koishi-plugin-smmcat-gensokyo 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +15 -37
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -468,34 +468,34 @@ var User = {
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468
468
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const lv = UserData.lv;
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469
469
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const benchmark = {
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470
470
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10: {
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471
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hp: 1.
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472
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maxHp: 1.
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473
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mp: 1.
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474
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maxMp: 1.
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475
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atk: 1.
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471
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+
hp: 1.2,
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472
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maxHp: 1.2,
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473
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mp: 1.1,
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474
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maxMp: 1.1,
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475
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atk: 1.12,
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476
476
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def: 1.1,
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477
477
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chr: 1.1,
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478
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evasion: 1.
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479
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hit: 1.
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478
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evasion: 1.1,
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479
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hit: 1.1,
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ghd: 1,
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speed: 1.05
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482
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},
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483
483
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20: {
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484
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hp: 1.
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485
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maxHp: 1.
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484
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hp: 1.15,
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485
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maxHp: 1.15,
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486
486
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mp: 1.1,
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487
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maxMp: 1.1,
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atk: 1.1,
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489
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def: 1.1,
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490
490
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chr: 1.1,
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491
491
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evasion: 1.1,
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492
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hit: 1.
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492
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+
hit: 1.08,
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493
493
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ghd: 1,
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speed: 1.05
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495
495
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},
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40: {
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497
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hp: 1.
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498
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maxHp: 1.
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497
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hp: 1.1,
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498
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maxHp: 1.1,
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mp: 1.05,
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maxMp: 1.05,
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501
501
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atk: 1.1,
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@@ -807,7 +807,8 @@ var Damage = class {
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807
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evasion(fn) {
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808
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const { self, goal } = this.config.agent;
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if (this.config.isRealHarm) return this;
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810
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const
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810
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const lvSup = /* @__PURE__ */ __name(() => Math.floor((goal.lv - self.lv) / 5) * 20, "lvSup");
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811
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const evaVal = Math.min(95, (goal.evasion - (self.hit - 1e3) + lvSup()) / 10);
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if (random(0, 100) <= evaVal) {
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this.config.isEvasion = true;
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fn && fn(this.config);
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@@ -926,7 +927,6 @@ var BattleData = {
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};
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});
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await session.send(`开始与 ${goal.map((i) => i.name).join("、")} 进行战斗`);
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929
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console.log(BattleData.lastPlay[session.userId]);
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930
930
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},
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/** 文本化当前战况 */
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932
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battleSituationTextFormat(team) {
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@@ -1003,29 +1003,7 @@ ${generateHealthDisplay(item.hp, item.maxHp + item.gain.maxHp)}(${item.hp}/${ite
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1003
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} else {
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selectGoal = lifeGoalList[Math.floor(Math.random() * lifeGoalList.length)];
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1005
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}
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1006
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-
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1007
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const damageInfo = new Damage({ self: agent, goal: selectGoal }).result({
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1008
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// 开始计算伤害前
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1009
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before: /* @__PURE__ */ __name((val) => {
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1010
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console.log(val);
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1011
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}, "before"),
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1012
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// 计算真实伤害前
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1013
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beforRealHarm: /* @__PURE__ */ __name((val) => {
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1014
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console.log(val);
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1015
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}, "beforRealHarm"),
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1016
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// 是否成功闪避
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1017
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evasion: /* @__PURE__ */ __name((val) => {
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console.log(val);
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1019
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}, "evasion"),
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1020
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// 是否成功暴击
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1021
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csp: /* @__PURE__ */ __name((val) => {
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1022
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console.log(val);
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1023
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}, "csp"),
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1024
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// 防御抵消前
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1025
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beforDef: /* @__PURE__ */ __name((val) => {
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1026
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console.log(val);
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1027
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}, "beforDef")
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1028
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});
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1006
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const damageInfo = new Damage({ self: agent, goal: selectGoal }).result();
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1029
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giveDamage(agent, selectGoal, damageInfo);
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1030
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msgList.push(
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`[${agent.type}]${agent.name} 使用普攻攻击了 [${selectGoal.type}]${selectGoal.name},造成了${damageInfo.harm}伤害。` + (damageInfo.isCsp ? `(暴击!)` : "") + (damageInfo.isEvasion ? `(闪避成功!)` : "") + (damageInfo.isBadDef ? `(未破防!)` : "")
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