koishi-plugin-ggcevo-game 1.6.54 → 1.6.56
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +43 -29
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -2169,7 +2169,7 @@ var BattleEffectProcessor = {
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}
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};
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}, "handleSurvivalInstinctII"),
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-
// 冷适应处理 -
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+
// 冷适应处理 - 修改版:只要有惧热标签并且寒冷层数>0就清除寒冷层数
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handleColdAdaptation: /* @__PURE__ */ __name(function(targetBoss, weaponName) {
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const messages = [];
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let isImmune = false;
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@@ -2181,27 +2181,21 @@ var BattleEffectProcessor = {
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const currentLayers = targetBoss.statusLayers || 0;
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const hasFearHeatTag = targetBoss.tags.includes("惧热") || false;
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const currentColdLayers = targetBoss.coldLayers || 0;
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if (hasFearHeatTag && currentColdLayers > 0) {
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if (!targetUpdates) {
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targetUpdates = {
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name: targetBoss.name,
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updates: {}
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};
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}
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targetUpdates.updates.coldLayersChange = -(currentColdLayers + 2);
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messages.push(`🌬️ 【冷适应】生效:清除全部${currentColdLayers}层寒冷效果`);
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}
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if (hasFearHeatTag && weaponName === "零度之下") {
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isImmune = true;
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immuneCold = true;
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-
if (currentColdLayers > 0) {
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if (!targetUpdates) {
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targetUpdates = {
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name: targetBoss.name,
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updates: {}
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};
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}
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targetUpdates.updates.coldLayersChange = -(currentColdLayers + 2);
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-
messages.push(`🌬️ 【冷适应】生效:清除全部寒冷效果`);
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}
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messages.push(`🌬️ 【冷适应】生效:免疫寒冷伤害`);
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return {
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isImmune,
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immuneCold,
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-
// 返回新增的免疫标记
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messages,
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-
targetUpdates
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};
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return { isImmune, immuneCold, messages, targetUpdates };
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}
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if (currentLayers < 10 && weaponName === "零度之下") {
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const newLayers = currentLayers + 1;
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@@ -2209,7 +2203,6 @@ var BattleEffectProcessor = {
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name: targetBoss.name,
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updates: {
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statusLayersChanged: 1
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-
// 层数+1
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}
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};
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messages.push(`🌬️ 【冷适应】触发:当前${newLayers}层`);
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@@ -2218,13 +2211,7 @@ var BattleEffectProcessor = {
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messages.push(`🔥 【冷适应】生效:获得「惧热」标签并免疫寒冷伤害`);
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}
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}
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-
return {
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isImmune,
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immuneCold,
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// 返回新增的免疫标记
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messages,
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targetUpdates
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};
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return { isImmune, immuneCold, messages, targetUpdates };
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}, "handleColdAdaptation"),
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// 感染空间站处理(空间站存活时自身减伤50%)
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handleInfectedSpaceStation: /* @__PURE__ */ __name(function(targetBoss, activeBosses) {
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@@ -5511,6 +5498,15 @@ var ggcevoUpdates = [
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- 调整了祈愿“夜市赠礼”和“喵喵财源”效果
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- 暂时禁用了“兑换赞助物品”指令
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`.trim()
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},
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{
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version: "1.6.55",
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time: "2025-07-31",
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content: `
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- 签到奖励回调了咕咕币奖励
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- 回调了祈愿“喵喵财源”效果
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- 兑换赞助物品新增当前赛季场数要求
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`.trim()
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}
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];
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function compareVersions(a, b) {
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@@ -7465,7 +7461,7 @@ function apply(ctx, config) {
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initial: false
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}
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}, {
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primary: "handle"
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primary: ["handle", "rankseason"]
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});
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ctx.model.extend("ggcevo_punishment", {
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id: "unsigned",
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@@ -8725,6 +8721,11 @@ ${ticketMessage}${effectMessage}`;
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return `⛔ 您已被列入黑名单。`;
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}
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const currentSeason = config.rankseason;
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const [seasonRecord] = await ctx.database.get("ggcevo_rank", {
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handle,
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rankseason: currentSeason
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});
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const seasonMatches = seasonRecord?.matches || 0;
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const backpackItems = await ctx.database.get("ggcevo_backpack", { handle });
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const normalCoupon = backpackItems.find((item) => item.itemId === 2);
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const petCoupons = backpackItems.filter((item) => item.itemId >= 3 && item.itemId <= 6);
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@@ -8785,6 +8786,8 @@ ${ticketMessage}${effectMessage}`;
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message += `普通兑奖券: ${normalCoupon?.quantity || 0}张
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`;
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message += `宠物扭蛋券: ${petCouponInfo}
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`;
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message += `本赛季场次: ${seasonMatches}场
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`;
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message += "请在30秒内输入可兑换物品名称(显示格式:物品名 [剩余/总量]):\n";
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@@ -8802,6 +8805,17 @@ ${items.join("、")}
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if (!name2) return "已取消操作,请重新输入。";
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const configname = itemConfig[name2];
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if (!configname) return "无效的物品名称,请重新输入。";
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const matchesRequirement = {
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t3: 150,
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t2: 200,
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t1: 250,
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t0: 350
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};
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const requiredMatches = matchesRequirement[configname.quality];
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if (seasonMatches < requiredMatches) {
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return `❌ 兑换【${name2}】需要在本赛季完成${requiredMatches}场游戏
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您当前赛季场次: ${seasonMatches}场(还需${requiredMatches - seasonMatches}场)`;
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}
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const userRecords = await ctx.database.get("ggcevo_exchange", { handle, item: name2 });
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if (userRecords.length > 0) return "您已经兑换过该物品。";
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if (configname.quantity !== void 0 && (configname.isLimited || config.ignoreGlobalLimit === false)) {
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@@ -8821,7 +8835,7 @@ ${items.join("、")}
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);
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let cost = configname.cost;
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let itemId = 2;
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let couponName = "
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let couponName = "普通兑奖券";
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if (petItems.has(name2)) {
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const specialCoupon = backpackItems.find(
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(item) => item.itemId === qualityMap[configname.quality]
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@@ -8856,7 +8870,7 @@ ${items.join("、")}
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});
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});
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return `🎉 恭喜!您使用${cost}个${couponName}兑换了【${name2}】
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⚠️
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⚠️ 兑换完成后请寻找活动管理员登记,否则将无法在游戏中使用!`;
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} catch (error) {
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console.error("兑换失败:", error);
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return "兑换失败,请稍后再试";
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