koishi-plugin-satori-ai 1.3.1 → 1.3.2

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Binary file
package/lib/index.js CHANGED
@@ -1196,7 +1196,7 @@ var Sat = class extends import_koishi5.Service {
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  enable_gobang: import_koishi5.Schema.boolean().default(false).description("是否开启五子棋游戏"),
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  channel_id_for_gobang: import_koishi5.Schema.array(String).description("启用五子棋的游戏频道id(不建议太多,第一个会被公示)"),
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  enable_fencing: import_koishi5.Schema.boolean().default(false).description("是否开启击剑游戏")
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- }).description("拓展模块-游戏设置(无效,开发中)")
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+ }).description("拓展模块-游戏设置(仅五子棋有效,其他无效,开发中)")
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  ]);
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  })(Sat || (Sat = {}));
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@@ -2490,19 +2490,20 @@ ${payload}`);
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  const userMemory = await this.memoryManager.searchMemories(session, prompt);
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  const user = await getUser(this.ctx, session.userId);
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  let systemPrompt = this.getThinkingPrompt(user, prompt);
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+ systemPrompt += "#以下要求仅对最终的回复内容生效,不限制思考过程\n";
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  systemPrompt += this.config.prompt;
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  if (user?.items?.["觉的衣柜"]?.count) {
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  const clothes = user?.items?.["觉的衣柜"]?.metadata?.clothes;
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  if (clothes)
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  systemPrompt += `
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- 你当前的穿着(根据穿着进行对应的行为):${clothes}
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+ ##你当前的穿着(根据穿着进行对应的行为):${clothes}
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  `;
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  }
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- systemPrompt += commonSense;
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- systemPrompt += channelDialogue;
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- systemPrompt += userMemory;
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- systemPrompt += this.portraitManager.getUserPortrait(session);
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- systemPrompt += `用户的名字是:${session.username}, id是:${session.userId}`;
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+ systemPrompt += "##" + commonSense;
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+ systemPrompt += "##" + channelDialogue;
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+ systemPrompt += "##" + userMemory;
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+ systemPrompt += "##" + this.portraitManager.getUserPortrait(session);
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+ systemPrompt += `##用户的名字是:${session.username}, id是:${session.userId}`;
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  const nickName = user.items["情侣合照"]?.metadata?.userNickName;
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  if (nickName)
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  systemPrompt += `, 昵称是:${nickName},称呼用户时请优先使用昵称`;
@@ -2511,28 +2512,27 @@ ${payload}`);
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  if (this.config.enable_mood) {
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  const moodLevel = this.moodManager.getMoodLevel(user.userid);
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  if (moodLevel == "normal" || favorabilityLevel == "厌恶")
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- systemPrompt += generateLevelPrompt(favorabilityLevel, this.getFavorabilityConfig(), user);
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+ systemPrompt += "##" + generateLevelPrompt(favorabilityLevel, this.getFavorabilityConfig(), user);
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  const moodPrompt = this.moodManager.generateMoodPrompt(user.userid);
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  systemPrompt += `
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- ${moodPrompt}
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+ ##${moodPrompt}
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  `;
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  } else {
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- systemPrompt += generateLevelPrompt(favorabilityLevel, this.getFavorabilityConfig(), user);
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+ systemPrompt += "##" + generateLevelPrompt(favorabilityLevel, this.getFavorabilityConfig(), user);
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  }
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  }
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  systemPrompt += `#注意:你最终的回复内容必须使用“<answer>”开头,使用“</answer>”结尾
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  `;
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  if (this.config.no_system_prompt)
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- systemPrompt += "如果你明白以上内容,请回复“<answer>已明确对话要求</answer>”";
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+ systemPrompt += "#如果你明白以上内容,请回复“<answer>已明确对话要求</answer>”";
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  return systemPrompt;
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  }
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  // 思考提示
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  getThinkingPrompt(user, prompt) {
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  const reasonerPrompt = this.config.reasoner_prompt;
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- const promptForNoReasoner = `#请你在回复时先进行分析思考,并且模仿思维链的模式输出思考内容,所有思考内容必须使用<think>和</think>包裹输出,
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- #注意思考开头必须使用<think>,思考结尾必须使用</think>,${reasonerPrompt};
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- #完整输出思考内容后在输出正式的回复内容;
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- #注意:你的回复内容必须使用“<answer>”开头,使用“</answer>”结尾
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+ const promptForNoReasoner = `#请你在回复时先进行分析思考,并且模仿思维链的模式输出思考内容,${reasonerPrompt};
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+ #你在思考时必须以 "嗯" 开头。仔细揣摩用户意图,完整输出思考内容后在输出正式的回复内容;
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+ #注意:你的正式回复内容必须使用“<answer>”开头,使用“</answer>”结尾
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  `;
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  const promptForReasoner = `#你在思考时必须以 "嗯" 开头。仔细揣摩用户意图,思考结束后返回符合要求的回复。
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  #注意:你的回复内容必须使用“<answer>”开头,使用“</answer>”结尾
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-satori-ai",
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  "description": "基于 Satori 适配器的智能对话插件,具备用户画像、长期记忆、常识管理和好感度系统",
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- "version": "1.3.1",
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+ "version": "1.3.2",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "types": "lib/index.d.ts",