koishi-plugin-ggcevo-game 1.6.55 → 1.6.57

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Files changed (2) hide show
  1. package/lib/index.js +14 -27
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -2169,7 +2169,7 @@ var BattleEffectProcessor = {
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  }
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  };
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  }, "handleSurvivalInstinctII"),
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- // 冷适应处理 - 新增immuneCold标记,并在免疫时清除寒冷层数
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+ // 冷适应处理 - 修改版:只要有惧热标签并且寒冷层数>0就清除寒冷层数
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  handleColdAdaptation: /* @__PURE__ */ __name(function(targetBoss, weaponName) {
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  const messages = [];
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  let isImmune = false;
@@ -2181,27 +2181,21 @@ var BattleEffectProcessor = {
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  const currentLayers = targetBoss.statusLayers || 0;
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  const hasFearHeatTag = targetBoss.tags.includes("惧热") || false;
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  const currentColdLayers = targetBoss.coldLayers || 0;
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+ if (hasFearHeatTag && currentColdLayers > 0) {
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+ if (!targetUpdates) {
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+ targetUpdates = {
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+ name: targetBoss.name,
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+ updates: {}
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+ };
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+ }
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+ targetUpdates.updates.coldLayersChange = -(currentColdLayers + 2);
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+ messages.push(`🌬️ 【冷适应】生效:清除全部${currentColdLayers}层寒冷效果`);
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+ }
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  if (hasFearHeatTag && weaponName === "零度之下") {
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  isImmune = true;
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  immuneCold = true;
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- if (currentColdLayers > 0) {
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- if (!targetUpdates) {
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- targetUpdates = {
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- name: targetBoss.name,
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- updates: {}
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- };
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- }
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- targetUpdates.updates.coldLayersChange = -(currentColdLayers + 2);
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- messages.push(`🌬️ 【冷适应】生效:清除全部寒冷效果`);
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- }
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  messages.push(`🌬️ 【冷适应】生效:免疫寒冷伤害`);
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- return {
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- isImmune,
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- immuneCold,
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- // 返回新增的免疫标记
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- messages,
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- targetUpdates
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- };
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+ return { isImmune, immuneCold, messages, targetUpdates };
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  }
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  if (currentLayers < 10 && weaponName === "零度之下") {
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  const newLayers = currentLayers + 1;
@@ -2209,7 +2203,6 @@ var BattleEffectProcessor = {
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  name: targetBoss.name,
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  updates: {
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  statusLayersChanged: 1
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- // 层数+1
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  }
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  };
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  messages.push(`🌬️ 【冷适应】触发:当前${newLayers}层`);
@@ -2218,13 +2211,7 @@ var BattleEffectProcessor = {
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  messages.push(`🔥 【冷适应】生效:获得「惧热」标签并免疫寒冷伤害`);
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  }
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  }
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- return {
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- isImmune,
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- immuneCold,
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- // 返回新增的免疫标记
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- messages,
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- targetUpdates
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- };
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+ return { isImmune, immuneCold, messages, targetUpdates };
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  }, "handleColdAdaptation"),
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  // 感染空间站处理(空间站存活时自身减伤50%)
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  handleInfectedSpaceStation: /* @__PURE__ */ __name(function(targetBoss, activeBosses) {
@@ -10771,7 +10758,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  await ctx.broadcast(groupId, kfcMsg);
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  break;
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  case "夜市赠礼":
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- const [backpack] = await ctx.database.get("ggcevo_backpack", { handle, itemId: 1 });
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+ const [backpack] = await ctx.database.get("ggcevo_backpack", { handle, itemId: 8 });
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  await ctx.database.upsert("ggcevo_backpack", [{
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  handle,
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  itemId: 8,
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.55",
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+ "version": "1.6.57",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [