koishi-plugin-ggcevo-game 1.6.79 → 1.6.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +8 -1
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -2893,12 +2893,14 @@ var BattleEffectProcessor = {
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return null;
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}
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const isFireDamage = weaponName === "焚烧枪";
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2896
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+
const isDragonBreathShotgun = weaponName === "龙息霰弹枪";
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const isColdDamage = weaponName === "零度之下";
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if (isFireDamage || isColdDamage) {
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isImmune = true;
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if (isFireDamage) {
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immuneFire = true;
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2901
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-
}
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+
}
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if (isColdDamage) {
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immuneCold = true;
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}
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messages.push(`🦖 【猎手异形】生效:免疫${isFireDamage ? "火焰" : "寒冷"}伤害`);
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@@ -2913,6 +2915,11 @@ var BattleEffectProcessor = {
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buffMultiplier = 0.2;
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messages.push(`🦖 【猎手异形】生效:无其他存活异形,受到的伤害+20%`);
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}
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+
if (isDragonBreathShotgun) {
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immuneFire = true;
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nerfMultiplier += 0.2;
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messages.push(`🦖 【猎手异形】生效:免疫龙息霰弹枪造成的20%火焰伤害`);
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2922
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+
}
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return {
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buffMultiplier,
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nerfMultiplier,
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