koishi-plugin-ggcevo-game 1.6.7 → 1.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/database.d.ts CHANGED
@@ -132,7 +132,7 @@ export interface BossInfo {
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  type: string;
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  HP: number;
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  energy: number;
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- armor: number;
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+ armorReductionLayers: number;
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  tags: string[];
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  skills: string[];
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  skillStacks: number;
package/lib/index.js CHANGED
@@ -625,7 +625,7 @@ var SyndicatedItems = {
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  type: "设备工具",
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  description: "建造机器人,用于自动采集太空矿物",
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  price: 0,
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- redCrystalCost: 30,
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+ redCrystalCost: 20,
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  condition: "辛迪加海盗阵营",
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  effects: "挖矿获得的金币收益提高10%;可使用红晶升级"
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  }
@@ -1242,7 +1242,7 @@ var itemupgrades = [
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  // 升级基础成本
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  minUpgrade: 5,
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  // 每次升级最小提升
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- maxUpgrade: 10,
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+ maxUpgrade: 15,
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  // 每次升级最大提升
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  maxBonus: 90
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  // 总提升上限
@@ -1251,7 +1251,7 @@ var itemupgrades = [
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  name: "CRED-17",
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  upgradeCostBase: 10,
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  minUpgrade: 5,
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- maxUpgrade: 10,
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+ maxUpgrade: 15,
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  maxBonus: 50
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  }
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  ];
@@ -1270,7 +1270,7 @@ var Tasklist = {
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  id: 2,
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  type: "可重复任务",
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  target: 1,
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- price: 50,
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+ price: 75,
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  redCrystalCost: 0,
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  condition: "使用【零度之下】攻击目标并成功增加其1层[寒冷]"
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  },
@@ -1286,7 +1286,7 @@ var Tasklist = {
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  id: 4,
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  type: "可重复任务",
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  target: 1,
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- price: 40,
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+ price: 45,
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  redCrystalCost: 0,
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  condition: "使用【脉冲扰乱枪】攻击目标并成功减少其1层技能层数"
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  },
@@ -1302,7 +1302,7 @@ var Tasklist = {
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  id: 6,
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  type: "可重复任务",
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  target: 1,
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- price: 100,
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+ price: 80,
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  redCrystalCost: 0,
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  condition: "使用【M4AE脉冲步枪】或【动力钻头】攻击目标并成功削减其0.1护甲"
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  },
@@ -1310,7 +1310,7 @@ var Tasklist = {
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  id: 7,
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  type: "可重复任务",
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  target: 1,
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- price: 50,
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+ price: 40,
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  redCrystalCost: 0,
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  condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其1层[燃烧]"
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  }
@@ -3854,7 +3854,7 @@ var BattleEffectProcessor = {
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  let targetUpdates = null;
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  let pulseGrenadeTriggered = false;
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  if (weaponName === "M4AE脉冲步枪") {
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- const armorReduction = -0.2;
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+ const armorReduction = 2;
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  targetUpdates = {
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  name: targetBoss.name,
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  updates: { armorChange: armorReduction }
@@ -3867,7 +3867,7 @@ var BattleEffectProcessor = {
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  } else if (weaponName === "动力钻头" && equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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  targetUpdates = {
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  name: targetBoss.name,
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- updates: { armorChange: -0.1 }
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+ updates: { armorChange: 1 }
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  };
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  messages.push(`⚡ 【强力钻刺核心】触发:动力钻头穿透装甲,削减目标0.1点护甲值`);
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  } else {
@@ -4571,10 +4571,14 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  if (equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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  armorDamageReduction = 0.2;
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  }
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- armor += targetBoss.armor - targetBoss.radiationLayers * 0.05;
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+ armor += getArmorByName(targetBoss.name) - targetBoss.radiationLayers * 0.05 - targetBoss.armorReductionLayers * 0.1;
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  const armorReduction = armorDamageReduction * armor;
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  if (armorReduction !== 0) {
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- messages.push(`护甲减伤: ${armorReduction.toFixed(2)}点`);
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+ if (armorReduction > 0) {
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+ messages.push(`护甲减伤: ${armorReduction.toFixed(2)}点`);
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+ } else {
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+ messages.push(`护甲增伤: ${Math.abs(armorReduction).toFixed(2)}点`);
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+ }
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  }
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  finalDamage = Math.max(Math.round(finalDamage - armorReduction), 1);
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  if (finalDamage < targetBoss.HP) {
@@ -5285,6 +5289,15 @@ var ggcevoUpdates = [
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  - 黑市订购逻辑已修改,现在无法重复订购已有的设备工具类物品
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  - 新增探索星系“陨石星系”
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  `.trim()
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+ },
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+ {
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+ version: "1.6.8",
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+ time: "2025-07-09",
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+ content: `
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+ - 增强DG-3电弧步枪的散射伤害系数至50%
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+ - 提高“绝对零度”和“脉冲干扰”任务金币奖励,降低“破甲先锋”和“烈火燎原”任务金币奖励
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+ - 提高“自动采掘机器人”和“CRED-17”每次升级区间至5%-15%
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+ `.trim()
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  }
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  ];
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  function compareVersions(a, b) {
@@ -5458,7 +5471,6 @@ async function activateNextBossGroup(ctx, currentBossId = null) {
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  // 新增标签字段
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  skills: [...nextBossGroup.main.passive],
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  energy: nextBossGroup.main.maxEnergy,
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- armor: nextBossGroup.main.armor,
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  groupId: nextBossGroup.id,
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  isActive: true,
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  respawnTime: /* @__PURE__ */ new Date()
@@ -5472,7 +5484,6 @@ async function activateNextBossGroup(ctx, currentBossId = null) {
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  // 新增标签字段
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  skills: [...minion.passive],
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  energy: minion.maxEnergy,
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- armor: minion.armor,
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  groupId: nextBossGroup.id,
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  isActive: true,
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  respawnTime: /* @__PURE__ */ new Date()
@@ -6768,8 +6779,8 @@ async function updateDatabaseWithStats(ctx, stats) {
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  updateData.energy = Math.max(0, Math.min(maxEnergy, newEnergy));
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  }
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  if (stats.armorChange !== 0) {
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- const newarmor = boss.armor + stats.armorChange;
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- updateData.armor = newarmor;
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+ const newarmor = boss.armorReductionLayers + stats.armorChange;
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+ updateData.armorReductionLayers = newarmor;
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  }
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  if (stats.skillStacksChanged !== 0) {
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  const newStacks = boss.skillStacks + stats.skillStacksChanged;
@@ -7184,7 +7195,7 @@ function apply(ctx, config) {
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  type: "string",
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  HP: "unsigned",
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  energy: "unsigned",
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- armor: "integer",
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+ armorReductionLayers: "unsigned",
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  tags: "list",
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  skills: "list",
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  skillStacks: "unsigned",
@@ -9950,7 +9961,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  if (bossGroup.main.maxEnergy > 0) {
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  result.push(`⚡ 能量:${mainBoss.energy}/1000`);
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  }
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- result.push(`🛡️ 护甲:${mainBoss.armor || 0}`);
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+ result.push(`🛡️ 护甲:${bossGroup.main.armor || 0}`);
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  result.push(`🏷️ 标签:${mainBoss.tags?.join("、") || "无"}`);
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  if (mainBoss.radiationLayers > 0) {
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  result.push(`☢️ 辐射:${mainBoss.radiationLayers}层`);
@@ -10017,7 +10028,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  if (minionConfig && minionConfig.maxEnergy > 0) {
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  minionInfo.push(`⚡ 能量:${minion.energy}/1000`);
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  }
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- minionInfo.push(`🛡️ 护甲:${minion.armor || 0}`);
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+ minionInfo.push(`🛡️ 护甲:${minionConfig?.armor || 0}`);
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  minionInfo.push(`🏷️ 标签:${minion.tags?.join("、") || "无"}`);
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  if (minion.radiationLayers > 0) {
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  minionInfo.push(`☢️ 辐射:${minion.radiationLayers}层`);
@@ -10093,7 +10104,6 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  tags: bossConfig.main.tags,
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  skills: [...bossConfig.main.passive],
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  energy: bossConfig.main.maxEnergy,
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- armor: bossConfig.main.armor,
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  groupId: groupid,
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  isActive: true,
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  respawnTime: /* @__PURE__ */ new Date()
@@ -10110,7 +10120,6 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  tags: minion.tags,
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  skills: [...minion.passive],
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  energy: minion.maxEnergy,
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- armor: minion.armor,
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  groupId: groupid,
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  isActive: true,
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  respawnTime: /* @__PURE__ */ new Date()
@@ -11770,7 +11779,6 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  ...shipList.map((ship) => `▸ ${ship}`),
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  "\n🛒 购买指令:购买飞船 [飞船名称]",
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  "例如:购买飞船 TX-12S隐形巡洋舰",
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- "\n📡 查询您当前的飞船:飞船信息",
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  '\n💡 提示:购买飞船后使用"飞船信息"查看您的飞船'
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  ].join("\n");
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  });
@@ -11894,7 +11902,9 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  currentBonus: item.bonus,
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  maxBonus: upgradeConfig2.maxBonus,
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  cost: actualCost,
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- discount: isCommander ? `(原价: ${baseCost} 红晶)` : ""
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+ discount: isCommander ? `(原价: ${baseCost} 红晶)` : "",
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+ // 新增: 存储升级区间信息
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+ upgradeRange: `${upgradeConfig2.minUpgrade}%~${upgradeConfig2.maxUpgrade}%`
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  });
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  }
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  if (upgradableItems.length === 0) {
@@ -11910,12 +11920,16 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  const msgLines = [
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  "💎 可升级物品列表",
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  ...discountNotice2,
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- // 在列表下方第一行添加折扣明细
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  "====================",
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+ // 修改这里: 在物品信息中增加升级区间显示
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  ...upgradableItems.map((item) => {
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- return `▸ ${item.name}:
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- 升级加成 ${item.currentBonus}% / ${item.maxBonus}%
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- 升级消耗:${item.cost} 红晶 ${item.discount}`;
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+ return [
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+ `▸ ${item.name}:`,
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+ ` 当前升级加成: ${item.currentBonus}% / ${item.maxBonus}%`,
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+ ` 每次升级提升: ${item.upgradeRange}`,
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+ // 新增行
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+ ` 升级消耗: ${item.cost} 红晶 ${item.discount}`
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+ ].join("\n");
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  }),
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  "====================",
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  `使用"升级物品 物品名称"进行升级`
package/lib/tasks.d.ts CHANGED
@@ -11,7 +11,7 @@ export declare const Tasklist: {
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  readonly id: 2;
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  readonly type: "可重复任务";
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  readonly target: 1;
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- readonly price: 50;
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+ readonly price: 75;
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  readonly redCrystalCost: 0;
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  readonly condition: "使用【零度之下】攻击目标并成功增加其1层[寒冷]";
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  };
@@ -27,7 +27,7 @@ export declare const Tasklist: {
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  readonly id: 4;
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  readonly type: "可重复任务";
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  readonly target: 1;
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- readonly price: 40;
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+ readonly price: 45;
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  readonly redCrystalCost: 0;
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  readonly condition: "使用【脉冲扰乱枪】攻击目标并成功减少其1层技能层数";
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  };
@@ -43,7 +43,7 @@ export declare const Tasklist: {
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  readonly id: 6;
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  readonly type: "可重复任务";
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  readonly target: 1;
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- readonly price: 100;
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+ readonly price: 80;
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  readonly redCrystalCost: 0;
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  readonly condition: "使用【M4AE脉冲步枪】或【动力钻头】攻击目标并成功削减其0.1护甲";
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  };
@@ -51,7 +51,7 @@ export declare const Tasklist: {
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  readonly id: 7;
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  readonly type: "可重复任务";
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  readonly target: 1;
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- readonly price: 50;
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+ readonly price: 40;
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  readonly redCrystalCost: 0;
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  readonly condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其1层[燃烧]";
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  };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.7",
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+ "version": "1.6.8",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [