koishi-plugin-toram 0.1.4 → 0.1.5-alpha.2

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Files changed (2) hide show
  1. package/lib/index.js +129 -129
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -30,18 +30,16 @@ async function apply(ctx, config) {
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  var text;
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  let arr1;
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  let arr2;
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- ctx.command('升级 <等级数:number>').action(async ({ session }, ...args) => {
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+ ctx.command('升级 <等级数>').action(async ({ session }, 等级) => {
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  {
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- let 等级 = args[0];
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- if (等级 >= config.版本等级 || 等级 <= 0) {
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- let 回复语句 = Math.floor(Math.random() * 6) + 1;
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+ if (isNaN(Number(等级)) || Number.isInteger(Number(等级)) || 等级 <= 0 || 等级 >= config.版本等级) {
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+ let 回复语句 = Math.floor(Math.random() * 5) + 1;
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  switch (回复语句) {
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  case 1: return '团长!团长你在干什么呀团长!';
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  case 2: return '鸮鸮的眼里有大大的疑惑.jpg';
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  case 3: return '认真的吗?小心我打飞你的医保卡哦!';
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  case 4: return '你要不要看看你自己在说些什么?';
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  case 5: return '没救了,别练了,埋了罢【无慈悲】';
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- case 6: return (String((0, koishi_1.h)('at', { id: (session.userId) } + ' 查询你的精神状态')));
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  }
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  }
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  ;
@@ -57,139 +55,141 @@ async function apply(ctx, config) {
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  return '去女帝陵墓打只因骨龙吧~';
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  }
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  ;
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- const rows1 = await ctx.database.get('toram_boss', { level: { $gte: 等级 - 8, $lte: Math.min(等级 + 8, config.版本等级 + 3) }, name: { $or: [{ $regex: /^1星/ }, { $regex: /^2星/ }, { $regex: /^3星/ }, { $regex: /^4星/ }] } });
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- n = rows1.length - 1;
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- text = '定点王:\n';
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- arr1 = [];
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- for (i = 0; i <= n; i++) {
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- switch (Math.abs(等级 - rows1[i]?.level)) {
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- case 0:
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- case 1:
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- case 2:
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- case 3:
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- case 4:
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- x = 11;
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- break;
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- case 5:
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- x = 10;
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- break;
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- case 6:
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- x = 9;
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- break;
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- case 7:
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- x = 7;
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- break;
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- case 8:
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- x = 3;
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- break;
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+ if (等级 >= 55) {
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+ const rows1 = await ctx.database.get('toram_boss', { level: { $gte: 等级 - 8, $lte: Math.min(等级 + 8, config.版本等级 + 3) }, name: { $or: [{ $regex: /^1星/ }, { $regex: /^2星/ }, { $regex: /^3星/ }, { $regex: /^4星/ }] } });
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+ n = rows1.length - 1;
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+ text = '定点王:\n';
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+ arr1 = [];
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+ for (i = 0; i <= n; i++) {
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+ switch (Math.abs(等级 - rows1[i]?.level)) {
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+ case 0:
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+ case 1:
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+ case 2:
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+ case 3:
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+ case 4:
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+ x = 11;
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+ break;
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+ case 5:
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+ x = 10;
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+ break;
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+ case 6:
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+ x = 9;
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+ break;
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+ case 7:
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+ x = 7;
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+ break;
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+ case 8:
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+ x = 3;
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+ break;
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+ }
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+ ;
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+ arr1.push(rows1[i]?.baseEXP * x);
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  }
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  ;
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- arr1.push(rows1[i]?.baseEXP * x);
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- }
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- ;
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- arr2 = [];
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- for (i = 0; i <= Math.min(n, config.升级_定点王数量 - 1); i++) {
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- y = arr1.indexOf(Math.max(...arr1));
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- arr1[y] = 0;
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- arr2.push(y);
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- }
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- ;
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- for (i = 0; i <= Math.min(n, config.升级_定点王数量 - 1); i++) {
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- y = arr2[i];
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- switch (Math.abs(等级 - rows1[y]?.level)) {
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- case 0:
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- case 1:
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- case 2:
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- case 3:
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- case 4:
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- x = 11;
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- break;
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- case 5:
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- x = 10;
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- break;
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- case 6:
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- x = 9;
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- break;
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- case 7:
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- x = 7;
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- break;
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- case 8:
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- x = 3;
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- break;
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+ arr2 = [];
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+ for (i = 0; i <= Math.min(n, config.升级_定点王数量 - 1); i++) {
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+ y = arr1.indexOf(Math.max(...arr1));
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+ arr1[y] = 0;
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+ arr2.push(y);
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  }
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  ;
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- text += [rows1[y]?.name, ' 等级', rows1[y]?.level, ' ', rows1[y]?.map, ' 经验值', rows1[y]?.baseEXP * x, ' ', rows1[y]?.element, '属性'].join('');
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- text += '\n';
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- }
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- ;
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- const rows2 = await ctx.database.get('toram_boss', { level: { $gte: 等级 - 8, $lte: Math.min(等级 + 8, config.版本等级 + 3) }, name: { $regex: /^\D/ } });
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- n = rows2.length - 1;
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- text += '\n野王:\n';
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- arr1 = [];
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- for (i = 0; i <= n; i++) {
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- switch (Math.abs(等级 - rows2[i]?.level)) {
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- case 0:
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- case 1:
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- case 2:
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- case 3:
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- case 4:
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- x = 11;
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- break;
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- case 5:
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- x = 10;
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- break;
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- case 6:
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- x = 9;
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- break;
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- case 7:
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- x = 7;
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- break;
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- case 8:
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- x = 3;
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- break;
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+ for (i = 0; i <= Math.min(n, config.升级_定点王数量 - 1); i++) {
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+ y = arr2[i];
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+ switch (Math.abs(等级 - rows1[y]?.level)) {
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+ case 0:
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+ case 1:
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+ case 2:
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+ case 3:
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+ case 4:
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+ x = 11;
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+ break;
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+ case 5:
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+ x = 10;
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+ break;
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+ case 6:
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+ x = 9;
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+ break;
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+ case 7:
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+ x = 7;
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+ break;
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+ case 8:
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+ x = 3;
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+ break;
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+ }
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+ ;
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+ text += [rows1[y]?.name, ' 等级', rows1[y]?.level, ' ', rows1[y]?.map, ' 经验值', rows1[y]?.baseEXP * x, ' ', rows1[y]?.element, '属性'].join('');
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+ text += '\n';
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  }
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  ;
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- arr1.push(rows2[i]?.baseEXP * x);
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- }
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- ;
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- arr2 = [];
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- for (i = 0; i <= Math.min(n, config.升级_野王数量 - 1); i++) {
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- y = arr1.indexOf(Math.max(...arr1));
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- arr1[y] = 0;
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- arr2.push(y);
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- }
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- ;
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- for (i = 0; i <= Math.min(n, config.升级_野王数量 - 1); i++) {
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- y = arr2[i];
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- switch (Math.abs(等级 - rows2[y]?.level)) {
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- case 0:
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- case 1:
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- case 2:
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- case 3:
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- case 4:
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- x = 11;
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- break;
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- case 5:
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- x = 10;
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- break;
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- case 6:
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- x = 9;
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- break;
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- case 7:
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- x = 7;
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- break;
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- case 8:
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- x = 3;
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- break;
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+ const rows2 = await ctx.database.get('toram_boss', { level: { $gte: 等级 - 8, $lte: 等级 + 8 }, name: { $regex: /^\D/ } });
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+ n = rows2.length - 1;
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+ text += '\n野王:\n';
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+ arr1 = [];
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+ for (i = 0; i <= n; i++) {
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+ switch (Math.abs(等级 - rows2[i]?.level)) {
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+ case 0:
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+ case 1:
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+ case 2:
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+ case 3:
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+ case 4:
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+ x = 11;
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+ break;
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+ case 5:
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+ x = 10;
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+ break;
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+ case 6:
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+ x = 9;
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+ break;
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+ case 7:
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+ x = 7;
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+ break;
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+ case 8:
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+ x = 3;
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+ break;
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+ }
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+ ;
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+ arr1.push(rows2[i]?.baseEXP * x);
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  }
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  ;
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- text += [rows2[y]?.name, ' 等级', rows2[y]?.level, ' ', rows2[y]?.map, ' 经验值', rows2[y]?.baseEXP * x, ' ', rows2[y]?.element, '属性'].join('');
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- if (i != Math.min(n, config.升级_野王数量 - 1)) {
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- text += '\n';
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+ arr2 = [];
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+ for (i = 0; i <= Math.min(n, config.升级_野王数量 - 1); i++) {
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+ y = arr1.indexOf(Math.max(...arr1));
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+ arr1[y] = 0;
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+ arr2.push(y);
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  }
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+ ;
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+ for (i = 0; i <= Math.min(n, config.升级_野王数量 - 1); i++) {
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+ y = arr2[i];
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+ switch (Math.abs(等级 - rows2[y]?.level)) {
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+ case 0:
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+ case 1:
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+ case 2:
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+ case 3:
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+ case 4:
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+ x = 11;
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+ break;
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+ case 5:
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+ x = 10;
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+ break;
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+ case 6:
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+ x = 9;
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+ break;
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+ case 7:
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+ x = 7;
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+ break;
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+ case 8:
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+ x = 3;
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+ break;
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+ }
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+ ;
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+ text += [rows2[y]?.name, ' 等级', rows2[y]?.level, ' ', rows2[y]?.map, ' 经验值', rows2[y]?.baseEXP * x, ' ', rows2[y]?.element, '属性'].join('');
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+ if (i != Math.min(n, config.升级_野王数量 - 1)) {
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+ text += '\n';
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+ }
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+ }
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+ ;
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+ return text;
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  }
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- ;
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- return text;
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  }
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  });
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  ctx.command('写入定点王 <名称:string> <基础等级:number> <地图:string> <基础经验:number> <属性:string>').action(async ({ session }, ...args) => {
@@ -273,7 +273,7 @@ async function apply(ctx, config) {
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  var { elements, messageId, userId, content } = session;
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  var isAt = {};
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  for (const element of elements) {
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- if (element.type == "at") {
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+ if (element.type == "at" && element.data.id == ctx.bots[0].selfId) {
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  return '魔法书现有功能:\n①升级 等级数:查询该等级升级头目';
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  }
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-toram",
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  "description": "托拉姆物语工具捏",
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- "version": "0.1.4",
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+ "version": "0.1.5-alpha.2",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [