koishi-plugin-smmcat-gensokyo 0.0.13 → 0.0.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/data/benchmark.d.ts +56 -0
- package/lib/data/initMonster.d.ts +61 -59
- package/lib/data/initProps.d.ts +16 -0
- package/lib/index.js +1033 -614
- package/lib/monster.d.ts +1 -44
- package/lib/props.d.ts +37 -0
- package/lib/skillFn.d.ts +5 -1
- package/lib/users.d.ts +58 -29
- package/package.json +1 -1
package/lib/monster.d.ts
CHANGED
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@@ -1,53 +1,11 @@
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1
1
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import { Context } from "koishi";
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import { Config } from ".";
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3
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-
import {
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3
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+
import { MonsterBaseAttribute, MonsterTempData } from "./data/initMonster";
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declare module 'koishi' {
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interface Tables {
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smm_gensokyo_monster_attribute: MonsterBaseAttribute;
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}
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}
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-
/** 怪物基础属性 */
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10
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-
export type MonsterBaseAttribute = {
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11
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-
/** 凭据ID */
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id?: number;
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13
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-
/** 怪物名称 */
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-
name: string;
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-
/** 怪物说明 */
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info?: string;
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-
/** 怪物配图 */
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pic?: string;
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/** 类型 */
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type: MonsterOccupation;
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-
/** 血量 */
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hp: number;
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-
/** 最大血量 */
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maxHp: number;
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-
/** 蓝量 */
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mp: number;
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-
/** 最大蓝量 */
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maxMp: number;
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-
/** 攻击力 */
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atk: number;
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/** 防御力 */
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def: number;
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/** 暴击率 */
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chr: number;
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/** 暴击伤害 */
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ghd: number;
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-
/** 暴击抵抗 */
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csr: number;
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/** 闪避值 */
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evasion: number;
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-
/** 命中值 */
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hit: number;
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-
/** 出手速度 */
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speed: number;
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-
/** 获得经验 */
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giveExp: number;
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-
};
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-
type MonsterTempData = {
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-
[keys: string]: MonsterBaseAttribute;
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-
};
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export declare const Monster: {
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config: Config;
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ctx: Context;
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@@ -63,4 +21,3 @@ export declare const Monster: {
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lv: number;
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}): string;
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};
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-
export {};
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package/lib/props.d.ts
ADDED
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@@ -0,0 +1,37 @@
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1
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import { Context, Session } from "koishi";
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import { Config } from ".";
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/** 道具信息 */
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export type UserPropItem = {
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name: string;
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type: string;
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value: number;
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};
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export type UserPropsList = {
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[keys: string]: UserPropItem;
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};
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12
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export type UserPrposTemp = {
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[keys: string]: UserPropsList;
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};
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/** 数据库存放的数据 */
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export type UserDatabaseProps = {
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userId?: string;
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props: UserPropsList;
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};
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declare module 'koishi' {
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interface Tables {
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smm_gensokyo_user_props: UserDatabaseProps;
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}
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}
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export declare const Props: {
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config: Config;
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ctx: Context;
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userPorpsTemp: UserPrposTemp;
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init(config: Config, ctx: Context): Promise<void>;
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/** 创建本地数据 */
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initUserPropsData(userId: string): Promise<void>;
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/** 获取持有道具信息 */
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getPropsDataByUserId(userId: string): Promise<string>;
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/** 更新本地数据库对应数据 */
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setDatabasePropsData(userId: string): Promise<void>;
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userProps(session: Session, propsName: string): Promise<void>;
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};
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package/lib/skillFn.d.ts
CHANGED
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@@ -1,6 +1,5 @@
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1
1
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import { BattleAttribute } from "./battle";
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import { DamageConfig } from "./damage";
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-
import { UserOccupation } from "./users";
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export declare enum SkillType {
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释放失败 = "\u91CA\u653E\u5931\u8D25",
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伤害技 = "\u4F24\u5BB3\u6280",
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@@ -8,6 +7,11 @@ export declare enum SkillType {
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治疗技 = "\u6CBB\u7597\u6280",
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奥义 = "\u5965\u4E49"
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}
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export declare enum UserOccupation {
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剑士 = "\u5251\u58EB",
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法师 = "\u6CD5\u5E08",
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刺客 = "\u523A\u5BA2"
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}
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interface DamageSkillParams {
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/** 伤害类型 */
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type: SkillType.伤害技;
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package/lib/users.d.ts
CHANGED
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@@ -1,15 +1,11 @@
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1
1
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import { Context, Session } from "koishi";
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import { Config } from ".";
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import { UserOccupation } from "./skillFn";
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declare module 'koishi' {
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interface Tables {
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smm_gensokyo_user_attribute: DatabaseUserAttribute;
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}
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}
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export declare enum UserOccupation {
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剑士 = "\u5251\u58EB",
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法师 = "\u6CD5\u5E08",
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刺客 = "\u523A\u5BA2"
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}
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/** 角色基础属性 */
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export type UserBaseAttribute = {
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/** 凭据ID */
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@@ -53,30 +49,6 @@ export type UserBaseAttribute = {
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/** 出手速度 */
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speed: number;
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};
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export type UserBenchmark = {
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[keys: number]: {
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/** 最大经验 */
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maxExp: number;
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/** 最大血量 */
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-
maxHp: number;
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-
/** 最大蓝量 */
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maxMp: number;
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-
/** 攻击力 */
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65
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atk: number;
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/** 防御力 */
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-
def: number;
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/** 暴击率 */
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chr: number;
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/** 暴击伤害 */
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ghd: number;
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/** 闪避值 */
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evasion: number;
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/** 命中值 */
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hit: number;
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/** 出手速度 */
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speed: number;
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-
};
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};
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export type DatabaseUserAttribute = {
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/** 凭据ID */
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userId: string;
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@@ -94,6 +66,8 @@ export type DatabaseUserAttribute = {
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mp: number;
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/** 活力 */
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pp: number;
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/** 是否死亡 */
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isDie: boolean;
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};
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type UserTempData = {
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[keys: string]: DatabaseUserAttribute;
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@@ -128,6 +102,61 @@ export declare const User: {
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lv: number;
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name: string;
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}) => Promise<void>): Promise<void>;
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/** 给予玩家死亡 */
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giveDie(userId: string): Promise<void>;
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/** 给予玩家复活 */
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giveLife(userId: string, val?: number): Promise<void>;
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/** 给予玩家血量或者蓝量 */
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giveHPMP(userId: string, value: {
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hp?: number;
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mp?: number;
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}, fn?: (upData: {
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currentHP: number;
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currentMP: number;
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err?: string;
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}) => Promise<void>): Promise<void>;
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/** 给予玩家PP值 */
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givePP(userId: string, value: number, fn?: (upData: {
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currentPP: number;
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}) => Promise<void>): Promise<void>;
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lostPP(userId: string, value: number, fn?: (upData: {
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currentPP: number;
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err?: string;
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}) => Promise<void>): Promise<void>;
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/** 给予玩家货币 */
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giveMonetary(userId: string, val: number, fn?: (upData: {
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val: number;
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currentVal: number;
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err?: string;
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}) => Promise<void>): Promise<void>;
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/** 收取玩家货币 */
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lostMonetary(userId: string, val: number, fn?: (upData: {
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val: number;
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currentVal: number;
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err?: string;
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}) => Promise<void>): Promise<void>;
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/** 给予玩家指定道具 */
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giveProps(userId: string, props: {
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name: string;
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val?: number;
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}[], fn?: (upData: {
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currentProps: {
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name: string;
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val: number;
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}[];
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err?: string;
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}) => Promise<void>): Promise<void>;
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/** 去除玩家指定道具 */
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loseProps(userId: string, props: {
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name: string;
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val?: number;
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}, fn?: (upData: {
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currentProps: {
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name: string;
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156
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val: number;
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};
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158
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err?: string;
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}) => Promise<void>): Promise<void>;
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160
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/** 目标是否死亡 */
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isDie(userId: string): boolean;
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};
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