koishi-plugin-ggcevo-game 1.6.73 → 1.6.74

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@@ -56,7 +56,7 @@ export declare function testAttackFunction(ctx: Context, session: any, handle: s
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  ignoreMessage: any[];
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  }>;
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  export declare function createNestlingBosses(ctx: any, nestlingNames: string | string[]): Promise<any[]>;
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- export declare function verifyFinalBlow(ctx: any, session: any, bossName: string, targetBoss: any): Promise<{
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+ export declare function verifyFinalBlow(ctx: any, session: any, bossName: string, targetBoss: any, activeBosses: any): Promise<{
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  success: boolean;
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  updatedBoss?: any;
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  verificationPassed?: boolean;
package/lib/index.js CHANGED
@@ -4918,7 +4918,7 @@ var passiveConfig = {
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  derivedSkills: []
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  },
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  "能量黑洞": {
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- description: "存在能量黑洞时,受到的伤害降低20%",
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+ description: "亚电主宰者释放了能量黑洞,所有存活异形受到的伤害降低20%",
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  belong: ["亚电主宰者", "亚电能者"],
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  derivedSkills: []
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  },
@@ -5584,6 +5584,14 @@ var ggcevoUpdates = [
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  content: `
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  - 修改铝热炸弹限制条件为只能在进入斩杀阶段之前使用
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  `.trim()
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+ },
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+ {
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+ version: "1.6.74",
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+ time: "2025-08-19",
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+ content: `
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+ - 修改铝热炸弹使用限制,现在只能在目标血量≥1000时使用
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+ - 修改斩杀阶段,现在当主宰血量≤2000,且没有复活类技能,且无子代存活的情况下,才会进入斩杀阶段
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+ `.trim()
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  }
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  ];
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  function compareVersions(a, b) {
@@ -5992,10 +6000,10 @@ async function applyItemEffect(ctx, session, handle, itemConfig2, target) {
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  message: `至少攻击一次后才能使用该物品。`
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  };
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  }
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- if (targetBoss.HP <= 2e3) {
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+ if (targetBoss.HP <= 1e3) {
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  return {
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  success: false,
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- message: `目标「${target}」血量已进入斩杀阶段,无法使用${itemName}。`
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+ message: `目标「${target}」血量已低于1000,无法使用${itemName}。`
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  };
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  }
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  let baseDamage = 100;
@@ -7353,14 +7361,16 @@ async function createNestlingBosses(ctx, nestlingNames) {
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  return createdBosses;
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  }
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  __name(createNestlingBosses, "createNestlingBosses");
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- async function verifyFinalBlow(ctx, session, bossName, targetBoss) {
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+ async function verifyFinalBlow(ctx, session, bossName, targetBoss, activeBosses) {
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  const isDominationBoss = targetBoss.type === "主宰";
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  const isLowHealth = targetBoss.HP < 2e3;
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  const forbiddenSkills = ["求生本能I", "求生本能II", "复苏"];
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  const hasResurrectionSkill = forbiddenSkills.some(
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  (skill) => targetBoss.skills.includes(skill)
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  );
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- if (!(isDominationBoss && isLowHealth && !hasResurrectionSkill)) {
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+ const isIsolated = activeBosses.length === 1 && // 活跃Boss仅1个
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+ activeBosses[0].name === targetBoss.name;
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+ if (!(isDominationBoss && isLowHealth && !hasResurrectionSkill && isIsolated)) {
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  return {
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  success: true,
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  updatedBoss: targetBoss,
@@ -10291,8 +10301,9 @@ ${discountDetails.join("\n")}`;
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  ctx,
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  session,
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  bossName,
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- targetBoss
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+ targetBoss,
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  // 当前目标BOSS
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+ activeBosses
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  );
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  if (!verification.success) {
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  return "攻击已取消";
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.73",
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+ "version": "1.6.74",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [