koishi-plugin-ggcevo-game 1.6.67 → 1.6.69

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@@ -585,7 +585,7 @@ export declare const BattleEffectProcessor: {
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  fusionExplosionTriggered: boolean;
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  messages: string[];
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  };
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- handleBurnEffect: (targetBoss: any, weaponName: string, equippedWeapon: any) => {
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+ handleBurnEffect: (targetBoss: any, weaponName: string, equippedWeapon: any, isImmuneFire: boolean) => {
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  messages: string[];
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  targetUpdates: {
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  name: string;
package/lib/index.js CHANGED
@@ -3950,9 +3950,12 @@ var BattleEffectProcessor = {
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  return null;
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  }, "handleFusionCannonEffect"),
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  // 在 BattleEffectProcessor 对象中添加以下函数
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- handleBurnEffect: /* @__PURE__ */ __name(function(targetBoss, weaponName, equippedWeapon) {
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+ handleBurnEffect: /* @__PURE__ */ __name(function(targetBoss, weaponName, equippedWeapon, isImmuneFire) {
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  const messages = [];
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  let burnLayerAdded = false;
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+ if (isImmuneFire) {
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+ return null;
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+ }
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  const isBurnWeapon = weaponName === "焚烧枪" || weaponName === "龙息霰弹枪";
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  if (!isBurnWeapon) {
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  return null;
@@ -4413,7 +4416,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  if (fusionEffect) {
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  messages.push(...fusionEffect.messages);
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  }
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- const burnEffectResult = BattleEffectProcessor.handleBurnEffect(targetBoss, weaponName, equippedWeapon);
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+ const burnEffectResult = BattleEffectProcessor.handleBurnEffect(targetBoss, weaponName, equippedWeapon, isImmuneFire);
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  if (burnEffectResult) {
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  messages.push(...burnEffectResult.messages);
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  if (burnEffectResult.targetUpdates) {
@@ -5960,6 +5963,13 @@ async function applyItemEffect(ctx, session, handle, itemConfig2, target) {
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  message: "无法对空中目标使用。"
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  };
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  }
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+ const [damageRecords] = await ctx.database.get("ggcevo_boss_damage", { handle });
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+ if (!damageRecords) {
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+ return {
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+ success: false,
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+ message: `至少攻击一次后才能使用该物品。`
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+ };
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+ }
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  if (targetBoss.HP === 1) {
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  return {
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  success: false,
@@ -5986,7 +5996,6 @@ async function applyItemEffect(ctx, session, handle, itemConfig2, target) {
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  handle,
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  totalRewards: (signRecords[0]?.totalRewards || 0) + damage
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  }], ["handle"]);
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- const [damageRecords] = await ctx.database.get("ggcevo_boss_damage", { handle });
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  await ctx.database.upsert("ggcevo_boss_damage", [{
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  handle,
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  playerName: session.username,
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.67",
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+ "version": "1.6.69",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [