koishi-plugin-ggcevo-game 1.6.73 → 1.6.74
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/boss/attackhandling.d.ts +1 -1
- package/lib/index.js +17 -6
- package/package.json +1 -1
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@@ -56,7 +56,7 @@ export declare function testAttackFunction(ctx: Context, session: any, handle: s
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ignoreMessage: any[];
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}>;
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export declare function createNestlingBosses(ctx: any, nestlingNames: string | string[]): Promise<any[]>;
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-
export declare function verifyFinalBlow(ctx: any, session: any, bossName: string, targetBoss: any): Promise<{
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+
export declare function verifyFinalBlow(ctx: any, session: any, bossName: string, targetBoss: any, activeBosses: any): Promise<{
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success: boolean;
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updatedBoss?: any;
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verificationPassed?: boolean;
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package/lib/index.js
CHANGED
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@@ -4918,7 +4918,7 @@ var passiveConfig = {
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derivedSkills: []
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},
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"能量黑洞": {
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description: "
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description: "亚电主宰者释放了能量黑洞,所有存活异形受到的伤害降低20%",
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belong: ["亚电主宰者", "亚电能者"],
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derivedSkills: []
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},
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@@ -5584,6 +5584,14 @@ var ggcevoUpdates = [
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content: `
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- 修改铝热炸弹限制条件为只能在进入斩杀阶段之前使用
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`.trim()
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},
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{
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version: "1.6.74",
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time: "2025-08-19",
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content: `
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- 修改铝热炸弹使用限制,现在只能在目标血量≥1000时使用
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- 修改斩杀阶段,现在当主宰血量≤2000,且没有复活类技能,且无子代存活的情况下,才会进入斩杀阶段
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`.trim()
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}
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];
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function compareVersions(a, b) {
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@@ -5992,10 +6000,10 @@ async function applyItemEffect(ctx, session, handle, itemConfig2, target) {
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message: `至少攻击一次后才能使用该物品。`
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};
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}
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-
if (targetBoss.HP <=
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6003
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if (targetBoss.HP <= 1e3) {
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return {
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success: false,
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-
message: `目标「${target}
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message: `目标「${target}」血量已低于1000,无法使用${itemName}。`
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};
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}
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let baseDamage = 100;
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@@ -7353,14 +7361,16 @@ async function createNestlingBosses(ctx, nestlingNames) {
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return createdBosses;
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}
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__name(createNestlingBosses, "createNestlingBosses");
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-
async function verifyFinalBlow(ctx, session, bossName, targetBoss) {
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async function verifyFinalBlow(ctx, session, bossName, targetBoss, activeBosses) {
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const isDominationBoss = targetBoss.type === "主宰";
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const isLowHealth = targetBoss.HP < 2e3;
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const forbiddenSkills = ["求生本能I", "求生本能II", "复苏"];
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const hasResurrectionSkill = forbiddenSkills.some(
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(skill) => targetBoss.skills.includes(skill)
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);
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-
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const isIsolated = activeBosses.length === 1 && // 活跃Boss仅1个
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activeBosses[0].name === targetBoss.name;
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if (!(isDominationBoss && isLowHealth && !hasResurrectionSkill && isIsolated)) {
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return {
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success: true,
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updatedBoss: targetBoss,
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@@ -10291,8 +10301,9 @@ ${discountDetails.join("\n")}`;
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ctx,
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session,
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bossName,
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-
targetBoss
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targetBoss,
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// 当前目标BOSS
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activeBosses
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);
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if (!verification.success) {
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return "攻击已取消";
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