koishi-plugin-smmcat-gensokyo 0.0.12 → 0.0.13

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@@ -15,6 +15,7 @@ export declare const monsterData: {
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  atk: number;
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  def: number;
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  chr: number;
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+ csr: number;
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  evasion: number;
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  hit: number;
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  ghd: number;
@@ -33,6 +34,7 @@ export declare const monsterData: {
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  atk: number;
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  def: number;
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  chr: number;
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+ csr: number;
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  evasion: number;
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  hit: number;
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  ghd: number;
@@ -51,6 +53,7 @@ export declare const monsterData: {
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  atk: number;
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  def: number;
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  chr: number;
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+ csr: number;
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  evasion: number;
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  hit: number;
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  ghd: number;
package/lib/index.js CHANGED
@@ -381,10 +381,11 @@ var UserOccDict = {
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  atk: 12,
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  def: 5,
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  chr: 50,
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+ csr: 0,
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  ghd: 1.2,
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  speed: 5,
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  evasion: 100,
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- hit: 1e3
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+ hit: 100
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  }
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  },
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  ["法师" /* 法师 */]: {
@@ -405,10 +406,11 @@ var UserOccDict = {
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  atk: 10,
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  def: 2,
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  chr: 50,
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+ csr: 0,
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  ghd: 1.2,
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  speed: 5,
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  evasion: 100,
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- hit: 1e3
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+ hit: 100
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  }
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  },
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  ["刺客" /* 刺客 */]: {
@@ -429,10 +431,11 @@ var UserOccDict = {
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  atk: 8,
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  def: 2,
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  chr: 80,
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+ csr: 0,
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  ghd: 1.3,
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  speed: 6,
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  evasion: 120,
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- hit: 1e3
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+ hit: 100
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  }
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  }
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  };
@@ -604,11 +607,12 @@ ${Object.keys(UserOccDict).map((i) => `【${i}】:${UserOccDict[i].info}`).join(
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  -----------------
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  【攻击力】${temp.atk} (+0)
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  【防御力】${temp.def} (+0)
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- 【命中值】${temp.hit} (+0)
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  【速度值】${temp.speed} (+0)
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  【闪避值】${temp.evasion} (+0)
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+ 【命中率】${(temp.hit / 10 + 100).toFixed(1)}% (+0%)
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  【暴击率】${(temp.chr / 10).toFixed(1)}% (+0%)
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- 【暴击伤害】${(temp.ghd * 100).toFixed(1)}% (+0%)`;
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+ 【暴击伤害】${(temp.ghd * 100).toFixed(1)}% (+0%)` + (temp.csr > 0 ? `
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+ 【暴击抵抗】${temp.csr}` : "");
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  },
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  /** 写入用户数据到数据库 */
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  async setDatabaseUserAttribute(userId) {
@@ -675,6 +679,7 @@ var monsterData = {
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  atk: 7,
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  def: 2,
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  chr: 50,
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+ csr: 0,
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  evasion: 100,
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  hit: 1e3,
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  ghd: 1.2,
@@ -693,6 +698,7 @@ var monsterData = {
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  atk: 10,
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  def: 3,
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  chr: 50,
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+ csr: 0,
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  evasion: 150,
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  hit: 1e3,
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  ghd: 1.2,
@@ -711,6 +717,7 @@ var monsterData = {
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  atk: 20,
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  def: 5,
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  chr: 200,
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+ csr: 0,
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  evasion: 200,
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  hit: 1e3,
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  ghd: 1.2,
@@ -891,7 +898,7 @@ var Damage = class {
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  const { self, goal } = this.config.agent;
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  if (this.config.isRealHarm) return this;
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  const lvSup = /* @__PURE__ */ __name(() => Math.floor((goal.lv - self.lv) / 5) * 20, "lvSup");
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- const evaVal = Math.min(95, (goal.evasion + goal.gain.evasion - (self.hit - 1e3) + lvSup()) / 10);
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+ const evaVal = Math.min(95, (goal.evasion + goal.gain.evasion - self.hit + lvSup()) / 10);
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  if (random(0, 100) <= evaVal) {
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  this.config.isEvasion = true;
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  fn && fn(this.config);
@@ -1446,7 +1453,7 @@ function initBattleAttribute(data) {
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  def: userData.def,
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  chr: userData.chr,
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  ghd: userData.ghd,
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- csr: 0,
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+ csr: userData.csr,
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  evasion: userData.evasion,
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  hit: userData.hit,
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  speed: userData.speed,
@@ -1479,7 +1486,7 @@ function initBattleAttribute(data) {
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  def: monsterData2.def,
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  chr: monsterData2.chr,
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  ghd: monsterData2.ghd,
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- csr: 0,
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+ csr: monsterData2.csr,
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  evasion: monsterData2.evasion,
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  hit: monsterData2.hit,
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  speed: monsterData2.speed,
package/lib/monster.d.ts CHANGED
@@ -34,6 +34,8 @@ export type MonsterBaseAttribute = {
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  chr: number;
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  /** 暴击伤害 */
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  ghd: number;
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+ /** 暴击抵抗 */
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+ csr: number;
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  /** 闪避值 */
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  evasion: number;
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  /** 命中值 */
package/lib/users.d.ts CHANGED
@@ -44,6 +44,8 @@ export type UserBaseAttribute = {
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  chr: number;
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  /** 暴击伤害 */
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  ghd: number;
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+ /** 暴击抵抗 */
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+ csr: number;
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  /** 闪避值 */
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  evasion: number;
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  /** 命中值 */
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-smmcat-gensokyo",
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  "description": "名为《幻想乡》的文字冒险游戏",
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- "version": "0.0.12",
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+ "version": "0.0.13",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [