koishi-plugin-ggcevo-game 1.6.63 → 1.6.64

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Files changed (2) hide show
  1. package/lib/index.js +12 -4
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -4374,13 +4374,21 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  args: [targetBoss]
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  }
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  ];
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- const allImmuneEffects = [...coldImmuneEffects, ...fireImmuneEffects, ...chanceImmuneEffects, ...conditionImmuneEffects];
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+ const hunterAlienImmune = [
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+ {
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+ effect: BattleEffectProcessor.handleHunterAlien,
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+ args: [targetBoss, activeBosses, weaponName]
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+ }
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+ ];
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+ const allImmuneEffects = [...coldImmuneEffects, ...fireImmuneEffects, ...chanceImmuneEffects, ...conditionImmuneEffects, ...hunterAlienImmune];
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  for (const immuneEffect of allImmuneEffects) {
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  const result = processEffect(immuneEffect.effect, ...immuneEffect.args);
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  if (result) {
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  isImmuneCold = isImmuneCold || result.immuneCold === true;
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  isImmuneFire = isImmuneFire || result.immuneFire === true;
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  if (result.isImmune) immune = true;
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+ if (result.buffMultiplier !== void 0) totalBuffMultiplier += result.buffMultiplier;
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+ if (result.nerfMultiplier !== void 0) totalNerfMultiplier += result.nerfMultiplier;
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  }
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  }
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  const solarFlareResult = BattleEffectProcessor.handleSolarFlare(targetBoss, weaponName, activeBosses);
@@ -4458,7 +4466,6 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  { effect: BattleEffectProcessor.handleIsolated, args: [targetBoss, activeBosses, isolatedImmunityMark] },
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  { effect: BattleEffectProcessor.handleInfectedSpaceStation, args: [targetBoss, activeBosses] },
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  { effect: BattleEffectProcessor.handleInfernalBomb, args: [targetBoss, activeBosses] },
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- { effect: BattleEffectProcessor.handleHunterAlien, args: [targetBoss, activeBosses, weaponName] },
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  { effect: BattleEffectProcessor.handleHiveMind, args: [targetBoss, activeBosses] },
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  { effect: BattleEffectProcessor.handleReleasePheromones, args: [targetBoss] },
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  { effect: BattleEffectProcessor.handleWeakeningSpit, args: [targetBoss, activeBosses] },
@@ -10288,12 +10295,13 @@ ${discountDetails.join("\n")}`;
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  const verifiedBoss = verification.updatedBoss || targetBoss;
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  const unlimitedBossAttack = config.unlimitedBossAttack;
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  if (!unlimitedBossAttack) {
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- const now = convertUTCtoChinaTime(/* @__PURE__ */ new Date());
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+ const now = /* @__PURE__ */ new Date();
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  const currentHalfDayIdentifier = getHalfDayIdentifier(now);
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+ console.log(currentHalfDayIdentifier);
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  const attackLogs = await ctx.database.select("ggcevo_damage_logs").where({ handle }).orderBy("date", "desc").limit(4).execute();
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  let currentHalfDayCount = 0;
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  for (const log of attackLogs) {
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- const logTime = convertUTCtoChinaTime(log.date);
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+ const logTime = log.date;
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  if (getHalfDayIdentifier(logTime) === currentHalfDayIdentifier) {
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  currentHalfDayCount++;
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  } else {
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.63",
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+ "version": "1.6.64",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [