koishi-plugin-smmcat-gensokyo 0.0.47 → 0.0.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -60,6 +60,8 @@ type BuffFnList = {
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  [key: string]: BuffConfig;
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  };
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  export declare const BuffFn: BuffFnList;
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+ /** BUFF状态持续时间格式化 */
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+ export declare function buffTimeFormat(time: number): any;
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  /** 为目标添加BUFF */
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  export declare function giveBuff(agent: BattleAttribute, buff: {
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  name: string;
package/lib/index.js CHANGED
@@ -668,6 +668,11 @@ var BuffFn = {
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  }, "fn")
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  }
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  };
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+ function buffTimeFormat(time) {
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+ const dict = { 1: "¹", 2: "²", 3: "³", 4: "⁴", 5: "⁵", 6: "⁶", 7: "⁷", 8: "⁸", 9: "⁹" };
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+ return dict[time] || "⁺";
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+ }
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+ __name(buffTimeFormat, "buffTimeFormat");
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  function giveBuff(agent, buff) {
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  const buffInfo = BuffFn[buff.name] || null;
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  if (!buffInfo) return;
@@ -676,7 +681,7 @@ function giveBuff(agent, buff) {
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  if (agent.buff[buff.name]) again = true;
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  agent.buff[buff.name] = buff;
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  const dict = { 1: "¹", 2: "²", 3: "³", 4: "⁴", 5: "⁵", 6: "⁶", 7: "⁷", 8: "⁸", 9: "⁹" };
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- return again ? `${getLineupName(agent)}被再次挂上了${buff.name}${dict[buff.timer] || "⁺"}` : `${getLineupName(agent)}被挂上了${buff.name}${dict[buff.timer] || "⁺"}`;
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+ return again ? `${getLineupName(agent)}被再次挂上了${buff.name}${buffTimeFormat(buff.timer)}` : `${getLineupName(agent)}被挂上了${buff.name}${buffTimeFormat(buff.timer)}`;
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  }
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  __name(giveBuff, "giveBuff");
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  function clearBuff(agent, buff) {
@@ -809,7 +814,7 @@ var PassiveFn = {
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  const val = Math.floor(config.harm * 0.1);
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  if (val) {
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  const res = giveCure(config.linkAgent.self, val);
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- return `‣ ${getLineupName(config.linkAgent.self)}触发被动:[${this.name}] HP+${res.val}`;
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+ return `‣ ${getLineupName(config.linkAgent.self)}触发被动 ¦${this.name}¦ HP+${res.val}`;
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  }
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  return ``;
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  }, "damageFn")
@@ -822,7 +827,7 @@ var PassiveFn = {
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  const val = Math.floor(config.harm * 0.2);
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  if (val && random(0, 10) <= 4) {
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  const value = new BuffDamage(val, config.linkAgent.self, true).giveDamage();
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- return `‣ ${getLineupName(config.linkAgent.goal)}触发被动¦${this.name}¦ HP-${value}`;
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+ return `‣ ${getLineupName(config.linkAgent.goal)}触发被动 ¦${this.name}¦ HP-${value}`;
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  }
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  return ``;
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  }, "damageFn")
@@ -836,7 +841,7 @@ var PassiveFn = {
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  const upVal = Math.floor(config.harm * 0.3);
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  if (upVal) {
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  config.harm += Math.floor(config.harm * 0.3);
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- return `‣ ${getLineupName(config.linkAgent.self)}触发被动¦${this.name}¦ 伤害+${upVal}`;
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+ return `‣ ${getLineupName(config.linkAgent.self)}触发被动 ¦${this.name}¦ 伤害+${upVal}`;
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  }
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  return ``;
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  }
@@ -852,7 +857,7 @@ var PassiveFn = {
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  const upVal = Math.floor(config.harm * 0.3);
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  if (upVal) {
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  config.harm += Math.floor(config.harm * 0.3);
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- return `‣ ${getLineupName(config.linkAgent.self)}触发被动¦${this.name}¦ 伤害+${upVal}`;
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+ return `‣ ${getLineupName(config.linkAgent.self)}触发被动 ¦${this.name}¦ 伤害+${upVal}`;
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  }
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  return ``;
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  }
@@ -871,7 +876,7 @@ var PassiveFn = {
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  );
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  if (upVal) {
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  const value = new BuffDamage(upVal, config.linkAgent.goal, true).giveDamage();
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- return `‣ ${getLineupName(config.linkAgent.self)}触发被动¦${this.name}¦ HP-${value}`;
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+ return `‣ ${getLineupName(config.linkAgent.self)}触发被动 ¦${this.name}¦ HP-${value}`;
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  }
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  return ``;
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  }
@@ -880,7 +885,7 @@ var PassiveFn = {
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  },
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  "剧毒": {
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  name: "剧毒",
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- info: "造成伤害有20%概率附加中毒状态2回合,对已在中毒状态的目标 80% 概率直接催化中毒(结算剩余中毒总计伤害)",
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+ info: "造成伤害时有20%概率为目标附加中毒状态2回合,对已在中毒状态的目标 80% 概率直接催化中毒(结算剩余中毒总计伤害)",
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  type: "atk",
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  damageFn: /* @__PURE__ */ __name(function(config) {
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  if (config.linkAgent.goal.buff["中毒"] && random(0, 10) <= 8) {
@@ -888,11 +893,11 @@ var PassiveFn = {
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  clearBuff(config.linkAgent.goal, { name: "中毒" });
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  const upDamage = Math.min(20, Math.floor((config.agent.goal.maxHp + config.agent.goal.maxHp) * 0.05) || 1) * timeVal;
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  const value = new BuffDamage(upDamage, config.linkAgent.goal, true).giveDamage();
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- return `‣ ${getLineupName(config.linkAgent.self)}触发被动¦${this.name}¦ 催化中毒 目标HP-${value}`;
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+ return `‣ ${getLineupName(config.linkAgent.self)}触发被动 ¦${this.name}¦ 催化中毒${buffTimeFormat(timeVal)} 目标HP-${value}`;
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  } else {
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  if (random(0, 10) <= 2) {
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  giveBuff(config.linkAgent.goal, { name: "中毒", timer: 2 });
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- return `‣ ${getLineupName(config.linkAgent.self)}触发被动¦${this.name}¦ 附着2回合⌈中毒⌋`;
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+ return `‣ ${getLineupName(config.linkAgent.self)}触发被动 ¦${this.name}¦ 附着2回合⌈中毒⌋`;
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  }
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  return ``;
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-smmcat-gensokyo",
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  "description": "名为《幻想乡》的文字冒险游戏",
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- "version": "0.0.47",
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+ "version": "0.0.48",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [