koishi-plugin-ggcevo-game 1.6.58 → 1.6.59

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Files changed (2) hide show
  1. package/lib/index.js +12 -4
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -74,7 +74,7 @@ var weaponConfig = {
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  damage: 23,
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  armorDamageReduction: 0.25,
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  description: "基于热能的强大武器,烧烬一切",
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- specialeffect: "攻击时为目标附加1层[燃烧]效果,每层使目标受到火焰伤害时额外造成2点伤害(至多额外造成100点伤害)",
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+ specialeffect: "攻击时为目标附加1层[燃烧]效果,每层使目标受到火焰伤害时额外造成1点伤害(至多额外造成100点伤害)",
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  price: 450,
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  redCrystalCost: 4,
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  isantiair: false,
@@ -388,7 +388,7 @@ var weaponConfig = {
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  damage: 90,
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  armorDamageReduction: 0,
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  description: "这是传说中的武器",
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- specialeffect: "造成的20%伤害转化为火焰伤害;攻击时为目标附加2层[燃烧]效果,每层使目标受到火焰伤害时额外造成2点伤害(至多额外造成100点伤害)",
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+ specialeffect: "造成的20%伤害转化为火焰伤害;攻击时为目标附加2层[燃烧]效果,每层使目标受到火焰伤害时额外造成1点伤害(至多额外造成100点伤害)",
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  price: 6400,
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  redCrystalCost: 200,
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  isantiair: false,
@@ -4616,8 +4616,8 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  finalDamage *= 2;
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  }
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  if (weaponName === "焚烧枪" || weaponName === "龙息霰弹枪") {
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- const currentBurnLayers = Math.min(targetBoss?.burnLayers || 0, 50);
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- const burnDamage = currentBurnLayers * 2;
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+ const currentBurnLayers = Math.min(targetBoss?.burnLayers || 0, 100);
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+ const burnDamage = currentBurnLayers * 1;
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  if (burnDamage > 0) {
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  messages.push(`🔥 【燃烧】效果造成额外${burnDamage}点伤害`);
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  }
@@ -5507,6 +5507,14 @@ var ggcevoUpdates = [
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  - 回调了祈愿“​喵喵财源”效果
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  - 兑换赞助物品新增当前赛季场数要求
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  `.trim()
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+ },
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+ {
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+ version: "1.6.59",
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+ time: "2025-08-2",
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+ content: `
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+ - 修改铝热炸弹的机制,现在无法直接击杀异形
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+ - 削弱了燃烧机制,现在每一层额外造成1点伤害(上限依旧是100点)
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+ `.trim()
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  }
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  ];
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  function compareVersions(a, b) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.58",
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+ "version": "1.6.59",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [