koishi-plugin-ggcevo-game 1.6.8 → 1.6.10

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Files changed (2) hide show
  1. package/lib/index.js +5 -7
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -6780,7 +6780,7 @@ async function updateDatabaseWithStats(ctx, stats) {
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  }
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  if (stats.armorChange !== 0) {
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  const newarmor = boss.armorReductionLayers + stats.armorChange;
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- updateData.armorReductionLayers = newarmor;
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+ updateData.armorReductionLayers = Math.max(0, newarmor);
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  }
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  if (stats.skillStacksChanged !== 0) {
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  const newStacks = boss.skillStacks + stats.skillStacksChanged;
@@ -9809,7 +9809,7 @@ ${validTypes.join("、")}`;
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  cleanerRewardBroadcast
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  );
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  });
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- ctx.command("ggcevo/攻击假人 [name]").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("radiation", "-r <rad:number> 辐射层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").option("armor", "-d <armor:number> 护甲").option("burn", "-b <burn:number> 燃烧层数").action(async (argv, name2) => {
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+ ctx.command("ggcevo/攻击假人 [name]").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").option("armor", "-d <armor:number> 护甲").option("burn", "-b <burn:number> 燃烧层数").action(async (argv, name2) => {
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  const session = argv.session;
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  const { options } = argv;
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  if (!name2) {
@@ -9825,11 +9825,10 @@ ${validTypes.join("、")}`;
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  }
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  let armor = 0;
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  if (typeof options.armor === "number") {
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- armor = Math.max(0, Math.min(options.armor, 100));
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+ armor = Math.max(-100, Math.min(options.armor, 100));
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  }
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  const clampLayer = /* @__PURE__ */ __name((value, max = 100) => typeof value === "number" ? Math.max(0, Math.min(value, max)) : 0, "clampLayer");
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  const skillStacks = clampLayer(options.skillStacks);
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- const radiationLayers = clampLayer(options.radiation);
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  const coldLayers = clampLayer(options.cold);
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  const skillStatus = clampLayer(options.status);
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  const burnLayers = clampLayer(options.burn);
@@ -9855,7 +9854,7 @@ ${validTypes.join("、")}`;
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  skills: passives || [],
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  skillStacks,
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  skillStatus,
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- radiationLayers,
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+ radiationLayers: 0,
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  coldLayers,
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  // 添加燃烧层数
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  burnLayers,
@@ -9883,7 +9882,6 @@ ${validTypes.join("、")}`;
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  );
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  const layerInfo = [];
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  if (skillStacks > 0) layerInfo.push(`技能层数: ${skillStacks}`);
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- if (radiationLayers > 0) layerInfo.push(`辐射层数: ${radiationLayers}`);
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  if (coldLayers > 0) layerInfo.push(`寒冷层数: ${coldLayers}`);
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  if (skillStatus > 0) layerInfo.push(`状态层数: ${skillStatus}`);
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  if (burnLayers > 0) layerInfo.push(`燃烧层数: ${burnLayers}`);
@@ -11339,7 +11337,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  `📖 描述:${awardedWeapon.description}`
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  ].join("\n");
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  });
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- ctx.command("技能 [异形名称]").usage('查询异形技能,输入"技能"查看所有异形,输入"技能 异形名称"查询详细技能').action(async ({ session }, unitName) => {
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+ ctx.command("ggcevo/技能 [异形名称]").usage('查询异形技能,输入"技能"查看所有异形,输入"技能 异形名称"查询详细技能').action(async ({ session }, unitName) => {
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  const allUnits = /* @__PURE__ */ new Set();
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  bossPool.forEach((boss) => {
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  allUnits.add(boss.main.name);
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.8",
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+ "version": "1.6.10",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [