
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// 判断新的玩家名字是否过长
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if (newPlayerName.length > 20) {
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return
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return sendMessage(session, `新的玩家名字过长,请重新输入。`, `改名`);
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}
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if (newPlayerName.includes("@everyone")) {
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return sendMessage(session, `新的玩家名字不合法,请重新输入。`, `改名`);
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}
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if (config.isUsingUnifiedKoishiBuiltInUsername) {
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return handleUnifiedKoishiUsername(session, user, newPlayerName);
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}
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else {
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return handleCustomUsername(ctx, session, userId, newPlayerName);
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}
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});
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// hs*
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async function handleUnifiedKoishiUsername(session, user, newPlayerName) {
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const name = koishi_1.h.transform(newPlayerName, { text: true, default: false }).trim();
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if (name === user.name) {
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return sendMessage(session, `新的玩家名字已经存在,请重新输入。`, `改名`);
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}
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try {
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user.name = name;
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await user.$update();
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return sendMessage(session, `玩家名字已更改为:【${newPlayerName}】`, `查询玩家记录 开始游戏 改名`, 2);
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}
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catch (error) {
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if (koishi_1.RuntimeError.check(error, 'duplicate-entry')) {
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return sendMessage(session, `新的玩家名字已经存在,请重新输入。`, `改名`);
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}
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else {
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logger.warn(error);
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return sendMessage(session, `玩家名字更改失败。`, `改名`);
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}
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}
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}
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async function handleCustomUsername(ctx, session, userId, newPlayerName) {
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const players = await ctx.database.get('wordle_player_records', {});
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if (players.some(player => player.username === newPlayerName)) {
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return sendMessage(session, `新的玩家名字已经存在,请重新输入。`, `改名`);
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}
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// 玩家记录表操作
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const userRecord = await ctx.database.get('wordle_player_records', { userId });
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if (userRecord.length === 0) {
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await ctx.database.create('wordle_player_records', {
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else {
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await ctx.database.set('wordle_player_records', { userId }, { username: newPlayerName });
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}
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});
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// hs*
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return await sendMessage(session, `玩家名字已更改为:【${newPlayerName}】`, `查询玩家记录 开始游戏 改名`, 2);
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}
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function replaceSymbols(message) {
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let firstLessThan = true;
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let firstGreaterThan = true;
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async function getSessionUserName(session) {
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let sessionUserName = session.username;
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if (isQQOfficialRobotMarkdownTemplateEnabled && session.platform === 'qq') {
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if (config.isUsingUnifiedKoishiBuiltInUsername && session.user.name) {
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sessionUserName = session.user.name;
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}
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else {
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let userRecord = await ctx.database.get('', { userId: session.userId });
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if (userRecord.length === 0) {
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await ctx.database.create('wordle_player_records', {
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userId: session.userId,
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username: sessionUserName,
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});
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userRecord = await ctx.database.get('wordle_player_records', { userId: session.userId });
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}
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sessionUserName = userRecord[0].username;
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}
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sessionUserName = userRecord[0].username;
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}
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return sessionUserName;
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}
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}
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})
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.join('\n');
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ctx.inject(['markdownToImage'], async (ctx) => {
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const imageBuffer = await ctx.markdownToImage.convertToImage(modifiedMessage);
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[messageId] = await session.send(koishi_1.h.image(imageBuffer, `image/${config.imageType}`));
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});
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}
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if (config.retractDelay !== 0) {
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isPushMessageId = true;
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}
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})
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.join('\n');
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ctx.inject(['markdownToImage'], async (ctx) => {
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const imageBuffer = await ctx.markdownToImage.convertToImage(modifiedMessage);
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[messageId] = await session.send(koishi_1.h.image(imageBuffer, `image/${config.imageType}`));
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});
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}
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}
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else {
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</div>`;
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// apply
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}
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exports.apply = apply;
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package/package.json
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{
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"name": "koishi-plugin-wordle-game",
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"description": "欢迎来到 [Wordle](https://www.nytimes.com/games/wordle/index.html) | [汉兜](https://handle.antfu.me/) | [词影](https://cy.surprising.studio/) |... 猜单词|猜成语|猜数字|猜数学方程式|... 的小游戏,支持QQ官方MD模板,且包含多种词库、主题、游戏设置和排行榜系统等。",
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"version": "2.4.
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"version": "2.4.9",
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"main": "lib/index.js",
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"typings": "lib/index.d.ts",
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"files": [
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"猜"
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],
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"peerDependencies": {
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"koishi": "^4.17.
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"koishi": "^4.17.9"
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},
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"devDependencies": {
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"koishi-plugin-markdown-to-image-service": "^1.1.
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"koishi-plugin-markdown-to-image-service": "^1.1.9",
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"koishi-plugin-monetary": "^0.1.3",
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"koishi-plugin-puppeteer": "^3.8.4"
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},
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package/readme.md
CHANGED
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- 建议自行添加指令别名,以方便您和您的用户使用。
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- 享受猜单词|四字词语|成语|数字|...游戏吧!😊
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- 如果使用过程中出现成语的未知错误,可以前往 `data/wordleGame/idioms.json` 文件中搜索该成语,查看是否存在拼音的错误。
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- 当然你也可以直接删除这个 `idioms.json`
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- 当然你也可以直接删除这个 `idioms.json`
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文件,然后重新启动机器人,这样会重新生成一个可能已经修复问题的新的 `idioms.json` 文件。
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- 这个文件里可以添加自定义的成语 0.0,例如:如果你想加 “原神启动” 也是可以的,注意格式即可(提醒:最后一个元素后面不要加逗号,因为不符合
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JSON 格式)。
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- 遇到解决不了的问题,也可以想办法联系我,我很乐意帮助你!希望你玩的开心~😊
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@@ -132,6 +133,8 @@ npm install koishi-plugin-wordle-game
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- 文本内容中特定插值的 key,用于存放文本。如果你的插值为 {{.info}},那么请在这里填 info。
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- `numberOfMessageButtonsPerRow: number`
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- 每行消息按钮的数量。
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- `isUsingUnifiedKoishiBuiltInUsername: boolean`
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- 是否使用统一的 Koishi 内置用户名。
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## 🎳 游戏指令
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- [skywind3000/ECDICT](https://github.com/skywind3000/ECDICT) - 英汉语词典数据库
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- [koishi-plugin-wordle](https://www.npmjs.com/package/koishi-plugin-wordle) - Wordle 经典模式词典
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- [nonebot-plugin-wordle](https://github.com/noneplugin/nonebot-plugin-wordle) - Nonebot Wordle 的词典
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- [Wordle 2315 words list](https://gist.github.com/DevilXD/6ad6cc1fe37872d069a795edd51233b2#file-wordle_words-txt) - 经典
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- [Wordle 2315 words list](https://gist.github.com/DevilXD/6ad6cc1fe37872d069a795edd51233b2#file-wordle_words-txt) - 经典
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Wordle 的单词列表
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## 🐱 QQ 群
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