koishi-plugin-smmcat-gensokyo 0.0.35 → 0.0.37

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.js CHANGED
@@ -31,10 +31,10 @@ var import_koishi2 = require("koishi");
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  // src/data/benchmark.ts
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  var monsterBenchmark = {
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  10: {
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- hp: 1.4,
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- maxHp: 1.4,
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- mp: 1.2,
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- maxMp: 1.2,
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+ hp: 1.2,
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+ maxHp: 1.2,
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+ mp: 1.1,
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+ maxMp: 1.1,
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  atk: 1.2,
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  def: 1.1,
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  chr: 1.1,
@@ -44,8 +44,8 @@ var monsterBenchmark = {
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  speed: 1.05
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  },
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  20: {
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- hp: 1.35,
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- maxHp: 1.35,
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+ hp: 1.1,
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+ maxHp: 1.1,
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  mp: 1.1,
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  maxMp: 1.1,
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  atk: 1.1,
@@ -57,8 +57,8 @@ var monsterBenchmark = {
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  speed: 1.05
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  },
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  40: {
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- hp: 1.2,
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- maxHp: 1.2,
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+ hp: 1.08,
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+ maxHp: 1.08,
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  mp: 1.05,
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  maxMp: 1.05,
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  atk: 1.1,
@@ -72,7 +72,7 @@ var monsterBenchmark = {
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  };
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  var userBenchmark = {
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  10: {
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- maxExp: 2,
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+ maxExp: 1.5,
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  maxHp: 1.2,
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  maxMp: 1.1,
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  atk: 1.12,
@@ -84,7 +84,7 @@ var userBenchmark = {
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  speed: 1.05
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  },
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  20: {
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- maxExp: 1.8,
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+ maxExp: 1.3,
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  maxHp: 1.15,
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  maxMp: 1.1,
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  atk: 1.1,
@@ -96,7 +96,7 @@ var userBenchmark = {
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  speed: 1.05
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  },
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  40: {
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- maxExp: 1.5,
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+ maxExp: 1.1,
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  maxHp: 1.1,
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  maxMp: 1.05,
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  atk: 1.1,
@@ -356,27 +356,48 @@ var Monster = {
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  getMonsterAttributeData(monsterName, lv) {
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  const monster = Monster.monsterTempData[monsterName];
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  if (!monster) return null;
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- const temp = { lv };
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+ const temp = { lv, ...monster };
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  const lvScope = Object.keys(monsterBenchmark).reverse().find((item) => Number(item) < lv) || 10;
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  const useBenchmark = monsterBenchmark[lvScope];
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  console.log(useBenchmark);
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- Object.keys(monster).forEach((i) => {
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- temp[i] = monster[i];
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- if (useBenchmark[i]) {
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- const upVal = Math.floor(temp[i] * (useBenchmark[i] - 1) * (lv - 1));
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- if (upVal > 0) {
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- temp[i] += upVal;
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- } else {
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- switch (i) {
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- case "hit":
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- temp[i] += 20 * (lv - 1);
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- break;
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- default:
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- break;
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- }
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+ if (lv <= 1) {
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+ return temp;
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+ }
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+ const levelStages = [
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+ { maxLevel: 10, benchmark: monsterBenchmark[10] },
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+ { maxLevel: 20, benchmark: monsterBenchmark[20] },
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+ { maxLevel: Infinity, benchmark: monsterBenchmark[40] }
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+ ];
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+ for (let level = 2; level <= lv; level++) {
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+ let currentBenchmark = null;
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+ for (const stage of levelStages) {
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+ if (level <= stage.maxLevel) {
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+ currentBenchmark = stage.benchmark;
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+ break;
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  }
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  }
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- });
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+ if (!currentBenchmark) continue;
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+ temp.maxHp *= currentBenchmark.maxHp;
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+ temp.maxMp *= currentBenchmark.maxMp;
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+ temp.atk *= currentBenchmark.atk;
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+ temp.def *= currentBenchmark.def;
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+ temp.chr *= currentBenchmark.chr;
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+ temp.evasion *= currentBenchmark.evasion;
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+ temp.hit *= currentBenchmark.hit;
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+ temp.ghd *= currentBenchmark.ghd;
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+ temp.speed *= currentBenchmark.speed;
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+ }
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+ temp.hp = Math.floor(temp.maxHp);
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+ temp.mp = Math.floor(temp.maxMp);
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+ temp.maxHp = Math.floor(temp.maxHp);
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+ temp.maxMp = Math.floor(temp.maxMp);
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+ temp.atk = Math.floor(temp.atk);
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+ temp.def = Math.floor(temp.def);
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+ temp.chr = Math.floor(temp.chr);
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+ temp.evasion = Math.floor(temp.evasion);
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+ temp.hit = Math.floor(temp.hit);
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+ temp.ghd = Math.floor(temp.ghd);
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+ temp.speed = Math.round(temp.speed);
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  return temp;
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  },
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  /** 格式化怪物属性数据 */
@@ -414,7 +435,7 @@ var generateHealthDisplay = /* @__PURE__ */ __name((current, total) => {
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  const unfilledLength = displayLength - filledLength;
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  const filled = filledChar.repeat(filledLength);
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  const unfilled = unfilledChar.repeat(unfilledLength);
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- return `${filled}${unfilled} (${current}/${total})`;
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+ return `${filled}${unfilled}`;
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  }, "generateHealthDisplay");
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  var getFreeList = /* @__PURE__ */ __name((arr) => {
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  let arrAdd = [...arr];
@@ -1979,19 +2000,58 @@ var User = {
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  userId: UserDict.userId
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  };
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  const lv = UserData.lv;
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- const temp = {};
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- const lvScope = Object.keys(userBenchmark).reverse().find((item) => Number(item) < lv) || 10;
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- const useBenchmark = userBenchmark[lvScope];
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- Object.keys(UserData).forEach((i) => {
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- temp[i] = UserData[i];
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- if (useBenchmark[i]) {
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- if (i == "maxExp") {
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- temp[i] = Math.floor(100 * useBenchmark[i] * (lv - 1)) || 100;
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- } else {
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- temp[i] += Math.floor(temp[i] * (useBenchmark[i] - 1) * (lv - 1));
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+ const temp = {
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+ ...UserData,
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+ maxExp: UserData.maxExp,
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+ maxHp: UserData.maxHp,
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+ maxMp: UserData.maxMp,
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+ maxPp: UserData.maxPp || 100,
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+ // 添加默认值
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+ type: UserDict.type,
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+ // 添加职业类型
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+ csr: UserData.csr || 0
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+ // 添加暴击抵抗
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+ };
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+ if (lv <= 1) {
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+ return temp;
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+ }
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+ const levelStages = [
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+ { maxLevel: 10, benchmark: userBenchmark[10] },
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+ { maxLevel: 20, benchmark: userBenchmark[20] },
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+ { maxLevel: Infinity, benchmark: userBenchmark[40] }
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+ ];
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+ for (let level = 2; level <= lv; level++) {
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+ let currentBenchmark = null;
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+ for (const stage of levelStages) {
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+ if (level <= stage.maxLevel) {
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+ currentBenchmark = stage.benchmark;
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+ break;
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  }
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  }
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- });
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+ if (!currentBenchmark) continue;
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+ temp.maxExp *= currentBenchmark.maxExp;
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+ temp.maxHp *= currentBenchmark.maxHp;
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+ temp.maxMp *= currentBenchmark.maxMp;
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+ temp.atk *= currentBenchmark.atk;
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+ temp.def *= currentBenchmark.def;
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+ temp.chr *= currentBenchmark.chr;
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+ temp.evasion *= currentBenchmark.evasion;
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+ temp.hit *= currentBenchmark.hit;
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+ temp.ghd *= currentBenchmark.ghd;
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+ temp.speed *= currentBenchmark.speed;
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+ }
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+ temp.hp = Math.min(temp.hp, temp.maxHp);
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+ temp.mp = Math.min(temp.mp, temp.maxMp);
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+ temp.maxExp = Math.floor(temp.maxExp);
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+ temp.maxHp = Math.floor(temp.maxHp);
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+ temp.maxMp = Math.floor(temp.maxMp);
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+ temp.atk = Math.floor(temp.atk);
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+ temp.def = Math.floor(temp.def);
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+ temp.chr = Math.floor(temp.chr);
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+ temp.evasion = Math.floor(temp.evasion);
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+ temp.hit = Math.floor(temp.hit);
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+ temp.ghd = Math.floor(temp.ghd);
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+ temp.speed = Math.round(temp.speed);
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  return temp;
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  },
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  /** 通过 userId 获取角色属性 */
@@ -2717,14 +2777,15 @@ ${belowUser.map((item) => {
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  }
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  }
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  userCurrentArea.areaName = newArea.areaName;
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+ userCurrentArea.floor = newArea.floor;
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  const areaInfo = {
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  user: { ...userCurrentArea },
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  map: { ...newArea }
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  };
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  fn && await fn(areaInfo);
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- await delay(3e3);
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  userCurrentArea.moveing = false;
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  GensokyoMap.setLocalStoragePoistionData(session.userId);
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+ await delay(3e3);
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  return;
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  } catch (error) {
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  console.log(error);
@@ -2733,6 +2794,75 @@ ${belowUser.map((item) => {
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  }
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  }
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  },
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+ /** 用户传送楼层 */
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+ async jumpFloor(session, afterFloor, fn) {
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+ const userCurrentArea = GensokyoMap.userCurrentLoal[session.userId] || {};
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+ const { floor, areaName, moveing } = userCurrentArea;
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+ if (moveing) {
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+ await session.send("当前移动冷却中,请稍等...");
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+ return;
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+ }
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+ if (!(floor && areaName)) {
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+ await session.send("您当前位置有误,请使用(还没写好的指令)脱离卡死...");
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+ return;
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+ }
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+ if (floor == afterFloor) {
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+ await session.send("目标层和当前层一致,无需传送!");
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+ return;
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+ }
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+ userCurrentArea.moveing = true;
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+ const newFloorMap = GensokyoMap.mapLocalData[afterFloor];
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+ if (!newFloorMap) {
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+ await session.send("未存在该层,传送失败!");
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+ userCurrentArea.moveing = false;
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+ return;
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+ }
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+ const currentArea = Object.keys(newFloorMap).find((areaName2) => newFloorMap[areaName2].type == "传送门" /* 传送门 */);
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+ if (!currentArea) {
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+ await session.send("目标传送层不存在传送门区域,传送失败...");
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+ userCurrentArea.moveing = false;
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+ return;
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+ }
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+ const afterArea = newFloorMap[currentArea];
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+ console.log(newFloorMap[currentArea]);
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+ if (BattleData.isTeam(session)) {
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+ const { userId } = session;
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+ const myTeamList = [];
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+ Object.keys(BattleData.teamTemp).forEach((_userId) => {
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+ if (BattleData.teamTemp[_userId].for == userId && userId !== _userId) {
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+ myTeamList.push(_userId);
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+ }
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+ });
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+ const belowUser = myTeamList.filter((teamUserId) => afterArea.needLv > User.userTempData[teamUserId].lv);
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+ if (belowUser.length) {
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+ await session.send(
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+ `移动失败!队伍存在限制进入等级(lv.${afterArea.needLv})玩家,
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+ 目前限制进入的玩家:
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+ ${belowUser.map((item) => {
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+ return `Lv.${User.userTempData[item].lv} ${User.userTempData[item].playName}`;
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+ }).join("\n")}`
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+ );
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+ userCurrentArea.moveing = false;
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+ return;
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+ }
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+ for (const moveTeamUserId of myTeamList) {
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+ GensokyoMap.userCurrentLoal[moveTeamUserId].areaName = afterArea.areaName;
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+ GensokyoMap.userCurrentLoal[moveTeamUserId].floor = afterArea.floor;
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+ GensokyoMap.userCurrentLoal[moveTeamUserId].moveing = false;
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+ await GensokyoMap.setLocalStoragePoistionData(moveTeamUserId);
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+ }
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+ }
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+ userCurrentArea.areaName = afterArea.areaName;
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+ userCurrentArea.floor = afterArea.floor;
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+ const areaInfo = {
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+ user: { ...userCurrentArea },
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+ map: { ...afterArea }
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+ };
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+ fn && await fn(areaInfo);
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+ userCurrentArea.moveing = false;
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+ GensokyoMap.setLocalStoragePoistionData(session.userId);
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+ await delay(3e3);
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+ },
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  /** 查询附近玩家 */
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  nearbyPlayersByUserId(userId) {
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  const areaData = GensokyoMap.getUserCurrentArea(userId);
@@ -2839,7 +2969,9 @@ function generateMapHTML(mapData, currentAreaName) {
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  let html = `
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  <style>
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  .map-container {
2842
- display: inline-block;
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+ display: flex;
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+ justify-content: center;
2974
+ align-items: center;
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  position: relative;
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  font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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  font-size: 12px;
@@ -2847,7 +2979,7 @@ function generateMapHTML(mapData, currentAreaName) {
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  padding: 20px;
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  border-radius: 12px;
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  min-width: 100vw;
2850
- box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
2982
+ min-height:100vh;
2851
2983
  }
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  .map-table {
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  border-collapse: separate;
@@ -2996,46 +3128,7 @@ function generateMapHTML(mapData, currentAreaName) {
2996
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  <div class="map-container">
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3129
  <svg class="connection-lines" width="${svgWidth}" height="${svgHeight}">
2998
3130
  `;
2999
- for (let r = minRow; r <= maxRow; r++) {
3000
- for (let c = minCol; c <= maxCol; c++) {
3001
- const cell = grid[r]?.[c];
3002
- if (cell) {
3003
- const { connections } = cell;
3004
- const x = (c - minCol) * cellWidth + cellWidth / 2;
3005
- const y = (r - minRow) * cellHeight + cellHeight / 2;
3006
- html += `<circle class="connection-dot" cx="${x}" cy="${y}" r="4" />`;
3007
- if (connections.top) {
3008
- const targetX = x;
3009
- const targetY = y - cellHeight;
3010
- html += `<line class="connection-line connection-line-dotted"
3011
- x1="${x}" y1="${y}"
3012
- x2="${targetX}" y2="${targetY}" />`;
3013
- }
3014
- if (connections.down) {
3015
- const targetX = x;
3016
- const targetY = y + cellHeight;
3017
- html += `<line class="connection-line connection-line-dotted"
3018
- x1="${x}" y1="${y}"
3019
- x2="${targetX}" y2="${targetY}" />`;
3020
- }
3021
- if (connections.left) {
3022
- const targetX = x - cellWidth;
3023
- const targetY = y;
3024
- html += `<line class="connection-line connection-line-dotted"
3025
- x1="${x}" y1="${y}"
3026
- x2="${targetX}" y2="${targetY}" />`;
3027
- }
3028
- if (connections.right) {
3029
- const targetX = x + cellWidth;
3030
- const targetY = y;
3031
- html += `<line class="connection-line connection-line-dotted"
3032
- x1="${x}" y1="${y}"
3033
- x2="${targetX}" y2="${targetY}" />`;
3034
- }
3035
- }
3036
- }
3037
- }
3038
- html += `</svg><table class="map-table">`;
3131
+ html += `<table class="map-table">`;
3039
3132
  for (let r = minRow; r <= maxRow; r++) {
3040
3133
  html += "<tr>";
3041
3134
  for (let c = minCol; c <= maxCol; c++) {
@@ -3416,6 +3509,15 @@ function apply(ctx, config) {
3416
3509
  ctx.command("幻想乡/打怪逃跑").action(async ({ session }) => {
3417
3510
  await Queue.add(async () => await BattleData.battleEscape(session));
3418
3511
  });
3512
+ ctx.command("幻想乡/传送 <floor:posint>").action(async ({ session }, floor) => {
3513
+ if (GensokyoMap.getUserCurrentArea(session.userId).type !== "传送门" /* 传送门 */) {
3514
+ return "该区域未存在传送门建筑,传送失败!";
3515
+ }
3516
+ GensokyoMap.jumpFloor(session, floor, async (val) => {
3517
+ await session.send(`传送到${floor}层成功!`);
3518
+ await session.send(GensokyoMap.userAreaTextFormat(val.user.playName, val));
3519
+ });
3520
+ });
3419
3521
  }
3420
3522
  __name(apply, "apply");
3421
3523
  // Annotate the CommonJS export names for ESM import in node:
package/lib/map.d.ts CHANGED
@@ -98,6 +98,8 @@ export declare const GensokyoMap: {
98
98
  setLocalStoragePoistionData(userId: string): Promise<void>;
99
99
  /** 用户移动 */
100
100
  move(session: Session, type: MoveType, fn?: (area: AreaCallbackData) => Promise<void>): Promise<void>;
101
+ /** 用户传送楼层 */
102
+ jumpFloor(session: Session, afterFloor: number, fn?: (area: AreaCallbackData) => Promise<void>): Promise<void>;
101
103
  /** 查询附近玩家 */
102
104
  nearbyPlayersByUserId(userId: string): {
103
105
  userId: string;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-smmcat-gensokyo",
3
3
  "description": "名为《幻想乡》的文字冒险游戏",
4
- "version": "0.0.35",
4
+ "version": "0.0.37",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [