koishi-plugin-steam-info-check 1.0.9 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -0
- package/dist/index.js +109 -40
- package/dist/locales/zh-CN.d.ts +25 -0
- package/dist/locales/zh-CN.js +25 -0
- package/nonebot-plugin-steam-info-main/.github/actions/setup-python/action.yml +21 -0
- package/nonebot-plugin-steam-info-main/.github/workflows/release.yml +37 -0
- package/nonebot-plugin-steam-info-main/LICENSE +21 -0
- package/nonebot-plugin-steam-info-main/README.md +117 -0
- package/nonebot-plugin-steam-info-main/fonts/MiSans-Bold.ttf +0 -0
- package/nonebot-plugin-steam-info-main/fonts/MiSans-Light.ttf +0 -0
- package/nonebot-plugin-steam-info-main/fonts/MiSans-Regular.ttf +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/__init__.py +487 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/config.py +19 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/data_source.py +264 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/draw.py +921 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/models.py +82 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/bg_dots.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/busy.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/default_achievement_image.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/default_header_image.jpg +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/friends_search.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/gaming.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/parent_status.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/unknown_avatar.jpg +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/zzz_gaming.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/res/zzz_online.png +0 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/steam.py +259 -0
- package/nonebot-plugin-steam-info-main/nonebot_plugin_steam_info/utils.py +112 -0
- package/nonebot-plugin-steam-info-main/pdm.lock +966 -0
- package/nonebot-plugin-steam-info-main/preview.png +0 -0
- package/nonebot-plugin-steam-info-main/preview_1.png +0 -0
- package/nonebot-plugin-steam-info-main/preview_2.png +0 -0
- package/nonebot-plugin-steam-info-main/pyproject.toml +29 -0
- package/package.json +1 -1
- package/src/index.ts +83 -42
- package/src/locales/zh-CN.ts +25 -0
- package/src/locales/zh-CN.yml +2 -1
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import numpy as np
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from io import BytesIO
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from pathlib import Path
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from typing import List, Dict, Tuple
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from colorsys import rgb_to_hsv, hsv_to_rgb
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from PIL import Image, ImageDraw, ImageFont, ImageFilter, ImageEnhance
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from .utils import hex_to_rgb
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from .models import DrawPlayerStatusData, Achievements
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WIDTH = 400
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PARENT_AVATAR_SIZE = 72
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MEMBER_AVATAR_SIZE = 50
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unknown_avatar_path = Path(__file__).parent / "res/unknown_avatar.jpg"
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parent_status_path = Path(__file__).parent / "res/parent_status.png"
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friends_search_path = Path(__file__).parent / "res/friends_search.png"
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busy_path = Path(__file__).parent / "res/busy.png"
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zzz_online_path = Path(__file__).parent / "res/zzz_online.png"
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zzz_gaming_path = Path(__file__).parent / "res/zzz_gaming.png"
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gaming_path = Path(__file__).parent / "res/gaming.png"
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font_regular_path = None
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font_light_path = None
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font_bold_path = None
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def set_font_paths(regular_path, light_path, bold_path):
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global font_regular_path, font_light_path, font_bold_path
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base_dir = Path().cwd()
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font_regular_path = str((base_dir / regular_path).resolve())
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font_light_path = str((base_dir / light_path).resolve())
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font_bold_path = str((base_dir / bold_path).resolve())
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def check_font():
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if not Path(font_regular_path).exists():
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raise FileNotFoundError(f"Font file {font_regular_path} not found.")
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if not Path(font_light_path).exists():
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raise FileNotFoundError(f"Font file {font_light_path} not found.")
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if not Path(font_bold_path).exists():
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raise FileNotFoundError(f"Font file {font_bold_path} not found.")
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personastate_colors = {
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0: (hex_to_rgb("969697"), hex_to_rgb("656565")),
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1: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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2: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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3: (hex_to_rgb("45778e"), hex_to_rgb("365969")),
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4: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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5: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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6: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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}
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def vertically_concatenate_images(images: List[Image.Image]) -> Image.Image:
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widths, heights = zip(*(i.size for i in images))
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total_width = max(widths)
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total_height = sum(heights)
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new_image = Image.new("RGB", (total_width, total_height))
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y_offset = 0
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for image in images:
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new_image.paste(image, (0, y_offset))
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y_offset += image.size[1]
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return new_image
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def draw_start_gaming(
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avatar: Image.Image, friend_name: str, game_name: str, nickname: str = None
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):
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canvas = Image.open(gaming_path)
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canvas.paste(avatar.resize((66, 66), Image.BICUBIC), (15, 20))
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# 绘制名称
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draw = ImageDraw.Draw(canvas)
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draw.text(
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(104, 14),
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f"{friend_name} ({nickname})" if nickname is not None else friend_name,
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font=ImageFont.truetype(font_regular_path, 19),
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fill=hex_to_rgb("e3ffc2"),
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)
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# 绘制"正在玩"
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draw.text(
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(103, 42),
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"正在玩",
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font=ImageFont.truetype(font_regular_path, 17),
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fill=hex_to_rgb("969696"),
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)
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# 绘制游戏名称
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draw.text(
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(104, 66),
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game_name,
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font=ImageFont.truetype(font_bold_path, 14),
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fill=hex_to_rgb("91c257"),
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)
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return canvas
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def draw_parent_status(parent_avatar: Image.Image, parent_name: str) -> Image.Image:
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parent_avatar = parent_avatar.resize(
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(PARENT_AVATAR_SIZE, PARENT_AVATAR_SIZE), Image.BICUBIC
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)
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canvas = Image.open(parent_status_path).resize((WIDTH, 120), Image.BICUBIC)
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draw = ImageDraw.Draw(canvas)
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# 在左下角 (16, 16) 处绘制头像
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avatar_height = 120 - 16 - PARENT_AVATAR_SIZE
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canvas.paste(parent_avatar, (16, avatar_height))
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# 绘制名称
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draw.text(
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(16 + PARENT_AVATAR_SIZE + 16, avatar_height + 12),
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parent_name,
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font=ImageFont.truetype(font_bold_path, 20),
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fill=hex_to_rgb("6dcff6"),
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)
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# 绘制状态
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draw.text(
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(16 + PARENT_AVATAR_SIZE + 16, avatar_height + 20 + 16),
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"在线",
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font=ImageFont.truetype(font_light_path, 18),
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fill=hex_to_rgb("4c91ac"),
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)
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return canvas
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def draw_friends_search() -> Image.Image:
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canvas = Image.new("RGB", (WIDTH, 50), hex_to_rgb("434953"))
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friends_search = Image.open(friends_search_path)
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canvas.paste(friends_search, (WIDTH - friends_search.width, 0))
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draw = ImageDraw.Draw(canvas)
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draw.text(
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(24, 10),
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"好友",
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hex_to_rgb("b7ccd5"),
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font=ImageFont.truetype(font_regular_path, 20),
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)
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return canvas
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def draw_friend_status(
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friend_avatar: Image.Image,
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friend_name: str,
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status: str,
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personastate: int,
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nickname: str = None,
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) -> Image.Image:
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friend_avatar = friend_avatar.resize(
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(MEMBER_AVATAR_SIZE, MEMBER_AVATAR_SIZE), Image.BICUBIC
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)
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canvas = Image.new("RGB", (WIDTH, 64), hex_to_rgb("1e2024"))
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draw = ImageDraw.Draw(canvas)
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display_name = (
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f"{friend_name} ({nickname})" if nickname is not None else friend_name
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)
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if personastate == 2:
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# 忙碌 加上一个忙碌图标
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canvas = draw_friend_status(friend_avatar, friend_name, status, 1, nickname)
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draw = ImageDraw.Draw(canvas)
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busy = Image.open(busy_path)
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name_width = int(
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draw.textlength(display_name, font=ImageFont.truetype(font_bold_path, 20))
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)
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canvas.paste(busy, (22 + MEMBER_AVATAR_SIZE + 16 + name_width + 4, 18))
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return canvas
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if personastate == 4:
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# 打盹 加上一个 ZZZ
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canvas = draw_friend_status(friend_avatar, friend_name, status, 1, nickname)
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draw = ImageDraw.Draw(canvas)
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zzz = Image.open(zzz_online_path if status == "在线" else zzz_gaming_path)
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name_width = int(
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draw.textlength(display_name, font=ImageFont.truetype(font_bold_path, 20))
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)
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canvas.paste(zzz, (22 + MEMBER_AVATAR_SIZE + 16 + name_width + 8, 18))
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return canvas
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# 绘制头像
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canvas.paste(friend_avatar, (22, 8))
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if status != "在线" and personastate == 1:
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fill = (hex_to_rgb("e3ffc2"), hex_to_rgb("8ebe56"))
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elif status != "离开" and personastate == 3:
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fill = (hex_to_rgb("e3ffc2"), hex_to_rgb("8ebe56"))
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else:
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fill = personastate_colors[personastate]
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# 绘制名称
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draw.text(
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(22 + MEMBER_AVATAR_SIZE + 18, 12),
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display_name,
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font=ImageFont.truetype(font_bold_path, 20),
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fill=fill[0],
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)
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# 绘制状态
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draw.text(
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(22 + MEMBER_AVATAR_SIZE + 16, 36),
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status,
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font=ImageFont.truetype(font_regular_path, 18),
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fill=fill[1],
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)
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return canvas
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def draw_gaming_friends_status(data: List[Dict[str, str]]) -> Image.Image:
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# 排序数据,按照游戏名称字母表顺序排序
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data.sort(key=lambda x: x["status"])
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canvas = Image.new(
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"RGB",
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(WIDTH, 64 + (MEMBER_AVATAR_SIZE + 16) * len(data) + 16),
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hex_to_rgb("1e2024"),
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)
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draw = ImageDraw.Draw(canvas)
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# 绘制标题
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draw.text(
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(22, 22),
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"游戏中",
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hex_to_rgb("c5d6d4"),
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font=ImageFont.truetype(font_regular_path, 22),
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)
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# 绘制好友头像和名称
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friends_status_list = [
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draw_friend_status(
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d["avatar"], d["name"], d["status"], d["personastate"], d["nickname"]
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)
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for d in data
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]
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# 拼接好友头像和名称
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for i, friend_status in enumerate(friends_status_list):
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canvas.paste(friend_status, (0, 64 + (MEMBER_AVATAR_SIZE + 16) * i))
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return canvas
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def draw_online_friends_status(data: List[Dict[str, str]]) -> Image.Image:
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canvas = Image.new(
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"RGB",
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(WIDTH, 64 + (MEMBER_AVATAR_SIZE + 16) * len(data) + 16),
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+
hex_to_rgb("1e2024"),
|
|
275
|
+
)
|
|
276
|
+
|
|
277
|
+
draw = ImageDraw.Draw(canvas)
|
|
278
|
+
|
|
279
|
+
# 绘制标题
|
|
280
|
+
draw.text(
|
|
281
|
+
(22, 22),
|
|
282
|
+
"在线好友",
|
|
283
|
+
hex_to_rgb("c5d6d4"),
|
|
284
|
+
font=ImageFont.truetype(font_regular_path, 22),
|
|
285
|
+
)
|
|
286
|
+
|
|
287
|
+
# 绘制在线人数
|
|
288
|
+
draw.text(
|
|
289
|
+
(115, 25),
|
|
290
|
+
f"({len(data)})",
|
|
291
|
+
hex_to_rgb("67665c"),
|
|
292
|
+
font=ImageFont.truetype(font_regular_path, 18),
|
|
293
|
+
)
|
|
294
|
+
|
|
295
|
+
# 绘制好友头像和名称
|
|
296
|
+
friends_status_list = [
|
|
297
|
+
draw_friend_status(
|
|
298
|
+
d["avatar"], d["name"], d["status"], d["personastate"], d["nickname"]
|
|
299
|
+
)
|
|
300
|
+
for d in data
|
|
301
|
+
]
|
|
302
|
+
|
|
303
|
+
# 拼接好友头像和名称
|
|
304
|
+
for i, friend_status in enumerate(friends_status_list):
|
|
305
|
+
canvas.paste(friend_status, (0, 64 + (MEMBER_AVATAR_SIZE + 16) * i))
|
|
306
|
+
|
|
307
|
+
return canvas
|
|
308
|
+
|
|
309
|
+
|
|
310
|
+
def draw_offline_friends_status(data: List[Dict[str, str]]) -> Image.Image:
|
|
311
|
+
canvas = Image.new(
|
|
312
|
+
"RGB",
|
|
313
|
+
(WIDTH, 64 + (MEMBER_AVATAR_SIZE + 16) * len(data) + 16),
|
|
314
|
+
hex_to_rgb("1e2024"),
|
|
315
|
+
)
|
|
316
|
+
|
|
317
|
+
draw = ImageDraw.Draw(canvas)
|
|
318
|
+
|
|
319
|
+
# 绘制标题
|
|
320
|
+
draw.text(
|
|
321
|
+
(22, 22),
|
|
322
|
+
"离线",
|
|
323
|
+
hex_to_rgb("c5d6d4"),
|
|
324
|
+
font=ImageFont.truetype(font_regular_path, 22),
|
|
325
|
+
)
|
|
326
|
+
|
|
327
|
+
# 绘制离线人数
|
|
328
|
+
draw.text(
|
|
329
|
+
(72, 25),
|
|
330
|
+
f"({len(data)})",
|
|
331
|
+
hex_to_rgb("67665c"),
|
|
332
|
+
font=ImageFont.truetype(font_regular_path, 18),
|
|
333
|
+
)
|
|
334
|
+
|
|
335
|
+
# 绘制好友头像和名称
|
|
336
|
+
friends_status_list = [
|
|
337
|
+
draw_friend_status(
|
|
338
|
+
d["avatar"], d["name"], d["status"], d["personastate"], d["nickname"]
|
|
339
|
+
)
|
|
340
|
+
for d in data
|
|
341
|
+
]
|
|
342
|
+
|
|
343
|
+
# 拼接好友头像和名称
|
|
344
|
+
for i, friend_status in enumerate(friends_status_list):
|
|
345
|
+
canvas.paste(friend_status, (0, 64 + (MEMBER_AVATAR_SIZE + 16) * i))
|
|
346
|
+
|
|
347
|
+
return canvas
|
|
348
|
+
|
|
349
|
+
|
|
350
|
+
def draw_friends_status(
|
|
351
|
+
parent_avatar: Image.Image, parent_name: str, data: List[Dict[str, str]]
|
|
352
|
+
):
|
|
353
|
+
data.sort(key=lambda x: x["personastate"])
|
|
354
|
+
|
|
355
|
+
parent_status = draw_parent_status(parent_avatar, parent_name)
|
|
356
|
+
friends_search = draw_friends_search()
|
|
357
|
+
|
|
358
|
+
status_images: List[Image.Image] = []
|
|
359
|
+
height = parent_status.height + friends_search.height
|
|
360
|
+
|
|
361
|
+
gaming_data = [
|
|
362
|
+
d
|
|
363
|
+
for d in data
|
|
364
|
+
if (d["personastate"] == 1 and d["status"] != "在线")
|
|
365
|
+
or (d["personastate"] == 3 and d["status"] != "离开")
|
|
366
|
+
or (d["personastate"] == 4 and d["status"] != "在线")
|
|
367
|
+
]
|
|
368
|
+
|
|
369
|
+
if gaming_data:
|
|
370
|
+
status_images.append(draw_gaming_friends_status(gaming_data))
|
|
371
|
+
height += status_images[-1].height
|
|
372
|
+
|
|
373
|
+
online_data = [
|
|
374
|
+
d
|
|
375
|
+
for d in data
|
|
376
|
+
if (d["personastate"] == 1 and d["status"] == "在线")
|
|
377
|
+
or (d["personastate"] == 3 and d["status"] == "离开")
|
|
378
|
+
or (d["personastate"] == 4 and d["status"] == "在线")
|
|
379
|
+
or (d["personastate"] in [2, 5, 6])
|
|
380
|
+
]
|
|
381
|
+
# 按 1, 2, 4, 5, 6, 3 的顺序排序
|
|
382
|
+
online_data.sort(key=lambda x: (7 if x["personastate"] == 3 else x["personastate"]))
|
|
383
|
+
|
|
384
|
+
if online_data:
|
|
385
|
+
status_images.append(draw_online_friends_status(online_data))
|
|
386
|
+
height += status_images[-1].height
|
|
387
|
+
|
|
388
|
+
offline_data = [d for d in data if d["personastate"] == 0]
|
|
389
|
+
if offline_data:
|
|
390
|
+
status_images.append(draw_offline_friends_status(offline_data))
|
|
391
|
+
height += status_images[-1].height
|
|
392
|
+
|
|
393
|
+
# 拼合图片
|
|
394
|
+
canvas = Image.new("RGB", (WIDTH, height), hex_to_rgb("1e2024"))
|
|
395
|
+
draw = ImageDraw.Draw(canvas)
|
|
396
|
+
|
|
397
|
+
canvas.paste(parent_status, (0, 0))
|
|
398
|
+
canvas.paste(friends_search, (0, parent_status.height))
|
|
399
|
+
|
|
400
|
+
y = parent_status.height + friends_search.height
|
|
401
|
+
|
|
402
|
+
for i, status_image in enumerate(status_images):
|
|
403
|
+
canvas.paste(status_image, (0, y))
|
|
404
|
+
y += status_image.height
|
|
405
|
+
|
|
406
|
+
# 绘制分割线
|
|
407
|
+
if i != len(status_images) - 1:
|
|
408
|
+
draw.rectangle([0, y - 1, WIDTH, y], fill=hex_to_rgb("333439"))
|
|
409
|
+
|
|
410
|
+
return canvas
|
|
411
|
+
|
|
412
|
+
|
|
413
|
+
def get_average_color(image: Image.Image) -> tuple[int, int, int]:
|
|
414
|
+
"""获取图片的平均颜色"""
|
|
415
|
+
image_np = np.array(image)
|
|
416
|
+
average_color = image_np.mean(axis=(0, 1)).astype(int)
|
|
417
|
+
return tuple(average_color)
|
|
418
|
+
|
|
419
|
+
|
|
420
|
+
def split_image(
|
|
421
|
+
image: Image.Image, rows: int, cols: int
|
|
422
|
+
) -> tuple[list[Image.Image], int, int]:
|
|
423
|
+
"""将图片分割为rows * cols份"""
|
|
424
|
+
width, height = image.size
|
|
425
|
+
piece_width = width // cols
|
|
426
|
+
piece_height = height // rows
|
|
427
|
+
pieces = []
|
|
428
|
+
|
|
429
|
+
for r in range(rows):
|
|
430
|
+
for c in range(cols):
|
|
431
|
+
box = (
|
|
432
|
+
c * piece_width,
|
|
433
|
+
r * piece_height,
|
|
434
|
+
(c + 1) * piece_width,
|
|
435
|
+
(r + 1) * piece_height,
|
|
436
|
+
)
|
|
437
|
+
piece = image.crop(box)
|
|
438
|
+
pieces.append(piece)
|
|
439
|
+
|
|
440
|
+
return pieces, piece_width, piece_height
|
|
441
|
+
|
|
442
|
+
|
|
443
|
+
def recolor_image(image: Image.Image, rows: int, cols: int) -> Image.Image:
|
|
444
|
+
"""分片图片,提取平均颜色后拼接"""
|
|
445
|
+
total_average_color = get_average_color(image) # 获取整体平均颜色
|
|
446
|
+
pieces, piece_width, piece_height = split_image(image, rows, cols)
|
|
447
|
+
|
|
448
|
+
diameter = min(pieces[0].size) # 以最小边为直径
|
|
449
|
+
radius = diameter // 2
|
|
450
|
+
new_image = Image.new("RGB", image.size, total_average_color)
|
|
451
|
+
|
|
452
|
+
for i, piece in enumerate(pieces):
|
|
453
|
+
average_color = get_average_color(piece) # 获取每片的平均颜色
|
|
454
|
+
|
|
455
|
+
# 计算放置的位置
|
|
456
|
+
row, col = divmod(i, cols)
|
|
457
|
+
x = col * piece_width + piece_width // 2
|
|
458
|
+
y = row * piece_height + piece_height // 2
|
|
459
|
+
|
|
460
|
+
# 画圆
|
|
461
|
+
circle = Image.new("RGBA", (piece_width, piece_height), (0, 0, 0, 0))
|
|
462
|
+
draw = ImageDraw.Draw(circle)
|
|
463
|
+
draw.ellipse((0, 0, piece_width, piece_height), fill=average_color)
|
|
464
|
+
|
|
465
|
+
# 将圆形图片粘贴到新图片上
|
|
466
|
+
new_image.paste(circle, (x - radius, y - radius), circle)
|
|
467
|
+
|
|
468
|
+
new_image = new_image.filter(ImageFilter.SMOOTH)
|
|
469
|
+
new_image = new_image.filter(ImageFilter.GaussianBlur(50))
|
|
470
|
+
|
|
471
|
+
return new_image
|
|
472
|
+
|
|
473
|
+
|
|
474
|
+
def create_gradient_image(
|
|
475
|
+
size: Tuple[int, int], color1: Tuple[int, int, int], color2: Tuple[int, int, int]
|
|
476
|
+
) -> Image.Image:
|
|
477
|
+
"""创建渐变图片"""
|
|
478
|
+
# 确保颜色值在 0-255 范围内
|
|
479
|
+
color1 = tuple(max(0, min(255, c)) for c in color1)
|
|
480
|
+
color2 = tuple(max(0, min(255, c)) for c in color2)
|
|
481
|
+
# 创建一个渐变的线性空间
|
|
482
|
+
gradient_array = np.linspace(color1, color2, size[0])
|
|
483
|
+
|
|
484
|
+
# 将渐变数组的形状调整为 (height, width, 3)
|
|
485
|
+
gradient_image = np.tile(gradient_array, (size[1], 1, 1)).astype(np.uint8)
|
|
486
|
+
|
|
487
|
+
return Image.fromarray(gradient_image, "RGBA")
|
|
488
|
+
|
|
489
|
+
|
|
490
|
+
def create_vertical_gradient_rect(width, height, start_color, end_color):
|
|
491
|
+
"""
|
|
492
|
+
创建一个在竖直方向上渐变的矩形图像.
|
|
493
|
+
|
|
494
|
+
Args:
|
|
495
|
+
width (int): 矩形的宽度 (以像素为单位).
|
|
496
|
+
height (int): 矩形的高度 (以像素为单位).
|
|
497
|
+
start_color (tuple): 起始颜色,格式为 (R, G, B),每个值范围为 0-255.
|
|
498
|
+
end_color (tuple): 结束颜色,格式为 (R, G, B),每个值范围为 0-255.
|
|
499
|
+
|
|
500
|
+
Returns:
|
|
501
|
+
Image: PIL Image 对象,表示生成的渐变矩形.
|
|
502
|
+
"""
|
|
503
|
+
if width <= 0 or height <= 0:
|
|
504
|
+
return Image.new("RGBA", (1, 1), (0, 0, 0, 0))
|
|
505
|
+
# 确保颜色不超过 0-255 的范围
|
|
506
|
+
start_color = tuple(max(0, min(255, c)) for c in start_color)
|
|
507
|
+
end_color = tuple(max(0, min(255, c)) for c in end_color)
|
|
508
|
+
|
|
509
|
+
# 使用 NumPy 创建一个线性渐变数组
|
|
510
|
+
gradient_array = np.linspace(start_color, end_color, num=height, dtype=np.uint8)
|
|
511
|
+
gradient_array = np.tile(gradient_array[:, np.newaxis, :], (1, width, 1))
|
|
512
|
+
|
|
513
|
+
# 使用 Pillow 创建图像并填充颜色
|
|
514
|
+
image = Image.fromarray(gradient_array)
|
|
515
|
+
return image
|
|
516
|
+
|
|
517
|
+
|
|
518
|
+
def random_color_offset(
|
|
519
|
+
color: Tuple[int, int, int], offset: int
|
|
520
|
+
) -> Tuple[int, int, int]:
|
|
521
|
+
return tuple(
|
|
522
|
+
min(255, max(0, c + np.random.randint(-offset, offset + 1))) for c in color
|
|
523
|
+
)
|
|
524
|
+
|
|
525
|
+
|
|
526
|
+
def get_brightest_and_darkest_color(
|
|
527
|
+
image: Image.Image,
|
|
528
|
+
saturation_threshold: int = 100,
|
|
529
|
+
hue_difference_threshold: int = 30,
|
|
530
|
+
) -> Tuple[Tuple[int, int, int], Tuple[int, int, int]]:
|
|
531
|
+
"""获取图片最亮和最暗的颜色"""
|
|
532
|
+
# 将RGB图像转换为HSV
|
|
533
|
+
img_hsv = np.array(image.convert("HSV"))
|
|
534
|
+
|
|
535
|
+
# 设定一个阈值来定义“鲜艳的颜色”,例如饱和度大于150
|
|
536
|
+
vivid_mask = img_hsv[..., 1] > saturation_threshold
|
|
537
|
+
|
|
538
|
+
# 获取饱和度较高(鲜艳)的像素索引
|
|
539
|
+
vivid_pixels = img_hsv[vivid_mask]
|
|
540
|
+
|
|
541
|
+
if len(vivid_pixels) < 10:
|
|
542
|
+
return get_brightest_and_darkest_color(image, saturation_threshold - 10)
|
|
543
|
+
|
|
544
|
+
# 在鲜艳的像素中,根据亮度(V通道)找到最亮和最暗的颜色
|
|
545
|
+
brightest_pixel = vivid_pixels[np.argmax(vivid_pixels[..., 2])]
|
|
546
|
+
darkest_pixel = vivid_pixels[np.argmin(vivid_pixels[..., 2])]
|
|
547
|
+
|
|
548
|
+
# 获取最亮和最暗的颜色的色相差异
|
|
549
|
+
hue_difference = abs(int(brightest_pixel[0]) - int(darkest_pixel[0]))
|
|
550
|
+
|
|
551
|
+
# 如果色相差异过小,则尝试寻找新的最暗颜色,直到色相差异大于设定阈值
|
|
552
|
+
if hue_difference < hue_difference_threshold:
|
|
553
|
+
possible_dark_pixels = vivid_pixels[vivid_pixels[..., 0] != brightest_pixel[0]]
|
|
554
|
+
if len(possible_dark_pixels) > 0:
|
|
555
|
+
darkest_pixel = possible_dark_pixels[
|
|
556
|
+
np.argmin(possible_dark_pixels[..., 2])
|
|
557
|
+
]
|
|
558
|
+
|
|
559
|
+
# 将最亮和最暗的像素从HSV转回RGB
|
|
560
|
+
brightest_color = (
|
|
561
|
+
Image.fromarray(np.uint8([[brightest_pixel]]), "HSV")
|
|
562
|
+
.convert("RGB")
|
|
563
|
+
.getpixel((0, 0))
|
|
564
|
+
)
|
|
565
|
+
darkest_color = (
|
|
566
|
+
Image.fromarray(np.uint8([[darkest_pixel]]), "HSV")
|
|
567
|
+
.convert("RGB")
|
|
568
|
+
.getpixel((0, 0))
|
|
569
|
+
)
|
|
570
|
+
|
|
571
|
+
return brightest_color, darkest_color
|
|
572
|
+
|
|
573
|
+
|
|
574
|
+
def draw_game_info(
|
|
575
|
+
header: Image.Image,
|
|
576
|
+
game_name: str,
|
|
577
|
+
game_time: str,
|
|
578
|
+
last_play_time: str,
|
|
579
|
+
achievements: List[Achievements],
|
|
580
|
+
completed_achievement_number: int,
|
|
581
|
+
total_achievement_number: int,
|
|
582
|
+
achievement_color: Tuple[int, int, int],
|
|
583
|
+
) -> Image.Image:
|
|
584
|
+
bg = Image.new("RGBA", (880, 110 + 64 + 10), (0, 0, 0, 110))
|
|
585
|
+
header = header.resize((229, 86), Image.BICUBIC)
|
|
586
|
+
bg.paste(header, (10, 110 // 2 - header.height // 2))
|
|
587
|
+
|
|
588
|
+
draw = ImageDraw.Draw(bg)
|
|
589
|
+
|
|
590
|
+
# 画游戏名
|
|
591
|
+
draw.text(
|
|
592
|
+
(260, 10),
|
|
593
|
+
game_name,
|
|
594
|
+
font=ImageFont.truetype(font_regular_path, 26),
|
|
595
|
+
fill=(255, 255, 255),
|
|
596
|
+
)
|
|
597
|
+
|
|
598
|
+
# 画最后游玩时间
|
|
599
|
+
font = ImageFont.truetype(font_light_path, 22)
|
|
600
|
+
display_text = last_play_time
|
|
601
|
+
draw.text(
|
|
602
|
+
(int(bg.width - font.getlength(display_text)) - 10, 75),
|
|
603
|
+
display_text,
|
|
604
|
+
font=font,
|
|
605
|
+
fill=(150, 150, 150),
|
|
606
|
+
)
|
|
607
|
+
|
|
608
|
+
# 画游戏时间
|
|
609
|
+
font = ImageFont.truetype(font_light_path, 22)
|
|
610
|
+
display_text = f"总时数 {game_time}"
|
|
611
|
+
draw.text(
|
|
612
|
+
(int(bg.width - font.getlength(display_text)) - 10, 50),
|
|
613
|
+
display_text,
|
|
614
|
+
font=font,
|
|
615
|
+
fill=(150, 150, 150),
|
|
616
|
+
)
|
|
617
|
+
|
|
618
|
+
if completed_achievement_number is None or total_achievement_number is None:
|
|
619
|
+
return bg.crop((0, 0, bg.width, 110))
|
|
620
|
+
|
|
621
|
+
# 画成就 + 64 + 10
|
|
622
|
+
achievement_bg = Image.new("RGBA", (860, 64), achievement_color)
|
|
623
|
+
draw_achievement = ImageDraw.Draw(achievement_bg)
|
|
624
|
+
|
|
625
|
+
# 画成就进度
|
|
626
|
+
font = ImageFont.truetype(font_light_path, 18)
|
|
627
|
+
x = 14
|
|
628
|
+
draw_achievement.text(
|
|
629
|
+
(x, 20),
|
|
630
|
+
"成就进度",
|
|
631
|
+
font=font,
|
|
632
|
+
fill=(255, 255, 255, 255),
|
|
633
|
+
)
|
|
634
|
+
x += font.getlength("成就进度") + 10
|
|
635
|
+
draw_achievement.text(
|
|
636
|
+
(int(x), 20),
|
|
637
|
+
f"{completed_achievement_number} / {total_achievement_number}",
|
|
638
|
+
font=font,
|
|
639
|
+
fill=(130, 130, 130),
|
|
640
|
+
)
|
|
641
|
+
x += (
|
|
642
|
+
font.getlength(f"{completed_achievement_number} / {total_achievement_number}")
|
|
643
|
+
+ 10
|
|
644
|
+
)
|
|
645
|
+
progress_bar = create_progress_bar(
|
|
646
|
+
completed_achievement_number / total_achievement_number, achievement_color
|
|
647
|
+
)
|
|
648
|
+
achievement_bg.paste(progress_bar, (int(x), 24), progress_bar)
|
|
649
|
+
|
|
650
|
+
# 画成就图标
|
|
651
|
+
x = 860 - 48 * 6 - 10 * 6
|
|
652
|
+
for achievement in achievements:
|
|
653
|
+
achievement_image = Image.open(BytesIO(achievement["image"])).resize((48, 48))
|
|
654
|
+
achievement_bg.paste(achievement_image, (x, 8))
|
|
655
|
+
x += 48 + 10
|
|
656
|
+
|
|
657
|
+
if completed_achievement_number > 6:
|
|
658
|
+
font = ImageFont.truetype(font_regular_path, 22)
|
|
659
|
+
display_text = f"+{completed_achievement_number - 5}"
|
|
660
|
+
draw_achievement.rectangle((x, 8, x + 48, 56), fill=(34, 34, 34))
|
|
661
|
+
draw_achievement.text(
|
|
662
|
+
(x + 24 - font.getlength(display_text) // 2, 18),
|
|
663
|
+
display_text,
|
|
664
|
+
font=font,
|
|
665
|
+
fill=(255, 255, 255),
|
|
666
|
+
)
|
|
667
|
+
|
|
668
|
+
bg.paste(achievement_bg, (10, 110), achievement_bg)
|
|
669
|
+
return bg
|
|
670
|
+
|
|
671
|
+
|
|
672
|
+
def draw_player_status(
|
|
673
|
+
player_bg: Image.Image,
|
|
674
|
+
player_avatar: Image.Image,
|
|
675
|
+
player_name: str,
|
|
676
|
+
player_id: str,
|
|
677
|
+
player_description: str,
|
|
678
|
+
player_last_two_weeks_time: str, # e.g. 10.2 小时
|
|
679
|
+
player_games: List[DrawPlayerStatusData],
|
|
680
|
+
):
|
|
681
|
+
if isinstance(player_bg, bytes):
|
|
682
|
+
player_bg = Image.open(BytesIO(player_bg))
|
|
683
|
+
if isinstance(player_avatar, bytes):
|
|
684
|
+
player_avatar = Image.open(BytesIO(player_avatar))
|
|
685
|
+
|
|
686
|
+
bg = recolor_image(
|
|
687
|
+
player_bg.crop(
|
|
688
|
+
(
|
|
689
|
+
(player_bg.width - 960) // 2,
|
|
690
|
+
0,
|
|
691
|
+
(player_bg.width + 960) // 2,
|
|
692
|
+
player_bg.height,
|
|
693
|
+
)
|
|
694
|
+
),
|
|
695
|
+
10,
|
|
696
|
+
10,
|
|
697
|
+
)
|
|
698
|
+
# 调暗背景
|
|
699
|
+
enhancer = ImageEnhance.Brightness(bg)
|
|
700
|
+
bg = enhancer.enhance(0.7)
|
|
701
|
+
# bg.size = (960, 1020)
|
|
702
|
+
player_avatar = player_avatar.resize((200, 200))
|
|
703
|
+
bg.paste(player_avatar, (40, 40))
|
|
704
|
+
|
|
705
|
+
draw = ImageDraw.Draw(bg)
|
|
706
|
+
|
|
707
|
+
# 画头像外框
|
|
708
|
+
draw.rectangle((40, 40, 240, 240), outline=(83, 164, 196), width=3)
|
|
709
|
+
|
|
710
|
+
# 画昵称
|
|
711
|
+
draw.text(
|
|
712
|
+
(280, 48),
|
|
713
|
+
player_name,
|
|
714
|
+
font=ImageFont.truetype(font_light_path, 40),
|
|
715
|
+
fill=(255, 255, 255),
|
|
716
|
+
)
|
|
717
|
+
|
|
718
|
+
# 画ID
|
|
719
|
+
draw.text(
|
|
720
|
+
(280, 100),
|
|
721
|
+
f"好友代码: {player_id}",
|
|
722
|
+
font=ImageFont.truetype(font_regular_path, 19),
|
|
723
|
+
fill=(191, 191, 191),
|
|
724
|
+
)
|
|
725
|
+
|
|
726
|
+
# 画简介
|
|
727
|
+
line_width = 0
|
|
728
|
+
offset = 0
|
|
729
|
+
line = ""
|
|
730
|
+
for idx, char in enumerate(player_description):
|
|
731
|
+
line += char
|
|
732
|
+
line_width += ImageFont.truetype(font_light_path, 22).getlength(char)
|
|
733
|
+
if line_width > 640 or idx == len(player_description) - 1 or char == "\n":
|
|
734
|
+
draw.text(
|
|
735
|
+
(280, 132 + offset),
|
|
736
|
+
line,
|
|
737
|
+
font=ImageFont.truetype(font_light_path, 22),
|
|
738
|
+
fill=(255, 255, 255),
|
|
739
|
+
)
|
|
740
|
+
line = ""
|
|
741
|
+
offset += 25
|
|
742
|
+
line_width = 0
|
|
743
|
+
if offset >= 25 * 4:
|
|
744
|
+
break
|
|
745
|
+
|
|
746
|
+
# 画游戏
|
|
747
|
+
|
|
748
|
+
brightest_color, darkest_color = get_brightest_and_darkest_color(player_bg)
|
|
749
|
+
brightest_color = tuple(map(lambda x: x - 30 if x >= 30 else 0, brightest_color))
|
|
750
|
+
darkest_color = tuple(
|
|
751
|
+
map(lambda x: x + 30 if x <= 255 - 30 else 255, darkest_color)
|
|
752
|
+
)
|
|
753
|
+
brightest_color = (brightest_color[0], brightest_color[1], brightest_color[2], 128)
|
|
754
|
+
brightest_color = random_color_offset(brightest_color, 20)
|
|
755
|
+
darkest_color = (darkest_color[0], darkest_color[1], darkest_color[2], 128)
|
|
756
|
+
darkest_color = random_color_offset(darkest_color, 20)
|
|
757
|
+
|
|
758
|
+
# 画游戏信息
|
|
759
|
+
hsv_achievement_color = rgb_to_hsv(*brightest_color[:3])
|
|
760
|
+
achievement_color = tuple(
|
|
761
|
+
map(
|
|
762
|
+
int,
|
|
763
|
+
hsv_to_rgb(
|
|
764
|
+
hsv_achievement_color[0],
|
|
765
|
+
hsv_achievement_color[1] * 0.85,
|
|
766
|
+
hsv_achievement_color[2] * 0.6,
|
|
767
|
+
),
|
|
768
|
+
)
|
|
769
|
+
)
|
|
770
|
+
game_images: List[Image.Image] = []
|
|
771
|
+
for idx, game in enumerate(player_games):
|
|
772
|
+
game_image = Image.open(BytesIO(game["game_header"]))
|
|
773
|
+
game_info = draw_game_info(
|
|
774
|
+
game_image,
|
|
775
|
+
game["game_name"],
|
|
776
|
+
game["game_time"],
|
|
777
|
+
game["last_play_time"],
|
|
778
|
+
game["achievements"],
|
|
779
|
+
game["completed_achievement_number"],
|
|
780
|
+
game["total_achievement_number"],
|
|
781
|
+
achievement_color,
|
|
782
|
+
)
|
|
783
|
+
game_images.append(game_info)
|
|
784
|
+
|
|
785
|
+
# 画半透明黑色背景
|
|
786
|
+
bg_game = Image.new(
|
|
787
|
+
"RGBA", (920, 106 + sum([game_image.height + 26 for game_image in game_images]))
|
|
788
|
+
)
|
|
789
|
+
draw_game = ImageDraw.Draw(bg_game)
|
|
790
|
+
draw_game.rectangle(
|
|
791
|
+
(
|
|
792
|
+
0,
|
|
793
|
+
0,
|
|
794
|
+
920,
|
|
795
|
+
bg_game.height,
|
|
796
|
+
),
|
|
797
|
+
fill=(0, 0, 0, 120),
|
|
798
|
+
)
|
|
799
|
+
bg.paste(bg_game, (20, 272), bg_game)
|
|
800
|
+
|
|
801
|
+
# 画渐变条
|
|
802
|
+
gradient = create_gradient_image((920, 50), brightest_color, darkest_color)
|
|
803
|
+
bg.paste(gradient, (20, 272), gradient)
|
|
804
|
+
|
|
805
|
+
# 画渐变条的文字:最新动态,最近游戏
|
|
806
|
+
draw.text(
|
|
807
|
+
(34, 279),
|
|
808
|
+
"最新动态",
|
|
809
|
+
font=ImageFont.truetype(font_light_path, 26),
|
|
810
|
+
fill=(255, 255, 255),
|
|
811
|
+
)
|
|
812
|
+
if player_last_two_weeks_time is not None:
|
|
813
|
+
width = ImageFont.truetype(font_light_path, 26).getlength(
|
|
814
|
+
player_last_two_weeks_time
|
|
815
|
+
)
|
|
816
|
+
draw.text(
|
|
817
|
+
(960 - width - 34, 279),
|
|
818
|
+
player_last_two_weeks_time,
|
|
819
|
+
font=ImageFont.truetype(font_light_path, 26),
|
|
820
|
+
fill=(255, 255, 255),
|
|
821
|
+
)
|
|
822
|
+
|
|
823
|
+
y = 350
|
|
824
|
+
for idx, game_image in enumerate(game_images):
|
|
825
|
+
bg.paste(
|
|
826
|
+
game_image,
|
|
827
|
+
((920 - game_image.width) // 2 + 20, y),
|
|
828
|
+
game_image.convert("RGBA"),
|
|
829
|
+
)
|
|
830
|
+
y += game_image.height + 26
|
|
831
|
+
|
|
832
|
+
player_bg.paste(bg, ((player_bg.width - 960) // 2, 0), bg.convert("RGBA"))
|
|
833
|
+
|
|
834
|
+
return player_bg
|
|
835
|
+
|
|
836
|
+
|
|
837
|
+
def rounded_rectangle(
|
|
838
|
+
image: Image.Image,
|
|
839
|
+
radius: int,
|
|
840
|
+
border=False,
|
|
841
|
+
border_width=0,
|
|
842
|
+
border_color=(0, 0, 0),
|
|
843
|
+
):
|
|
844
|
+
"""
|
|
845
|
+
将给定的Image.Image对象切割为圆角矩形。
|
|
846
|
+
|
|
847
|
+
Args:
|
|
848
|
+
image: 一个PIL Image对象。
|
|
849
|
+
radius: 圆角半径,单位为像素。
|
|
850
|
+
border: 是否需要边框,默认为False。
|
|
851
|
+
border_width: 边框宽度,单位为像素,默认为0。
|
|
852
|
+
border_color: 边框颜色,RGB元组,默认为黑色(0, 0, 0)。
|
|
853
|
+
|
|
854
|
+
Returns:
|
|
855
|
+
一个PIL Image对象,表示切割后的圆角矩形图像。
|
|
856
|
+
"""
|
|
857
|
+
|
|
858
|
+
width, height = image.size
|
|
859
|
+
|
|
860
|
+
image_ = Image.new("RGBA", (width + 1, height + 1), (0, 0, 0, 0))
|
|
861
|
+
image_.paste(image, (0, 0), image.convert("RGBA"))
|
|
862
|
+
|
|
863
|
+
# 创建一个圆角矩形的遮罩
|
|
864
|
+
result = Image.new("RGBA", (width + 1, height + 1), (0, 0, 0, 0))
|
|
865
|
+
mask = Image.new("L", (width + 1, height + 1), 0)
|
|
866
|
+
draw = ImageDraw.Draw(mask)
|
|
867
|
+
image_draw = ImageDraw.Draw(result)
|
|
868
|
+
|
|
869
|
+
# 绘制圆角矩形
|
|
870
|
+
draw.rounded_rectangle((0, 0, width, height), radius=radius, fill=255)
|
|
871
|
+
|
|
872
|
+
# 应用遮罩到原始图像
|
|
873
|
+
result.paste(image_, (0, 0), mask)
|
|
874
|
+
|
|
875
|
+
# 添加边框 (如果需要)
|
|
876
|
+
if border:
|
|
877
|
+
image_draw.rounded_rectangle(
|
|
878
|
+
(0, 0, width, height),
|
|
879
|
+
radius=radius,
|
|
880
|
+
outline=border_color,
|
|
881
|
+
width=border_width,
|
|
882
|
+
)
|
|
883
|
+
|
|
884
|
+
return result
|
|
885
|
+
|
|
886
|
+
|
|
887
|
+
def create_progress_bar(
|
|
888
|
+
progress: float, color: Tuple[int, int, int], width=186, height=16
|
|
889
|
+
):
|
|
890
|
+
color_hsv = rgb_to_hsv(*color)
|
|
891
|
+
|
|
892
|
+
# 外条
|
|
893
|
+
bar_color = tuple(
|
|
894
|
+
map(int, hsv_to_rgb(color_hsv[0], color_hsv[1], color_hsv[2] * 0.8))
|
|
895
|
+
)
|
|
896
|
+
border_color = tuple(map(lambda x: max(x - 20, 0), color))
|
|
897
|
+
border_image = rounded_rectangle(
|
|
898
|
+
Image.new("RGBA", (width, height), bar_color),
|
|
899
|
+
8,
|
|
900
|
+
border=True,
|
|
901
|
+
border_width=1,
|
|
902
|
+
border_color=border_color,
|
|
903
|
+
)
|
|
904
|
+
|
|
905
|
+
# 内条
|
|
906
|
+
bar_color_top = tuple(
|
|
907
|
+
map(int, hsv_to_rgb(color_hsv[0], color_hsv[1] / 2, color_hsv[2] * 5 / 2))
|
|
908
|
+
)
|
|
909
|
+
bar_color_bottem = tuple(
|
|
910
|
+
map(int, hsv_to_rgb(color_hsv[0], color_hsv[1] / 2, color_hsv[2]))
|
|
911
|
+
)
|
|
912
|
+
|
|
913
|
+
bar_image = create_vertical_gradient_rect(
|
|
914
|
+
int(width * progress) - 6, height - 4, bar_color_top, bar_color_bottem
|
|
915
|
+
)
|
|
916
|
+
bar_image = rounded_rectangle(bar_image, 6)
|
|
917
|
+
|
|
918
|
+
# 合并
|
|
919
|
+
border_image.paste(bar_image, (3, 2), bar_image)
|
|
920
|
+
|
|
921
|
+
return border_image
|