koishi-plugin-smmcat-gensokyo 0.0.14 → 0.0.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/data/initMonster.d.ts +13 -0
- package/lib/data/initProps.d.ts +3 -2
- package/lib/index.js +1334 -1078
- package/lib/props.d.ts +4 -1
- package/lib/skillFn.d.ts +5 -1
- package/lib/users.d.ts +30 -8
- package/package.json +1 -1
package/lib/props.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { Context } from "koishi";
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1
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+
import { Context, Session } from "koishi";
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2
2
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import { Config } from ".";
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3
3
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/** 道具信息 */
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4
4
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export type UserPropItem = {
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@@ -29,6 +29,9 @@ export declare const Props: {
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29
29
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init(config: Config, ctx: Context): Promise<void>;
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30
30
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/** 创建本地数据 */
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31
31
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initUserPropsData(userId: string): Promise<void>;
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32
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+
/** 获取持有道具信息 */
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33
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+
getPropsDataByUserId(userId: string): Promise<string>;
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32
34
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/** 更新本地数据库对应数据 */
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33
35
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setDatabasePropsData(userId: string): Promise<void>;
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36
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+
userProps(session: Session, propsName: string): Promise<void>;
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34
37
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};
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package/lib/skillFn.d.ts
CHANGED
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@@ -1,6 +1,5 @@
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1
1
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import { BattleAttribute } from "./battle";
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2
2
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import { DamageConfig } from "./damage";
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3
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-
import { UserOccupation } from "./users";
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4
3
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export declare enum SkillType {
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5
4
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释放失败 = "\u91CA\u653E\u5931\u8D25",
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6
5
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伤害技 = "\u4F24\u5BB3\u6280",
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@@ -8,6 +7,11 @@ export declare enum SkillType {
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8
7
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治疗技 = "\u6CBB\u7597\u6280",
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9
8
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奥义 = "\u5965\u4E49"
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10
9
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}
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10
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+
export declare enum UserOccupation {
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11
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+
剑士 = "\u5251\u58EB",
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12
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+
法师 = "\u6CD5\u5E08",
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13
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+
刺客 = "\u523A\u5BA2"
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14
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+
}
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11
15
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interface DamageSkillParams {
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12
16
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/** 伤害类型 */
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13
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type: SkillType.伤害技;
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package/lib/users.d.ts
CHANGED
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@@ -1,15 +1,11 @@
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1
1
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import { Context, Session } from "koishi";
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2
2
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import { Config } from ".";
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3
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+
import { UserOccupation } from "./skillFn";
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3
4
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declare module 'koishi' {
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4
5
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interface Tables {
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5
6
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smm_gensokyo_user_attribute: DatabaseUserAttribute;
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6
7
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}
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7
8
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}
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8
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-
export declare enum UserOccupation {
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9
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-
剑士 = "\u5251\u58EB",
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10
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-
法师 = "\u6CD5\u5E08",
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11
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-
刺客 = "\u523A\u5BA2"
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12
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-
}
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13
9
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/** 角色基础属性 */
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14
10
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export type UserBaseAttribute = {
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15
11
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/** 凭据ID */
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@@ -108,12 +104,12 @@ export declare const User: {
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108
104
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}) => Promise<void>): Promise<void>;
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109
105
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/** 给予玩家死亡 */
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110
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giveDie(userId: string): Promise<void>;
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111
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-
/**
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107
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+
/** 给予玩家复活 */
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112
108
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giveLife(userId: string, val?: number): Promise<void>;
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113
109
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/** 给予玩家血量或者蓝量 */
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114
110
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giveHPMP(userId: string, value: {
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115
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-
hp
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116
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-
mp
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111
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+
hp?: number;
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112
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mp?: number;
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117
113
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}, fn?: (upData: {
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currentHP: number;
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119
115
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currentMP: number;
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@@ -123,6 +119,10 @@ export declare const User: {
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123
119
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givePP(userId: string, value: number, fn?: (upData: {
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currentPP: number;
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125
121
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}) => Promise<void>): Promise<void>;
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122
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+
lostPP(userId: string, value: number, fn?: (upData: {
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123
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+
currentPP: number;
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124
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+
err?: string;
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125
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}) => Promise<void>): Promise<void>;
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/** 给予玩家货币 */
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giveMonetary(userId: string, val: number, fn?: (upData: {
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val: number;
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@@ -135,6 +135,28 @@ export declare const User: {
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135
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currentVal: number;
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err?: string;
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}) => Promise<void>): Promise<void>;
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138
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+
/** 给予玩家指定道具 */
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139
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+
giveProps(userId: string, props: {
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140
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+
name: string;
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141
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+
val?: number;
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142
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+
}[], fn?: (upData: {
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143
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+
currentProps: {
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144
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+
name: string;
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145
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+
val: number;
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146
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+
}[];
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147
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+
err?: string;
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148
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+
}) => Promise<void>): Promise<void>;
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149
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+
/** 去除玩家指定道具 */
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150
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+
loseProps(userId: string, props: {
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151
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+
name: string;
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152
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+
val?: number;
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153
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+
}, fn?: (upData: {
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154
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+
currentProps: {
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155
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+
name: string;
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156
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+
val: number;
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157
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+
};
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158
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+
err?: string;
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159
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+
}) => Promise<void>): Promise<void>;
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138
160
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/** 目标是否死亡 */
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139
161
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isDie(userId: string): boolean;
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140
162
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};
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